2-Turn moves + unique moves with secondary effects
Two turn moves (Bounce, Freeze Shock, Sky Attack, Shadow/Phantom Force), Dire Claw, Stone Axe, Ceaseless Edge, Wicked Torque, Relic Song, Fake Out,
This commit is contained in:
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0e23160f2e
commit
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@ -1821,10 +1821,6 @@
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various \battler, VARIOUS_POWER_TRICK
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.endm
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.macro argumenttomoveeffect
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various BS_ATTACKER, VARIOUS_ARGUMENT_TO_MOVE_EFFECT
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.endm
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.macro jumpifnotgrounded battler:req, jumpInstr:req
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various \battler, VARIOUS_JUMP_IF_NOT_GROUNDED
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.4byte \jumpInstr
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@ -53,7 +53,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectRoar @ EFFECT_ROAR
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.4byte BattleScript_EffectHit @ EFFECT_MULTI_HIT
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.4byte BattleScript_EffectConversion @ EFFECT_CONVERSION
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.4byte BattleScript_EffectFlinchHit @ EFFECT_FLINCH_HIT
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_31
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.4byte BattleScript_EffectRestoreHp @ EFFECT_RESTORE_HP
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.4byte BattleScript_EffectToxic @ EFFECT_TOXIC
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.4byte BattleScript_EffectPayDay @ EFFECT_PAY_DAY
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@ -406,7 +406,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectExtremeEvoboost @ EFFECT_EXTREME_EVOBOOST
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.4byte BattleScript_EffectHitSetRemoveTerrain @ EFFECT_HIT_SET_REMOVE_TERRAIN
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.4byte BattleScript_EffectDarkVoid @ EFFECT_DARK_VOID
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.4byte BattleScript_EffectSleepHit @ EFFECT_SLEEP_HIT
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.4byte BattleScript_EffectHit @ EFFET_UNUSED_384
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.4byte BattleScript_EffectDoubleShock @ EFFECT_DOUBLE_SHOCK
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.4byte BattleScript_EffectSpecialAttackUpHit @ EFFECT_SPECIAL_ATTACK_UP_HIT
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.4byte BattleScript_EffectVictoryDance @ EFFECT_VICTORY_DANCE
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@ -415,8 +415,8 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectShellTrap @ EFFECT_SHELL_TRAP
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.4byte BattleScript_EffectHit @ EFFECT_PSYBLADE
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.4byte BattleScript_EffectHit @ EFFECT_HYDRO_STEAM
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.4byte BattleScript_EffectHitSetEntryHazard @ EFFECT_HIT_SET_ENTRY_HAZARD
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.4byte BattleScript_EffectDireClaw @ EFFECT_DIRE_CLAW
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.4byte BattleScript_EffectHit @ EFFECT_HIT_SET_ENTRY_HAZARD
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_394
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.4byte BattleScript_EffectHit @ EFFECT_BARB_BARRAGE
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.4byte BattleScript_EffectRevivalBlessing @ EFFECT_REVIVAL_BLESSING
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_397
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@ -426,7 +426,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectTakeHeart @ EFFECT_TAKE_HEART
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_402
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.4byte BattleScript_EffectHit @ EFFECT_COLLISION_COURSE
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.4byte BattleScript_EffectHit @ EFFECT_HIT_404
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_404
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.4byte BattleScript_EffectMakeItRain @ EFFECT_MAKE_IT_RAIN
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.4byte BattleScript_EffectCorrosiveGas @ EFFECT_CORROSIVE_GAS
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.4byte BattleScript_EffectHit @ EFFECT_POPULATION_BOMB
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@ -563,14 +563,6 @@ BattleScript_StealthRockActivates::
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_EffectDireClaw::
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setmoveeffect MOVE_EFFECT_DIRE_CLAW
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goto BattleScript_EffectHit
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BattleScript_EffectHitSetEntryHazard::
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argumenttomoveeffect
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goto BattleScript_EffectHit
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BattleScript_SpikesActivates::
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trysetspikes BattleScript_MoveEnd
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printfromtable gDmgHazardsStringIds
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@ -862,7 +854,6 @@ BattleScript_SkyDropTurn2:
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setbyte sB_ANIM_TURN, 0x1
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clearstatusfromeffect BS_ATTACKER
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orword gHitMarker, HITMARKER_NO_PPDEDUCT
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argumenttomoveeffect
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clearsemiinvulnerablebit
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attackstring
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clearskydrop BattleScript_SkyDropChangedTarget
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@ -1315,7 +1306,6 @@ BattleScript_NoMoveEffect:
