Consolidate duplicate dialogue of nature girl in Battle Frontier (#6195)
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@ -51,138 +51,60 @@ BattleFrontier_Lounge5_Text_NatureGirlNoneShown::
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.string "Boo!\n"
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.string "Cheapie!$"
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BattleFrontier_Lounge5_Text_NatureGirlHardy::
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BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow::
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.string "Hmhm…\p"
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.string "This one says it likes to battle!\n"
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.string "It will battle even if it has a lot\l"
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.string "of ouchies!$"
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BattleFrontier_Lounge5_Text_NatureGirlLonely::
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.string "Hmhm…\p"
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.string "This one says it likes to be sneaky!\n"
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.string "But if it gets enough ouchies,\l"
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.string "it will hit back!$"
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BattleFrontier_Lounge5_Text_NatureGirlBrave::
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BattleFrontier_Lounge5_Text_NatureGirlAttackHighDefenseLow::
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.string "Hmhm…\p"
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.string "This one says it likes to battle!\n"
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.string "But if it gets enough ouchies,\l"
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.string "it will worry about itself!$"
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BattleFrontier_Lounge5_Text_NatureGirlAdamant::
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.string "Hmhm…\p"
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.string "This one says it likes to battle!\n"
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.string "It will battle even if it has a lot\l"
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.string "of ouchies!$"
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BattleFrontier_Lounge5_Text_NatureGirlNaughty::
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.string "Hmhm…\p"
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.string "This one says it looks after itself!\n"
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.string "But if it gets enough ouchies,\l"
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.string "it will hit back!$"
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BattleFrontier_Lounge5_Text_NatureGirlBold::
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.string "Hmhm…\p"
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.string "This one says it likes to be sneaky!\n"
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.string "But if it gets enough ouchies,\l"
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.string "it will worry about itself!$"
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BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky::
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.string "Hmhm…\p"
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.string "This one says it likes to battle!\n"
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.string "It will battle even if it has a lot\l"
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.string "of ouchies!$"
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BattleFrontier_Lounge5_Text_NatureGirlRelaxed::
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.string "Hmhm…\p"
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.string "This one says it likes to be sneaky!\n"
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.string "But if it gets enough ouchies,\l"
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.string "it will hit back!$"
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BattleFrontier_Lounge5_Text_NatureGirlImpish::
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.string "Hmhm…\p"
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.string "This one says it likes to battle!\n"
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.string "But if it gets enough ouchies,\l"
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.string "it will worry about itself!$"
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BattleFrontier_Lounge5_Text_NatureGirlLax::
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.string "Hmhm…\p"
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.string "This one says it likes to be sneaky!\n"
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.string "It says it likes to be sneaky even\l"
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.string "if it has a lot of ouchies!$"
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BattleFrontier_Lounge5_Text_NatureGirlTimid::
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BattleFrontier_Lounge5_Text_NatureGirlAttackHighSupportLow::
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.string "Hmhm…\p"
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.string "This one says it likes to battle!\n"
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.string "But if it gets enough ouchies,\l"
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.string "it will turn sneaky!$"
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BattleFrontier_Lounge5_Text_NatureGirlHasty::
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BattleFrontier_Lounge5_Text_NatureGirlDefenseHighAttackLow::
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.string "Hmhm…\p"
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.string "This one says it likes to battle!\n"
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.string "It will battle even if it has a lot\l"
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.string "of ouchies!$"
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BattleFrontier_Lounge5_Text_NatureGirlSerious::
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.string "Hmhm…\p"
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.string "This one says it likes to be sneaky!\n"
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.string "It says it likes to be sneaky even\l"
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.string "if it has a lot of ouchies!$"
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BattleFrontier_Lounge5_Text_NatureGirlJolly::
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.string "Hmhm…\p"
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.string "This one says it likes to be sneaky!\n"
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.string "This one says it looks after itself!\n"
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.string "But if it gets enough ouchies,\l"
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.string "it will worry about itself!$"
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.string "it will hit back!$"
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BattleFrontier_Lounge5_Text_NatureGirlModest::
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BattleFrontier_Lounge5_Text_NatureGirlDefenseHighDefenseLow::
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.string "Hmhm…\p"
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.string "This one says it looks after itself!\n"
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.string "It says it worries about itself whether\l"
