EasyChat汉化
汉化了原本的单词,根据使用需求替换了其中一部分的单词 按照新的单词表重拼了所有游戏中使用了EasyChat的NPC对话 显示方式目前仍保留了原本的三个一行,单词之间一个空格的格式
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@ -420,48 +420,48 @@ static const struct PikeRoomNPC sNPCTable[] =
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static const u16 sNPCSpeeches[][EASY_CHAT_BATTLE_WORDS_COUNT] =
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{
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{EC_WORD_I_AM, EC_WORD_LOST, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_MOVE2(HELPING_HAND)},
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{EC_WORD_I_VE, EC_WORD_NO, EC_WORD_SENSE, EC_WORD_OF, EC_WORD_WHERE, EC_WORD_I_AM},
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{EC_WORD_WHAT, EC_WORD_SHOULD, EC_WORD_I, EC_WORD_DO, EC_WORD_NOW, EC_WORD_QUES},
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{EC_WORD_THIS, EC_WORD_IS, EC_WORD_TOO, EC_WORD_EXCITING, EC_WORD_FOR, EC_WORD_ME},
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{EC_WORD_DID, EC_WORD_YOU, EC_WORD_MAKE, EC_WORD_A, EC_WORD_MISTAKE, EC_WORD_QUES},
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{EC_WORD_IT_S, EC_WORD_MEAN, EC_WORD_AND, EC_WORD_AWFUL, EC_WORD_IN, EC_WORD_HERE},
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{EC_WORD_I_AM, EC_WORD_SO, EC_WORD_TIRED, EC_WORD_OF, EC_WORD_THIS, EC_WORD_PLACE},
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{EC_WORD_I, EC_WORD_QUITE, EC_WORD_ENJOY, EC_WORD_THIS, EC_WORD_CHALLENGE, EC_EMPTY_WORD},
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{EC_WORD_LOOK, EC_WORD_AT, EC_WORD_HOW, EC_WORD_I, EC_MOVE2(TACKLE), EC_WORD_THIS},
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{EC_WORD_READY, EC_WORD_TO, EC_WORD_GIVE_UP, EC_WORD_YET, EC_WORD_QUES, EC_EMPTY_WORD},
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{EC_WORD_OH, EC_WORD_NO, EC_WORD_WHO, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_QUES},
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{EC_WORD_I_VE, EC_WORD_BEEN, EC_WORD_WANDERING, EC_WORD_ABOUT, EC_WORD_FOREVER, EC_WORD_ELLIPSIS},
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{EC_WORD_I, EC_WORD_THINK, EC_WORD_I, EC_WORD_WILL, EC_WORD_GIVE_UP, EC_EMPTY_WORD},
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{EC_WORD_WHAT, EC_WORD_SHOULD, EC_WORD_I, EC_WORD_DO, EC_WORD_NEXT, EC_WORD_QUES},
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{EC_WORD_I, EC_WORD_CAN_WIN, EC_WORD_WITH, EC_WORD_MY, EC_MOVE(SHEER_COLD), EC_WORD_GENIUS},
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{EC_WORD_WON_T, EC_WORD_SOMEONE, EC_WORD_COOL, EC_WORD_SHOW, EC_WORD_UP, EC_WORD_QUES},
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{EC_WORD_BATTLE, EC_WORD_GAME, EC_WORD_IS, EC_WORD_AWESOME, EC_WORD_EXCL, EC_EMPTY_WORD},
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{EC_WORD_I, EC_WORD_CAN_T, EC_WORD_TAKE, EC_WORD_THIS, EC_WORD_ANY, EC_WORD_MORE},
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{EC_WORD_I, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_IF, EC_WORD_IT_S, EC_WORD_OKAY},
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{EC_WORD_OH, EC_WORD_NO, EC_WORD_EXCL, EC_WORD_NOT, EC_WORD_ANOTHER, EC_WORD_TRAINER},
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{EC_WORD_IT, EC_WORD_HAS, EC_WORD_TO, EC_WORD_BE, EC_WORD_LEFT, EC_WORD_NEXT},
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{EC_WORD_IT, EC_WORD_MUST_BE, EC_WORD_OVER, EC_WORD_SOON, EC_WORD_RIGHT, EC_WORD_QUES},
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{EC_WORD_THIS, EC_WORD_IS, EC_WORD_TOTALLY, EC_WORD_EASY, EC_WORD_ISN_T_IT_QUES, EC_EMPTY_WORD},
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{EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_POWER, EC_WORD_ON, EC_EMPTY_WORD},
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{EC_WORD_THERE, EC_WORD_IS, EC_WORD_NO, EC_WORD_GIVE_UP, EC_WORD_IN, EC_WORD_ME},
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{EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_GOING, EC_WORD_TO, EC_WORD_MAKE, EC_WORD_IT},
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{EC_WORD_GO, EC_WORD_ON, EC_WORD_I, EC_WORD_CAN_T, EC_WORD_ANY, EC_WORD_MORE},
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{EC_WORD_A, EC_WORD_TRAINER, EC_WORD_AFTER, EC_WORD_ANOTHER, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
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{EC_WORD_DO, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_STEEL, EC_WORD_POKEMON, EC_WORD_QUES},
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{EC_WORD_EVERY, EC_WORD_TRAINER, EC_WORD_HERE, EC_WORD_IS, EC_WORD_TOO_WEAK, EC_EMPTY_WORD},
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{EC_WORD_YOU, EC_WORD_THINK, EC_WORD_THIS, EC_WORD_IS, EC_WORD_EASY, EC_WORD_QUES},
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{EC_WORD_WHAT, EC_WORD_WILL, EC_WORD_COME, EC_WORD_AFTER, EC_WORD_THIS, EC_WORD_QUES},
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{EC_WORD_I_AM, EC_WORD_JUST, EC_WORD_SO, EC_WORD_CONFUSED, EC_WORD_EXCL, EC_EMPTY_WORD},
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{EC_WORD_I, EC_WORD_JUST, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO_HOME, EC_WORD_ELLIPSIS},
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{EC_WORD_YEEHAW_EXCL, EC_WORD_THIS, EC_WORD_PLACE, EC_WORD_IS, EC_WORD_A, EC_WORD_PUSHOVER},
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{EC_WORD_I, EC_WORD_HAVEN_T, EC_WORD_BEEN, EC_WORD_IN, EC_WORD_A, EC_WORD_BATTLE},
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{EC_WORD_MAYBE, EC_WORD_IT_S, EC_WORD_RIGHT, EC_WORD_NEXT, EC_WORD_I, EC_WORD_THINK},
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{EC_WORD_WAAAH, EC_WORD_EXCL, EC_WORD_IT, EC_WORD_WASN_T, EC_WORD_THIS, EC_WORD_WAY},
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{EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_TOO, EC_WORD_TIRED, EC_WORD_ELLIPSIS},
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{EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_STRONG, EC_WORD_TO, EC_WORD_POISON},
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{EC_WORD_LALALA, EC_WORD_LALALA, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_AWESOME, EC_WORD_LALALA},
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{EC_MOVE2(TOXIC), EC_WORD_IS, EC_WORD_A, EC_WORD_TERRIBLE, EC_WORD_THING, EC_WORD_ISN_T_IT_QUES},
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{EC_WORD_ME, EC_WORD_WHITE_SMOKE, EC_WORD_IS, EC_WORD_ME, EC_WORD_NEED, EC_MOVE2(HELPING_HAND)},
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{EC_WORD_I_VE, EC_WORD_NO, EC_WORD_KNOWS, EC_WORD_ON, EC_WORD_WHERE, EC_WORD_IS},
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{EC_WORD_ME, EC_WORD_NOW, EC_WORD_SHOULD, EC_WORD_DOES, EC_WORD_WHAT, EC_WORD_QUES},
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{EC_WORD_THIS, EC_WORD_FOE, EC_WORD_ME, EC_WORD_EXCESS, EC_WORD_STATIC, EC_WORD_IS},
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{EC_WORD_YOU, EC_WORD_BE, EC_WORD_AREN_T, EC_WORD_WALKS, EC_WORD_GO_EASY, EC_WORD_IS},
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{EC_WORD_HERE, EC_WORD_YEAH, EC_WORD_SCARY, EC_WORD_SO, EC_WORD_AWFUL, EC_EMPTY_WORD},
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{EC_WORD_ME, EC_WORD_FOE, EC_WORD_HERE, EC_WORD_FIGHTS, EC_WORD_TIRED, EC_WORD_IS},
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{EC_WORD_ME, EC_WORD_QUITE, EC_WORD_ENJOY, EC_WORD_THESE_WERE, EC_WORD_CHALLENGE, EC_EMPTY_WORD},
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{EC_WORD_SEE, EC_WORD_ME, EC_WORD_FORGIVE, EC_WORD_VERSUS, EC_WORD_OF, EC_EMPTY_WORD},
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{EC_WORD_READY, EC_WORD_WEREN_T, EC_WORD_GIVE_UP, EC_WORD_IS, EC_WORD_WAS, EC_EMPTY_WORD},
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{EC_WORD_OH, EC_WORD_NO, EC_WORD_YOU, EC_WORD_BE, EC_WORD_WHOM, EC_WORD_QUES},
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{EC_WORD_I_VE, EC_WORD_WANDERING, EC_WORD_IS, EC_WORD_NEARLY, EC_WORD_IS, EC_WORD_ELLIPSIS},
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{EC_WORD_ME, EC_WORD_MISS, EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_GIVE_UP, EC_WORD_IS},
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{EC_WORD_BELOW, EC_WORD_SHOULD, EC_WORD_HOW_DO, EC_WORD_DOES, EC_WORD_QUES, EC_EMPTY_WORD},
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{EC_WORD_ME, EC_WORD_USING, EC_WORD_EATS, EC_MOVE(SHEER_COLD), EC_WORD_TALENT, EC_WORD_WIN},
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{EC_WORD_HAVEN_T, EC_WORD_COOL, EC_WORD_OF, EC_WORD_PERSON, EC_WORD_APPEARS, EC_WORD_WAS},
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{EC_WORD_BATTLE, EC_WORD_GAME, EC_WORD_YEAH, EC_WORD_AWESOME, EC_WORD_EXCL, EC_EMPTY_WORD},
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{EC_WORD_ME, EC_WORD_APPEAR, EC_WORD_ACCEPT, EC_WORD_MORE, EC_WORD_IS, EC_EMPTY_WORD},
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{EC_WORD_ME, EC_WORD_NO, EC_WORD_KNOWS, EC_WORD_EVERY, EC_WORD_CAN, EC_WORD_DID},
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{EC_WORD_OH, EC_WORD_NO, EC_WORD_EXCL, EC_WORD_SO, EC_WORD_A, EC_WORD_TRAINER},
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{EC_WORD_THIS, EC_WORD_EXISTS, EC_WORD_WEREN_T, EC_WORD_GIMME, EC_WORD_NEXT, EC_WORD_WORKS},
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{EC_WORD_SOON, EC_WORD_THIS_IS_IT_EXCL, EC_WORD_FINISH, EC_WORD_IS, EC_WORD_IS_IT_QUES, EC_EMPTY_WORD},
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{EC_WORD_THIS, EC_WORD_YEAH, EC_WORD_SIMPLE, EC_WORD_ISN_T_IT_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD},
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{EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_GO_AHEAD, EC_WORD_ROCK_HEAD, EC_WORD_IS, EC_EMPTY_WORD},
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{EC_WORD_ME, EC_WORD_ABSOLUTELY, EC_WORD_WON_T, EC_WORD_GIVE_UP, EC_EMPTY_WORD, EC_EMPTY_WORD},
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{EC_WORD_ME, EC_WORD_APPEAR, EC_WORD_DAILY, EC_WORD_GO_AHEAD, EC_WORD_IS, EC_EMPTY_WORD},
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{EC_WORD_GO_AHEAD, EC_WORD_YUP, EC_WORD_ME, EC_WORD_APPEAR, EC_WORD_GO_AHEAD, EC_WORD_IS},
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{EC_WORD_A, EC_WORD_SO, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
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{EC_WORD_YOU, EC_WORD_LIKES, EC_WORD_STEEL, EC_WORD_TYPE, EC_WORD_POKEMON, EC_WORD_WAS},
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{EC_WORD_HERE, EC_WORD_OF, EC_WORD_ALL_RIGHT, EC_WORD_TRAINER, EC_WORD_UNDERSTOOD, EC_WORD_TOO_WEAK},
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{EC_WORD_YOU, EC_WORD_USE, EC_WORD_THIS, EC_WORD_VERY, EC_WORD_LEFT, EC_WORD_WAS},
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{EC_WORD_AFTER, EC_WORD_SO, EC_WORD_WOULD, EC_WORD_HAPPENING, EC_WORD_WHAT, EC_WORD_QUES},
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{EC_WORD_ME, EC_WORD_YEAH, EC_WORD_WAY, EC_WORD_CONFUSED, EC_WORD_IS, EC_WORD_EXCL},
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{EC_WORD_ME, EC_WORD_ONLY, EC_WORD_MISS, EC_WORD_GO_HOME, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
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{EC_WORD_YEEHAW_EXCL, EC_WORD_HERE, EC_WORD_YEAH, EC_WORD_PUSHOVER, EC_EMPTY_WORD, EC_EMPTY_WORD},
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{EC_WORD_ME, EC_WORD_LIKELY_TO, EC_WORD_HAVEN_T, EC_WORD_BATTLE, EC_WORD_EASY, EC_EMPTY_WORD},
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{EC_WORD_ME, EC_WORD_MISS, EC_WORD_MAYBE, EC_WORD_WERE, EC_WORD_NEXT, EC_EMPTY_WORD},
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{EC_WORD_WAAAH, EC_WORD_EXCL, EC_WORD_AREN_T, EC_WORD_THIS, EC_WORD_ABSENT, EC_WORD_EXCL},
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{EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_WAY, EC_WORD_TIRED, EC_WORD_IS, EC_WORD_ELLIPSIS},
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{EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_CAN, EC_WORD_VERSUS, EC_WORD_POISON, EC_EMPTY_WORD},
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{EC_WORD_LALALA, EC_WORD_LALALA, EC_WORD_EXCL, EC_WORD_ME, EC_WORD_AWESOME, EC_WORD_LALALA},
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{EC_MOVE2(TOXIC), EC_WORD_YEAH, EC_WORD_WAY, EC_WORD_SCARY, EC_WORD_IS, EC_WORD_ISN_T_IT_QUES},
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};
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// Table duplicated from frontier_util, only Battle Pike entry used
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@ -794,12 +794,12 @@ static const u8 sBattleTowerPartySizes[FRONTIER_MODE_COUNT] =
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static const u16 sRecordTrainerSpeechWon[] =
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{
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EC_WORD_YAY, EC_WORD_YAY, EC_WORD_EXCL_EXCL, EC_WORD_I_VE, EC_WORD_WON, EC_WORD_EXCL_EXCL
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EC_WORD_YAY, EC_WORD_YAY, EC_WORD_EXCL_EXCL, EC_WORD_ME, EC_WORD_WON, EC_WORD_EXCL_EXCL
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};
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static const u16 sRecordTrainerSpeechLost[] =
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{
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EC_WORD_TOO, EC_WORD_BAD, EC_WORD_ELLIPSIS, EC_WORD_WE, EC_WORD_LOST, EC_WORD_ELLIPSIS
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EC_WORD_YEAH, EC_WORD_AWFUL, EC_WORD_ELLIPSIS, EC_WORD_WE, EC_WORD_LOST, EC_WORD_ELLIPSIS
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};
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// code
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@ -302,7 +302,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
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.facilityClass = FACILITY_CLASS_BUG_CATCHER,
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.species = {SPECIES_BEAUTIFLY, SPECIES_DUSTOX, SPECIES_ILLUMISE, SPECIES_SHIFTRY, SPECIES_BRELOOM, SPECIES_NINJASK, SPECIES_SHEDINJA, SPECIES_PINSIR, SPECIES_HERACROSS, SPECIES_VOLBEAT},
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.id = 0,
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.speechLost = {EC_WORD_NO, EC_WORD_MISTAKE, EC_WORD_EXCL, EC_WORD_I, EC_WORD_LOST, EC_WORD_BADLY},
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.speechLost = {EC_WORD_MUFUFU, EC_WORD_EXCL, EC_WORD_ME, EC_WORD_TOTALLY, EC_WORD_LOST, EC_WORD_EXCL},
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},
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{
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.name = {_("ヒロオ"), _("广雄"), _("LIONEL"), _("CAIO"), _("LUDWIG"), _("LEO")},
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@ -310,7 +310,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
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.facilityClass = FACILITY_CLASS_YOUNGSTER,
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.species = {SPECIES_SWELLOW, SPECIES_SWALOT, SPECIES_SHUCKLE, SPECIES_MANECTRIC, SPECIES_TORKOAL, SPECIES_HARIYAMA, SPECIES_MIGHTYENA, SPECIES_LUDICOLO, SPECIES_CRAWDAUNT, SPECIES_WHISCASH},
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.id = 1,
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.speechLost = {EC_WORD_OKAY, EC_WORD_I, EC_WORD_LOST, EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_MASTER},
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.speechLost = {EC_WORD_OKAY, EC_WORD_ME, EC_WORD_LOST, EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_MASTER},
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},
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{
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.name = {_("ケイジ"), _("庆次"), _("HERVE"), _("FEDRO"), _("WENZEL"), _("SANTI")},
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@ -318,7 +318,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
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.facilityClass = FACILITY_CLASS_SCHOOL_KID_M,
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.species = {SPECIES_LINOONE, SPECIES_MIGHTYENA, SPECIES_WHISCASH, SPECIES_ZANGOOSE, SPECIES_SEVIPER, SPECIES_NINETALES, SPECIES_KECLEON, SPECIES_SHUCKLE, SPECIES_MANECTRIC, SPECIES_MACHAMP},
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.id = 2,
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.speechLost = {EC_WORD_I, EC_WORD_WENT, EC_WORD_AND, EC_WORD_LOST, EC_WORD_AWW, EC_WORD_ELLIPSIS},
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.speechLost = {EC_WORD_ME, EC_WORD_LOST, EC_WORD_ME, EC_WORD_WALKING, EC_WORD_IS, EC_WORD_ELLIPSIS},
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},
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{
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.name = {_("ユラ"), _("由良"), _("LAYLA"), _("ASTRID"), _("SONJA"), _("LOLA")},
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@ -326,7 +326,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
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.facilityClass = FACILITY_CLASS_LASS,
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.species = {SPECIES_SWALOT, SPECIES_XATU, SPECIES_ALTARIA, SPECIES_GOLDUCK, SPECIES_FLYGON, SPECIES_ALAKAZAM, SPECIES_GARDEVOIR, SPECIES_WAILORD, SPECIES_GRUMPIG, SPECIES_MIGHTYENA},
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.id = 3,
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.speechLost = {EC_WORD_IS, EC_WORD_THIS, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_QUES, EC_EMPTY_WORD},
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.speechLost = {EC_WORD_THIS, EC_WORD_BE, EC_WORD_AREN_T, EC_WORD_HURRIED, EC_WORD_IS, EC_WORD_QUES},
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},
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{
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.name = {_("ヨウカ"), _("阳佳"), _("AMELIE"), _("CLEO"), _("MARIA"), _("ELISA")},
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@ -334,7 +334,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
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.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
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.species = {SPECIES_WIGGLYTUFF, SPECIES_LINOONE, SPECIES_KINGDRA, SPECIES_DELCATTY, SPECIES_RAICHU, SPECIES_FEAROW, SPECIES_STARMIE, SPECIES_MEDICHAM, SPECIES_SHIFTRY, SPECIES_BEAUTIFLY},
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.id = 4,
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.speechLost = {EC_WORD_THIS, EC_WORD_WON_T, EC_WORD_BE, EC_WORD_HAPPENING, EC_WORD_NEXT, EC_WORD_TIME},
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.speechLost = {EC_WORD_THIS, EC_WORD_WON_T, EC_MOVE(ENCORE), EC_WORD_IS, EC_EMPTY_WORD, EC_EMPTY_WORD},
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},
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{
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.name = {_("ヤスシ"), _("阿康"), _("BRAHIM"), _("GLAUCO"), _("JOSEF"), _("ROQUE")},
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@ -342,7 +342,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
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.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M,
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.species = {SPECIES_STARMIE, SPECIES_DODRIO, SPECIES_AGGRON, SPECIES_MAGNETON, SPECIES_MACHAMP, SPECIES_ARMALDO, SPECIES_HERACROSS, SPECIES_NOSEPASS, SPECIES_EXPLOUD, SPECIES_MIGHTYENA},
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.id = 5,
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.speechLost = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_RUN, EC_WORD_BYE_BYE, EC_WORD_EXCL},
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.speechLost = {EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_RUNS, EC_WORD_IS, EC_WORD_BYE_BYE, EC_WORD_EXCL},
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},
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{
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.name = {_("ミサオ"), _("美纱绪"), _("LAURE"), _("DAFNE"), _("AMELIE"), _("LARA")},
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@ -350,7 +350,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
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.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F,
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.species = {SPECIES_STARMIE, SPECIES_DODRIO, SPECIES_MAGNETON, SPECIES_MEDICHAM, SPECIES_MIGHTYENA, SPECIES_GLALIE, SPECIES_GOLEM, SPECIES_ELECTRODE, SPECIES_PELIPPER, SPECIES_SHARPEDO},
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.id = 6,
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.speechLost = {EC_WORD_AHAHA, EC_WORD_DEFEATED, EC_WORD_EXCL, EC_WORD_IT_S, EC_WORD_NOTHING, EC_WORD_EXCL},
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.speechLost = {EC_WORD_AHAHA, EC_WORD_DEFEATED, EC_WORD_IS, EC_WORD_EXCL, EC_WORD_ANYWHERE, EC_WORD_WHAT},
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},
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{
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.name = {_("カズサ"), _("和纱"), _("JODIE"), _("ILENIA"), _("KARO"), _("ELSA")},
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@ -358,7 +358,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
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.facilityClass = FACILITY_CLASS_BEAUTY,
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.species = {SPECIES_NINETALES, SPECIES_ALAKAZAM, SPECIES_SCEPTILE, SPECIES_SALAMENCE, SPECIES_GOLDUCK, SPECIES_MAWILE, SPECIES_WEEZING, SPECIES_LANTURN, SPECIES_GARDEVOIR, SPECIES_MILOTIC},
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.id = 7,
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.speechLost = {EC_WORD_YOU_RE, EC_WORD_STRONG, EC_WORD_AREN_T, EC_WORD_YOU, EC_WORD_QUES, EC_EMPTY_WORD},
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.speechLost = {EC_WORD_YOU, EC_WORD_VERY, EC_WORD_STRONG, EC_WORD_ISN_T_IT_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD},
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},
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{
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.name = {_("スミレ"), _("阿堇"), _("ANNIE"), _("IMELDA"), _("INES"), _("ROSA")},
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@ -366,7 +366,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
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.facilityClass = FACILITY_CLASS_AROMA_LADY,
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.species = {SPECIES_SCEPTILE, SPECIES_VILEPLUME, SPECIES_BELLOSSOM, SPECIES_ROSELIA, SPECIES_CORSOLA, SPECIES_FLYGON, SPECIES_BRELOOM, SPECIES_MILOTIC, SPECIES_ALTARIA, SPECIES_CRADILY},
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.id = 8,
|
||||
.speechLost = {EC_WORD_WHAT, EC_WORD_TOUGH, EC_WORD_POKEMON, EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_EXCL},
|
||||
.speechLost = {EC_WORD_ME, EC_WORD_OF, EC_WORD_POKEMON, EC_WORD_YEAH, EC_WORD_STRONG, EC_WORD_EXCL},
|
||||
},
|
||||
{
|
||||
.name = {_("アキノリ"), _("昭则"), _("RENE"), _("INDRO"), _("DETLEF"), _("PEDRO")},
|
||||
@ -374,7 +374,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
|
||||
.facilityClass = FACILITY_CLASS_HIKER,
|
||||
.species = {SPECIES_SKARMORY, SPECIES_GOLEM, SPECIES_BLAZIKEN, SPECIES_CAMERUPT, SPECIES_DONPHAN, SPECIES_MUK, SPECIES_SALAMENCE, SPECIES_TROPIUS, SPECIES_SOLROCK, SPECIES_RHYDON},
|
||||
.id = 9,
|
||||
.speechLost = {EC_WORD_WE, EC_WORD_WERE, EC_WORD_JUST, EC_WORD_SHREDDED, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
|
||||
.speechLost = {EC_WORD_WE, EC_WORD_THIS_IS_IT_EXCL, EC_WORD_JUST, EC_WORD_SHREDDED, EC_WORD_IS, EC_WORD_ELLIPSIS},
|
||||
},
|
||||
{
|
||||
.name = {_("トウゾウ"), _("东藏"), _("BRUNO"), _("LEARCO"), _("ANSGAR"), _("MANOLO")},
|
||||
@ -382,7 +382,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
|
||||
.facilityClass = FACILITY_CLASS_FISHERMAN,
|
||||
.species = {SPECIES_SEAKING, SPECIES_STARMIE, SPECIES_GOLDUCK, SPECIES_TENTACRUEL, SPECIES_OCTILLERY, SPECIES_GOREBYSS, SPECIES_GLALIE, SPECIES_WAILORD, SPECIES_SHARPEDO, SPECIES_KINGDRA},
|
||||
.id = 10,
|
||||
.speechLost = {EC_WORD_YOUR, EC_WORD_WIN, EC_WORD_ANGERS, EC_WORD_ME, EC_WORD_EXCL, EC_EMPTY_WORD},
|
||||
.speechLost = {EC_WORD_YOUR, EC_WORD_VICTORY, EC_WORD_ANGERS, EC_WORD_IS, EC_WORD_ME, EC_WORD_EXCL},
|
||||
},
|
||||
{
|
||||
.name = {_("セイヤ"), _("圣也"), _("FRANK"), _("OLINDO"), _("FRANK"), _("MAURO")},
|
||||
@ -390,7 +390,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
|
||||
.facilityClass = FACILITY_CLASS_SAILOR,
|
||||
.species = {SPECIES_QUAGSIRE, SPECIES_STARMIE, SPECIES_PELIPPER, SPECIES_CRAWDAUNT, SPECIES_WAILORD, SPECIES_GYARADOS, SPECIES_SWAMPERT, SPECIES_LANTURN, SPECIES_WHISCASH, SPECIES_SHUCKLE},
|
||||
.id = 11,
|
||||
.speechLost = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_MOVE(CUT), EC_WORD_ME, EC_WORD_DEEP, EC_WORD_OK_QUES},
|
||||
.speechLost = {EC_WORD_LOSING, EC_WORD_WON_T, EC_WORD_LEARN, EC_WORD_ME, EC_WORD_SAD, EC_WORD_OK_QUES},
|
||||
},
|
||||
{
|
||||
.name = {_("リュウジ"), _("龙治"), _("XAV"), _("ORFEO"), _("JÜRGEN"), _("JORGE")},
|
||||
@ -398,7 +398,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
|
||||
.facilityClass = FACILITY_CLASS_GUITARIST,
|
||||
.species = {SPECIES_ABSOL, SPECIES_CROBAT, SPECIES_EXPLOUD, SPECIES_MAGNETON, SPECIES_SHARPEDO, SPECIES_MANECTRIC, SPECIES_METAGROSS, SPECIES_ELECTRODE, SPECIES_NOSEPASS, SPECIES_WEEZING},
|
||||
.id = 12,
|
||||
.speechLost = {EC_WORD_A, EC_WORD_LOSS, EC_WORD_IS, EC_WORD_WHAT, EC_WORD_THIS, EC_WORD_IS},
|
||||
.speechLost = {EC_WORD_THIS, EC_WORD_WERE, EC_WORD_GO, EC_WORD_LOSING, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
},
|
||||
{
|
||||
.name = {_("カツアキ"), _("胜明"), _("ANDY"), _("PARIDE"), _("DAVID"), _("CHICHO")},
|
||||
@ -406,7 +406,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
|
||||
.facilityClass = FACILITY_CLASS_BLACK_BELT,
|
||||
.species = {SPECIES_BLAZIKEN, SPECIES_GOLEM, SPECIES_MACHAMP, SPECIES_RHYDON, SPECIES_HARIYAMA, SPECIES_AGGRON, SPECIES_MEDICHAM, SPECIES_ZANGOOSE, SPECIES_VIGOROTH, SPECIES_SLAKING},
|
||||
.id = 13,
|
||||
