From 4528bbe01d14421a8dc60e6ed2395034383406f7 Mon Sep 17 00:00:00 2001 From: hedara90 <90hedara@gmail.com> Date: Thu, 17 Apr 2025 15:42:25 +0200 Subject: [PATCH] Fix VRAM load for Black Hole Eclipse (#6635) Co-authored-by: Hedara --- data/battle_anim_scripts.s | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 09913a9e6f..edd3ea89c2 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -31487,13 +31487,15 @@ gBattleAnimMove_BlackHoleEclipse:: delay 0x8 createsprite gBlackHoleEclipseHoleShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0 waitforvisualfinish + unloadspritegfx ANIM_TAG_THIN_RING + unloadspritegfx ANIM_TAG_ICE_CHUNK loadspritegfx ANIM_TAG_SPARKLE_4 @detect createsprite gTargetTwinkleSpriteTemplate, ANIM_ATTACKER, 13, 0x0, 0x0, ANIM_TARGET @detect star delay 0x2 + unloadspritegfx ANIM_TAG_VERTICAL_HEX @red unloadspritegfx ANIM_TAG_SHADOW_BALL - unloadspritegfx ANIM_TAG_THIN_RING - unloadspritegfx ANIM_TAG_ICE_CHUNK unloadspritegfx ANIM_TAG_BLACK_BALL_2 + unloadspritegfx ANIM_TAG_FOCUS_ENERGY loadspritegfx ANIM_TAG_EXPLOSION_2 call BlackHoleEclipseExplosion createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x1, 0x0, 0x10, 0x7fff @ bg to white pal