Animation documentation (#7052)
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@ -525,7 +525,7 @@ void AnimBasicFistOrFoot(struct Sprite *sprite)
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{
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StartSpriteAnim(sprite, gBattleAnimArgs[4]);
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if (gBattleAnimArgs[3] == 0)
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if (gBattleAnimArgs[3] == ANIM_ATTACKER)
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InitSpritePosToAnimAttacker(sprite, TRUE);
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else
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InitSpritePosToAnimTarget(sprite, TRUE);
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@ -7976,7 +7976,7 @@ void SpriteCB_RandomCentredHits(struct Sprite *sprite)
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StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
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if (gBattleAnimArgs[0] == 0)
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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{
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if (IsDoubleBattle())
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InitSpritePosToAnimAttackersCentre(sprite, FALSE);
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