.speechLost = {EC_WORD_I_AM, EC_WORD_TOO_WEAK, EC_WORD_AND, EC_WORD_LOW, EC_WORD_OF, EC_WORD_POWER},
|
||||
.speechLost = {EC_WORD_I_AM, EC_WORD_TOO_WEAK, EC_WORD_HAVEN_T, EC_WORD_ENOUGH, EC_WORD_OF, EC_WORD_POWER},
|
||||
},
|
||||
{
|
||||
.name = {_("トシミツ"), _("利光"), _("DANTE"), _("RAOUL"), _("LOTHAR"), _("PABLO")},
|
||||
@ -414,7 +414,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
|
||||
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
|
||||
.species = {SPECIES_SCEPTILE, SPECIES_SANDSLASH, SPECIES_FLYGON, SPECIES_CLAYDOL, SPECIES_ARMALDO, SPECIES_CROBAT, SPECIES_CRADILY, SPECIES_SOLROCK, SPECIES_LUNATONE, SPECIES_GOLEM},
|
||||
.id = 14,
|
||||
.speechLost = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_UNDERSTAND, EC_WORD_WHAT, EC_WORD_IS, EC_WORD_HAPPENING},
|
||||
.speechLost = {EC_WORD_ME, EC_WORD_NO, EC_WORD_SLEPT, EC_WORD_HAPPENING, EC_WORD_IS, EC_WORD_WHAT},
|
||||
},
|
||||
{
|
||||
.name = {_("ローウェン"), _("罗恩"), _("ARTURO"), _("ROMOLO"), _("BRIAN"), _("ARTURO")},
|
||||
@ -422,7 +422,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
|
||||
.facilityClass = FACILITY_CLASS_GENTLEMAN,
|
||||
.species = {SPECIES_ABSOL, SPECIES_MIGHTYENA, SPECIES_ALAKAZAM, SPECIES_BANETTE, SPECIES_NINETALES, SPECIES_CLAYDOL, SPECIES_MUK, SPECIES_SALAMENCE, SPECIES_WALREIN, SPECIES_DUSCLOPS},
|
||||
.id = 15,
|
||||
.speechLost = {EC_WORD_THIS, EC_WORD_HAS, EC_WORD_TO, EC_WORD_BE, EC_WORD_A, EC_WORD_LIE},
|
||||
.speechLost = {EC_WORD_THIS, EC_WORD_MUST_BE, EC_WORD_A, EC_WORD_LIE, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -512,23 +512,23 @@ const struct BattleFrontierTrainer gSlateportBattleTentTrainers[NUM_BATTLE_TENT_
|
||||
[SLATEPORT_TENT_TRAINER_JOLIE] = {
|
||||
.facilityClass = FACILITY_CLASS_AROMA_LADY,
|
||||
.trainerName = _("艾琳"),//アイリーン (英)
|
||||
.speechBefore = {EC_WORD_WHAT, EC_WORD_WILL, EC_WORD_I, EC_WORD_BE, EC_WORD_TOMORROW, EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_LIKE, EC_WORD_IT_S, EC_WORD_FRIDAY, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_LIKE, EC_WORD_IT_S, EC_WORD_MONDAY, EC_WORD_ELLIPSIS},
|
||||
.speechBefore = {EC_WORD_TOMORROW, EC_WORD_BE, EC_WORD_OUT, EC_WORD_DAYS, EC_WORD_QUES, -1},
|
||||
.speechWin = {EC_WORD_SENSE, EC_WORD_TODAY, EC_WORD_THIS_IS_IT_EXCL, EC_WORD_AS_IF, EC_WORD_FRIDAY, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_SENSE, EC_WORD_TODAY, EC_WORD_AS_IF, EC_WORD_BE, EC_WORD_MONDAY, EC_WORD_ELLIPSIS},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Jolie
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_MALACHI] = {
|
||||
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
|
||||
.trainerName = _("关州"),//カンシュウ 観修 関州
|
||||
.speechBefore = {EC_WORD_BAD, EC_WORD_NEWS, EC_WORD_EXCL, EC_WORD_IT_S, EC_WORD_A, EC_MOVE(SAND_TOMB)},
|
||||
.speechWin = {EC_WORD_YEEHAW_EXCL, -1, -1, EC_WORD_I_VE, EC_WORD_DONE, EC_WORD_IT},
|
||||
.speechLose = {EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_IN, EC_WORD_THIS, EC_MOVE(SAND_TOMB), EC_WORD_ELLIPSIS},
|
||||
.speechBefore = {EC_WORD_BAD, EC_WORD_TRIES, EC_WORD_EXCL, EC_WORD_BE, EC_MOVE(SAND_TOMB), EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_YEEHAW_EXCL, -1, EC_WORD_ME, EC_WORD_DOES, EC_WORD_TO, EC_WORD_IS},
|
||||
.speechLose = {EC_WORD_I_VE, EC_WORD_DROUGHT, EC_WORD_ON, EC_MOVE(SAND_TOMB), EC_WORD_INSIDE, EC_WORD_ELLIPSIS},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Malachi
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_KELSIE] = {
|
||||
.facilityClass = FACILITY_CLASS_TUBER_F,
|
||||
.trainerName = _("热海"),//アタミ 熱海 新見
|
||||
.speechBefore = {EC_WORD_GO, EC_WORD_EXCL_EXCL, EC_WORD_MY, EC_WORD_BATH, EC_WORD_POKEMON, EC_WORD_EXCL_EXCL},
|
||||
.speechBefore = {EC_WORD_WENT, EC_WORD_YUP, EC_WORD_MY, EC_WORD_BATH, EC_WORD_POKEMON, EC_WORD_EXCL_EXCL},
|
||||
.speechWin = {EC_WORD_YAHOO, EC_WORD_EXCL_EXCL, EC_WORD_MY, EC_WORD_BATH, EC_WORD_POKEMON, EC_WORD_EXCL_EXCL},
|
||||
.speechLose = {EC_WORD_GWAH, EC_WORD_EXCL_EXCL, EC_WORD_MY, EC_WORD_BATH, EC_WORD_POKEMON, EC_WORD_EXCL_EXCL},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Kelsie
|
||||
@ -536,39 +536,39 @@ const struct BattleFrontierTrainer gSlateportBattleTentTrainers[NUM_BATTLE_TENT_
|
||||
[SLATEPORT_TENT_TRAINER_DAVON] = {
|
||||
.facilityClass = FACILITY_CLASS_TUBER_M,
|
||||
.trainerName = _("阿证"),//証 赤司
|
||||
.speechBefore = {EC_WORD_YEAH_YEAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_GREAT, EC_MOVE(WHIRLPOOL), EC_WORD_ISN_T_IT_QUES},
|
||||
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_LIKE, EC_WORD_A, EC_MOVE(WHIRLPOOL), EC_WORD_YEAH_YEAH, EC_WORD_EXCL_EXCL},
|
||||
.speechLose = {EC_WORD_DON_T, EC_WORD_GET, EC_MOVE2(BEAT_UP), EC_WORD_IN, EC_WORD_THAT, EC_MOVE(WHIRLPOOL)},
|
||||
.speechBefore = {EC_WORD_YEAH_YEAH, EC_WORD_EXCL_EXCL, -1, EC_MOVE(WHIRLPOOL), EC_WORD_GREAT, EC_WORD_ISN_T_IT_QUES},
|
||||
.speechWin = {EC_WORD_THAT, EC_WORD_THIS_IS_IT_EXCL, EC_WORD_AS_IF, EC_MOVE(WHIRLPOOL), EC_WORD_YAY, EC_WORD_EXCL_EXCL},
|
||||
.speechLose = {EC_WORD_DON_T, EC_WORD_ON, EC_MOVE(WHIRLPOOL), EC_WORD_INSIDE, EC_WORD_DEFEATED, EC_WORD_IS},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Davon
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_GLENDA] = {
|
||||
.facilityClass = FACILITY_CLASS_LADY,
|
||||
.trainerName = _("凯雯"),//ケビン (英語)
|
||||
.speechBefore = {EC_WORD_CONVERSATION, EC_WORD_CAN, EC_WORD_WAIT, EC_WORD_UNTIL, EC_WORD_I, EC_WORD_WIN},
|
||||
.speechWin = {EC_WORD_FABULOUS, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_ROCK},
|
||||
.speechLose = {EC_WORD_NO, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_WASN_T, EC_WORD_SERIOUS},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_WIN, EC_WORD_AFTER, EC_WORD_DAILY, EC_WORD_SAID, -1},
|
||||
.speechWin = {EC_WORD_AWESOME, EC_WORD_EXCL, EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_SONGS, EC_WORD_IS},
|
||||
.speechLose = {EC_WORD_NO, EC_WORD_EXCL, EC_WORD_ME, EC_WORD_AREN_T, EC_WORD_SERIOUS, EC_WORD_OF},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Glenda
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_HELENA] = {
|
||||
.facilityClass = FACILITY_CLASS_BEAUTY,
|
||||
.trainerName = _("阿澄"),//アスミ 阿澄 明日海
|
||||
.speechBefore = {EC_WORD_DOES, EC_WORD_MY, EC_WORD_BEAUTY, EC_WORD_INTIMIDATE, EC_WORD_YOU, EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_SORRY, EC_WORD_BUT, EC_WORD_YOU_RE, EC_WORD_BORING},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_DO, EC_WORD_SO, EC_WORD_ENJOY, EC_WORD_THIS, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_MY, EC_WORD_BEAUTY, EC_MOVE(ASTONISH), EC_WORD_TO, EC_WORD_YOU, EC_WORD_SNORT},
|
||||
.speechWin = {EC_WORD_AWFULLY, EC_WORD_PARDON, EC_WORD_BUT, EC_WORD_YOU, EC_WORD_SORRY, EC_WORD_BORING},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_REALLY, EC_WORD_VERY, EC_WORD_ENJOY, EC_WORD_EXCL, -1},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Helena
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_RODOLFO] = {
|
||||
.facilityClass = FACILITY_CLASS_RICH_BOY,
|
||||
.trainerName = _("丸人"),//マルヒト 丸人
|
||||
.speechBefore = {EC_WORD_GO, EC_WORD_GET, EC_WORD_A, EC_POKEMON(WHISCASH), EC_WORD_FOR, EC_WORD_ME},
|
||||
.speechWin = {EC_WORD_AWW, EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_HAVE, EC_WORD_A, EC_POKEMON(WHISCASH)},
|
||||
.speechLose = {EC_WORD_PLEASE, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_POKEMON(WHISCASH), EC_WORD_BADLY},
|
||||
.speechBefore = {EC_WORD_ALL, EC_WORD_ME, EC_WORD_GOTCHA, EC_WORD_OFF, EC_POKEMON(WHISCASH), -1},
|
||||
.speechWin = {EC_WORD_AWW, EC_WORD_YOU, EC_WORD_HAVEN_T, EC_POKEMON(WHISCASH), -1, -1},
|
||||
.speechLose = {EC_WORD_AGREE, EC_WORD_ME, EC_WORD_NEED, EC_WORD_OFF, EC_POKEMON(WHISCASH), -1},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Rodolfo
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_DAVION] = {
|
||||
.facilityClass = FACILITY_CLASS_POKEMANIAC,
|
||||
.trainerName = _("谨平"),//キンペイ 金平 謹平 欽平
|
||||
.speechBefore = {EC_WORD_GRAAAH, EC_WORD_GRAAAH, EC_WORD_EXCL_EXCL, EC_WORD_GRAAAH, EC_WORD_GRAAAH, EC_WORD_EXCL_EXCL},
|
||||
.speechBefore = {EC_WORD_GWAH, EC_WORD_GWAH, EC_WORD_EXCL_EXCL, EC_WORD_GWAH, EC_WORD_GWAH, EC_WORD_EXCL_EXCL},
|
||||
.speechWin = {EC_MOVE2(ROAR), EC_WORD_EXCL, -1, EC_MOVE2(ROAR), EC_WORD_EXCL_EXCL, -1},
|
||||
.speechLose = {EC_WORD_URGH, EC_WORD_WAAAH, EC_WORD_EXCL_EXCL, -1, -1, -1},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Davion
|
||||
@ -576,33 +576,33 @@ const struct BattleFrontierTrainer gSlateportBattleTentTrainers[NUM_BATTLE_TENT_
|
||||
[SLATEPORT_TENT_TRAINER_KENDALL] = {
|
||||
.facilityClass = FACILITY_CLASS_SWIMMER_M,
|
||||
.trainerName = _("善次郎"),//善次郎 全治郎
|
||||
.speechBefore = {EC_WORD_A_LITTLE, EC_MOVE2(PETAL_DANCE), EC_WORD_TO, EC_WORD_PLEASE, EC_WORD_YOU, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_DO, EC_WORD_THIS, EC_WORD_ONLY, EC_WORD_FOR, EC_WORD_WORK},
|
||||
.speechLose = {EC_WORD_HOW, EC_WORD_COULD, EC_WORD_YOU, EC_MOVE2(POUND), EC_WORD_ME, EC_WORD_QUES},
|
||||
.speechBefore = {EC_WORD_EATS, EC_WORD_A_LITTLE, EC_MOVE2(PETAL_DANCE), EC_WORD_LEARN, EC_WORD_YOU, EC_WORD_HAPPY},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_JUST, EC_WORD_FOR, EC_WORD_WORKING, EC_WORD_WHEN, EC_WORD_DOES},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_HOW_DO, EC_WORD_CAN, EC_WORD_BEAT, EC_WORD_ME, EC_WORD_QUES},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Kendall
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_COLTEN] = {
|
||||
.facilityClass = FACILITY_CLASS_CAMPER,
|
||||
.trainerName = _("阿泊"),//泊まる 留まる 都丸
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO, EC_WORD_RUN, EC_WORD_AROUND},
|
||||
.speechWin = {EC_WORD_YAY, EC_WORD_EXCL, EC_WORD_WANT, EC_WORD_TO, EC_WORD_RUN, EC_WORD_QUES},
|
||||
.speechLose = {EC_WORD_A, EC_WORD_SWIFT_SWIM, EC_WORD_WOULD, EC_WORD_BE, EC_WORD_GOOD, EC_WORD_TOO},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_WANTS, EC_WORD_ON, EC_WORD_AROUND, EC_WORD_RUNS, EC_WORD_RUNS},
|
||||
.speechWin = {EC_WORD_YAY, EC_WORD_EXCL, EC_WORD_WANTS, EC_WORD_RUNS, EC_WORD_WAS, -1},
|
||||
.speechLose = {EC_WORD_SWIFT_SWIM, EC_WORD_ONCE, EC_WORD_ALSO, EC_WORD_NICE, -1, -1},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Colten
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_IRVIN] = {
|
||||
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
|
||||
.trainerName = _("兆一"),//チョウイチ 兆一 長一 超一
|
||||
.speechBefore = {EC_WORD_HAVE, EC_WORD_A, EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_MOVE(CONFUSE_RAY)},
|
||||
.speechWin = {EC_WORD_YAHOO, EC_WORD_MY, EC_MOVE(CONFUSE_RAY), EC_WORD_IS, EC_WORD_THE, EC_WORD_BEST},
|
||||
.speechLose = {EC_WORD_GWAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_SEE, EC_WORD_MY, EC_MOVE(CONFUSE_RAY), -1, -1, -1},
|
||||
.speechWin = {EC_WORD_YAHOO, EC_WORD_MY, EC_MOVE(CONFUSE_RAY), EC_WORD_BE, EC_WORD_BEST, EC_WORD_OF},
|
||||
.speechLose = {EC_WORD_GWAH, EC_WORD_EXCL_EXCL, EC_WORD_ME, EC_WORD_VERY, EC_WORD_PARDON, EC_WORD_EXCL},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Irvin
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_SHAUN] = {
|
||||
.facilityClass = FACILITY_CLASS_GENTLEMAN,
|
||||
.trainerName = _("霍夫曼"),//ホフマン(外)
|
||||
.speechBefore = {EC_WORD_LISTEN, EC_WORD_ELLIPSIS, EC_WORD_YOU, EC_WORD_AREN_T, EC_WORD_VERY, EC_WORD_GOOD},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_I, EC_WORD_WAS, EC_WORD_RIGHT},
|
||||
.speechLose = {EC_WORD_YES, EC_WORD_YES, EC_WORD_ELLIPSIS, EC_WORD_YOU_RE, EC_WORD_QUITE, EC_WORD_SOMETHING},
|
||||
.speechBefore = {EC_WORD_LISTENING, EC_WORD_AT, EC_WORD_ELLIPSIS, EC_WORD_YOU, EC_WORD_NOT_VERY, EC_WORD_STRONG},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_LOOKS, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_FOE, EC_WORD_OF},
|
||||
.speechLose = {EC_WORD_YES, EC_WORD_YES, EC_WORD_ELLIPSIS, EC_WORD_YOU, EC_WORD_QUITE, EC_WORD_STRONG},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Shaun
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_KYLER] = {
|
||||
@ -610,143 +610,143 @@ const struct BattleFrontierTrainer gSlateportBattleTentTrainers[NUM_BATTLE_TENT_
|
||||
.trainerName = _("盖瑞"),//ゲイリー 英語 Gary
|
||||
.speechBefore = {EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_YAY},
|
||||
.speechLose = {EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_WOW},
|
||||
.speechLose = {EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_WHOAH},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Kyler
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_MAGGIE] = {
|
||||
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
|
||||
.trainerName = _("悠游"),//遊び 遊
|
||||
.speechBefore = {EC_POKEMON(VULPIX), EC_POKEMON(XATU), EC_POKEMON_NATIONAL(UMBREON), EC_WORD_ELLIPSIS, EC_WORD_UM, EC_WORD_ELLIPSIS},
|
||||
.speechWin = {EC_POKEMON(NOSEPASS), EC_WORD_ELLIPSIS, EC_WORD_UM, EC_POKEMON(SEVIPER), EC_WORD_EXCL, -1},
|
||||
.speechLose = {EC_POKEMON(NOSEPASS), EC_WORD_ELLIPSIS, EC_WORD_UM, EC_POKEMON_NATIONAL(SNORLAX), EC_WORD_ELLIPSIS, EC_WORD_UH_OH},
|
||||
.speechBefore = {EC_POKEMON(VULPIX), EC_POKEMON(XATU), EC_POKEMON_NATIONAL(UMBREON), EC_WORD_ELLIPSIS, EC_WORD_HMM, EC_WORD_ELLIPSIS},
|
||||
.speechWin = {EC_POKEMON(NOSEPASS), EC_WORD_ELLIPSIS, EC_WORD_HMM, EC_POKEMON(SEVIPER), EC_WORD_EXCL, -1},
|
||||
.speechLose = {EC_POKEMON(NOSEPASS), EC_WORD_ELLIPSIS, EC_WORD_HMM, EC_POKEMON_NATIONAL(SNORLAX), EC_WORD_ELLIPSIS, EC_WORD_UH_OH},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Maggie
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_STEPHON] = {
|
||||
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
|
||||
.trainerName = _("龟次郎"),//亀治郎 亀次郎
|
||||
.speechBefore = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_ENJOY, EC_WORD_AN, EC_WORD_EGG},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_WILL, EC_WORD_ENJOY, EC_WORD_THIS, EC_WORD_TASTY, EC_WORD_VICTORY},
|
||||
.speechLose = {EC_WORD_AWFUL, EC_WORD_EXCL_EXCL, -1, EC_WORD_JUST, EC_WORD_AWFUL, EC_WORD_EXCL_EXCL},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_WENT, EC_WORD_EAT, EC_WORD_A, EC_WORD_EGG},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_WOULD, EC_WORD_ENJOY, EC_WORD_THIS, EC_WORD_TASTY, EC_WORD_VICTORY},
|
||||
.speechLose = {EC_WORD_AWFUL, EC_WORD_EXCL_EXCL, -1, EC_WORD_AWFULLY, EC_WORD_AWFUL, EC_WORD_EXCL_EXCL},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Stephon
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_REBECCA] = {
|
||||
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
|
||||
.trainerName = _("夏露露"),//シャルル 外国語
|
||||
.speechBefore = {EC_WORD_THAT, EC_WORD_EGG, EC_WORD_HAS, EC_WORD_A, EC_WORD_TASTY, EC_WORD_SHINE},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_EXCL, EC_WORD_SMELL, EC_WORD_THAT, EC_WORD_STENCH},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_STOP, EC_WORD_ELLIPSIS},
|
||||
.speechBefore = {EC_WORD_THAT, EC_WORD_EGG, EC_WORD_ON, EC_MOVE2(FLASH), -1, -1},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_COULDN_T, EC_WORD_EXCL, EC_WORD_SMELL, EC_WORD_THAT, EC_WORD_STENCH},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_APPEAR, EC_WORD_CAPABLE, EC_WORD_ME, EC_WORD_ELLIPSIS, -1},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Rebecca
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_REGGIE] = {
|
||||
.facilityClass = FACILITY_CLASS_POKEFAN_M,
|
||||
.trainerName = _("巴布洛"),//パブロフ 外国語
|
||||
.speechBefore = {EC_WORD_POKEMON, EC_WORD_COME, EC_WORD_BEFORE, EC_WORD_MONEY, EC_WORD_OR, EC_WORD_FAMILY},
|
||||
.speechWin = {EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_ME, EC_WORD_STRONG},
|
||||
.speechLose = {EC_WORD_THAT_S, EC_WORD_WHY, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_THICK, EC_WORD_ELLIPSIS},
|
||||
.speechBefore = {EC_WORD_POKEMON, EC_WORD_THAN, EC_WORD_MONEY, EC_WORD_AND, EC_WORD_FAMILY, EC_WORD_IMPORTANT},
|
||||
.speechWin = {EC_WORD_THIS, EC_WORD_WERE, EC_WORD_ME, EC_WORD_WHY, EC_WORD_STRONG, -1},
|
||||
.speechLose = {EC_WORD_THIS, EC_WORD_WERE, EC_WORD_ME, EC_WORD_WHY, EC_WORD_WHEN, EC_WORD_TOUGH},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Reggie
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_JANAE] = {
|
||||
.facilityClass = FACILITY_CLASS_POKEFAN_F,
|
||||
.trainerName = _("越乃"),//コシノ 越乃 小篠
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_JUST, EC_WORD_ADORE, EC_WORD_YOUR, EC_WORD_TOUGH, EC_WORD_LOOK},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_HOW, EC_WORD_YOU, EC_MOVE2(STRUGGLE), -1},
|
||||
.speechLose = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_MEAN, EC_WORD_AND, EC_WORD_AWFUL, EC_WORD_TRAINER},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_WERE, EC_WORD_LIKES, EC_WORD_YOUR, EC_WORD_STRONG, EC_WORD_SUPER},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_LIKES, EC_WORD_YOU, EC_MOVE2(STRUGGLE), EC_WORD_OF, EC_WORD_GRAAAH},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_YEAH, EC_WORD_SPIRALING, EC_WORD_AWFUL, EC_WORD_OF, EC_WORD_TRAINER},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Janae
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_CAIDEN] = {
|
||||
.facilityClass = FACILITY_CLASS_EXPERT_M,
|
||||
.trainerName = _("明月"),//メイゲツ 明月 名月
|
||||
.speechBefore = {EC_WORD_MY, EC_MOVE2(CURSE), EC_WORD_WILL, EC_WORD_BREAK, EC_WORD_YOUR, EC_WORD_SPIRIT},
|
||||
.speechWin = {EC_MOVE2(CURSE), EC_WORD_QUES, EC_WORD_IT_S, EC_WORD_A, EC_WORD_LIE, EC_WORD_ELLIPSIS},
|
||||
.speechLose = {EC_WORD_MY, EC_MOVE2(CURSE), EC_WORD_WILL, EC_WORD_LAST, EC_WORD_FOREVER, -1},
|
||||
.speechWin = {EC_MOVE2(CURSE), EC_WORD_QUES, EC_WORD_THAT, EC_WORD_BE, EC_WORD_LIE, EC_WORD_ELLIPSIS},
|
||||
.speechLose = {EC_WORD_MY, EC_MOVE2(CURSE), EC_WORD_WILL, EC_WORD_FOREVER, EC_WORD_BORED, -1},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Caiden
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_KIRSTEN] = {
|
||||
.facilityClass = FACILITY_CLASS_EXPERT_F,
|
||||
.trainerName = _("阁子"),//カク 格 閣 画
|
||||
.speechBefore = {EC_WORD_HUH_QUES, EC_WORD_A, EC_WORD_BATTLE, EC_WORD_YOU, EC_WORD_SAID, EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_HUH_QUES, EC_WORD_STRONG, EC_WORD_BUT, EC_WORD_NOT, EC_WORD_STRONG, EC_WORD_ENOUGH},
|
||||
.speechLose = {EC_WORD_HUH_QUES, EC_WORD_I, EC_WORD_SURRENDER, EC_WORD_TO, EC_WORD_YOUR, EC_MOVE(STRENGTH)},
|
||||
.speechBefore = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_SAID, EC_WORD_BATTLE, EC_WORD_QUES, -1},
|
||||
.speechWin = {EC_WORD_HUH_QUES, EC_WORD_STRONG, EC_WORD_BUT, EC_WORD_DRINK, EC_WORD_STRONG, -1},
|
||||
.speechLose = {EC_WORD_HUH_QUES, EC_WORD_ME, EC_WORD_FOE, EC_WORD_YOUR, EC_WORD_POWER, EC_WORD_SURRENDER},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Kirsten
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_KURTIS] = {
|
||||
.facilityClass = FACILITY_CLASS_YOUNGSTER,
|
||||
.trainerName = _("小一"),//イチ 一
|
||||
.speechBefore = {EC_WORD_SORRY, EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_TO, EC_WORD_GET, EC_MOVE2(BEAT_UP)},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_SAID, EC_WORD_WE, EC_WORD_WOULD, EC_MOVE2(POUND), EC_WORD_YOU},
|
||||
.speechLose = {EC_WORD_HOW, EC_WORD_DID, EC_WORD_I, EC_WORD_GET, EC_MOVE2(BEAT_UP), EC_WORD_QUES},
|
||||
.speechBefore = {EC_WORD_SORRY, EC_WORD_PARDON, EC_WORD_YOU, EC_WORD_WOULD, EC_WORD_CAME, EC_WORD_KNOCKOUT},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_SAID, EC_WORD_IS, EC_WORD_WOULD, EC_WORD_KNOCKOUT, EC_WORD_YOU},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_WHY, EC_WORD_CAME, EC_WORD_BEAT, EC_WORD_IS, EC_WORD_QUES},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Kurtis
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_STEFAN] = {
|
||||
.facilityClass = FACILITY_CLASS_FISHERMAN,
|
||||
.trainerName = _("龙哥"),//ハナウマ(湾)(恐竜湾 ハワイ) 花馬
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_ONLY, EC_WORD_WANT, EC_WORD_CUTE, EC_WORD_POKEMON, -1},
|
||||
.speechWin = {EC_WORD_WHAT, EC_WORD_IS, EC_WORD_IT, EC_WORD_TO, EC_WORD_YOU, EC_WORD_QUES},
|
||||
.speechLose = {EC_WORD_YOU_RE, EC_WORD_KIND, EC_WORD_OF, EC_WORD_AWESOME, EC_WORD_ELLIPSIS, -1},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_ONLY, EC_WORD_WANTS, EC_WORD_CUTE, EC_WORD_POKEMON, -1},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_HOW_DO, EC_WORD_IS, EC_WORD_QUES, -1, -1},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_LISTEN, EC_WORD_FANTASTIC, EC_WORD_ELLIPSIS, -1},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Stefan
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_AVERY] = {
|
||||
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
|
||||
.trainerName = _("定春"),//サダハル 貞春 定春 定晴
|
||||
.speechBefore = {EC_WORD_TOYS, EC_WORD_EXCL, EC_WORD_I, EC_WORD_NEED, EC_WORD_MORE, EC_WORD_TOYS},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_NEED, EC_WORD_SOME, EC_WORD_EASY, EC_WORD_MONEY, EC_WORD_FAST},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_WORK, EC_WORD_FOR, EC_WORD_MONEY},
|
||||
.speechBefore = {EC_WORD_TOYS, EC_WORD_EXCL, EC_WORD_ME, EC_WORD_NEED, EC_WORD_MORE, EC_WORD_TOYS},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_NEED, EC_WORD_GOT, EC_WORD_FAST, EC_WORD_GETS, EC_WORD_MONEY},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_NEED, EC_WORD_FOR, EC_WORD_MONEY, EC_WORD_WORKING, -1},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Avery
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_DWANE] = {
|
||||
.facilityClass = FACILITY_CLASS_NINJA_BOY,
|
||||
.trainerName = _("科隆"),//クーロン 英語 科隆(Kof?)
|
||||
.speechBefore = {EC_WORD_MMM, EC_WORD_TASTY, EC_WORD_ELLIPSIS, EC_WORD_WONDER, EC_WORD_WHAT, EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_MMM, EC_WORD_MMM, EC_WORD_ELLIPSIS, EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_KNOW},
|
||||
.speechLose = {EC_WORD_MMM, EC_WORD_MMM, EC_WORD_ELLIPSIS, EC_WORD_OH_YEAH, EC_WORD_THIS_IS_IT_EXCL, -1},
|
||||
.speechBefore = {EC_WORD_MMM, EC_WORD_TASTY, EC_WORD_ELLIPSIS, EC_WORD_WONDER, EC_WORD_WAS, -1},
|
||||
.speechWin = {EC_WORD_MMM, EC_WORD_MMM, EC_WORD_ELLIPSIS, EC_WORD_YOU, EC_WORD_NO, EC_WORD_KNOWS},
|
||||
.speechLose = {EC_WORD_MMM, EC_WORD_MMM, EC_WORD_ELLIPSIS, EC_WORD_OH, EC_WORD_OKAY, -1},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Dwane
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_MCKENNA] = {
|
||||
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
|
||||
.trainerName = _("千代治"),//チヨジ 千代治
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_SMALL, EC_WORD_TALK, EC_WORD_LET_S, EC_WORD_GO},
|
||||
.speechWin = {EC_WORD_YUP, EC_WORD_THAT_S, EC_WORD_THAT, -1, -1, -1},
|
||||
.speechLose = {EC_WORD_KTHX_BYE, -1, -1, -1, -1, -1},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_DISLIKE, EC_WORD_CHAT, EC_WORD_LET_S, EC_WORD_COME_ON, -1},
|
||||
.speechWin = {EC_WORD_YES, EC_WORD_WERE, EC_WORD_EVERY, -1, -1, -1},
|
||||
.speechLose = {EC_WORD_THANKS, -1, EC_WORD_SMELL_YA, -1, -1, -1},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Mckenna
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_CAMRYN] = {
|
||||
.facilityClass = FACILITY_CLASS_SWIMMER_F,
|
||||
.trainerName = _("米也"),//ミーヤ 米也 (音)
|
||||
.speechBefore = {EC_WORD_MR, EC_WORD_JUDGE, EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_OUR, EC_WORD_TRUST},
|
||||
.speechWin = {EC_WORD_YES_SIR_EXCL, EC_WORD_WE_RE, EC_WORD_NO_1, EC_WORD_IN, EC_WORD_THIS, EC_WORD_CONTEST},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_WON_T, EC_WORD_GIVE_UP, EC_WORD_MY, EC_WORD_IDOL, EC_WORD_DREAM},
|
||||
.speechBefore = {EC_WORD_JUDGE, EC_WORD_MR, EC_WORD_WE, EC_WORD_TRUST, EC_WORD_YOU, -1},
|
||||
.speechWin = {EC_WORD_YES_SIR_EXCL, EC_WORD_WE_RE, EC_WORD_THIS, EC_WORD_RANK, EC_WORD_SMITE, EC_WORD_NO_1},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_WON_T, EC_WORD_GIVE_UP, EC_WORD_MY, EC_WORD_IDOL, -1},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Camryn
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_NATASHA] = {
|
||||
.facilityClass = FACILITY_CLASS_PICNICKER,
|
||||
.trainerName = _("贝茨"),//ベイツ 外国語
|
||||
.speechBefore = {EC_WORD_COME_OVER, EC_WORD_TO, EC_WORD_MY, EC_WORD_PLACE, EC_WORD_OK_QUES, -1},
|
||||
.speechWin = {EC_WORD_COME_ON, EC_WORD_OVER, EC_WORD_IT, EC_WORD_WILL, EC_WORD_BE, EC_WORD_GREAT},
|
||||
.speechLose = {EC_WORD_AWW, EC_WORD_WON_T, EC_WORD_YOU, EC_WORD_COME_OVER, EC_WORD_QUES, -1},
|
||||
.speechBefore = {EC_WORD_COME, EC_WORD_MY, EC_WORD_KID, EC_WORD_OK_QUES, -1, -1},
|
||||
.speechWin = {EC_WORD_COME_ON, EC_WORD_THIS, EC_WORD_WOULD, EC_WORD_GREAT, EC_WORD_OF, -1},
|
||||
.speechLose = {EC_WORD_OH, EC_WORD_YOU, EC_WORD_NO, EC_WORD_COME_OVER, EC_WORD_WAS, -1},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Natasha
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_AUSTYN] = {
|
||||
.facilityClass = FACILITY_CLASS_SAILOR,
|
||||
.trainerName = _("关作"),//カンサク 関作 寛作
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_CARE, EC_WORD_HOW, EC_WORD_WE, EC_WORD_MATCH_UP},
|
||||
.speechWin = {EC_WORD_HAH, EC_WORD_BACK, EC_WORD_TO, EC_WORD_SCHOOL, EC_WORD_FOR, EC_WORD_YOU},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_MY, EC_WORD_LESSONS},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_NO, EC_WORD_CARE, EC_WORD_WE, EC_WORD_HOW_DO, EC_WORD_MATCH},
|
||||
.speechWin = {EC_WORD_HAH, EC_WORD_YOU, EC_WORD_OLDEN, EC_WORD_SCHOOL, EC_WORD_WENT, EC_WORD_YUP},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_NEED, EC_WORD_SERIOUS, EC_WORD_STUDY, EC_WORD_MY, EC_WORD_LESSONS},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Austyn
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_DONOVAN] = {
|
||||
.facilityClass = FACILITY_CLASS_COLLECTOR,
|
||||
.trainerName = _("阿信"),//震 信 沈(ドラゴンボール)
|
||||
.speechBefore = {EC_WORD_OH, EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_SLIMY, EC_WORD_ALL, EC_WORD_OVER},
|
||||
.speechWin = {EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_DOWN, EC_WORD_THE, EC_MOVE2(MEGA_DRAIN), EC_WORD_HAHAHA},
|
||||
.speechLose = {EC_WORD_I_AM, EC_WORD_NATURALLY, EC_WORD_SLIMY, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM},
|
||||
.speechBefore = {EC_WORD_OH, EC_WORD_ME, EC_WORD_SENSE, EC_WORD_SLIMY, EC_WORD_OF, -1},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_TOTALLY, EC_WORD_FINISH, EC_WORD_IS, EC_WORD_EXCL, EC_WORD_HAHAHA},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_LACKS, EC_WORD_WERE, EC_WORD_SLIMY, EC_WORD_WERE, EC_WORD_EVERY},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Donovan
|
||||
},
|
||||
[SLATEPORT_TENT_TRAINER_TAMIA] = {
|
||||
.facilityClass = FACILITY_CLASS_LASS,
|
||||
.trainerName = _("宝琳"),//ポリーヌ フランス語??
