Merge with master

This commit is contained in:
DizzyEggg 2020-09-08 12:01:20 +02:00
commit 448599f53c
1384 changed files with 17904 additions and 18591 deletions

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@ -1,23 +1,22 @@
# Prerequisites
| Linux | macOS | Windows 10 (build 18917+) | Windows 10 (1709+) | Windows Vista, 7, 8, 8.1, and 10 (1507, 1511, 1607, and 1703)
| ----- | ----- | ------------------------- | ------------------ | ---------------------------------------------------------
| none | [Xcode Command Line Tools package][xcode] | [Windows Subsystem for Linux 2][wsl2] | [Windows Subsystem for Linux][wsl] | MSYS2 (see below)
| Linux | macOS | Windows 10
| - | - | -
| none | [Xcode Command Line Tools Package][xcode] | [Windows Terminal][terminal] and [Windows Subsystem for Linux (WSL)][wsl]
[xcode]: https://developer.apple.com/library/archive/technotes/tn2339/_index.html#//apple_ref/doc/uid/DTS40014588-CH1-DOWNLOADING_COMMAND_LINE_TOOLS_IS_NOT_AVAILABLE_IN_XCODE_FOR_MACOS_10_9__HOW_CAN_I_INSTALL_THEM_ON_MY_MACHINE_
[wsl2]: https://docs.microsoft.com/windows/wsl/wsl2-install
[xcode]: https://developer.apple.com/library/archive/technotes/tn2339/_index.html
[terminal]: https://docs.microsoft.com/windows/terminal/get-started
[wsl]: https://docs.microsoft.com/windows/wsl/install-win10
The [prerelease version of the Linux subsystem](https://docs.microsoft.com/windows/wsl/install-legacy) available in the 1607 and 1703 releases of Windows 10 is obsolete so consider uninstalling it.
Independently from the specific OS, make sure that the `gcc`, `g++`, `make`, `git`, and `libpng` packages or their equivalents are installed and accessible to the development tools that are used by the project (this means that, for example, on Windows, the packages have to be installed in the WSL environment). The package names and installation methods may vary with each OS.
Make sure that the `build-essential`, `git`, and `libpng-dev` packages are installed. The `build-essential` package includes the `make`, `gcc-core`, and `g++` packages so they do not have to be obtained separately. MSYS2 does not include `libpng-dev` so it must be built from source.
Install the devkitARM toolchain of devkitPro as per [the instructions on their wiki](https://devkitpro.org/wiki/devkitPro_pacman). On Windows, follow the Linux instructions inside WSL as any steps about the Windows installer do not apply.
Install the **devkitARM** toolchain of [devkitPro](https://devkitpro.org/wiki/Getting_Started) and add its environment variables. For Windows versions without the Linux subsystem, the devkitPro [graphical installer](https://github.com/devkitPro/installer/releases) includes a preconfigured MSYS2 environment, thus the steps below are not required.
**Debian-based distro users:** This applies to Debian, Ubuntu, and similar distros, including in WSL. If necessary, install the `libarchive13`, `pkg-config`, and `gdebi-core` packages to be able to install devkitPro.
export DEVKITPRO=/opt/devkitPro
echo "export DEVKITPRO=$DEVKITPRO" >> ~/.bashrc
export DEVKITARM=$DEVKITPRO/devkitARM
echo "export DEVKITARM=$DEVKITARM" >> ~/.bashrc
**Windows 10 users:** WSL 2 is available in the 1903 release (build 18362) and later, therefore existing WSL 1 and [prerelease WSL](https://docs.microsoft.com/windows/wsl/install-legacy) users are recommended to update. Right-click the Start button or press `Win`+`X`, choose Run, and run `ms-settings:about` to determine the Windows version. Also check Windows Update to make sure your installation is up-to-date.
**Windows 7 and 8.1 users:** pret is no longer focusing on support in pokeemerald for [old versions of Windows](https://support.microsoft.com/help/13853) so consider upgrading to a current release of Windows 10 or try a third-party guide like [this one](https://www.pokecommunity.com/showthread.php?t=425246) instead.
# Installation
@ -33,22 +32,27 @@ To set up the repository:
cd ../pokeemerald
To build **pokeemerald.gba** and confirm it matches the official ROM image:
To build **pokeemerald.gba** for the first time and confirm it matches the official ROM image:
make compare
## Notes
If an OK is returned, then the installation went smoothly.
* If the base tools are not found on macOS in new Terminal sessions after the first successful build, run `echo "if [ -f ~/.bashrc ]; then . ~/.bashrc; fi" >> ~/.bash_profile` once to prevent the issue from occurring again. Verify that the `devkitarm-rules` package is installed as well; if not, install it by running `sudo dkp-pacman -S devkitarm-rules`.
**Windows users:** Consider adding exceptions for the `pokeemerald` and `agbcc` folders in Windows Security using [these instructions](https://support.microsoft.com/help/4028485). This prevents Microsoft Defender from scanning them which might improve performance while building.
* If the repository was previously set up using Cygwin, delete the `.exe` files in the subfolders of the `tools` folder except for `agbcc` and try building again. [Learn the differences between MSYS2 and Cygwin.](https://github.com/msys2/msys2/wiki/How-does-MSYS2-differ-from-Cygwin)
# Guidance
# Start
To build **pokeemerald.gba** with your changes:
make
**macOS users:** If the base tools are not found in new Terminal sessions after the first successful build, run `echo "if [ -f ~/.bashrc ]; then . ~/.bashrc; fi" >> ~/.bash_profile` once to prevent the issue from occurring again. Verify that the `devkitarm-rules` package is installed as well; if not, install it by running `sudo dkp-pacman -S devkitarm-rules`.
# Building guidance
## Parallel builds
See [the GNU docs](https://www.gnu.org/software/make/manual/html_node/Parallel.html) and [this Stack Exchange thread](https://unix.stackexchange.com/questions/208568) for more information.
@ -59,19 +63,22 @@ To speed up building, run:
`nproc` is not available on macOS. The alternative is `sysctl -n hw.ncpu` ([relevant Stack Overflow thread](https://stackoverflow.com/questions/1715580)).
## Building without dependency scanning
If only `.c` or `.s` files were changed, turn off the dependency scanning temporarily. Changes to any other files will be ignored and the build will either fail or not reflect those changes.
## Debug info
make NODEP=1
To build **pokeemerald.elf** with enhanced debug info:
## Building with devkitARM's C compiler
make DINFO=1
## devkitARM's C compiler
This project supports the `arm-none-eabi-gcc` compiler included with devkitARM r52. To build this target, simply run:
make modern
## Building with other toolchains
## Other toolchains
To build using a toolchain other than devkitARM, override the `TOOLCHAIN` environment variable with the path to your toolchain, which must contain the subdirectory `bin`.
@ -83,8 +90,9 @@ The following is an example:
To compile the `modern` target with this toolchain, the subdirectories `lib`, `include`, and `arm-none-eabi` must also be present.
## Building with debug info
To build **pokeemerald.elf** with enhanced debug info, use the `DINFO` variable.
# Useful additional tools
make DINFO=1
* [porymap](https://github.com/huderlem/porymap) for viewing and editing maps
* [poryscript](https://github.com/huderlem/poryscript) for scripting ([VS Code extension](https://marketplace.visualstudio.com/items?itemName=karathan.poryscript))
* [Tilemap Studio](https://github.com/Rangi42/tilemap-studio) for viewing and editing tilemaps

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@ -109,7 +109,7 @@ _1a0:
strh r1, [r0, 0xa] @ SIOMLT_SEND
ldr r0, =_data_2f0
ldr r1, =gCode
swi 0x11 << 16
svc 0x11 << 16
ldr lr, =gCode
bx lr
.pool