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goto BattleScript_EffectHit
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BattleScript_EffectRelicSong:
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setmoveeffect MOVE_EFFECT_SLEEP
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call BattleScript_EffectHit_Ret
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tryfaintmon BS_TARGET
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moveendall
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@ -3343,10 +3333,6 @@ BattleScript_AbsorbHealBlock::
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tryfaintmon BS_TARGET
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goto BattleScript_MoveEnd
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BattleScript_EffectSleepHit::
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setmoveeffect MOVE_EFFECT_SLEEP
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goto BattleScript_EffectHit
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BattleScript_EffectExplosion_AnimDmgRet:
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jumpifbyte CMP_NO_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_MISSED, BattleScript_ExplosionAnimRet
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call BattleScript_PreserveMissedBitDoMoveAnim
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@ -3730,10 +3716,6 @@ BattleScript_EffectConversion::
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectFlinchHit::
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setmoveeffect MOVE_EFFECT_FLINCH
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goto BattleScript_EffectHit
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BattleScript_EffectRestoreHp::
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attackcanceler
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attackstring
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@ -3873,7 +3855,6 @@ BattleScript_TwoTurnMovesSecondTurn::
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setbyte sB_ANIM_TURN, 1
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clearstatusfromeffect BS_ATTACKER
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orword gHitMarker, HITMARKER_NO_PPDEDUCT
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argumenttomoveeffect
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goto BattleScript_HitFromAccCheck
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BattleScriptFirstChargingTurn::
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@ -5307,7 +5288,6 @@ BattleScript_SecondTurnSemiInvulnerable::
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setbyte sB_ANIM_TURN, 1
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clearstatusfromeffect BS_ATTACKER
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orword gHitMarker, HITMARKER_NO_PPDEDUCT
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argumenttomoveeffect
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BattleScript_SemiInvulnerableTryHit::
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accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE
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clearsemiinvulnerablebit
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@ -5354,7 +5334,6 @@ BattleScript_AlreadyAtFullHp::
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BattleScript_EffectFakeOut::
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attackcanceler
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jumpifnotfirstturn BattleScript_FailedFromAtkString
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setmoveeffect MOVE_EFFECT_FLINCH
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goto BattleScript_EffectHit
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BattleScript_FailedFromAtkCanceler::
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@ -32,7 +32,7 @@
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#define EFFECT_ROAR 28
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#define EFFECT_MULTI_HIT 29
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#define EFFECT_CONVERSION 30
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#define EFFECT_FLINCH_HIT 31
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#define EFFECT_UNUSED_31 31
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#define EFFECT_RESTORE_HP 32
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#define EFFECT_TOXIC 33
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#define EFFECT_PAY_DAY 34
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@ -387,7 +387,7 @@
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#define EFFECT_EXTREME_EVOBOOST 381
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#define EFFECT_HIT_SET_REMOVE_TERRAIN 382 // genesis supernova
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#define EFFECT_DARK_VOID 383
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#define EFFECT_SLEEP_HIT 384
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#define EFFET_UNUSED_384 384
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#define EFFECT_DOUBLE_SHOCK 385
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#define EFFECT_SPECIAL_ATTACK_UP_HIT 386
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#define EFFECT_VICTORY_DANCE 387
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@ -397,7 +397,7 @@
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#define EFFECT_PSYBLADE 391
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#define EFFECT_HYDRO_STEAM 392
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#define EFFECT_HIT_SET_ENTRY_HAZARD 393
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#define EFFECT_DIRE_CLAW 394
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#define EFFECT_UNUSED_394 394
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#define EFFECT_BARB_BARRAGE 395
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#define EFFECT_REVIVAL_BLESSING 396
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#define EFFECT_UNUSED_397 397
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@ -407,7 +407,7 @@
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#define EFFECT_TAKE_HEART 401
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#define EFFECT_UNUSED_402 402