|
||||
.speechBefore = {EC_WORD_I_AM, EC_WORD_ANGRY, EC_WORD_WITH, EC_WORD_MY, EC_WORD_FATHER, EC_WORD_ELLIPSIS},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_DISLIKE, EC_WORD_MY, EC_WORD_FATHER, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_JUST, EC_WORD_SO, EC_WORD_ADORE, EC_WORD_MY, EC_WORD_FATHER},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_FOE, EC_WORD_ME, EC_WORD_FATHER, EC_WORD_VERY, EC_WORD_ANGRY},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_REALLY, EC_WORD_DISLIKE, EC_WORD_MY, EC_WORD_FATHER, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_WAY, EC_WORD_LIKES, EC_WORD_MY, EC_WORD_FATHER, EC_WORD_IS},
|
||||
.monSet = gSlateportBattleTentTrainerMons_Tamia
|
||||
}
|
||||
};
|
||||
@ -1565,241 +1565,241 @@ const struct BattleFrontierTrainer gVerdanturfBattleTentTrainers[NUM_BATTLE_TENT
|
||||
[VERDANTURF_TENT_TRAINER_BRENNA] = {
|
||||
.facilityClass = FACILITY_CLASS_AROMA_LADY,
|
||||
.trainerName = _("小实"),//ミノ 未野 稔 実
|
||||
.speechBefore = {EC_WORD_NO, EC_WORD_DAYS, EC_WORD_GO, EC_WORD_WITHOUT, EC_WORD_MY, EC_MOVE(FAKE_TEARS)},
|
||||
.speechWin = {EC_WORD_OH, EC_WORD_THAT_WAS, EC_WORD_SO, EC_WORD_REFRESHING, EC_WORD_EXCL, -1},
|
||||
.speechLose = {EC_WORD_ALL, EC_WORD_I, EC_WORD_EVER, EC_WORD_GET, EC_WORD_IS, EC_MOVE(TORMENT)},
|
||||
.speechBefore = {EC_WORD_HAVEN_T, EC_WORD_END, EC_WORD_ME, EC_WORD_NO, EC_MOVE(FAKE_TEARS), -1},
|
||||
.speechWin = {EC_WORD_OH, EC_WORD_THIS, EC_WORD_YEAH, EC_WORD_REFRESHING, EC_WORD_EXCL, -1},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_GET, EC_WORD_OF, EC_WORD_SERIOUSLY, EC_WORD_DOWNCAST, -1},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Brenna
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_DILAN] = {
|
||||
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
|
||||
.trainerName = _("孝元"),//コウゲン 孝元 光源
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_HOW, EC_WORD_BORED, EC_WORD_I_AM},
|
||||
.speechWin = {EC_WORD_LOSING, EC_WORD_ISN_T, EC_WORD_EXCITING, EC_WORD_AT, EC_WORD_ALL, EC_WORD_ELLIPSIS},
|
||||
.speechLose = {EC_WORD_EXCITING, EC_WORD_EXCL_EXCL, EC_WORD_BYE_BYE, EC_WORD_TO, EC_WORD_BEING, EC_WORD_BORED},
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_NO, EC_WORD_KNOWS, EC_WORD_ME, EC_WORD_DIDN_T, EC_WORD_BORING},
|
||||
.speechWin = {EC_WORD_LOST, EC_WORD_A_LITTLE, EC_WORD_ALSO, EC_WORD_NO, EC_WORD_STATIC, EC_WORD_ELLIPSIS},
|
||||
.speechLose = {EC_WORD_STATIC, EC_WORD_EXCL_EXCL, EC_WORD_NO, EC_WORD_DAILY, EC_WORD_BORING, EC_WORD_IS},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Dilan
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_ELIANA] = {
|
||||
.facilityClass = FACILITY_CLASS_TUBER_F,
|
||||
.trainerName = _("未美"),//ミミ 耳 未美
|
||||
.speechBefore = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_ON, EC_WORD_A, EC_WORD_VACATION, EC_WORD_SOON},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_GET, EC_WORD_SOME, EC_WORD_MONEY},
|
||||
.speechLose = {EC_WORD_NO, EC_WORD_SLEEP, EC_WORD_UNTIL, EC_WORD_I, EC_WORD_GET, EC_WORD_HOME},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_SOON, EC_WORD_WEREN_T, EC_WORD_WENT, EC_WORD_PLANS, EC_WORD_IS},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_NEED, EC_WORD_GET, EC_WORD_SOME, EC_WORD_MONEY, -1},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_GO_HOME, EC_WORD_BEFORE, EC_WORD_WON_T, EC_MOVE2(REST), -1},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Eliana
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_MARKUS] = {
|
||||
.facilityClass = FACILITY_CLASS_TUBER_M,
|
||||
.trainerName = _("彦根"),//ヒコ 彦根 比子
|
||||
.speechBefore = {EC_WORD_I_AM, EC_WORD_SMART, EC_WORD_EXCL, EC_WORD_IF_I_LOSE, EC_WORD_I, EC_MOVE(SELF_DESTRUCT)},
|
||||
.speechWin = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_NON_STOP, EC_MOVE2(EXPLOSION), EC_WORD_OF, EC_WORD_JOY},
|
||||
.speechLose = {EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_ELLIPSIS, EC_WORD_TIME, EC_WORD_TO, EC_MOVE(SELF_DESTRUCT)},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_VERY, EC_WORD_SMART, EC_WORD_IF_I_LOSE, EC_WORD_THIS_IS_IT_EXCL, EC_MOVE(SELF_DESTRUCT)},
|
||||
.speechWin = {EC_WORD_DOWN, EC_WORD_NON_STOP, EC_WORD_OF, EC_WORD_JOY, EC_MOVE2(EXPLOSION), EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_I_VE, EC_WORD_HAVEN_T, EC_WORD_ELLIPSIS, EC_WORD_TIME, EC_MOVE(SELF_DESTRUCT), EC_WORD_IS},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Markus
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_CAITLYN] = {
|
||||
.facilityClass = FACILITY_CLASS_LADY,
|
||||
.trainerName = _("小包"),//ツツミ 堤 包み
|
||||
.speechBefore = {EC_WORD_I_AM, EC_WORD_BORED, EC_WORD_OF, EC_WORD_BEING, EC_WORD_AN, EC_WORD_IDOL},
|
||||
.speechWin = {EC_WORD_A, EC_WORD_BATTLE, EC_WORD_IS, EC_WORD_BEST, EC_WORD_FOR, EC_WORD_HAPPINESS},
|
||||
.speechLose = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_WORD_BUG, EC_WORD_ME, EC_WORD_AT, EC_WORD_ALL},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_FOE, EC_WORD_WHILE, EC_WORD_IDOL, EC_WORD_BORING, EC_WORD_IS},
|
||||
.speechWin = {EC_WORD_BATTLE, EC_WORD_WAKE_UP, EC_WORD_HAPPY, EC_WORD_IS, EC_WORD_EXCL, -1},
|
||||
.speechLose = {EC_WORD_LOSING, EC_WORD_TOTALLY, EC_WORD_WON_T, EC_WORD_GIVES, EC_WORD_ME, -1},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Caitlyn
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_DESIREE] = {
|
||||
.facilityClass = FACILITY_CLASS_BEAUTY,
|
||||
.trainerName = _("希拉里"),//キラリ 外国語(英?)希来里 Hilary
|
||||
.speechBefore = {EC_WORD_DOESN_T, EC_WORD_MY, EC_WORD_BEAUTY, EC_MOVE(ASTONISH), EC_WORD_YOU, EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_DID, EC_WORD_I, EC_WORD_INTIMIDATE, EC_WORD_YOU, EC_WORD_QUES, -1},
|
||||
.speechLose = {EC_WORD_MY, EC_WORD_BEAUTY, EC_WORD_DID, EC_WORD_NOTHING, EC_WORD_FOR, EC_WORD_YOU},
|
||||
.speechBefore = {EC_WORD_MY, EC_WORD_BEAUTY, EC_WORD_HAVEN_T, EC_MOVE(ASTONISH), EC_WORD_YOU, EC_WORD_WAS},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_INTIMIDATE, EC_WORD_TO, EC_WORD_YOU, EC_WORD_SNORT, -1},
|
||||
.speechLose = {EC_WORD_MY, EC_WORD_BEAUTY, EC_WORD_FOE, EC_WORD_YOU, EC_WORD_HAVEN_T, EC_WORD_EATS},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Desiree
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_RONALD] = {
|
||||
.facilityClass = FACILITY_CLASS_RICH_BOY,
|
||||
.trainerName = _("和夫"),//カズオ 和夫 一夫
|
||||
.speechBefore = {EC_WORD_COME_ON, EC_WORD_I, EC_WORD_WILL, EC_WORD_BATTLE, EC_WORD_SERIOUSLY, -1},
|
||||
.speechWin = {EC_WORD_GIVE_UP, EC_WORD_QUES, -1, EC_WORD_THAT_S, EC_WORD_REALLY, EC_WORD_WEAK},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_DO, EC_WORD_A, EC_MOVE2(BATON_PASS)},
|
||||
.speechBefore = {EC_WORD_COME_ON, EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_SERIOUS, EC_WORD_BATTLE, EC_WORD_IS},
|
||||
.speechWin = {EC_WORD_GIVE_UP, EC_WORD_SNORT, -1, EC_WORD_THAT, EC_WORD_YEAH, EC_WORD_WEAK},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_NEED, EC_WORD_GIMME, EC_WORD_BACK, EC_WORD_A, EC_MOVE2(BATON_PASS)},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Ronald
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_ASHTEN] = {
|
||||
.facilityClass = FACILITY_CLASS_POKEMANIAC,
|
||||
.trainerName = _("力也"),//リキヤ 力哉 力也
|
||||
.speechBefore = {EC_WORD_OH_YEAH, EC_WORD_ANOTHER, EC_WORD_EXCITING, EC_WORD_BATTLE, EC_WORD_EXCL, -1},
|
||||
.speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_WIMPY, EC_WORD_AND, EC_WORD_BORING},
|
||||
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_AN, EC_WORD_EXCITING, EC_WORD_LOSS, EC_WORD_WOW, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_OH_YEAH, EC_WORD_SO, EC_WORD_GO, EC_WORD_EXCITING, EC_WORD_OF, EC_WORD_BATTLE},
|
||||
.speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_YEAH, EC_WORD_WIMPY, EC_WORD_AND, EC_WORD_BORING},
|
||||
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_GO, EC_WORD_EXCITING, EC_WORD_OF, EC_WORD_LOSING, EC_WORD_EXCL},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Ashten
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_GERARD] = {
|
||||
.facilityClass = FACILITY_CLASS_SWIMMER_M,
|
||||
.trainerName = _("龙实"),//タツミ 龍実 辰巳
|
||||
.speechBefore = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_WORD_SUPER, EC_MOVE2(TEETER_DANCE), EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_HARD, EC_WORD_ELLIPSIS, EC_WORD_AM, EC_WORD_I, EC_WORD_OK_QUES},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_WON_T, EC_WORD_FORGIVE, EC_WORD_YOU, EC_WORD_FOR, EC_WORD_THAT},
|
||||
.speechBefore = {EC_WORD_SEE, EC_WORD_MY, EC_WORD_HYPER, EC_MOVE2(TEETER_DANCE), EC_WORD_EXCL, -1},
|
||||
.speechWin = {EC_WORD_HAS, EC_WORD_HARD, EC_WORD_ELLIPSIS, EC_WORD_ME, EC_WORD_LIKELY_TO, EC_WORD_OK_QUES},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_WON_T, EC_WORD_EXCUSE, EC_WORD_YOU, EC_WORD_OF, -1},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Gerard
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_BRADLY] = {
|
||||
.facilityClass = FACILITY_CLASS_CAMPER,
|
||||
.trainerName = _("秀也"),//ヒデヤ 秀也 英也
|
||||
.speechBefore = {EC_WORD_IT_S, EC_WORD_LONESOME, EC_WORD_BUT, EC_WORD_I, EC_WORD_VACATION, EC_WORD_ALONE},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_WILL, EC_MOVE(WITHDRAW), EC_WORD_INSIDE, EC_WORD_MY, EC_WORD_SHELL_ARMOR},
|
||||
.speechLose = {EC_WORD_OH, EC_WORD_ELLIPSIS, -1, EC_WORD_ALONE, EC_WORD_AS, EC_WORD_ALWAYS},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_LONESOME, EC_WORD_BUT, EC_WORD_A, EC_WORD_PERSON, EC_WORD_PLANS},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_WEREN_T, EC_MOVE(WITHDRAW), EC_WORD_IS, EC_WORD_EXCL, -1},
|
||||
.speechLose = {EC_WORD_OH, EC_WORD_ELLIPSIS, -1, EC_WORD_ALWAYS, EC_WORD_EVERY, EC_WORD_LONESOME},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Bradly
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_DENNIS] = {
|
||||
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
|
||||
.trainerName = _("强尼"),//ジャニー Jenny?Jhonny?英語
|
||||
.speechBefore = {EC_WORD_ARE, EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_STRONG, EC_WORD_QUES, -1},
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_STRONG, EC_WORD_WAS, -1, -1},
|
||||
.speechWin = {EC_WORD_WAHAHAHA, EC_WORD_EXCL, -1, EC_WORD_WAHAHAHA, EC_WORD_EXCL_EXCL, -1},
|
||||
.speechLose = {EC_WORD_NICE, EC_WORD_GOING, EC_WORD_EXCL, EC_WORD_I, EC_WORD_WAS, EC_WORD_CHILD_S_PLAY},
|
||||
.speechLose = {EC_WORD_YEAH, EC_WORD_PRETTY, EC_WORD_EXCL, EC_WORD_ME, EC_WORD_AS_IF, EC_WORD_CHILD_S_PLAY},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Dennis
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_PRESTIN] = {
|
||||
.facilityClass = FACILITY_CLASS_GENTLEMAN,
|
||||
.trainerName = _("大卫"),//デビット David?外国語
|
||||
.speechBefore = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_A, EC_MOVE(NIGHTMARE), EC_WORD_FOR, EC_WORD_YOU},
|
||||
.speechWin = {EC_WORD_FORGIVE, EC_WORD_ME, EC_WORD_ELLIPSIS, EC_WORD_IT_S, EC_WORD_A, EC_WORD_DREAM},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_WAKE_UP, EC_WORD_FROM, EC_WORD_THIS},
|
||||
.speechBefore = {EC_WORD_DOWN, EC_WORD_YOUR, EC_WORD_GO, EC_MOVE(NIGHTMARE), -1, -1},
|
||||
.speechWin = {EC_WORD_PARDON, EC_WORD_ELLIPSIS, EC_WORD_THIS, EC_WORD_JUST, EC_WORD_A, EC_WORD_LIFE},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_WANTS, EC_WORD_FROM, EC_WORD_INSIDE, EC_WORD_WAKES_UP, -1},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Prestin
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_ERNESTO] = {
|
||||
.facilityClass = FACILITY_CLASS_GUITARIST,
|
||||
.trainerName = _("伏奇"),//フッキー 外国語?? 伏奇?(フッキ?)あるいは冬樹?不明★
|
||||
.speechBefore = {EC_WORD_THIS, EC_WORD_PARTY, EC_WORD_GOES, EC_WORD_ON, EC_WORD_FOREVER, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_THE, EC_WORD_MUSIC, EC_WORD_PLAYS, EC_WORD_ON, EC_WORD_WITHOUT, EC_WORD_END},
|
||||
.speechLose = {EC_WORD_NO, EC_WORD_EXCL, EC_WORD_THE, EC_WORD_MUSIC, EC_WORD_CAN_T, EC_WORD_STOP},
|
||||
.speechBefore = {EC_WORD_THIS, EC_WORD_PARTY, EC_WORD_WILL, EC_WORD_FOREVER, EC_WORD_BORED, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_MUSIC, EC_WORD_FOREVER, EC_WORD_BORED, EC_WORD_NON_STOP, -1, -1},
|
||||
.speechLose = {EC_WORD_NO, EC_WORD_EXCL, -1, EC_WORD_MUSIC, EC_WORD_COULDN_T, EC_WORD_STOP},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Ernesto
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_NALA] = {
|
||||
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
|
||||
.trainerName = _("吉木"),////ヨシキ 良樹 吉木 芳樹
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_THE, EC_WORD_WORLD, EC_WORD_MOVIE, EC_WORD_COLLECTION},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_LIKE, EC_WORD_RADIO, EC_WORD_VERY, EC_WORD_MUCH},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_REFUSE, EC_WORD_TO, EC_WORD_BELIEVE, EC_WORD_THIS, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_WANTS, EC_WORD_WORLD, EC_WORD_MOVIE, EC_WORD_COLLECTION, -1},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_NOT_VERY, EC_WORD_LIKES, EC_WORD_RADIO, -1, -1},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_REFUSE, EC_WORD_BELIEVE, EC_WORD_THIS, EC_WORD_CARES, EC_WORD_EXCL},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Nala
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_DARNELL] = {
|
||||
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
|
||||
.trainerName = _("泽奇洛"),//ゾキロフ 外国語??
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_WORD_GO_EASY, EC_WORD_ON, EC_WORD_YOU, -1},
|
||||
.speechWin = {EC_WORD_YOUR, EC_MOVE2(FRUSTRATION), EC_WORD_SHOULD, EC_WORD_BE, EC_WORD_HIDDEN, EC_WORD_AWAY},
|
||||
.speechLose = {EC_WORD_YOU_RE, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_TO, EC_WORD_TAKE, EC_WORD_ELLIPSIS},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_WOULD, EC_WORD_FOE, EC_WORD_YOU, EC_MOVE2(FALSE_SWIPE), -1},
|
||||
.speechWin = {EC_WORD_YOUR, EC_WORD_DOWNCAST, EC_WORD_SHOULD, EC_WORD_HIDDEN, EC_WORD_FAINT, -1},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_SORRY, EC_WORD_WAY, EC_WORD_STRONG, EC_WORD_IS, EC_WORD_ELLIPSIS},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Darnell
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_ASHLYN] = {
|
||||
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
|
||||
.trainerName = _("莫莉"),//モーリー 外国語
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_LOOK, EC_WORD_TOUGH, EC_WORD_DO, EC_WORD_I, EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_OVER, EC_WORD_YOUR, EC_MOVE2(TAUNT), EC_WORD_YET},
|
||||
.speechLose = {EC_WORD_YOU_RE, EC_WORD_MEAN, EC_WORD_EXCL_EXCL, -1, -1, -1},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_SEEMS, EC_WORD_STRONG, EC_WORD_ISN_T_IT_QUES, -1, -1},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_LIKELY_TO, EC_WORD_HAVEN_T, EC_WORD_FORGETS, EC_WORD_YOUR, EC_MOVE2(TAUNT)},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_HAS, EC_WORD_SPIRALING, EC_WORD_EXCL_EXCL, -1, -1},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Ashlyn
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_ADDISON] = {
|
||||
.facilityClass = FACILITY_CLASS_POKEFAN_M,
|
||||
.trainerName = _("完介"),//カンスケ 完介 寛介
|
||||
.speechBefore = {EC_WORD_YES, EC_WORD_EXCL, -1, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_WELL, EC_WORD_WASN_T, EC_WORD_THAT, EC_WORD_EASY, EC_WORD_QUES, -1},
|
||||
.speechWin = {EC_WORD_HMM, EC_WORD_THIS, EC_WORD_AREN_T, EC_WORD_VERY, EC_WORD_LEFT, EC_WORD_WAS},
|
||||
.speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, -1, EC_WORD_BUT, EC_WORD_WHY, EC_WORD_QUES},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Addison
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_JUSTINE] = {
|
||||
.facilityClass = FACILITY_CLASS_POKEFAN_F,
|
||||
.trainerName = _("贝丝"),//ベス bass?
|
||||
.speechBefore = {EC_WORD_YES, EC_WORD_EXCL, -1, EC_WORD_COME_ON, EC_WORD_I_AM, EC_WORD_READY},
|
||||
.speechWin = {EC_WORD_YOU_RE, EC_WORD_JUST, EC_WORD_NOT, EC_WORD_GOOD, EC_WORD_ENOUGH, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_YES, EC_WORD_EXCL, EC_WORD_COME_ON, EC_WORD_ME, EC_WORD_READY, EC_WORD_IS},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_WERE, EC_WORD_LIKELY_TO, EC_WORD_DRINK, EC_WORD_HAS, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_WOWEE, EC_WORD_EXCL_EXCL, -1, -1, -1, -1},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Justine
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_TYSON] = {
|
||||
.facilityClass = FACILITY_CLASS_EXPERT_M,
|
||||
.trainerName = _("淡海"),//タンカイ 淡海 単回 坦懐
|
||||
.speechBefore = {EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_TO, EC_WORD_PRESSURE, EC_WORD_ME, EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_WHAT, EC_WORD_QUES, EC_WORD_YOU_RE, EC_WORD_MUCH, EC_WORD_TOO_WEAK, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_THIS, EC_WORD_DOESN_T, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_HAPPY, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_YOU_RE, EC_WORD_WANTS, EC_WORD_GIMME, EC_WORD_ME, EC_WORD_PRESSURE, EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_WHAT, EC_WORD_QUES, EC_WORD_YOU, EC_WORD_TOO_WEAK, EC_WORD_EXCL, -1},
|
||||
.speechLose = {EC_WORD_THIS, EC_WORD_LEARN, EC_WORD_ME, EC_WORD_NO, EC_WORD_HAPPY, EC_WORD_EXCL},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Tyson
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_LAILA] = {
|
||||
.facilityClass = FACILITY_CLASS_EXPERT_F,
|
||||
.trainerName = _("志津子"),//シヅ 志津 静(シズ「カ」)
|
||||
.speechBefore = {EC_WORD_A, EC_MOVE2(STRUGGLE), EC_WORD_ISN_T, EC_WORD_VERY, EC_WORD_COOL, -1},
|
||||
.speechWin = {EC_WORD_NOPE, EC_WORD_NOT_VERY, EC_WORD_COOL, EC_WORD_AT, EC_WORD_ALL, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_YOU_RE, EC_WORD_NOT, EC_WORD_COOL, EC_WORD_BUT, EC_WORD_YOU, EC_WORD_WON},
|
||||
.speechBefore = {EC_MOVE2(STRUGGLE), EC_WORD_NO, EC_WORD_HOW_DO, EC_WORD_COOL, -1, -1},
|
||||
.speechWin = {EC_WORD_NO, EC_WORD_TOTALLY, EC_WORD_NO, EC_WORD_COOL, EC_WORD_EXCL, -1},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_NO, EC_WORD_COOL, EC_WORD_BUT, EC_WORD_YOU, EC_WORD_WON},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Laila
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_WAREN] = {
|
||||
.facilityClass = FACILITY_CLASS_YOUNGSTER,
|
||||
.trainerName = _("荒木"),//アラキ 荒木
|
||||
.speechBefore = {EC_WORD_DANGER, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_SENSE, EC_WORD_DANGER},
|
||||
.speechWin = {EC_WORD_DID, EC_WORD_YOU, EC_WORD_BELIEVE, EC_WORD_MY, EC_WORD_LIE, EC_WORD_QUES_EXCL},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_DID, EC_WORD_SENSE, EC_WORD_DANGER, EC_WORD_ELLIPSIS},
|
||||
.speechBefore = {EC_WORD_DANGER, EC_WORD_EXCL, -1, EC_WORD_ME, EC_WORD_FIGHTS, EC_WORD_DANGER},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_BELIEVE, EC_WORD_MY, EC_WORD_LIE, EC_WORD_IS, EC_WORD_QUES_EXCL},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_REALLY, EC_WORD_SENSE, EC_WORD_TO, EC_WORD_DANGER, EC_WORD_IS},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Waren
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_TOBIAS] = {
|
||||
.facilityClass = FACILITY_CLASS_FISHERMAN,
|
||||
.trainerName = _("光荣"),//コウエイ 光栄 KOEI?? 光衛
|
||||
.speechBefore = {EC_MOVE2(BARRIER), EC_WORD_EXCL_EXCL, -1, EC_WORD_NOW, EC_WORD_COME_ON, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_MEAN, EC_WORD_I, EC_WORD_WON, EC_WORD_QUES},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_SHOULD, EC_WORD_KNOW, EC_WORD_THAT, EC_WORD_IT_S, EC_WORD_HOPELESS},
|
||||
.speechWin = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_SAID, EC_WORD_ME, EC_WORD_WON, EC_WORD_QUES},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_SHOULD, EC_WORD_KNOWS, EC_WORD_TOTALLY, EC_WORD_HAVEN_T, EC_WORD_DISAPPOINT},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Tobias
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_JOSIAH] = {
|
||||
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
|
||||
.trainerName = _("贝纳多"),//ベルナルド 外国語(伊太利?)
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_PROMISE, EC_WORD_TO, EC_MOVE(FLY), EC_WORD_IF_I_LOSE, -1},
|
||||
.speechWin = {EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS, -1, EC_WORD_YOU, EC_MOVE(FLY), EC_WORD_INSTEAD},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_PROMISE, EC_WORD_TO, EC_MOVE(FLY), EC_WORD_SOMETIME, EC_WORD_SOON},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_MESSAGE, EC_WORD_IF_I_LOSE, EC_WORD_THIS_IS_IT_EXCL, EC_MOVE(FLY), -1},
|
||||
.speechWin = {EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS, -1, EC_WORD_YOU, EC_MOVE(FLY), EC_WORD_YUP},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_MESSAGE, EC_WORD_SOON, EC_WORD_THIS_IS_IT_EXCL, EC_MOVE(FLY), -1},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Josiah
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_DION] = {
|
||||
.facilityClass = FACILITY_CLASS_NINJA_BOY,
|
||||
.trainerName = _("文忠"),//フミタダ 文忠 文志 文正
|
||||
.speechBefore = {EC_WORD_IT_S, EC_WORD_TRENDY, EC_WORD_UM, EC_WORD_BATTLE, EC_WORD_SOMETHING, -1},
|
||||
.speechWin = {EC_WORD_WAS, EC_WORD_IT, EC_WORD_ELLIPSIS, EC_WORD_BATTLE, EC_WORD_DATE, EC_WORD_QUES},
|
||||
.speechLose = {EC_WORD_WAS, EC_WORD_IT, EC_WORD_ELLIPSIS, EC_WORD_BATTLE, EC_WORD_GOURMET, EC_WORD_QUES},
|
||||
.speechBefore = {EC_WORD_NOW, EC_WORD_VERY, EC_WORD_POPULAR, EC_WORD_HMM, EC_WORD_BATTLE, EC_WORD_YUP},
|
||||
.speechWin = {EC_WORD_DOWN, EC_WORD_ELLIPSIS, -1, EC_WORD_BATTLE, EC_WORD_DATE, EC_WORD_WAS},
|
||||
.speechLose = {EC_WORD_DOWN, EC_WORD_ELLIPSIS, -1, EC_WORD_BATTLE, EC_WORD_GOURMET, EC_WORD_QUES},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Dion
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_KENZIE] = {
|
||||
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
|
||||
.trainerName = _("伊娃娜"),//イボンヌ 外国語(フランス語?あるいはスペイン語?)
|
||||
.speechBefore = {EC_WORD_THE, EC_MOVE(MORNING_SUN), EC_WORD_GIVES, EC_WORD_ME, EC_MOVE(STRENGTH), -1},
|
||||
.speechWin = {EC_WORD_BUT, EC_WORD_I, EC_WORD_LIKE, EC_MOVE2(MOONLIGHT), EC_WORD_TOO, -1},
|
||||
.speechLose = {EC_WORD_YOU_RE, EC_WORD_LIKE, EC_WORD_A, EC_WORD_TERRIBLE, EC_MOVE(SANDSTORM), EC_WORD_ELLIPSIS},
|
||||
.speechBefore = {EC_MOVE(MORNING_SUN), EC_WORD_GIVE, EC_WORD_ME, EC_WORD_POWER, -1, -1},
|
||||
.speechWin = {EC_WORD_BUT, EC_WORD_ME, EC_WORD_ALSO, EC_WORD_LIKES, EC_MOVE2(MOONLIGHT), -1},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_AS_IF, EC_WORD_GO, EC_WORD_SCARY, EC_MOVE(SANDSTORM), EC_WORD_ELLIPSIS},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Kenzie
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_LILLIAN] = {
|
||||
.facilityClass = FACILITY_CLASS_SWIMMER_F,
|
||||
.trainerName = _("娟代"),//キヌヨ 絹代
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_DO, EC_WORD_THINGS, EC_WORD_AT, EC_WORD_MY, EC_WORD_OWN_TEMPO},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_WON, EC_WORD_QUES, EC_WORD_WHAT, EC_WORD_A, EC_WORD_SURPRISE},
|
||||
.speechLose = {EC_WORD_AWW, EC_WORD_ELLIPSIS, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_WORD_NAP},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_DOES, EC_WORD_THOSE_WERE, EC_WORD_OWN_TEMPO, -1, -1},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_WON, EC_WORD_QUES, EC_WORD_YEAH, EC_WORD_A, EC_WORD_SURPRISE},
|
||||
.speechLose = {EC_WORD_AWW, EC_WORD_ELLIPSIS, EC_WORD_ME, EC_WORD_NEED, EC_WORD_NAP, EC_WORD_NOT},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Lillian
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_LESLEY] = {
|
||||
.facilityClass = FACILITY_CLASS_PICNICKER,
|
||||
.trainerName = _("多美"),//多美 田宮 民 田美
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_BE, EC_WORD_LOLLING, EC_WORD_ABOUT},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_GET, EC_WORD_UP, EC_WORD_EARLIER, -1},
|
||||
.speechLose = {EC_WORD_THIS, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_BE, EC_WORD_HAPPENING, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_NO, EC_WORD_SHOULD, EC_WORD_LOLLING, EC_WORD_OF, -1},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_EARLIER, EC_WORD_TRAIN, -1, -1},
|
||||
.speechLose = {EC_WORD_THIS, EC_WORD_NO, EC_WORD_SHOULD, EC_WORD_HAPPENING, EC_WORD_EXCL, -1},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Lesley
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_MARQUIS] = {
|
||||
.facilityClass = FACILITY_CLASS_SAILOR,
|
||||
.trainerName = _("高波"),//コウハ 高波 甲波
|
||||
.speechBefore = {EC_WORD_NONE, EC_WORD_OF, EC_WORD_THIS, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_SENSE},
|
||||
.speechWin = {EC_WORD_SEE, EC_WORD_QUES, EC_WORD_THIS, EC_WORD_JUST, EC_WORD_ISN_T, EC_WORD_NORMAL},
|
||||
.speechLose = {EC_WORD_SHOULD, EC_WORD_I, EC_WORD_CAUSE, EC_WORD_AN, EC_MOVE(UPROAR), EC_WORD_QUES},
|
||||
.speechBefore = {EC_WORD_THIS, EC_WORD_CARES, EC_WORD_UNDERSTOOD, EC_WORD_APPEAR, EC_WORD_SLEEP, -1},
|
||||
.speechWin = {EC_WORD_LOOKS, EC_WORD_QUES, EC_WORD_THIS, EC_WORD_NO, EC_WORD_MINUS, -1},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_CAUSE, EC_MOVE(UPROAR), EC_WORD_WAS, -1},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Marquis
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_FREDDY] = {
|
||||
.facilityClass = FACILITY_CLASS_COLLECTOR,
|
||||
.trainerName = _("马奎斯"),//マルケス 外国語 ラテンアメリカの作家ガルジア・マルケス??
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_ADORE, EC_WORD_THIS, EC_WORD_CUTE, EC_WORD_TELEVISION, EC_WORD_IDOL},
|
||||
.speechWin = {EC_WORD_YOU_RE, EC_WORD_SO, EC_WORD_FUNNY, EC_WORD_WHEN, EC_WORD_YOU_RE, EC_WORD_ANGRY},
|
||||
.speechLose = {EC_WORD_LATE, EC_WORD_NIGHT, EC_WORD_TELEVISION, EC_WORD_IS, EC_WORD_MY, EC_WORD_LIFE},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_HYPER, EC_WORD_LIKES, EC_WORD_CUTE, EC_WORD_TELEVISION, EC_WORD_IDOL},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_ANGRY, EC_WORD_CURRENT, EC_WORD_YEAH, EC_WORD_FUNNY, -1},
|
||||
.speechLose = {EC_WORD_NIGHT, EC_WORD_TELEVISION, EC_WORD_WERE, EC_WORD_MY, EC_WORD_LIVING, -1},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Freddy
|
||||
},
|
||||
[VERDANTURF_TENT_TRAINER_CECILIA] = {
|
||||
.facilityClass = FACILITY_CLASS_LASS,
|
||||
.trainerName = _("桃子"),//モモ 桃
|
||||
.speechBefore = {EC_WORD_MY, EC_WORD_FABULOUS, EC_WORD_CUTENESS, EC_WORD_IS, EC_WORD_IN, EC_WORD_FASHION},
|
||||
.speechWin = {EC_WORD_YOU_RE, EC_WORD_NO, EC_WORD_MATCH, EC_WORD_FOR, EC_WORD_MY, EC_WORD_CUTE_CHARM},
|
||||
.speechLose = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_FASHION, EC_WORD_SENSE, EC_WORD_QUES},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_MEGA, EC_WORD_CUTE, EC_WORD_SUPER, EC_WORD_VERY, EC_WORD_POPULAR},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_AREN_T, EC_WORD_ME, EC_WORD_BEAUTIFUL, EC_WORD_OF, EC_WORD_OPPONENT},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_HAVEN_T, EC_WORD_FASHION, EC_WORD_WILL_BE_HERE, EC_WORD_WAS, -1},
|
||||
.monSet = gVerdanturfBattleTentTrainerMons_Cecilia
|
||||
}
|
||||
};
|
||||
@ -2446,241 +2446,241 @@ const struct BattleFrontierTrainer gFallarborBattleTentTrainers[NUM_BATTLE_TENT_
|
||||
[FALLARBOR_TENT_TRAINER_AMBER] = {
|
||||
.facilityClass = FACILITY_CLASS_AROMA_LADY,
|
||||
.trainerName = _("凯瑟琳"),//カトリーヌ Catherine 英語
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_DIET, EC_WORD_EVERY, EC_WORD_DAY},
|
||||
.speechWin = {EC_WORD_A, EC_MOVE(NIGHTMARE), EC_WORD_OF, EC_WORD_SWEETS, EC_WORD_SHOCKED, EC_WORD_ME},
|
||||
.speechLose = {EC_WORD_IF, EC_WORD_YOU, EC_WORD_GIVE_UP, EC_WORD_YOU, EC_WORD_WILL, EC_WORD_LOSE},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_ANOTHER, EC_WORD_UNDERSTOOD, EC_WORD_HEALTHY, EC_WORD_DIET, -1},
|
||||
.speechWin = {EC_WORD_SWEETS, EC_WORD_OF, EC_MOVE(NIGHTMARE), EC_MOVE(ASTONISH), EC_WORD_ME, EC_WORD_IS},
|
||||
.speechLose = {EC_WORD_IF, EC_WORD_YOU, EC_WORD_GIVE_UP, EC_WORD_THIS_IS_IT_EXCL, EC_WORD_WOULD, EC_WORD_LOSING},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Amber
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_JAVIER] = {
|
||||
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
|
||||
.trainerName = _("忠佑"),//チュウスケ 忠祐 忠介 忠助
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_NEVER, EC_WORD_EVER, EC_WORD_HAVE, EC_WORD_ENOUGH, EC_WORD_MONEY},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_WON, EC_WORD_BUT, EC_WORD_I, EC_WORD_NEED, EC_WORD_MONEY},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_MONEY, EC_WORD_FOR, EC_WORD_A, EC_WORD_BIKE},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_OF, EC_WORD_MONEY, EC_WORD_FOREVER, EC_WORD_DRINK, -1},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_WON, EC_WORD_BUT, EC_WORD_ME, EC_WORD_NEED, EC_WORD_MONEY},
|
||||
.speechLose = {EC_WORD_CASE, EC_WORD_WANTS, EC_WORD_BIKE, EC_WORD_ME, EC_WORD_NEED, EC_WORD_MONEY},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Javier
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_NATALIA] = {
|
||||
.facilityClass = FACILITY_CLASS_TUBER_F,
|
||||
.trainerName = _("玉姬"),//タマヒメ 玉姫
|
||||
.speechBefore = {EC_WORD_THE, EC_WORD_WAY, EC_WORD_I, EC_WORD_BATTLE, EC_WORD_IS, EC_WORD_WEIRD},
|
||||
.speechWin = {EC_WORD_YOU_RE, EC_WORD_MUCH, EC_WORD_TOO_WEAK, EC_WORD_FOR, EC_WORD_THIS, EC_WORD_PLACE},
|
||||
.speechLose = {EC_WORD_GIVE_ME, EC_WORD_AN, EC_WORD_EASY, EC_WORD_MATCH, EC_WORD_NEXT, EC_WORD_TIME},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_OF, EC_WORD_BATTLE, EC_WORD_GOOD_BYE, EC_WORD_VERY, EC_WORD_WEIRD},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_TOO_WEAK, EC_WORD_NO, EC_WORD_LOOK, EC_WORD_THESE_WERE, EC_WORD_WITHOUT},
|
||||
.speechLose = {EC_WORD_CHOICE, EC_WORD_ONCE, EC_WORD_MATCH_UP, EC_WORD_ME, EC_WORD_SIMPLE, EC_WORD_SMITE},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Natalie
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_TREVE] = {
|
||||
.facilityClass = FACILITY_CLASS_TUBER_M,
|
||||
.trainerName = _("平介"),//ヘイスケ 兵助 平介 平祐 平助
|
||||
.speechBefore = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_MOVE2(METRONOME), EC_WORD_AND, EC_WORD_SLEEP},
|
||||
.speechWin = {EC_WORD_YEAH, EC_WORD_EXCL, EC_MOVE(HYPNOSIS), EC_WORD_IS, EC_WORD_TOTALLY, EC_WORD_GREAT},
|
||||
.speechLose = {EC_WORD_MY, EC_MOVE(HYPNOSIS), EC_WORD_DIDN_T, EC_WORD_WORK, EC_WORD_ELLIPSIS, -1},
|
||||
.speechBefore = {EC_WORD_LOOKS, EC_WORD_AT, EC_WORD_MY, EC_MOVE2(METRONOME), EC_MOVE2(REST), EC_WORD_YUP},
|
||||
.speechWin = {EC_WORD_YES, EC_WORD_EXCL, EC_MOVE(HYPNOSIS), EC_WORD_YEAH, EC_WORD_AWESOME, -1},
|
||||
.speechLose = {EC_WORD_MY, EC_MOVE(HYPNOSIS), EC_WORD_HAVEN_T, EC_WORD_EATS, EC_WORD_ELLIPSIS, -1},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Treve
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_ARIANNA] = {
|
||||
.facilityClass = FACILITY_CLASS_LADY,
|
||||
.trainerName = _("伊莉莎"),//イライザ 外国語 Eliza? エリザベス女王??
|
||||
.speechBefore = {EC_WORD_IF_I_WIN, EC_WORD_GIVE_ME, EC_WORD_POKEMON, EC_WORD_FOR, EC_WORD_MY, EC_WORD_COLLECTION},
|
||||
.speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_TOO_WEAK, EC_WORD_TO, EC_WORD_COLLECT},
|
||||
.speechLose = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_SOMETHING, EC_WORD_ELSE, EC_WORD_ELLIPSIS},
|
||||
.speechBefore = {EC_WORD_IF_I_WIN, EC_WORD_GIVE_ME, EC_WORD_POKEMON, EC_WORD_AS, EC_WORD_MY, EC_WORD_COLLECTION},
|
||||
.speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_TOO_WEAK, -1, EC_WORD_ISN_T, EC_WORD_COLLECT},
|
||||
.speechLose = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_REALLY, EC_WORD_TOTALLY, EC_WORD_DIFFERENT, EC_WORD_ELLIPSIS},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Arianna
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_JADYN] = {
|
||||
.facilityClass = FACILITY_CLASS_BEAUTY,
|
||||
.trainerName = _("莎莉"),//サリー 外国語
|
||||
.speechBefore = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_IS, EC_WORD_REALLY, EC_WORD_A, EC_WORD_MYSTERY},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_GOES, EC_WORD_ON, EC_WORD_A, EC_WORD_MYSTERY},
|
||||
.speechLose = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_YOUR, EC_WORD_MOTHER},
|
||||
.speechBefore = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_REALLY, EC_WORD_BE, EC_WORD_A, EC_WORD_MYSTERY},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_OF, EC_WORD_MYSTERY, EC_WORD_WILL, EC_WORD_GO_AHEAD},
|
||||
.speechLose = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_YOU, EC_WORD_MOTHER},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Jadyn
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_GERARDO] = {
|
||||
.facilityClass = FACILITY_CLASS_RICH_BOY,
|
||||
.trainerName = _("天成"),//テンセイ 典正 天成 (転生........)