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.string "or not it has a lot of ouchies!$"
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BattleFrontier_Lounge5_Text_NatureGirlMild::
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BattleFrontier_Lounge5_Text_NatureGirlDefenseHighSupportLow::
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.string "Hmhm…\p"
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.string "This one says it looks after itself!\n"
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.string "But if it gets enough ouchies,\l"
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.string "it will turn sneaky!$"
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BattleFrontier_Lounge5_Text_NatureGirlBashful::
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BattleFrontier_Lounge5_Text_NatureGirlSupportHighAttackLow::
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.string "Hmhm…\p"
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.string "This one says it looks after itself!\n"
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.string "It says it worries about itself even\l"
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.string "if it has a lot of ouchies!$"
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.string "This one says it likes to be sneaky!\n"
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.string "But if it gets enough ouchies,\l"
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.string "it will hit back!$"
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BattleFrontier_Lounge5_Text_NatureGirlRash::
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BattleFrontier_Lounge5_Text_NatureGirlSupportHighDefenseLow::
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.string "Hmhm…\p"
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.string "This one says it likes to be sneaky!\n"
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.string "But if it gets enough ouchies,\l"
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.string "it will worry about itself!$"
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BattleFrontier_Lounge5_Text_NatureGirlSupportHighSupportLow::
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.string "Hmhm…\p"
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.string "This one says it likes to be sneaky!\n"
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.string "It says it likes to be sneaky even\l"
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.string "if it has a lot of ouchies!$"
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BattleFrontier_Lounge5_Text_NatureGirlCalm::
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.string "Hmhm…\p"
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.string "This one says it looks after itself!\n"
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.string "It says it worries about itself even\l"
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.string "if it has a lot of ouchies!$"
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BattleFrontier_Lounge5_Text_NatureGirlGentle::
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.string "Hmhm…\p"
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.string "This one says it looks after itself!\n"
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.string "But if it gets enough ouchies,\l"
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.string "it will hit back!$"
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BattleFrontier_Lounge5_Text_NatureGirlSassy::
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.string "Hmhm…\p"
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.string "This one says it likes to battle!\n"
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.string "But if it gets enough ouchies,\l"
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.string "it will turn sneaky!$"
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BattleFrontier_Lounge5_Text_NatureGirlCareful::
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.string "Hmhm…\p"
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.string "This one says it looks after itself!\n"
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.string "But if it gets enough ouchies,\l"
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.string "it will turn sneaky!$"
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BattleFrontier_Lounge5_Text_NatureGirlEgg::
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.string "That's silly! An EGG is asleep!\n"
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.string "I can't talk to it!$"
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@ -553,28 +553,15 @@ extern const u8 BattleFrontier_Lounge2_Text_PyramidKingSilverMons[];
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extern const u8 BattleFrontier_Lounge2_Text_PyramidKingGoldMons[];
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// Battle Frontier Nature Girl
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlHardy[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlLonely[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlBrave[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlAdamant[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlNaughty[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlBold[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlRelaxed[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlImpish[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlLax[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlTimid[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlHasty[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlSerious[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlJolly[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlModest[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlMild[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlBashful[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlRash[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlCalm[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlGentle[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlSassy[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlCareful[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlAttackHighDefenseLow[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlAttackHighSupportLow[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlDefenseHighAttackLow[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlDefenseHighDefenseLow[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlDefenseHighSupportLow[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlSupportHighAttackLow[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlSupportHighDefenseLow[];
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extern const u8 BattleFrontier_Lounge5_Text_NatureGirlSupportHighSupportLow[];
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// Battle Frontier Gambler
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extern const u8 BattleFrontier_Lounge3_Text_ChallengeBattleTowerSingle[];
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@ -382,7 +382,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_ATK,
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.backAnim = 0,
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.pokeBlockAnim = {ANIM_HARDY, AFFINE_NONE},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlHardy,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow,
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.battlePalacePercents = PALACE_STYLE(61, 7, 61, 7), //32% support >= 50% HP, 32% support < 50% HP
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.battlePalaceFlavorText = B_MSG_EAGER_FOR_MORE,
