Added missing Move Effect TODO tests - Volume A (#4569)
* Added missing TODO tests - Volume A * Update test/battle/move_effect/autotomize.c --------- Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
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@ -68,3 +68,6 @@ DOUBLE_BATTLE_TEST("Matcha Gatcha recovers 50% of the damage dealt from both tar
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EXPECT_MUL_EQ(damageRight, Q_4_12(-0.5), healedRight);
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}
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}
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TO_DO_BATTLE_TEST("Absorb recovers 50% of the damage dealt to a Substitute");
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TO_DO_BATTLE_TEST("Draining Kiss recovers 75% of the damage dealt"); // Tests .argument 's implementation
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@ -6,7 +6,7 @@ ASSUMPTIONS
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ASSUME(gMovesInfo[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN);
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}
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SINGLE_BATTLE_TEST("Sand Attack lowers Accuracy")
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SINGLE_BATTLE_TEST("Sand Attack lowers Accuracy by 1 stage")
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{
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ASSUME(gMovesInfo[MOVE_SCRATCH].accuracy == 100);
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PASSES_RANDOMLY(gMovesInfo[MOVE_SCRATCH].accuracy * 3 / 4, 100, RNG_ACCURACY);
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4
test/battle/move_effect/accuracy_down_2.c
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4
test/battle/move_effect/accuracy_down_2.c
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@ -0,0 +1,4 @@
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#include "global.h"
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#include "test/battle.h"
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// There are no moves with EFFECT_ACCURACY_DOWN_2's effect ^^;
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4
test/battle/move_effect/accuracy_up.c
Normal file
4
test/battle/move_effect/accuracy_up.c
Normal file
@ -0,0 +1,4 @@
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#include "global.h"
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#include "test/battle.h"
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// There are no moves with EFFECT_ACCURACY_UP's effect ^^;
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4
test/battle/move_effect/accuracy_up_2.c
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4
test/battle/move_effect/accuracy_up_2.c
Normal file
@ -0,0 +1,4 @@
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#include "global.h"
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#include "test/battle.h"
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// There are no moves with EFFECT_ACCURACY_UP_2's effect ^^;
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5
test/battle/move_effect/acrobatics.c
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5
test/battle/move_effect/acrobatics.c
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@ -0,0 +1,5 @@
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Acrobatics doubles in power if the user has no held item");
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TO_DO_BATTLE_TEST("Acrobatics still doubles in power when Flying Gem is consumed");
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59
test/battle/move_effect/acupressure.c
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59
test/battle/move_effect/acupressure.c
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@ -0,0 +1,59 @@
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Acupressure increases one of two stats by 2 stages at random");
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TO_DO_BATTLE_TEST("Acupressure doesn't try to increase a stat that has been maximized");
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TO_DO_BATTLE_TEST("Acupressure fails on the user if all of its stats are maximized");
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TO_DO_BATTLE_TEST("Acupressure fails on the ally if all of its stats are maximized");
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TO_DO_BATTLE_TEST("Acupressure works on the user if it's behind a Substitute (Gen5+)");
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TO_DO_BATTLE_TEST("Acupressure fails on its ally if it's behind a Substitute");
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DOUBLE_BATTLE_TEST("Acupressure works on the ally if the user targeted itself but switched positions via Ally Switch")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_KADABRA);
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OPPONENT(SPECIES_ABRA);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); MOVE(playerRight, MOVE_ACUPRESSURE, target:playerRight); }
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} SCENE {
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MESSAGE("Wobbuffet used Ally Switch!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, playerLeft);
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MESSAGE("Wobbuffet and Wynaut switched places!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ACUPRESSURE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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NOT MESSAGE("But it failed!");
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}
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}
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DOUBLE_BATTLE_TEST("Acupressure fails on the user if it targeted its ally but switched positions via Ally Switch")
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{
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KNOWN_FAILING; // Tested in Gen 5, Acupressure fails here
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_KADABRA);