|
||||
.speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_BEST, EC_WORD_HERO, EC_WORD_EVER, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_SEE, EC_WORD_WHAT, EC_WORD_I, EC_WORD_MEAN, EC_WORD_QUES, -1},
|
||||
.speechLose = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_WERE, EC_WORD_RIGHT, EC_WORD_QUES, -1},
|
||||
.speechBefore = {EC_WORD_I_AM, EC_WORD_SINCE, EC_WORD_BEST, EC_WORD_OF, EC_WORD_HERO, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_SLEPT, EC_WORD_MY, EC_WORD_MEAN, EC_WORD_SNORT, -1, -1},
|
||||
.speechLose = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_SAID, EC_WORD_LIKE, EC_WORD_FOE, EC_WORD_WALKING},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Gerardo
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_JONN] = {
|
||||
.facilityClass = FACILITY_CLASS_POKEMANIAC,
|
||||
.trainerName = _("力弥"),//力弥 力也(× 使用済み)
|
||||
.speechBefore = {EC_WORD_THE, EC_WORD_WORLD, EC_MOVE2(SUPERPOWER), EC_MOVE2(STOMP), EC_WORD_CONTEST, EC_WORD_EXCL_EXCL},
|
||||
.speechWin = {EC_WORD_I_AM, EC_WORD_NO_1, EC_WORD_EXCL_EXCL, EC_WORD_HEAR, EC_WORD_ME, EC_MOVE2(ROAR)},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_GIVE_UP, EC_WORD_EXCL, EC_WORD_YOU_RE, EC_WORD_NO_1, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_WORLD, EC_MOVE2(SUPERPOWER), EC_MOVE2(STOMP), EC_WORD_SMITE, EC_WORD_BEGINNING, EC_WORD_EXCL_EXCL},
|
||||
.speechWin = {EC_WORD_I_AM, EC_WORD_NO_1, EC_WORD_EXCL_EXCL, EC_WORD_LISTENING, EC_WORD_ME, EC_MOVE2(ROAR)},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_GIVE_UP, EC_WORD_EXCL, EC_WORD_YOU_RE, EC_WORD_NO_1, EC_WORD_EXCL},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Jonn
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_ESTEBAN] = {
|
||||
.facilityClass = FACILITY_CLASS_SWIMMER_M,
|
||||
.trainerName = _("信乎"),//シンコ 信己 信乎 信子
|
||||
.speechBefore = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_GOOD, EC_WORD_TRAINER, EC_WORD_QUES, EC_WORD_UNBELIEVABLE},
|
||||
.speechWin = {EC_WORD_YOU_RE, EC_WORD_SOME, EC_WORD_PUSHOVER, EC_WORD_OF, EC_WORD_A, EC_WORD_TRAINER},
|
||||
.speechLose = {EC_WORD_YOU_RE, EC_WORD_MUCH, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_FOR, EC_WORD_ME},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_YEAH, EC_WORD_LEFT, EC_WORD_WINS, EC_WORD_OF, EC_WORD_TRAINER},
|
||||
.speechLose = {EC_WORD_TO_ME, EC_WORD_COME, EC_WORD_SAID, EC_WORD_YOU, EC_WORD_WAY, EC_WORD_STRONG},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Esteban
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_JAMESON] = {
|
||||
.facilityClass = FACILITY_CLASS_CAMPER,
|
||||
.trainerName = _("哲太"),//テッタ 哲多 哲太
|
||||
.speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_SILKY, EC_WORD_SMOOTH, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_SILKY, EC_WORD_SMOOTH, EC_WORD_POKEMON, EC_WORD_RULE, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_MY, EC_WORD_POKEMON, EC_MOVE2(STRUGGLE), EC_WORD_IN, EC_WORD_YOUR, EC_WORD_STICKY_HOLD},
|
||||
.speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_AWFULLY, EC_WORD_SILKY, EC_WORD_SMOOTH, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_SILKY, EC_WORD_SMOOTH, EC_WORD_POKEMON, EC_WORD_INVINCIBLE, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ON, EC_WORD_HARD, EC_WORD_TOO, EC_MOVE2(STRUGGLE)},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Jameson
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_ALANZO] = {
|
||||
.facilityClass = FACILITY_CLASS_BUG_MANIAC,
|
||||
.trainerName = _("介清"),//スケキヨ 助清 介清
|
||||
.speechBefore = {EC_MOVE2(FORESIGHT), EC_WORD_IS, EC_WORD_A, EC_WORD_POWER, EC_WORD_I, EC_WORD_HAVE},
|
||||
.speechWin = {EC_WORD_YOU_RE, EC_WORD_OBLIVIOUS, EC_WORD_ABOUT, EC_MOVE2(FORESIGHT), EC_WORD_EXCL, -1},
|
||||
.speechLose = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_IS, EC_WORD_ALWAYS, EC_WORD_RIGHT, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_HAVE, EC_MOVE2(FORESIGHT), EC_WORD_CARES, EC_WORD_OF, EC_WORD_POWER},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_TOTALLY, EC_WORD_NO, EC_WORD_SLEPT, EC_MOVE2(FORESIGHT), EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_FOREVER, EC_WORD_WON_T, EC_WORD_MISTAKE, EC_WORD_EXCL},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Alanzo
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_HOWARD] = {
|
||||
.facilityClass = FACILITY_CLASS_GENTLEMAN,
|
||||
.trainerName = _("马塞洛"),//マルチェロ 外国語 伊?
|
||||
.speechBefore = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_CAN_T, EC_WORD_BEAT, EC_WORD_ME, -1},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_COULDN_T, EC_WORD_WIN, EC_WORD_COULD, EC_WORD_YOU, EC_WORD_QUES},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_WOULD, EC_WORD_GO, EC_WORD_ALL, EC_WORD_OUT, EC_WORD_ELLIPSIS},
|
||||
.speechBefore = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_APPEAR, EC_WORD_BEAT, EC_WORD_ME, -1},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_APPEAR, EC_WORD_WIN, EC_WORD_ISN_T_IT_QUES, -1, -1},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_WOULD, EC_WORD_USES, EC_WORD_RATHER, EC_WORD_ELLIPSIS, -1},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Howard
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_CONRAD] = {
|
||||
.facilityClass = FACILITY_CLASS_GUITARIST,
|
||||
.trainerName = _("杰克"),//ジャッキー ジャッキーチェン??
|
||||
.speechBefore = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_PRETTY, EC_WORD_WILD, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_YEAH, EC_WORD_AWFULLY, EC_WORD_TICKLISH, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_WHOAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_LET_S, EC_WORD_DANCE, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_MY, EC_WORD_MUSIC, EC_WORD_WILL, EC_WORD_PLAY, EC_WORD_ON, EC_WORD_ELLIPSIS},
|
||||
.speechLose = {EC_WORD_MY, EC_WORD_MUSIC, EC_WORD_WILL, EC_WORD_FOREVER, EC_WORD_BORED, EC_WORD_ELLIPSIS},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Conrad
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_MAKENNA] = {
|
||||
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
|
||||
.trainerName = _("津美铃"),//ツミレ 積ミレ?
|
||||
.speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_THAT, EC_WORD_YOU, EC_WORD_MEAN, EC_WORD_IT},
|
||||
.speechWin = {EC_WORD_THAT_S, EC_WORD_WHY, EC_WORD_I, EC_WORD_STUDY, EC_WORD_EVERY, EC_WORD_DAY},
|
||||
.speechLose = {EC_WORD_AWW, EC_WORD_I, EC_WORD_STUDY, EC_WORD_EVERY, EC_WORD_DAY, EC_WORD_TOO},
|
||||
.speechBefore = {EC_WORD_GIVE_ME, EC_WORD_SHOW, EC_WORD_YOU, EC_WORD_TRULY, EC_WORD_OF, EC_WORD_MEAN},
|
||||
.speechWin = {EC_WORD_THIS, EC_WORD_WERE, EC_WORD_ME, EC_WORD_WHY, EC_WORD_ANOTHER, EC_WORD_STUDY},
|
||||
.speechLose = {EC_WORD_AWW, EC_WORD_ME, EC_WORD_ALSO, EC_WORD_ANOTHER, EC_WORD_UNDERSTOOD, EC_WORD_STUDY},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Makenna
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_BRAYAN] = {
|
||||
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
|
||||
.trainerName = _("阿曼"),//アマン 外国語 アラビア??
|
||||
.speechBefore = {EC_WORD_CAN, EC_WORD_YOU, EC_WORD_SEE, EC_WORD_MY, EC_WORD_POWER, EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_HOW, EC_WORD_BORING, EC_WORD_ELLIPSIS, EC_WORD_THIS, EC_WORD_IS, EC_WORD_GOOD_BYE},
|
||||
.speechLose = {EC_WORD_AM, EC_WORD_I, EC_WORD_THE, EC_WORD_WEAK, EC_WORD_TRAINER, EC_WORD_QUES},
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_CAN, EC_WORD_SEES, EC_WORD_MY, EC_WORD_POWER, EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_YEAH, EC_WORD_BORING, EC_WORD_ELLIPSIS, EC_WORD_SMELL_YA, EC_WORD_IS, -1},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_EH_QUES, EC_WORD_WEAK, EC_WORD_OF, EC_WORD_TRAINER, EC_WORD_QUES},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Brayan
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_MARIANA] = {
|
||||
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
|
||||
.trainerName = _("特蕾西"),//トレイシー TRACEY 成歩堂みぬきの英語名??
|
||||
.speechBefore = {EC_WORD_A, EC_WORD_LIE, EC_WORD_CAN, EC_WORD_BE, EC_WORD_KIND, EC_WORD_ELLIPSIS},
|
||||
.speechWin = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_LIKE, EC_WORD_THE, EC_WORD_SUNDAY, EC_WORD_COMICS},
|
||||
.speechLose = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_LIKE, EC_WORD_FROM, EC_WORD_A, EC_WORD_MOVIE},
|
||||
.speechBefore = {EC_WORD_LIE, EC_WORD_ALSO, EC_WORD_CAN, EC_WORD_KIND, EC_WORD_OF, EC_WORD_ELLIPSIS},
|
||||
.speechWin = {EC_WORD_THIS, EC_WORD_THIS_IS_IT_EXCL, EC_WORD_AS_IF, EC_WORD_SUNDAY, EC_WORD_COMICS, EC_WORD_AN},
|
||||
.speechLose = {EC_WORD_AS_IF, EC_WORD_GO, EC_WORD_MOVIE, EC_WORD_INSIDE, EC_WORD_OF, EC_WORD_WITHOUT},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Mariana
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_SHELDON] = {
|
||||
.facilityClass = FACILITY_CLASS_POKEFAN_M,
|
||||
.trainerName = _("六郎田"),//ロクロウタ 六郎田??
|
||||
.speechBefore = {EC_WORD_A, EC_WORD_POKEMON, EC_WORD_TEACHER, EC_WORD_GETS, EC_WORD_NO, EC_MOVE2(REST)},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_SMARTNESS, EC_WORD_GETS, EC_WORD_ME, EC_WORD_EASY, EC_WORD_WINS},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_GO, EC_WORD_WORK, EC_WORD_BYE_BYE},
|
||||
.speechBefore = {EC_WORD_POKEMON, EC_WORD_TEACHER, EC_WORD_FROM, EC_WORD_NO, EC_WORD_BESIDE, -1},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_SMART, EC_WORD_TALENT, EC_WORD_LEARN, EC_WORD_ME, EC_WORD_WIN},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_WENT, EC_WORD_WORKING, EC_WORD_IS, EC_WORD_BYE_BYE},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Sheldon
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_GIANNA] = {
|
||||
.facilityClass = FACILITY_CLASS_POKEFAN_F,
|
||||
.trainerName = _("千代"),//チヨ 千代
|
||||
.speechBefore = {EC_WORD_AHAHA, EC_WORD_YES, EC_WORD_EXCL, EC_WORD_LOVEY_DOVEY, EC_WORD_POKEMON, EC_WORD_WORLD},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_SHINE, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_THINGS, EC_WORD_BETTER},
|
||||
.speechLose = {EC_WORD_DO, EC_WORD_YOU, EC_WORD_DISLIKE, EC_WORD_POKEMON, EC_WORD_QUES, -1},
|
||||
.speechWin = {EC_WORD_MY, EC_MOVE2(FLASH), EC_WORD_LEARN, EC_WORD_CARES, EC_WORD_UNDERSTOOD, EC_WORD_BETTER},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_DISLIKES, EC_WORD_POKEMON, EC_WORD_DID, EC_WORD_QUES, -1},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Gianna
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_YAHIR] = {
|
||||
.facilityClass = FACILITY_CLASS_EXPERT_M,
|
||||
.trainerName = _("满辉"),//ミツテル 満輝 光輝
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_COME_ON, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_NEED, EC_WORD_TO, EC_WORD_TRAIN, EC_WORD_A_LOT, EC_WORD_MORE},
|
||||
.speechLose = {EC_WORD_NOT, EC_WORD_ENOUGH, EC_WORD_ELLIPSIS, EC_WORD_JUST, EC_WORD_NOT, EC_WORD_ENOUGH},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_NEED, EC_WORD_TRAINS, EC_WORD_LIKE, EC_WORD_MORE, -1},
|
||||
.speechLose = {EC_WORD_DRINK, EC_WORD_ELLIPSIS, -1, EC_WORD_WERE, EC_WORD_DRINK, EC_WORD_ELLIPSIS},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Yahir
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_BRITNEY] = {
|
||||
.facilityClass = FACILITY_CLASS_EXPERT_F,
|
||||
.trainerName = _("姑获"),//ウブメ 産女? 姑獲鳥??
|
||||
.speechBefore = {EC_WORD_IT, EC_WORD_SEEMS, EC_WORD_THAT, EC_WORD_YOU_RE, EC_WORD_QUITE, EC_WORD_GOOD},
|
||||
.speechWin = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_LUKEWARM, EC_WORD_TALENT, EC_WORD_AT, EC_WORD_BEST},
|
||||
.speechLose = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_COOL, EC_WORD_HERO, EC_WORD_AT, EC_WORD_THIS},
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_SEEMS, EC_WORD_QUITE, EC_WORD_NICE, -1, -1},
|
||||
.speechWin = {EC_WORD_YOUR, EC_WORD_TALENT, EC_WORD_AWFULLY, EC_WORD_DROOLING, -1, -1},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_THIS_IS_IT_EXCL, EC_WORD_JOKING, EC_WORD_COOL, EC_WORD_HERO, EC_WORD_AN},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Britney
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_HECTER] = {
|
||||
.facilityClass = FACILITY_CLASS_YOUNGSTER,
|
||||
.trainerName = _("若户"),//ワカト 若戸 若度
|
||||
.speechBefore = {EC_WORD_MY, EC_MOVE2(HIDDEN_POWER), EC_WORD_IS, EC_WORD_EXCITING, EC_WORD_ME, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_YEEHAW_EXCL, EC_WORD_LET_S, EC_WORD_HAVE, EC_WORD_A, EC_MOVE2(HIDDEN_POWER), EC_WORD_PARTY},
|
||||
.speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, EC_WORD_DON_T, EC_WORD_YOU, EC_MOVE2(MIMIC), EC_WORD_ME},
|
||||
.speechBefore = {EC_WORD_MY, EC_MOVE2(HIDDEN_POWER), EC_WORD_YEAH, EC_WORD_EXCITING, EC_WORD_EXCL, -1},
|
||||
.speechWin = {EC_WORD_YEEHAW_EXCL, EC_WORD_LET_S, EC_WORD_COME, EC_WORD_GO, EC_MOVE2(HIDDEN_POWER), EC_WORD_PARTY},
|
||||
.speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, EC_WORD_YOU, EC_WORD_DON_T, EC_MOVE2(MIMIC), EC_WORD_ME},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Hecter
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_TANNOR] = {
|
||||
.facilityClass = FACILITY_CLASS_FISHERMAN,
|
||||
.trainerName = _("永明"),//ナガアキ 永明 永晃 長秋 長明
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_GOT, EC_WORD_TO, EC_WORD_BE, EC_WORD_JOKING},
|
||||
.speechWin = {EC_WORD_YOU_RE, EC_WORD_THE, EC_WORD_BEST, EC_WORD_AT, EC_WORD_BEING, EC_WORD_FUNNY},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_WEREN_T, EC_WORD_BEING, EC_WORD_FUNNY, EC_WORD_AT, EC_WORD_ALL},
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_ABSOLUTELY, EC_WORD_BE, EC_WORD_ON, EC_WORD_KIDDING, EC_WORD_YUP},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_SORRY, EC_WORD_BE, EC_WORD_WAY, EC_WORD_FUNNY, EC_WORD_IS},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_A_LITTLE, EC_WORD_ALSO, EC_WORD_NO, EC_WORD_FUNNY, -1},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Tannor
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_BENJI] = {
|
||||
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
|
||||
.trainerName = _("塞斯"),//セス 外国語
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_THINK, EC_WORD_VERY, EC_WORD_FAST, EC_WORD_HUH_QUES},
|
||||
.speechWin = {EC_WORD_SORRY, EC_WORD_EXCL, EC_WORD_I, EC_WORD_DIDN_T, EC_WORD_MEAN, EC_WORD_YOU},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_LEFT, EC_WORD_ME, EC_WORD_FEELING, EC_WORD_SAD, EC_WORD_ELLIPSIS},
|
||||
.speechBefore = {EC_WORD_YOUR, EC_WORD_MOMENTUM, EC_WORD_NO, EC_WORD_WAY, EC_WORD_LUKEWARM, EC_WORD_IS_IT_QUES},
|
||||
.speechWin = {EC_WORD_PARDON, EC_WORD_EXCL, EC_WORD_ME, EC_WORD_AREN_T, EC_WORD_SAID, EC_WORD_YOU},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_LEARN, EC_WORD_ME, EC_WORD_VERY, EC_WORD_SAD, EC_WORD_ELLIPSIS},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Benji
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_RORY] = {
|
||||
.facilityClass = FACILITY_CLASS_NINJA_BOY,
|
||||
.trainerName = _("久比里"),//クビリ 首利 久比里
|
||||
.speechBefore = {EC_WORD_DON_T, EC_WORD_CAUSE, EC_WORD_AN, EC_MOVE(UPROAR), EC_WORD_YOU, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_NEED, EC_WORD_AN, EC_MOVE(UPROAR), EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_CAUSE, EC_WORD_AN, EC_MOVE(UPROAR)},
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_CAUSE, EC_WORD_GO, EC_MOVE(UPROAR), EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_DON_T, EC_WORD_NEED, EC_MOVE(UPROAR), EC_WORD_EXCL, -1},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_CAUSE, EC_WORD_GO, EC_MOVE(UPROAR), -1},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Rory
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_ELEANOR] = {
|
||||
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
|
||||
.trainerName = _("露琪诺"),//ルキノ 外国語
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_WANT, EC_WORD_TO, EC_WORD_PARTY, -1},
|
||||
.speechWin = {EC_WORD_A, EC_WORD_TRENDY, EC_WORD_PARTY, EC_WORD_WOULD, EC_WORD_BE, EC_WORD_REFRESHING},
|
||||
.speechLose = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_PARTY, EC_WORD_QUES},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_REALLY, EC_WORD_WANT, EC_WORD_WENT, EC_WORD_PARTY, EC_WORD_IS},
|
||||
.speechWin = {EC_WORD_TRENDY, EC_WORD_PARTY, EC_WORD_SHOULD, EC_WORD_WOULD, EC_WORD_VERY, EC_WORD_REFRESHING},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_DISLIKES, EC_WORD_PARTY, EC_WORD_WAS, -1, -1},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Eleanor
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_EVELYN] = {
|
||||
.facilityClass = FACILITY_CLASS_SWIMMER_F,
|
||||
.trainerName = _("阿歌"),//ウタ 宇多 歌(う)
|
||||
.speechBefore = {EC_WORD_MY, EC_WORD_PC, EC_WORD_IS, EC_WORD_MY, EC_WORD_SECRET_BASE, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_IT_S, EC_WORD_ALL, EC_WORD_SECRET, EC_WORD_ON, EC_WORD_MY, EC_WORD_PC},
|
||||
.speechLose = {EC_WORD_NO, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_REJECT, EC_WORD_THIS},
|
||||
.speechBefore = {EC_WORD_MY, EC_WORD_PC, EC_WORD_WERE, EC_WORD_MY, EC_WORD_SECRET_BASE, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_PC, EC_WORD_INSIDE, EC_WORD_CARES, EC_WORD_NATURALLY, EC_WORD_SECRET},
|
||||
.speechLose = {EC_WORD_NO, EC_WORD_EXCL, -1, EC_WORD_ME, EC_WORD_REFUSE, EC_WORD_EXCL},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Evelyn
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_ARIELLE] = {
|
||||
.facilityClass = FACILITY_CLASS_PICNICKER,
|
||||
.trainerName = _("谷市"),//タニシ 田西 谷市
|
||||
.speechBefore = {EC_WORD_IT_S, EC_WORD_NOT_VERY, EC_WORD_PRETTY, EC_WORD_BUT, EC_WORD_I, EC_WORD_TRY},
|
||||
.speechWin = {EC_WORD_WE_RE, EC_WORD_NOT_VERY, EC_WORD_PRETTY, EC_WORD_BUT, EC_WORD_WE_RE, EC_WORD_GREAT},
|
||||
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_PRETTY, EC_WORD_MEAN, EC_WORD_OF, EC_WORD_YOU, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_NOT_VERY, EC_WORD_PRETTY, EC_WORD_BUT, EC_WORD_ME, EC_WORD_TRY, EC_WORD_IS},
|
||||
.speechWin = {EC_WORD_WE, EC_WORD_NOT_VERY, EC_WORD_PRETTY, EC_WORD_BUT, EC_WORD_WE, EC_WORD_GREAT},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_HAS, EC_WORD_SPIRALING, -1, -1},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Arielle
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_CONNAR] = {
|
||||
.facilityClass = FACILITY_CLASS_SAILOR,
|
||||
.trainerName = _("贵久"),//タカヒサ 高久 貴久
|
||||
.speechBefore = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_STRONG, EC_WORD_ENOUGH, EC_WORD_FOR, EC_WORD_THIS},
|
||||
.speechWin = {EC_WORD_DO, EC_WORD_YOU, EC_WORD_THINK, EC_WORD_YOU_RE, EC_WORD_OK_QUES, -1},
|
||||
.speechLose = {EC_WORD_GOOD_BYE, EC_WORD_AND, EC_WORD_THANK_YOU, -1, -1, -1},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_DRINK, EC_WORD_STRONG, -1, -1, -1},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_USE, EC_WORD_YOU, EC_WORD_LIKELY_TO, EC_WORD_OK_QUES, -1},
|
||||
.speechLose = {EC_WORD_SMELL_YA, -1, EC_WORD_THANK_YOU, -1, -1, -1},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Connar
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_MAURICE] = {
|
||||
.facilityClass = FACILITY_CLASS_COLLECTOR,
|
||||
.trainerName = _("克鲁索"),//クルゾウ 外国語あるいは狂三??? ロビンソン・クルーソー??
|
||||
.speechBefore = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NO, EC_WORD_RADIO, EC_WORD_OR, EC_WORD_TELEVISION},
|
||||
.speechWin = {EC_WORD_BUT, EC_WORD_THERE, EC_WORD_IS, EC_WORD_A_LOT, EC_WORD_OF, EC_WORD_POKEMON},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_ENJOY, EC_WORD_MYSELF, EC_WORD_WITHOUT, EC_WORD_MONEY},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_HAVEN_T, EC_WORD_RADIO, EC_WORD_ALSO, EC_WORD_HAVEN_T, EC_WORD_TELEVISION},
|
||||
.speechWin = {EC_WORD_BUT, EC_WORD_HERE, EC_WORD_HAVE, EC_WORD_A_LOT, EC_WORD_OF, EC_WORD_POKEMON},
|
||||
.speechLose = {EC_WORD_HAVEN_T, EC_WORD_MONEY, EC_WORD_ME, EC_WORD_APPEAR, EC_WORD_ENJOY, -1},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Maurice
|
||||
},
|
||||
[FALLARBOR_TENT_TRAINER_KIANNA] = {
|
||||
.facilityClass = FACILITY_CLASS_LASS,
|
||||
.trainerName = _("卡莉亚"),//カリア 外国語 ギリシャの地方??
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO, EC_WORD_DEPT_STORE, EC_WORD_SHOPPING},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_SHOPPING, EC_WORD_ALONE, -1, -1},
|
||||
.speechLose = {EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO, EC_WORD_SHOPPING, EC_WORD_TOGETHER, EC_WORD_QUES},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_WANT, EC_WORD_WENT, EC_WORD_DEPT_STORE, EC_WORD_SHOPPING, EC_WORD_IS},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_DISLIKES, EC_WORD_ALONE, EC_WORD_SHOPPING, -1, -1},
|
||||
.speechLose = {EC_WORD_WANTS, EC_WORD_AND, EC_WORD_ME, EC_WORD_TOGETHER, EC_WORD_SHOPPING, EC_WORD_WAS},
|
||||
.monSet = gFallarborBattleTentTrainerMons_Kianna
|
||||
}
|
||||
};
|
||||
|
||||
@ -26,10 +26,10 @@ static const struct TrainerHillFloor sFloors_JPDefault[] = {
|
||||
.name = __("展荣"),
|
||||
.facilityClass = FACILITY_CLASS_YOUNGSTER,
|
||||
.unused = TRUE,
|
||||
.speechBefore = { EC_WORD_TRAINER, EC_WORD_MRS, EC_WORD_EXCL, EC_WORD_THEY_WERE, EC_WORD_OPPONENT, EC_WORD_CAN },
|
||||
.speechWin = { EC_WORD_TRAINER, EC_WORD_MRS, EC_WORD_WEAK, EC_WORD_OF, EC_WORD_WERE, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS },
|
||||
.speechLose = { EC_WORD_TRAINER, EC_WORD_MRS, EC_WORD_STRONG, EC_WORD_HEY_QUES, EC_WORD_EXCL, EC_WORD_EXCL },
|
||||
.speechAfter = { EC_WORD_FABULOUS, EC_WORD_CAN_T, EC_WORD_TRAINER, EC_WORD_MRS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_EXCITING },
|
||||
.speechBefore = {EC_WORD_TRAINER, EC_WORD_MRS, EC_WORD_EXCL, EC_WORD_THEY_WERE, EC_WORD_OPPONENT, EC_WORD_CAN},
|
||||
.speechWin = {EC_WORD_TRAINER, EC_WORD_MRS, EC_WORD_WEAK, EC_WORD_OF, EC_WORD_WERE, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS},
|
||||
.speechLose = {EC_WORD_TRAINER, EC_WORD_MRS, EC_WORD_STRONG, EC_WORD_HEY_QUES, EC_WORD_EXCL, EC_WORD_EXCL},
|
||||
.speechAfter = {EC_WORD_ME, EC_WORD_WILL, EC_WORD_DISAPPEAR, EC_WORD_ON, EC_WORD_LIMBER, EC_WORD_UM},
|
||||
.mons = {
|
||||
[0] = {
|
||||
.species = SPECIES_ZIGZAGOON,
|
||||
@ -101,10 +101,10 @@ static const struct TrainerHillFloor sFloors_JPDefault[] = {
|
||||
.name = __("明莉"),
|
||||
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
|
||||
.unused = TRUE,
|
||||
.speechBefore = { EC_WORD_SHE, EC_WORD_EVERY, EC_WORD_TYPE, EC_WORD_ADORE, EC_WORD_FOR, EC_WORD_EXCL },
|
||||
.speechWin = { EC_WORD_SURPRISE, EC_WORD_THESE, EC_WORD_WONDER, EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, EC_WORD_EXCL },
|
||||
.speechLose = { EC_WORD_OH_QUES, EC_MOVE(EARTHQUAKE), EC_WORD_EXISTS, EC_WORD_OF, EC_WORD_WITHOUT, EC_WORD_EXCL },
|
||||
.speechAfter = { EC_WORD_YOU_RE, EC_WORD_PROBABLY, EC_WORD_END, EC_WORD_UNTIL, EC_WORD_GOING, EC_WORD_ANYWHERE },
|
||||
.speechBefore = {EC_WORD_SHE, EC_WORD_EVERY, EC_WORD_TYPE, EC_WORD_ADORE, EC_WORD_FOR, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_SURPRISE, EC_WORD_THESE, EC_WORD_WONDER, EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_OH_QUES, EC_MOVE(EARTHQUAKE), EC_WORD_EXISTS, EC_WORD_OF, EC_WORD_WITHOUT, EC_WORD_EXCL},
|
||||
.speechAfter = {EC_WORD_BIKE, EC_WORD_THAN, EC_WORD_ALL_RIGHT, EC_WORD_FLAME_BODY, EC_WORD_UNDERSTOOD, EC_WORD_HAS},
|
||||
.mons = {
|
||||
[0] = DUMMY_HILL_MON,
|
||||
[1] = DUMMY_HILL_MON,
|
||||
@ -191,10 +191,10 @@ static const struct TrainerHillFloor sFloors_JPDefault[] = {
|
||||
.name = __("重藏"),
|
||||
.facilityClass = FACILITY_CLASS_NINJA_BOY,
|
||||
.unused = TRUE,
|
||||
.speechBefore = { EC_WORD_WIN, EC_WORD_UNTIL, EC_WORD_DAUGHTER, EC_MOVE(CONSTRICT), EC_WORD_OF, EC_WORD_WERE },
|
||||
.speechWin = { EC_MOVE(CONSTRICT), EC_WORD_UNTIL, EC_WORD_LESS, EC_WORD_NONE, EC_WORD_HEY_QUES, EC_WORD_EXCL },
|
||||
.speechLose = { EC_WORD_YET, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_URGH, EC_WORD_ALMOST, EC_WORD_POWER, EC_WORD_NONE },
|
||||
.speechAfter = { EC_WORD_HUH_QUES, EC_WORD_TOMORROW, EC_WORD_SMELL, EC_WORD_ABSOLUTELY, EC_WORD_THOSE, EC_WORD_EXCL_EXCL },
|
||||
.speechBefore = {EC_WORD_WIN, EC_WORD_UNTIL, EC_WORD_DAUGHTER, EC_MOVE(CONSTRICT), EC_WORD_OF, EC_WORD_WERE},
|
||||
.speechWin = {EC_MOVE(CONSTRICT), EC_WORD_UNTIL, EC_WORD_LESS, EC_WORD_NONE, EC_WORD_HEY_QUES, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_YET, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_URGH, EC_WORD_ALMOST, EC_WORD_POWER, EC_WORD_NONE},
|
||||
.speechAfter = {EC_WORD_YES_SIR_EXCL, EC_WORD_YOU, EC_WORD_SEEMS, EC_WORD_GUTSY, EC_WORD_SO, EC_WORD_KIND},
|
||||
.mons = {
|
||||
[0] = {
|
||||
.species = SPECIES_ELECTRIKE,
|
||||
@ -267,10 +267,10 @@ static const struct TrainerHillFloor sFloors_JPDefault[] = {
|
||||
.name = __("凌波"),
|
||||
.facilityClass = FACILITY_CLASS_BEAUTY,
|
||||
.unused = TRUE,
|
||||
.speechBefore = { EC_WORD_SISTER, EC_WORD_ALTHOUGH, EC_WORD_KIND, EC_WORD_MATCH, EC_WORD_PLEASE, EC_WORD_WITHOUT },
|
||||
.speechWin = { EC_WORD_KIND, EC_WORD_ELLIPSIS, EC_WORD_INSTEAD, EC_WORD_DEEP, EC_WORD_WEAK, EC_WORD_QUES },
|
||||
.speechLose = { EC_WORD_AWFUL, EC_WORD_GWAH, EC_WORD_HOPELESS, EC_WORD_CAN_T_WIN, EC_WORD_IS, EC_WORD_NONE },
|
||||
.speechAfter = { EC_WORD_AWW, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_WORD_ALMOST, EC_WORD_GOOD, EC_WORD_ANYWHERE },
|
||||
.speechBefore = {EC_WORD_SISTER, EC_WORD_ALTHOUGH, EC_WORD_KIND, EC_WORD_MATCH, EC_WORD_PLEASE, EC_WORD_WITHOUT},
|
||||
.speechWin = {EC_WORD_KIND, EC_WORD_ELLIPSIS, EC_WORD_INSTEAD, EC_WORD_DEEP, EC_WORD_WEAK, EC_WORD_QUES},
