Slight Purify adjustment for targeting ally; test that AI can use Purify. (#7553)
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@ -3562,7 +3562,9 @@ static s32 AI_DoubleBattle(u32 battlerAtk, u32 battlerDef, u32 move, s32 score)
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case EFFECT_PURIFY:
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if (gBattleMons[battlerAtkPartner].status1 & STATUS1_ANY)
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{
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RETURN_SCORE_PLUS(WEAK_EFFECT);
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if (gBattleMons[battlerAtkPartner].status1 & STATUS1_CAN_MOVE)
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RETURN_SCORE_PLUS(WEAK_EFFECT);
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RETURN_SCORE_PLUS(GOOD_EFFECT);
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}
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break;
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case EFFECT_SWAGGER:
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@ -2,3 +2,25 @@
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Purify (Move Effect) test titles")
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AI_DOUBLE_BATTLE_TEST("AI uses Purify")
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{
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u32 status1;
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PARAMETRIZE { status1 = STATUS1_NONE; }
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PARAMETRIZE { status1 = STATUS1_FREEZE; }
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GIVEN {
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AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_HEADBUTT, MOVE_PURIFY); }
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OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); Moves(MOVE_HEADBUTT); }
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} WHEN {
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if (status1 == STATUS1_NONE)
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TURN { NOT_EXPECT_MOVE(opponentLeft, MOVE_PURIFY); }
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else
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TURN { EXPECT_MOVE(opponentLeft, MOVE_PURIFY, target: opponentRight); }
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}
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}
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