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.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
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@ -394,7 +394,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_DEF,
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.backAnim = 2,
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.pokeBlockAnim = {ANIM_LONELY, AFFINE_NONE},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlLonely,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSupportHighAttackLow,
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.battlePalacePercents = PALACE_STYLE(20, 25, 84, 8), //55%, 8%
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.battlePalaceFlavorText = B_MSG_GLINT_IN_EYE,
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.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
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@ -406,7 +406,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_SPEED,
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.backAnim = 0,
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.pokeBlockAnim = {ANIM_BRAVE, AFFINE_TURN_UP},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlBrave,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighDefenseLow,
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.battlePalacePercents = PALACE_STYLE(70, 15, 32, 60), //15%, 8%
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.battlePalaceFlavorText = B_MSG_GETTING_IN_POS,
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.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
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@ -418,7 +418,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_SPATK,
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.backAnim = 0,
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.pokeBlockAnim = {ANIM_ADAMANT, AFFINE_NONE},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAdamant,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow,
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.battlePalacePercents = PALACE_STYLE(38, 31, 70, 15), //31%, 15%
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.battlePalaceFlavorText = B_MSG_GLINT_IN_EYE,
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.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
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@ -430,7 +430,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_SPDEF,
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.backAnim = 0,
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.pokeBlockAnim = {ANIM_NAUGHTY, AFFINE_NONE},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlNaughty,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDefenseHighAttackLow,
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.battlePalacePercents = PALACE_STYLE(20, 70, 70, 22), //10%, 8%
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.battlePalaceFlavorText = B_MSG_GLINT_IN_EYE,
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.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
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@ -442,7 +442,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_ATK,
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.backAnim = 1,
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.pokeBlockAnim = {ANIM_BOLD, AFFINE_NONE},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlBold,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSupportHighDefenseLow,
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.battlePalacePercents = PALACE_STYLE(30, 20, 32, 58), //50%, 10%
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.battlePalaceFlavorText = B_MSG_GETTING_IN_POS,
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.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
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@ -454,7 +454,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_DEF,
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.backAnim = 1,
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.pokeBlockAnim = {ANIM_DOCILE, AFFINE_NONE},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow,
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.battlePalacePercents = PALACE_STYLE(56, 22, 56, 22), //22%, 22%
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.battlePalaceFlavorText = B_MSG_EAGER_FOR_MORE,
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.battlePalaceSmokescreen = PALACE_TARGET_RANDOM,
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@ -466,7 +466,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_SPEED,
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.backAnim = 1,
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.pokeBlockAnim = {ANIM_RELAXED, AFFINE_TURN_UP_AND_DOWN},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlRelaxed,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSupportHighAttackLow,
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.battlePalacePercents = PALACE_STYLE(25, 15, 75, 15), //60%, 10%
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.battlePalaceFlavorText = B_MSG_GLINT_IN_EYE,
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.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
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@ -478,7 +478,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_SPATK,
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.backAnim = 0,
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.pokeBlockAnim = {ANIM_IMPISH, AFFINE_NONE},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlImpish,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighDefenseLow,
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.battlePalacePercents = PALACE_STYLE(69, 6, 28, 55), //25%, 17%
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.battlePalaceFlavorText = B_MSG_GETTING_IN_POS,
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.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
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@ -490,7 +490,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_SPDEF,
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.backAnim = 1,
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.pokeBlockAnim = {ANIM_LAX, AFFINE_NONE},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlLax,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSupportHighSupportLow,
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.battlePalacePercents = PALACE_STYLE(35, 10, 29, 6), //55%, 65%
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.battlePalaceFlavorText = B_MSG_GROWL_DEEPLY,
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.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
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@ -502,7 +502,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_ATK,
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.backAnim = 2,
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.pokeBlockAnim = {ANIM_TIMID, AFFINE_NONE},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlTimid,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighSupportLow,
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.battlePalacePercents = PALACE_STYLE(62, 10, 30, 20), //28%, 50%
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.battlePalaceFlavorText = B_MSG_GROWL_DEEPLY,
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.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
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@ -514,7 +514,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_DEF,
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.backAnim = 0,
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.pokeBlockAnim = {ANIM_HASTY, AFFINE_NONE},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlHasty,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow,