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@ -454,7 +454,7 @@ DYNAMIC_COLOR6 = 0F @ cerulean
@ sound and music
MUS_DUMMY = 00 00
SE_KAIFUKU = 01 00
SE_USE_ITEM = 01 00
SE_PC_LOGIN = 02 00
SE_PC_OFF = 03 00
SE_PC_ON = 04 00
@ -462,476 +462,476 @@ SE_SELECT = 05 00
SE_WIN_OPEN = 06 00
SE_WALL_HIT = 07 00
SE_DOOR = 08 00
SE_KAIDAN = 09 00
SE_DANSA = 0A 00
SE_JITENSYA = 0B 00
SE_KOUKA_L = 0C 00
SE_KOUKA_M = 0D 00
SE_KOUKA_H = 0E 00
SE_BOWA2 = 0F 00
SE_POKE_DEAD = 10 00
SE_NIGERU = 11 00
SE_JIDO_DOA = 12 00
SE_NAMINORI = 13 00
SE_BAN = 14 00
SE_EXIT = 09 00
SE_LEDGE = 0A 00
SE_BIKE_BELL = 0B 00
SE_NOT_EFFECTIVE = 0C 00
SE_EFFECTIVE = 0D 00
SE_SUPER_EFFECTIVE = 0E 00
SE_BALL_OPEN = 0F 00
SE_FAINT = 10 00
SE_FLEE = 11 00
SE_SLIDING_DOOR = 12 00
SE_SHIP = 13 00
SE_BANG = 14 00
SE_PIN = 15 00
SE_BOO = 16 00
SE_BOWA = 17 00
SE_JYUNI = 18 00
SE_BALL = 17 00
SE_CONTEST_PLACE = 18 00
SE_A = 19 00
SE_I = 1A 00
SE_U = 1B 00
SE_E = 1C 00
SE_O = 1D 00
SE_N = 1E 00
SE_SEIKAI = 1F 00
SE_HAZURE = 20 00
SE_SUCCESS = 1F 00
SE_FAILURE = 20 00
SE_EXP = 21 00
SE_JITE_PYOKO = 22 00
SE_MU_PACHI = 23 00
SE_TK_KASYA = 24 00
SE_BIKE_HOP = 22 00
SE_SWITCH = 23 00
SE_CLICK = 24 00
SE_FU_ZAKU = 25 00
SE_FU_ZAKU2 = 26 00
SE_FU_ZUZUZU = 27 00
SE_RU_GASHIN = 28 00
SE_RU_GASYAN = 29 00
SE_RU_BARI = 2A 00
SE_RU_HYUU = 2B 00
SE_KI_GASYAN = 2C 00
SE_TK_WARPIN = 2D 00
SE_TK_WARPOUT = 2E 00
SE_TU_SAA = 2F 00
SE_HI_TURUN = 30 00
SE_TRACK_MOVE = 31 00
SE_TRACK_STOP = 32 00
SE_TRACK_HAIKI = 33 00
SE_TRACK_DOOR = 34 00
SE_MOTER = 35 00
SE_CONTEST_CONDITION_LOSE = 26 00
SE_LAVARIDGE_FALL_WARP = 27 00
SE_ICE_STAIRS = 28 00
SE_ICE_BREAK = 29 00
SE_ICE_CRACK = 2A 00
SE_FALL = 2B 00
SE_UNLOCK = 2C 00
SE_WARP_IN = 2D 00
SE_WARP_OUT = 2E 00
SE_REPEL = 2F 00
SE_ROTATING_GATE = 30 00
SE_TRUCK_MOVE = 31 00
SE_TRUCK_STOP = 32 00
SE_TRUCK_UNLOAD = 33 00
SE_TRUCK_DOOR = 34 00
SE_BERRY_BLENDER = 35 00
SE_CARD = 36 00
SE_SAVE = 37 00
SE_KON = 38 00
SE_KON2 = 39 00
SE_KON3 = 3A 00
SE_KON4 = 3B 00
SE_SUIKOMU = 3C 00
SE_NAGERU = 3D 00
SE_TOY_C = 3E 00
SE_TOY_D = 3F 00
SE_TOY_E = 40 00
SE_TOY_F = 41 00
SE_TOY_G = 42 00
SE_TOY_A = 43 00
SE_TOY_B = 44 00
SE_TOY_C1 = 45 00
SE_MIZU = 46 00
SE_HASHI = 47 00
SE_DAUGI = 48 00
SE_PINPON = 49 00
SE_FUUSEN1 = 4A 00
SE_FUUSEN2 = 4B 00
SE_FUUSEN3 = 4C 00
SE_TOY_KABE = 4D 00
SE_TOY_DANGO = 4E 00
SE_DOKU = 4F 00
SE_ESUKA = 50 00
SE_T_AME = 51 00
SE_T_AME_E = 52 00
SE_T_OOAME = 53 00
SE_T_OOAME_E = 54 00
SE_T_KOAME = 55 00
SE_T_KOAME_E = 56 00
SE_T_KAMI = 57 00
SE_T_KAMI2 = 58 00
SE_ELEBETA = 59 00
SE_HINSI = 5A 00
SE_EXPMAX = 5B 00
SE_TAMAKORO = 5C 00
SE_TAMAKORO_E = 5D 00
SE_BASABASA = 5E 00
SE_REGI = 5F 00
SE_C_GAJI = 60 00
SE_C_MAKU_U = 61 00
SE_C_MAKU_D = 62 00
SE_C_PASI = 63 00
SE_C_SYU = 64 00
SE_C_PIKON = 65 00
SE_REAPOKE = 66 00
SE_OP_BASYU = 67 00
SE_BT_START = 68 00
SE_DENDOU = 69 00
SE_JIHANKI = 6A 00
SE_TAMA = 6B 00
SE_Z_SCROLL = 6C 00
SE_Z_PAGE = 6D 00
SE_PN_ON = 6E 00
SE_PN_OFF = 6F 00
SE_Z_SEARCH = 70 00
SE_TAMAGO = 71 00
SE_TB_START = 72 00
SE_TB_KON = 73 00
SE_TB_KARA = 74 00
SE_BIDORO = 75 00
SE_W085 = 76 00
SE_W085B = 77 00
SE_W231 = 78 00
SE_W171 = 79 00
SE_W233 = 7A 00
SE_W233B = 7B 00
SE_W145 = 7C 00
SE_W145B = 7D 00
SE_W145C = 7E 00
SE_W240 = 7F 00
SE_W015 = 80 00
SE_W081 = 81 00
SE_W081B = 82 00
SE_W088 = 83 00
SE_W016 = 84 00
SE_W016B = 85 00
SE_W003 = 86 00
SE_W104 = 87 00
SE_W013 = 88 00
SE_W196 = 89 00
SE_W086 = 8A 00
SE_W004 = 8B 00
SE_W025 = 8C 00
SE_W025B = 8D 00
SE_W152 = 8E 00
SE_W026 = 8F 00
SE_W172 = 90 00
SE_W172B = 91 00
SE_W053 = 92 00
SE_W007 = 93 00
SE_W092 = 94 00
SE_W221 = 95 00
SE_W221B = 96 00
SE_W052 = 97 00
SE_W036 = 98 00
SE_W059 = 99 00
SE_W059B = 9A 00
SE_W010 = 9B 00
SE_W011 = 9C 00
SE_W017 = 9D 00
SE_W019 = 9E 00
SE_W028 = 9F 00
SE_W013B = A0 00
SE_W044 = A1 00
SE_W029 = A2 00
SE_W057 = A3 00
SE_W056 = A4 00
SE_W250 = A5 00
SE_W030 = A6 00
SE_W039 = A7 00
SE_W054 = A8 00
SE_W077 = A9 00
SE_W020 = AA 00
SE_W082 = AB 00
SE_W047 = AC 00
SE_W195 = AD 00
SE_W006 = AE 00
SE_W091 = AF 00
SE_W146 = B0 00
SE_W120 = B1 00
SE_W153 = B2 00
SE_W071B = B3 00
SE_W071 = B4 00
SE_W103 = B5 00
SE_W062 = B6 00
SE_W062B = B7 00
SE_W048 = B8 00
SE_W187 = B9 00
SE_W118 = BA 00
SE_W155 = BB 00
SE_W122 = BC 00
SE_W060 = BD 00
SE_W185 = BE 00
SE_W014 = BF 00
SE_W043 = C0 00
SE_W207 = C1 00
SE_W207B = C2 00
SE_W215 = C3 00
SE_W109 = C4 00
SE_W173 = C5 00
SE_W280 = C6 00
SE_W202 = C7 00
SE_W060B = C8 00
SE_W076 = C9 00
SE_W080 = CA 00
SE_W100 = CB 00
SE_W107 = CC 00
SE_W166 = CD 00
SE_W129 = CE 00
SE_W115 = CF 00
SE_W112 = D0 00
SE_W197 = D1 00
SE_W199 = D2 00
SE_W236 = D3 00
SE_W204 = D4 00
SE_W268 = D5 00
SE_W070 = D6 00
SE_W063 = D7 00
SE_W127 = D8 00
SE_W179 = D9 00
SE_W151 = DA 00
SE_W201 = DB 00
SE_W161 = DC 00
SE_W161B = DD 00
SE_W227 = DE 00
SE_W227B = DF 00
SE_W226 = E0 00
SE_W208 = E1 00
SE_W213 = E2 00
SE_W213B = E3 00
SE_W234 = E4 00
SE_W260 = E5 00
SE_W328 = E6 00
SE_W320 = E7 00
SE_W255 = E8 00
SE_W291 = E9 00
SE_W089 = EA 00
SE_W239 = EB 00
SE_W230 = EC 00
SE_W281 = ED 00
SE_W327 = EE 00
SE_W287 = EF 00
SE_W257 = F0 00
SE_W253 = F1 00
SE_W258 = F2 00
SE_W322 = F3 00
SE_W298 = F4 00
SE_W287B = F5 00
SE_W114 = F6 00
SE_W063B = F7 00
SE_RG_W_DOOR = F8 00
SE_RG_CARD1 = F9 00
SE_RG_CARD2 = FA 00
SE_RG_CARD3 = FB 00
SE_RG_BAG1 = FC 00
SE_RG_BAG2 = FD 00
SE_RG_GETTING = FE 00
SE_BALL_BOUNCE_1 = 38 00
SE_BALL_BOUNCE_2 = 39 00
SE_BALL_BOUNCE_3 = 3A 00
SE_BALL_BOUNCE_4 = 3B 00
SE_BALL_TRADE = 3C 00
SE_BALL_THROW = 3D 00
SE_NOTE_C = 3E 00
SE_NOTE_D = 3F 00
SE_NOTE_E = 40 00
SE_NOTE_F = 41 00
SE_NOTE_G = 42 00
SE_NOTE_A = 43 00
SE_NOTE_B = 44 00
SE_NOTE_C_HIGH = 45 00
SE_PUDDLE = 46 00
SE_BRIDGE_WALK = 47 00
SE_ITEMFINDER = 48 00
SE_DING_DONG = 49 00
SE_BALLOON_RED = 4A 00
SE_BALLOON_BLUE = 4B 00
SE_BALLOON_YELLOW = 4C 00
SE_BREAKABLE_DOOR = 4D 00
SE_MUD_BALL = 4E 00
SE_FIELD_POISON = 4F 00
SE_ESCALATOR = 50 00
SE_THUNDERSTORM = 51 00
SE_THUNDERSTORM_STOP = 52 00
SE_DOWNPOUR = 53 00
SE_DOWNPOUR_STOP = 54 00
SE_RAIN = 55 00
SE_RAIN_STOP = 56 00
SE_THUNDER = 57 00
SE_THUNDER2 = 58 00
SE_ELEVATOR = 59 00
SE_LOW_HEALTH = 5A 00
SE_EXP_MAX = 5B 00
SE_ROULETTE_BALL = 5C 00
SE_ROULETTE_BALL2 = 5D 00
SE_TAILLOW_WING_FLAP = 5E 00
SE_SHOP = 5F 00
SE_CONTEST_HEART = 60 00
SE_CONTEST_CURTAIN_RISE = 61 00
SE_CONTEST_CURTAIN_FALL = 62 00
SE_CONTEST_ICON_CHANGE = 63 00
SE_CONTEST_ICON_CLEAR = 64 00
SE_CONTEST_MONS_TURN = 65 00
SE_SHINY = 66 00
SE_INTRO_BLAST = 67 00
SE_MUGSHOT = 68 00
SE_APPLAUSE = 69 00
SE_VEND = 6A 00
SE_ORB = 6B 00
SE_DEX_SCROLL = 6C 00
SE_DEX_PAGE = 6D 00
SE_POKENAV_ON = 6E 00
SE_POKENAV_OFF = 6F 00
SE_DEX_SEARCH = 70 00
SE_EGG_HATCH = 71 00
SE_BALL_TRAY_ENTER = 72 00
SE_BALL_TRAY_BALL = 73 00
SE_BALL_TRAY_EXIT = 74 00
SE_GLASS_FLUTE = 75 00
SE_M_THUNDERBOLT = 76 00
SE_M_THUNDERBOLT2 = 77 00
SE_M_HARDEN = 78 00
SE_M_NIGHTMARE = 79 00
SE_M_VITAL_THROW = 7A 00
SE_M_VITAL_THROW2 = 7B 00
SE_M_BUBBLE = 7C 00
SE_M_BUBBLE2 = 7D 00
SE_M_BUBBLE3 = 7E 00
SE_M_RAIN_DANCE = 7F 00
SE_M_CUT = 80 00
SE_M_STRING_SHOT = 81 00
SE_M_STRING_SHOT2 = 82 00
SE_M_ROCK_THROW = 83 00
SE_M_GUST = 84 00
SE_M_GUST2 = 85 00
SE_M_DOUBLE_SLAP = 86 00
SE_M_DOUBLE_TEAM = 87 00
SE_M_RAZOR_WIND = 88 00
SE_M_ICY_WIND = 89 00
SE_M_THUNDER_WAVE = 8A 00
SE_M_COMET_PUNCH = 8B 00
SE_M_MEGA_KICK = 8C 00
SE_M_MEGA_KICK2 = 8D 00
SE_M_CRABHAMMER = 8E 00
SE_M_JUMP_KICK = 8F 00
SE_M_FLAME_WHEEL = 90 00
SE_M_FLAME_WHEEL2 = 91 00
SE_M_FLAMETHROWER = 92 00
SE_M_FIRE_PUNCH = 93 00
SE_M_TOXIC = 94 00
SE_M_SACRED_FIRE = 95 00
SE_M_SACRED_FIRE2 = 96 00
SE_M_EMBER = 97 00
SE_M_TAKE_DOWN = 98 00
SE_M_BLIZZARD = 99 00
SE_M_BLIZZARD2 = 9A 00
SE_M_SCRATCH = 9B 00
SE_M_VICEGRIP = 9C 00
SE_M_WING_ATTACK = 9D 00
SE_M_FLY = 9E 00
SE_M_SAND_ATTACK = 9F 00
SE_M_RAZOR_WIND2 = A0 00
SE_M_BITE = A1 00
SE_M_HEADBUTT = A2 00
SE_M_SURF = A3 00
SE_M_HYDRO_PUMP = A4 00
SE_M_WHIRLPOOL = A5 00
SE_M_HORN_ATTACK = A6 00
SE_M_TAIL_WHIP = A7 00
SE_M_MIST = A8 00
SE_M_POISON_POWDER = A9 00
SE_M_BIND = AA 00
SE_M_DRAGON_RAGE = AB 00
SE_M_SING = AC 00
SE_M_PERISH_SONG = AD 00
SE_M_PAY_DAY = AE 00
SE_M_DIG = AF 00
SE_M_DIZZY_PUNCH = B0 00
SE_M_SELF_DESTRUCT = B1 00
SE_M_EXPLOSION = B2 00
SE_M_ABSORB_2 = B3 00
SE_M_ABSORB = B4 00
SE_M_SCREECH = B5 00
SE_M_BUBBLE_BEAM = B6 00
SE_M_BUBBLE_BEAM2 = B7 00
SE_M_SUPERSONIC = B8 00
SE_M_BELLY_DRUM = B9 00
SE_M_METRONOME = BA 00
SE_M_BONEMERANG = BB 00
SE_M_LICK = BC 00
SE_M_PSYBEAM = BD 00
SE_M_FAINT_ATTACK = BE 00
SE_M_SWORDS_DANCE = BF 00
SE_M_LEER = C0 00
SE_M_SWAGGER = C1 00
SE_M_SWAGGER2 = C2 00
SE_M_HEAL_BELL = C3 00
SE_M_CONFUSE_RAY = C4 00
SE_M_SNORE = C5 00
SE_M_BRICK_BREAK = C6 00
SE_M_GIGA_DRAIN = C7 00
SE_M_PSYBEAM2 = C8 00
SE_M_SOLAR_BEAM = C9 00
SE_M_PETAL_DANCE = CA 00
SE_M_TELEPORT = CB 00
SE_M_MINIMIZE = CC 00
SE_M_SKETCH = CD 00
SE_M_SWIFT = CE 00
SE_M_REFLECT = CF 00
SE_M_BARRIER = D0 00
SE_M_DETECT = D1 00
SE_M_LOCK_ON = D2 00
SE_M_MOONLIGHT = D3 00
SE_M_CHARM = D4 00
SE_M_CHARGE = D5 00
SE_M_STRENGTH = D6 00
SE_M_HYPER_BEAM = D7 00
SE_M_WATERFALL = D8 00
SE_M_REVERSAL = D9 00
SE_M_ACID_ARMOR = DA 00
SE_M_SANDSTORM = DB 00
SE_M_TRI_ATTACK = DC 00
SE_M_TRI_ATTACK2 = DD 00
SE_M_ENCORE = DE 00
SE_M_ENCORE2 = DF 00
SE_M_BATON_PASS = E0 00
SE_M_MILK_DRINK = E1 00
SE_M_ATTRACT = E2 00
SE_M_ATTRACT2 = E3 00
SE_M_MORNING_SUN = E4 00
SE_M_FLATTER = E5 00
SE_M_SAND_TOMB = E6 00
SE_M_GRASSWHISTLE = E7 00
SE_M_SPIT_UP = E8 00
SE_M_DIVE = E9 00
SE_M_EARTHQUAKE = EA 00
SE_M_TWISTER = EB 00
SE_M_SWEET_SCENT = EC 00
SE_M_YAWN = ED 00
SE_M_SKY_UPPERCUT = EE 00
SE_M_STAT_INCREASE = EF 00
SE_M_HEAT_WAVE = F0 00
SE_M_UPROAR = F1 00
SE_M_HAIL = F2 00
SE_M_COSMIC_POWER = F3 00
SE_M_TEETER_DANCE = F4 00
SE_M_STAT_DECREASE = F5 00
SE_M_HAZE = F6 00
SE_M_HYPER_BEAM2 = F7 00
SE_RG_DOOR = F8 00
SE_RG_CARD_FLIP = F9 00
SE_RG_CARD_FLIPPING = FA 00
SE_RG_CARD_OPEN = FB 00
SE_RG_BAG_CURSOR = FC 00
SE_RG_BAG_POCKET = FD 00
SE_RG_BALL_CLICK = FE 00
SE_RG_SHOP = FF 00
SE_RG_KITEKI = 00 01
SE_RG_HELP_OP = 01 01
SE_RG_HELP_CL = 02 01
SE_RG_HELP_NG = 03 01
SE_RG_DEOMOV = 04 01
SE_RG_EXCELLENT = 05 01
SE_RG_NAWAMISS = 06 01
SE_TOREEYE = 07 01
SE_TOREOFF = 08 01
SE_HANTEI1 = 09 01
SE_HANTEI2 = 0A 01
SE_CURTAIN = 0B 01
SE_CURTAIN1 = 0C 01
SE_USSOKI = 0D 01
MUS_TETSUJI = 5E 01
MUS_FIELD13 = 5F 01
MUS_KACHI22 = 60 01
MUS_KACHI2 = 61 01
MUS_KACHI3 = 62 01
MUS_KACHI5 = 63 01
MUS_PCC = 64 01
MUS_NIBI = 65 01
MUS_SUIKUN = 66 01
MUS_DOORO1 = 67 01
MUS_DOORO_X1 = 68 01
MUS_DOORO_X3 = 69 01
MUS_MACHI_S2 = 6A 01
MUS_MACHI_S4 = 6B 01
MUS_GIM = 6C 01
MUS_NAMINORI = 6D 01
MUS_DAN01 = 6E 01
MUS_FANFA1 = 6F 01
MUS_ME_ASA = 70 01
MUS_ME_BACHI = 71 01
MUS_FANFA4 = 72 01
MUS_FANFA5 = 73 01
MUS_ME_WAZA = 74 01
MUS_BIJYUTU = 75 01
MUS_DOORO_X4 = 76 01
MUS_FUNE_KAN = 77 01
MUS_ME_SHINKA = 78 01
MUS_SHINKA = 79 01
MUS_ME_WASURE = 7A 01
MUS_SYOUJOEYE = 7B 01
MUS_BOYEYE = 7C 01
MUS_DAN02 = 7D 01
MUS_MACHI_S3 = 7E 01
MUS_ODAMAKI = 7F 01
MUS_B_TOWER = 80 01
MUS_SWIMEYE = 81 01
MUS_DAN03 = 82 01
MUS_ME_KINOMI = 83 01
MUS_ME_TAMA = 84 01
MUS_ME_B_BIG = 85 01
MUS_ME_B_SMALL = 86 01
MUS_ME_ZANNEN = 87 01
MUS_BD_TIME = 88 01
MUS_TEST1 = 89 01
MUS_TEST2 = 8A 01
MUS_TEST3 = 8B 01
MUS_TEST4 = 8C 01
MUS_TEST = 8D 01
MUS_GOMACHI0 = 8E 01
MUS_GOTOWN = 8F 01
MUS_POKECEN = 90 01
MUS_NEXTROAD = 91 01
MUS_GRANROAD = 92 01
SE_RG_SS_ANNE_HORN = 00 01
SE_RG_HELP_OPEN = 01 01
SE_RG_HELP_CLOSE = 02 01
SE_RG_HELP_ERROR = 03 01
SE_RG_DEOXYS_MOVE = 04 01
SE_RG_POKE_JUMP_SUCCESS = 05 01
SE_RG_POKE_JUMP_FAILURE = 06 01
SE_POKENAV_CALL = 07 01
SE_POKENAV_HANG_UP = 08 01
SE_ARENA_TIMEUP1 = 09 01
SE_ARENA_TIMEUP2 = 0A 01
SE_PIKE_CURTAIN_CLOSE = 0B 01
SE_PIKE_CURTAIN_OPEN = 0C 01
SE_SUDOWOODO_SHAKE = 0D 01
MUS_LITTLEROOT_TEST = 5E 01
MUS_GSC_ROUTE38 = 5F 01
MUS_CAUGHT = 60 01
MUS_VICTORY_WILD = 61 01
MUS_VICTORY_GYM_LEADER = 62 01
MUS_VICTORY_LEAGUE = 63 01
MUS_C_COMM_CENTER = 64 01
MUS_GSC_PEWTER = 65 01
MUS_C_VS_LEGEND_BEAST = 66 01
MUS_ROUTE101 = 67 01
MUS_ROUTE110 = 68 01
MUS_ROUTE120 = 69 01
MUS_PETALBURG = 6A 01
MUS_OLDALE = 6B 01
MUS_GYM = 6C 01
MUS_SURF = 6D 01
MUS_PETALBURG_WOODS = 6E 01
MUS_LEVEL_UP = 6F 01
MUS_HEAL = 70 01
MUS_OBTAIN_BADGE = 71 01
MUS_OBTAIN_ITEM = 72 01
MUS_EVOLVED = 73 01
MUS_OBTAIN_TMHM = 74 01
MUS_LILYCOVE_MUSEUM = 75 01
MUS_ROUTE122 = 76 01
MUS_OCEANIC_MUSEUM = 77 01
MUS_EVOLUTION_INTRO = 78 01
MUS_EVOLUTION = 79 01
MUS_MOVE_DELETED = 7A 01
MUS_ENCOUNTER_GIRL = 7B 01
MUS_ENCOUNTER_MALE = 7C 01
MUS_ABANDONED_SHIP = 7D 01
MUS_FORTREE = 7E 01
MUS_BIRCH_LAB = 7F 01
MUS_B_TOWER_RS = 80 01
MUS_ENCOUNTER_SWIMMER = 81 01
MUS_CAVE_OF_ORIGIN = 82 01
MUS_OBTAIN_BERRY = 83 01
MUS_AWAKEN_LEGEND = 84 01
MUS_SLOTS_JACKPOT = 85 01
MUS_SLOTS_WIN = 86 01
MUS_TOO_BAD = 87 01
MUS_ROULETTE = 88 01
MUS_LINK_CONTEST_P1 = 89 01
MUS_LINK_CONTEST_P2 = 8A 01
MUS_LINK_CONTEST_P3 = 8B 01
MUS_LINK_CONTEST_P4 = 8C 01
MUS_ENCOUNTER_RICH = 8D 01
MUS_VERDANTURF = 8E 01
MUS_RUSTBORO = 8F 01
MUS_POKE_CENTER = 90 01
MUS_ROUTE104 = 91 01
MUS_ROUTE119 = 92 01
MUS_CYCLING = 93 01
MUS_FRIENDLY = 94 01
MUS_MISHIRO = 95 01
MUS_TOZAN = 96 01
MUS_GIRLEYE = 97 01
MUS_MINAMO = 98 01
MUS_ASHROAD = 99 01
MUS_EVENT0 = 9A 01
MUS_DEEPDEEP = 9B 01
MUS_KACHI1 = 9C 01
MUS_TITLE3 = 9D 01
MUS_DEMO1 = 9E 01
MUS_GIRL_SUP = 9F 01
MUS_HAGESHII = A0 01
MUS_KAKKOII = A1 01
MUS_KAZANBAI = A2 01
MUS_AQA_0 = A3 01
MUS_TSURETEK = A4 01
MUS_BOY_SUP = A5 01
MUS_RAINBOW = A6 01
MUS_AYASII = A7 01
MUS_KACHI4 = A8 01
MUS_ROPEWAY = A9 01
MUS_CASINO = AA 01
MUS_HIGHTOWN = AB 01
MUS_SAFARI = AC 01
MUS_C_ROAD = AD 01
MUS_AJITO = AE 01
MUS_M_BOAT = AF 01
MUS_M_DUNGON = B0 01
MUS_FINECITY = B1 01
MUS_MACHUPI = B2 01
MUS_P_SCHOOL = B3 01
MUS_DENDOU = B4 01
MUS_TONEKUSA = B5 01
MUS_MABOROSI = B6 01
MUS_CON_FAN = B7 01
MUS_CONTEST0 = B8 01
MUS_MGM0 = B9 01
MUS_T_BATTLE = BA 01
MUS_OOAME = BB 01
MUS_HIDERI = BC 01
MUS_RUNECITY = BD 01
MUS_CON_K = BE 01
MUS_EIKOU_R = BF 01
MUS_KARAKURI = C0 01
MUS_HUTAGO = C1 01
MUS_SITENNOU = C2 01
MUS_YAMA_EYE = C3 01
MUS_CONLOBBY = C4 01
MUS_INTER_V = C5 01
MUS_DAIGO = C6 01
MUS_THANKFOR = C7 01
MUS_POKE_MART = 94 01
MUS_LITTLEROOT = 95 01
MUS_MT_CHIMNEY = 96 01
MUS_ENCOUNTER_FEMALE = 97 01
MUS_LILYCOVE = 98 01
MUS_ROUTE111 = 99 01
MUS_HELP = 9A 01
MUS_UNDERWATER = 9B 01
MUS_VICTORY_TRAINER = 9C 01
MUS_TITLE = 9D 01
MUS_INTRO = 9E 01
MUS_ENCOUNTER_MAY = 9F 01
MUS_ENCOUNTER_INTENSE = A0 01
MUS_ENCOUNTER_COOL = A1 01
MUS_ROUTE113 = A2 01
MUS_ENCOUNTER_AQUA = A3 01
MUS_FOLLOW_ME = A4 01
MUS_ENCOUNTER_BRENDAN = A5 01
MUS_EVER_GRANDE = A6 01
MUS_ENCOUNTER_SUSPICIOUS = A7 01
MUS_VICTORY_AQUA_MAGMA = A8 01
MUS_CABLE_CAR = A9 01
MUS_GAME_CORNER = AA 01
MUS_DEWFORD = AB 01
MUS_SAFARI_ZONE = AC 01
MUS_VICTORY_ROAD = AD 01
MUS_AQUA_MAGMA_HIDEOUT = AE 01
MUS_SAILING = AF 01
MUS_MT_PYRE = B0 01
MUS_SLATEPORT = B1 01
MUS_MT_PYRE_EXTERIOR = B2 01
MUS_SCHOOL = B3 01
MUS_HALL_OF_FAME = B4 01
MUS_FALLARBOR = B5 01
MUS_SEALED_CHAMBER = B6 01
MUS_CONTEST_WINNER = B7 01
MUS_CONTEST = B8 01
MUS_ENCOUNTER_MAGMA = B9 01
MUS_INTRO_BATTLE = BA 01
MUS_ABNORMAL_WEATHER = BB 01
MUS_WEATHER_GROUDON = BC 01
MUS_SOOTOPOLIS = BD 01
MUS_CONTEST_RESULTS = BE 01
MUS_HALL_OF_FAME_ROOM = BF 01
MUS_TRICK_HOUSE = C0 01
MUS_ENCOUNTER_TWINS = C1 01
MUS_ENCOUNTER_ELITE_FOUR = C2 01
MUS_ENCOUNTER_HIKER = C3 01
MUS_CONTEST_LOBBY = C4 01
MUS_ENCOUNTER_INTERVIEWER = C5 01
MUS_ENCOUNTER_CHAMPION = C6 01
MUS_CREDITS = C7 01
MUS_END = C8 01
MUS_B_FRONTIER = C9 01
MUS_B_ARENA = CA 01
MUS_ME_POINTGET = CB 01
MUS_ME_TORE_EYE = CC 01
MUS_PYRAMID = CD 01
MUS_PYRAMID_TOP = CE 01
MUS_OBTAIN_B_POINTS = CB 01
MUS_REGISTER_MATCH_CALL = CC 01
MUS_B_PYRAMID = CD 01
MUS_B_PYRAMID_TOP = CE 01
MUS_B_PALACE = CF 01
MUS_REKKUU_KOURIN = D0 01
MUS_SATTOWER = D1 01
MUS_ME_SYMBOLGET = D2 01
MUS_RAYQUAZA_APPEARS = D0 01
MUS_B_TOWER = D1 01
MUS_OBTAIN_SYMBOL = D2 01
MUS_B_DOME = D3 01
MUS_B_TUBE = D4 01
MUS_B_PIKE = D4 01
MUS_B_FACTORY = D5 01
MUS_VS_REKKU = D6 01
MUS_VS_FRONT = D7 01
MUS_VS_RAYQUAZA = D6 01
MUS_VS_FRONTIER_BRAIN = D7 01
MUS_VS_MEW = D8 01
MUS_B_DOME1 = D9 01
MUS_BATTLE27 = DA 01
MUS_BATTLE31 = DB 01
MUS_BATTLE20 = DC 01
MUS_BATTLE32 = DD 01
MUS_BATTLE33 = DE 01
MUS_BATTLE36 = DF 01
MUS_BATTLE34 = E0 01
MUS_BATTLE35 = E1 01
MUS_BATTLE38 = E2 01
MUS_BATTLE30 = E3 01
MUS_RG_ANNAI = E4 01
MUS_RG_SLOT = E5 01
MUS_RG_AJITO = E6 01
MUS_B_DOME_LOBBY = D9 01
MUS_VS_WILD = DA 01
MUS_VS_AQUA_MAGMA = DB 01
MUS_VS_TRAINER = DC 01
MUS_VS_GYM_LEADER = DD 01
MUS_VS_CHAMPION = DE 01
MUS_VS_REGI = DF 01
MUS_VS_KYOGRE_GROUDON = E0 01
MUS_VS_RIVAL = E1 01
MUS_VS_ELITE_FOUR = E2 01
MUS_VS_AQUA_MAGMA_LEADER = E3 01
MUS_RG_FOLLOW_ME = E4 01
MUS_RG_GAME_CORNER = E5 01
MUS_RG_ROCKET_HIDEOUT = E6 01
MUS_RG_GYM = E7 01
MUS_RG_PURIN = E8 01
MUS_RG_DEMO = E9 01
MUS_RG_JIGGLYPUFF = E8 01
MUS_RG_INTRO_FIGHT = E9 01
MUS_RG_TITLE = EA 01
MUS_RG_GUREN = EB 01
MUS_RG_SHION = EC 01
MUS_RG_KAIHUKU = ED 01
MUS_RG_CINNABAR = EB 01
MUS_RG_LAVENDER = EC 01
MUS_RG_HEAL = ED 01
MUS_RG_CYCLING = EE 01
MUS_RG_ROCKET = EF 01
MUS_RG_SHOUJO = F0 01
MUS_RG_SHOUNEN = F1 01
MUS_RG_DENDOU = F2 01
MUS_RG_T_MORI = F3 01
MUS_RG_OTSUKIMI = F4 01
MUS_RG_POKEYASHI = F5 01
MUS_RG_ENDING = F6 01
MUS_RG_LOAD01 = F7 01
MUS_RG_OPENING = F8 01
MUS_RG_LOAD02 = F9 01
MUS_RG_LOAD03 = FA 01
MUS_RG_CHAMP_R = FB 01
MUS_RG_VS_GYM = FC 01
MUS_RG_VS_TORE = FD 01
MUS_RG_VS_YASEI = FE 01
MUS_RG_VS_LAST = FF 01
MUS_RG_MASARA = 00 02
MUS_RG_KENKYU = 01 02
MUS_RG_OHKIDO = 02 02
MUS_RG_POKECEN = 03 02
MUS_RG_SANTOAN = 04 02
MUS_RG_NAMINORI = 05 02
MUS_RG_P_TOWER = 06 02
MUS_RG_SHIRUHU = 07 02
MUS_RG_HANADA = 08 02
MUS_RG_TAMAMUSI = 09 02
MUS_RG_WIN_TRE = 0A 02
MUS_RG_WIN_YASEI = 0B 02
MUS_RG_WIN_GYM = 0C 02
MUS_RG_KUCHIBA = 0D 02
MUS_RG_NIBI = 0E 02
MUS_RG_RIVAL1 = 0F 02
MUS_RG_RIVAL2 = 10 02
MUS_RG_FAN2 = 11 02
MUS_RG_FAN5 = 12 02
MUS_RG_FAN6 = 13 02
MUS_ME_RG_PHOTO = 14 02
MUS_RG_TITLEROG = 15 02
MUS_RG_GET_YASEI = 16 02
MUS_RG_SOUSA = 17 02
MUS_RG_SEKAIKAN = 18 02
MUS_RG_SEIBETU = 19 02
MUS_RG_JUMP = 1A 02
MUS_RG_UNION = 1B 02
MUS_RG_NETWORK = 1C 02
MUS_RG_OKURIMONO = 1D 02
MUS_RG_KINOMIKUI = 1E 02
MUS_RG_NANADUNGEON = 1F 02
MUS_RG_OSHIE_TV = 20 02
MUS_RG_NANASHIMA = 21 02
MUS_RG_NANAISEKI = 22 02
MUS_RG_NANA123 = 23 02
MUS_RG_NANA45 = 24 02
MUS_RG_NANA67 = 25 02
MUS_RG_POKEFUE = 26 02
MUS_RG_VS_DEO = 27 02
MUS_RG_VS_MYU2 = 28 02
MUS_RG_VS_DEN = 29 02
MUS_RG_EXEYE = 2A 02
MUS_RG_DEOEYE = 2B 02
MUS_RG_T_TOWER = 2C 02
MUS_RG_SLOWMASARA = 2D 02
MUS_RG_TVNOIZE = 2E 02
MUS_RG_ENCOUNTER_ROCKET = EF 01
MUS_RG_ENCOUNTER_GIRL = F0 01
MUS_RG_ENCOUNTER_BOY = F1 01
MUS_RG_HALL_OF_FAME = F2 01
MUS_RG_VIRIDIAN_FOREST = F3 01
MUS_RG_MT_MOON = F4 01
MUS_RG_POKE_MANSION = F5 01
MUS_RG_CREDITS = F6 01
MUS_RG_ROUTE1 = F7 01
MUS_RG_ROUTE24 = F8 01
MUS_RG_ROUTE3 = F9 01
MUS_RG_ROUTE11 = FA 01
MUS_RG_VICTORY_ROAD = FB 01
MUS_RG_VS_GYM_LEADER = FC 01
MUS_RG_VS_TRAINER = FD 01
MUS_RG_VS_WILD = FE 01
MUS_RG_VS_CHAMPION = FF 01
MUS_RG_PALLET = 00 02
MUS_RG_OAK_LAB = 01 02
MUS_RG_OAK = 02 02
MUS_RG_POKE_CENTER = 03 02
MUS_RG_SS_ANNE = 04 02
MUS_RG_SURF = 05 02
MUS_RG_POKE_TOWER = 06 02
MUS_RG_SILPH = 07 02
MUS_RG_FUCHSIA = 08 02
MUS_RG_CELADON = 09 02
MUS_RG_VICTORY_TRAINER = 0A 02
MUS_RG_VICTORY_WILD = 0B 02
MUS_RG_VICTORY_GYM_LEADER = 0C 02
MUS_RG_VERMILLION = 0D 02
MUS_RG_PEWTER = 0E 02
MUS_RG_ENCOUNTER_RIVAL = 0F 02
MUS_RG_RIVAL_EXIT = 10 02
MUS_RG_DEX_RATING = 11 02
MUS_RG_OBTAIN_KEY_ITEM = 12 02
MUS_RG_CAUGHT_INTRO = 13 02
MUS_RG_PHOTO = 14 02
MUS_RG_GAME_FREAK = 15 02
MUS_RG_CAUGHT = 16 02
MUS_RG_NEW_GAME_INSTRUCT = 17 02
MUS_RG_NEW_GAME_INTRO = 18 02
MUS_RG_NEW_GAME_EXIT = 19 02
MUS_RG_POKE_JUMP = 1A 02
MUS_RG_UNION_ROOM = 1B 02
MUS_RG_NET_CENTER = 1C 02
MUS_RG_MYSTERY_GIFT = 1D 02
MUS_RG_BERRY_PICK = 1E 02
MUS_RG_SEVII_CAVE = 1F 02
MUS_RG_TEACHY_TV_SHOW = 20 02
MUS_RG_SEVII_ROUTE = 21 02
MUS_RG_SEVII_DUNGEON = 22 02
MUS_RG_SEVII_123 = 23 02
MUS_RG_SEVII_45 = 24 02
MUS_RG_SEVII_67 = 25 02
MUS_RG_POKE_FLUTE = 26 02
MUS_RG_VS_DEOXYS = 27 02
MUS_RG_VS_MEWTWO = 28 02
MUS_RG_VS_LEGEND = 29 02
MUS_RG_ENCOUNTER_GYM_LEADER = 2A 02
MUS_RG_ENCOUNTER_DEOXYS = 2B 02
MUS_RG_TRAINER_TOWER = 2C 02
MUS_RG_SLOW_PALLET = 2D 02
MUS_RG_TEACHY_TV_MENU = 2E 02
PH_TRAP_BLEND = 2F 02
PH_TRAP_HELD = 30 02
PH_TRAP_SOLO = 31 02

