protosynthesis test fix

This commit is contained in:
AlexOn1ine 2024-12-28 23:01:52 +01:00
parent d9db60218c
commit 3ac4f81de9

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@ -1685,6 +1685,8 @@ static bool32 TryEndTurnWeather(void)
if (gWishFutureKnock.weatherDuration > 0 && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather = B_WEATHER_NONE;
for (u32 i = 0; i < gBattlersCount; i++)
gDisableStructs[i].weatherAbilityDone = FALSE;
gBattleCommunication[MULTISTRING_CHOOSER] = sBattleWeatherInfo[currBattleWeather].endMessage;
BattleScriptExecute(BattleScript_WeatherFaded);
effect++;