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OPPONENT(SPECIES_ABRA);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); MOVE(playerRight, MOVE_ACUPRESSURE, target:playerLeft); }
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} SCENE {
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MESSAGE("Wobbuffet used Ally Switch!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, playerLeft);
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MESSAGE("Wobbuffet and Wynaut switched places!");
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MESSAGE("But it failed!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ACUPRESSURE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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}
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}
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}
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TO_DO_BATTLE_TEST("Acupressure works on the user if its side is protected by Crafty Shield");
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TO_DO_BATTLE_TEST("Acupressure fails on the ally if its side is protected by Crafty Shield");
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// Triple Battles required to test
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//TO_DO_BATTLE_TEST("Acupressure works on the ally if the user targeted itself but switched positions via Triple Battle shift before execution");
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//TO_DO_BATTLE_TEST("Acupressure fails on the user if it targeted its ally but switched positions via Triple Battle shift before execution");
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@ -51,3 +51,6 @@ DOUBLE_BATTLE_TEST("After You does nothing if the target has already moved")
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
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}
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}
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TO_DO_BATTLE_TEST("After You doesn't fail if the turner remains the same after After You (Gen8+)");
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TO_DO_BATTLE_TEST("After You ignores the effects of Quash");
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@ -115,7 +115,7 @@ DOUBLE_BATTLE_TEST("Ally Switch does not redirect moves done by pokemon with Sta
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}
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}
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DOUBLE_BATTLE_TEST("Ally Switch has no effect on parnter's chosen move")
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DOUBLE_BATTLE_TEST("Ally Switch has no effect on partner's chosen move")
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{
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u16 chosenMove;
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struct BattlePokemon *chosenTarget = NULL;
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@ -167,32 +167,6 @@ DOUBLE_BATTLE_TEST("Ally Switch - move fails if the target was ally which change
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}
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}
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// Verified on Showdown, even though Bulbapedia says otherwise.
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DOUBLE_BATTLE_TEST("Acupressure works after ally used Ally Switch")
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{
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struct BattlePokemon *battlerTarget = NULL;
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PARAMETRIZE { battlerTarget = playerLeft; }
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PARAMETRIZE { battlerTarget = playerRight; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_KADABRA);
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OPPONENT(SPECIES_ABRA);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); MOVE(playerRight, MOVE_ACUPRESSURE, target:battlerTarget); }
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} SCENE {
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MESSAGE("Wobbuffet used Ally Switch!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, playerLeft);
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MESSAGE("Wobbuffet and Wynaut switched places!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ACUPRESSURE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, battlerTarget);
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NOT MESSAGE("But it failed!");
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}
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}
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DOUBLE_BATTLE_TEST("Ally Switch increases the Protect-like moves counter")
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{
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GIVEN {
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@ -228,3 +202,6 @@ DOUBLE_BATTLE_TEST("Ally Switch works if ally used two-turn move like Dig")
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HP_BAR(opponentRight);
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}
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}
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// Triple Battles required to test
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//TO_DO_BATTLE_TEST("Ally Switch fails if the user is in the middle of the field in a Triple Battle");
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6
test/battle/move_effect/aqua_ring.c
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6
test/battle/move_effect/aqua_ring.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Aqua Ring recovers 1/16th HP at end of turn");
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TO_DO_BATTLE_TEST("Aqua Ring can be used under Heal Block but will not heal the user");
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TO_DO_BATTLE_TEST("Aqua Ring can be Baton Passed");
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5
test/battle/move_effect/aromatic_mist.c
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5