View File

@ -454,7 +454,7 @@ DYNAMIC_COLOR6 = 0F @ cerulean
@ sound and music
MUS_DUMMY = 00 00
SE_KAIFUKU = 01 00
SE_USE_ITEM = 01 00
SE_PC_LOGIN = 02 00
SE_PC_OFF = 03 00
SE_PC_ON = 04 00
@ -462,476 +462,476 @@ SE_SELECT = 05 00
SE_WIN_OPEN = 06 00
SE_WALL_HIT = 07 00
SE_DOOR = 08 00
SE_KAIDAN = 09 00
SE_DANSA = 0A 00
SE_JITENSYA = 0B 00
SE_KOUKA_L = 0C 00
SE_KOUKA_M = 0D 00
SE_KOUKA_H = 0E 00
SE_BOWA2 = 0F 00
SE_POKE_DEAD = 10 00
SE_NIGERU = 11 00
SE_JIDO_DOA = 12 00
SE_NAMINORI = 13 00
SE_BAN = 14 00
SE_EXIT = 09 00
SE_LEDGE = 0A 00
SE_BIKE_BELL = 0B 00
SE_NOT_EFFECTIVE = 0C 00
SE_EFFECTIVE = 0D 00
SE_SUPER_EFFECTIVE = 0E 00
SE_BALL_OPEN = 0F 00
SE_FAINT = 10 00
SE_FLEE = 11 00
SE_SLIDING_DOOR = 12 00
SE_SHIP = 13 00
SE_BANG = 14 00
SE_PIN = 15 00
SE_BOO = 16 00
SE_BOWA = 17 00
SE_JYUNI = 18 00
SE_BALL = 17 00
SE_CONTEST_PLACE = 18 00
SE_A = 19 00
SE_I = 1A 00
SE_U = 1B 00
SE_E = 1C 00
SE_O = 1D 00
SE_N = 1E 00
SE_SEIKAI = 1F 00
SE_HAZURE = 20 00
SE_SUCCESS = 1F 00
SE_FAILURE = 20 00
SE_EXP = 21 00
SE_JITE_PYOKO = 22 00
SE_MU_PACHI = 23 00
SE_TK_KASYA = 24 00
SE_BIKE_HOP = 22 00
SE_SWITCH = 23 00
SE_CLICK = 24 00
SE_FU_ZAKU = 25 00
SE_FU_ZAKU2 = 26 00
SE_FU_ZUZUZU = 27 00
SE_RU_GASHIN = 28 00
SE_RU_GASYAN = 29 00
SE_RU_BARI = 2A 00
SE_RU_HYUU = 2B 00
SE_KI_GASYAN = 2C 00
SE_TK_WARPIN = 2D 00
SE_TK_WARPOUT = 2E 00
SE_TU_SAA = 2F 00
SE_HI_TURUN = 30 00
SE_TRACK_MOVE = 31 00
SE_TRACK_STOP = 32 00
SE_TRACK_HAIKI = 33 00
SE_TRACK_DOOR = 34 00
SE_MOTER = 35 00
SE_CONTEST_CONDITION_LOSE = 26 00
SE_LAVARIDGE_FALL_WARP = 27 00
SE_ICE_STAIRS = 28 00
SE_ICE_BREAK = 29 00
SE_ICE_CRACK = 2A 00
SE_FALL = 2B 00
SE_UNLOCK = 2C 00
SE_WARP_IN = 2D 00
SE_WARP_OUT = 2E 00
SE_REPEL = 2F 00
SE_ROTATING_GATE = 30 00
SE_TRUCK_MOVE = 31 00
SE_TRUCK_STOP = 32 00
SE_TRUCK_UNLOAD = 33 00
SE_TRUCK_DOOR = 34 00
SE_BERRY_BLENDER = 35 00
SE_CARD = 36 00
SE_SAVE = 37 00
SE_KON = 38 00
SE_KON2 = 39 00
SE_KON3 = 3A 00
SE_KON4 = 3B 00
SE_SUIKOMU = 3C 00
SE_NAGERU = 3D 00
SE_TOY_C = 3E 00
SE_TOY_D = 3F 00
SE_TOY_E = 40 00
SE_TOY_F = 41 00
SE_TOY_G = 42 00
SE_TOY_A = 43 00
SE_TOY_B = 44 00
SE_TOY_C1 = 45 00
SE_MIZU = 46 00
SE_HASHI = 47 00
SE_DAUGI = 48 00
SE_PINPON = 49 00
SE_FUUSEN1 = 4A 00
SE_FUUSEN2 = 4B 00
SE_FUUSEN3 = 4C 00
SE_TOY_KABE = 4D 00
SE_TOY_DANGO = 4E 00
SE_DOKU = 4F 00
SE_ESUKA = 50 00
SE_T_AME = 51 00
SE_T_AME_E = 52 00
SE_T_OOAME = 53 00
SE_T_OOAME_E = 54 00
SE_T_KOAME = 55 00
SE_T_KOAME_E = 56 00
SE_T_KAMI = 57 00
SE_T_KAMI2 = 58 00
SE_ELEBETA = 59 00
SE_HINSI = 5A 00
SE_EXPMAX = 5B 00
SE_TAMAKORO = 5C 00
SE_TAMAKORO_E = 5D 00
SE_BASABASA = 5E 00
SE_REGI = 5F 00
SE_C_GAJI = 60 00
SE_C_MAKU_U = 61 00
SE_C_MAKU_D = 62 00
SE_C_PASI = 63 00
SE_C_SYU = 64 00
SE_C_PIKON = 65 00
SE_REAPOKE = 66 00
SE_OP_BASYU = 67 00
SE_BT_START = 68 00
SE_DENDOU = 69 00
SE_JIHANKI = 6A 00
SE_TAMA = 6B 00
SE_Z_SCROLL = 6C 00
SE_Z_PAGE = 6D 00
SE_PN_ON = 6E 00
SE_PN_OFF = 6F 00
SE_Z_SEARCH = 70 00
SE_TAMAGO = 71 00
SE_TB_START = 72 00
SE_TB_KON = 73 00
SE_TB_KARA = 74 00
SE_BIDORO = 75 00
SE_W085 = 76 00
SE_W085B = 77 00
SE_W231 = 78 00
SE_W171 = 79 00
SE_W233 = 7A 00
SE_W233B = 7B 00
SE_W145 = 7C 00
SE_W145B = 7D 00
SE_W145C = 7E 00
SE_W240 = 7F 00
SE_W015 = 80 00
SE_W081 = 81 00
SE_W081B = 82 00
SE_W088 = 83 00
SE_W016 = 84 00
SE_W016B = 85 00
SE_W003 = 86 00
SE_W104 = 87 00
SE_W013 = 88 00
SE_W196 = 89 00
SE_W086 = 8A 00
SE_W004 = 8B 00
SE_W025 = 8C 00
SE_W025B = 8D 00
SE_W152 = 8E 00
SE_W026 = 8F 00
SE_W172 = 90 00
SE_W172B = 91 00
SE_W053 = 92 00
SE_W007 = 93 00
SE_W092 = 94 00
SE_W221 = 95 00
SE_W221B = 96 00
SE_W052 = 97 00
SE_W036 = 98 00
SE_W059 = 99 00
SE_W059B = 9A 00
SE_W010 = 9B 00
SE_W011 = 9C 00
SE_W017 = 9D 00
SE_W019 = 9E 00
SE_W028 = 9F 00
SE_W013B = A0 00
SE_W044 = A1 00
SE_W029 = A2 00
SE_W057 = A3 00
SE_W056 = A4 00
SE_W250 = A5 00
SE_W030 = A6 00
SE_W039 = A7 00
SE_W054 = A8 00
SE_W077 = A9 00
SE_W020 = AA 00
SE_W082 = AB 00
SE_W047 = AC 00
SE_W195 = AD 00
SE_W006 = AE 00
SE_W091 = AF 00
SE_W146 = B0 00
SE_W120 = B1 00
SE_W153 = B2 00
SE_W071B = B3 00
SE_W071 = B4 00
SE_W103 = B5 00
SE_W062 = B6 00
SE_W062B = B7 00
SE_W048 = B8 00
SE_W187 = B9 00
SE_W118 = BA 00
SE_W155 = BB 00
SE_W122 = BC 00
SE_W060 = BD 00
SE_W185 = BE 00
SE_W014 = BF 00
SE_W043 = C0 00
SE_W207 = C1 00
SE_W207B = C2 00
SE_W215 = C3 00
SE_W109 = C4 00
SE_W173 = C5 00
SE_W280 = C6 00
SE_W202 = C7 00
SE_W060B = C8 00
SE_W076 = C9 00
SE_W080 = CA 00
SE_W100 = CB 00
SE_W107 = CC 00
SE_W166 = CD 00
SE_W129 = CE 00
SE_W115 = CF 00
SE_W112 = D0 00
SE_W197 = D1 00
SE_W199 = D2 00
SE_W236 = D3 00
SE_W204 = D4 00
SE_W268 = D5 00
SE_W070 = D6 00
SE_W063 = D7 00
SE_W127 = D8 00
SE_W179 = D9 00
SE_W151 = DA 00
SE_W201 = DB 00
SE_W161 = DC 00
SE_W161B = DD 00
SE_W227 = DE 00
SE_W227B = DF 00
SE_W226 = E0 00
SE_W208 = E1 00
SE_W213 = E2 00
SE_W213B = E3 00
SE_W234 = E4 00
SE_W260 = E5 00
SE_W328 = E6 00
SE_W320 = E7 00
SE_W255 = E8 00
SE_W291 = E9 00
SE_W089 = EA 00
SE_W239 = EB 00
SE_W230 = EC 00
SE_W281 = ED 00
SE_W327 = EE 00
SE_W287 = EF 00
SE_W257 = F0 00
SE_W253 = F1 00
SE_W258 = F2 00
SE_W322 = F3 00
SE_W298 = F4 00
SE_W287B = F5 00
SE_W114 = F6 00
SE_W063B = F7 00
SE_RG_W_DOOR = F8 00
SE_RG_CARD1 = F9 00
SE_RG_CARD2 = FA 00
SE_RG_CARD3 = FB 00
SE_RG_BAG1 = FC 00
SE_RG_BAG2 = FD 00
SE_RG_GETTING = FE 00
SE_BALL_BOUNCE_1 = 38 00
SE_BALL_BOUNCE_2 = 39 00
SE_BALL_BOUNCE_3 = 3A 00
SE_BALL_BOUNCE_4 = 3B 00
SE_BALL_TRADE = 3C 00
SE_BALL_THROW = 3D 00
SE_NOTE_C = 3E 00
SE_NOTE_D = 3F 00
SE_NOTE_E = 40 00
SE_NOTE_F = 41 00
SE_NOTE_G = 42 00
SE_NOTE_A = 43 00
SE_NOTE_B = 44 00
SE_NOTE_C_HIGH = 45 00
SE_PUDDLE = 46 00
SE_BRIDGE_WALK = 47 00
SE_ITEMFINDER = 48 00
SE_DING_DONG = 49 00
SE_BALLOON_RED = 4A 00
SE_BALLOON_BLUE = 4B 00
SE_BALLOON_YELLOW = 4C 00
SE_BREAKABLE_DOOR = 4D 00
SE_MUD_BALL = 4E 00
SE_FIELD_POISON = 4F 00
SE_ESCALATOR = 50 00
SE_THUNDERSTORM = 51 00
SE_THUNDERSTORM_STOP = 52 00
SE_DOWNPOUR = 53 00
SE_DOWNPOUR_STOP = 54 00
SE_RAIN = 55 00
SE_RAIN_STOP = 56 00
SE_THUNDER = 57 00
SE_THUNDER2 = 58 00
SE_ELEVATOR = 59 00
SE_LOW_HEALTH = 5A 00
SE_EXP_MAX = 5B 00
SE_ROULETTE_BALL = 5C 00
SE_ROULETTE_BALL2 = 5D 00
SE_TAILLOW_WING_FLAP = 5E 00
SE_SHOP = 5F 00
SE_CONTEST_HEART = 60 00
SE_CONTEST_CURTAIN_RISE = 61 00
SE_CONTEST_CURTAIN_FALL = 62 00
SE_CONTEST_ICON_CHANGE = 63 00
SE_CONTEST_ICON_CLEAR = 64 00
SE_CONTEST_MONS_TURN = 65 00
SE_SHINY = 66 00
SE_INTRO_BLAST = 67 00
SE_MUGSHOT = 68 00
SE_APPLAUSE = 69 00
SE_VEND = 6A 00
SE_ORB = 6B 00
SE_DEX_SCROLL = 6C 00
SE_DEX_PAGE = 6D 00
SE_POKENAV_ON = 6E 00
SE_POKENAV_OFF = 6F 00
SE_DEX_SEARCH = 70 00
SE_EGG_HATCH = 71 00
SE_BALL_TRAY_ENTER = 72 00
SE_BALL_TRAY_BALL = 73 00
SE_BALL_TRAY_EXIT = 74 00
SE_GLASS_FLUTE = 75 00
SE_M_THUNDERBOLT = 76 00
SE_M_THUNDERBOLT2 = 77 00
SE_M_HARDEN = 78 00
SE_M_NIGHTMARE = 79 00
SE_M_VITAL_THROW = 7A 00
SE_M_VITAL_THROW2 = 7B 00
SE_M_BUBBLE = 7C 00
SE_M_BUBBLE2 = 7D 00
SE_M_BUBBLE3 = 7E 00
SE_M_RAIN_DANCE = 7F 00
SE_M_CUT = 80 00
SE_M_STRING_SHOT = 81 00
SE_M_STRING_SHOT2 = 82 00
SE_M_ROCK_THROW = 83 00
SE_M_GUST = 84 00
SE_M_GUST2 = 85 00
SE_M_DOUBLE_SLAP = 86 00
SE_M_DOUBLE_TEAM = 87 00
SE_M_RAZOR_WIND = 88 00
SE_M_ICY_WIND = 89 00
SE_M_THUNDER_WAVE = 8A 00
SE_M_COMET_PUNCH = 8B 00
SE_M_MEGA_KICK = 8C 00
SE_M_MEGA_KICK2 = 8D 00
SE_M_CRABHAMMER = 8E 00
SE_M_JUMP_KICK = 8F 00
SE_M_FLAME_WHEEL = 90 00
SE_M_FLAME_WHEEL2 = 91 00
SE_M_FLAMETHROWER = 92 00
SE_M_FIRE_PUNCH = 93 00
SE_M_TOXIC = 94 00
SE_M_SACRED_FIRE = 95 00
SE_M_SACRED_FIRE2 = 96 00
SE_M_EMBER = 97 00
SE_M_TAKE_DOWN = 98 00
SE_M_BLIZZARD = 99 00
SE_M_BLIZZARD2 = 9A 00
SE_M_SCRATCH = 9B 00
SE_M_VICEGRIP = 9C 00
SE_M_WING_ATTACK = 9D 00
SE_M_FLY = 9E 00
SE_M_SAND_ATTACK = 9F 00
SE_M_RAZOR_WIND2 = A0 00
SE_M_BITE = A1 00
SE_M_HEADBUTT = A2 00
SE_M_SURF = A3 00
SE_M_HYDRO_PUMP = A4 00
SE_M_WHIRLPOOL = A5 00
SE_M_HORN_ATTACK = A6 00
SE_M_TAIL_WHIP = A7 00
SE_M_MIST = A8 00
SE_M_POISON_POWDER = A9 00
SE_M_BIND = AA 00
SE_M_DRAGON_RAGE = AB 00
SE_M_SING = AC 00
SE_M_PERISH_SONG = AD 00
SE_M_PAY_DAY = AE 00
SE_M_DIG = AF 00
SE_M_DIZZY_PUNCH = B0 00
SE_M_SELF_DESTRUCT = B1 00
SE_M_EXPLOSION = B2 00
SE_M_ABSORB_2 = B3 00
SE_M_ABSORB = B4 00
SE_M_SCREECH = B5 00
SE_M_BUBBLE_BEAM = B6 00
SE_M_BUBBLE_BEAM2 = B7 00
SE_M_SUPERSONIC = B8 00
SE_M_BELLY_DRUM = B9 00
SE_M_METRONOME = BA 00
SE_M_BONEMERANG = BB 00
SE_M_LICK = BC 00
SE_M_PSYBEAM = BD 00
SE_M_FAINT_ATTACK = BE 00
SE_M_SWORDS_DANCE = BF 00
SE_M_LEER = C0 00
SE_M_SWAGGER = C1 00
SE_M_SWAGGER2 = C2 00
SE_M_HEAL_BELL = C3 00
SE_M_CONFUSE_RAY = C4 00
SE_M_SNORE = C5 00
SE_M_BRICK_BREAK = C6 00
SE_M_GIGA_DRAIN = C7 00
SE_M_PSYBEAM2 = C8 00
SE_M_SOLAR_BEAM = C9 00
SE_M_PETAL_DANCE = CA 00
SE_M_TELEPORT = CB 00
SE_M_MINIMIZE = CC 00
SE_M_SKETCH = CD 00
SE_M_SWIFT = CE 00
SE_M_REFLECT = CF 00
SE_M_BARRIER = D0 00
SE_M_DETECT = D1 00
SE_M_LOCK_ON = D2 00
SE_M_MOONLIGHT = D3 00
SE_M_CHARM = D4 00
SE_M_CHARGE = D5 00
SE_M_STRENGTH = D6 00
SE_M_HYPER_BEAM = D7 00
SE_M_WATERFALL = D8 00
SE_M_REVERSAL = D9 00
SE_M_ACID_ARMOR = DA 00
SE_M_SANDSTORM = DB 00
SE_M_TRI_ATTACK = DC 00
SE_M_TRI_ATTACK2 = DD 00
SE_M_ENCORE = DE 00
SE_M_ENCORE2 = DF 00
SE_M_BATON_PASS = E0 00
SE_M_MILK_DRINK = E1 00
SE_M_ATTRACT = E2 00
SE_M_ATTRACT2 = E3 00
SE_M_MORNING_SUN = E4 00
SE_M_FLATTER = E5 00
SE_M_SAND_TOMB = E6 00
SE_M_GRASSWHISTLE = E7 00
SE_M_SPIT_UP = E8 00
SE_M_DIVE = E9 00
SE_M_EARTHQUAKE = EA 00
SE_M_TWISTER = EB 00
SE_M_SWEET_SCENT = EC 00
SE_M_YAWN = ED 00
SE_M_SKY_UPPERCUT = EE 00
SE_M_STAT_INCREASE = EF 00
SE_M_HEAT_WAVE = F0 00
SE_M_UPROAR = F1 00
SE_M_HAIL = F2 00
SE_M_COSMIC_POWER = F3 00
SE_M_TEETER_DANCE = F4 00
SE_M_STAT_DECREASE = F5 00
SE_M_HAZE = F6 00
SE_M_HYPER_BEAM2 = F7 00
SE_RG_DOOR = F8 00
SE_RG_CARD_FLIP = F9 00
SE_RG_CARD_FLIPPING = FA 00
SE_RG_CARD_OPEN = FB 00
SE_RG_BAG_CURSOR = FC 00
SE_RG_BAG_POCKET = FD 00
SE_RG_BALL_CLICK = FE 00
SE_RG_SHOP = FF 00
SE_RG_KITEKI = 00 01
SE_RG_HELP_OP = 01 01
SE_RG_HELP_CL = 02 01
SE_RG_HELP_NG = 03 01
SE_RG_DEOMOV = 04 01
SE_RG_EXCELLENT = 05 01
SE_RG_NAWAMISS = 06 01
SE_TOREEYE = 07 01
SE_TOREOFF = 08 01
SE_HANTEI1 = 09 01
SE_HANTEI2 = 0A 01
SE_CURTAIN = 0B 01
SE_CURTAIN1 = 0C 01
SE_USSOKI = 0D 01
MUS_TETSUJI = 5E 01
MUS_FIELD13 = 5F 01
MUS_KACHI22 = 60 01
MUS_KACHI2 = 61 01
MUS_KACHI3 = 62 01
MUS_KACHI5 = 63 01
MUS_PCC = 64 01
MUS_NIBI = 65 01
MUS_SUIKUN = 66 01
MUS_DOORO1 = 67 01
MUS_DOORO_X1 = 68 01
MUS_DOORO_X3 = 69 01
MUS_MACHI_S2 = 6A 01
MUS_MACHI_S4 = 6B 01
MUS_GIM = 6C 01
MUS_NAMINORI = 6D 01
MUS_DAN01 = 6E 01
MUS_FANFA1 = 6F 01
MUS_ME_ASA = 70 01
MUS_ME_BACHI = 71 01
MUS_FANFA4 = 72 01
MUS_FANFA5 = 73 01
MUS_ME_WAZA = 74 01
MUS_BIJYUTU = 75 01
MUS_DOORO_X4 = 76 01
MUS_FUNE_KAN = 77 01
MUS_ME_SHINKA = 78 01
MUS_SHINKA = 79 01
MUS_ME_WASURE = 7A 01
MUS_SYOUJOEYE = 7B 01
MUS_BOYEYE = 7C 01
MUS_DAN02 = 7D 01
MUS_MACHI_S3 = 7E 01
MUS_ODAMAKI = 7F 01
MUS_B_TOWER = 80 01
MUS_SWIMEYE = 81 01
MUS_DAN03 = 82 01
MUS_ME_KINOMI = 83 01
MUS_ME_TAMA = 84 01
MUS_ME_B_BIG = 85 01
MUS_ME_B_SMALL = 86 01
MUS_ME_ZANNEN = 87 01
MUS_BD_TIME = 88 01
MUS_TEST1 = 89 01
MUS_TEST2 = 8A 01
MUS_TEST3 = 8B 01
MUS_TEST4 = 8C 01
MUS_TEST = 8D 01
MUS_GOMACHI0 = 8E 01
MUS_GOTOWN = 8F 01
MUS_POKECEN = 90 01
MUS_NEXTROAD = 91 01
MUS_GRANROAD = 92 01
SE_RG_SS_ANNE_HORN = 00 01
SE_RG_HELP_OPEN = 01 01
SE_RG_HELP_CLOSE = 02 01
SE_RG_HELP_ERROR = 03 01
SE_RG_DEOXYS_MOVE = 04 01
SE_RG_POKE_JUMP_SUCCESS = 05 01
SE_RG_POKE_JUMP_FAILURE = 06 01
SE_POKENAV_CALL = 07 01
SE_POKENAV_HANG_UP = 08 01
SE_ARENA_TIMEUP1 = 09 01
SE_ARENA_TIMEUP2 = 0A 01
SE_PIKE_CURTAIN_CLOSE = 0B 01
SE_PIKE_CURTAIN_OPEN = 0C 01
SE_SUDOWOODO_SHAKE = 0D 01
MUS_LITTLEROOT_TEST = 5E 01
MUS_GSC_ROUTE38 = 5F 01
MUS_CAUGHT = 60 01
MUS_VICTORY_WILD = 61 01
MUS_VICTORY_GYM_LEADER = 62 01
MUS_VICTORY_LEAGUE = 63 01
MUS_C_COMM_CENTER = 64 01
MUS_GSC_PEWTER = 65 01
MUS_C_VS_LEGEND_BEAST = 66 01
MUS_ROUTE101 = 67 01
MUS_ROUTE110 = 68 01
MUS_ROUTE120 = 69 01
MUS_PETALBURG = 6A 01
MUS_OLDALE = 6B 01
MUS_GYM = 6C 01
MUS_SURF = 6D 01
MUS_PETALBURG_WOODS = 6E 01
MUS_LEVEL_UP = 6F 01
MUS_HEAL = 70 01
MUS_OBTAIN_BADGE = 71 01
MUS_OBTAIN_ITEM = 72 01
MUS_EVOLVED = 73 01
MUS_OBTAIN_TMHM = 74 01
MUS_LILYCOVE_MUSEUM = 75 01
MUS_ROUTE122 = 76 01
MUS_OCEANIC_MUSEUM = 77 01
MUS_EVOLUTION_INTRO = 78 01
MUS_EVOLUTION = 79 01
MUS_MOVE_DELETED = 7A 01
MUS_ENCOUNTER_GIRL = 7B 01
MUS_ENCOUNTER_MALE = 7C 01
MUS_ABANDONED_SHIP = 7D 01
MUS_FORTREE = 7E 01
MUS_BIRCH_LAB = 7F 01
MUS_B_TOWER_RS = 80 01
MUS_ENCOUNTER_SWIMMER = 81 01
MUS_CAVE_OF_ORIGIN = 82 01
MUS_OBTAIN_BERRY = 83 01
MUS_AWAKEN_LEGEND = 84 01
MUS_SLOTS_JACKPOT = 85 01
MUS_SLOTS_WIN = 86 01
MUS_TOO_BAD = 87 01
MUS_ROULETTE = 88 01
MUS_LINK_CONTEST_P1 = 89 01
MUS_LINK_CONTEST_P2 = 8A 01
MUS_LINK_CONTEST_P3 = 8B 01
MUS_LINK_CONTEST_P4 = 8C 01
MUS_ENCOUNTER_RICH = 8D 01
MUS_VERDANTURF = 8E 01
MUS_RUSTBORO = 8F 01
MUS_POKE_CENTER = 90 01
MUS_ROUTE104 = 91 01
MUS_ROUTE119 = 92 01
MUS_CYCLING = 93 01
MUS_FRIENDLY = 94 01
MUS_MISHIRO = 95 01
MUS_TOZAN = 96 01
MUS_GIRLEYE = 97 01
MUS_MINAMO = 98 01
MUS_ASHROAD = 99 01
MUS_EVENT0 = 9A 01
MUS_DEEPDEEP = 9B 01
MUS_KACHI1 = 9C 01
MUS_TITLE3 = 9D 01
MUS_DEMO1 = 9E 01
MUS_GIRL_SUP = 9F 01
MUS_HAGESHII = A0 01
MUS_KAKKOII = A1 01
MUS_KAZANBAI = A2 01
MUS_AQA_0 = A3 01
MUS_TSURETEK = A4 01
MUS_BOY_SUP = A5 01
MUS_RAINBOW = A6 01
MUS_AYASII = A7 01
MUS_KACHI4 = A8 01
MUS_ROPEWAY = A9 01
MUS_CASINO = AA 01
MUS_HIGHTOWN = AB 01
MUS_SAFARI = AC 01
MUS_C_ROAD = AD 01
MUS_AJITO = AE 01
MUS_M_BOAT = AF 01
MUS_M_DUNGON = B0 01
MUS_FINECITY = B1 01
MUS_MACHUPI = B2 01
MUS_P_SCHOOL = B3 01
MUS_DENDOU = B4 01
MUS_TONEKUSA = B5 01
MUS_MABOROSI = B6 01
MUS_CON_FAN = B7 01
MUS_CONTEST0 = B8 01
MUS_MGM0 = B9 01
MUS_T_BATTLE = BA 01
MUS_OOAME = BB 01
MUS_HIDERI = BC 01
MUS_RUNECITY = BD 01
MUS_CON_K = BE 01
MUS_EIKOU_R = BF 01
MUS_KARAKURI = C0 01
MUS_HUTAGO = C1 01
MUS_SITENNOU = C2 01
MUS_YAMA_EYE = C3 01
MUS_CONLOBBY = C4 01
MUS_INTER_V = C5 01
MUS_DAIGO = C6 01
MUS_THANKFOR = C7 01
MUS_POKE_MART = 94 01
MUS_LITTLEROOT = 95 01
MUS_MT_CHIMNEY = 96 01
MUS_ENCOUNTER_FEMALE = 97 01
MUS_LILYCOVE = 98 01
MUS_ROUTE111 = 99 01
MUS_HELP = 9A 01
MUS_UNDERWATER = 9B 01
MUS_VICTORY_TRAINER = 9C 01
MUS_TITLE = 9D 01
MUS_INTRO = 9E 01
MUS_ENCOUNTER_MAY = 9F 01
MUS_ENCOUNTER_INTENSE = A0 01
MUS_ENCOUNTER_COOL = A1 01
MUS_ROUTE113 = A2 01
MUS_ENCOUNTER_AQUA = A3 01
MUS_FOLLOW_ME = A4 01
MUS_ENCOUNTER_BRENDAN = A5 01
MUS_EVER_GRANDE = A6 01
MUS_ENCOUNTER_SUSPICIOUS = A7 01
MUS_VICTORY_AQUA_MAGMA = A8 01
MUS_CABLE_CAR = A9 01
MUS_GAME_CORNER = AA 01
MUS_DEWFORD = AB 01
MUS_SAFARI_ZONE = AC 01
MUS_VICTORY_ROAD = AD 01
MUS_AQUA_MAGMA_HIDEOUT = AE 01
MUS_SAILING = AF 01
MUS_MT_PYRE = B0 01
MUS_SLATEPORT = B1 01
MUS_MT_PYRE_EXTERIOR = B2 01
MUS_SCHOOL = B3 01
MUS_HALL_OF_FAME = B4 01
MUS_FALLARBOR = B5 01
MUS_SEALED_CHAMBER = B6 01
MUS_CONTEST_WINNER = B7 01
MUS_CONTEST = B8 01
MUS_ENCOUNTER_MAGMA = B9 01
MUS_INTRO_BATTLE = BA 01
MUS_ABNORMAL_WEATHER = BB 01
MUS_WEATHER_GROUDON = BC 01
MUS_SOOTOPOLIS = BD 01
MUS_CONTEST_RESULTS = BE 01
MUS_HALL_OF_FAME_ROOM = BF 01
MUS_TRICK_HOUSE = C0 01
MUS_ENCOUNTER_TWINS = C1 01
MUS_ENCOUNTER_ELITE_FOUR = C2 01
MUS_ENCOUNTER_HIKER = C3 01
MUS_CONTEST_LOBBY = C4 01
MUS_ENCOUNTER_INTERVIEWER = C5 01
MUS_ENCOUNTER_CHAMPION = C6 01
MUS_CREDITS = C7 01
MUS_END = C8 01
MUS_B_FRONTIER = C9 01
MUS_B_ARENA = CA 01
MUS_ME_POINTGET = CB 01
MUS_ME_TORE_EYE = CC 01
MUS_PYRAMID = CD 01
MUS_PYRAMID_TOP = CE 01
MUS_OBTAIN_B_POINTS = CB 01
MUS_REGISTER_MATCH_CALL = CC 01
MUS_B_PYRAMID = CD 01
MUS_B_PYRAMID_TOP = CE 01
MUS_B_PALACE = CF 01
MUS_REKKUU_KOURIN = D0 01
MUS_SATTOWER = D1 01
MUS_ME_SYMBOLGET = D2 01
MUS_RAYQUAZA_APPEARS = D0 01
MUS_B_TOWER = D1 01
MUS_OBTAIN_SYMBOL = D2 01
MUS_B_DOME = D3 01
MUS_B_TUBE = D4 01
MUS_B_PIKE = D4 01
MUS_B_FACTORY = D5 01
MUS_VS_REKKU = D6 01
MUS_VS_FRONT = D7 01
MUS_VS_RAYQUAZA = D6 01
MUS_VS_FRONTIER_BRAIN = D7 01
MUS_VS_MEW = D8 01
MUS_B_DOME1 = D9 01
MUS_BATTLE27 = DA 01
MUS_BATTLE31 = DB 01
MUS_BATTLE20 = DC 01
MUS_BATTLE32 = DD 01
MUS_BATTLE33 = DE 01
MUS_BATTLE36 = DF 01
MUS_BATTLE34 = E0 01
MUS_BATTLE35 = E1 01
MUS_BATTLE38 = E2 01
MUS_BATTLE30 = E3 01
MUS_RG_ANNAI = E4 01
MUS_RG_SLOT = E5 01
MUS_RG_AJITO = E6 01
MUS_B_DOME_LOBBY = D9 01
MUS_VS_WILD = DA 01
MUS_VS_AQUA_MAGMA = DB 01
MUS_VS_TRAINER = DC 01
MUS_VS_GYM_LEADER = DD 01
MUS_VS_CHAMPION = DE 01
MUS_VS_REGI = DF 01
MUS_VS_KYOGRE_GROUDON = E0 01
MUS_VS_RIVAL = E1 01
MUS_VS_ELITE_FOUR = E2 01
MUS_VS_AQUA_MAGMA_LEADER = E3 01
MUS_RG_FOLLOW_ME = E4 01
MUS_RG_GAME_CORNER = E5 01
MUS_RG_ROCKET_HIDEOUT = E6 01
MUS_RG_GYM = E7 01
MUS_RG_PURIN = E8 01
MUS_RG_DEMO = E9 01
MUS_RG_JIGGLYPUFF = E8 01
MUS_RG_INTRO_FIGHT = E9 01
MUS_RG_TITLE = EA 01
MUS_RG_GUREN = EB 01
MUS_RG_SHION = EC 01
MUS_RG_KAIHUKU = ED 01
MUS_RG_CINNABAR = EB 01
MUS_RG_LAVENDER = EC 01
MUS_RG_HEAL = ED 01
MUS_RG_CYCLING = EE 01
MUS_RG_ROCKET = EF 01
MUS_RG_SHOUJO = F0 01
MUS_RG_SHOUNEN = F1 01
MUS_RG_DENDOU = F2 01
MUS_RG_T_MORI = F3 01
MUS_RG_OTSUKIMI = F4 01
MUS_RG_POKEYASHI = F5 01
MUS_RG_ENDING = F6 01
MUS_RG_LOAD01 = F7 01
MUS_RG_OPENING = F8 01
MUS_RG_LOAD02 = F9 01
MUS_RG_LOAD03 = FA 01
MUS_RG_CHAMP_R = FB 01
MUS_RG_VS_GYM = FC 01
MUS_RG_VS_TORE = FD 01
MUS_RG_VS_YASEI = FE 01
MUS_RG_VS_LAST = FF 01
MUS_RG_MASARA = 00 02
MUS_RG_KENKYU = 01 02
MUS_RG_OHKIDO = 02 02
MUS_RG_POKECEN = 03 02
MUS_RG_SANTOAN = 04 02
MUS_RG_NAMINORI = 05 02
MUS_RG_P_TOWER = 06 02
MUS_RG_SHIRUHU = 07 02
MUS_RG_HANADA = 08 02
MUS_RG_TAMAMUSI = 09 02
MUS_RG_WIN_TRE = 0A 02
MUS_RG_WIN_YASEI = 0B 02
MUS_RG_WIN_GYM = 0C 02
MUS_RG_KUCHIBA = 0D 02
MUS_RG_NIBI = 0E 02
MUS_RG_RIVAL1 = 0F 02
MUS_RG_RIVAL2 = 10 02
MUS_RG_FAN2 = 11 02
MUS_RG_FAN5 = 12 02
MUS_RG_FAN6 = 13 02
MUS_ME_RG_PHOTO = 14 02
MUS_RG_TITLEROG = 15 02
MUS_RG_GET_YASEI = 16 02
MUS_RG_SOUSA = 17 02
MUS_RG_SEKAIKAN = 18 02
MUS_RG_SEIBETU = 19 02
MUS_RG_JUMP = 1A 02
MUS_RG_UNION = 1B 02
MUS_RG_NETWORK = 1C 02
MUS_RG_OKURIMONO = 1D 02
MUS_RG_KINOMIKUI = 1E 02
MUS_RG_NANADUNGEON = 1F 02
MUS_RG_OSHIE_TV = 20 02
MUS_RG_NANASHIMA = 21 02
MUS_RG_NANAISEKI = 22 02
MUS_RG_NANA123 = 23 02
MUS_RG_NANA45 = 24 02
MUS_RG_NANA67 = 25 02
MUS_RG_POKEFUE = 26 02
MUS_RG_VS_DEO = 27 02
MUS_RG_VS_MYU2 = 28 02
MUS_RG_VS_DEN = 29 02
MUS_RG_EXEYE = 2A 02
MUS_RG_DEOEYE = 2B 02
MUS_RG_T_TOWER = 2C 02
MUS_RG_SLOWMASARA = 2D 02
MUS_RG_TVNOIZE = 2E 02
MUS_RG_ENCOUNTER_ROCKET = EF 01
MUS_RG_ENCOUNTER_GIRL = F0 01
MUS_RG_ENCOUNTER_BOY = F1 01
MUS_RG_HALL_OF_FAME = F2 01
MUS_RG_VIRIDIAN_FOREST = F3 01
MUS_RG_MT_MOON = F4 01
MUS_RG_POKE_MANSION = F5 01
MUS_RG_CREDITS = F6 01
MUS_RG_ROUTE1 = F7 01
MUS_RG_ROUTE24 = F8 01
MUS_RG_ROUTE3 = F9 01
MUS_RG_ROUTE11 = FA 01
MUS_RG_VICTORY_ROAD = FB 01
MUS_RG_VS_GYM_LEADER = FC 01
MUS_RG_VS_TRAINER = FD 01
MUS_RG_VS_WILD = FE 01
MUS_RG_VS_CHAMPION = FF 01
MUS_RG_PALLET = 00 02
MUS_RG_OAK_LAB = 01 02
MUS_RG_OAK = 02 02
MUS_RG_POKE_CENTER = 03 02
MUS_RG_SS_ANNE = 04 02
MUS_RG_SURF = 05 02
MUS_RG_POKE_TOWER = 06 02
MUS_RG_SILPH = 07 02
MUS_RG_FUCHSIA = 08 02
MUS_RG_CELADON = 09 02
MUS_RG_VICTORY_TRAINER = 0A 02
MUS_RG_VICTORY_WILD = 0B 02
MUS_RG_VICTORY_GYM_LEADER = 0C 02
MUS_RG_VERMILLION = 0D 02
MUS_RG_PEWTER = 0E 02
MUS_RG_ENCOUNTER_RIVAL = 0F 02
MUS_RG_RIVAL_EXIT = 10 02
MUS_RG_DEX_RATING = 11 02
MUS_RG_OBTAIN_KEY_ITEM = 12 02
MUS_RG_CAUGHT_INTRO = 13 02
MUS_RG_PHOTO = 14 02
MUS_RG_GAME_FREAK = 15 02
MUS_RG_CAUGHT = 16 02
MUS_RG_NEW_GAME_INSTRUCT = 17 02
MUS_RG_NEW_GAME_INTRO = 18 02
MUS_RG_NEW_GAME_EXIT = 19 02
MUS_RG_POKE_JUMP = 1A 02
MUS_RG_UNION_ROOM = 1B 02
MUS_RG_NET_CENTER = 1C 02
MUS_RG_MYSTERY_GIFT = 1D 02
MUS_RG_BERRY_PICK = 1E 02
MUS_RG_SEVII_CAVE = 1F 02
MUS_RG_TEACHY_TV_SHOW = 20 02
MUS_RG_SEVII_ROUTE = 21 02
MUS_RG_SEVII_DUNGEON = 22 02
MUS_RG_SEVII_123 = 23 02
MUS_RG_SEVII_45 = 24 02
MUS_RG_SEVII_67 = 25 02
MUS_RG_POKE_FLUTE = 26 02
MUS_RG_VS_DEOXYS = 27 02
MUS_RG_VS_MEWTWO = 28 02
MUS_RG_VS_LEGEND = 29 02
MUS_RG_ENCOUNTER_GYM_LEADER = 2A 02
MUS_RG_ENCOUNTER_DEOXYS = 2B 02
MUS_RG_TRAINER_TOWER = 2C 02
MUS_RG_SLOW_PALLET = 2D 02
MUS_RG_TEACHY_TV_MENU = 2E 02
PH_TRAP_BLEND = 2F 02
PH_TRAP_HELD = 30 02
PH_TRAP_SOLO = 31 02

