From 3a4dbec0216a2dacbd2012a7f48142f81ef71ab4 Mon Sep 17 00:00:00 2001 From: hedara90 <90hedara@gmail.com> Date: Fri, 15 Aug 2025 19:34:54 +0200 Subject: [PATCH] Re-order moves in fling test (#7559) Co-authored-by: Hedara --- test/battle/move_effect/fling.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/test/battle/move_effect/fling.c b/test/battle/move_effect/fling.c index b98020474b..87074430d2 100644 --- a/test/battle/move_effect/fling.c +++ b/test/battle/move_effect/fling.c @@ -446,12 +446,12 @@ SINGLE_BATTLE_TEST("Fling deals damage based on items fling power") PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_VENUSAURITE); } OPPONENT(SPECIES_REGIROCK); } WHEN { - TURN { MOVE(player, MOVE_CRUNCH); } TURN { MOVE(player, MOVE_FLING); } + TURN { MOVE(player, MOVE_CRUNCH); } } SCENE { - ANIMATION(ANIM_TYPE_MOVE, MOVE_CRUNCH, player); - HP_BAR(opponent, captureDamage: &damage[0]); ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player); + HP_BAR(opponent, captureDamage: &damage[0]); + ANIMATION(ANIM_TYPE_MOVE, MOVE_CRUNCH, player); HP_BAR(opponent, captureDamage: &damage[1]); } THEN { EXPECT_EQ(damage[0], damage[1]);