protosynthesis test fix
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@ -1685,6 +1685,8 @@ static bool32 TryEndTurnWeather(void)
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if (gWishFutureKnock.weatherDuration > 0 && --gWishFutureKnock.weatherDuration == 0)
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{
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gBattleWeather = B_WEATHER_NONE;
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for (u32 i = 0; i < gBattlersCount; i++)
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gDisableStructs[i].weatherAbilityDone = FALSE;
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gBattleCommunication[MULTISTRING_CHOOSER] = sBattleWeatherInfo[currBattleWeather].endMessage;
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BattleScriptExecute(BattleScript_WeatherFaded);
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effect++;
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