test/battle/move_effect/aromatic_mist.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Aromatic Mist raises Sp. Defense of a target ally by 1 stage");
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TO_DO_BATTLE_TEST("Aromatic Mist fails in Single Battles");
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@ -6,6 +6,18 @@ ASSUMPTIONS
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ASSUME(gMovesInfo[MOVE_ASSIST].effect == EFFECT_ASSIST);
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}
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TO_DO_BATTLE_TEST("Assist randomly calls a move from any party member");
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TO_DO_BATTLE_TEST("Assist counts all instances of the same move as separate");
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TO_DO_BATTLE_TEST("Assist can call moves with no PP left");
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TO_DO_BATTLE_TEST("Assist can call moves from a fainted party member");
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TO_DO_BATTLE_TEST("Assist can call moves that are blocked to its partners"); // Eg. double battle parter blocked by Disable
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TO_DO_BATTLE_TEST("Assist can only call the original moves of a Transformed partner (Gen4 only)");
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TO_DO_BATTLE_TEST("Assist can only call the current moves of a Transformed partner (Gen5+)");
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TO_DO_BATTLE_TEST("Assist cannot call a Mimicked move (Gen4 only)");
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TO_DO_BATTLE_TEST("Assist can call a Mimicked move but not the original Mimic (Gen5+)");
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TO_DO_BATTLE_TEST("Assist can call moves in unhatched Eggs (Gen5 only)");
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TO_DO_BATTLE_TEST("Assist can be used by wild Pokémon in Wild Double Battles, even if the partner faints");
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SINGLE_BATTLE_TEST("Assist fails if there are no valid moves to choose from")
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{
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GIVEN {
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8
test/battle/move_effect/assurance.c
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8
test/battle/move_effect/assurance.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Recoil");
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TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Life Orb");
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TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Crash");
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TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Confusion");
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TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Rocky Helmet");
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4
test/battle/move_effect/attack_accuracy_up.c
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4
test/battle/move_effect/attack_accuracy_up.c
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Hone Claws increases Attack and Accuracy by one stage each");
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@ -6,7 +6,7 @@ ASSUMPTIONS
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ASSUME(gMovesInfo[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN);
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}
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SINGLE_BATTLE_TEST("Growl lowers Attack", s16 damage)
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SINGLE_BATTLE_TEST("Growl lowers Attack by 1 stage", s16 damage)
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{
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bool32 lowerAttack;
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PARAMETRIZE { lowerAttack = FALSE; }
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32
test/battle/move_effect/attack_down_2.c
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32
test/battle/move_effect/attack_down_2.c
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_CHARM].effect == EFFECT_ATTACK_DOWN_2);
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}
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SINGLE_BATTLE_TEST("Charm lowers Attack by 2 stages", s16 damage)
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{
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bool32 lowerAttack;
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PARAMETRIZE { lowerAttack = FALSE; }
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PARAMETRIZE { lowerAttack = TRUE; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (lowerAttack) TURN { MOVE(player, MOVE_CHARM); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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if (lowerAttack) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's Attack harshly fell!");
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[1].damage, Q_4_12(2.0), results[0].damage);
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}
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}
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39
test/battle/move_effect/attack_spatk_up.c
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39
test/battle/move_effect/attack_spatk_up.c
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_WORK_UP].effect == EFFECT_ATTACK_SPATK_UP);
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}
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SINGLE_BATTLE_TEST("Work Up raises Attack and Sp. Attack by 1 stage each", s16 damage)
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{
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bool32 raiseStats;
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u32 move;
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PARAMETRIZE { raiseStats = FALSE; move = MOVE_TACKLE; }
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PARAMETRIZE { raiseStats = TRUE; move = MOVE_TACKLE; }
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PARAMETRIZE { raiseStats = FALSE; move = MOVE_SWIFT; }
