move overwrittenAbilities field to DisableStruct (#5946)
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
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@ -139,6 +139,7 @@ struct DisableStruct
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u8 weatherAbilityDone:1;
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u8 terrainAbilityDone:1;
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u8 usedProteanLibero:1;
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u16 overwrittenAbility; // abilities overwritten during battle (keep separate from battle history in case of switching)
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};
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struct ProtectStruct
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@ -779,7 +780,6 @@ struct BattleStruct
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u8 effectsBeforeUsingMoveDone:1; // Mega Evo and Focus Punch/Shell Trap effects.
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u8 spriteIgnore0Hp:1;
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u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
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u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
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u8 battleBondTransformed[NUM_BATTLE_SIDES]; // Bitfield for each party.
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u8 storedHealingWish:4; // Each battler as a bit.
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u8 storedLunarDance:4; // Each battler as a bit.
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@ -1347,8 +1347,8 @@ s32 AI_DecideKnownAbilityForTurn(u32 battlerId)
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u32 abilityAiRatings[NUM_ABILITY_SLOTS] = {0};
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// We've had ability overwritten by e.g. Worry Seed. It is not part of AI_PARTY in case of switching
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if (gBattleStruct->overwrittenAbilities[battlerId])
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return gBattleStruct->overwrittenAbilities[battlerId];
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if (gDisableStructs[battlerId].overwrittenAbility)
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return gDisableStructs[battlerId].overwrittenAbility;
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// The AI knows its own ability.
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if (IsAiBattlerAware(battlerId))
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@ -1616,7 +1616,7 @@ static u32 GetBattlerMonData(u32 battler, struct Pokemon *party, u32 monId, u8 *
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u32 side = GetBattlerSide(battler);
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u32 partyIndex = gBattlerPartyIndexes[battler];
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if (TestRunner_Battle_GetForcedAbility(side, partyIndex))
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gBattleMons[battler].ability = gBattleStruct->overwrittenAbilities[battler] = TestRunner_Battle_GetForcedAbility(side, partyIndex);
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gBattleMons[battler].ability = gDisableStructs[battler].overwrittenAbility = TestRunner_Battle_GetForcedAbility(side, partyIndex);
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}
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#endif
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break;
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@ -3058,7 +3058,6 @@ static void BattleStartClearSetData(void)
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gBattleStruct->lastTakenMoveFrom[i][3] = MOVE_NONE;
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gBattleStruct->AI_monToSwitchIntoId[i] = PARTY_SIZE;
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gBattleStruct->skyDropTargets[i] = 0xFF;
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gBattleStruct->overwrittenAbilities[i] = ABILITY_NONE;
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}
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gLastUsedMove = 0;
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@ -3286,8 +3285,6 @@ void SwitchInClearSetData(u32 battler)
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// Reset G-Max Chi Strike boosts.
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gBattleStruct->bonusCritStages[battler] = 0;
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gBattleStruct->overwrittenAbilities[battler] = ABILITY_NONE;
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// Clear selected party ID so Revival Blessing doesn't get confused.
