Zero Enemy Data at end of battles (#4867)
* zero enemy data in FreeResetData_ReturnToOvOrDoEvolutions * only run through FreeBattleResources once at end of battle in FreeResetData_ReturnToOvOrDoEvolutions --------- Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
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@ -5526,8 +5526,9 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void)
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}
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FreeAllWindowBuffers();
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if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
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if (gBattleStruct != NULL && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
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{
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ZeroEnemyPartyMons();
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FreeMonSpritesGfx();
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FreeBattleResources();
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FreeBattleSpritesData();
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