Return the universe to a state of balanced quilibrium (#6074)
This commit is contained in:
parent
ea4434db2a
commit
3c5bd4d16c
@ -29,7 +29,7 @@
|
||||
#define AI_FLAG_CHECK_BAD_MOVE (1 << 0) // AI will avoid using moves that are likely to fail or be ineffective in the current situation.
|
||||
#define AI_FLAG_TRY_TO_FAINT (1 << 1) // AI will prioritize KOing the player's mon if able.
|
||||
#define AI_FLAG_CHECK_VIABILITY (1 << 2) // AI damaging moves and move effects to determine the best available move in the current situation.
|
||||
#define AI_FLAG_FORCE_SETUP_FIRST_TURN (1 << 3) // AI will prioritize using setup moves on the first turn at the expensve of all else. AI_FLAG_CHECK_VIABILITY will instead do this when the AI determines it makes sense.
|
||||
#define AI_FLAG_FORCE_SETUP_FIRST_TURN (1 << 3) // AI will prioritize using setup moves on the first turn at the expensve of all else. AI_FLAG_CHECK_VIABILITY will instead do this when the AI determines it makes sense.
|
||||
#define AI_FLAG_RISKY (1 << 4) // AI will generally behave more recklessly, prioritizing damage over accuracy, explosions, etc.
|
||||
#define AI_FLAG_TRY_TO_2HKO (1 << 5) // AI adds score bonus to any move the AI has that either OHKOs or 2HKOs the player.
|
||||
#define AI_FLAG_PREFER_BATON_PASS (1 << 6) // AI prefers raising its own stats and setting for / using Baton Pass.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user