Consolidate duplicate dialogue of nature girl in Battle Frontier (#6195)

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Frank DeBlasio 2025-02-08 15:51:22 -05:00 committed by GitHub
parent e29e1c6ca7
commit 41882b267d
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3 changed files with 53 additions and 144 deletions

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@ -51,138 +51,60 @@ BattleFrontier_Lounge5_Text_NatureGirlNoneShown::
.string "Boo!\n"
.string "Cheapie!$"
BattleFrontier_Lounge5_Text_NatureGirlHardy::
BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "It will battle even if it has a lot\l"
.string "of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlLonely::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "But if it gets enough ouchies,\l"
.string "it will hit back!$"
BattleFrontier_Lounge5_Text_NatureGirlBrave::
BattleFrontier_Lounge5_Text_NatureGirlAttackHighDefenseLow::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "But if it gets enough ouchies,\l"
.string "it will worry about itself!$"
BattleFrontier_Lounge5_Text_NatureGirlAdamant::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "It will battle even if it has a lot\l"
.string "of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlNaughty::
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "But if it gets enough ouchies,\l"
.string "it will hit back!$"
BattleFrontier_Lounge5_Text_NatureGirlBold::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "But if it gets enough ouchies,\l"
.string "it will worry about itself!$"
BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "It will battle even if it has a lot\l"
.string "of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlRelaxed::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "But if it gets enough ouchies,\l"
.string "it will hit back!$"
BattleFrontier_Lounge5_Text_NatureGirlImpish::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "But if it gets enough ouchies,\l"
.string "it will worry about itself!$"
BattleFrontier_Lounge5_Text_NatureGirlLax::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "It says it likes to be sneaky even\l"
.string "if it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlTimid::
BattleFrontier_Lounge5_Text_NatureGirlAttackHighSupportLow::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "But if it gets enough ouchies,\l"
.string "it will turn sneaky!$"
BattleFrontier_Lounge5_Text_NatureGirlHasty::
BattleFrontier_Lounge5_Text_NatureGirlDefenseHighAttackLow::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "It will battle even if it has a lot\l"
.string "of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlSerious::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "It says it likes to be sneaky even\l"
.string "if it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlJolly::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "This one says it looks after itself!\n"
.string "But if it gets enough ouchies,\l"
.string "it will worry about itself!$"
.string "it will hit back!$"
BattleFrontier_Lounge5_Text_NatureGirlModest::
BattleFrontier_Lounge5_Text_NatureGirlDefenseHighDefenseLow::
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "It says it worries about itself whether\l"
.string "or not it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlMild::
BattleFrontier_Lounge5_Text_NatureGirlDefenseHighSupportLow::
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "But if it gets enough ouchies,\l"
.string "it will turn sneaky!$"
BattleFrontier_Lounge5_Text_NatureGirlBashful::
BattleFrontier_Lounge5_Text_NatureGirlSupportHighAttackLow::
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "It says it worries about itself even\l"
.string "if it has a lot of ouchies!$"
.string "This one says it likes to be sneaky!\n"
.string "But if it gets enough ouchies,\l"
.string "it will hit back!$"
BattleFrontier_Lounge5_Text_NatureGirlRash::
BattleFrontier_Lounge5_Text_NatureGirlSupportHighDefenseLow::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "But if it gets enough ouchies,\l"
.string "it will worry about itself!$"
BattleFrontier_Lounge5_Text_NatureGirlSupportHighSupportLow::
.string "Hmhm…\p"
.string "This one says it likes to be sneaky!\n"
.string "It says it likes to be sneaky even\l"
.string "if it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlCalm::
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "It says it worries about itself even\l"
.string "if it has a lot of ouchies!$"
BattleFrontier_Lounge5_Text_NatureGirlGentle::
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "But if it gets enough ouchies,\l"
.string "it will hit back!$"
BattleFrontier_Lounge5_Text_NatureGirlSassy::
.string "Hmhm…\p"
.string "This one says it likes to battle!\n"
.string "But if it gets enough ouchies,\l"
.string "it will turn sneaky!$"
BattleFrontier_Lounge5_Text_NatureGirlCareful::
.string "Hmhm…\p"
.string "This one says it looks after itself!\n"
.string "But if it gets enough ouchies,\l"
.string "it will turn sneaky!$"
BattleFrontier_Lounge5_Text_NatureGirlEgg::
.string "That's silly! An EGG is asleep!\n"
.string "I can't talk to it!$"

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@ -553,28 +553,15 @@ extern const u8 BattleFrontier_Lounge2_Text_PyramidKingSilverMons[];
extern const u8 BattleFrontier_Lounge2_Text_PyramidKingGoldMons[];
// Battle Frontier Nature Girl
