CheckForTrainersWantingBattle trainerObjects array now initialized to zero and loop now starts at zero (#7765)
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@ -360,7 +360,7 @@ static const struct SpriteTemplate sSpriteTemplate_Emote =
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bool8 CheckForTrainersWantingBattle(void)
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{
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u8 i;
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u8 trainerObjects[OBJECT_EVENTS_COUNT];
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u8 trainerObjects[OBJECT_EVENTS_COUNT] = {0};
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u8 trainerObjectsCount = 0;
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if (FlagGet(OW_FLAG_NO_TRAINER_SEE))
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@ -392,7 +392,7 @@ bool8 CheckForTrainersWantingBattle(void)
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trainerObjects[j] = x;
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}
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for (i = 1; i <= trainerObjectsCount; i++)
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for (i = 0; i <= trainerObjectsCount; i++)
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{
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u8 numTrainers;
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numTrainers = CheckTrainer(trainerObjects[i]);
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