diff --git a/test/item_effect_restore_hp.c b/test/item_effect_restore_hp.c index 8898c772b5..67c5eb202f 100644 --- a/test/item_effect_restore_hp.c +++ b/test/item_effect_restore_hp.c @@ -1,51 +1,48 @@ #include "global.h" #include "test_battle.h" +#define TEST_HP 1 +#define MAX_HP 400 + SINGLE_BATTLE_TEST("Restore HP: Potion restores a battler's HP by 20") { s16 damage; GIVEN { ASSUME(gItems[ITEM_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP); - PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); } + PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_POTION, partyIndex: 0); } } SCENE { - HP_BAR(player, captureDamage: &damage); - } FINALLY { - EXPECT_EQ(damage, -20); + HP_BAR(player, hp: TEST_HP + 20); } } -SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 50") +SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 60") { s16 damage; GIVEN { ASSUME(gItems[ITEM_SUPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP); - PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); } + PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_SUPER_POTION, partyIndex: 0); } } SCENE { - HP_BAR(player, captureDamage: &damage); - } FINALLY { - EXPECT_EQ(damage, -50); + HP_BAR(player, hp: TEST_HP + 60); } } -SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 200") +SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 120") { s16 damage; GIVEN { ASSUME(gItems[ITEM_HYPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP); - PLAYER(SPECIES_WOBBUFFET) { HP(100); MaxHP(400); } + PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_HYPER_POTION, partyIndex: 0); } } SCENE { - HP_BAR(player, captureDamage: &damage); - } FINALLY { - EXPECT_EQ(damage, -200); + HP_BAR(player, hp: TEST_HP + 120); } } @@ -54,12 +51,12 @@ SINGLE_BATTLE_TEST("Restore HP: Max Potion restores a battler's HP fully") s16 damage; GIVEN { ASSUME(gItems[ITEM_MAX_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP); - PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(400); } + PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_MAX_POTION, partyIndex: 0); } - } FINALLY { - EXPECT_EQ(player->hp, player->maxHP); + } SCENE { + HP_BAR(player, hp: MAX_HP); } } @@ -68,14 +65,12 @@ SINGLE_BATTLE_TEST("Restore HP: Fresh Water restores a battler's HP by 30") s16 damage; GIVEN { ASSUME(gItems[ITEM_FRESH_WATER].battleUsage == EFFECT_ITEM_RESTORE_HP); - PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); } + PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_FRESH_WATER, partyIndex: 0); } } SCENE { - HP_BAR(player, captureDamage: &damage); - } FINALLY { - EXPECT_EQ(damage, -30); + HP_BAR(player, hp: TEST_HP + 30); } } @@ -84,14 +79,12 @@ SINGLE_BATTLE_TEST("Restore HP: Soda Pop restores a battler's HP by 50") s16 damage; GIVEN { ASSUME(gItems[ITEM_SODA_POP].battleUsage == EFFECT_ITEM_RESTORE_HP); - PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); } + PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_SODA_POP, partyIndex: 0); } } SCENE { - HP_BAR(player, captureDamage: &damage); - } FINALLY { - EXPECT_EQ(damage, -50); + HP_BAR(player, hp: TEST_HP + 50); } } @@ -100,14 +93,12 @@ SINGLE_BATTLE_TEST("Restore HP: Lemonade restores a battler's HP by 70") s16 damage; GIVEN { ASSUME(gItems[ITEM_LEMONADE].battleUsage == EFFECT_ITEM_RESTORE_HP); - PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(200); } + PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_LEMONADE, partyIndex: 0); } } SCENE { - HP_BAR(player, captureDamage: &damage); - } FINALLY { - EXPECT_EQ(damage, -70); + HP_BAR(player, hp: TEST_HP + 70); } } @@ -116,14 +107,12 @@ SINGLE_BATTLE_TEST("Restore HP: Moomoo Milk restores a battler's HP by 100") s16 damage; GIVEN { ASSUME(gItems[ITEM_MOOMOO_MILK].battleUsage == EFFECT_ITEM_RESTORE_HP); - PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(200); } + PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_MOOMOO_MILK, partyIndex: 0); } } SCENE { - HP_BAR(player, captureDamage: &damage); - } FINALLY { - EXPECT_EQ(damage, -100); + HP_BAR(player, hp: TEST_HP + 100); } } @@ -132,18 +121,15 @@ SINGLE_BATTLE_TEST("Restore HP: Energy Powder restores a battler's HP by 60(50)" s16 damage; GIVEN { ASSUME(gItems[ITEM_ENERGY_POWDER].battleUsage == EFFECT_ITEM_RESTORE_HP); - PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(200); } + PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_ENERGY_POWDER, partyIndex: 0); } } SCENE { - HP_BAR(player, captureDamage: &damage); - } FINALLY { - #if I_HEALTH_RECOVERY >= GEN_7 - EXPECT_EQ(damage, -60); - #else - EXPECT_EQ(damage, -50); - #endif + if (I_HEALTH_RECOVERY >= GEN_7) + HP_BAR(player, hp: TEST_HP + 60); + else + HP_BAR(player, hp: TEST_HP + 50); } } @@ -152,18 +138,15 @@ SINGLE_BATTLE_TEST("Restore HP: Energy Root restores a battler's HP by 120(200)" s16 damage; GIVEN { ASSUME(gItems[ITEM_ENERGY_ROOT].battleUsage == EFFECT_ITEM_RESTORE_HP); - PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(300); } + PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_ENERGY_ROOT, partyIndex: 0); } } SCENE { - HP_BAR(player, captureDamage: &damage); - } FINALLY { - #if I_HEALTH_RECOVERY >= GEN_7 - EXPECT_EQ(damage, -120); - #else - EXPECT_EQ(damage, -200); - #endif + if (I_HEALTH_RECOVERY >= GEN_7) + HP_BAR(player, hp: TEST_HP + 120); + else + HP_BAR(player, hp: TEST_HP + 200); } } @@ -172,14 +155,12 @@ SINGLE_BATTLE_TEST("Restore HP: Sweet Heart restores a battler's HP by 20") s16 damage; GIVEN { ASSUME(gItems[ITEM_SWEET_HEART].battleUsage == EFFECT_ITEM_RESTORE_HP); - PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); } + PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_SWEET_HEART, partyIndex: 0); } } SCENE { - HP_BAR(player, captureDamage: &damage); - } FINALLY { - EXPECT_EQ(damage, -20); + HP_BAR(player, hp: TEST_HP + 20); } } @@ -188,32 +169,31 @@ SINGLE_BATTLE_TEST("Restore HP: Oran Berry restores a battler's HP by 10") s16 damage; GIVEN { ASSUME(gItems[ITEM_ORAN_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP); - PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); } + PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_ORAN_BERRY, partyIndex: 0); } } SCENE { - HP_BAR(player, captureDamage: &damage); - } FINALLY { - EXPECT_EQ(damage, -10); + HP_BAR(player, hp: TEST_HP + 10); } } -SINGLE_BATTLE_TEST("Restore HP: Sitrus Berry restores a battler's HP") +SINGLE_BATTLE_TEST("Restore HP: Sitrus Berry restores a battler's HP by 25% of its max HP(30HP flat)") { s16 damage; GIVEN { ASSUME(gItems[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP); - PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); } + PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_SITRUS_BERRY, partyIndex: 0); } } SCENE { - HP_BAR(player, captureDamage: &damage); - } FINALLY { if (I_SITRUS_BERRY_HEAL >= GEN_4) - EXPECT_EQ(damage, -25); + HP_BAR(player, hp: TEST_HP + MAX_HP * 0.25); else - EXPECT_EQ(damage, -30); + HP_BAR(player, hp: TEST_HP + 30); } } + +#undef TEST_HP +#undef MAX_HP \ No newline at end of file