View File

@ -100,12 +100,12 @@ struct CgbChannel
u8 le;
u8 sw;
u32 fr;
u32 wp;
u32 cp;
u32 tp;
u32 pp;
u32 np;
u8 d4[8];
u32 *wp;
u32 *cp;
void *tp;
void *pp;
void *np;
u32 d4[2];
};
struct MusicPlayerTrack;
@ -138,10 +138,10 @@ struct SoundChannel
u32 fw;
u32 freq;
struct WaveData *wav;
u32 cp;
s8 *cp;
struct MusicPlayerTrack *track;
u32 pp;
u32 np;
void *pp;
void *np;
u32 d4;
u16 xpi;
u16 xpc;
@ -172,11 +172,11 @@ struct SoundInfo
u8 pcmDmaPeriod; // number of V-blanks per PCM DMA
u8 maxLines;
u8 gap[3];
s32 pcmSamplesPerVBlank;
s32 pcmFreq;
s32 divFreq;
u32 pcmSamplesPerVBlank;
u32 pcmFreq;
u32 divFreq;
struct CgbChannel *cgbChans;
u32 func;
void (*func)();
u32 intp;
void (*CgbSound)(void);
void (*CgbOscOff)(u8);
@ -184,7 +184,7 @@ struct SoundInfo
u32 MPlayJumpTable;
u32 plynote;
u32 ExtVolPit;
u8 gap2[16];
u32 gap2[4];
struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS];
s8 pcmBuffer[PCM_DMA_BUF_SIZE * 2];
};
@ -248,7 +248,7 @@ struct MusicPlayerTrack
u8 key;
u8 velocity;
u8 runningStatus;
u8 keyM;
s8 keyM;
u8 pitM;
s8 keyShift;
s8 keyShiftX;
@ -312,7 +312,7 @@ struct MusicPlayerInfo
struct MusicPlayerTrack *tracks;
struct ToneData *tone;
u32 ident;
u32 func;
void (*func)();
u32 intp;
};
@ -447,7 +447,7 @@ void ply_tune(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_port(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_xcmd(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_endtie(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_note(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
void ply_note(u8, struct MusicPlayerInfo *, struct MusicPlayerTrack *);
// extended sound command handler functions
void ply_xxx(struct MusicPlayerInfo *, struct MusicPlayerTrack *);