|
||||
.speechLose = {EC_WORD_AWFUL, EC_WORD_GWAH, EC_WORD_HOPELESS, EC_WORD_CAN_T_WIN, EC_WORD_IS, EC_WORD_NONE},
|
||||
.speechAfter = {EC_WORD_MAYBE, EC_WORD_ME, EC_WORD_NEED, EC_WORD_A, EC_WORD_DUDE, EC_WORD_FRIEND},
|
||||
.mons = {
|
||||
[0] = DUMMY_HILL_MON,
|
||||
[1] = DUMMY_HILL_MON,
|
||||
@ -372,10 +372,10 @@ static const struct TrainerHillFloor sFloors_Normal[] =
|
||||
{
|
||||
.name = _("阿莱娜"),
|
||||
.facilityClass = FACILITY_CLASS_HEX_MANIAC,
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_CAN, EC_WORD_CHOOSE, EC_WORD_NOT, EC_WORD_TO, EC_WORD_BELIEVE},
|
||||
.speechWin = {EC_WORD_A, EC_WORD_SUPER, EC_WORD_NATURAL, EC_WORD_POWER, EC_WORD_HAS, EC_WORD_COME},
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_CAN, EC_WORD_CHOOSE, EC_WORD_NO, EC_WORD_BELIEVE, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_A, EC_WORD_MEGA, EC_WORD_NATURAL, EC_WORD_POWER, EC_WORD_COME, EC_WORD_IS},
|
||||
.speechLose = {EC_WORD_THIS, EC_WORD_MUST_BE, EC_WORD_A, EC_MOVE(NIGHTMARE), EC_WORD_EXCL, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_I, EC_WORD_WILL, EC_WORD_DISAPPEAR, EC_WORD_IN, EC_WORD_THE, EC_WORD_DARK},
|
||||
.speechAfter = {EC_WORD_YOU, EC_WORD_DOES, EC_WORD_LIKE, EC_WORD_LIKELY_TO, EC_WORD_DRINK, EC_WORD_WAS},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -506,10 +506,10 @@ static const struct TrainerHillFloor sFloors_Normal[] =
|
||||
{
|
||||
.name = _("阿尔方索"),
|
||||
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M,
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_NEVER, EC_WORD_TAKE, EC_WORD_A, EC_WORD_TRAIN, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_I_AM, EC_WORD_FEELING, EC_MOVE2(SUPERSONIC), EC_WORD_ON, EC_WORD_MY, EC_WORD_BIKE},
|
||||
.speechLose = {EC_WORD_MY, EC_WORD_BIKE, EC_WORD_EXCL, EC_WORD_YOU_VE, EC_WORD_DESTROYED, EC_WORD_IT},
|
||||
.speechAfter = {EC_WORD_A, EC_WORD_BIKE, EC_WORD_OVER, EC_WORD_ANY, EC_WORD_TRAIN, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_NEVER, EC_WORD_LISTENS, EC_WORD_FLAME_BODY, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_LISTENS, EC_WORD_BIKE, EC_WORD_SENSE, EC_WORD_AS_IF, EC_MOVE2(SUPERSONIC)},
|
||||
.speechLose = {EC_WORD_MY, EC_WORD_BIKE, EC_WORD_EXCL, EC_WORD_IT, EC_WORD_DESTROYED, EC_WORD_IS},
|
||||
.speechAfter = {EC_WORD_WHY, EC_WORD_YES, EC_WORD_ME, EC_WORD_VERY, EC_WORD_ANGRY, EC_WORD_THANK_YOU},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -650,8 +650,8 @@ static const struct TrainerHillFloor sFloors_Normal[] =
|
||||
.facilityClass = FACILITY_CLASS_BLACK_BELT,
|
||||
.speechBefore = {EC_WORD_MY, EC_WORD_POWER, EC_WORD_WILL, EC_MOVE2(STOMP), EC_WORD_YOU, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_WAAAH, EC_WORD_HAHAHA, EC_WORD_EXCL, EC_WORD_WAAAH, EC_WORD_HAHAHA, EC_WORD_EXCL_EXCL},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_WENT, EC_WORD_AT, EC_WORD_IT, EC_WORD_TOO, EC_WORD_HARD},
|
||||
.speechAfter = {EC_WORD_YES_SIR_EXCL, EC_WORD_YOU, EC_WORD_LOOK, EC_WORD_NICE, EC_WORD_AND, EC_WORD_GUTSY},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_RELEASE, EC_WORD_HURRIED, EC_WORD_IS, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_YOU, EC_WORD_HAVEN_T, EC_WORD_TIME, EC_WORD_CHAT, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -780,10 +780,10 @@ static const struct TrainerHillFloor sFloors_Normal[] =
|
||||
{
|
||||
.name = _("洁登"),
|
||||
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_F,
|
||||
.speechBefore = {EC_WORD_SOME, EC_WORD_THINGS, EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_DO, EC_WORD_ALONE},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_WIN, EC_WORD_AS, EC_WORD_A, EC_WORD_GROUP, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_WE, EC_WORD_COULDN_T, EC_WORD_WIN, EC_WORD_TOGETHER, EC_WORD_QUES, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_MAYBE, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_WORD_BOY, EC_WORD_FRIEND},
|
||||
.speechBefore = {EC_WORD_SOME, EC_WORD_THOSE_WERE, EC_WORD_YOU, EC_WORD_ALONE, EC_WORD_APPEAR, EC_WORD_DOES},
|
||||
.speechWin = {EC_WORD_AS, EC_WORD_A, EC_WORD_GROUP, EC_WORD_YOURS, EC_WORD_TALENT, EC_WORD_VICTORY},
|
||||
.speechLose = {EC_WORD_WE, EC_WORD_COULDN_T, EC_WORD_TOGETHER, EC_WORD_WINS, EC_WORD_WAS, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_MY, EC_WORD_MAKING, EC_WORD_WILL_BE_HERE, EC_WORD_NO, EC_WORD_NORMAL, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -927,10 +927,10 @@ static const struct TrainerHillFloor sFloors_Normal[] =
|
||||
{
|
||||
.name = _("萨尔瓦多"),
|
||||
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_M,
|
||||
.speechBefore = {EC_WORD_LET_S, EC_MOVE2(WRAP), EC_WORD_THINGS, EC_WORD_UP, EC_WORD_HERE, EC_WORD_HEY_QUES},
|
||||
.speechWin = {EC_WORD_WOULD, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_GO_HOME, EC_WORD_QUES},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_MAKE, EC_WORD_YOU, EC_WORD_SORRY, EC_WORD_FRIEND},
|
||||
.speechAfter = {EC_WORD_HAVEN_T, EC_WORD_YOU, EC_WORD_DONE, EC_WORD_ENOUGH, EC_WORD_QUES, EC_EMPTY_WORD},
|
||||
.speechBefore = {EC_WORD_LET_S, EC_WORD_FINISH, EC_WORD_THIS, EC_WORD_CARES, EC_WORD_YUP, EC_WORD_HEY_QUES},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_WANTS, EC_WORD_GO_HOME, EC_WORD_DID, EC_WORD_QUES, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_WOULD, EC_WORD_LEARN, EC_WORD_YOU, EC_WORD_FEAR, EC_WORD_OF},
|
||||
.speechAfter = {EC_WORD_OKAY, EC_WORD_CONGRATS, EC_WORD_MY, EC_WORD_FRIEND, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -1059,10 +1059,10 @@ static const struct TrainerHillFloor sFloors_Normal[] =
|
||||
{
|
||||
.name = _("维罗妮卡"),
|
||||
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_F,
|
||||
.speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_STRONG, EC_WORD_BEAUTY, EC_WORD_AROUND, EC_WORD_HERE},
|
||||
.speechWin = {EC_WORD_I_AM, EC_WORD_STRONG, EC_WORD_THAT_S, EC_WORD_WHY, EC_WORD_EXCL, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_I_AM, EC_WORD_TIRED, EC_WORD_TODAY, EC_WORD_THAT_S, EC_WORD_WHY, EC_WORD_EXCL},
|
||||
.speechAfter = {EC_WORD_WHY, EC_WORD_YES, EC_WORD_I_AM, EC_WORD_ANGRY, EC_WORD_THANK_YOU, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_I_AM, EC_WORD_STRONG, EC_WORD_SO, EC_WORD_BEAUTY, EC_WORD_OF, EC_WORD_PERSON},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_VERY, EC_WORD_STRONG, EC_WORD_THIS, EC_WORD_WERE, EC_WORD_WHY},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_TODAY, EC_WORD_TIRED, EC_WORD_THE, EC_WORD_LOST, EC_WORD_EXCL},
|
||||
.speechAfter = {EC_WORD_I_AM, EC_WORD_FIGHTS, EC_WORD_LONESOME, EC_WORD_AND, EC_WORD_SAD, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -1205,10 +1205,10 @@ static const struct TrainerHillFloor sFloors_Normal[] =
|
||||
{
|
||||
.name = _("基南"),
|
||||
.facilityClass = FACILITY_CLASS_PSYCHIC_M,
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_LOOK, EC_WORD_SO, EC_WORD_HURRIED, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_TOO, EC_WORD_BAD, EC_EMPTY_WORD, EC_WORD_TIME, EC_WORD_IS, EC_WORD_UP},
|
||||
.speechLose = {EC_WORD_DOES, EC_WORD_THE, EC_WORD_TIME, EC_WORD_WORRY, EC_WORD_YOU, EC_WORD_QUES},
|
||||
.speechAfter = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_HAVE, EC_WORD_TIME, EC_WORD_TO, EC_WORD_CHAT},
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_SEEMS, EC_WORD_HAS, EC_WORD_BUSY, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_WAY, EC_WORD_AWFUL, EC_WORD_IS, EC_WORD_TIME, EC_WORD_TO, EC_WORD_IS},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_ON, EC_WORD_WORRY, EC_WORD_TIME, EC_WORD_WAS, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_SEEMS, EC_WORD_READY, EC_WORD_BATTLE, EC_WORD_IS},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -1333,10 +1333,10 @@ static const struct TrainerHillFloor sFloors_Normal[] =
|
||||
{
|
||||
.name = _("克莉丝蒂娜"),
|
||||
.facilityClass = FACILITY_CLASS_AROMA_LADY,
|
||||
.speechBefore = {EC_WORD_IT_S, EC_WORD_HOT, EC_WORD_ELLIPSIS, EC_WORD_WHAT, EC_WORD_A, EC_WORD_STENCH},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_LIKE, EC_WORD_AN, EC_WORD_OFFENSIVE, EC_WORD_STENCH},
|
||||
.speechLose = {EC_WORD_I, EC_MOVE2(COVET), EC_WORD_ANY, EC_WORD_STRONG, EC_WORD_STENCH, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_MY, EC_WORD_SENSE, EC_WORD_OF, EC_WORD_SMELL, EC_WORD_ISN_T, EC_WORD_NORMAL},
|
||||
.speechBefore = {EC_WORD_YEAH, EC_WORD_HOT, EC_WORD_ELLIPSIS, EC_WORD_WHAT, EC_WORD_STENCH, EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_REALLY, EC_WORD_VERY, EC_WORD_LIKES, EC_WORD_STENCH, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_ME, EC_MOVE2(COVET), EC_WORD_ALL_RIGHT, EC_WORD_STRONG, EC_WORD_OF, EC_WORD_STENCH},
|
||||
.speechAfter = {EC_WORD_MY, EC_WORD_IDOL, EC_WORD_I_CHOOSE_YOU, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -1488,9 +1488,9 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
|
||||
.name = _("特伦斯"),
|
||||
.facilityClass = FACILITY_CLASS_GENTLEMAN,
|
||||
.speechBefore = {EC_WORD_GOOD, EC_WORD_CHILDREN, EC_WORD_WILL, EC_WORD_GET, EC_WORD_A, EC_MOVE2(PRESENT)},
|
||||
.speechWin = {EC_WORD_THANK_YOU, EC_WORD_MY, EC_WORD_VICTORY, EC_WORD_IS, EC_WORD_YOUR, EC_MOVE2(PRESENT)},
|
||||
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_MY, EC_MOVE2(PRESENT), EC_WORD_TO, EC_WORD_YOU, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_WELL_THEN, EC_WORD_CONGRATS, EC_WORD_MY, EC_WORD_FRIEND, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_THANK_YOU, EC_WORD_MY, EC_WORD_VICTORY, EC_WORD_WERE, EC_WORD_YOUR, EC_MOVE2(PRESENT)},
|
||||
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_MY, EC_WORD_GIMME, EC_WORD_YOU, EC_WORD_OF, EC_MOVE2(PRESENT)},
|
||||
.speechAfter = {EC_WORD_YOU, EC_WORD_LOOKS, EC_WORD_TO, EC_WORD_MY, EC_WORD_SKILL, EC_WORD_SNORT},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -1613,10 +1613,10 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
|
||||
{
|
||||
.name = _("伊丽莎白"),
|
||||
.facilityClass = FACILITY_CLASS_LADY,
|
||||
.speechBefore = {EC_WORD_CAN, EC_WORD_YOU, EC_WORD_SENSE, EC_WORD_ME, EC_MOVE(FOCUS_ENERGY), EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_THAT_S, EC_WORD_ABOUT, EC_WORD_RIGHT, EC_WORD_I, EC_WORD_WOULD, EC_WORD_THINK},
|
||||
.speechLose = {EC_WORD_THINGS, EC_WORD_DON_T, EC_WORD_ALWAYS, EC_WORD_WORK, EC_WORD_OUT, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_LONESOME, EC_WORD_AND, EC_WORD_SAD, EC_WORD_NOW},
|
||||
.speechBefore = {EC_WORD_YOU, EC_WORD_USING, EC_WORD_SENSE, EC_WORD_MY, EC_WORD_VIEWING, EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_USE, EC_WORD_THAT, EC_WORD_BE, EC_WORD_FOE, EC_WORD_OF},
|
||||
.speechLose = {EC_WORD_THOSE_WERE, EC_WORD_NO, EC_WORD_ALWAYS, EC_WORD_NOISY, EC_WORD_OF, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_ME, EC_WORD_SOMETIME, EC_WORD_WANTS, EC_WORD_TICKLISH, EC_WORD_NOT, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -1754,10 +1754,10 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
|
||||
{
|
||||
.name = _("安娜贝尔"),
|
||||
.facilityClass = FACILITY_CLASS_PARASOL_LADY,
|
||||
.speechBefore = {EC_WORD_HI, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_FEELING, EC_WORD_UPBEAT, EC_WORD_QUES},
|
||||
.speechWin = {EC_WORD_AREN_T, EC_WORD_YOU, EC_WORD_FEELING, EC_WORD_WELL, EC_WORD_QUES, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_CAN, EC_WORD_SEE, EC_WORD_YOU_RE, EC_WORD_FEELING, EC_WORD_GREAT},
|
||||
.speechAfter = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_LOOK, EC_WORD_READY, EC_WORD_TO, EC_WORD_HUSTLE},
|
||||
.speechBefore = {EC_WORD_HI, EC_WORD_YOU, EC_WORD_MOOD, EC_WORD_HAS, EC_WORD_WAS, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_LIKELY_TO, EC_WORD_HAS, EC_WORD_DID, EC_WORD_QUES, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_LOOKS, EC_WORD_BACK, EC_WORD_YOU, EC_WORD_SENSE, EC_WORD_WELL},
|
||||
.speechAfter = {EC_WORD_OWN_TEMPO, EC_WORD_VERY, EC_WORD_LOOK, EC_WORD_ME, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -1904,10 +1904,10 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
|
||||
{
|
||||
.name = _("科尔曼"),
|
||||
.facilityClass = FACILITY_CLASS_COLLECTOR,
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_SEEK, EC_WORD_SOMEONE, EC_WORD_AS, EC_WORD_MY, EC_WORD_IDOL},
|
||||
.speechWin = {EC_WORD_DID, EC_WORD_MY, EC_WORD_IDOL, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_QUES},
|
||||
.speechLose = {EC_WORD_YOU_RE, EC_WORD_LIKE, EC_WORD_A, EC_MOVE(HEAL_BELL), EC_WORD_TO_ME, EC_WORD_EXCL},
|
||||
.speechAfter = {EC_WORD_I_VE, EC_WORD_DECIDED, EC_WORD_I_CHOOSE_YOU, EC_WORD_AS, EC_WORD_MY, EC_WORD_IDOL},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_SEEK, EC_WORD_SOMEONE, EC_WORD_AS, EC_WORD_MY, EC_WORD_IDOL},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_IDOL, EC_WORD_LOOKS, EC_WORD_TO, EC_WORD_SNORT, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_TO_ME, EC_WORD_AS_IF, EC_MOVE(HEAL_BELL), EC_WORD_AN, EC_WORD_EXCL},
|
||||
.speechAfter = {EC_WORD_YES, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_THANK_YOU, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -2051,10 +2051,10 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
|
||||
{
|
||||
.name = _("恩里克"),
|
||||
.facilityClass = FACILITY_CLASS_RICH_BOY,
|
||||
.speechBefore = {EC_WORD_GET, EC_WORD_READY, EC_WORD_FOR, EC_WORD_AN, EC_WORD_AWESOME, EC_WORD_TIME},
|
||||
.speechBefore = {EC_WORD_ALL, EC_WORD_LOUSY, EC_WORD_TIME, EC_WORD_READY, EC_WORD_YUP, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_HEY, EC_WORD_HEY, EC_WORD_EXCL, EC_WORD_WHAT_S_UP_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_AWW, EC_WORD_COULDN_T, EC_WORD_YOU, EC_WORD_LET_ME_WIN, EC_WORD_QUES, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_DID, EC_WORD_YOU, EC_WORD_SEE, EC_WORD_MY, EC_WORD_SKILL, EC_WORD_QUES},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_COULDN_T, EC_WORD_LET_ME_WIN, EC_WORD_DID, EC_WORD_QUES, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_HMM, EC_WORD_ELLIPSIS, EC_WORD_ME, EC_WORD_VERY, EC_WORD_SAD, EC_WORD_ELLIPSIS},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -2183,10 +2183,10 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
|
||||
{
|
||||
.name = _("柯琳"),
|
||||
.facilityClass = FACILITY_CLASS_LADY,
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_WOULD, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_ROCK, EC_WORD_OUT},
|
||||
.speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_THIS, EC_WORD_ROCK, EC_WORD_THING, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_GO_AHEAD, EC_WORD_AND, EC_WORD_CRUSH, EC_WORD_MY, EC_WORD_DREAM, EC_WORD_ELLIPSIS},
|
||||
.speechAfter = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO, EC_WORD_WILD, EC_WORD_SOMETIME},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_MISS, EC_WORD_SONGS, EC_WORD_FAINT, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_LIKES, EC_WORD_THIS, EC_WORD_SONGS, EC_WORD_WILL_BE_HERE, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_GO_AHEAD, EC_WORD_CRUSH, EC_WORD_MY, EC_WORD_DREAM, EC_WORD_YUP, EC_WORD_ELLIPSIS},
|
||||
.speechAfter = {EC_WORD_YOUR, EC_WORD_HEART, EC_WORD_MUST_BE, EC_WORD_ICE, EC_WORD_COLD, EC_WORD_OF},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -2329,10 +2329,10 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
|
||||
{
|
||||
.name = _("金伯莉"),
|
||||
.facilityClass = FACILITY_CLASS_POKEFAN_F,
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_WORKING, EC_WORD_AT, EC_WORD_MY, EC_WORD_OWN_TEMPO},
|
||||
.speechWin = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_BAD, EC_WORD_YOU, EC_WORD_THINK, EC_WORD_QUES},
|
||||
.speechLose = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_MEAN, EC_WORD_KID, EC_WORD_IT, EC_WORD_SEEMS},
|
||||
.speechAfter = {EC_WORD_MY, EC_WORD_OWN_TEMPO, EC_WORD_IS, EC_WORD_RIGHT, EC_WORD_FOR, EC_WORD_ME},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_LIKES, EC_WORD_WORKING, EC_WORD_CURRENT, EC_WORD_OWN_TEMPO, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_USE, EC_WORD_ME, EC_WORD_LIKELY_TO, EC_WORD_NICE, EC_WORD_YUP},
|
||||
.speechLose = {EC_WORD_SEEMS, EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_SPIRALING, EC_WORD_OF, EC_WORD_CHILDREN},
|
||||
.speechAfter = {EC_WORD_ME, EC_WORD_WANT, EC_WORD_ALL, EC_WORD_YOU, EC_MOVE(SKETCH), EC_WORD_IS},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -2456,10 +2456,10 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
|
||||
{
|
||||
.name = _("弗朗西斯科"),
|
||||
.facilityClass = FACILITY_CLASS_POKEFAN_M,
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_STUDY, EC_WORD_EVERY, EC_WORD_DAY, EC_WORD_TOO, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_SO, EC_WORD_THAT_S, EC_WORD_HOW, EC_WORD_YOU, EC_WORD_LOSE, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_NO, EC_WORD_WONDER, EC_WORD_I, EC_WORD_COULDN_T, EC_WORD_BEAT, EC_WORD_YOU},
|
||||
.speechAfter = {EC_WORD_YES, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_THANK_YOU, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_ALSO, EC_WORD_ANOTHER, EC_WORD_STUDY, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_THIS, EC_WORD_WERE, EC_WORD_YOU, EC_WORD_WHY, EC_WORD_LOST, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_GWAHAHAHA, EC_WORD_ME, EC_WORD_APPEAR, EC_WORD_BEAT, EC_WORD_YOU, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_I_AM, EC_WORD_SMART, EC_WORD_BUT, EC_WORD_ALSO, EC_WORD_WEAK, EC_WORD_ELLIPSIS},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -2609,10 +2609,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
|
||||
{
|
||||
.name = _("美迪斯"),
|
||||
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
|
||||
.speechBefore = {EC_WORD_UM, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_I, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_OH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_UM, EC_WORD_ELLIPSIS, EC_WORD_YAY},
|
||||
.speechLose = {EC_WORD_UM, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_WAAAH, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_UM, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_I_AM, EC_WORD_SAD, EC_WORD_ELLIPSIS},
|
||||
.speechBefore = {EC_WORD_HMM, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_ME, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_OH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_HMM, EC_WORD_ELLIPSIS, EC_WORD_YAY},
|
||||
.speechLose = {EC_WORD_HMM, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_WAAAH, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_ME, EC_WORD_WAKE_UP, EC_WORD_LIKES, EC_WORD_FINAL, EC_WORD_OF, EC_WORD_POKEMON},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -2739,10 +2739,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
|
||||
{
|
||||
.name = _("伯纳德"),
|
||||
.facilityClass = FACILITY_CLASS_KINDLER,
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_LOSE, EC_WORD_THIS, EC_WORD_HOT, EC_WORD_BATTLE},
|
||||
.speechWin = {EC_WORD_DID, EC_WORD_I, EC_WORD_COOL, EC_WORD_YOU, EC_WORD_DOWN, EC_WORD_QUES},
|
||||
.speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL, EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_TERRIBLE, EC_WORD_PERSON},
|
||||
.speechAfter = {EC_WORD_YOUR, EC_WORD_HEART, EC_WORD_MUST_BE, EC_WORD_ICE, EC_WORD_COLD, EC_WORD_ELLIPSIS},
|
||||
.speechBefore = {EC_WORD_THIS, EC_WORD_RANK, EC_WORD_BATTLE, EC_WORD_ME, EC_WORD_COULDN_T, EC_WORD_LOSS},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_LEARN, EC_WORD_YOU, EC_WORD_SMARTNESS, EC_WORD_SNORT, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_OOPS, EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_SCARY, EC_WORD_OF, EC_WORD_PERSON},
|
||||
.speechAfter = {EC_WORD_YOU, EC_WORD_VERY, EC_WORD_BUSY, EC_WORD_QUES, EC_WORD_DON_T, EC_WORD_GIVE_UP},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -2881,10 +2881,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
|
||||
{
|
||||
.name = _("亚伯拉罕"),
|
||||
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_THIS, EC_WORD_POKEMON, EC_WORD_THE, EC_WORD_BEST},
|
||||
.speechWin = {EC_WORD_WHAT, EC_WORD_A, EC_WORD_GREAT, EC_WORD_POKEMON, EC_WORD_IT, EC_WORD_IS},
|
||||
.speechLose = {EC_WORD_I, EC_WORD_CONFUSED, EC_WORD_A, EC_WORD_MOVE, EC_WORD_WITH, EC_WORD_ANOTHER},
|
||||
.speechAfter = {EC_WORD_I, EC_WORD_WANT, EC_WORD_A, EC_MOVE(SKETCH), EC_WORD_OF, EC_WORD_YOU},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_WAKE_UP, EC_WORD_LIKES, EC_WORD_THESE_WERE, EC_WORD_POKEMON, EC_WORD_IS},
|
||||
.speechWin = {EC_WORD_THIS, EC_WORD_YEAH, EC_WORD_GREAT, EC_WORD_OF, EC_WORD_POKEMON, EC_WORD_AWW},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_DO, EC_WORD_MOVE, EC_WORD_WALKS, EC_WORD_OPPOSITE, EC_WORD_IS},
|
||||
.speechAfter = {EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_WENT, EC_WORD_PLANS, EC_WORD_IS, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -3013,10 +3013,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
|
||||
{
|
||||
.name = _("路克"),
|
||||
.facilityClass = FACILITY_CLASS_TUBER_M,
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_A, EC_WORD_COOL, EC_WORD_RARE, EC_WORD_MOVE},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_RARE, EC_WORD_MOVE, EC_WORD_IS, EC_WORD_COOL, EC_WORD_ISN_T_IT_QUES},
|
||||
.speechLose = {EC_WORD_DIDN_T, EC_WORD_YOU, EC_WORD_SEE, EC_WORD_MY, EC_WORD_MOVE, EC_WORD_QUES},
|
||||
.speechAfter = {EC_WORD_I_AM, EC_WORD_SMART, EC_WORD_BUT, EC_WORD_ALSO, EC_WORD_WEAK, EC_WORD_ELLIPSIS},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_HAVE, EC_WORD_A, EC_WORD_SECRET, EC_WORD_COOL, EC_WORD_MOVE},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_SECRET, EC_WORD_MOVE, EC_WORD_VERY, EC_WORD_COOL, EC_WORD_ISN_T_IT_QUES},
|
||||
.speechLose = {EC_WORD_YOU, EC_WORD_HAVEN_T, EC_WORD_SEES, EC_WORD_MY, EC_WORD_MOVE, EC_WORD_QUES},
|
||||
.speechAfter = {EC_WORD_YOU, EC_WORD_WON, EC_WORD_ME, EC_WORD_ALL, EC_WORD_YOU, EC_WORD_HAPPINESS},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -3159,10 +3159,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
|
||||
{
|
||||
.name = _("布雷登"),
|
||||
.facilityClass = FACILITY_CLASS_YOUNGSTER,
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_CARE, EC_WORD_FOR, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_A_LOT},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_CAN, EC_WORD_DO, EC_WORD_IT, EC_WORD_ALL},
|
||||
.speechLose = {EC_WORD_IT_S, EC_WORD_NOT, EC_WORD_LIKE, EC_WORD_WE, EC_WORD_ALWAYS, EC_WORD_WIN},
|
||||
.speechAfter = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_THE, EC_WORD_BEGINNING, EC_WORD_POKEMON, EC_WORD_BEST},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_AWFULLY, EC_WORD_LIKES, EC_WORD_MY, EC_WORD_POKEMON, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_WHAT, EC_WORD_UNDERSTOOD, EC_WORD_USING, EC_WORD_DOES},
|
||||
.speechLose = {EC_WORD_WE, EC_WORD_AS_IF, EC_WORD_ALSO, EC_WORD_APPEAR, EC_WORD_ALWAYS, EC_WORD_WIN},
|
||||
.speechAfter = {EC_WORD_WE, EC_WORD_NEED, EC_WORD_MORE, EC_WORD_OF, EC_WORD_TRAINS, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -3290,10 +3290,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
|
||||
{
|
||||
.name = _("安妮雅"),
|
||||
.facilityClass = FACILITY_CLASS_TUBER_F,
|
||||
.speechBefore = {EC_WORD_SOMEONE, EC_WORD_GOT, EC_WORD_ME, EC_WORD_A_LITTLE, EC_WORD_POKEMON, EC_WORD_EGG},
|
||||
.speechWin = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_NEW, EC_WORD_AT, EC_WORD_THIS, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_HAVE, EC_WORD_PERSON, EC_WORD_GIVE_ME, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_EGG},
|
||||
.speechWin = {EC_WORD_THIS, EC_WORD_THOSE_ARE, EC_WORD_ME, EC_WORD_VERY, EC_WORD_SKILLED, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_OH, EC_WORD_BUT, EC_WORD_ELLIPSIS, EC_WORD_WHY, EC_WORD_WHY, EC_WORD_QUES_EXCL},
|
||||
.speechAfter = {EC_WORD_YOU_RE, EC_WORD_BUSY, EC_WORD_QUES, EC_WORD_DON_T, EC_WORD_GIVE_UP, EC_WORD_EXCL},
|
||||
.speechAfter = {EC_WORD_THERE, EC_WORD_SHOULD, EC_WORD_HAVE, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_SCHOOL},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -3437,10 +3437,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
|
||||
{
|
||||
.name = _("戴恩"),
|
||||
.facilityClass = FACILITY_CLASS_BIRD_KEEPER,
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_GOT, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ON, EC_WORD_VACATION},
|
||||
.speechWin = {EC_WORD_IT_S, EC_WORD_GREAT, EC_WORD_TO, EC_WORD_TRAVEL, EC_WORD_AND, EC_WORD_BATTLE},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_PLANS, EC_WORD_CURRENT, EC_WORD_GET, EC_WORD_IS, EC_WORD_POKEMON},
|
||||
.speechWin = {EC_WORD_TRAVEL, EC_WORD_AND, EC_WORD_BATTLE, EC_WORD_YEAH, EC_WORD_AWESOME, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, EC_WORD_MY, EC_WORD_RARE, EC_WORD_POKEMON, EC_WORD_EXCL},
|
||||
.speechAfter = {EC_WORD_OFF, EC_WORD_ON, EC_WORD_ANOTHER, EC_WORD_VACATION, EC_WORD_I, EC_WORD_GO},
|
||||
.speechAfter = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_HAS, EC_WORD_TEACHER, EC_WORD_WAS, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -3564,10 +3564,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
|
||||
{
|
||||
.name = _("斯蒂芬妮"),
|
||||
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F,
|
||||
.speechBefore = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_HOW, EC_WORD_YOU, EC_WORD_WIN, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_DO, EC_WORD_YOU, EC_WORD_UNDERSTAND, EC_WORD_HOW, EC_WORD_NOW, EC_WORD_QUES},