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlHardy[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlLonely[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlBrave[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlAdamant[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlNaughty[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlBold[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlRelaxed[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlImpish[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlLax[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlTimid[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlHasty[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlSerious[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlJolly[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlModest[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlMild[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlBashful[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlRash[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlCalm[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlGentle[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlSassy[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlCareful[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlAttackHighDefenseLow[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlAttackHighSupportLow[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlDefenseHighAttackLow[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlDefenseHighDefenseLow[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlDefenseHighSupportLow[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlSupportHighAttackLow[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlSupportHighDefenseLow[];
extern const u8 BattleFrontier_Lounge5_Text_NatureGirlSupportHighSupportLow[];
// Battle Frontier Gambler
extern const u8 BattleFrontier_Lounge3_Text_ChallengeBattleTowerSingle[];

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@ -382,7 +382,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_ATK,
.backAnim = 0,
.pokeBlockAnim = {ANIM_HARDY, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlHardy,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow,
.battlePalacePercents = PALACE_STYLE(61, 7, 61, 7), //32% support >= 50% HP, 32% support < 50% HP
.battlePalaceFlavorText = B_MSG_EAGER_FOR_MORE,
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
@ -394,7 +394,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_DEF,
.backAnim = 2,
.pokeBlockAnim = {ANIM_LONELY, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlLonely,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSupportHighAttackLow,
.battlePalacePercents = PALACE_STYLE(20, 25, 84, 8), //55%, 8%
.battlePalaceFlavorText = B_MSG_GLINT_IN_EYE,
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
@ -406,7 +406,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPEED,
.backAnim = 0,
.pokeBlockAnim = {ANIM_BRAVE, AFFINE_TURN_UP},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlBrave,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighDefenseLow,
.battlePalacePercents = PALACE_STYLE(70, 15, 32, 60), //15%, 8%
.battlePalaceFlavorText = B_MSG_GETTING_IN_POS,
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
@ -418,7 +418,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPATK,
.backAnim = 0,
.pokeBlockAnim = {ANIM_ADAMANT, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAdamant,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow,
.battlePalacePercents = PALACE_STYLE(38, 31, 70, 15), //31%, 15%
.battlePalaceFlavorText = B_MSG_GLINT_IN_EYE,
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
@ -430,7 +430,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPDEF,
.backAnim = 0,
.pokeBlockAnim = {ANIM_NAUGHTY, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlNaughty,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDefenseHighAttackLow,
.battlePalacePercents = PALACE_STYLE(20, 70, 70, 22), //10%, 8%
.battlePalaceFlavorText = B_MSG_GLINT_IN_EYE,
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
@ -442,7 +442,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_ATK,
.backAnim = 1,
.pokeBlockAnim = {ANIM_BOLD, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlBold,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSupportHighDefenseLow,
.battlePalacePercents = PALACE_STYLE(30, 20, 32, 58), //50%, 10%
.battlePalaceFlavorText = B_MSG_GETTING_IN_POS,
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
@ -454,7 +454,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_DEF,
.backAnim = 1,
.pokeBlockAnim = {ANIM_DOCILE, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow,
.battlePalacePercents = PALACE_STYLE(56, 22, 56, 22), //22%, 22%
.battlePalaceFlavorText = B_MSG_EAGER_FOR_MORE,
.battlePalaceSmokescreen = PALACE_TARGET_RANDOM,
@ -466,7 +466,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPEED,
.backAnim = 1,
.pokeBlockAnim = {ANIM_RELAXED, AFFINE_TURN_UP_AND_DOWN},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlRelaxed,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSupportHighAttackLow,
.battlePalacePercents = PALACE_STYLE(25, 15, 75, 15), //60%, 10%
.battlePalaceFlavorText = B_MSG_GLINT_IN_EYE,
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
@ -478,7 +478,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPATK,
.backAnim = 0,
.pokeBlockAnim = {ANIM_IMPISH, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlImpish,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighDefenseLow,
.battlePalacePercents = PALACE_STYLE(69, 6, 28, 55), //25%, 17%
.battlePalaceFlavorText = B_MSG_GETTING_IN_POS,
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
@ -490,7 +490,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPDEF,
.backAnim = 1,
.pokeBlockAnim = {ANIM_LAX, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlLax,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSupportHighSupportLow,
.battlePalacePercents = PALACE_STYLE(35, 10, 29, 6), //55%, 65%
.battlePalaceFlavorText = B_MSG_GROWL_DEEPLY,
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
@ -502,7 +502,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_ATK,
.backAnim = 2,
.pokeBlockAnim = {ANIM_TIMID, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlTimid,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighSupportLow,