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PARAMETRIZE { raiseStats = TRUE; move = MOVE_SWIFT; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
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ASSUME(gMovesInfo[MOVE_SWIFT].category == DAMAGE_CATEGORY_SPECIAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (raiseStats) TURN { MOVE(player, MOVE_WORK_UP); }
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TURN { MOVE(player, move); }
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} SCENE {
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if (raiseStats) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WORK_UP, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's Attack rose!");
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MESSAGE("Wobbuffet's Sp. Atk rose!");
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}
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.5), results[3].damage);
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}
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}
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@ -6,7 +6,7 @@ ASSUMPTIONS
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ASSUME(gMovesInfo[MOVE_MEDITATE].effect == EFFECT_ATTACK_UP);
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}
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SINGLE_BATTLE_TEST("Meditate raises Attack", s16 damage)
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SINGLE_BATTLE_TEST("Meditate raises Attack by 1 stage", s16 damage)
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{
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bool32 raiseAttack;
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PARAMETRIZE { raiseAttack = FALSE; }
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32
test/battle/move_effect/attack_up_2.c
Normal file
32
test/battle/move_effect/attack_up_2.c
Normal file
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_SWORDS_DANCE].effect == EFFECT_ATTACK_UP_2);
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}
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SINGLE_BATTLE_TEST("Swords Dance raises Attack by 2 stages", s16 damage)
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{
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bool32 raiseAttack;
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PARAMETRIZE { raiseAttack = FALSE; }
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PARAMETRIZE { raiseAttack = TRUE; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (raiseAttack) TURN { MOVE(player, MOVE_SWORDS_DANCE); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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if (raiseAttack) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's Attack sharply rose!");
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
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}
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}
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@ -6,7 +6,7 @@ ASSUMPTIONS
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ASSUME(gMovesInfo[MOVE_HOWL].effect == EFFECT_ATTACK_UP_USER_ALLY);
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}
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SINGLE_BATTLE_TEST("Howl raises user's Attack", s16 damage)
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SINGLE_BATTLE_TEST("Howl raises user's Attack by 1 stage", s16 damage)
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{
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bool32 raiseAttack;
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PARAMETRIZE { raiseAttack = FALSE; }
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@ -31,7 +31,7 @@ SINGLE_BATTLE_TEST("Howl raises user's Attack", s16 damage)
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}
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}
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DOUBLE_BATTLE_TEST("Howl raises user's and partner's Attack", s16 damageLeft, s16 damageRight)
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DOUBLE_BATTLE_TEST("Howl raises user's and partner's Attack by 1 stage", s16 damageLeft, s16 damageRight)
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{
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bool32 raiseAttack;
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PARAMETRIZE { raiseAttack = FALSE; }
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7
test/battle/move_effect/attract.c
Normal file
7
test/battle/move_effect/attract.c
Normal file
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Attract causes the target to become infatuated with the user if they have opposite genders");
|
||||
TO_DO_BATTLE_TEST("Attract ignores type immunity");
|
||||
TO_DO_BATTLE_TEST("Attract bypasses Substitute");
|
||||
TO_DO_BATTLE_TEST("Attract fails if the target is already infatuated");
|
||||
@ -49,3 +49,5 @@ SINGLE_BATTLE_TEST("Aura Wheel changes type depending on Morpeko's form")
|
||||
MESSAGE("It's super effective!");
|
||||
}
|
||||
}
|
||||
|
||||
TO_DO_BATTLE_TEST("Aura Wheel can be used by Pokémon transformed into Morpeko");
|
||||
|
||||
12
test/battle/move_effect/autotomize.c
Normal file
12
test/battle/move_effect/autotomize.c
Normal file
@ -0,0 +1,12 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("Autotomize increases Speed by 2 stages");
|
||||
TO_DO_BATTLE_TEST("Autotomize decreases weight by 100kg (220 lbs.)");
|
||||
TO_DO_BATTLE_TEST("Autotomize can be used multiple times to decrease weight each time");
|
||||
TO_DO_BATTLE_TEST("Autotomize cannot decrease weight below 0.1kg (0.2 lbs)");
|
||||
TO_DO_BATTLE_TEST("Autotomize's weight reduction cannot be Baton Passed");
|
||||
TO_DO_BATTLE_TEST("Autotomize's weight reduction cannot be removed by Haze");
|
||||
TO_DO_BATTLE_TEST("Autotomize's weight reduction is reset upon form change (Gen6+)");
|
||||
TO_DO_BATTLE_TEST("Autotomize's weight reduction is reset upon switch");
|
||||
TO_DO_BATTLE_TEST("Autotomize's weight reduction is reset upon fainting");
|
||||
Loading…
x
Reference in New Issue
Block a user