View File

@ -458,7 +458,7 @@ DYNAMIC_COLOR6 = 0F @ cerulean
@ sound and music
MUS_DUMMY = 00 00
SE_KAIFUKU = 01 00
SE_USE_ITEM = 01 00
SE_PC_LOGIN = 02 00
SE_PC_OFF = 03 00
SE_PC_ON = 04 00
@ -466,476 +466,476 @@ SE_SELECT = 05 00
SE_WIN_OPEN = 06 00
SE_WALL_HIT = 07 00
SE_DOOR = 08 00
SE_KAIDAN = 09 00
SE_DANSA = 0A 00
SE_JITENSYA = 0B 00
SE_KOUKA_L = 0C 00
SE_KOUKA_M = 0D 00
SE_KOUKA_H = 0E 00
SE_BOWA2 = 0F 00
SE_POKE_DEAD = 10 00
SE_NIGERU = 11 00
SE_JIDO_DOA = 12 00
SE_NAMINORI = 13 00
SE_BAN = 14 00
SE_EXIT = 09 00
SE_LEDGE = 0A 00
SE_BIKE_BELL = 0B 00
SE_NOT_EFFECTIVE = 0C 00
SE_EFFECTIVE = 0D 00
SE_SUPER_EFFECTIVE = 0E 00
SE_BALL_OPEN = 0F 00
SE_FAINT = 10 00
SE_FLEE = 11 00
SE_SLIDING_DOOR = 12 00
SE_SHIP = 13 00
SE_BANG = 14 00
SE_PIN = 15 00
SE_BOO = 16 00
SE_BOWA = 17 00
SE_JYUNI = 18 00
SE_BALL = 17 00
SE_CONTEST_PLACE = 18 00
SE_A = 19 00
SE_I = 1A 00
SE_U = 1B 00
SE_E = 1C 00
SE_O = 1D 00
SE_N = 1E 00
SE_SEIKAI = 1F 00
SE_HAZURE = 20 00
SE_SUCCESS = 1F 00
SE_FAILURE = 20 00
SE_EXP = 21 00
SE_JITE_PYOKO = 22 00
SE_MU_PACHI = 23 00
SE_TK_KASYA = 24 00
SE_BIKE_HOP = 22 00
SE_SWITCH = 23 00
SE_CLICK = 24 00
SE_FU_ZAKU = 25 00
SE_FU_ZAKU2 = 26 00
SE_FU_ZUZUZU = 27 00
SE_RU_GASHIN = 28 00
SE_RU_GASYAN = 29 00
SE_RU_BARI = 2A 00
SE_RU_HYUU = 2B 00
SE_KI_GASYAN = 2C 00
SE_TK_WARPIN = 2D 00
SE_TK_WARPOUT = 2E 00
SE_TU_SAA = 2F 00
SE_HI_TURUN = 30 00
SE_TRACK_MOVE = 31 00
SE_TRACK_STOP = 32 00
SE_TRACK_HAIKI = 33 00
SE_TRACK_DOOR = 34 00
SE_MOTER = 35 00
SE_CONTEST_CONDITION_LOSE = 26 00
SE_LAVARIDGE_FALL_WARP = 27 00
SE_ICE_STAIRS = 28 00
SE_ICE_BREAK = 29 00
SE_ICE_CRACK = 2A 00
SE_FALL = 2B 00
SE_UNLOCK = 2C 00
SE_WARP_IN = 2D 00
SE_WARP_OUT = 2E 00
SE_REPEL = 2F 00
SE_ROTATING_GATE = 30 00
SE_TRUCK_MOVE = 31 00
SE_TRUCK_STOP = 32 00
SE_TRUCK_UNLOAD = 33 00
SE_TRUCK_DOOR = 34 00
SE_BERRY_BLENDER = 35 00
SE_CARD = 36 00
SE_SAVE = 37 00
SE_KON = 38 00
SE_KON2 = 39 00
SE_KON3 = 3A 00
SE_KON4 = 3B 00
SE_SUIKOMU = 3C 00
SE_NAGERU = 3D 00
SE_TOY_C = 3E 00
SE_TOY_D = 3F 00
SE_TOY_E = 40 00
SE_TOY_F = 41 00
SE_TOY_G = 42 00
SE_TOY_A = 43 00
SE_TOY_B = 44 00
SE_TOY_C1 = 45 00
SE_MIZU = 46 00
SE_HASHI = 47 00
SE_DAUGI = 48 00
SE_PINPON = 49 00
SE_FUUSEN1 = 4A 00
SE_FUUSEN2 = 4B 00
SE_FUUSEN3 = 4C 00
SE_TOY_KABE = 4D 00
SE_TOY_DANGO = 4E 00
SE_DOKU = 4F 00
SE_ESUKA = 50 00
SE_T_AME = 51 00
SE_T_AME_E = 52 00
SE_T_OOAME = 53 00
SE_T_OOAME_E = 54 00
SE_T_KOAME = 55 00
SE_T_KOAME_E = 56 00
SE_T_KAMI = 57 00
SE_T_KAMI2 = 58 00
SE_ELEBETA = 59 00
SE_HINSI = 5A 00
SE_EXPMAX = 5B 00
SE_TAMAKORO = 5C 00
SE_TAMAKORO_E = 5D 00
SE_BASABASA = 5E 00
SE_REGI = 5F 00
SE_C_GAJI = 60 00
SE_C_MAKU_U = 61 00
SE_C_MAKU_D = 62 00
SE_C_PASI = 63 00
SE_C_SYU = 64 00
SE_C_PIKON = 65 00
SE_REAPOKE = 66 00
SE_OP_BASYU = 67 00
SE_BT_START = 68 00
SE_DENDOU = 69 00
SE_JIHANKI = 6A 00
SE_TAMA = 6B 00
SE_Z_SCROLL = 6C 00
SE_Z_PAGE = 6D 00
SE_PN_ON = 6E 00
SE_PN_OFF = 6F 00
SE_Z_SEARCH = 70 00
SE_TAMAGO = 71 00
SE_TB_START = 72 00
SE_TB_KON = 73 00
SE_TB_KARA = 74 00
SE_BIDORO = 75 00
SE_W085 = 76 00
SE_W085B = 77 00
SE_W231 = 78 00
SE_W171 = 79 00
SE_W233 = 7A 00
SE_W233B = 7B 00
SE_W145 = 7C 00
SE_W145B = 7D 00
SE_W145C = 7E 00
SE_W240 = 7F 00
SE_W015 = 80 00
SE_W081 = 81 00
SE_W081B = 82 00
SE_W088 = 83 00
SE_W016 = 84 00
SE_W016B = 85 00
SE_W003 = 86 00
SE_W104 = 87 00
SE_W013 = 88 00
SE_W196 = 89 00
SE_W086 = 8A 00
SE_W004 = 8B 00
SE_W025 = 8C 00
SE_W025B = 8D 00
SE_W152 = 8E 00
SE_W026 = 8F 00
SE_W172 = 90 00
SE_W172B = 91 00
SE_W053 = 92 00
SE_W007 = 93 00
SE_W092 = 94 00
SE_W221 = 95 00
SE_W221B = 96 00
SE_W052 = 97 00
SE_W036 = 98 00
SE_W059 = 99 00
SE_W059B = 9A 00
SE_W010 = 9B 00
SE_W011 = 9C 00
SE_W017 = 9D 00
SE_W019 = 9E 00
SE_W028 = 9F 00
SE_W013B = A0 00
SE_W044 = A1 00
SE_W029 = A2 00
SE_W057 = A3 00
SE_W056 = A4 00
SE_W250 = A5 00
SE_W030 = A6 00
SE_W039 = A7 00
SE_W054 = A8 00
SE_W077 = A9 00
SE_W020 = AA 00
SE_W082 = AB 00
SE_W047 = AC 00
SE_W195 = AD 00
SE_W006 = AE 00
SE_W091 = AF 00
SE_W146 = B0 00
SE_W120 = B1 00
SE_W153 = B2 00
SE_W071B = B3 00
SE_W071 = B4 00
SE_W103 = B5 00
SE_W062 = B6 00
SE_W062B = B7 00
SE_W048 = B8 00
SE_W187 = B9 00
SE_W118 = BA 00
SE_W155 = BB 00
SE_W122 = BC 00
SE_W060 = BD 00
SE_W185 = BE 00
SE_W014 = BF 00
SE_W043 = C0 00
SE_W207 = C1 00
SE_W207B = C2 00
SE_W215 = C3 00
SE_W109 = C4 00
SE_W173 = C5 00
SE_W280 = C6 00
SE_W202 = C7 00
SE_W060B = C8 00
SE_W076 = C9 00
SE_W080 = CA 00
SE_W100 = CB 00
SE_W107 = CC 00
SE_W166 = CD 00
SE_W129 = CE 00
SE_W115 = CF 00
SE_W112 = D0 00
SE_W197 = D1 00
SE_W199 = D2 00
SE_W236 = D3 00
SE_W204 = D4 00
SE_W268 = D5 00
SE_W070 = D6 00
SE_W063 = D7 00
SE_W127 = D8 00
SE_W179 = D9 00
SE_W151 = DA 00
SE_W201 = DB 00
SE_W161 = DC 00
SE_W161B = DD 00
SE_W227 = DE 00
SE_W227B = DF 00
SE_W226 = E0 00
SE_W208 = E1 00
SE_W213 = E2 00
SE_W213B = E3 00
SE_W234 = E4 00
SE_W260 = E5 00
SE_W328 = E6 00
SE_W320 = E7 00
SE_W255 = E8 00
SE_W291 = E9 00
SE_W089 = EA 00
SE_W239 = EB 00
SE_W230 = EC 00
SE_W281 = ED 00
SE_W327 = EE 00
SE_W287 = EF 00
SE_W257 = F0 00
SE_W253 = F1 00
SE_W258 = F2 00
SE_W322 = F3 00
SE_W298 = F4 00
SE_W287B = F5 00
SE_W114 = F6 00
SE_W063B = F7 00
SE_RG_W_DOOR = F8 00
SE_RG_CARD1 = F9 00
SE_RG_CARD2 = FA 00
SE_RG_CARD3 = FB 00
SE_RG_BAG1 = FC 00
SE_RG_BAG2 = FD 00
SE_RG_GETTING = FE 00
SE_BALL_BOUNCE_1 = 38 00
SE_BALL_BOUNCE_2 = 39 00
SE_BALL_BOUNCE_3 = 3A 00
SE_BALL_BOUNCE_4 = 3B 00
SE_BALL_TRADE = 3C 00
SE_BALL_THROW = 3D 00
SE_NOTE_C = 3E 00
SE_NOTE_D = 3F 00
SE_NOTE_E = 40 00
SE_NOTE_F = 41 00
SE_NOTE_G = 42 00
SE_NOTE_A = 43 00
SE_NOTE_B = 44 00
SE_NOTE_C_HIGH = 45 00
SE_PUDDLE = 46 00
SE_BRIDGE_WALK = 47 00
SE_ITEMFINDER = 48 00
SE_DING_DONG = 49 00
SE_BALLOON_RED = 4A 00
SE_BALLOON_BLUE = 4B 00
SE_BALLOON_YELLOW = 4C 00
SE_BREAKABLE_DOOR = 4D 00
SE_MUD_BALL = 4E 00
SE_FIELD_POISON = 4F 00
SE_ESCALATOR = 50 00
SE_THUNDERSTORM = 51 00
SE_THUNDERSTORM_STOP = 52 00
SE_DOWNPOUR = 53 00
SE_DOWNPOUR_STOP = 54 00
SE_RAIN = 55 00
SE_RAIN_STOP = 56 00
SE_THUNDER = 57 00
SE_THUNDER2 = 58 00
SE_ELEVATOR = 59 00
SE_LOW_HEALTH = 5A 00
SE_EXP_MAX = 5B 00
SE_ROULETTE_BALL = 5C 00
SE_ROULETTE_BALL2 = 5D 00
SE_TAILLOW_WING_FLAP = 5E 00
SE_SHOP = 5F 00
SE_CONTEST_HEART = 60 00
SE_CONTEST_CURTAIN_RISE = 61 00
SE_CONTEST_CURTAIN_FALL = 62 00
SE_CONTEST_ICON_CHANGE = 63 00
SE_CONTEST_ICON_CLEAR = 64 00
SE_CONTEST_MONS_TURN = 65 00
SE_SHINY = 66 00
SE_INTRO_BLAST = 67 00
SE_MUGSHOT = 68 00
SE_APPLAUSE = 69 00
SE_VEND = 6A 00
SE_ORB = 6B 00
SE_DEX_SCROLL = 6C 00
SE_DEX_PAGE = 6D 00
SE_POKENAV_ON = 6E 00
SE_POKENAV_OFF = 6F 00
SE_DEX_SEARCH = 70 00
SE_EGG_HATCH = 71 00
SE_BALL_TRAY_ENTER = 72 00
SE_BALL_TRAY_BALL = 73 00
SE_BALL_TRAY_EXIT = 74 00
SE_GLASS_FLUTE = 75 00
SE_M_THUNDERBOLT = 76 00
SE_M_THUNDERBOLT2 = 77 00
SE_M_HARDEN = 78 00
SE_M_NIGHTMARE = 79 00
SE_M_VITAL_THROW = 7A 00
SE_M_VITAL_THROW2 = 7B 00
SE_M_BUBBLE = 7C 00
SE_M_BUBBLE2 = 7D 00
SE_M_BUBBLE3 = 7E 00
SE_M_RAIN_DANCE = 7F 00
SE_M_CUT = 80 00
SE_M_STRING_SHOT = 81 00
SE_M_STRING_SHOT2 = 82 00
SE_M_ROCK_THROW = 83 00
SE_M_GUST = 84 00
SE_M_GUST2 = 85 00
SE_M_DOUBLE_SLAP = 86 00
SE_M_DOUBLE_TEAM = 87 00
SE_M_RAZOR_WIND = 88 00
SE_M_ICY_WIND = 89 00
SE_M_THUNDER_WAVE = 8A 00
SE_M_COMET_PUNCH = 8B 00
SE_M_MEGA_KICK = 8C 00
SE_M_MEGA_KICK2 = 8D 00
SE_M_CRABHAMMER = 8E 00
SE_M_JUMP_KICK = 8F 00
SE_M_FLAME_WHEEL = 90 00
SE_M_FLAME_WHEEL2 = 91 00
SE_M_FLAMETHROWER = 92 00
SE_M_FIRE_PUNCH = 93 00
SE_M_TOXIC = 94 00
SE_M_SACRED_FIRE = 95 00
SE_M_SACRED_FIRE2 = 96 00
SE_M_EMBER = 97 00
SE_M_TAKE_DOWN = 98 00
SE_M_BLIZZARD = 99 00
SE_M_BLIZZARD2 = 9A 00
SE_M_SCRATCH = 9B 00
SE_M_VICEGRIP = 9C 00
SE_M_WING_ATTACK = 9D 00
SE_M_FLY = 9E 00
SE_M_SAND_ATTACK = 9F 00
SE_M_RAZOR_WIND2 = A0 00
SE_M_BITE = A1 00
SE_M_HEADBUTT = A2 00
SE_M_SURF = A3 00
SE_M_HYDRO_PUMP = A4 00
SE_M_WHIRLPOOL = A5 00
SE_M_HORN_ATTACK = A6 00
SE_M_TAIL_WHIP = A7 00
SE_M_MIST = A8 00
SE_M_POISON_POWDER = A9 00
SE_M_BIND = AA 00
SE_M_DRAGON_RAGE = AB 00
SE_M_SING = AC 00
SE_M_PERISH_SONG = AD 00
SE_M_PAY_DAY = AE 00
SE_M_DIG = AF 00
SE_M_DIZZY_PUNCH = B0 00
SE_M_SELF_DESTRUCT = B1 00
SE_M_EXPLOSION = B2 00
SE_M_ABSORB_2 = B3 00
SE_M_ABSORB = B4 00
SE_M_SCREECH = B5 00
SE_M_BUBBLE_BEAM = B6 00
SE_M_BUBBLE_BEAM2 = B7 00
SE_M_SUPERSONIC = B8 00
SE_M_BELLY_DRUM = B9 00
SE_M_METRONOME = BA 00
SE_M_BONEMERANG = BB 00
SE_M_LICK = BC 00
SE_M_PSYBEAM = BD 00
SE_M_FAINT_ATTACK = BE 00
SE_M_SWORDS_DANCE = BF 00
SE_M_LEER = C0 00
SE_M_SWAGGER = C1 00
SE_M_SWAGGER2 = C2 00
SE_M_HEAL_BELL = C3 00
SE_M_CONFUSE_RAY = C4 00
SE_M_SNORE = C5 00
SE_M_BRICK_BREAK = C6 00
SE_M_GIGA_DRAIN = C7 00
SE_M_PSYBEAM2 = C8 00
SE_M_SOLAR_BEAM = C9 00
SE_M_PETAL_DANCE = CA 00
SE_M_TELEPORT = CB 00
SE_M_MINIMIZE = CC 00
SE_M_SKETCH = CD 00
SE_M_SWIFT = CE 00
SE_M_REFLECT = CF 00
SE_M_BARRIER = D0 00
SE_M_DETECT = D1 00
SE_M_LOCK_ON = D2 00
SE_M_MOONLIGHT = D3 00
SE_M_CHARM = D4 00
SE_M_CHARGE = D5 00
SE_M_STRENGTH = D6 00
SE_M_HYPER_BEAM = D7 00
SE_M_WATERFALL = D8 00
SE_M_REVERSAL = D9 00
SE_M_ACID_ARMOR = DA 00
SE_M_SANDSTORM = DB 00
SE_M_TRI_ATTACK = DC 00
SE_M_TRI_ATTACK2 = DD 00
SE_M_ENCORE = DE 00
SE_M_ENCORE2 = DF 00
SE_M_BATON_PASS = E0 00
SE_M_MILK_DRINK = E1 00
SE_M_ATTRACT = E2 00
SE_M_ATTRACT2 = E3 00
SE_M_MORNING_SUN = E4 00
SE_M_FLATTER = E5 00
SE_M_SAND_TOMB = E6 00
SE_M_GRASSWHISTLE = E7 00
SE_M_SPIT_UP = E8 00
SE_M_DIVE = E9 00
SE_M_EARTHQUAKE = EA 00
SE_M_TWISTER = EB 00
SE_M_SWEET_SCENT = EC 00
SE_M_YAWN = ED 00
SE_M_SKY_UPPERCUT = EE 00
SE_M_STAT_INCREASE = EF 00
SE_M_HEAT_WAVE = F0 00
SE_M_UPROAR = F1 00
SE_M_HAIL = F2 00
SE_M_COSMIC_POWER = F3 00
SE_M_TEETER_DANCE = F4 00
SE_M_STAT_DECREASE = F5 00
SE_M_HAZE = F6 00
SE_M_HYPER_BEAM2 = F7 00
SE_RG_DOOR = F8 00
SE_RG_CARD_FLIP = F9 00
SE_RG_CARD_FLIPPING = FA 00
SE_RG_CARD_OPEN = FB 00
SE_RG_BAG_CURSOR = FC 00
SE_RG_BAG_POCKET = FD 00
SE_RG_BALL_CLICK = FE 00
SE_RG_SHOP = FF 00
SE_RG_KITEKI = 00 01
SE_RG_HELP_OP = 01 01
SE_RG_HELP_CL = 02 01
SE_RG_HELP_NG = 03 01
SE_RG_DEOMOV = 04 01
SE_RG_EXCELLENT = 05 01
SE_RG_NAWAMISS = 06 01
SE_TOREEYE = 07 01