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#define EFFECT_COLLISION_COURSE 403
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#define EFFECT_HIT_404 404
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#define EFFECT_UNUSED_404 404
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#define EFFECT_MAKE_IT_RAIN 405
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#define EFFECT_CORROSIVE_GAS 406
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#define EFFECT_POPULATION_BOMB 407
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@ -154,99 +154,97 @@
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#define VARIOUS_POWER_TRICK 62
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#define VARIOUS_AFTER_YOU 63
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#define VARIOUS_BESTOW 64
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#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 65
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 66
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 67
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 68
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 69
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#define VARIOUS_SET_AURORA_VEIL 70
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#define VARIOUS_TRY_THIRD_TYPE 71
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#define VARIOUS_ACUPRESSURE 72
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#define VARIOUS_SET_POWDER 73
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#define VARIOUS_SPECTRAL_THIEF 74
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#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 75
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#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 76
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#define VARIOUS_JUMP_IF_ROAR_FAILS 77
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#define VARIOUS_TRY_INSTRUCT 78
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#define VARIOUS_JUMP_IF_NOT_BERRY 79
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#define VARIOUS_TRACE_ABILITY 80
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#define VARIOUS_UPDATE_NICK 81
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#define VARIOUS_TRY_ILLUSION_OFF 82
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#define VARIOUS_SET_SPRITEIGNORE0HP 83
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#define VARIOUS_HANDLE_FORM_CHANGE 84
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#define VARIOUS_GET_STAT_VALUE 85
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#define VARIOUS_JUMP_IF_FULL_HP 86
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#define VARIOUS_LOSE_TYPE 87
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#define VARIOUS_TRY_ACTIVATE_SOULHEART 88
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#define VARIOUS_TRY_ACTIVATE_RECEIVER 89
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#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 90
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#define VARIOUS_TRY_FRISK 91
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#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 92
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#define VARIOUS_TRY_FAIRY_LOCK 93
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#define VARIOUS_JUMP_IF_NO_ALLY 94
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#define VARIOUS_POISON_TYPE_IMMUNITY 95
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#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 96
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#define VARIOUS_INFATUATE_WITH_BATTLER 97
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#define VARIOUS_SET_LAST_USED_ITEM 98
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 99
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#define VARIOUS_JUMP_IF_ABSENT 100
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#define VARIOUS_DESTROY_ABILITY_POPUP 101
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#define VARIOUS_TOTEM_BOOST 102
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 103
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#define VARIOUS_MOVEEND_ITEM_EFFECTS 104
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#define VARIOUS_TERRAIN_SEED 105
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#define VARIOUS_MAKE_INVISIBLE 106
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#define VARIOUS_ROOM_SERVICE 107
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#define VARIOUS_EERIE_SPELL_PP_REDUCE 108
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#define VARIOUS_JUMP_IF_TEAM_HEALTHY 109
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#define VARIOUS_TRY_HEAL_QUARTER_HP 110
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#define VARIOUS_REMOVE_TERRAIN 111
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 112
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 113
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#define VARIOUS_GET_ROTOTILLER_TARGETS 114
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 115
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#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 116
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#define VARIOUS_CONSUME_BERRY 117
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 118
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#define VARIOUS_JUMP_IF_SPECIES 119
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#define VARIOUS_UPDATE_ABILITY_POPUP 120
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 121
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 122
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#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 123
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#define VARIOUS_PHOTON_GEYSER_CHECK 124
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 125
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#define VARIOUS_TRY_NO_RETREAT 126
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#define VARIOUS_TRY_TAR_SHOT 127
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#define VARIOUS_CAN_TAR_SHOT_WORK 128
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#define VARIOUS_CHECK_POLTERGEIST 129
