From 40ffcfb94aa4c3ae13d13237f746b7254c43c24e Mon Sep 17 00:00:00 2001 From: Alex <93446519+AlexOn1ine@users.noreply.github.com> Date: Sat, 20 Sep 2025 11:19:25 +0200 Subject: [PATCH] Remove redundant function call (#7752) --- src/battle_util.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index 4a2933b7b2..3d880b6f39 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -2885,8 +2885,7 @@ static enum MoveCanceller CancellerMultiTargetMoves(struct BattleContext *ctx) gBattleStruct->moveResultFlags[battlerDef] = MOVE_RESULT_NO_EFFECT; gBattleStruct->noResultString[battlerDef] = WILL_FAIL; } - else if (CanAbilityBlockMove(ctx->battlerAtk, battlerDef, abilityAtk, abilityDef, ctx->currentMove, CHECK_TRIGGER) - || (IsBattlerTerrainAffected(ctx->battlerAtk, STATUS_FIELD_PSYCHIC_TERRAIN) && GetBattleMovePriority(ctx->battlerAtk, abilityAtk, gCurrentMove) > 0)) + else if (CanAbilityBlockMove(ctx->battlerAtk, battlerDef, abilityAtk, abilityDef, ctx->currentMove, CHECK_TRIGGER)) { gBattleStruct->moveResultFlags[battlerDef] = 0; gBattleStruct->noResultString[battlerDef] = WILL_FAIL;