SE_TOREOFF = 08 01
SE_HANTEI1 = 09 01
SE_HANTEI2 = 0A 01
SE_CURTAIN = 0B 01
SE_CURTAIN1 = 0C 01
SE_USSOKI = 0D 01
MUS_TETSUJI = 5E 01
MUS_FIELD13 = 5F 01
MUS_KACHI22 = 60 01
MUS_KACHI2 = 61 01
MUS_KACHI3 = 62 01
MUS_KACHI5 = 63 01
MUS_PCC = 64 01
MUS_NIBI = 65 01
MUS_SUIKUN = 66 01
MUS_DOORO1 = 67 01
MUS_DOORO_X1 = 68 01
MUS_DOORO_X3 = 69 01
MUS_MACHI_S2 = 6A 01
MUS_MACHI_S4 = 6B 01
MUS_GIM = 6C 01
MUS_NAMINORI = 6D 01
MUS_DAN01 = 6E 01
MUS_FANFA1 = 6F 01
MUS_ME_ASA = 70 01
MUS_ME_BACHI = 71 01
MUS_FANFA4 = 72 01
MUS_FANFA5 = 73 01
MUS_ME_WAZA = 74 01
MUS_BIJYUTU = 75 01
MUS_DOORO_X4 = 76 01
MUS_FUNE_KAN = 77 01
MUS_ME_SHINKA = 78 01
MUS_SHINKA = 79 01
MUS_ME_WASURE = 7A 01
MUS_SYOUJOEYE = 7B 01
MUS_BOYEYE = 7C 01
MUS_DAN02 = 7D 01
MUS_MACHI_S3 = 7E 01
MUS_ODAMAKI = 7F 01
MUS_B_TOWER = 80 01
MUS_SWIMEYE = 81 01
MUS_DAN03 = 82 01
MUS_ME_KINOMI = 83 01
MUS_ME_TAMA = 84 01
MUS_ME_B_BIG = 85 01
MUS_ME_B_SMALL = 86 01
MUS_ME_ZANNEN = 87 01
MUS_BD_TIME = 88 01
MUS_TEST1 = 89 01
MUS_TEST2 = 8A 01
MUS_TEST3 = 8B 01
MUS_TEST4 = 8C 01
MUS_TEST = 8D 01
MUS_GOMACHI0 = 8E 01
MUS_GOTOWN = 8F 01
MUS_POKECEN = 90 01
MUS_NEXTROAD = 91 01
MUS_GRANROAD = 92 01
SE_RG_SS_ANNE_HORN = 00 01
SE_RG_HELP_OPEN = 01 01
SE_RG_HELP_CLOSE = 02 01
SE_RG_HELP_ERROR = 03 01
SE_RG_DEOXYS_MOVE = 04 01
SE_RG_POKE_JUMP_SUCCESS = 05 01
SE_RG_POKE_JUMP_FAILURE = 06 01
SE_POKENAV_CALL = 07 01
SE_POKENAV_HANG_UP = 08 01
SE_ARENA_TIMEUP1 = 09 01
SE_ARENA_TIMEUP2 = 0A 01
SE_PIKE_CURTAIN_CLOSE = 0B 01
SE_PIKE_CURTAIN_OPEN = 0C 01
SE_SUDOWOODO_SHAKE = 0D 01
MUS_LITTLEROOT_TEST = 5E 01
MUS_GSC_ROUTE38 = 5F 01
MUS_CAUGHT = 60 01
MUS_VICTORY_WILD = 61 01
MUS_VICTORY_GYM_LEADER = 62 01
MUS_VICTORY_LEAGUE = 63 01
MUS_C_COMM_CENTER = 64 01
MUS_GSC_PEWTER = 65 01
MUS_C_VS_LEGEND_BEAST = 66 01
MUS_ROUTE101 = 67 01
MUS_ROUTE110 = 68 01
MUS_ROUTE120 = 69 01
MUS_PETALBURG = 6A 01
MUS_OLDALE = 6B 01
MUS_GYM = 6C 01
MUS_SURF = 6D 01
MUS_PETALBURG_WOODS = 6E 01
MUS_LEVEL_UP = 6F 01
MUS_HEAL = 70 01
MUS_OBTAIN_BADGE = 71 01
MUS_OBTAIN_ITEM = 72 01
MUS_EVOLVED = 73 01
MUS_OBTAIN_TMHM = 74 01
MUS_LILYCOVE_MUSEUM = 75 01
MUS_ROUTE122 = 76 01
MUS_OCEANIC_MUSEUM = 77 01
MUS_EVOLUTION_INTRO = 78 01
MUS_EVOLUTION = 79 01
MUS_MOVE_DELETED = 7A 01
MUS_ENCOUNTER_GIRL = 7B 01
MUS_ENCOUNTER_MALE = 7C 01
MUS_ABANDONED_SHIP = 7D 01
MUS_FORTREE = 7E 01
MUS_BIRCH_LAB = 7F 01
MUS_B_TOWER_RS = 80 01
MUS_ENCOUNTER_SWIMMER = 81 01
MUS_CAVE_OF_ORIGIN = 82 01
MUS_OBTAIN_BERRY = 83 01
MUS_AWAKEN_LEGEND = 84 01
MUS_SLOTS_JACKPOT = 85 01
MUS_SLOTS_WIN = 86 01
MUS_TOO_BAD = 87 01
MUS_ROULETTE = 88 01
MUS_LINK_CONTEST_P1 = 89 01
MUS_LINK_CONTEST_P2 = 8A 01
MUS_LINK_CONTEST_P3 = 8B 01
MUS_LINK_CONTEST_P4 = 8C 01
MUS_ENCOUNTER_RICH = 8D 01
MUS_VERDANTURF = 8E 01
MUS_RUSTBORO = 8F 01
MUS_POKE_CENTER = 90 01
MUS_ROUTE104 = 91 01
MUS_ROUTE119 = 92 01
MUS_CYCLING = 93 01
MUS_FRIENDLY = 94 01
MUS_MISHIRO = 95 01
MUS_TOZAN = 96 01
MUS_GIRLEYE = 97 01
MUS_MINAMO = 98 01
MUS_ASHROAD = 99 01
MUS_EVENT0 = 9A 01
MUS_DEEPDEEP = 9B 01
MUS_KACHI1 = 9C 01
MUS_TITLE3 = 9D 01
MUS_DEMO1 = 9E 01
MUS_GIRL_SUP = 9F 01
MUS_HAGESHII = A0 01
MUS_KAKKOII = A1 01
MUS_KAZANBAI = A2 01
MUS_AQA_0 = A3 01
MUS_TSURETEK = A4 01
MUS_BOY_SUP = A5 01
MUS_RAINBOW = A6 01
MUS_AYASII = A7 01
MUS_KACHI4 = A8 01
MUS_ROPEWAY = A9 01
MUS_CASINO = AA 01
MUS_HIGHTOWN = AB 01
MUS_SAFARI = AC 01
MUS_C_ROAD = AD 01
MUS_AJITO = AE 01
MUS_M_BOAT = AF 01
MUS_M_DUNGON = B0 01
MUS_FINECITY = B1 01
MUS_MACHUPI = B2 01
MUS_P_SCHOOL = B3 01
MUS_DENDOU = B4 01
MUS_TONEKUSA = B5 01
MUS_MABOROSI = B6 01
MUS_CON_FAN = B7 01
MUS_CONTEST0 = B8 01
MUS_MGM0 = B9 01
MUS_T_BATTLE = BA 01
MUS_OOAME = BB 01
MUS_HIDERI = BC 01
MUS_RUNECITY = BD 01
MUS_CON_K = BE 01
MUS_EIKOU_R = BF 01
MUS_KARAKURI = C0 01
MUS_HUTAGO = C1 01
MUS_SITENNOU = C2 01
MUS_YAMA_EYE = C3 01
MUS_CONLOBBY = C4 01
MUS_INTER_V = C5 01
MUS_DAIGO = C6 01
MUS_THANKFOR = C7 01
MUS_POKE_MART = 94 01
MUS_LITTLEROOT = 95 01
MUS_MT_CHIMNEY = 96 01
MUS_ENCOUNTER_FEMALE = 97 01
MUS_LILYCOVE = 98 01
MUS_ROUTE111 = 99 01
MUS_HELP = 9A 01
MUS_UNDERWATER = 9B 01
MUS_VICTORY_TRAINER = 9C 01
MUS_TITLE = 9D 01
MUS_INTRO = 9E 01
MUS_ENCOUNTER_MAY = 9F 01
MUS_ENCOUNTER_INTENSE = A0 01
MUS_ENCOUNTER_COOL = A1 01
MUS_ROUTE113 = A2 01
MUS_ENCOUNTER_AQUA = A3 01
MUS_FOLLOW_ME = A4 01
MUS_ENCOUNTER_BRENDAN = A5 01
MUS_EVER_GRANDE = A6 01
MUS_ENCOUNTER_SUSPICIOUS = A7 01
MUS_VICTORY_AQUA_MAGMA = A8 01
MUS_CABLE_CAR = A9 01
MUS_GAME_CORNER = AA 01
MUS_DEWFORD = AB 01
MUS_SAFARI_ZONE = AC 01
MUS_VICTORY_ROAD = AD 01
MUS_AQUA_MAGMA_HIDEOUT = AE 01
MUS_SAILING = AF 01
MUS_MT_PYRE = B0 01
MUS_SLATEPORT = B1 01
MUS_MT_PYRE_EXTERIOR = B2 01
MUS_SCHOOL = B3 01
MUS_HALL_OF_FAME = B4 01
MUS_FALLARBOR = B5 01
MUS_SEALED_CHAMBER = B6 01
MUS_CONTEST_WINNER = B7 01
MUS_CONTEST = B8 01
MUS_ENCOUNTER_MAGMA = B9 01
MUS_INTRO_BATTLE = BA 01
MUS_ABNORMAL_WEATHER = BB 01
MUS_WEATHER_GROUDON = BC 01
MUS_SOOTOPOLIS = BD 01
MUS_CONTEST_RESULTS = BE 01
MUS_HALL_OF_FAME_ROOM = BF 01
MUS_TRICK_HOUSE = C0 01
MUS_ENCOUNTER_TWINS = C1 01
MUS_ENCOUNTER_ELITE_FOUR = C2 01
MUS_ENCOUNTER_HIKER = C3 01
MUS_CONTEST_LOBBY = C4 01
MUS_ENCOUNTER_INTERVIEWER = C5 01
MUS_ENCOUNTER_CHAMPION = C6 01
MUS_CREDITS = C7 01
MUS_END = C8 01
MUS_B_FRONTIER = C9 01
MUS_B_ARENA = CA 01
MUS_ME_POINTGET = CB 01
MUS_ME_TORE_EYE = CC 01
MUS_PYRAMID = CD 01
MUS_PYRAMID_TOP = CE 01
MUS_OBTAIN_B_POINTS = CB 01
MUS_REGISTER_MATCH_CALL = CC 01
MUS_B_PYRAMID = CD 01
MUS_B_PYRAMID_TOP = CE 01
MUS_B_PALACE = CF 01
MUS_REKKUU_KOURIN = D0 01
MUS_SATTOWER = D1 01
MUS_ME_SYMBOLGET = D2 01
MUS_RAYQUAZA_APPEARS = D0 01
MUS_B_TOWER = D1 01
MUS_OBTAIN_SYMBOL = D2 01
MUS_B_DOME = D3 01
MUS_B_TUBE = D4 01
MUS_B_PIKE = D4 01
MUS_B_FACTORY = D5 01
MUS_VS_REKKU = D6 01
MUS_VS_FRONT = D7 01
MUS_VS_RAYQUAZA = D6 01
MUS_VS_FRONTIER_BRAIN = D7 01
MUS_VS_MEW = D8 01
MUS_B_DOME1 = D9 01
MUS_BATTLE27 = DA 01
MUS_BATTLE31 = DB 01
MUS_BATTLE20 = DC 01
MUS_BATTLE32 = DD 01
MUS_BATTLE33 = DE 01
MUS_BATTLE36 = DF 01
MUS_BATTLE34 = E0 01
MUS_BATTLE35 = E1 01
MUS_BATTLE38 = E2 01
MUS_BATTLE30 = E3 01
MUS_RG_ANNAI = E4 01
MUS_RG_SLOT = E5 01
MUS_RG_AJITO = E6 01
MUS_B_DOME_LOBBY = D9 01
MUS_VS_WILD = DA 01
MUS_VS_AQUA_MAGMA = DB 01
MUS_VS_TRAINER = DC 01
MUS_VS_GYM_LEADER = DD 01
MUS_VS_CHAMPION = DE 01
MUS_VS_REGI = DF 01
MUS_VS_KYOGRE_GROUDON = E0 01
MUS_VS_RIVAL = E1 01
MUS_VS_ELITE_FOUR = E2 01
MUS_VS_AQUA_MAGMA_LEADER = E3 01
MUS_RG_FOLLOW_ME = E4 01
MUS_RG_GAME_CORNER = E5 01
MUS_RG_ROCKET_HIDEOUT = E6 01
MUS_RG_GYM = E7 01
MUS_RG_PURIN = E8 01
MUS_RG_DEMO = E9 01
MUS_RG_JIGGLYPUFF = E8 01
MUS_RG_INTRO_FIGHT = E9 01
MUS_RG_TITLE = EA 01
MUS_RG_GUREN = EB 01
MUS_RG_SHION = EC 01
MUS_RG_KAIHUKU = ED 01
MUS_RG_CINNABAR = EB 01
MUS_RG_LAVENDER = EC 01
MUS_RG_HEAL = ED 01
MUS_RG_CYCLING = EE 01
MUS_RG_ROCKET = EF 01
MUS_RG_SHOUJO = F0 01
MUS_RG_SHOUNEN = F1 01
MUS_RG_DENDOU = F2 01
MUS_RG_T_MORI = F3 01
MUS_RG_OTSUKIMI = F4 01
MUS_RG_POKEYASHI = F5 01
MUS_RG_ENDING = F6 01
MUS_RG_LOAD01 = F7 01
MUS_RG_OPENING = F8 01
MUS_RG_LOAD02 = F9 01
MUS_RG_LOAD03 = FA 01
MUS_RG_CHAMP_R = FB 01
MUS_RG_VS_GYM = FC 01
MUS_RG_VS_TORE = FD 01
MUS_RG_VS_YASEI = FE 01
MUS_RG_VS_LAST = FF 01
MUS_RG_MASARA = 00 02
MUS_RG_KENKYU = 01 02
MUS_RG_OHKIDO = 02 02
MUS_RG_POKECEN = 03 02
MUS_RG_SANTOAN = 04 02
MUS_RG_NAMINORI = 05 02
MUS_RG_P_TOWER = 06 02
MUS_RG_SHIRUHU = 07 02
MUS_RG_HANADA = 08 02
MUS_RG_TAMAMUSI = 09 02
MUS_RG_WIN_TRE = 0A 02
MUS_RG_WIN_YASEI = 0B 02
MUS_RG_WIN_GYM = 0C 02
MUS_RG_KUCHIBA = 0D 02
MUS_RG_NIBI = 0E 02
MUS_RG_RIVAL1 = 0F 02
MUS_RG_RIVAL2 = 10 02
MUS_RG_FAN2 = 11 02
MUS_RG_FAN5 = 12 02
MUS_RG_FAN6 = 13 02
MUS_ME_RG_PHOTO = 14 02
MUS_RG_TITLEROG = 15 02
MUS_RG_GET_YASEI = 16 02
MUS_RG_SOUSA = 17 02
MUS_RG_SEKAIKAN = 18 02
MUS_RG_SEIBETU = 19 02
MUS_RG_JUMP = 1A 02
MUS_RG_UNION = 1B 02
MUS_RG_NETWORK = 1C 02
MUS_RG_OKURIMONO = 1D 02
MUS_RG_KINOMIKUI = 1E 02
MUS_RG_NANADUNGEON = 1F 02
MUS_RG_OSHIE_TV = 20 02
MUS_RG_NANASHIMA = 21 02
MUS_RG_NANAISEKI = 22 02
MUS_RG_NANA123 = 23 02
MUS_RG_NANA45 = 24 02
MUS_RG_NANA67 = 25 02
MUS_RG_POKEFUE = 26 02
MUS_RG_VS_DEO = 27 02
MUS_RG_VS_MYU2 = 28 02
MUS_RG_VS_DEN = 29 02
MUS_RG_EXEYE = 2A 02
MUS_RG_DEOEYE = 2B 02
MUS_RG_T_TOWER = 2C 02
MUS_RG_SLOWMASARA = 2D 02
MUS_RG_TVNOIZE = 2E 02
MUS_RG_ENCOUNTER_ROCKET = EF 01
MUS_RG_ENCOUNTER_GIRL = F0 01
MUS_RG_ENCOUNTER_BOY = F1 01
MUS_RG_HALL_OF_FAME = F2 01
MUS_RG_VIRIDIAN_FOREST = F3 01
MUS_RG_MT_MOON = F4 01
MUS_RG_POKE_MANSION = F5 01
MUS_RG_CREDITS = F6 01
MUS_RG_ROUTE1 = F7 01
MUS_RG_ROUTE24 = F8 01
MUS_RG_ROUTE3 = F9 01
MUS_RG_ROUTE11 = FA 01
MUS_RG_VICTORY_ROAD = FB 01
MUS_RG_VS_GYM_LEADER = FC 01
MUS_RG_VS_TRAINER = FD 01
MUS_RG_VS_WILD = FE 01
MUS_RG_VS_CHAMPION = FF 01
MUS_RG_PALLET = 00 02
MUS_RG_OAK_LAB = 01 02
MUS_RG_OAK = 02 02
MUS_RG_POKE_CENTER = 03 02
MUS_RG_SS_ANNE = 04 02
MUS_RG_SURF = 05 02
MUS_RG_POKE_TOWER = 06 02
MUS_RG_SILPH = 07 02
MUS_RG_FUCHSIA = 08 02
MUS_RG_CELADON = 09 02
MUS_RG_VICTORY_TRAINER = 0A 02
MUS_RG_VICTORY_WILD = 0B 02
MUS_RG_VICTORY_GYM_LEADER = 0C 02
MUS_RG_VERMILLION = 0D 02
MUS_RG_PEWTER = 0E 02
MUS_RG_ENCOUNTER_RIVAL = 0F 02
MUS_RG_RIVAL_EXIT = 10 02
MUS_RG_DEX_RATING = 11 02
MUS_RG_OBTAIN_KEY_ITEM = 12 02
MUS_RG_CAUGHT_INTRO = 13 02
MUS_RG_PHOTO = 14 02
MUS_RG_GAME_FREAK = 15 02
MUS_RG_CAUGHT = 16 02
MUS_RG_NEW_GAME_INSTRUCT = 17 02
MUS_RG_NEW_GAME_INTRO = 18 02
MUS_RG_NEW_GAME_EXIT = 19 02
MUS_RG_POKE_JUMP = 1A 02
MUS_RG_UNION_ROOM = 1B 02
MUS_RG_NET_CENTER = 1C 02
MUS_RG_MYSTERY_GIFT = 1D 02
MUS_RG_BERRY_PICK = 1E 02
MUS_RG_SEVII_CAVE = 1F 02
MUS_RG_TEACHY_TV_SHOW = 20 02
MUS_RG_SEVII_ROUTE = 21 02
MUS_RG_SEVII_DUNGEON = 22 02
MUS_RG_SEVII_123 = 23 02
MUS_RG_SEVII_45 = 24 02
MUS_RG_SEVII_67 = 25 02
MUS_RG_POKE_FLUTE = 26 02
MUS_RG_VS_DEOXYS = 27 02
MUS_RG_VS_MEWTWO = 28 02
MUS_RG_VS_LEGEND = 29 02
MUS_RG_ENCOUNTER_GYM_LEADER = 2A 02
MUS_RG_ENCOUNTER_DEOXYS = 2B 02
MUS_RG_TRAINER_TOWER = 2C 02
MUS_RG_SLOW_PALLET = 2D 02
MUS_RG_TEACHY_TV_MENU = 2E 02
PH_TRAP_BLEND = 2F 02
PH_TRAP_HELD = 30 02
PH_TRAP_SOLO = 31 02