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 130
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#define VARIOUS_TRY_END_NEUTRALIZING_GAS 131
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#define VARIOUS_JUMP_IF_UNDER_200 132
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#define VARIOUS_SET_SKY_DROP 133
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#define VARIOUS_CLEAR_SKY_DROP 134
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#define VARIOUS_SKY_DROP_YAWN 135
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#define VARIOUS_JUMP_IF_HOLD_EFFECT 136
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#define VARIOUS_CURE_CERTAIN_STATUSES 137
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#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 138
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 139
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 140
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#define VARIOUS_SAVE_BATTLER_ITEM 141
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#define VARIOUS_RESTORE_BATTLER_ITEM 142
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#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 143
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#define VARIOUS_SET_BEAK_BLAST 144
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#define VARIOUS_SWAP_SIDE_STATUSES 145
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#define VARIOUS_SWAP_STATS 146
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#define VARIOUS_TEATIME_INVUL 147
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#define VARIOUS_TEATIME_TARGETS 148
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#define VARIOUS_TRY_WIND_RIDER_POWER 149
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#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 150
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#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 151
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#define VARIOUS_STORE_HEALING_WISH 152
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#define VARIOUS_HIT_SWITCH_TARGET_FAILED 153
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#define VARIOUS_TRY_REVIVAL_BLESSING 154
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_Z_MOVE 155
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_MEGA_EVOLUTION 156
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 65
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 66
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 67
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 68
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#define VARIOUS_SET_AURORA_VEIL 69
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#define VARIOUS_TRY_THIRD_TYPE 70
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#define VARIOUS_ACUPRESSURE 71
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#define VARIOUS_SET_POWDER 72
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#define VARIOUS_SPECTRAL_THIEF 73
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#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 74
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#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 75
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#define VARIOUS_JUMP_IF_ROAR_FAILS 76
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#define VARIOUS_TRY_INSTRUCT 77
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#define VARIOUS_JUMP_IF_NOT_BERRY 78
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#define VARIOUS_TRACE_ABILITY 79
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#define VARIOUS_UPDATE_NICK 80
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#define VARIOUS_TRY_ILLUSION_OFF 81
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#define VARIOUS_SET_SPRITEIGNORE0HP 82
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#define VARIOUS_HANDLE_FORM_CHANGE 83
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#define VARIOUS_GET_STAT_VALUE 84
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#define VARIOUS_JUMP_IF_FULL_HP 85
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#define VARIOUS_LOSE_TYPE 86
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#define VARIOUS_TRY_ACTIVATE_SOULHEART 87
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#define VARIOUS_TRY_ACTIVATE_RECEIVER 88
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#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 89
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#define VARIOUS_TRY_FRISK 90
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#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 91
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#define VARIOUS_TRY_FAIRY_LOCK 92
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#define VARIOUS_JUMP_IF_NO_ALLY 93
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#define VARIOUS_POISON_TYPE_IMMUNITY 94
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#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 95
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#define VARIOUS_INFATUATE_WITH_BATTLER 96
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#define VARIOUS_SET_LAST_USED_ITEM 97
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 98
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#define VARIOUS_JUMP_IF_ABSENT 99
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#define VARIOUS_DESTROY_ABILITY_POPUP 100
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#define VARIOUS_TOTEM_BOOST 101
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 102
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#define VARIOUS_MOVEEND_ITEM_EFFECTS 103
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#define VARIOUS_TERRAIN_SEED 104
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#define VARIOUS_MAKE_INVISIBLE 105
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#define VARIOUS_ROOM_SERVICE 106
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#define VARIOUS_EERIE_SPELL_PP_REDUCE 107
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#define VARIOUS_JUMP_IF_TEAM_HEALTHY 108
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#define VARIOUS_TRY_HEAL_QUARTER_HP 109
