diff --git a/include/config/overworld.h b/include/config/overworld.h index 50cad2f5fe..fa87da4d83 100644 --- a/include/config/overworld.h +++ b/include/config/overworld.h @@ -99,7 +99,7 @@ #define OW_ENABLE_DNS TRUE // If set to TRUE, the overworld will be tinted depending on time of day. // Object Event Shadows -#define OW_OBJECT_VANILLA_SHADOWS FALSE // In vanilla shadows in the overworld are only shown when jumping. +#define OW_OBJECT_VANILLA_SHADOWS FALSE // When FALSE, every object in the overworld has a shadow. WARNING: This means every object will take up two sprites instead of one. When TRUE, an object's shadow is only shown when jumping. // Overworld flags // To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.