View File

@ -1,3 +0,0 @@
gUnknown_030062DC
gUnknown_030062E0
gUnknown_030062E4

View File

@ -0,0 +1,3 @@
gMonShrinkDuration
gMonShrinkDelta
gMonShrinkDistance

View File

@ -26,9 +26,9 @@
.set OAM, 0x7000000
.set SOUND_INFO_PTR, 0x3007FF0
.set INTR_CHECK, 0x3007FF8
.set INTR_VECTOR, 0x3007FFC
.set SOUND_INFO_PTR, IWRAM_END - 0x10
.set INTR_CHECK, IWRAM_END - 0x8
.set INTR_VECTOR, IWRAM_END - 0x4
.set INTR_FLAG_VBLANK, 1 << 0
.set INTR_FLAG_HBLANK, 1 << 1

File diff suppressed because it is too large Load Diff

View File

@ -3165,7 +3165,7 @@ BattleScript_Pausex20::
return
BattleScript_LevelUp::
fanfare MUS_FANFA1
fanfare MUS_LEVEL_UP
printstring STRINGID_PKMNGREWTOLV
setbyte sLVLBOX_STATE, 0x0
drawlvlupbox
@ -3193,7 +3193,7 @@ BattleScript_ForgotAndLearnedNewMove::
printstring STRINGID_ANDELLIPSIS
BattleScript_LearnedNewMove::
buffermovetolearn
fanfare MUS_FANFA1
fanfare MUS_LEVEL_UP
printstring STRINGID_PKMNLEARNEDMOVE
waitmessage 0x40
updatechoicemoveonlvlup BS_ATTACKER
@ -4459,9 +4459,9 @@ BattleScript_PalaceEndFlavorText::
BattleScript_ArenaTurnBeginning::
waitcry BS_ATTACKER
volumedown
playse SE_HANTEI1
playse SE_ARENA_TIMEUP1
pause 0x8
playse SE_HANTEI1
playse SE_ARENA_TIMEUP1
various14 BS_ATTACKER
arenajudmengtstring 8
arenawaitmessage 8
@ -4471,7 +4471,7 @@ BattleScript_ArenaTurnBeginning::
end2
BattleScript_82DB8E0:: @ Unused battlescript
playse SE_PINPON
playse SE_DING_DONG
various14 BS_ATTACKER
arenajudmengtstring BS_TARGET
arenawaitmessage BS_TARGET
@ -4485,9 +4485,9 @@ BattleScript_ArenaDoJudgment::
makevisible BS_OPPONENT1
waitstate
volumedown
playse SE_HANTEI1
playse SE_ARENA_TIMEUP1
pause 0x8
playse SE_HANTEI1
playse SE_ARENA_TIMEUP1
pause 0x40
various14 BS_ATTACKER
arenajudmengtstring 1

View File

@ -118,7 +118,7 @@ BattleScript_PlayerUsesItem::
BattleScript_OpponentUsesHealItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU
playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
waitmessage 0x40
useitemonopponent
@ -135,7 +135,7 @@ BattleScript_OpponentUsesHealItem::
BattleScript_OpponentUsesStatusCureItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU
playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
waitmessage 0x40
useitemonopponent
@ -149,7 +149,7 @@ BattleScript_OpponentUsesStatusCureItem::
BattleScript_OpponentUsesXItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU
playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
waitmessage 0x40
useitemonopponent
@ -162,7 +162,7 @@ BattleScript_OpponentUsesXItem::
BattleScript_OpponentUsesGuardSpecs::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU
playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
waitmessage 0x40
useitemonopponent
@ -173,7 +173,7 @@ BattleScript_OpponentUsesGuardSpecs::
finishaction
BattleScript_RunByUsingItem::
playse SE_NIGERU
playse SE_FLEE
setbyte gBattleOutcome, B_OUTCOME_RAN
finishturn

View File

@ -151,13 +151,13 @@ gStdScripts_End:: @ 81DC2CC
.include "data/maps/Route132/scripts.inc"
.include "data/maps/Route133/scripts.inc"
.include "data/maps/Route134/scripts.inc"
.include "data/maps/Underwater1/scripts.inc"
.include "data/maps/Underwater2/scripts.inc"
.include "data/maps/Underwater3/scripts.inc"
.include "data/maps/Underwater4/scripts.inc"
.include "data/maps/Underwater5/scripts.inc"
.include "data/maps/Underwater6/scripts.inc"
.include "data/maps/Underwater7/scripts.inc"
.include "data/maps/Underwater_Route124/scripts.inc"
.include "data/maps/Underwater_Route126/scripts.inc"
.include "data/maps/Underwater_Route127/scripts.inc"
.include "data/maps/Underwater_Route128/scripts.inc"
.include "data/maps/Underwater_Route129/scripts.inc"
.include "data/maps/Underwater_Route105/scripts.inc"
.include "data/maps/Underwater_Route125/scripts.inc"
.include "data/maps/LittlerootTown_BrendansHouse_1F/scripts.inc"
.include "data/maps/LittlerootTown_BrendansHouse_2F/scripts.inc"
.include "data/maps/LittlerootTown_MaysHouse_1F/scripts.inc"
@ -713,13 +713,13 @@ Common_EventScript_SetAbnormalWeather:: @ 827207A
return
Common_EventScript_PlayGymBadgeFanfare:: @ 827207E
playfanfare MUS_ME_BACHI
playfanfare MUS_OBTAIN_BADGE
waitfanfare
return
Common_EventScript_OutOfCenterPartyHeal:: @ 8272083
fadescreen FADE_TO_BLACK
playfanfare MUS_ME_ASA
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
fadescreen FADE_FROM_BLACK
@ -736,7 +736,7 @@ EventScript_RegionMap:: @ 827208F
Common_EventScript_PlayBrineysBoatMusic:: @ 82720A0
setflag FLAG_DONT_TRANSITION_MUSIC
playbgm MUS_M_BOAT, 0
playbgm MUS_SAILING, 0
return
Common_EventScript_StopBrineysBoatMusic:: @ 82720A8
@ -820,7 +820,7 @@ Common_EventScript_NameReceivedPartyMon:: @ 82723DD
Common_EventScript_PlayerHandedOverTheItem:: @ 82723E4
bufferitemname 0, VAR_0x8004
playfanfare MUS_ME_WAZA
playfanfare MUS_OBTAIN_TMHM
message gText_PlayerHandedOverTheItem
waitmessage
waitfanfare

View File

@ -502,34 +502,34 @@
"blockdata_filepath": "data/layouts/Route134/map.bin"
},
{
"id": "LAYOUT_UNDERWATER2",
"name": "Underwater2_Layout",
"id": "LAYOUT_UNDERWATER_ROUTE126",
"name": "Underwater_Route126_Layout",
"width": 80,
"height": 80,
"primary_tileset": "gTileset_General",
"secondary_tileset": "gTileset_Underwater",
"border_filepath": "data/layouts/Underwater2/border.bin",
"blockdata_filepath": "data/layouts/Underwater2/map.bin"
"border_filepath": "data/layouts/Underwater_Route126/border.bin",
"blockdata_filepath": "data/layouts/Underwater_Route126/map.bin"
},
{
"id": "LAYOUT_UNDERWATER3",
"name": "Underwater3_Layout",
"id": "LAYOUT_UNDERWATER_ROUTE127",
"name": "Underwater_Route127_Layout",
"width": 80,
"height": 80,
"primary_tileset": "gTileset_General",
"secondary_tileset": "gTileset_Underwater",
"border_filepath": "data/layouts/Underwater3/border.bin",
"blockdata_filepath": "data/layouts/Underwater3/map.bin"
"border_filepath": "data/layouts/Underwater_Route127/border.bin",
"blockdata_filepath": "data/layouts/Underwater_Route127/map.bin"
},
{
"id": "LAYOUT_UNDERWATER4",
"name": "Underwater4_Layout",
"id": "LAYOUT_UNDERWATER_ROUTE128",
"name": "Underwater_Route128_Layout",
"width": 120,
"height": 40,
"primary_tileset": "gTileset_General",
"secondary_tileset": "gTileset_Underwater",
"border_filepath": "data/layouts/Underwater4/border.bin",
"blockdata_filepath": "data/layouts/Underwater4/map.bin"
"border_filepath": "data/layouts/Underwater_Route128/border.bin",
"blockdata_filepath": "data/layouts/Underwater_Route128/map.bin"
},
{
"id": "LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F",
@ -2732,14 +2732,14 @@
"blockdata_filepath": "data/layouts/LilycoveCity_DepartmentStoreElevator/map.bin"
},
{
"id": "LAYOUT_UNDERWATER1",
"name": "Underwater1_Layout",
"id": "LAYOUT_UNDERWATER_ROUTE124",
"name": "Underwater_Route124_Layout",
"width": 80,
"height": 80,
"primary_tileset": "gTileset_General",
"secondary_tileset": "gTileset_Underwater",
"border_filepath": "data/layouts/Underwater1/border.bin",
"blockdata_filepath": "data/layouts/Underwater1/map.bin"
"border_filepath": "data/layouts/Underwater_Route124/border.bin",
"blockdata_filepath": "data/layouts/Underwater_Route124/map.bin"
},
{
"id": "LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_1F",
@ -4092,34 +4092,34 @@
"blockdata_filepath": "data/layouts/TerraCave_End/map.bin"
},
{
"id": "LAYOUT_UNDERWATER6",
"name": "Underwater6_Layout",
"id": "LAYOUT_UNDERWATER_ROUTE105",
"name": "Underwater_Route105_Layout",
"width": 40,
"height": 80,
"primary_tileset": "gTileset_General",
"secondary_tileset": "gTileset_Underwater",
"border_filepath": "data/layouts/Underwater6/border.bin",
"blockdata_filepath": "data/layouts/Underwater6/map.bin"
"border_filepath": "data/layouts/Underwater_Route105/border.bin",
"blockdata_filepath": "data/layouts/Underwater_Route105/map.bin"
},
{
"id": "LAYOUT_UNDERWATER7",
"name": "Underwater7_Layout",
"id": "LAYOUT_UNDERWATER_ROUTE125",
"name": "Underwater_Route125_Layout",
"width": 80,
"height": 40,
"primary_tileset": "gTileset_General",
"secondary_tileset": "gTileset_Underwater",
"border_filepath": "data/layouts/Underwater7/border.bin",
"blockdata_filepath": "data/layouts/Underwater7/map.bin"
"border_filepath": "data/layouts/Underwater_Route125/border.bin",
"blockdata_filepath": "data/layouts/Underwater_Route125/map.bin"
},
{
"id": "LAYOUT_UNDERWATER5",
"name": "Underwater5_Layout",
"id": "LAYOUT_UNDERWATER_ROUTE129",
"name": "Underwater_Route129_Layout",
"width": 80,
"height": 40,
"primary_tileset": "gTileset_General",
"secondary_tileset": "gTileset_Underwater",
"border_filepath": "data/layouts/Underwater5/border.bin",
"blockdata_filepath": "data/layouts/Underwater5/map.bin"
"border_filepath": "data/layouts/Underwater_Route129/border.bin",
"blockdata_filepath": "data/layouts/Underwater_Route129/map.bin"
},
{
"id": "LAYOUT_MARINE_CAVE_END",

View File

@ -2,7 +2,7 @@
"id": "MAP_ABANDONED_SHIP_CAPTAINS_OFFICE",
"name": "AbandonedShip_CaptainsOffice",
"layout": "LAYOUT_ABANDONED_SHIP_CAPTAINS_OFFICE",
"music": "MUS_DAN02",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_SHADE",

View File

@ -2,7 +2,7 @@
"id": "MAP_ABANDONED_SHIP_CORRIDORS_1F",
"name": "AbandonedShip_Corridors_1F",
"layout": "LAYOUT_ABANDONED_SHIP_CORRIDORS_1F",
"music": "MUS_DAN02",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_SHADE",

View File

@ -2,7 +2,7 @@
"id": "MAP_ABANDONED_SHIP_CORRIDORS_B1F",
"name": "AbandonedShip_Corridors_B1F",
"layout": "LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F",
"music": "MUS_DAN02",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_SHADE",

View File

@ -2,7 +2,7 @@
"id": "MAP_ABANDONED_SHIP_DECK",
"name": "AbandonedShip_Deck",
"layout": "LAYOUT_ABANDONED_SHIP_DECK",
"music": "MUS_DAN02",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
"name": "AbandonedShip_HiddenFloorCorridors",
"layout": "LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS",
"music": "MUS_DAN02",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_SHADE",

View File

@ -2,7 +2,7 @@
"id": "MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
"name": "AbandonedShip_HiddenFloorRooms",
"layout": "LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS",
"music": "MUS_DAN02",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_SHADE",

View File

@ -2,7 +2,7 @@
"id": "MAP_ABANDONED_SHIP_ROOM_B1F",
"name": "AbandonedShip_Room_B1F",
"layout": "LAYOUT_ABANDONED_SHIP_ROOM_B1F",
"music": "MUS_DAN02",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_SHADE",

View File

@ -2,7 +2,7 @@
"id": "MAP_ABANDONED_SHIP_ROOMS2_1F",
"name": "AbandonedShip_Rooms2_1F",
"layout": "LAYOUT_ABANDONED_SHIP_ROOMS2_1F",
"music": "MUS_DAN02",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_SHADE",

View File

@ -2,7 +2,7 @@
"id": "MAP_ABANDONED_SHIP_ROOMS2_B1F",
"name": "AbandonedShip_Rooms2_B1F",
"layout": "LAYOUT_ABANDONED_SHIP_ROOMS2_B1F",
"music": "MUS_DAN02",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_SHADE",

View File

@ -2,7 +2,7 @@
"id": "MAP_ABANDONED_SHIP_ROOMS_1F",
"name": "AbandonedShip_Rooms_1F",
"layout": "LAYOUT_ABANDONED_SHIP_ROOMS_1F",
"music": "MUS_DAN02",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_SHADE",

View File

@ -2,7 +2,7 @@
"id": "MAP_ABANDONED_SHIP_ROOMS_B1F",
"name": "AbandonedShip_Rooms_B1F",
"layout": "LAYOUT_ABANDONED_SHIP_ROOMS_B1F",
"music": "MUS_DAN02",
"music": "MUS_ABANDONED_SHIP",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_SHADE",

View File

@ -2,7 +2,7 @@
"id": "MAP_ABANDONED_SHIP_UNDERWATER1",
"name": "AbandonedShip_Underwater1",
"layout": "LAYOUT_ABANDONED_SHIP_UNDERWATER1",
"music": "MUS_DEEPDEEP",
"music": "MUS_UNDERWATER",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_UNDERWATER_BUBBLES",

View File

@ -2,7 +2,7 @@
"id": "MAP_ABANDONED_SHIP_UNDERWATER2",
"name": "AbandonedShip_Underwater2",
"layout": "LAYOUT_ABANDONED_SHIP_UNDERWATER2",
"music": "MUS_DEEPDEEP",
"music": "MUS_UNDERWATER",
"region_map_section": "MAPSEC_ABANDONED_SHIP",
"requires_flash": false,
"weather": "WEATHER_UNDERWATER_BUBBLES",

