AccuracyCheck: Avoid calling GetMoveEffect with NO_ACC_CALC_CHECK_LOC… (#8222)
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@ -1333,10 +1333,6 @@ static void AccuracyCheck(bool32 recalcDragonDarts, const u8 *nextInstr, const u
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if (move == ACC_CURR_MOVE)
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move = gCurrentMove;
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enum BattleMoveEffects effect = GetMoveEffect(move);
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enum Ability abilityAtk = GetBattlerAbility(gBattlerAttacker);
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enum HoldEffect holdEffectAtk = GetBattlerHoldEffect(gBattlerAttacker);
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if (move == NO_ACC_CALC_CHECK_LOCK_ON)
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{
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if (gBattleMons[gBattlerTarget].volatiles.lockOn && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
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@ -1357,8 +1353,14 @@ static void AccuracyCheck(bool32 recalcDragonDarts, const u8 *nextInstr, const u
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GetBattleMoveType(gCurrentMove),
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RUN_SCRIPT);
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}
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return;
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}
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else if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_2ND_HIT
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enum Ability abilityAtk = GetBattlerAbility(gBattlerAttacker);
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enum HoldEffect holdEffectAtk = GetBattlerHoldEffect(gBattlerAttacker);
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enum BattleMoveEffects effect = GetMoveEffect(move);
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if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_2ND_HIT
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|| (gSpecialStatuses[gBattlerAttacker].multiHitOn
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&& (abilityAtk == ABILITY_SKILL_LINK || holdEffectAtk == HOLD_EFFECT_LOADED_DICE
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|| !(effect == EFFECT_TRIPLE_KICK || effect == EFFECT_POPULATION_BOMB))))
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