|
||||
.speechLose = {EC_WORD_YES, EC_WORD_THAT_S, EC_WORD_HOW, EC_WORD_YOU, EC_WORD_DO, EC_WORD_IT},
|
||||
.speechAfter = {EC_WORD_YOU, EC_WORD_BEAT, EC_WORD_ME, EC_WORD_GOOD, EC_WORD_FOR, EC_WORD_YOU},
|
||||
.speechBefore = {EC_WORD_THIS, EC_WORD_WERE, EC_WORD_YOUR, EC_WORD_WIN, EC_WORD_GOOD_BYE, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_YOU, EC_WORD_NOW, EC_WORD_SLEPT, EC_WORD_IS, EC_WORD_WAS, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_YES, EC_WORD_YOU, EC_WORD_WERE, EC_WORD_WHEN, EC_WORD_DOES, EC_WORD_OF},
|
||||
.speechAfter = {EC_WORD_ME, EC_WORD_CAN, EC_WORD_DOES, EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_TEACHER},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -3716,10 +3716,10 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
|
||||
{
|
||||
.name = _("阿尔弗雷德"),
|
||||
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
|
||||
.speechBefore = {EC_WORD_WE, EC_WORD_CAN, EC_WORD_TAKE, EC_WORD_ON, EC_WORD_ANY, EC_WORD_TYPE},
|
||||
.speechWin = {EC_WORD_WE, EC_WORD_DID, EC_WORD_BETTER, EC_WORD_THAN, EC_WORD_OKAY, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_OUR, EC_WORD_STRATEGY, EC_WORD_ISN_T, EC_WORD_ANY, EC_WORD_GOOD, EC_WORD_ELLIPSIS},
|
||||
.speechAfter = {EC_WORD_WE, EC_WORD_NEED, EC_WORD_TO, EC_WORD_TRAIN, EC_WORD_A_LOT, EC_WORD_MORE},
|
||||
.speechBefore = {EC_WORD_WE, EC_WORD_CAN, EC_WORD_VERSUS, EC_WORD_ANY, EC_WORD_TYPE, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_WE, EC_WORD_DOES, EC_WORD_LIKE, EC_WORD_VERY, EC_WORD_NICE, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_OUR, EC_WORD_STRATEGY, EC_WORD_TOTALLY, EC_WORD_NO, EC_WORD_HAS, EC_WORD_ELLIPSIS},
|
||||
.speechAfter = {EC_WORD_YOUR, EC_WORD_GRANDMOTHER, EC_WORD_STRONG, EC_WORD_WAS, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -3848,10 +3848,10 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
|
||||
{
|
||||
.name = _("艾迪"),
|
||||
.facilityClass = FACILITY_CLASS_PSYCHIC_F,
|
||||
.speechBefore = {EC_WORD_WE, EC_WORD_WILL_BE_HERE, EC_WORD_FOR, EC_WORD_ANY, EC_WORD_TRAINER, EC_WORD_CHALLENGE},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_STRATEGY, EC_WORD_WORKS, EC_WORD_TO, EC_WORD_PERFECTION, EC_WORD_EXCL},
|
||||
.speechLose = {EC_WORD_NO, EC_WORD_NO, EC_WORD_ELLIPSIS, EC_WORD_THAT, EC_WORD_WON_T, EC_WORD_DO},
|
||||
.speechAfter = {EC_WORD_THERE, EC_WORD_SHOULD, EC_WORD_BE, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_SCHOOL},
|
||||
.speechBefore = {EC_WORD_WE, EC_WORD_WOULD, EC_WORD_ACCEPT, EC_WORD_ANY, EC_WORD_TRAINER, EC_WORD_CHALLENGE},
|
||||
.speechWin = {EC_WORD_MY, EC_WORD_STRATEGY, EC_WORD_PERFECTION, EC_WORD_MAGMA_ARMOR, EC_WORD_EXCL, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_NO, EC_WORD_NO, EC_WORD_ELLIPSIS, EC_WORD_THAT, EC_WORD_NO, EC_WORD_SAYS},
|
||||
.speechAfter = {EC_WORD_YOUR, EC_WORD_GRANDFATHER, EC_WORD_COOL, EC_WORD_WAS, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -3995,10 +3995,10 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
|
||||
{
|
||||
.name = _("罗德里克"),
|
||||
.facilityClass = FACILITY_CLASS_COOLTRAINER_M,
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_CAN, EC_WORD_WIN, EC_WORD_WITHOUT, EC_WORD_A, EC_MOVE2(HELPING_HAND)},
|
||||
.speechWin = {EC_WORD_IT_S, EC_WORD_ONLY, EC_WORD_NATURAL, EC_WORD_THAT, EC_WORD_I, EC_WORD_WIN},
|
||||
.speechLose = {EC_WORD_LOSING, EC_WORD_HAS, EC_WORD_ME, EC_WORD_FEELING, EC_WORD_SMALL, EC_WORD_ELLIPSIS},
|
||||
.speechAfter = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_A, EC_WORD_GOOD, EC_WORD_TEACHER, EC_WORD_QUES},
|
||||
.speechBefore = {EC_WORD_HAVEN_T, EC_MOVE2(HELPING_HAND), EC_WORD_ME, EC_WORD_ALSO, EC_WORD_USING, EC_WORD_WIN},
|
||||
.speechWin = {EC_WORD_ME, EC_WORD_WON, EC_WORD_THIS, EC_WORD_VERY, EC_WORD_NATURAL, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_LOSING, EC_WORD_LEARN, EC_WORD_ME, EC_WORD_FIGHTS, EC_WORD_WEAK, EC_WORD_SMALL},
|
||||
.speechAfter = {EC_WORD_WAAAH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_WALKING, EC_WORD_IN, EC_WORD_EXCL},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -4127,10 +4127,10 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
|
||||
{
|
||||
.name = _("艾丽西亚"),
|
||||
.facilityClass = FACILITY_CLASS_COOLTRAINER_F,
|
||||
.speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_NEED, EC_WORD_A, EC_MOVE2(HELPING_HAND), EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_SORRY, EC_WORD_EXCL, EC_WORD_TOO, EC_WORD_BAD, EC_WORD_FOR, EC_WORD_YOU},
|
||||
.speechLose = {EC_WORD_WHAT, EC_WORD_AN, EC_WORD_UNBELIEVABLE, EC_MOVE2(STRUGGLE), EC_WORD_THAT_WAS, EC_WORD_EXCL},
|
||||
.speechAfter = {EC_WORD_I, EC_WORD_CAN, EC_WORD_BE, EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_TEACHER},
|
||||
.speechBefore = {EC_WORD_ME, EC_WORD_NO, EC_WORD_NEED, EC_WORD_ANY, EC_MOVE2(HELPING_HAND), EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_PARDON, EC_WORD_THIS, EC_WORD_FOE, EC_WORD_YOU, EC_WORD_VERY, EC_WORD_AWFUL},
|
||||
.speechLose = {EC_WORD_THAT, EC_WORD_YEAH, EC_WORD_UNBELIEVABLE, EC_WORD_OF, EC_MOVE2(STRUGGLE), EC_WORD_EXCL},
|
||||
.speechAfter = {EC_WORD_HEHEHE, EC_WORD_YEAH, EC_WORD_GO, EC_WORD_LOUSY, EC_WORD_BATTLE, EC_WORD_EXCL},
|
||||
.mons =
|
||||
{
|
||||
[0] =
|
||||
@ -4274,9 +4274,9 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
|
||||
{
|
||||
.name = _("泰伦斯"),
|
||||
.facilityClass = FACILITY_CLASS_EXPERT_M,
|
||||
.speechBefore = {EC_WORD_OH_DEAR, EC_WORD_THIS, EC_WORD_MATCH, EC_WORD_IS, EC_WORD_FOR, EC_WORD_YOU},
|
||||
.speechWin = {EC_WORD_OH_DEAR, EC_WORD_DID, EC_WORD_YOU, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_QUES},
|
||||
.speechLose = {EC_WORD_OH_DEAR, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_SORRY, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.speechBefore = {EC_WORD_OH_DEAR, EC_WORD_THIS, EC_WORD_MATCH, EC_WORD_BE, EC_WORD_FOR, EC_WORD_YOUR},
|
||||
.speechWin = {EC_WORD_OH_DEAR, EC_EMPTY_WORD, EC_WORD_YOU, EC_WORD_SEES, EC_WORD_SNORT, EC_EMPTY_WORD},
|
||||
.speechLose = {EC_WORD_OH_DEAR, EC_WORD_ME, EC_WORD_VERY, EC_WORD_PARDON, EC_EMPTY_WORD, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_IS, EC_WORD_YOUR, EC_WORD_GRANDMOTHER, EC_WORD_STRONG, EC_WORD_QUES, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
@ -4406,9 +4406,9 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
|
||||
{
|
||||
.name = _("卡萝塔"),
|
||||
.facilityClass = FACILITY_CLASS_EXPERT_F,
|
||||
.speechBefore = {EC_WORD_OH_DEAR, EC_WORD_I, EC_WORD_WILL, EC_WORD_WIN, EC_WORD_FOR, EC_WORD_YOU},
|
||||
.speechWin = {EC_WORD_OH_DEAR, EC_WORD_WE, EC_WORD_HAVE, EC_WORD_A, EC_WORD_PARTY, EC_WORD_LATER},
|
||||
.speechLose = {EC_WORD_OH_DEAR, EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_TO, EC_WORD_DISAPPOINT, EC_WORD_YOU},
|
||||
.speechBefore = {EC_WORD_OH_DEAR, EC_WORD_ME, EC_WORD_WOULD, EC_WORD_FOR, EC_WORD_YOU, EC_WORD_WIN},
|
||||
.speechWin = {EC_WORD_OH_DEAR, EC_WORD_WE, EC_WORD_LATER, EC_WORD_HAVE, EC_WORD_A, EC_WORD_PARTY},
|
||||
.speechLose = {EC_WORD_OH_DEAR, EC_WORD_VERY, EC_WORD_PARDON, EC_WORD_LEARN, EC_WORD_YOU, EC_WORD_DISAPPOINTED},
|
||||
.speechAfter = {EC_WORD_IS, EC_WORD_YOUR, EC_WORD_GRANDFATHER, EC_WORD_COOL, EC_WORD_QUES, EC_EMPTY_WORD},
|
||||
.mons =
|
||||
{
|
||||
@ -4553,9 +4553,9 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
|
||||
{
|
||||
.name = _("诺拉"),
|
||||
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
|
||||
.speechBefore = {EC_WORD_WAAAH, EC_WORD_THIS, EC_WORD_IS, EC_WORD_SO, EC_WORD_EXCITING, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_WAAAH, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_HAPPY, EC_WORD_I, EC_WORD_WON},
|
||||
.speechLose = {EC_WORD_WAAAH, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_SAD, EC_WORD_I, EC_WORD_LOST},
|
||||
.speechBefore = {EC_WORD_WAAAH, EC_WORD_THIS, EC_WORD_YEAH, EC_WORD_EXCITING, EC_WORD_EXCL, EC_EMPTY_WORD},
|
||||
.speechWin = {EC_WORD_WAAAH, EC_WORD_ME, EC_WORD_VERY, EC_WORD_HAPPINESS, EC_WORD_ME, EC_WORD_WON},
|
||||
.speechLose = {EC_WORD_WAAAH, EC_WORD_ME, EC_WORD_LOST, EC_WORD_HAS, EC_WORD_SAD, EC_EMPTY_WORD},
|
||||
.speechAfter = {EC_WORD_WAAAH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_GO, EC_WORD_AWAY, EC_WORD_EXCL},
|
||||
.mons =
|
||||
{
|
||||
@ -4681,9 +4681,9 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
|
||||
{
|
||||
.name = _("加夫"),
|
||||
.facilityClass = FACILITY_CLASS_PKMN_RANGER_M,
|
||||
.speechBefore = {EC_WORD_WAHAHAHA, EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_STOP, EC_WORD_ME, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_WOWEE, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_I_AM, EC_WORD_AWESOME, EC_WORD_COOL},
|
||||
.speechLose = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_COOL, EC_WORD_AT, EC_WORD_ALL, EC_WORD_EXCL},
|
||||
.speechBefore = {EC_WORD_WAHAHAHA, EC_WORD_YOU, EC_WORD_APPEAR, EC_WORD_CAPABLE, EC_WORD_ME, EC_WORD_EXCL},
|
||||
.speechWin = {EC_WORD_WOWEE, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_ME, EC_WORD_YEAH, EC_WORD_COOL},
|
||||
.speechLose = {EC_WORD_ME, EC_WORD_A_LITTLE, EC_WORD_ALSO, EC_WORD_NO, EC_WORD_COOL, EC_WORD_EXCL},
|
||||
.speechAfter = {EC_WORD_HEHEHE, EC_WORD_THAT_WAS, EC_WORD_AN, EC_WORD_AWESOME, EC_WORD_BATTLE, EC_WORD_EXCL},
|
||||
.mons =
|
||||
{
|
||||
|
||||
@ -1,81 +1,81 @@
|
||||
const u8 gEasyChatWord_Meets[] = _("MEETS");
|
||||
const u8 gEasyChatWord_Concede[] = _("CONCEDE");
|
||||
const u8 gEasyChatWord_Give[] = _("GIVE");
|
||||
const u8 gEasyChatWord_Gives[] = _("GIVES");
|
||||
const u8 gEasyChatWord_Played[] = _("PLAYED");
|
||||
const u8 gEasyChatWord_Plays[] = _("PLAYS");
|
||||
const u8 gEasyChatWord_Collect[] = _("COLLECT");
|
||||
const u8 gEasyChatWord_Walking[] = _("WALKING");
|
||||
const u8 gEasyChatWord_Walks[] = _("WALKS");
|
||||
const u8 gEasyChatWord_Says[] = _("SAYS");
|
||||
const u8 gEasyChatWord_Went[] = _("WENT");
|
||||
const u8 gEasyChatWord_Said[] = _("SAID");
|
||||
const u8 gEasyChatWord_WakeUp[] = _("WAKE UP");
|
||||
const u8 gEasyChatWord_WakesUp[] = _("WAKES UP");
|
||||
const u8 gEasyChatWord_Angers[] = _("ANGERS");
|
||||
const u8 gEasyChatWord_Teach[] = _("TEACH");
|
||||
const u8 gEasyChatWord_Teaches[] = _("TEACHES");
|
||||
const u8 gEasyChatWord_Please[] = _("PLEASE");
|
||||
const u8 gEasyChatWord_Learn[] = _("LEARN");
|
||||
const u8 gEasyChatWord_Change[] = _("CHANGE");
|
||||
const u8 gEasyChatWord_Story[] = _("STORY");
|
||||
const u8 gEasyChatWord_Trust[] = _("TRUST");
|
||||
const u8 gEasyChatWord_Lavish[] = _("LAVISH");
|
||||
const u8 gEasyChatWord_Listens[] = _("LISTENS");
|
||||
const u8 gEasyChatWord_Hearing[] = _("HEARING");
|
||||
const u8 gEasyChatWord_Trains[] = _("TRAINS");
|
||||
const u8 gEasyChatWord_Choose[] = _("CHOOSE");
|
||||
const u8 gEasyChatWord_Come[] = _("COME");
|
||||
const u8 gEasyChatWord_Came[] = _("CAME");
|
||||
const u8 gEasyChatWord_Search[] = _("SEARCH");
|
||||
const u8 gEasyChatWord_Make[] = _("MAKE");
|
||||
const u8 gEasyChatWord_Cause[] = _("CAUSE");
|
||||
const u8 gEasyChatWord_Know[] = _("KNOW");
|
||||
const u8 gEasyChatWord_Knows[] = _("KNOWS");
|
||||
const u8 gEasyChatWord_Refuse[] = _("REFUSE");
|
||||
const u8 gEasyChatWord_Stores[] = _("STORES");
|
||||
const u8 gEasyChatWord_Brag[] = _("BRAG");
|
||||
const u8 gEasyChatWord_Ignorant[] = _("IGNORANT");
|
||||
const u8 gEasyChatWord_Thinks[] = _("THINKS");
|
||||
const u8 gEasyChatWord_Believe[] = _("BELIEVE");
|
||||
const u8 gEasyChatWord_Slide[] = _("SLIDE");
|
||||
const u8 gEasyChatWord_Eats[] = _("EATS");
|
||||
const u8 gEasyChatWord_Use[] = _("USE");
|
||||
const u8 gEasyChatWord_Uses[] = _("USES");
|
||||
const u8 gEasyChatWord_Using[] = _("USING");
|
||||
const u8 gEasyChatWord_Couldnt[] = _("COULDN'T");
|
||||
const u8 gEasyChatWord_Capable[] = _("CAPABLE");
|
||||
const u8 gEasyChatWord_Disappear[] = _("DISAPPEAR");
|
||||
const u8 gEasyChatWord_Appear[] = _("APPEAR");
|
||||
const u8 gEasyChatWord_Throw[] = _("THROW");
|
||||
const u8 gEasyChatWord_Worry[] = _("WORRY");
|
||||
const u8 gEasyChatWord_Slept[] = _("SLEPT");
|
||||
const u8 gEasyChatWord_Sleep[] = _("SLEEP");
|
||||
const u8 gEasyChatWord_Release[] = _("RELEASE");
|
||||
const u8 gEasyChatWord_Drinks[] = _("DRINKS");
|
||||
const u8 gEasyChatWord_Runs[] = _("RUNS");
|
||||
const u8 gEasyChatWord_Run[] = _("RUN");
|
||||
const u8 gEasyChatWord_Works[] = _("WORKS");
|
||||
const u8 gEasyChatWord_Working[] = _("WORKING");
|
||||
const u8 gEasyChatWord_Talking[] = _("TALKING");
|
||||
const u8 gEasyChatWord_Talk[] = _("TALK");
|
||||
const u8 gEasyChatWord_Sink[] = _("SINK");
|
||||
const u8 gEasyChatWord_Smack[] = _("SMACK");
|
||||
const u8 gEasyChatWord_Pretend[] = _("PRETEND");
|
||||
const u8 gEasyChatWord_Praise[] = _("PRAISE");
|
||||
const u8 gEasyChatWord_Overdo[] = _("OVERDO");
|
||||
const u8 gEasyChatWord_Show[] = _("SHOW");
|
||||
const u8 gEasyChatWord_Looks[] = _("LOOKS");
|
||||
const u8 gEasyChatWord_Sees[] = _("SEES");
|
||||
const u8 gEasyChatWord_Seek[] = _("SEEK");
|
||||
const u8 gEasyChatWord_Own[] = _("OWN");
|
||||
const u8 gEasyChatWord_Take[] = _("TAKE");
|
||||
const u8 gEasyChatWord_Allow[] = _("ALLOW");
|
||||
const u8 gEasyChatWord_Forget[] = _("FORGET");
|
||||
const u8 gEasyChatWord_Forgets[] = _("FORGETS");
|
||||
const u8 gEasyChatWord_Appears[] = _("APPEARS");
|
||||
const u8 gEasyChatWord_Faint[] = _("FAINT");
|
||||
const u8 gEasyChatWord_Fainted[] = _("FAINTED");
|
||||
const u8 gEasyChatWord_Meets[] = _("遇见");
|
||||
const u8 gEasyChatWord_Concede[] = _("让步");
|
||||
const u8 gEasyChatWord_Give[] = _("给予");
|
||||
const u8 gEasyChatWord_Gives[] = _("影响");
|
||||
const u8 gEasyChatWord_Played[] = _("给了");
|
||||
const u8 gEasyChatWord_Plays[] = _("玩耍");
|
||||
const u8 gEasyChatWord_Collect[] = _("收集");
|
||||
const u8 gEasyChatWord_Walking[] = _("走");
|
||||
const u8 gEasyChatWord_Walks[] = _("弄");
|
||||
const u8 gEasyChatWord_Says[] = _("行");
|
||||
const u8 gEasyChatWord_Went[] = _("去");
|
||||
const u8 gEasyChatWord_Said[] = _("说");
|
||||
const u8 gEasyChatWord_WakeUp[] = _("最");
|
||||
const u8 gEasyChatWord_WakesUp[] = _("醒来");
|
||||
const u8 gEasyChatWord_Angers[] = _("激怒");
|
||||
const u8 gEasyChatWord_Teach[] = _("教");
|
||||
const u8 gEasyChatWord_Teaches[] = _("教授");
|
||||
const u8 gEasyChatWord_Please[] = _("请");
|
||||
const u8 gEasyChatWord_Learn[] = _("让");
|
||||
const u8 gEasyChatWord_Change[] = _("改变");
|
||||
const u8 gEasyChatWord_Story[] = _("故事");
|
||||
const u8 gEasyChatWord_Trust[] = _("信任");
|
||||
const u8 gEasyChatWord_Lavish[] = _("挥霍");
|
||||
const u8 gEasyChatWord_Listens[] = _("坐");
|
||||
const u8 gEasyChatWord_Hearing[] = _("听说");
|
||||
const u8 gEasyChatWord_Trains[] = _("训练");
|
||||
const u8 gEasyChatWord_Choose[] = _("选择");
|
||||
const u8 gEasyChatWord_Come[] = _("来");
|
||||
const u8 gEasyChatWord_Came[] = _("被");
|
||||
const u8 gEasyChatWord_Search[] = _("搜寻");
|
||||
const u8 gEasyChatWord_Make[] = _("制作");
|
||||
const u8 gEasyChatWord_Cause[] = _("引起");
|
||||
const u8 gEasyChatWord_Know[] = _("前进");
|
||||
const u8 gEasyChatWord_Knows[] = _("知道");
|
||||
const u8 gEasyChatWord_Refuse[] = _("拒绝");
|
||||
const u8 gEasyChatWord_Stores[] = _("储存");
|
||||
const u8 gEasyChatWord_Brag[] = _("吹嘘");
|
||||
const u8 gEasyChatWord_Ignorant[] = _("无知");
|
||||
const u8 gEasyChatWord_Thinks[] = _("认为");
|
||||
const u8 gEasyChatWord_Believe[] = _("相信");
|
||||
const u8 gEasyChatWord_Slide[] = _("滑行");
|
||||
const u8 gEasyChatWord_Eats[] = _("用");
|
||||
const u8 gEasyChatWord_Use[] = _("觉得");
|
||||
const u8 gEasyChatWord_Uses[] = _("使用");
|
||||
const u8 gEasyChatWord_Using[] = _("能");
|
||||
const u8 gEasyChatWord_Couldnt[] = _("不能");
|
||||
const u8 gEasyChatWord_Capable[] = _("阻止");
|
||||
const u8 gEasyChatWord_Disappear[] = _("消失");
|
||||
const u8 gEasyChatWord_Appear[] = _("无法");
|
||||
const u8 gEasyChatWord_Throw[] = _("扔");
|
||||
const u8 gEasyChatWord_Worry[] = _("担心");
|
||||
const u8 gEasyChatWord_Slept[] = _("明白");
|
||||
const u8 gEasyChatWord_Sleep[] = _("理解");
|
||||
const u8 gEasyChatWord_Release[] = _("用力");
|
||||
const u8 gEasyChatWord_Drinks[] = _("喝");
|
||||
const u8 gEasyChatWord_Runs[] = _("跑");
|
||||
const u8 gEasyChatWord_Run[] = _("冲刺");
|
||||
const u8 gEasyChatWord_Works[] = _("留下");
|
||||
const u8 gEasyChatWord_Working[] = _("工作");
|
||||
const u8 gEasyChatWord_Talking[] = _("交谈");
|
||||
const u8 gEasyChatWord_Talk[] = _("珍惜");
|
||||
const u8 gEasyChatWord_Sink[] = _("沉没");
|
||||
const u8 gEasyChatWord_Smack[] = _("拍打");
|
||||
const u8 gEasyChatWord_Pretend[] = _("假装");
|
||||
const u8 gEasyChatWord_Praise[] = _("赞扬");
|
||||
const u8 gEasyChatWord_Overdo[] = _("展");
|
||||
const u8 gEasyChatWord_Show[] = _("展示");
|
||||
const u8 gEasyChatWord_Looks[] = _("看");
|
||||
const u8 gEasyChatWord_Sees[] = _("看见");
|
||||
const u8 gEasyChatWord_Seek[] = _("寻求");
|
||||
const u8 gEasyChatWord_Own[] = _("拥有");
|
||||
const u8 gEasyChatWord_Take[] = _("拿");
|
||||
const u8 gEasyChatWord_Allow[] = _("允许");
|
||||
const u8 gEasyChatWord_Forget[] = _("拿出");
|
||||
const u8 gEasyChatWord_Forgets[] = _("忘记");
|
||||
const u8 gEasyChatWord_Appears[] = _("出现");
|
||||
const u8 gEasyChatWord_Faint[] = _("起来");
|
||||
const u8 gEasyChatWord_Fainted[] = _("晕倒");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Actions[] = {
|
||||
[EC_INDEX(EC_WORD_MEETS)] =
|
||||
|
||||
@ -1,39 +1,39 @@
|
||||
const u8 gEasyChatWord_Wandering[] = _("WANDERING");
|
||||
const u8 gEasyChatWord_Rickety[] = _("RICKETY");
|
||||
const u8 gEasyChatWord_RockSolid[] = _("ROCK-SOLID");
|
||||
const u8 gEasyChatWord_Hungry[] = _("HUNGRY");
|
||||
const u8 gEasyChatWord_Tight[] = _("TIGHT");
|
||||
const u8 gEasyChatWord_Ticklish[] = _("TICKLISH");
|
||||
const u8 gEasyChatWord_Twirling[] = _("TWIRLING");
|
||||
const u8 gEasyChatWord_Spiraling[] = _("SPIRALING");
|
||||
const u8 gEasyChatWord_Thirsty[] = _("THIRSTY");
|
||||
const u8 gEasyChatWord_Lolling[] = _("LOLLING");
|
||||
const u8 gEasyChatWord_Silky[] = _("SILKY");
|
||||
const u8 gEasyChatWord_Sadly[] = _("SADLY");
|
||||
const u8 gEasyChatWord_Hopeless[] = _("HOPELESS");
|
||||
const u8 gEasyChatWord_Useless[] = _("USELESS");
|
||||
const u8 gEasyChatWord_Drooling[] = _("DROOLING");
|
||||
const u8 gEasyChatWord_Exciting[] = _("EXCITING");
|
||||
const u8 gEasyChatWord_Thick[] = _("THICK");
|
||||
const u8 gEasyChatWord_Smooth[] = _("SMOOTH");
|
||||
const u8 gEasyChatWord_Slimy[] = _("SLIMY");
|
||||
const u8 gEasyChatWord_Thin[] = _("THIN");
|
||||
const u8 gEasyChatWord_Break[] = _("BREAK");
|
||||
const u8 gEasyChatWord_Voracious[] = _("VORACIOUS");
|
||||
const u8 gEasyChatWord_Scatter[] = _("SCATTER");
|
||||
const u8 gEasyChatWord_Awesome[] = _("AWESOME");
|
||||
const u8 gEasyChatWord_Wimpy[] = _("WIMPY");
|
||||
const u8 gEasyChatWord_Wobbly[] = _("WOBBLY");
|
||||
const u8 gEasyChatWord_Shaky[] = _("SHAKY");
|
||||
const u8 gEasyChatWord_Ripped[] = _("RIPPED");
|
||||
const u8 gEasyChatWord_Shredded[] = _("SHREDDED");
|
||||
const u8 gEasyChatWord_Increasing[] = _("INCREASING");
|
||||
const u8 gEasyChatWord_Yet[] = _("YET");
|
||||
const u8 gEasyChatWord_Destroyed[] = _("DESTROYED");
|
||||
const u8 gEasyChatWord_Fiery[] = _("FIERY");
|
||||
const u8 gEasyChatWord_LoveyDovey[] = _("LOVEY-DOVEY");
|
||||
const u8 gEasyChatWord_Happily[] = _("HAPPILY");
|
||||
const u8 gEasyChatWord_Anticipation[] = _("ANTICIPATION");
|
||||
const u8 gEasyChatWord_Wandering[] = _("徘徊");
|
||||
const u8 gEasyChatWord_Rickety[] = _("过时");
|
||||
const u8 gEasyChatWord_RockSolid[] = _("坚如磐石");
|
||||
const u8 gEasyChatWord_Hungry[] = _("饥饿");
|
||||
const u8 gEasyChatWord_Tight[] = _("紧张");
|
||||
const u8 gEasyChatWord_Ticklish[] = _("狂野");
|
||||
const u8 gEasyChatWord_Twirling[] = _("旋转");
|
||||
const u8 gEasyChatWord_Spiraling[] = _("刻薄");
|
||||
const u8 gEasyChatWord_Thirsty[] = _("口渴");
|
||||
const u8 gEasyChatWord_Lolling[] = _("懒洋洋");
|
||||
const u8 gEasyChatWord_Silky[] = _("柔滑");
|
||||
const u8 gEasyChatWord_Sadly[] = _("悲伤");
|
||||
const u8 gEasyChatWord_Hopeless[] = _("绝望");
|
||||
const u8 gEasyChatWord_Useless[] = _("没用的");
|
||||
const u8 gEasyChatWord_Drooling[] = _("普通");
|
||||
const u8 gEasyChatWord_Exciting[] = _("令人兴奋");
|
||||
const u8 gEasyChatWord_Thick[] = _("厚");
|
||||
const u8 gEasyChatWord_Smooth[] = _("光滑");
|
||||
const u8 gEasyChatWord_Slimy[] = _("黏糊糊");
|
||||
const u8 gEasyChatWord_Thin[] = _("薄");
|
||||
const u8 gEasyChatWord_Break[] = _("打破");
|
||||
const u8 gEasyChatWord_Voracious[] = _("贪婪");
|
||||
const u8 gEasyChatWord_Scatter[] = _("散落");
|
||||
const u8 gEasyChatWord_Awesome[] = _("棒极了");
|
||||
const u8 gEasyChatWord_Wimpy[] = _("软弱");
|
||||
const u8 gEasyChatWord_Wobbly[] = _("摇摇晃晃");
|
||||
const u8 gEasyChatWord_Shaky[] = _("摇晃");
|
||||
const u8 gEasyChatWord_Ripped[] = _("撕裂");
|
||||
const u8 gEasyChatWord_Shredded[] = _("碎裂");
|
||||
const u8 gEasyChatWord_Increasing[] = _("增加");
|
||||
const u8 gEasyChatWord_Yet[] = _("然而");
|
||||
const u8 gEasyChatWord_Destroyed[] = _("被摧毁");
|
||||
const u8 gEasyChatWord_Fiery[] = _("火热");
|
||||
const u8 gEasyChatWord_LoveyDovey[] = _("甜蜜");
|
||||
const u8 gEasyChatWord_Happily[] = _("幸福");
|
||||
const u8 gEasyChatWord_Anticipation[] = _("期待");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Adjectives[] = {
|
||||
[EC_INDEX(EC_WORD_WANDERING)] =
|
||||
|
||||
@ -1,66 +1,66 @@
|
||||
const u8 gEasyChatWord_MatchUp[] = _("MATCH UP");
|
||||
const u8 gEasyChatWord_Go[] = _("GO");
|
||||
const u8 gEasyChatWord_No1[] = _("NO. 1");
|
||||
const u8 gEasyChatWord_Decide[] = _("DECIDE");
|
||||
const u8 gEasyChatWord_LetMeWin[] = _("LET ME WIN");
|
||||
const u8 gEasyChatWord_Wins[] = _("WINS");
|
||||
const u8 gEasyChatWord_Win[] = _("WIN");
|
||||
const u8 gEasyChatWord_Won[] = _("WON");
|
||||
const u8 gEasyChatWord_IfIWin[] = _("IF I WIN");
|
||||
const u8 gEasyChatWord_WhenIWin[] = _("WHEN I WIN");
|
||||
const u8 gEasyChatWord_CantWin[] = _("CAN'T WIN");
|
||||
const u8 gEasyChatWord_CanWin[] = _("CAN WIN");
|
||||
const u8 gEasyChatWord_NoMatch[] = _("NO MATCH");
|
||||
const u8 gEasyChatWord_Spirit[] = _("SPIRIT");
|
||||
const u8 gEasyChatWord_Decided[] = _("DECIDED");
|
||||
const u8 gEasyChatWord_TrumpCard[] = _("TRUMP CARD");
|
||||
const u8 gEasyChatWord_TakeThat[] = _("TAKE THAT");
|
||||
const u8 gEasyChatWord_ComeOn[] = _("COME ON");
|
||||
const u8 gEasyChatWord_Attack[] = _("ATTACK");
|
||||
const u8 gEasyChatWord_Surrender[] = _("SURRENDER");
|
||||
const u8 gEasyChatWord_Gutsy[] = _("GUTSY");
|
||||
const u8 gEasyChatWord_Talent[] = _("TALENT");
|
||||
const u8 gEasyChatWord_Strategy[] = _("STRATEGY");
|
||||
const u8 gEasyChatWord_Smite[] = _("SMITE");
|
||||
const u8 gEasyChatWord_Match[] = _("MATCH");
|
||||
const u8 gEasyChatWord_Victory[] = _("VICTORY");
|
||||
const u8 gEasyChatWord_Offensive[] = _("OFFENSIVE");
|
||||
const u8 gEasyChatWord_Sense[] = _("SENSE");
|
||||
const u8 gEasyChatWord_Versus[] = _("VERSUS");
|
||||
const u8 gEasyChatWord_Fights[] = _("FIGHTS");
|
||||
const u8 gEasyChatWord_Power[] = _("POWER");
|
||||
const u8 gEasyChatWord_Challenge[] = _("CHALLENGE");
|
||||
const u8 gEasyChatWord_Strong[] = _("STRONG");
|
||||
const u8 gEasyChatWord_TooStrong[] = _("TOO STRONG");
|
||||
const u8 gEasyChatWord_GoEasy[] = _("GO EASY");
|
||||
const u8 gEasyChatWord_Foe[] = _("FOE");
|
||||
const u8 gEasyChatWord_Genius[] = _("GENIUS");
|
||||
const u8 gEasyChatWord_Legend[] = _("LEGEND");
|
||||
const u8 gEasyChatWord_Escape[] = _("ESCAPE");
|
||||
const u8 gEasyChatWord_Aim[] = _("AIM");
|
||||
const u8 gEasyChatWord_Battle[] = _("BATTLE");
|
||||
const u8 gEasyChatWord_Fight[] = _("FIGHT");
|
||||
const u8 gEasyChatWord_Resuscitate[] = _("RESUSCITATE");
|
||||
const u8 gEasyChatWord_Points[] = _("POINTS");
|
||||
const u8 gEasyChatWord_Serious[] = _("SERIOUS");
|
||||
const u8 gEasyChatWord_GiveUp[] = _("GIVE UP");
|
||||
const u8 gEasyChatWord_Loss[] = _("LOSS");
|
||||
const u8 gEasyChatWord_IfILose[] = _("IF I LOSE");
|
||||
const u8 gEasyChatWord_Lost[] = _("LOST");
|
||||
const u8 gEasyChatWord_Lose[] = _("LOSE");
|
||||
const u8 gEasyChatWord_Guard[] = _("GUARD");
|
||||
const u8 gEasyChatWord_Partner[] = _("PARTNER");
|
||||
const u8 gEasyChatWord_Reject[] = _("REJECT");
|
||||
const u8 gEasyChatWord_Accept[] = _("ACCEPT");
|
||||
const u8 gEasyChatWord_Invincible[] = _("INVINCIBLE");
|
||||
const u8 gEasyChatWord_Received[] = _("RECEIVED");
|
||||
const u8 gEasyChatWord_Easy[] = _("EASY");
|
||||
const u8 gEasyChatWord_Weak[] = _("WEAK");
|
||||
const u8 gEasyChatWord_TooWeak[] = _("TOO WEAK");
|
||||
const u8 gEasyChatWord_Pushover[] = _("PUSHOVER");
|
||||
const u8 gEasyChatWord_Leader[] = _("LEADER");
|
||||
const u8 gEasyChatWord_Rule[] = _("RULE");
|
||||
const u8 gEasyChatWord_Move[] = _("MOVE");
|
||||
const u8 gEasyChatWord_MatchUp[] = _("匹配");
|
||||
const u8 gEasyChatWord_Go[] = _("一场");
|
||||
const u8 gEasyChatWord_No1[] = _("第一");
|
||||
const u8 gEasyChatWord_Decide[] = _("决定");
|
||||
const u8 gEasyChatWord_LetMeWin[] = _("让我赢");
|
||||
const u8 gEasyChatWord_Wins[] = _("赢");
|
||||
const u8 gEasyChatWord_Win[] = _("获胜");
|
||||
const u8 gEasyChatWord_Won[] = _("赢了");
|
||||
const u8 gEasyChatWord_IfIWin[] = _("如果我赢");
|
||||