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#define VARIOUS_REMOVE_TERRAIN 110
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 111
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 112
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#define VARIOUS_GET_ROTOTILLER_TARGETS 113
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 114
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#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 115
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#define VARIOUS_CONSUME_BERRY 116
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 117
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#define VARIOUS_JUMP_IF_SPECIES 118
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#define VARIOUS_UPDATE_ABILITY_POPUP 119
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 120
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 121
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#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 122
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#define VARIOUS_PHOTON_GEYSER_CHECK 123
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 124
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#define VARIOUS_TRY_NO_RETREAT 125
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#define VARIOUS_TRY_TAR_SHOT 126
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#define VARIOUS_CAN_TAR_SHOT_WORK 127
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#define VARIOUS_CHECK_POLTERGEIST 128
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 129
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#define VARIOUS_TRY_END_NEUTRALIZING_GAS 130
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#define VARIOUS_JUMP_IF_UNDER_200 131
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#define VARIOUS_SET_SKY_DROP 132
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#define VARIOUS_CLEAR_SKY_DROP 133
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#define VARIOUS_SKY_DROP_YAWN 134
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#define VARIOUS_JUMP_IF_HOLD_EFFECT 135
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#define VARIOUS_CURE_CERTAIN_STATUSES 136
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#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 137
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 138
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 139
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#define VARIOUS_SAVE_BATTLER_ITEM 140
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#define VARIOUS_RESTORE_BATTLER_ITEM 141
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#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 142
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#define VARIOUS_SET_BEAK_BLAST 143
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#define VARIOUS_SWAP_SIDE_STATUSES 144
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#define VARIOUS_SWAP_STATS 145
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#define VARIOUS_TEATIME_INVUL 146
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#define VARIOUS_TEATIME_TARGETS 147
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#define VARIOUS_TRY_WIND_RIDER_POWER 148
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#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 149
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#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 150
|
||||
#define VARIOUS_STORE_HEALING_WISH 151
|
||||
#define VARIOUS_HIT_SWITCH_TARGET_FAILED 152
|
||||
#define VARIOUS_TRY_REVIVAL_BLESSING 153
|
||||
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_Z_MOVE 154
|
||||
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_MEGA_EVOLUTION 155
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
|
||||
@ -3584,6 +3584,8 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||
gBattleScripting.moveEffect = RandomElement(RNG_DIRE_CLAW, sDireClawEffects);
|
||||
SetMoveEffect(TRUE, 0);
|
||||
}
|
||||
else
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
case MOVE_EFFECT_STEALTH_ROCK:
|
||||
if (!(gSideStatuses[GetBattlerSide(gEffectBattler)] & SIDE_STATUS_STEALTH_ROCK))
|
||||
@ -3592,6 +3594,8 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_StealthRockActivates;
|
||||
}
|
||||
else
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
case MOVE_EFFECT_SPIKES:
|
||||
if (gSideTimers[GetBattlerSide(gEffectBattler)].spikesAmount < 3)
|
||||
@ -3600,6 +3604,8 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_SpikesActivates;
|
||||
}
|
||||
else
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
case MOVE_EFFECT_SYRUP_BOMB:
|
||||
if (!(gStatuses4[gEffectBattler] & STATUS4_SYRUP_BOMB))
|
||||
@ -9714,12 +9720,6 @@ static void Cmd_various(void)
|
||||
}
|
||||
return;
|
||||
}
|
||||
case VARIOUS_ARGUMENT_TO_MOVE_EFFECT:
|
||||
{
|
||||
VARIOUS_ARGS();
|
||||
gBattleScripting.moveEffect = gBattleMoves[gCurrentMove].argument;
|
||||
break;
|
||||
}
|
||||
case VARIOUS_JUMP_IF_NOT_GROUNDED:
|
||||
{
|
||||
VARIOUS_ARGS(const u8 *jumpInstr);
|
||||
|
||||
@ -463,7 +463,6 @@ static const u16 sPoints_MoveEffect[NUM_BATTLE_MOVE_EFFECTS] =
|
||||
[EFFECT_EXTREME_EVOBOOST] = 0, // TODO: Assign points
|
||||
[EFFECT_HIT_SET_REMOVE_TERRAIN] = 0, // TODO: Assign points
|
||||
[EFFECT_DARK_VOID] = 0, // TODO: Assign points
|
||||
[EFFECT_SLEEP_HIT] = 1,
|
||||
[EFFECT_DOUBLE_SHOCK] = 0, // TODO: Assign points
|
||||
[EFFECT_SPECIAL_ATTACK_UP_HIT] = 1,
|
||||
[EFFECT_VICTORY_DANCE] = 0, // TODO: Assign points
|
||||
|
||||
@ -526,7 +526,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.sheerForceBoost = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_FLINCH, 30)
|
||||
)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_HORN_ATTACK] =
|
||||
@ -2566,16 +2566,17 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_FLYING,
|
||||
.accuracy = 90,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 30,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.argument = MOVE_EFFECT_FLINCH,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.twoTurnMove = TRUE,
|
||||
.sheerForceBoost = TRUE,
|
||||
.sleepTalkBanned = TRUE,
|
||||
.instructBanned = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_FLINCH, 30)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_TRANSFORM] =
