Fixed shadow positioning bug in some battle facilities.

This commit is contained in:
Ariel A 2023-02-10 21:31:10 -05:00
parent 9fd7542629
commit 3b3e45cff7
2 changed files with 2 additions and 1 deletions

View File

@ -476,6 +476,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects::
call BattleFrontier_EventScript_SetBrainObjectGfx
setobjectxyperm LOCALID_OPPONENT, 13, 9
removeobject LOCALID_OPPONENT
delay 1
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp
BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects::

View File

@ -48,6 +48,7 @@ SlateportCity_BattleTentBattleRoom_EventScript_EnterRoom::
factory_setopponentgfx
setobjectxyperm LOCALID_OPPONENT, 5, 1
removeobject LOCALID_OPPONENT
delay 1
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter
waitmovement 0
@ -102,4 +103,3 @@ SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter:
walk_down
walk_in_place_faster_left
step_end