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.battlePalacePercents = PALACE_STYLE(58, 37, 88, 6), //5%, 6%
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.battlePalaceFlavorText = B_MSG_GLINT_IN_EYE,
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.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
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@ -526,7 +526,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_SPEED,
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.backAnim = 1,
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.pokeBlockAnim = {ANIM_SERIOUS, AFFINE_TURN_DOWN},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSerious,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSupportHighSupportLow,
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.battlePalacePercents = PALACE_STYLE(34, 11, 29, 11), //55%, 60%
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.battlePalaceFlavorText = B_MSG_EAGER_FOR_MORE,
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.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
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@ -538,7 +538,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_SPATK,
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.backAnim = 0,
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.pokeBlockAnim = {ANIM_JOLLY, AFFINE_NONE},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlJolly,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSupportHighDefenseLow,
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.battlePalacePercents = PALACE_STYLE(35, 5, 35, 60), //60%, 5%
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.battlePalaceFlavorText = B_MSG_GETTING_IN_POS,
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.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
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@ -550,7 +550,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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.statDown = STAT_SPDEF,
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.backAnim = 0,
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.pokeBlockAnim = {ANIM_NAIVE, AFFINE_NONE},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky,
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow,
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.battlePalacePercents = PALACE_STYLE(56, 22, 56, 22), //22%, 22%
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.battlePalaceFlavorText = B_MSG_EAGER_FOR_MORE,
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.battlePalaceSmokescreen = PALACE_TARGET_RANDOM,
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@ -562,7 +562,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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||||
.statDown = STAT_ATK,
|
||||
.backAnim = 2,
|
||||
.pokeBlockAnim = {ANIM_MODEST, AFFINE_TURN_DOWN_SLOW},
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlModest,
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDefenseHighDefenseLow,
|
||||
.battlePalacePercents = PALACE_STYLE(35, 45, 34, 60), //20%, 6%
|
||||
.battlePalaceFlavorText = B_MSG_GETTING_IN_POS,
|
||||
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
|
||||
@ -574,7 +574,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
|
||||
.statDown = STAT_DEF,
|
||||
.backAnim = 2,
|
||||
.pokeBlockAnim = {ANIM_MILD, AFFINE_NONE},
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlMild,
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDefenseHighSupportLow,
|
||||
.battlePalacePercents = PALACE_STYLE(44, 50, 34, 6), //6%, 60%
|
||||
.battlePalaceFlavorText = B_MSG_GROWL_DEEPLY,
|
||||
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
|
||||
@ -586,7 +586,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
|
||||
.statDown = STAT_SPEED,
|
||||
.backAnim = 2,
|
||||
.pokeBlockAnim = {ANIM_QUIET, AFFINE_NONE},
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky,
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow,
|
||||
.battlePalacePercents = PALACE_STYLE(56, 22, 56, 22), //22%, 22%
|
||||
.battlePalaceFlavorText = B_MSG_EAGER_FOR_MORE,
|
||||
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
|
||||
@ -598,7 +598,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
|
||||
.statDown = STAT_SPATK,
|
||||
.backAnim = 2,
|
||||
.pokeBlockAnim = {ANIM_BASHFUL, AFFINE_NONE},
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlBashful,
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDefenseHighDefenseLow,
|
||||
.battlePalacePercents = PALACE_STYLE(30, 58, 30, 58), //12%, 12%
|
||||
.battlePalaceFlavorText = B_MSG_EAGER_FOR_MORE,
|
||||
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
|
||||
@ -610,7 +610,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
|
||||
.statDown = STAT_SPDEF,
|
||||
.backAnim = 1,
|
||||
.pokeBlockAnim = {ANIM_RASH, AFFINE_NONE},
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlRash,
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSupportHighSupportLow,
|
||||
.battlePalacePercents = PALACE_STYLE(30, 13, 27, 6), //57%, 67%
|
||||
.battlePalaceFlavorText = B_MSG_GROWL_DEEPLY,
|
||||
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
|
||||
@ -622,7 +622,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
|
||||
.statDown = STAT_ATK,
|
||||
.backAnim = 1,
|
||||
.pokeBlockAnim = {ANIM_CALM, AFFINE_NONE},
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlCalm,
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDefenseHighDefenseLow,
|
||||
.battlePalacePercents = PALACE_STYLE(40, 50, 25, 62), //10%, 13%
|
||||
.battlePalaceFlavorText = B_MSG_GETTING_IN_POS,
|
||||
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
|
||||
@ -634,7 +634,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
|
||||
.statDown = STAT_DEF,
|
||||
.backAnim = 2,
|
||||
.pokeBlockAnim = {ANIM_GENTLE, AFFINE_TURN_DOWN_SLIGHT},
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlGentle,
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDefenseHighAttackLow,
|
||||
.battlePalacePercents = PALACE_STYLE(18, 70, 90, 5), //12%, 5%
|
||||
.battlePalaceFlavorText = B_MSG_GLINT_IN_EYE,
|
||||
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
|
||||
@ -646,7 +646,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
|
||||
.statDown = STAT_SPEED,
|
||||
.backAnim = 1,
|
||||
.pokeBlockAnim = {ANIM_SASSY, AFFINE_TURN_UP_HIGH},
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSassy,
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighSupportLow,
|
||||
.battlePalacePercents = PALACE_STYLE(88, 6, 22, 20), //6%, 58%
|
||||
.battlePalaceFlavorText = B_MSG_GROWL_DEEPLY,
|
||||
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
|
||||
@ -658,7 +658,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
|
||||
.statDown = STAT_SPATK,
|
||||
.backAnim = 2,
|
||||
.pokeBlockAnim = {ANIM_CAREFUL, AFFINE_NONE},
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlCareful,
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDefenseHighSupportLow,
|
||||
.battlePalacePercents = PALACE_STYLE(42, 50, 42, 5), //8%, 53%
|
||||
.battlePalaceFlavorText = B_MSG_GROWL_DEEPLY,
|
||||
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
|
||||
@ -670,7 +670,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
|
||||
.statDown = STAT_SPDEF,
|
||||
.backAnim = 1,
|
||||
.pokeBlockAnim = {ANIM_QUIRKY, AFFINE_NONE},
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky,
|
||||
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow,
|
||||
.battlePalacePercents = PALACE_STYLE(56, 22, 56, 22), //22%, 22%
|
||||
.battlePalaceFlavorText = B_MSG_EAGER_FOR_MORE,
|
||||
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
|
||||
|
||||
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Reference in New Issue
Block a user