const u8 gEasyChatWord_WhenIWin[] = _("当我赢了");
|
||||
const u8 gEasyChatWord_CantWin[] = _("赢不了");
|
||||
const u8 gEasyChatWord_CanWin[] = _("能赢");
|
||||
const u8 gEasyChatWord_NoMatch[] = _("不配");
|
||||
const u8 gEasyChatWord_Spirit[] = _("精神");
|
||||
const u8 gEasyChatWord_Decided[] = _("打败");
|
||||
const u8 gEasyChatWord_TrumpCard[] = _("王牌");
|
||||
const u8 gEasyChatWord_TakeThat[] = _("接招");
|
||||
const u8 gEasyChatWord_ComeOn[] = _("来吧");
|
||||
const u8 gEasyChatWord_Attack[] = _("攻击");
|
||||
const u8 gEasyChatWord_Surrender[] = _("投降");
|
||||
const u8 gEasyChatWord_Gutsy[] = _("勇敢");
|
||||
const u8 gEasyChatWord_Talent[] = _("才能");
|
||||
const u8 gEasyChatWord_Strategy[] = _("战略");
|
||||
const u8 gEasyChatWord_Smite[] = _("比赛");
|
||||
const u8 gEasyChatWord_Match[] = _("比试");
|
||||
const u8 gEasyChatWord_Victory[] = _("胜利");
|
||||
const u8 gEasyChatWord_Offensive[] = _("克制");
|
||||
const u8 gEasyChatWord_Sense[] = _("感觉");
|
||||
const u8 gEasyChatWord_Versus[] = _("应对");
|
||||
const u8 gEasyChatWord_Fights[] = _("感到");
|
||||
const u8 gEasyChatWord_Power[] = _("力量");
|
||||
const u8 gEasyChatWord_Challenge[] = _("挑战");
|
||||
const u8 gEasyChatWord_Strong[] = _("强大");
|
||||
const u8 gEasyChatWord_TooStrong[] = _("太强了");
|
||||
const u8 gEasyChatWord_GoEasy[] = _("错");
|
||||
const u8 gEasyChatWord_Foe[] = _("对");
|
||||
const u8 gEasyChatWord_Genius[] = _("天才");
|
||||
const u8 gEasyChatWord_Legend[] = _("传奇");
|
||||
const u8 gEasyChatWord_Escape[] = _("逃走");
|
||||
const u8 gEasyChatWord_Aim[] = _("瞄准");
|
||||
const u8 gEasyChatWord_Battle[] = _("战斗");
|
||||
const u8 gEasyChatWord_Fight[] = _("战斗中");
|
||||
const u8 gEasyChatWord_Resuscitate[] = _("复活");
|
||||
const u8 gEasyChatWord_Points[] = _("点数");
|
||||
const u8 gEasyChatWord_Serious[] = _("认真");
|
||||
const u8 gEasyChatWord_GiveUp[] = _("放弃");
|
||||
const u8 gEasyChatWord_Loss[] = _("输");
|
||||
const u8 gEasyChatWord_IfILose[] = _("如果我输了");
|
||||
const u8 gEasyChatWord_Lost[] = _("输了");
|
||||
const u8 gEasyChatWord_Lose[] = _("输过");
|
||||
const u8 gEasyChatWord_Guard[] = _("防御");
|
||||
const u8 gEasyChatWord_Partner[] = _("伙伴");
|
||||
const u8 gEasyChatWord_Reject[] = _("行动");
|
||||
const u8 gEasyChatWord_Accept[] = _("接受");
|
||||
const u8 gEasyChatWord_Invincible[] = _("无敌");
|
||||
const u8 gEasyChatWord_Received[] = _("接收");
|
||||
const u8 gEasyChatWord_Easy[] = _("过");
|
||||
const u8 gEasyChatWord_Weak[] = _("弱");
|
||||
const u8 gEasyChatWord_TooWeak[] = _("太弱了");
|
||||
const u8 gEasyChatWord_Pushover[] = _("轻而易举");
|
||||
const u8 gEasyChatWord_Leader[] = _("队长");
|
||||
const u8 gEasyChatWord_Rule[] = _("规则");
|
||||
const u8 gEasyChatWord_Move[] = _("招式");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Battle[] = {
|
||||
[EC_INDEX(EC_WORD_MATCH_UP)] =
|
||||
|
||||
@ -1,72 +1,72 @@
|
||||
const u8 gEasyChatWord_Hot[] = _("HOT");
|
||||
const u8 gEasyChatWord_Exists[] = _("EXISTS");
|
||||
const u8 gEasyChatWord_Excess[] = _("EXCESS");
|
||||
const u8 gEasyChatWord_Approved[] = _("APPROVED");
|
||||
const u8 gEasyChatWord_Has[] = _("HAS");
|
||||
const u8 gEasyChatWord_Good[] = _("GOOD");
|
||||
const u8 gEasyChatWord_Less[] = _("LESS");
|
||||
const u8 gEasyChatWord_Momentum[] = _("MOMENTUM");
|
||||
const u8 gEasyChatWord_Going[] = _("GOING");
|
||||
const u8 gEasyChatWord_Weird[] = _("WEIRD");
|
||||
const u8 gEasyChatWord_Busy[] = _("BUSY");
|
||||
const u8 gEasyChatWord_Together[] = _("TOGETHER");
|
||||
const u8 gEasyChatWord_Full[] = _("FULL");
|
||||
const u8 gEasyChatWord_Absent[] = _("ABSENT");
|
||||
const u8 gEasyChatWord_Being[] = _("BEING");
|
||||
const u8 gEasyChatWord_Need[] = _("NEED");
|
||||
const u8 gEasyChatWord_Tasty[] = _("TASTY");
|
||||
const u8 gEasyChatWord_Skilled[] = _("SKILLED");
|
||||
const u8 gEasyChatWord_Noisy[] = _("NOISY");
|
||||
const u8 gEasyChatWord_Big[] = _("BIG");
|
||||
const u8 gEasyChatWord_Late[] = _("LATE");
|
||||
const u8 gEasyChatWord_Close[] = _("CLOSE");
|
||||
const u8 gEasyChatWord_Docile[] = _("DOCILE");
|
||||
const u8 gEasyChatWord_Amusing[] = _("AMUSING");
|
||||
const u8 gEasyChatWord_Entertaining[] = _("ENTERTAINING");
|
||||
const u8 gEasyChatWord_Perfection[] = _("PERFECTION");
|
||||
const u8 gEasyChatWord_Pretty[] = _("PRETTY");
|
||||
const u8 gEasyChatWord_Healthy[] = _("HEALTHY");
|
||||
const u8 gEasyChatWord_Excellent[] = _("EXCELLENT");
|
||||
const u8 gEasyChatWord_UpsideDown[] = _("UPSIDE DOWN");
|
||||
const u8 gEasyChatWord_Cold[] = _("COLD");
|
||||
const u8 gEasyChatWord_Refreshing[] = _("REFRESHING");
|
||||
const u8 gEasyChatWord_Unavoidable[] = _("UNAVOIDABLE");
|
||||
const u8 gEasyChatWord_Much[] = _("MUCH");
|
||||
const u8 gEasyChatWord_Overwhelming[] = _("OVERWHELMING");
|
||||
const u8 gEasyChatWord_Fabulous[] = _("FABULOUS");
|
||||
const u8 gEasyChatWord_Else[] = _("ELSE");
|
||||
const u8 gEasyChatWord_Expensive[] = _("EXPENSIVE");
|
||||
const u8 gEasyChatWord_Correct[] = _("CORRECT");
|
||||
const u8 gEasyChatWord_Impossible[] = _("IMPOSSIBLE");
|
||||
const u8 gEasyChatWord_Small[] = _("SMALL");
|
||||
const u8 gEasyChatWord_Different[] = _("DIFFERENT");
|
||||
const u8 gEasyChatWord_Tired[] = _("TIRED");
|
||||
const u8 gEasyChatWord_Skill[] = _("SKILL");
|
||||
const u8 gEasyChatWord_Top[] = _("TOP");
|
||||
const u8 gEasyChatWord_NonStop[] = _("NON-STOP");
|
||||
const u8 gEasyChatWord_Preposterous[] = _("PREPOSTEROUS");
|
||||
const u8 gEasyChatWord_None[] = _("NONE");
|
||||
const u8 gEasyChatWord_Nothing[] = _("NOTHING");
|
||||
const u8 gEasyChatWord_Natural[] = _("NATURAL");
|
||||
const u8 gEasyChatWord_Becomes[] = _("BECOMES");
|
||||
const u8 gEasyChatWord_Lukewarm[] = _("LUKEWARM");
|
||||
const u8 gEasyChatWord_Fast[] = _("FAST");
|
||||
const u8 gEasyChatWord_Low[] = _("LOW");
|
||||
const u8 gEasyChatWord_Awful[] = _("AWFUL");
|
||||
const u8 gEasyChatWord_Alone[] = _("ALONE");
|
||||
const u8 gEasyChatWord_Bored[] = _("BORED");
|
||||
const u8 gEasyChatWord_Secret[] = _("SECRET");
|
||||
const u8 gEasyChatWord_Mystery[] = _("MYSTERY");
|
||||
const u8 gEasyChatWord_Lacks[] = _("LACKS");
|
||||
const u8 gEasyChatWord_Best[] = _("BEST");
|
||||
const u8 gEasyChatWord_Lousy[] = _("LOUSY");
|
||||
const u8 gEasyChatWord_Mistake[] = _("MISTAKE");
|
||||
const u8 gEasyChatWord_Kind[] = _("KIND");
|
||||
const u8 gEasyChatWord_Well[] = _("WELL");
|
||||
const u8 gEasyChatWord_Weakened[] = _("WEAKENED");
|
||||
const u8 gEasyChatWord_Simple[] = _("SIMPLE");
|
||||
const u8 gEasyChatWord_Seems[] = _("SEEMS");
|
||||
const u8 gEasyChatWord_Badly[] = _("BADLY");
|
||||
const u8 gEasyChatWord_Hot[] = _("热");
|
||||
const u8 gEasyChatWord_Exists[] = _("必须");
|
||||
const u8 gEasyChatWord_Excess[] = _("过于");
|
||||
const u8 gEasyChatWord_Approved[] = _("批准");
|
||||
const u8 gEasyChatWord_Has[] = _("好");
|
||||
const u8 gEasyChatWord_Good[] = _("好的");
|
||||
const u8 gEasyChatWord_Less[] = _("更少");
|
||||
const u8 gEasyChatWord_Momentum[] = _("思考");
|
||||
const u8 gEasyChatWord_Going[] = _("更");
|
||||
const u8 gEasyChatWord_Weird[] = _("奇怪");
|
||||
const u8 gEasyChatWord_Busy[] = _("忙碌");
|
||||
const u8 gEasyChatWord_Together[] = _("一起");
|
||||
const u8 gEasyChatWord_Full[] = _("充满");
|
||||
const u8 gEasyChatWord_Absent[] = _("一边");
|
||||
const u8 gEasyChatWord_Being[] = _("存在");
|
||||
const u8 gEasyChatWord_Need[] = _("需要");
|
||||
const u8 gEasyChatWord_Tasty[] = _("美味");
|
||||
const u8 gEasyChatWord_Skilled[] = _("熟练");
|
||||
const u8 gEasyChatWord_Noisy[] = _("顺利");
|
||||
const u8 gEasyChatWord_Big[] = _("大");
|
||||
const u8 gEasyChatWord_Late[] = _("迟到");
|
||||
const u8 gEasyChatWord_Close[] = _("关闭");
|
||||
const u8 gEasyChatWord_Docile[] = _("温顺");
|
||||
const u8 gEasyChatWord_Amusing[] = _("夸张");
|
||||
const u8 gEasyChatWord_Entertaining[] = _("娱乐");
|
||||
const u8 gEasyChatWord_Perfection[] = _("完美");
|
||||
const u8 gEasyChatWord_Pretty[] = _("漂亮");
|
||||
const u8 gEasyChatWord_Healthy[] = _("健康");
|
||||
const u8 gEasyChatWord_Excellent[] = _("优秀");
|
||||
const u8 gEasyChatWord_UpsideDown[] = _("颠倒");
|
||||
const u8 gEasyChatWord_Cold[] = _("冷");
|
||||
const u8 gEasyChatWord_Refreshing[] = _("清爽");
|
||||
const u8 gEasyChatWord_Unavoidable[] = _("不可避免");
|
||||
const u8 gEasyChatWord_Much[] = _("许多");
|
||||
const u8 gEasyChatWord_Overwhelming[] = _("压倒性");
|
||||
const u8 gEasyChatWord_Fabulous[] = _("绝妙");
|
||||
const u8 gEasyChatWord_Else[] = _("其他");
|
||||
const u8 gEasyChatWord_Expensive[] = _("昂贵");
|
||||
const u8 gEasyChatWord_Correct[] = _("正确");
|
||||
const u8 gEasyChatWord_Impossible[] = _("不可能");
|
||||
const u8 gEasyChatWord_Small[] = _("小");
|
||||
const u8 gEasyChatWord_Different[] = _("不同");
|
||||
const u8 gEasyChatWord_Tired[] = _("疲倦");
|
||||
const u8 gEasyChatWord_Skill[] = _("技能");
|
||||
const u8 gEasyChatWord_Top[] = _("顶级");
|
||||
const u8 gEasyChatWord_NonStop[] = _("不停");
|
||||
const u8 gEasyChatWord_Preposterous[] = _("荒谬");
|
||||
const u8 gEasyChatWord_None[] = _("无");
|
||||
const u8 gEasyChatWord_Nothing[] = _("实现");
|
||||
const u8 gEasyChatWord_Natural[] = _("自然");
|
||||
const u8 gEasyChatWord_Becomes[] = _("变得");
|
||||
const u8 gEasyChatWord_Lukewarm[] = _("快");
|
||||
const u8 gEasyChatWord_Fast[] = _("快速");
|
||||
const u8 gEasyChatWord_Low[] = _("低");
|
||||
const u8 gEasyChatWord_Awful[] = _("糟糕");
|
||||
const u8 gEasyChatWord_Alone[] = _("独自");
|
||||
const u8 gEasyChatWord_Bored[] = _("持续");
|
||||
const u8 gEasyChatWord_Secret[] = _("秘密");
|
||||
const u8 gEasyChatWord_Mystery[] = _("谜团");
|
||||
const u8 gEasyChatWord_Lacks[] = _("一直");
|
||||
const u8 gEasyChatWord_Best[] = _("最好");
|
||||
const u8 gEasyChatWord_Lousy[] = _("精彩");
|
||||
const u8 gEasyChatWord_Mistake[] = _("错误");
|
||||
const u8 gEasyChatWord_Kind[] = _("友善");
|
||||
const u8 gEasyChatWord_Well[] = _("很好");
|
||||
const u8 gEasyChatWord_Weakened[] = _("削弱");
|
||||
const u8 gEasyChatWord_Simple[] = _("简单");
|
||||
const u8 gEasyChatWord_Seems[] = _("看起来");
|
||||
const u8 gEasyChatWord_Badly[] = _("严重");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Conditions[] = {
|
||||
[EC_INDEX(EC_WORD_HOT)] =
|
||||
|
||||
@ -1,72 +1,72 @@
|
||||
const u8 gEasyChatWord_Will[] = _("WILL");
|
||||
const u8 gEasyChatWord_WillBeHere[] = _("WILL BE HERE");
|
||||
const u8 gEasyChatWord_Or[] = _("OR");
|
||||
const u8 gEasyChatWord_Times[] = _("TIMES");
|
||||
const u8 gEasyChatWord_Wonder[] = _("WONDER");
|
||||
const u8 gEasyChatWord_IsItQues[] = _("IS IT?");
|
||||
const u8 gEasyChatWord_Be[] = _("BE");
|
||||
const u8 gEasyChatWord_Gimme[] = _("GIMME");
|
||||
const u8 gEasyChatWord_Could[] = _("COULD");
|
||||
const u8 gEasyChatWord_LikelyTo[] = _("LIKELY TO");
|
||||
const u8 gEasyChatWord_Would[] = _("WOULD");
|
||||
const u8 gEasyChatWord_Is[] = _("IS");
|
||||
const u8 gEasyChatWord_IsntItQues[] = _("ISN'T IT?");
|
||||
const u8 gEasyChatWord_Lets[] = _("LET'S");
|
||||
const u8 gEasyChatWord_Other[] = _("OTHER");
|
||||
const u8 gEasyChatWord_Are[] = _("ARE");
|
||||
const u8 gEasyChatWord_Was[] = _("WAS");
|
||||
const u8 gEasyChatWord_Were[] = _("WERE");
|
||||
const u8 gEasyChatWord_Those[] = _("THOSE");
|
||||
const u8 gEasyChatWord_Isnt[] = _("ISN'T");
|
||||
const u8 gEasyChatWord_Wont[] = _("WON'T");
|
||||
const u8 gEasyChatWord_Cant[] = _("CAN'T");
|
||||
const u8 gEasyChatWord_Can[] = _("CAN");
|
||||
const u8 gEasyChatWord_Dont[] = _("DON'T");
|
||||
const u8 gEasyChatWord_Do[] = _("DO");
|
||||
const u8 gEasyChatWord_Does[] = _("DOES");
|
||||
const u8 gEasyChatWord_Whom[] = _("WHOM");
|
||||
const u8 gEasyChatWord_Which[] = _("WHICH");
|
||||
const u8 gEasyChatWord_Wasnt[] = _("WASN'T");
|
||||
const u8 gEasyChatWord_Werent[] = _("WEREN'T");
|
||||
const u8 gEasyChatWord_Have[] = _("HAVE");
|
||||
const u8 gEasyChatWord_Havent[] = _("HAVEN'T");
|
||||
const u8 gEasyChatWord_A[] = _("A");
|
||||
const u8 gEasyChatWord_An[] = _("AN");
|
||||
const u8 gEasyChatWord_Not[] = _("NOT");
|
||||
const u8 gEasyChatWord_There[] = _("THERE");
|
||||
const u8 gEasyChatWord_OkQues[] = _("OK?");
|
||||
const u8 gEasyChatWord_So[] = _("SO");
|
||||
const u8 gEasyChatWord_Maybe[] = _("MAYBE");
|
||||
const u8 gEasyChatWord_About[] = _("ABOUT");
|
||||
const u8 gEasyChatWord_Over[] = _("OVER");
|
||||
const u8 gEasyChatWord_It[] = _("IT");
|
||||
const u8 gEasyChatWord_All[] = _("ALL");
|
||||
const u8 gEasyChatWord_For[] = _("FOR");
|
||||
const u8 gEasyChatWord_On[] = _("ON");
|
||||
const u8 gEasyChatWord_Off[] = _("OFF");
|
||||
const u8 gEasyChatWord_As[] = _("AS");
|
||||
const u8 gEasyChatWord_To[] = _("TO");
|
||||
const u8 gEasyChatWord_With[] = _("WITH");
|
||||
const u8 gEasyChatWord_Better[] = _("BETTER");
|
||||
const u8 gEasyChatWord_Ever[] = _("EVER");
|
||||
const u8 gEasyChatWord_Since[] = _("SINCE");
|
||||
const u8 gEasyChatWord_Of[] = _("OF");
|
||||
const u8 gEasyChatWord_BelongsTo[] = _("BELONGS TO");
|
||||
const u8 gEasyChatWord_At[] = _("AT");
|
||||
const u8 gEasyChatWord_In[] = _("IN");
|
||||
const u8 gEasyChatWord_Out[] = _("OUT");
|
||||
const u8 gEasyChatWord_Too[] = _("TOO");
|
||||
const u8 gEasyChatWord_Like[] = _("LIKE");
|
||||
const u8 gEasyChatWord_Did[] = _("DID");
|
||||
const u8 gEasyChatWord_Didnt[] = _("DIDN'T");
|
||||
const u8 gEasyChatWord_Doesnt[] = _("DOESN'T");
|
||||
const u8 gEasyChatWord_Without[] = _("WITHOUT");
|
||||
const u8 gEasyChatWord_After[] = _("AFTER");
|
||||
const u8 gEasyChatWord_Before[] = _("BEFORE");
|
||||
const u8 gEasyChatWord_While[] = _("WHILE");
|
||||
const u8 gEasyChatWord_Than[] = _("THAN");
|
||||
const u8 gEasyChatWord_Once[] = _("ONCE");
|
||||
const u8 gEasyChatWord_Anywhere[] = _("ANYWHERE");
|
||||
const u8 gEasyChatWord_Will[] = _("将");
|
||||
const u8 gEasyChatWord_WillBeHere[] = _("感");
|
||||
const u8 gEasyChatWord_Or[] = _("或");
|
||||
const u8 gEasyChatWord_Times[] = _("对吗?");
|
||||
const u8 gEasyChatWord_Wonder[] = _("好奇");
|
||||
const u8 gEasyChatWord_IsItQues[] = _("是吗?");
|
||||
const u8 gEasyChatWord_Be[] = _("是");
|
||||
const u8 gEasyChatWord_Gimme[] = _("给");
|
||||
const u8 gEasyChatWord_Could[] = _("可能");
|
||||
const u8 gEasyChatWord_LikelyTo[] = _("还");
|
||||
const u8 gEasyChatWord_Would[] = _("会");
|
||||
const u8 gEasyChatWord_Is[] = _("了");
|
||||
const u8 gEasyChatWord_IsntItQues[] = _("不是吗?");
|
||||
const u8 gEasyChatWord_Lets[] = _("让我们");
|
||||
const u8 gEasyChatWord_Other[] = _("别的");
|
||||
const u8 gEasyChatWord_Are[] = _("可是");
|
||||
const u8 gEasyChatWord_Was[] = _("吗?");
|
||||
const u8 gEasyChatWord_Were[] = _("就是");
|
||||
const u8 gEasyChatWord_Those[] = _("那些");
|
||||
const u8 gEasyChatWord_Isnt[] = _("不想");
|
||||
const u8 gEasyChatWord_Wont[] = _("不会");
|
||||
const u8 gEasyChatWord_Cant[] = _("不可以");
|
||||
const u8 gEasyChatWord_Can[] = _("可以");
|
||||
const u8 gEasyChatWord_Dont[] = _("不要");
|
||||
const u8 gEasyChatWord_Do[] = _("把");
|
||||
const u8 gEasyChatWord_Does[] = _("做");
|
||||
const u8 gEasyChatWord_Whom[] = _("谁");
|
||||
const u8 gEasyChatWord_Which[] = _("哪个");
|
||||
const u8 gEasyChatWord_Wasnt[] = _("不只");
|
||||
const u8 gEasyChatWord_Werent[] = _("要");
|
||||
const u8 gEasyChatWord_Have[] = _("有");
|
||||
const u8 gEasyChatWord_Havent[] = _("没有");
|
||||
const u8 gEasyChatWord_A[] = _("一个");
|
||||
const u8 gEasyChatWord_An[] = _("一样");
|
||||
const u8 gEasyChatWord_Not[] = _("一下");
|
||||
const u8 gEasyChatWord_There[] = _("那里");
|
||||
const u8 gEasyChatWord_OkQues[] = _("好吗?");
|
||||
const u8 gEasyChatWord_So[] = _("又");
|
||||
const u8 gEasyChatWord_Maybe[] = _("也许");
|
||||
const u8 gEasyChatWord_About[] = _("关于");
|
||||
const u8 gEasyChatWord_Over[] = _("结果");
|
||||
const u8 gEasyChatWord_It[] = _("它");
|
||||
const u8 gEasyChatWord_All[] = _("为");
|
||||
const u8 gEasyChatWord_For[] = _("为了");
|
||||
const u8 gEasyChatWord_On[] = _("在");
|
||||
const u8 gEasyChatWord_Off[] = _("一只");
|
||||
const u8 gEasyChatWord_As[] = _("作为");
|
||||
const u8 gEasyChatWord_To[] = _("到");
|
||||
const u8 gEasyChatWord_With[] = _("与");
|
||||
const u8 gEasyChatWord_Better[] = _("更好");
|
||||
const u8 gEasyChatWord_Ever[] = _("曾经");
|
||||
const u8 gEasyChatWord_Since[] = _("史上");
|
||||
const u8 gEasyChatWord_Of[] = _("的");
|
||||
const u8 gEasyChatWord_BelongsTo[] = _("属于");
|
||||
const u8 gEasyChatWord_At[] = _("着");
|
||||
const u8 gEasyChatWord_In[] = _("开");
|
||||
const u8 gEasyChatWord_Out[] = _("哪");
|
||||
const u8 gEasyChatWord_Too[] = _("地");
|
||||
const u8 gEasyChatWord_Like[] = _("得");
|
||||
const u8 gEasyChatWord_Did[] = _("吗");
|
||||
const u8 gEasyChatWord_Didnt[] = _("多");
|
||||
const u8 gEasyChatWord_Doesnt[] = _("少");
|
||||
const u8 gEasyChatWord_Without[] = _("地方");
|
||||
const u8 gEasyChatWord_After[] = _("之后");
|
||||
const u8 gEasyChatWord_Before[] = _("之前");
|
||||
const u8 gEasyChatWord_While[] = _("当");
|
||||
const u8 gEasyChatWord_Than[] = _("比");
|
||||
const u8 gEasyChatWord_Once[] = _("一次");
|
||||
const u8 gEasyChatWord_Anywhere[] = _("没");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Endings[] = {
|
||||
[EC_INDEX(EC_WORD_WILL)] =
|
||||
|
||||
@ -1,32 +1,32 @@
|
||||
const u8 gEasyChatWord_Appeal[] = _("APPEAL");
|
||||
const u8 gEasyChatWord_Events[] = _("EVENTS");
|
||||
const u8 gEasyChatWord_StayAtHome[] = _("STAY-AT-HOME");
|
||||
const u8 gEasyChatWord_Berry[] = _("BERRY");
|
||||
const u8 gEasyChatWord_Contest[] = _("CONTEST");
|
||||
const u8 gEasyChatWord_Mc[] = _("MC");
|
||||
const u8 gEasyChatWord_Judge[] = _("JUDGE");
|
||||
const u8 gEasyChatWord_Super[] = _("SUPER");
|
||||
const u8 gEasyChatWord_Stage[] = _("STAGE");
|
||||
const u8 gEasyChatWord_HallOfFame[] = _("HALL OF FAME");
|
||||
const u8 gEasyChatWord_Evolution[] = _("EVOLUTION");
|
||||
const u8 gEasyChatWord_Hyper[] = _("HYPER");
|
||||
const u8 gEasyChatWord_BattleTower[] = _("BATTLE TOWER");
|
||||
const u8 gEasyChatWord_Leaders[] = _("LEADERS");
|
||||
const u8 gEasyChatWord_BattleRoom[] = _("BATTLE ROOM");
|
||||
const u8 gEasyChatWord_Hidden[] = _("HIDDEN");
|
||||
const u8 gEasyChatWord_SecretBase[] = _("SECRET BASE");
|
||||
const u8 gEasyChatWord_Blend[] = _("BLEND");
|
||||
const u8 gEasyChatWord_POKEBLOCK[] = _("{POKEBLOCK}");
|
||||
const u8 gEasyChatWord_Master[] = _("MASTER");
|
||||
const u8 gEasyChatWord_Rank[] = _("RANK");
|
||||
const u8 gEasyChatWord_Ribbon[] = _("RIBBON");
|
||||
const u8 gEasyChatWord_Crush[] = _("CRUSH");
|
||||
const u8 gEasyChatWord_Direct[] = _("DIRECT");
|
||||
const u8 gEasyChatWord_Tower[] = _("TOWER");
|
||||
const u8 gEasyChatWord_Union[] = _("UNION");
|
||||
const u8 gEasyChatWord_Room[] = _("ROOM");
|
||||
const u8 gEasyChatWord_Wireless[] = _("WIRELESS");
|
||||
const u8 gEasyChatWord_Frontier[] = _("FRONTIER");
|
||||
const u8 gEasyChatWord_Appeal[] = _("吸引力");
|
||||
const u8 gEasyChatWord_Events[] = _("活动");
|
||||
const u8 gEasyChatWord_StayAtHome[] = _("家里蹲");
|
||||
const u8 gEasyChatWord_Berry[] = _("树果");
|
||||
const u8 gEasyChatWord_Contest[] = _("华丽大赛");
|
||||
const u8 gEasyChatWord_Mc[] = _("主持人");
|
||||
const u8 gEasyChatWord_Judge[] = _("评委");
|
||||
const u8 gEasyChatWord_Super[] = _("外表");
|
||||
const u8 gEasyChatWord_Stage[] = _("舞台");
|
||||
const u8 gEasyChatWord_HallOfFame[] = _("名人堂");
|
||||
const u8 gEasyChatWord_Evolution[] = _("大会");
|
||||
const u8 gEasyChatWord_Hyper[] = _("超级");
|
||||
const u8 gEasyChatWord_BattleTower[] = _("对战塔");
|
||||
const u8 gEasyChatWord_Leaders[] = _("首领");
|
||||
const u8 gEasyChatWord_BattleRoom[] = _("对战室");
|
||||
const u8 gEasyChatWord_Hidden[] = _("隐藏");
|
||||
const u8 gEasyChatWord_SecretBase[] = _("秘密基地");
|
||||
const u8 gEasyChatWord_Blend[] = _("混合");
|
||||
const u8 gEasyChatWord_POKEBLOCK[] = _("宝可方块");
|
||||
const u8 gEasyChatWord_Master[] = _("大师");
|
||||
const u8 gEasyChatWord_Rank[] = _("场");
|
||||
const u8 gEasyChatWord_Ribbon[] = _("奖牌");
|
||||
const u8 gEasyChatWord_Crush[] = _("粉碎");
|
||||
const u8 gEasyChatWord_Direct[] = _("直接");
|
||||
const u8 gEasyChatWord_Tower[] = _("塔");
|
||||
const u8 gEasyChatWord_Union[] = _("联合");
|
||||
const u8 gEasyChatWord_Room[] = _("房间");
|
||||
const u8 gEasyChatWord_Wireless[] = _("无线");
|
||||
const u8 gEasyChatWord_Frontier[] = _("开拓区");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Events[] = {
|
||||
[EC_INDEX(EC_WORD_APPEAL)] =
|
||||
|
||||
@ -1,72 +1,72 @@
|
||||
const u8 gEasyChatWord_Meet[] = _("MEET");
|
||||
const u8 gEasyChatWord_Play[] = _("PLAY");
|
||||
const u8 gEasyChatWord_Hurried[] = _("HURRIED");
|
||||
const u8 gEasyChatWord_Goes[] = _("GOES");
|
||||
const u8 gEasyChatWord_Giddy[] = _("GIDDY");
|
||||
const u8 gEasyChatWord_Happy[] = _("HAPPY");
|
||||
const u8 gEasyChatWord_Happiness[] = _("HAPPINESS");
|
||||
const u8 gEasyChatWord_Excite[] = _("EXCITE");
|
||||
const u8 gEasyChatWord_Important[] = _("IMPORTANT");
|
||||
const u8 gEasyChatWord_Funny[] = _("FUNNY");
|
||||
const u8 gEasyChatWord_Got[] = _("GOT");
|
||||
const u8 gEasyChatWord_GoHome[] = _("GO HOME");
|
||||
const u8 gEasyChatWord_Disappointed[] = _("DISAPPOINTED");
|
||||
const u8 gEasyChatWord_Disappoints[] = _("DISAPPOINTS");
|
||||
const u8 gEasyChatWord_Sad[] = _("SAD");
|
||||
const u8 gEasyChatWord_Try[] = _("TRY");
|
||||
const u8 gEasyChatWord_Tries[] = _("TRIES");
|
||||
const u8 gEasyChatWord_Hears[] = _("HEARS");
|
||||
const u8 gEasyChatWord_Think[] = _("THINK");
|
||||
const u8 gEasyChatWord_Hear[] = _("HEAR");
|
||||
const u8 gEasyChatWord_Wants[] = _("WANTS");
|
||||
const u8 gEasyChatWord_Misheard[] = _("MISHEARD");
|
||||
const u8 gEasyChatWord_Dislike[] = _("DISLIKE");
|
||||
const u8 gEasyChatWord_Angry[] = _("ANGRY");
|
||||
const u8 gEasyChatWord_Anger[] = _("ANGER");
|
||||
const u8 gEasyChatWord_Scary[] = _("SCARY");
|
||||
const u8 gEasyChatWord_Lonesome[] = _("LONESOME");
|
||||
const u8 gEasyChatWord_Disappoint[] = _("DISAPPOINT");
|
||||
const u8 gEasyChatWord_Joy[] = _("JOY");
|
||||
const u8 gEasyChatWord_Gets[] = _("GETS");
|
||||
const u8 gEasyChatWord_Never[] = _("NEVER");
|
||||
const u8 gEasyChatWord_Darn[] = _("DARN");
|
||||
const u8 gEasyChatWord_Downcast[] = _("DOWNCAST");
|
||||
const u8 gEasyChatWord_Incredible[] = _("INCREDIBLE");
|
||||
const u8 gEasyChatWord_Likes[] = _("LIKES");
|
||||
const u8 gEasyChatWord_Dislikes[] = _("DISLIKES");
|
||||
const u8 gEasyChatWord_Boring[] = _("BORING");
|
||||
const u8 gEasyChatWord_Care[] = _("CARE");
|
||||
const u8 gEasyChatWord_Cares[] = _("CARES");
|
||||
const u8 gEasyChatWord_AllRight[] = _("ALL RIGHT");
|
||||
const u8 gEasyChatWord_Adore[] = _("ADORE");
|
||||
const u8 gEasyChatWord_Disaster[] = _("DISASTER");
|
||||
const u8 gEasyChatWord_Enjoy[] = _("ENJOY");
|
||||
const u8 gEasyChatWord_Enjoys[] = _("ENJOYS");
|
||||
const u8 gEasyChatWord_Eat[] = _("EAT");
|
||||
const u8 gEasyChatWord_Lacking[] = _("LACKING");
|
||||
const u8 gEasyChatWord_Bad[] = _("BAD");
|
||||
const u8 gEasyChatWord_Hard[] = _("HARD");
|
||||
const u8 gEasyChatWord_Terrible[] = _("TERRIBLE");
|
||||
const u8 gEasyChatWord_Should[] = _("SHOULD");
|
||||
const u8 gEasyChatWord_Nice[] = _("NICE");
|
||||
const u8 gEasyChatWord_Drink[] = _("DRINK");
|
||||
const u8 gEasyChatWord_Surprise[] = _("SURPRISE");
|
||||
const u8 gEasyChatWord_Fear[] = _("FEAR");
|
||||
const u8 gEasyChatWord_Want[] = _("WANT");
|
||||
const u8 gEasyChatWord_Wait[] = _("WAIT");
|
||||
const u8 gEasyChatWord_Satisfied[] = _("SATISFIED");
|
||||
const u8 gEasyChatWord_See[] = _("SEE");
|
||||
const u8 gEasyChatWord_Rare[] = _("RARE");
|
||||
const u8 gEasyChatWord_Negative[] = _("NEGATIVE");
|
||||
const u8 gEasyChatWord_Done[] = _("DONE");
|
||||
const u8 gEasyChatWord_Danger[] = _("DANGER");
|
||||
const u8 gEasyChatWord_Defeated[] = _("DEFEATED");
|
||||
const u8 gEasyChatWord_Beat[] = _("BEAT");
|
||||
const u8 gEasyChatWord_Great[] = _("GREAT");
|
||||
const u8 gEasyChatWord_Romantic[] = _("ROMANTIC");
|
||||
const u8 gEasyChatWord_Question[] = _("QUESTION");
|
||||
const u8 gEasyChatWord_Understand[] = _("UNDERSTAND");
|
||||
const u8 gEasyChatWord_Understands[] = _("UNDERSTANDS");
|
||||
const u8 gEasyChatWord_Meet[] = _("吸引");
|
||||
const u8 gEasyChatWord_Play[] = _("玩");
|
||||
const u8 gEasyChatWord_Hurried[] = _("过头");
|
||||
const u8 gEasyChatWord_Goes[] = _("一生");
|
||||
const u8 gEasyChatWord_Giddy[] = _("头晕");
|
||||
const u8 gEasyChatWord_Happy[] = _("开心");
|
||||
const u8 gEasyChatWord_Happiness[] = _("高兴");
|
||||
const u8 gEasyChatWord_Excite[] = _("兴奋");
|
||||
const u8 gEasyChatWord_Important[] = _("重要");
|
||||
const u8 gEasyChatWord_Funny[] = _("有趣");
|
||||
const u8 gEasyChatWord_Got[] = _("轻松");
|
||||
const u8 gEasyChatWord_GoHome[] = _("回家");
|
||||
const u8 gEasyChatWord_Disappointed[] = _("失望");
|
||||
const u8 gEasyChatWord_Disappoints[] = _("意识");
|
||||
const u8 gEasyChatWord_Sad[] = _("难过");
|
||||
const u8 gEasyChatWord_Try[] = _("尝试");
|
||||
const u8 gEasyChatWord_Tries[] = _("消息");
|
||||
const u8 gEasyChatWord_Hears[] = _("听到");
|
||||
const u8 gEasyChatWord_Think[] = _("试试");
|
||||
const u8 gEasyChatWord_Hear[] = _("听见");
|
||||
const u8 gEasyChatWord_Wants[] = _("想要");
|
||||
const u8 gEasyChatWord_Misheard[] = _("听错了");
|
||||
const u8 gEasyChatWord_Dislike[] = _("讨厌");
|
||||
const u8 gEasyChatWord_Angry[] = _("生气");
|
||||
const u8 gEasyChatWord_Anger[] = _("欺骗");
|
||||
const u8 gEasyChatWord_Scary[] = _("可怕");