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gSelectedMonPartyId = PARTY_SIZE;
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@ -3298,7 +3295,7 @@ void SwitchInClearSetData(u32 battler)
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u32 side = GetBattlerSide(battler);
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u32 partyIndex = gBattlerPartyIndexes[battler];
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if (TestRunner_Battle_GetForcedAbility(side, partyIndex))
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gBattleMons[i].ability = gBattleStruct->overwrittenAbilities[i] = TestRunner_Battle_GetForcedAbility(side, partyIndex);
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gBattleMons[i].ability = gDisableStructs[i].overwrittenAbility = TestRunner_Battle_GetForcedAbility(side, partyIndex);
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}
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#endif // TESTING
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@ -3429,8 +3426,6 @@ const u8* FaintClearSetData(u32 battler)
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Ai_UpdateFaintData(battler);
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TryBattleFormChange(battler, FORM_CHANGE_FAINT);
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gBattleStruct->overwrittenAbilities[battler] = ABILITY_NONE;
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// If the fainted mon was involved in a Sky Drop
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if (gBattleStruct->skyDropTargets[battler] != 0xFF)
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{
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@ -3537,7 +3532,7 @@ static void DoBattleIntro(void)
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u32 side = GetBattlerSide(battler);
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u32 partyIndex = gBattlerPartyIndexes[battler];
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if (TestRunner_Battle_GetForcedAbility(side, partyIndex))
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gBattleMons[battler].ability = gBattleStruct->overwrittenAbilities[battler] = TestRunner_Battle_GetForcedAbility(side, partyIndex);
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gBattleMons[battler].ability = gDisableStructs[battler].overwrittenAbility = TestRunner_Battle_GetForcedAbility(side, partyIndex);
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}
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#endif
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}
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@ -3853,7 +3848,7 @@ static void TryDoEventsBeforeFirstTurn(void)
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u32 side = GetBattlerSide(i);
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u32 partyIndex = gBattlerPartyIndexes[i];
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if (TestRunner_Battle_GetForcedAbility(side, partyIndex))
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gBattleMons[i].ability = gBattleStruct->overwrittenAbilities[i] = TestRunner_Battle_GetForcedAbility(side, partyIndex);
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gBattleMons[i].ability = gDisableStructs[i].overwrittenAbility = TestRunner_Battle_GetForcedAbility(side, partyIndex);
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}
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}
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#endif // TESTING
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@ -7177,7 +7177,7 @@ static void Cmd_switchindataupdate(void)
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u32 side = GetBattlerSide(battler);
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u32 partyIndex = gBattlerPartyIndexes[battler];
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if (TestRunner_Battle_GetForcedAbility(side, partyIndex))
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gBattleMons[battler].ability = gBattleStruct->overwrittenAbilities[battler] = TestRunner_Battle_GetForcedAbility(side, partyIndex);
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gBattleMons[battler].ability = gDisableStructs[battler].overwrittenAbility = TestRunner_Battle_GetForcedAbility(side, partyIndex);
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}
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#endif
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@ -9724,7 +9724,7 @@ static void Cmd_various(void)
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case VARIOUS_TRACE_ABILITY:
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{
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VARIOUS_ARGS();
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gBattleMons[battler].ability = gBattleStruct->overwrittenAbilities[battler] = gBattleStruct->tracedAbility[battler];
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gBattleMons[battler].ability = gDisableStructs[battler].overwrittenAbility = gBattleStruct->tracedAbility[battler];
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break;
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}
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case VARIOUS_TRY_ILLUSION_OFF:
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@ -10324,7 +10324,7 @@ static void Cmd_various(void)
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gSpecialStatuses[gBattlerTarget].neutralizingGasRemoved = TRUE;
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gBattleScripting.abilityPopupOverwrite = gBattleMons[gBattlerTarget].ability;
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gBattleMons[gBattlerTarget].ability = gBattleStruct->overwrittenAbilities[gBattlerTarget] = ABILITY_SIMPLE;
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gBattleMons[gBattlerTarget].ability = gDisableStructs[gBattlerTarget].overwrittenAbility = ABILITY_SIMPLE;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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return;
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@ -10352,7 +10352,7 @@ static void Cmd_various(void)
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}
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else
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{
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gBattleMons[gBattlerTarget].ability = gBattleStruct->overwrittenAbilities[gBattlerTarget] = gBattleMons[gBattlerAttacker].ability;
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gBattleMons[gBattlerTarget].ability = gDisableStructs[gBattlerTarget].overwrittenAbility = gBattleMons[gBattlerAttacker].ability;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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}