View File

@ -2,7 +2,7 @@
"id": "MAP_ALTERING_CAVE",
"name": "AlteringCave",
"layout": "LAYOUT_ALTERING_CAVE",
"music": "MUS_RG_NANADUNGEON",
"music": "MUS_RG_SEVII_CAVE",
"region_map_section": "MAPSEC_ALTERING_CAVE",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_ANCIENT_TOMB",
"name": "AncientTomb",
"layout": "LAYOUT_ANCIENT_TOMB",
"music": "MUS_MABOROSI",
"music": "MUS_SEALED_CHAMBER",
"region_map_section": "MAPSEC_ANCIENT_TOMB",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_AQUA_HIDEOUT_1F",
"name": "AquaHideout_1F",
"layout": "LAYOUT_AQUA_HIDEOUT_1F",
"music": "MUS_AJITO",
"music": "MUS_AQUA_MAGMA_HIDEOUT",
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_AQUA_HIDEOUT_B1F",
"name": "AquaHideout_B1F",
"layout": "LAYOUT_AQUA_HIDEOUT_B1F",
"music": "MUS_AJITO",
"music": "MUS_AQUA_MAGMA_HIDEOUT",
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_AQUA_HIDEOUT_B2F",
"name": "AquaHideout_B2F",
"layout": "LAYOUT_AQUA_HIDEOUT_B2F",
"music": "MUS_AJITO",
"music": "MUS_AQUA_MAGMA_HIDEOUT",
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP1",
"name": "AquaHideout_UnusedRubyMap1",
"layout": "LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP1",
"music": "MUS_AJITO",
"music": "MUS_AQUA_MAGMA_HIDEOUT",
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP2",
"name": "AquaHideout_UnusedRubyMap2",
"layout": "LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP2",
"music": "MUS_AJITO",
"music": "MUS_AQUA_MAGMA_HIDEOUT",
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP3",
"name": "AquaHideout_UnusedRubyMap3",
"layout": "LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP3",
"music": "MUS_AJITO",
"music": "MUS_AQUA_MAGMA_HIDEOUT",
"region_map_section": "MAPSEC_AQUA_HIDEOUT",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_ARTISAN_CAVE_1F",
"name": "ArtisanCave_1F",
"layout": "LAYOUT_ARTISAN_CAVE_1F",
"music": "MUS_DAN01",
"music": "MUS_PETALBURG_WOODS",
"region_map_section": "MAPSEC_ARTISAN_CAVE",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_ARTISAN_CAVE_B1F",
"name": "ArtisanCave_B1F",
"layout": "LAYOUT_ARTISAN_CAVE_B1F",
"music": "MUS_DAN01",
"music": "MUS_PETALBURG_WOODS",
"region_map_section": "MAPSEC_ARTISAN_CAVE",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_COLOSSEUM_2P",
"name": "BattleColosseum_2P",
"layout": "LAYOUT_BATTLE_COLOSSEUM_2P",
"music": "MUS_RAINBOW",
"music": "MUS_EVER_GRANDE",
"region_map_section": "MAPSEC_DYNAMIC",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_COLOSSEUM_4P",
"name": "BattleColosseum_4P",
"layout": "LAYOUT_BATTLE_COLOSSEUM_4P",
"music": "MUS_RAINBOW",
"music": "MUS_EVER_GRANDE",
"region_map_section": "MAPSEC_DYNAMIC",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -66,7 +66,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers:: @ 825752E
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_W187
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
@ -74,7 +74,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers:: @ 825752E
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_W187
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
arena_gettrainername
@ -83,7 +83,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers:: @ 825752E
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_W187
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT
@ -103,7 +103,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner:: @ 82575
applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
playse SE_W173
playse SE_M_SNORE
waitse
waitmovement 0
arena_gettrainername
@ -131,7 +131,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent:: @ 8257630
special LoadPlayerParty
special SavePlayerParty
frontier_setpartyorder FRONTIER_PARTY_SIZE
playfanfare MUS_ME_ASA
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent:: @ 82576B0
@ -286,7 +286,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta:: @ 8257961
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_W187
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
@ -294,7 +294,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta:: @ 8257961
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_W187
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta, MSGBOX_DEFAULT
@ -336,7 +336,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver:: @ 8257A5C
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol
waitmessage
waitfanfare
@ -373,7 +373,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold:: @ 8257B15
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine
waitmessage
waitfanfare
@ -406,7 +406,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner:: @ 8257BA9
applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
playse SE_BAN
playse SE_BANG
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT

View File

@ -67,7 +67,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter:: @ 824BD4E
BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker:: @ 824BD5A
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker
BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer:: @ 824BD61
playse SE_W227B
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitmovement 0
compare VAR_TEMP_F, DOME_FINAL
@ -95,7 +95,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent:: @ 824BD82
BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: @ 824BDF7
msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait, MSGBOX_DEFAULT
closemessage
playse SE_W227B
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
delay 60
applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter
@ -120,7 +120,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: @ 824BE4F
call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw
compare VAR_TEMP_2, DRAW_TUCKER
call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw
playse SE_W227B
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
delay 60
BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney:: @ 824BE8D
@ -153,7 +153,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: @ 824BEE0
call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon
compare VAR_TEMP_2, DRAW_TRAINER
call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw
playse SE_W227B
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
delay 60
dome_getroundtext
@ -180,7 +180,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney:: @ 824BF96
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp, MSGBOX_DEFAULT
BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin:: @ 824BF9E
special DoDomeConfetti
playse SE_W227B
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
delay 60
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
@ -361,25 +361,25 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter:: @ 824C211
applymovement LOCALID_AUDIENCE_TWIN, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance
playse SE_W227B
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
playse SE_W227B
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
playse SE_W227B
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
playse SE_W227B
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
playse SE_W227B
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
waitmovement 0
message BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant
waitmessage
playse SE_W227B
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
switch VAR_TEMP_E
@ -407,7 +407,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver:: @ 824C2B9
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol
waitmessage
waitfanfare
@ -437,7 +437,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: @ 824C373
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine
waitmessage
waitfanfare
@ -456,7 +456,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle:: @ 824C400
BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker:: @ 824C420
msgbox BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker, MSGBOX_DEFAULT
playse SE_W227B
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
goto BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR",
"name": "BattleFrontier_BattleDomeCorridor",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR",
"music": "MUS_B_DOME1",
"music": "MUS_B_DOME_LOBBY",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY",
"name": "BattleFrontier_BattleDomeLobby",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_LOBBY",
"music": "MUS_B_DOME1",
"music": "MUS_B_DOME_LOBBY",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -224,7 +224,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle:: @ 824B5C7
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
special LoadPlayerParty
frontier_setpartyorder FRONTIER_PARTY_SIZE
playfanfare MUS_ME_ASA
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
call BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage

View File

@ -150,7 +150,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
waitmovement 0
playfanfare MUS_ME_SYMBOLGET
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol
waitmessage
waitfanfare
@ -179,7 +179,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09
waitmessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
waitmovement 0
playfanfare MUS_ME_SYMBOLGET
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine
waitmessage
waitfanfare

View File

@ -62,13 +62,13 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: @
factory_setopponentmons
factory_resethelditems
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent
playse SE_TOREEYE
playse SE_POKENAV_CALL
waitse
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT
closemessage

View File

@ -89,7 +89,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: @ 824F911
special LoadPlayerParty
special SavePlayerParty
frontier_setpartyorder FRONTIER_PARTY_SIZE
playfanfare MUS_ME_ASA
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent:: @ 824F98A
@ -245,7 +245,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: @ 824F
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol
waitmessage
waitfanfare
@ -280,7 +280,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: @ 824FD8
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine
waitmessage
waitfanfare

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR",
"name": "BattleFrontier_BattlePikeCorridor",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR",
"music": "MUS_B_TUBE",
"music": "MUS_B_PIKE",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY",
"name": "BattleFrontier_BattlePikeLobby",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY",
"music": "MUS_B_TUBE",
"music": "MUS_B_PIKE",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -265,7 +265,7 @@ BattleFrontier_BattlePikeLobby_EventScript_ExitRules:: @ 825BB47
end
BattleFrontier_BattlePike_EventScript_CloseCurtain:: @ 825BB49
playse SE_CURTAIN
playse SE_PIKE_CURTAIN_CLOSE
special CloseBattlePikeCurtain
waitstate
waitse

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL",
"name": "BattleFrontier_BattlePikeRoomFinal",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL",
"music": "MUS_B_TUBE",
"music": "MUS_B_PIKE",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL",
"name": "BattleFrontier_BattlePikeRoomNormal",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL",
"music": "MUS_B_TUBE",
"music": "MUS_B_PIKE",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -83,7 +83,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle:: @ 825D285
lock
faceplayer
msgbox BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2, MSGBOX_DEFAULT
@ -111,7 +111,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: @ 825D2FB
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
waitmovement 0
playse SE_CURTAIN
playse SE_PIKE_CURTAIN_CLOSE
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
delay 4
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
@ -120,7 +120,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: @ 825D2FB
delay 4
waitse
delay 60
playse SE_CURTAIN1
playse SE_PIKE_CURTAIN_OPEN
delay 65
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
showobjectat LOCALID_OBJ_0, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
@ -154,7 +154,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver:: @ 825D3DA
goto_if_ne BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass, MSGBOX_DEFAULT
waitmessage
playfanfare MUS_ME_SYMBOLGET
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol
waitmessage
waitfanfare
@ -182,7 +182,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold:: @ 825D460
goto_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass, MSGBOX_DEFAULT
waitmessage
playfanfare MUS_ME_SYMBOLGET
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine
waitmessage
waitfanfare
@ -211,14 +211,14 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal:: @ 825D4DC
BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon:: @ 825D4EA
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
playfanfare MUS_HEAL
waitfanfare
goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
end
BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons:: @ 825D4FC
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
playfanfare MUS_HEAL
waitfanfare
goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
end
@ -230,7 +230,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom:: @ 825D50E
waitmovement 0
message BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth
waitmessage
playfanfare MUS_ME_ASA
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge, MSGBOX_DEFAULT
@ -573,7 +573,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC:: @ 825D83E
call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons
compare VAR_RESULT, 1
call_if_eq BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon
playfanfare MUS_ME_ASA
playfanfare MUS_HEAL
waitfanfare
msgbox BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell, MSGBOX_DEFAULT
closemessage

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS",
"name": "BattleFrontier_BattlePikeRoomWildMons",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS",
"music": "MUS_B_TUBE",
"music": "MUS_B_PIKE",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM",
"name": "BattleFrontier_BattlePikeThreePathRoom",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM",
"music": "MUS_B_TUBE",
"music": "MUS_B_PIKE",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -33,7 +33,7 @@ BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName:: @ 8252A8F
end
BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic:: @ 8252A98
playbgm MUS_PYRAMID, 0
playbgm MUS_B_PYRAMID, 0
setvar VAR_TEMP_E, 1
end

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY",
"name": "BattleFrontier_BattlePyramidLobby",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY",
"music": "MUS_PYRAMID",
"music": "MUS_B_PYRAMID",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -32,7 +32,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_QuitWithoutSaving:: @ 8250768
lockall
message BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag
waitmessage
playse SE_EXPMAX
playse SE_EXP_MAX
waitse
closemessage
pyramid_set PYRAMID_DATA_WIN_STREAK, 0
@ -63,7 +63,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_GiveBattlePoints:: @ 82507DA
special HealPlayerParty
message BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept
waitmessage
playse SE_EXPMAX
playse SE_EXP_MAX
waitse
msgbox BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints, MSGBOX_DEFAULT
frontier_givepoints
@ -88,7 +88,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_LostChallenge:: @ 8250852
lockall
message BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag
waitmessage
playse SE_EXPMAX
playse SE_EXP_MAX
waitse
message BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait
waitmessage
@ -388,7 +388,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_ReceiveNewBattleBag:: @ 8250D94
BattleFrontier_BattlePyramidLobby_EventScript_ReceiveBattleBag:: @ 8250D9C
message BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag
waitmessage
playse SE_EXPMAX
playse SE_EXP_MAX
waitse
msgbox BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel, MSGBOX_DEFAULT
closemessage

View File

@ -53,7 +53,7 @@ BattleFrontier_BattlePyramidTop_OnFrame: @ 825516E
.2byte 0
BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic:: @ 8255180
playbgm MUS_PYRAMID_TOP, 0
playbgm MUS_B_PYRAMID_TOP, 0
setvar VAR_TEMP_E, 1
end
@ -88,7 +88,7 @@ BattleFrontier_BattlePyramidTop_EventScript_Attendant:: @ 82551D0
waitmovement 0
message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid
waitmessage
playfanfare MUS_ME_POINTGET
playfanfare MUS_OBTAIN_B_POINTS
waitfanfare
closemessage
BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon:: @ 825521A
@ -136,7 +136,7 @@ BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech:: @ 82552D0
BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver:: @ 82552DA
msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
playbgm MUS_PYRAMID_TOP, 0
playbgm MUS_B_PYRAMID_TOP, 0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
@ -146,7 +146,7 @@ BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver:: @ 82552FB
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol
waitmessage
waitfanfare
@ -176,7 +176,7 @@ BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech:: @ 8255388
BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold:: @ 8255392
msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
playbgm MUS_PYRAMID_TOP, 0
playbgm MUS_B_PYRAMID_TOP, 0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
@ -186,7 +186,7 @@ BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold:: @ 82553B3
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine
waitmessage
waitfanfare

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM",
"name": "BattleFrontier_BattleTowerBattleRoom",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM",
"music": "MUS_SATTOWER",
"music": "MUS_B_TOWER",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -69,7 +69,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: @ 8241C2F
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
playfanfare MUS_ME_ASA
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: @ 8241C8F
@ -272,7 +272,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: @ 824204
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol
waitmessage
waitfanfare
@ -299,7 +299,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: @ 82420CF
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine
waitmessage
waitfanfare

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR",
"name": "BattleFrontier_BattleTowerCorridor",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR",
"music": "MUS_SATTOWER",
"music": "MUS_B_TOWER",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR",
"name": "BattleFrontier_BattleTowerElevator",
"layout": "LAYOUT_BATTLE_ELEVATOR",
"music": "MUS_SATTOWER",
"music": "MUS_B_TOWER",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY",
"name": "BattleFrontier_BattleTowerLobby",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY",
"music": "MUS_SATTOWER",
"music": "MUS_B_TOWER",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -81,7 +81,7 @@ BattleFrontier_BattleTowerLobby_EventScript_GiveRibbons:: @ 823E780
goto_if_eq BattleFrontier_BattleTowerLobby_EventScript_GiveBattlePoints
message BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons
waitmessage
playfanfare MUS_FANFA4
playfanfare MUS_OBTAIN_ITEM
waitfanfare
msgbox BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons, MSGBOX_DEFAULT
BattleFrontier_BattleTowerLobby_EventScript_GiveBattlePoints:: @ 823E7A5

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM",
"name": "BattleFrontier_BattleTowerMultiBattleRoom",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM",
"music": "MUS_SATTOWER",
"music": "MUS_B_TOWER",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -144,7 +144,7 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RestoreParty:: @ 8249121
frontier_setpartyorder FRONTIER_MULTI_PARTY_SIZE
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
call_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_249514
playfanfare MUS_ME_ASA
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents:: @ 8249143

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR",
"name": "BattleFrontier_BattleTowerMultiCorridor",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR",
"music": "MUS_SATTOWER",
"music": "MUS_B_TOWER",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM",
"name": "BattleFrontier_BattleTowerMultiPartnerRoom",
"layout": "LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM",
"music": "MUS_SATTOWER",
"music": "MUS_B_TOWER",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER",
"name": "BattleFrontier_ExchangeServiceCorner",
"layout": "LAYOUT_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER",
"music": "MUS_B_TOWER",
"music": "MUS_B_TOWER_RS",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -42,7 +42,7 @@ BattleFrontier_ExchangeServiceCorner_EventScript_TryGiveDecor:: @ 825F0E5
special TakeFrontierBattlePoints
adddecoration VAR_0x8009
special UpdateBattlePointsWindow
playse SE_REGI
playse SE_SHOP
msgbox BattleFrontier_ExchangeServiceCorner_Text_WellSendItToPC, MSGBOX_DEFAULT
compare VAR_TEMP_2, EXCHANGE_CORNER_DECOR1_CLERK
goto_if_eq BattleFrontier_ExchangeServiceCorner_EventScript_ChooseDecor1
@ -63,7 +63,7 @@ BattleFrontier_ExchangeServiceCorner_EventScript_TryGiveItem:: @ 825F12A
special TakeFrontierBattlePoints
additem VAR_0x8009
special UpdateBattlePointsWindow
playse SE_REGI
playse SE_SHOP
msgbox BattleFrontier_ExchangeServiceCorner_Text_HereIsYourPrize, MSGBOX_DEFAULT
compare VAR_TEMP_2, EXCHANGE_CORNER_VITAMIN_CLERK
goto_if_eq BattleFrontier_ExchangeServiceCorner_EventScript_ChooseVitamin

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_LOUNGE1",
"name": "BattleFrontier_Lounge1",
"layout": "LAYOUT_BATTLE_FRONTIER_LOUNGE2",
"music": "MUS_B_TOWER",
"music": "MUS_B_TOWER_RS",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_LOUNGE2",
"name": "BattleFrontier_Lounge2",
"layout": "LAYOUT_BATTLE_FRONTIER_LOUNGE1",
"music": "MUS_B_TOWER",
"music": "MUS_B_TOWER_RS",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_LOUNGE3",
"name": "BattleFrontier_Lounge3",
"layout": "LAYOUT_BATTLE_FRONTIER_LOUNGE2",
"music": "MUS_B_TOWER",
"music": "MUS_B_TOWER_RS",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -74,7 +74,7 @@ BattleFrontier_Lounge3_EventScript_PlaceBet:: @ 8261E75
special TakeFrontierBattlePoints
setvar VAR_FRONTIER_GAMBLER_STATE, FRONTIER_GAMBLER_PLACED_BET
special UpdateBattlePointsWindow
playse SE_REGI
playse SE_SHOP
msgbox BattleFrontier_Lounge3_Text_ThanksOffYouGo, MSGBOX_DEFAULT
goto BattleFrontier_Lounge3_EventScript_FinishBet
end

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_LOUNGE4",
"name": "BattleFrontier_Lounge4",
"layout": "LAYOUT_BATTLE_FRONTIER_LOUNGE2",
"music": "MUS_B_TOWER",
"music": "MUS_B_TOWER_RS",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_LOUNGE5",
"name": "BattleFrontier_Lounge5",
"layout": "LAYOUT_BATTLE_FRONTIER_LOUNGE1",
"music": "MUS_B_TOWER",
"music": "MUS_B_TOWER_RS",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_LOUNGE6",
"name": "BattleFrontier_Lounge6",
"layout": "LAYOUT_BATTLE_FRONTIER_LOUNGE2",
"music": "MUS_B_TOWER",
"music": "MUS_B_TOWER_RS",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_LOUNGE7",
"name": "BattleFrontier_Lounge7",
"layout": "LAYOUT_BATTLE_FRONTIER_LOUNGE2",
"music": "MUS_B_TOWER",
"music": "MUS_B_TOWER_RS",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_LOUNGE8",
"name": "BattleFrontier_Lounge8",
"layout": "LAYOUT_BATTLE_FRONTIER_LOUNGE2",
"music": "MUS_B_TOWER",
"music": "MUS_B_TOWER_RS",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_LOUNGE9",
"name": "BattleFrontier_Lounge9",
"layout": "LAYOUT_BATTLE_FRONTIER_LOUNGE2",
"music": "MUS_B_TOWER",
"music": "MUS_B_TOWER_RS",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_MART",
"name": "BattleFrontier_Mart",
"layout": "LAYOUT_MART",
"music": "MUS_FRIENDLY",
"music": "MUS_POKE_MART",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -108,7 +108,7 @@ BattleFrontier_OutsideEast_EventScript_Sudowoodo:: @ 8242CEA
lock
faceplayer
waitse
playse SE_USSOKI
playse SE_SUDOWOODO_SHAKE
applymovement LOCALID_SUDOWOODO, BattleFrontier_OutsideEast_Movement_SudowoodoShake
waitmovement 0
release
@ -120,7 +120,7 @@ BattleFrontier_OutsideEast_EventScript_WaterSudowoodo:: @ 8242CFC
special DoWateringBerryTreeAnim
waitstate
waitse
playse SE_USSOKI
playse SE_SUDOWOODO_SHAKE
applymovement LOCALID_SUDOWOODO, BattleFrontier_OutsideEast_Movement_SudowoodoShake
waitmovement 0
msgbox gText_Sudowoodo_Attacked, MSGBOX_DEFAULT

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F",
"name": "BattleFrontier_PokemonCenter_1F",
"layout": "LAYOUT_POKEMON_CENTER_1F",
"music": "MUS_POKECEN",
"music": "MUS_POKE_CENTER",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F",
"name": "BattleFrontier_PokemonCenter_2F",
"layout": "LAYOUT_POKEMON_CENTER_2F",
"music": "MUS_POKECEN",
"music": "MUS_POKE_CENTER",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

View File

@ -2,7 +2,7 @@
"id": "MAP_BATTLE_FRONTIER_RANKING_HALL",
"name": "BattleFrontier_RankingHall",
"layout": "LAYOUT_BATTLE_FRONTIER_RANKING_HALL",
"music": "MUS_BIJYUTU",
"music": "MUS_LILYCOVE_MUSEUM",
"region_map_section": "MAPSEC_BATTLE_FRONTIER",
"requires_flash": false,
"weather": "WEATHER_NONE",

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