Fixed shadow positioning bug in some battle facilities.
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9fd7542629
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@ -476,6 +476,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects::
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call BattleFrontier_EventScript_SetBrainObjectGfx
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setobjectxyperm LOCALID_OPPONENT, 13, 9
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removeobject LOCALID_OPPONENT
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delay 1
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp
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BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects::
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@ -48,6 +48,7 @@ SlateportCity_BattleTentBattleRoom_EventScript_EnterRoom::
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factory_setopponentgfx
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setobjectxyperm LOCALID_OPPONENT, 5, 1
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removeobject LOCALID_OPPONENT
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delay 1
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter
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waitmovement 0
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@ -102,4 +103,3 @@ SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter:
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walk_down
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walk_in_place_faster_left
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step_end
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