.battlePalacePercents = PALACE_STYLE(62, 10, 30, 20), //28%, 50%
.battlePalaceFlavorText = B_MSG_GROWL_DEEPLY,
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
@ -514,7 +514,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_DEF,
.backAnim = 0,
.pokeBlockAnim = {ANIM_HASTY, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlHasty,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow,
.battlePalacePercents = PALACE_STYLE(58, 37, 88, 6), //5%, 6%
.battlePalaceFlavorText = B_MSG_GLINT_IN_EYE,
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
@ -526,7 +526,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPEED,
.backAnim = 1,
.pokeBlockAnim = {ANIM_SERIOUS, AFFINE_TURN_DOWN},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSerious,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSupportHighSupportLow,
.battlePalacePercents = PALACE_STYLE(34, 11, 29, 11), //55%, 60%
.battlePalaceFlavorText = B_MSG_EAGER_FOR_MORE,
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
@ -538,7 +538,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPATK,
.backAnim = 0,
.pokeBlockAnim = {ANIM_JOLLY, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlJolly,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSupportHighDefenseLow,
.battlePalacePercents = PALACE_STYLE(35, 5, 35, 60), //60%, 5%
.battlePalaceFlavorText = B_MSG_GETTING_IN_POS,
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
@ -550,7 +550,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPDEF,
.backAnim = 0,
.pokeBlockAnim = {ANIM_NAIVE, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow,
.battlePalacePercents = PALACE_STYLE(56, 22, 56, 22), //22%, 22%
.battlePalaceFlavorText = B_MSG_EAGER_FOR_MORE,
.battlePalaceSmokescreen = PALACE_TARGET_RANDOM,
@ -562,7 +562,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_ATK,
.backAnim = 2,
.pokeBlockAnim = {ANIM_MODEST, AFFINE_TURN_DOWN_SLOW},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlModest,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDefenseHighDefenseLow,
.battlePalacePercents = PALACE_STYLE(35, 45, 34, 60), //20%, 6%
.battlePalaceFlavorText = B_MSG_GETTING_IN_POS,
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
@ -574,7 +574,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_DEF,
.backAnim = 2,
.pokeBlockAnim = {ANIM_MILD, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlMild,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDefenseHighSupportLow,
.battlePalacePercents = PALACE_STYLE(44, 50, 34, 6), //6%, 60%
.battlePalaceFlavorText = B_MSG_GROWL_DEEPLY,
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
@ -586,7 +586,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPEED,
.backAnim = 2,
.pokeBlockAnim = {ANIM_QUIET, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow,
.battlePalacePercents = PALACE_STYLE(56, 22, 56, 22), //22%, 22%
.battlePalaceFlavorText = B_MSG_EAGER_FOR_MORE,
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
@ -598,7 +598,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPATK,
.backAnim = 2,
.pokeBlockAnim = {ANIM_BASHFUL, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlBashful,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDefenseHighDefenseLow,
.battlePalacePercents = PALACE_STYLE(30, 58, 30, 58), //12%, 12%
.battlePalaceFlavorText = B_MSG_EAGER_FOR_MORE,
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
@ -610,7 +610,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPDEF,
.backAnim = 1,
.pokeBlockAnim = {ANIM_RASH, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlRash,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSupportHighSupportLow,
.battlePalacePercents = PALACE_STYLE(30, 13, 27, 6), //57%, 67%
.battlePalaceFlavorText = B_MSG_GROWL_DEEPLY,
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
@ -622,7 +622,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_ATK,
.backAnim = 1,
.pokeBlockAnim = {ANIM_CALM, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlCalm,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDefenseHighDefenseLow,
.battlePalacePercents = PALACE_STYLE(40, 50, 25, 62), //10%, 13%
.battlePalaceFlavorText = B_MSG_GETTING_IN_POS,
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
@ -634,7 +634,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_DEF,
.backAnim = 2,
.pokeBlockAnim = {ANIM_GENTLE, AFFINE_TURN_DOWN_SLIGHT},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlGentle,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDefenseHighAttackLow,
.battlePalacePercents = PALACE_STYLE(18, 70, 90, 5), //12%, 5%
.battlePalaceFlavorText = B_MSG_GLINT_IN_EYE,
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,
@ -646,7 +646,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPEED,
.backAnim = 1,
.pokeBlockAnim = {ANIM_SASSY, AFFINE_TURN_UP_HIGH},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSassy,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighSupportLow,
.battlePalacePercents = PALACE_STYLE(88, 6, 22, 20), //6%, 58%
.battlePalaceFlavorText = B_MSG_GROWL_DEEPLY,
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
@ -658,7 +658,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPATK,
.backAnim = 2,
.pokeBlockAnim = {ANIM_CAREFUL, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlCareful,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDefenseHighSupportLow,
.battlePalacePercents = PALACE_STYLE(42, 50, 42, 5), //8%, 53%
.battlePalaceFlavorText = B_MSG_GROWL_DEEPLY,
.battlePalaceSmokescreen = PALACE_TARGET_WEAKER,
@ -670,7 +670,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
.statDown = STAT_SPDEF,
.backAnim = 1,
.pokeBlockAnim = {ANIM_QUIRKY, AFFINE_NONE},
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky,
.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow,
.battlePalacePercents = PALACE_STYLE(56, 22, 56, 22), //22%, 22%
.battlePalaceFlavorText = B_MSG_EAGER_FOR_MORE,
.battlePalaceSmokescreen = PALACE_TARGET_STRONGER,