Animation documentation (#7052)

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Eduardo Quezada 2025-06-04 05:19:57 -04:00 committed by GitHub
parent d795de9e9d
commit 3decd3da0a
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3 changed files with 656 additions and 656 deletions

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@ -525,7 +525,7 @@ void AnimBasicFistOrFoot(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
if (gBattleAnimArgs[3] == 0)
if (gBattleAnimArgs[3] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, TRUE);
else
InitSpritePosToAnimTarget(sprite, TRUE);

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@ -7976,7 +7976,7 @@ void SpriteCB_RandomCentredHits(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
if (gBattleAnimArgs[0] == 0)
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
if (IsDoubleBattle())
InitSpritePosToAnimAttackersCentre(sprite, FALSE);