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@ -12982,7 +12982,7 @@ static void Cmd_transformdataexecution(void)
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for (i = 0; i < offsetof(struct BattlePokemon, pp); i++)
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battleMonAttacker[i] = battleMonTarget[i];
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gBattleStruct->overwrittenAbilities[gBattlerAttacker] = GetBattlerAbility(gBattlerTarget);
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gDisableStructs[gBattlerAttacker].overwrittenAbility = GetBattlerAbility(gBattlerTarget);
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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u32 pp = GetMovePP(gBattleMons[gBattlerAttacker].moves[i]);
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@ -14744,7 +14744,7 @@ static void Cmd_trycopyability(void)
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else
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{
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gBattleScripting.abilityPopupOverwrite = gBattleMons[battler].ability;
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gBattleMons[battler].ability = gBattleStruct->overwrittenAbilities[battler] = defAbility;
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gBattleMons[battler].ability = gDisableStructs[battler].overwrittenAbility = defAbility;
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gLastUsedAbility = defAbility;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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@ -14935,8 +14935,8 @@ static void Cmd_tryswapabilities(void)
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if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
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gBattleScripting.abilityPopupOverwrite = gBattleMons[gBattlerAttacker].ability;
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gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
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gBattleMons[gBattlerTarget].ability = gBattleStruct->overwrittenAbilities[gBattlerTarget] = gBattleMons[gBattlerAttacker].ability;
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gBattleMons[gBattlerAttacker].ability = gBattleStruct->overwrittenAbilities[gBattlerAttacker] = gLastUsedAbility;
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gBattleMons[gBattlerTarget].ability = gDisableStructs[gBattlerTarget].overwrittenAbility = gBattleMons[gBattlerAttacker].ability;
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gBattleMons[gBattlerAttacker].ability = gDisableStructs[gBattlerAttacker].overwrittenAbility = gLastUsedAbility;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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@ -16245,7 +16245,7 @@ static void Cmd_tryworryseed(void)
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else
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{
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gBattleScripting.abilityPopupOverwrite = gBattleMons[gBattlerTarget].ability;
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gBattleMons[gBattlerTarget].ability = gBattleStruct->overwrittenAbilities[gBattlerTarget] = ABILITY_INSOMNIA;
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gBattleMons[gBattlerTarget].ability = gDisableStructs[gBattlerTarget].overwrittenAbility = ABILITY_INSOMNIA;
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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}
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@ -5747,7 +5747,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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&& IsBattlerTurnDamaged(gBattlerTarget)
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&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS
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&& IsMoveMakingContact(move, gBattlerAttacker)
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&& gBattleStruct->overwrittenAbilities[gBattlerAttacker] != GetBattlerAbility(gBattlerTarget)
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&& gDisableStructs[gBattlerAttacker].overwrittenAbility != GetBattlerAbility(gBattlerTarget)
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&& gBattleMons[gBattlerAttacker].ability != ABILITY_MUMMY
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&& gBattleMons[gBattlerAttacker].ability != ABILITY_LINGERING_AROMA
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&& !gAbilitiesInfo[gBattleMons[gBattlerAttacker].ability].cantBeSuppressed)
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@ -5759,7 +5759,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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}
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gLastUsedAbility = gBattleMons[gBattlerAttacker].ability;
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gBattleMons[gBattlerAttacker].ability = gBattleStruct->overwrittenAbilities[gBattlerAttacker] = gBattleMons[gBattlerTarget].ability;
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gBattleMons[gBattlerAttacker].ability = gDisableStructs[gBattlerAttacker].overwrittenAbility = gBattleMons[gBattlerTarget].ability;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_MummyActivates;
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effect++;
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@ -5782,8 +5782,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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}
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gLastUsedAbility = gBattleMons[gBattlerAttacker].ability;
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gBattleMons[gBattlerAttacker].ability = gBattleStruct->overwrittenAbilities[gBattlerAttacker] = gBattleMons[gBattlerTarget].ability;
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gBattleMons[gBattlerTarget].ability = gBattleStruct->overwrittenAbilities[gBattlerTarget] = gLastUsedAbility;
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gBattleMons[gBattlerAttacker].ability = gDisableStructs[gBattlerAttacker].overwrittenAbility = gBattleMons[gBattlerTarget].ability;
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gBattleMons[gBattlerTarget].ability = gDisableStructs[gBattlerTarget].overwrittenAbility = gLastUsedAbility;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_WanderingSpiritActivates;
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effect++;
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