|
||||
@ -4571,11 +4572,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_NORMAL,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.sheerForceBoost = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_FLINCH, 100)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_UPROAR] =
|
||||
@ -6120,11 +6123,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_FLYING,
|
||||
.accuracy = 85,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 30,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.argument = MOVE_EFFECT_PARALYSIS,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.twoTurnMove = TRUE,
|
||||
.makesContact = TRUE,
|
||||
@ -6133,6 +6134,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.sleepTalkBanned = TRUE,
|
||||
.instructBanned = TRUE,
|
||||
.assistBanned = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_PARALYSIS, 30)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_MUD_SHOT] =
|
||||
@ -8314,19 +8318,20 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_GHOST,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.makesContact = TRUE,
|
||||
.argument = MOVE_EFFECT_FEINT,
|
||||
.twoTurnMove = TRUE,
|
||||
.ignoresProtect = TRUE,
|
||||
.minimizeDoubleDamage = B_UPDATED_MOVE_FLAGS == GEN_6,
|
||||
.sleepTalkBanned = TRUE,
|
||||
.instructBanned = TRUE,
|
||||
.assistBanned = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
PRIMARY_EFFECT(MOVE_EFFECT_FEINT)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_HONE_CLAWS] =
|
||||
@ -9668,7 +9673,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_NORMAL,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 10,
|
||||
.target = MOVE_TARGET_BOTH,
|
||||
.priority = 0,
|
||||
.split = SPLIT_SPECIAL,
|
||||
@ -9677,6 +9681,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.ignoresSubstitute = B_UPDATED_MOVE_FLAGS >= GEN_6,
|
||||
.soundMove = TRUE,
|
||||
.metronomeBanned = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_SLEEP, 10)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_SECRET_SWORD] =
|
||||
@ -9768,17 +9775,18 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_ICE,
|
||||
.accuracy = 90,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 30,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.argument = MOVE_EFFECT_PARALYSIS,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.twoTurnMove = TRUE,
|
||||
.sheerForceBoost = TRUE,
|
||||
.metronomeBanned = TRUE,
|
||||
.sleepTalkBanned = TRUE,
|
||||
.instructBanned = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_PARALYSIS, 30)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_ICE_BURN] =
|
||||
@ -10006,11 +10014,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_GHOST,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.argument = MOVE_EFFECT_FEINT,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.twoTurnMove = TRUE,
|
||||
.ignoresProtect = TRUE,
|
||||
@ -10019,6 +10025,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.sleepTalkBanned = TRUE,
|
||||
.instructBanned = TRUE,
|
||||
.assistBanned = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
PRIMARY_EFFECT(MOVE_EFFECT_FEINT)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_TRICK_OR_TREAT] =
|
||||
@ -12754,7 +12763,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_DRAGON,
|
||||
.accuracy = 90,
|
||||
.pp = 20,
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
@ -13133,7 +13141,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.metronomeBanned = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_FLINCH, 20)
|
||||
)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_THUNDEROUS_KICK] =
|
||||
@ -13211,17 +13219,19 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
#else
|
||||
.power = 60,
|
||||
#endif
|
||||
.effect = EFFECT_DIRE_CLAW,
|
||||
.effect = EFFECT_HIT,
|
||||
.type = TYPE_POISON,
|
||||
.accuracy = 100,
|
||||
.pp = 15,
|
||||
.secondaryEffectChance = 50,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.makesContact = TRUE,
|
||||
.sheerForceBoost = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_DIRE_CLAW, 50)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_PSYSHIELD_BASH] =
|
||||
@ -13265,15 +13275,16 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_ROCK,
|
||||
.accuracy = 90,
|
||||
.pp = 15,
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.makesContact = TRUE,
|
||||
.argument = MOVE_EFFECT_STEALTH_ROCK,
|
||||
.sheerForceBoost = TRUE,
|
||||
.slicingMove = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_STEALTH_ROCK, 100)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_SPRINGTIDE_STORM] =
|
||||
@ -13549,15 +13560,16 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 90,
|
||||
.pp = 15,
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.makesContact = TRUE,
|
||||
.argument = MOVE_EFFECT_SPIKES,
|
||||
.sheerForceBoost = TRUE,
|
||||
.slicingMove = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_SPIKES, 100)
|
||||
),
|
||||
},
|
||||
|
||||
[MOVE_BLEAKWIND_STORM] =
|
||||
@ -14398,12 +14410,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
|
||||
[MOVE_WICKED_TORQUE] =
|
||||
{
|
||||
.effect = EFFECT_SLEEP_HIT,
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 80,
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 10,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
@ -14418,6 +14429,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
||||
.instructBanned = TRUE,
|
||||
.encoreBanned = TRUE,
|
||||
.assistBanned = TRUE,
|
||||
ADDITIONAL_EFFECTS(
|
||||
SECONDARY_EFFECT(MOVE_EFFECT_SLEEP, 10)
|
||||
)
|
||||
},
|
||||
|
||||
[MOVE_NOXIOUS_TORQUE] =
|
||||
|
||||
@ -3,7 +3,7 @@
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gBattleMoves[MOVE_DIRE_CLAW].effect == EFFECT_DIRE_CLAW);
|
||||
ASSUME(gBattleMoves[MOVE_DIRE_CLAW].additionalEffects[0].moveEffect == MOVE_EFFECT_DIRE_CLAW);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Dire Claw can inflict poison, paralysis or sleep")
|
||||
|
||||
@ -4,6 +4,7 @@
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gBattleMoves[MOVE_RELIC_SONG].effect == EFFECT_RELIC_SONG);
|
||||
ASSUME(gBattleMoves[MOVE_RELIC_SONG].additionalEffects[0].moveEffect == MOVE_EFFECT_SLEEP);
|
||||
ASSUME(P_GEN_5_POKEMON == TRUE);
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user