|
||||
const u8 gEasyChatWord_Lonesome[] = _("孤单");
|
||||
const u8 gEasyChatWord_Disappoint[] = _("希望");
|
||||
const u8 gEasyChatWord_Joy[] = _("喜悦");
|
||||
const u8 gEasyChatWord_Gets[] = _("获得");
|
||||
const u8 gEasyChatWord_Never[] = _("从不");
|
||||
const u8 gEasyChatWord_Darn[] = _("可恶");
|
||||
const u8 gEasyChatWord_Downcast[] = _("沮丧");
|
||||
const u8 gEasyChatWord_Incredible[] = _("不可思议");
|
||||
const u8 gEasyChatWord_Likes[] = _("喜欢");
|
||||
const u8 gEasyChatWord_Dislikes[] = _("不喜欢");
|
||||
const u8 gEasyChatWord_Boring[] = _("无聊");
|
||||
const u8 gEasyChatWord_Care[] = _("关心");
|
||||
const u8 gEasyChatWord_Cares[] = _("一切");
|
||||
const u8 gEasyChatWord_AllRight[] = _("所有");
|
||||
const u8 gEasyChatWord_Adore[] = _("崇拜");
|
||||
const u8 gEasyChatWord_Disaster[] = _("灾难");
|
||||
const u8 gEasyChatWord_Enjoy[] = _("享受");
|
||||
const u8 gEasyChatWord_Enjoys[] = _("成为");
|
||||
const u8 gEasyChatWord_Eat[] = _("吃");
|
||||
const u8 gEasyChatWord_Lacking[] = _("缺乏");
|
||||
const u8 gEasyChatWord_Bad[] = _("坏");
|
||||
const u8 gEasyChatWord_Hard[] = _("困难");
|
||||
const u8 gEasyChatWord_Terrible[] = _("该");
|
||||
const u8 gEasyChatWord_Should[] = _("应该");
|
||||
const u8 gEasyChatWord_Nice[] = _("不错");
|
||||
const u8 gEasyChatWord_Drink[] = _("不够");
|
||||
const u8 gEasyChatWord_Surprise[] = _("惊喜");
|
||||
const u8 gEasyChatWord_Fear[] = _("后悔");
|
||||
const u8 gEasyChatWord_Want[] = _("等不及");
|
||||
const u8 gEasyChatWord_Wait[] = _("等待");
|
||||
const u8 gEasyChatWord_Satisfied[] = _("满意");
|
||||
const u8 gEasyChatWord_See[] = _("看看");
|
||||
const u8 gEasyChatWord_Rare[] = _("稀有");
|
||||
const u8 gEasyChatWord_Negative[] = _("不利");
|
||||
const u8 gEasyChatWord_Done[] = _("完成");
|
||||
const u8 gEasyChatWord_Danger[] = _("危险");
|
||||
const u8 gEasyChatWord_Defeated[] = _("被打败");
|
||||
const u8 gEasyChatWord_Beat[] = _("击败");
|
||||
const u8 gEasyChatWord_Great[] = _("很棒");
|
||||
const u8 gEasyChatWord_Romantic[] = _("浪漫");
|
||||
const u8 gEasyChatWord_Question[] = _("问题");
|
||||
const u8 gEasyChatWord_Understand[] = _("不幸");
|
||||
const u8 gEasyChatWord_Understands[] = _("离开");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Feelings[] = {
|
||||
[EC_INDEX(EC_WORD_MEET)] =
|
||||
|
||||
@ -1,45 +1,45 @@
|
||||
const u8 gEasyChatWord_Thanks[] = _("THANKS");
|
||||
const u8 gEasyChatWord_Yes[] = _("YES");
|
||||
const u8 gEasyChatWord_HereGoes[] = _("HERE GOES");
|
||||
const u8 gEasyChatWord_HereICome[] = _("HERE I COME");
|
||||
const u8 gEasyChatWord_HereItIs[] = _("HERE IT IS");
|
||||
const u8 gEasyChatWord_Yeah[] = _("YEAH");
|
||||
const u8 gEasyChatWord_Welcome[] = _("WELCOME");
|
||||
const u8 gEasyChatWord_Oi[] = _("OI");
|
||||
const u8 gEasyChatWord_HowDo[] = _("HOW DO");
|
||||
const u8 gEasyChatWord_Congrats[] = _("CONGRATS");
|
||||
const u8 gEasyChatWord_GiveMe[] = _("GIVE ME");
|
||||
const u8 gEasyChatWord_Sorry[] = _("SORRY");
|
||||
const u8 gEasyChatWord_Apologize[] = _("APOLOGIZE");
|
||||
const u8 gEasyChatWord_Forgive[] = _("FORGIVE");
|
||||
const u8 gEasyChatWord_HeyThere[] = _("HEY, THERE");
|
||||
const u8 gEasyChatWord_Hello[] = _("HELLO");
|
||||
const u8 gEasyChatWord_GoodBye[] = _("GOOD-BYE");
|
||||
const u8 gEasyChatWord_ThankYou[] = _("THANK YOU");
|
||||
const u8 gEasyChatWord_IveArrived[] = _("I'VE ARRIVED");
|
||||
const u8 gEasyChatWord_Pardon[] = _("PARDON");
|
||||
const u8 gEasyChatWord_Excuse[] = _("EXCUSE");
|
||||
const u8 gEasyChatWord_SeeYa[] = _("SEE YA");
|
||||
const u8 gEasyChatWord_ExcuseMe[] = _("EXCUSE ME");
|
||||
const u8 gEasyChatWord_WellThen[] = _("WELL, THEN");
|
||||
const u8 gEasyChatWord_GoAhead[] = _("GO AHEAD");
|
||||
const u8 gEasyChatWord_Appreciate[] = _("APPRECIATE");
|
||||
const u8 gEasyChatWord_HeyQues[] = _("HEY?");
|
||||
const u8 gEasyChatWord_WhatsUpQues[] = _("WHAT'S UP?");
|
||||
const u8 gEasyChatWord_HuhQues[] = _("HUH?");
|
||||
const u8 gEasyChatWord_No[] = _("NO");
|
||||
const u8 gEasyChatWord_Hi[] = _("HI");
|
||||
const u8 gEasyChatWord_YeahYeah[] = _("YEAH, YEAH");
|
||||
const u8 gEasyChatWord_ByeBye[] = _("BYE-BYE");
|
||||
const u8 gEasyChatWord_MeetYou[] = _("MEET YOU");
|
||||
const u8 gEasyChatWord_Hey[] = _("HEY");
|
||||
const u8 gEasyChatWord_Smell[] = _("SMELL");
|
||||
const u8 gEasyChatWord_Listening[] = _("LISTENING");
|
||||
const u8 gEasyChatWord_HooHah[] = _("HOO-HAH");
|
||||
const u8 gEasyChatWord_Yahoo[] = _("YAHOO");
|
||||
const u8 gEasyChatWord_Yo[] = _("YO");
|
||||
const u8 gEasyChatWord_ComeOver[] = _("COME OVER");
|
||||
const u8 gEasyChatWord_CountOn[] = _("COUNT ON");
|
||||
const u8 gEasyChatWord_Thanks[] = _("谢谢");
|
||||
const u8 gEasyChatWord_Yes[] = _("是的");
|
||||
const u8 gEasyChatWord_HereGoes[] = _("来了");
|
||||
const u8 gEasyChatWord_HereICome[] = _("我来了");
|
||||
const u8 gEasyChatWord_HereItIs[] = _("在这");
|
||||
const u8 gEasyChatWord_Yeah[] = _("真是");
|
||||
const u8 gEasyChatWord_Welcome[] = _("欢迎");
|
||||
const u8 gEasyChatWord_Oi[] = _("喂");
|
||||
const u8 gEasyChatWord_HowDo[] = _("怎么");
|
||||
const u8 gEasyChatWord_Congrats[] = _("恭喜");
|
||||
const u8 gEasyChatWord_GiveMe[] = _("给我");
|
||||
const u8 gEasyChatWord_Sorry[] = _("实在");
|
||||
const u8 gEasyChatWord_Apologize[] = _("道歉");
|
||||
const u8 gEasyChatWord_Forgive[] = _("怎样");
|
||||
const u8 gEasyChatWord_HeyThere[] = _("感谢");
|
||||
const u8 gEasyChatWord_Hello[] = _("你好");
|
||||
const u8 gEasyChatWord_GoodBye[] = _("方式");
|
||||
const u8 gEasyChatWord_ThankYou[] = _("谢谢你");
|
||||
const u8 gEasyChatWord_IveArrived[] = _("我到了");
|
||||
const u8 gEasyChatWord_Pardon[] = _("抱歉");
|
||||
const u8 gEasyChatWord_Excuse[] = _("原谅");
|
||||
const u8 gEasyChatWord_SeeYa[] = _("不如");
|
||||
const u8 gEasyChatWord_ExcuseMe[] = _("打扰了");
|
||||
const u8 gEasyChatWord_WellThen[] = _("那么");
|
||||
const u8 gEasyChatWord_GoAhead[] = _("继续");
|
||||
const u8 gEasyChatWord_Appreciate[] = _("欣赏");
|
||||
const u8 gEasyChatWord_HeyQues[] = _("喂?");
|
||||
const u8 gEasyChatWord_WhatsUpQues[] = _("怎么了?");
|
||||
const u8 gEasyChatWord_HuhQues[] = _("嗯?");
|
||||
const u8 gEasyChatWord_No[] = _("不");
|
||||
const u8 gEasyChatWord_Hi[] = _("嗨");
|
||||
const u8 gEasyChatWord_YeahYeah[] = _("是啊是啊");
|
||||
const u8 gEasyChatWord_ByeBye[] = _("拜拜");
|
||||
const u8 gEasyChatWord_MeetYou[] = _("见到你");
|
||||
const u8 gEasyChatWord_Hey[] = _("嘿");
|
||||
const u8 gEasyChatWord_Smell[] = _("闻");
|
||||
const u8 gEasyChatWord_Listening[] = _("听");
|
||||
const u8 gEasyChatWord_HooHah[] = _("呼哈");
|
||||
const u8 gEasyChatWord_Yahoo[] = _("呀吼");
|
||||
const u8 gEasyChatWord_Yo[] = _("哟");
|
||||
const u8 gEasyChatWord_ComeOver[] = _("过来");
|
||||
const u8 gEasyChatWord_CountOn[] = _("指望");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Greetings[] = {
|
||||
[EC_INDEX(EC_WORD_THANKS)] =
|
||||
|
||||
@ -1,57 +1,57 @@
|
||||
const u8 gEasyChatWord_Idol[] = _("IDOL");
|
||||
const u8 gEasyChatWord_Anime[] = _("ANIME");
|
||||
const u8 gEasyChatWord_Song[] = _("SONG");
|
||||
const u8 gEasyChatWord_Movie[] = _("MOVIE");
|
||||
const u8 gEasyChatWord_Sweets[] = _("SWEETS");
|
||||
const u8 gEasyChatWord_Chat[] = _("CHAT");
|
||||
const u8 gEasyChatWord_ChildsPlay[] = _("CHILD'S PLAY");
|
||||
const u8 gEasyChatWord_Toys[] = _("TOYS");
|
||||
const u8 gEasyChatWord_Music[] = _("MUSIC");
|
||||
const u8 gEasyChatWord_Cards[] = _("CARDS");
|
||||
const u8 gEasyChatWord_Shopping[] = _("SHOPPING");
|
||||
const u8 gEasyChatWord_Camera[] = _("CAMERA");
|
||||
const u8 gEasyChatWord_Viewing[] = _("VIEWING");
|
||||
const u8 gEasyChatWord_Spectator[] = _("SPECTATOR");
|
||||
const u8 gEasyChatWord_Gourmet[] = _("GOURMET");
|
||||
const u8 gEasyChatWord_Game[] = _("GAME");
|
||||
const u8 gEasyChatWord_Rpg[] = _("RPG");
|
||||
const u8 gEasyChatWord_Collection[] = _("COLLECTION");
|
||||
const u8 gEasyChatWord_Complete[] = _("COMPLETE");
|
||||
const u8 gEasyChatWord_Magazine[] = _("MAGAZINE");
|
||||
const u8 gEasyChatWord_Walk[] = _("WALK");
|
||||
const u8 gEasyChatWord_Bike[] = _("BIKE");
|
||||
const u8 gEasyChatWord_Hobby[] = _("HOBBY");
|
||||
const u8 gEasyChatWord_Sports[] = _("SPORTS");
|
||||
const u8 gEasyChatWord_Software[] = _("SOFTWARE");
|
||||
const u8 gEasyChatWord_Songs[] = _("SONGS");
|
||||
const u8 gEasyChatWord_Diet[] = _("DIET");
|
||||
const u8 gEasyChatWord_Treasure[] = _("TREASURE");
|
||||
const u8 gEasyChatWord_Travel[] = _("TRAVEL");
|
||||
const u8 gEasyChatWord_Dance[] = _("DANCE");
|
||||
const u8 gEasyChatWord_Channel[] = _("CHANNEL");
|
||||
const u8 gEasyChatWord_Making[] = _("MAKING");
|
||||
const u8 gEasyChatWord_Fishing[] = _("FISHING");
|
||||
const u8 gEasyChatWord_Date[] = _("DATE");
|
||||
const u8 gEasyChatWord_Design[] = _("DESIGN");
|
||||
const u8 gEasyChatWord_Locomotive[] = _("LOCOMOTIVE");
|
||||
const u8 gEasyChatWord_PlushDoll[] = _("PLUSH DOLL");
|
||||
const u8 gEasyChatWord_Pc[] = _("PC");
|
||||
const u8 gEasyChatWord_Flowers[] = _("FLOWERS");
|
||||
const u8 gEasyChatWord_Hero[] = _("HERO");
|
||||
const u8 gEasyChatWord_Nap[] = _("NAP");
|
||||
const u8 gEasyChatWord_Heroine[] = _("HEROINE");
|
||||
const u8 gEasyChatWord_Fashion[] = _("FASHION");
|
||||
const u8 gEasyChatWord_Adventure[] = _("ADVENTURE");
|
||||
const u8 gEasyChatWord_Board[] = _("BOARD");
|
||||
const u8 gEasyChatWord_Ball[] = _("BALL");
|
||||
const u8 gEasyChatWord_Book[] = _("BOOK");
|
||||
const u8 gEasyChatWord_Festival[] = _("FESTIVAL");
|
||||
const u8 gEasyChatWord_Comics[] = _("COMICS");
|
||||
const u8 gEasyChatWord_Holiday[] = _("HOLIDAY");
|
||||
const u8 gEasyChatWord_Plans[] = _("PLANS");
|
||||
const u8 gEasyChatWord_Trendy[] = _("TRENDY");
|
||||
const u8 gEasyChatWord_Vacation[] = _("VACATION");
|
||||
const u8 gEasyChatWord_Look[] = _("LOOK");
|
||||
const u8 gEasyChatWord_Idol[] = _("偶像");
|
||||
const u8 gEasyChatWord_Anime[] = _("动漫");
|
||||
const u8 gEasyChatWord_Song[] = _("歌曲");
|
||||
const u8 gEasyChatWord_Movie[] = _("电影");
|
||||
const u8 gEasyChatWord_Sweets[] = _("糖果");
|
||||
const u8 gEasyChatWord_Chat[] = _("聊天");
|
||||
const u8 gEasyChatWord_ChildsPlay[] = _("儿童游戏");
|
||||
const u8 gEasyChatWord_Toys[] = _("玩具");
|
||||
const u8 gEasyChatWord_Music[] = _("音乐");
|
||||
const u8 gEasyChatWord_Cards[] = _("卡片");
|
||||
const u8 gEasyChatWord_Shopping[] = _("购物");
|
||||
const u8 gEasyChatWord_Camera[] = _("相机");
|
||||
const u8 gEasyChatWord_Viewing[] = _("专注");
|
||||
const u8 gEasyChatWord_Spectator[] = _("观众");
|
||||
const u8 gEasyChatWord_Gourmet[] = _("美食");
|
||||
const u8 gEasyChatWord_Game[] = _("游戏");
|
||||
const u8 gEasyChatWord_Rpg[] = _("角色扮演");
|
||||
const u8 gEasyChatWord_Collection[] = _("收藏");
|
||||
const u8 gEasyChatWord_Complete[] = _("完整");
|
||||
const u8 gEasyChatWord_Magazine[] = _("杂志");
|
||||
const u8 gEasyChatWord_Walk[] = _("散步");
|
||||
const u8 gEasyChatWord_Bike[] = _("自行车");
|
||||
const u8 gEasyChatWord_Hobby[] = _("爱好");
|
||||
const u8 gEasyChatWord_Sports[] = _("运动");
|
||||
const u8 gEasyChatWord_Software[] = _("软件");
|
||||
const u8 gEasyChatWord_Songs[] = _("摇滚");
|
||||
const u8 gEasyChatWord_Diet[] = _("饮食");
|
||||
const u8 gEasyChatWord_Treasure[] = _("宝藏");
|
||||
const u8 gEasyChatWord_Travel[] = _("旅行");
|
||||
const u8 gEasyChatWord_Dance[] = _("舞蹈");
|
||||
const u8 gEasyChatWord_Channel[] = _("频道");
|
||||
const u8 gEasyChatWord_Making[] = _("味道");
|
||||
const u8 gEasyChatWord_Fishing[] = _("钓鱼");
|
||||
const u8 gEasyChatWord_Date[] = _("约会");
|
||||
const u8 gEasyChatWord_Design[] = _("设计");
|
||||
const u8 gEasyChatWord_Locomotive[] = _("机车");
|
||||
const u8 gEasyChatWord_PlushDoll[] = _("毛绒娃娃");
|
||||
const u8 gEasyChatWord_Pc[] = _("电脑");
|
||||
const u8 gEasyChatWord_Flowers[] = _("鲜花");
|
||||
const u8 gEasyChatWord_Hero[] = _("英雄");
|
||||
const u8 gEasyChatWord_Nap[] = _("小睡");
|
||||
const u8 gEasyChatWord_Heroine[] = _("女主角");
|
||||
const u8 gEasyChatWord_Fashion[] = _("时尚");
|
||||
const u8 gEasyChatWord_Adventure[] = _("冒险");
|
||||
const u8 gEasyChatWord_Board[] = _("板");
|
||||
const u8 gEasyChatWord_Ball[] = _("球");
|
||||
const u8 gEasyChatWord_Book[] = _("书");
|
||||
const u8 gEasyChatWord_Festival[] = _("节日");
|
||||
const u8 gEasyChatWord_Comics[] = _("漫画");
|
||||
const u8 gEasyChatWord_Holiday[] = _("假期");
|
||||
const u8 gEasyChatWord_Plans[] = _("度假");
|
||||
const u8 gEasyChatWord_Trendy[] = _("潮流");
|
||||
const u8 gEasyChatWord_Vacation[] = _("昆虫");
|
||||
const u8 gEasyChatWord_Look[] = _("适合");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Hobbies[] = {
|
||||
[EC_INDEX(EC_WORD_IDOL)] =
|
||||
|
||||
@ -1,48 +1,48 @@
|
||||
const u8 gEasyChatWord_Chores[] = _("CHORES");
|
||||
const u8 gEasyChatWord_Home[] = _("HOME");
|
||||
const u8 gEasyChatWord_Money[] = _("MONEY");
|
||||
const u8 gEasyChatWord_Allowance[] = _("ALLOWANCE");
|
||||
const u8 gEasyChatWord_Bath[] = _("BATH");
|
||||
const u8 gEasyChatWord_Conversation[] = _("CONVERSATION");
|
||||
const u8 gEasyChatWord_School[] = _("SCHOOL");
|
||||
const u8 gEasyChatWord_Commemorate[] = _("COMMEMORATE");
|
||||
const u8 gEasyChatWord_Habit[] = _("HABIT");
|
||||
const u8 gEasyChatWord_Group[] = _("GROUP");
|
||||
const u8 gEasyChatWord_Word[] = _("WORD");
|
||||
const u8 gEasyChatWord_Store[] = _("STORE");
|
||||
const u8 gEasyChatWord_Service[] = _("SERVICE");
|
||||
const u8 gEasyChatWord_Work[] = _("WORK");
|
||||
const u8 gEasyChatWord_System[] = _("SYSTEM");
|
||||
const u8 gEasyChatWord_Train[] = _("TRAIN");
|
||||
const u8 gEasyChatWord_Class[] = _("CLASS");
|
||||
const u8 gEasyChatWord_Lessons[] = _("LESSONS");
|
||||
const u8 gEasyChatWord_Information[] = _("INFORMATION");
|
||||
const u8 gEasyChatWord_Living[] = _("LIVING");
|
||||
const u8 gEasyChatWord_Teacher[] = _("TEACHER");
|
||||
const u8 gEasyChatWord_Tournament[] = _("TOURNAMENT");
|
||||
const u8 gEasyChatWord_Letter[] = _("LETTER");
|
||||
const u8 gEasyChatWord_Event[] = _("EVENT");
|
||||
const u8 gEasyChatWord_Digital[] = _("DIGITAL");
|
||||
const u8 gEasyChatWord_Test[] = _("TEST");
|
||||
const u8 gEasyChatWord_DeptStore[] = _("DEPT. STORE");
|
||||
const u8 gEasyChatWord_Television[] = _("TELEVISION");
|
||||
const u8 gEasyChatWord_Phone[] = _("PHONE");
|
||||
const u8 gEasyChatWord_Item[] = _("ITEM");
|
||||
const u8 gEasyChatWord_Name[] = _("NAME");
|
||||
const u8 gEasyChatWord_News[] = _("NEWS");
|
||||
const u8 gEasyChatWord_Popular[] = _("POPULAR");
|
||||
const u8 gEasyChatWord_Party[] = _("PARTY");
|
||||
const u8 gEasyChatWord_Study[] = _("STUDY");
|
||||
const u8 gEasyChatWord_Machine[] = _("MACHINE");
|
||||
const u8 gEasyChatWord_Mail[] = _("MAIL");
|
||||
const u8 gEasyChatWord_Message[] = _("MESSAGE");
|
||||
const u8 gEasyChatWord_Promise[] = _("PROMISE");
|
||||
const u8 gEasyChatWord_Dream[] = _("DREAM");
|
||||
const u8 gEasyChatWord_Kindergarten[] = _("KINDERGARTEN");
|
||||
const u8 gEasyChatWord_Life[] = _("LIFE");
|
||||
const u8 gEasyChatWord_Radio[] = _("RADIO");
|
||||
const u8 gEasyChatWord_Rental[] = _("RENTAL");
|
||||
const u8 gEasyChatWord_World[] = _("WORLD");
|
||||
const u8 gEasyChatWord_Chores[] = _("家务");
|
||||
const u8 gEasyChatWord_Home[] = _("家");
|
||||
const u8 gEasyChatWord_Money[] = _("金钱");
|
||||
const u8 gEasyChatWord_Allowance[] = _("零用钱");
|
||||
const u8 gEasyChatWord_Bath[] = _("洗澡");
|
||||
const u8 gEasyChatWord_Conversation[] = _("对话");
|
||||
const u8 gEasyChatWord_School[] = _("学校");
|
||||
const u8 gEasyChatWord_Commemorate[] = _("纪念");
|
||||
const u8 gEasyChatWord_Habit[] = _("习惯");
|
||||
const u8 gEasyChatWord_Group[] = _("团体");
|
||||
const u8 gEasyChatWord_Word[] = _("组词");
|
||||
const u8 gEasyChatWord_Store[] = _("商店");
|
||||
const u8 gEasyChatWord_Service[] = _("服务");
|
||||
const u8 gEasyChatWord_Work[] = _("造型");
|
||||
const u8 gEasyChatWord_System[] = _("系统");
|
||||
const u8 gEasyChatWord_Train[] = _("起床");
|
||||
const u8 gEasyChatWord_Class[] = _("班级");
|
||||
const u8 gEasyChatWord_Lessons[] = _("课程");
|
||||
const u8 gEasyChatWord_Information[] = _("信息");
|
||||
const u8 gEasyChatWord_Living[] = _("生活");
|
||||
const u8 gEasyChatWord_Teacher[] = _("老师");
|
||||
const u8 gEasyChatWord_Tournament[] = _("锦标赛");
|
||||
const u8 gEasyChatWord_Letter[] = _("信件");
|
||||
const u8 gEasyChatWord_Event[] = _("事件");
|
||||
const u8 gEasyChatWord_Digital[] = _("数字");
|
||||
const u8 gEasyChatWord_Test[] = _("测试");
|
||||
const u8 gEasyChatWord_DeptStore[] = _("百货商店");
|
||||
const u8 gEasyChatWord_Television[] = _("电视");
|
||||
const u8 gEasyChatWord_Phone[] = _("电话");
|
||||
const u8 gEasyChatWord_Item[] = _("物品");
|
||||
const u8 gEasyChatWord_Name[] = _("名字");
|
||||
const u8 gEasyChatWord_News[] = _("新闻");
|
||||
const u8 gEasyChatWord_Popular[] = _("流行");
|
||||
const u8 gEasyChatWord_Party[] = _("派对");
|
||||
const u8 gEasyChatWord_Study[] = _("学习");
|
||||
const u8 gEasyChatWord_Machine[] = _("作业");
|
||||
const u8 gEasyChatWord_Mail[] = _("邮件");
|
||||
const u8 gEasyChatWord_Message[] = _("保证");
|
||||
const u8 gEasyChatWord_Promise[] = _("约定");
|
||||
const u8 gEasyChatWord_Dream[] = _("梦想");
|
||||
const u8 gEasyChatWord_Kindergarten[] = _("幼儿园");
|
||||
const u8 gEasyChatWord_Life[] = _("梦");
|
||||
const u8 gEasyChatWord_Radio[] = _("电台");
|
||||
const u8 gEasyChatWord_Rental[] = _("租借");
|
||||
const u8 gEasyChatWord_World[] = _("世界");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Lifestyle[] = {
|
||||
[EC_INDEX(EC_WORD_CHORES)] =
|
||||
|
||||
@ -1,45 +1,45 @@
|
||||
const u8 gEasyChatWord_Highs[] = _("HIGHS");
|
||||
const u8 gEasyChatWord_Lows[] = _("LOWS");
|
||||
const u8 gEasyChatWord_Um[] = _("UM");
|
||||
const u8 gEasyChatWord_Rear[] = _("REAR");
|
||||
const u8 gEasyChatWord_Things[] = _("THINGS");
|
||||
const u8 gEasyChatWord_Thing[] = _("THING");
|
||||
const u8 gEasyChatWord_Below[] = _("BELOW");
|
||||
const u8 gEasyChatWord_Above[] = _("ABOVE");
|
||||
const u8 gEasyChatWord_Back[] = _("BACK");
|
||||
const u8 gEasyChatWord_High[] = _("HIGH");
|
||||
const u8 gEasyChatWord_Here[] = _("HERE");
|
||||
const u8 gEasyChatWord_Inside[] = _("INSIDE");
|
||||
const u8 gEasyChatWord_Outside[] = _("OUTSIDE");
|
||||
const u8 gEasyChatWord_Beside[] = _("BESIDE");
|
||||
const u8 gEasyChatWord_ThisIsItExcl[] = _("THIS IS IT!");
|
||||
const u8 gEasyChatWord_This[] = _("THIS");
|
||||
const u8 gEasyChatWord_Every[] = _("EVERY");
|
||||
const u8 gEasyChatWord_These[] = _("THESE");
|
||||
const u8 gEasyChatWord_TheseWere[] = _("THESE WERE");
|
||||
const u8 gEasyChatWord_Down[] = _("DOWN");
|
||||
const u8 gEasyChatWord_That[] = _("THAT");
|
||||
const u8 gEasyChatWord_ThoseAre[] = _("THOSE ARE");
|
||||
const u8 gEasyChatWord_ThoseWere[] = _("THOSE WERE");
|
||||
const u8 gEasyChatWord_ThatsItExcl[] = _("THAT'S IT!");
|
||||
const u8 gEasyChatWord_Am[] = _("AM");
|
||||
const u8 gEasyChatWord_ThatWas[] = _("THAT WAS");
|
||||
const u8 gEasyChatWord_Front[] = _("FRONT");
|
||||
const u8 gEasyChatWord_Up[] = _("UP");
|
||||
const u8 gEasyChatWord_Choice[] = _("CHOICE");
|
||||
const u8 gEasyChatWord_Far[] = _("FAR");
|
||||
const u8 gEasyChatWord_Away[] = _("AWAY");
|
||||
const u8 gEasyChatWord_Near[] = _("NEAR");
|
||||
const u8 gEasyChatWord_Where[] = _("WHERE");
|
||||
const u8 gEasyChatWord_When[] = _("WHEN");
|
||||
const u8 gEasyChatWord_What[] = _("WHAT");
|
||||
const u8 gEasyChatWord_Deep[] = _("DEEP");
|
||||
const u8 gEasyChatWord_Shallow[] = _("SHALLOW");
|
||||
const u8 gEasyChatWord_Why[] = _("WHY");
|
||||
const u8 gEasyChatWord_Confused[] = _("CONFUSED");
|
||||
const u8 gEasyChatWord_Opposite[] = _("OPPOSITE");
|
||||
const u8 gEasyChatWord_Left[] = _("LEFT");
|
||||
const u8 gEasyChatWord_Right[] = _("RIGHT");
|
||||
const u8 gEasyChatWord_Highs[] = _("最高");
|
||||
const u8 gEasyChatWord_Lows[] = _("最低");
|
||||
const u8 gEasyChatWord_Um[] = _("中");
|
||||
const u8 gEasyChatWord_Rear[] = _("后方");
|
||||
const u8 gEasyChatWord_Things[] = _("整个");
|
||||
const u8 gEasyChatWord_Thing[] = _("东西");
|
||||
const u8 gEasyChatWord_Below[] = _("下面");
|
||||
const u8 gEasyChatWord_Above[] = _("上面");
|
||||
const u8 gEasyChatWord_Back[] = _("出");
|
||||
const u8 gEasyChatWord_High[] = _("高");
|
||||
const u8 gEasyChatWord_Here[] = _("这里");
|
||||
const u8 gEasyChatWord_Inside[] = _("里面");
|
||||
const u8 gEasyChatWord_Outside[] = _("外面");
|
||||
const u8 gEasyChatWord_Beside[] = _("休息");
|
||||
const u8 gEasyChatWord_ThisIsItExcl[] = _("就");
|
||||
const u8 gEasyChatWord_This[] = _("这");
|
||||
const u8 gEasyChatWord_Every[] = _("这样");
|
||||
const u8 gEasyChatWord_These[] = _("这些");
|
||||
const u8 gEasyChatWord_TheseWere[] = _("这个");
|
||||
const u8 gEasyChatWord_Down[] = _("这是");
|
||||
const u8 gEasyChatWord_That[] = _("那");
|
||||
const u8 gEasyChatWord_ThoseAre[] = _("方面");
|
||||
const u8 gEasyChatWord_ThoseWere[] = _("事情");
|
||||
const u8 gEasyChatWord_ThatsItExcl[] = _("就是这样!");
|
||||
const u8 gEasyChatWord_Am[] = _("相关");
|
||||
const u8 gEasyChatWord_ThatWas[] = _("那是");
|
||||
const u8 gEasyChatWord_Front[] = _("前面");
|
||||
const u8 gEasyChatWord_Up[] = _("上");
|
||||
const u8 gEasyChatWord_Choice[] = _("下");
|
||||
const u8 gEasyChatWord_Far[] = _("远");
|
||||
const u8 gEasyChatWord_Away[] = _("防止");
|
||||
const u8 gEasyChatWord_Near[] = _("近");
|
||||
const u8 gEasyChatWord_Where[] = _("哪里");
|
||||
const u8 gEasyChatWord_When[] = _("何时");
|
||||
const u8 gEasyChatWord_What[] = _("什么");
|
||||
const u8 gEasyChatWord_Deep[] = _("深");
|
||||
const u8 gEasyChatWord_Shallow[] = _("浅");
|
||||
const u8 gEasyChatWord_Why[] = _("为什么");
|
||||
const u8 gEasyChatWord_Confused[] = _("困惑");
|
||||
const u8 gEasyChatWord_Opposite[] = _("混乱");
|
||||
const u8 gEasyChatWord_Left[] = _("左");
|
||||
const u8 gEasyChatWord_Right[] = _("右");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Misc[] = {
|
||||
[EC_INDEX(EC_WORD_HIGHS)] =
|
||||
|
||||
@ -1,78 +1,78 @@
|
||||
const u8 gEasyChatWord_Opponent[] = _("OPPONENT");
|
||||
const u8 gEasyChatWord_I[] = _("I");
|
||||
const u8 gEasyChatWord_You[] = _("YOU");
|
||||
const u8 gEasyChatWord_Yours[] = _("YOURS");
|
||||
const u8 gEasyChatWord_Son[] = _("SON");
|
||||
const u8 gEasyChatWord_Your[] = _("YOUR");
|
||||
const u8 gEasyChatWord_Youre[] = _("YOU'RE");
|
||||
const u8 gEasyChatWord_Youve[] = _("YOU'VE");
|
||||
const u8 gEasyChatWord_Mother[] = _("MOTHER");
|
||||
const u8 gEasyChatWord_Grandfather[] = _("GRANDFATHER");
|
||||
const u8 gEasyChatWord_Uncle[] = _("UNCLE");
|
||||
const u8 gEasyChatWord_Father[] = _("FATHER");
|
||||
const u8 gEasyChatWord_Boy[] = _("BOY");
|
||||
const u8 gEasyChatWord_Adult[] = _("ADULT");
|
||||
const u8 gEasyChatWord_Brother[] = _("BROTHER");
|
||||
const u8 gEasyChatWord_Sister[] = _("SISTER");
|
||||
const u8 gEasyChatWord_Grandmother[] = _("GRANDMOTHER");
|
||||
const u8 gEasyChatWord_Aunt[] = _("AUNT");
|
||||
const u8 gEasyChatWord_Parent[] = _("PARENT");
|
||||
const u8 gEasyChatWord_Man[] = _("MAN");
|
||||
const u8 gEasyChatWord_Me[] = _("ME");
|
||||
const u8 gEasyChatWord_Girl[] = _("GIRL");
|
||||
const u8 gEasyChatWord_Babe[] = _("BABE");
|
||||
const u8 gEasyChatWord_Family[] = _("FAMILY");
|
||||
const u8 gEasyChatWord_Her[] = _("HER");
|
||||
const u8 gEasyChatWord_Him[] = _("HIM");
|
||||
const u8 gEasyChatWord_He[] = _("HE");
|
||||
const u8 gEasyChatWord_Place[] = _("PLACE");
|
||||
const u8 gEasyChatWord_Daughter[] = _("DAUGHTER");
|
||||
const u8 gEasyChatWord_His[] = _("HIS");
|
||||
const u8 gEasyChatWord_Hes[] = _("HE'S");
|
||||
const u8 gEasyChatWord_Arent[] = _("AREN'T");
|
||||
const u8 gEasyChatWord_Siblings[] = _("SIBLINGS");
|
||||
const u8 gEasyChatWord_Kid[] = _("KID");
|
||||
const u8 gEasyChatWord_Children[] = _("CHILDREN");
|
||||
const u8 gEasyChatWord_Mr[] = _("MR.");
|
||||
const u8 gEasyChatWord_Mrs[] = _("MRS.");
|
||||
const u8 gEasyChatWord_Myself[] = _("MYSELF");
|
||||
const u8 gEasyChatWord_IWas[] = _("I WAS");
|
||||
const u8 gEasyChatWord_ToMe[] = _("TO ME");
|
||||
const u8 gEasyChatWord_My[] = _("MY");
|
||||
const u8 gEasyChatWord_IAm[] = _("I AM");
|
||||
const u8 gEasyChatWord_Ive[] = _("I'VE");
|
||||
const u8 gEasyChatWord_Who[] = _("WHO");
|
||||
const u8 gEasyChatWord_Someone[] = _("SOMEONE");
|
||||
const u8 gEasyChatWord_WhoWas[] = _("WHO WAS");
|
||||
const u8 gEasyChatWord_ToWhom[] = _("TO WHOM");
|
||||
const u8 gEasyChatWord_Whose[] = _("WHOSE");
|
||||
const u8 gEasyChatWord_WhoIs[] = _("WHO IS");
|
||||
const u8 gEasyChatWord_Its[] = _("IT'S");
|
||||
const u8 gEasyChatWord_Lady[] = _("LADY");
|
||||
const u8 gEasyChatWord_Friend[] = _("FRIEND");
|
||||
const u8 gEasyChatWord_Ally[] = _("ALLY");
|
||||
const u8 gEasyChatWord_Person[] = _("PERSON");
|
||||
const u8 gEasyChatWord_Dude[] = _("DUDE");
|
||||
const u8 gEasyChatWord_They[] = _("THEY");
|
||||
const u8 gEasyChatWord_TheyWere[] = _("THEY WERE");
|
||||
const u8 gEasyChatWord_ToThem[] = _("TO THEM");
|
||||
const u8 gEasyChatWord_Their[] = _("THEIR");
|
||||
const u8 gEasyChatWord_Theyre[] = _("THEY'RE");
|
||||
const u8 gEasyChatWord_Theyve[] = _("THEY'VE");
|
||||
const u8 gEasyChatWord_We[] = _("WE");
|
||||
const u8 gEasyChatWord_Been[] = _("BEEN");
|
||||
const u8 gEasyChatWord_ToUs[] = _("TO US");
|
||||
const u8 gEasyChatWord_Our[] = _("OUR");
|
||||
const u8 gEasyChatWord_WeRe[] = _("WE'RE");
|
||||
const u8 gEasyChatWord_Rival[] = _("RIVAL");
|
||||
const u8 gEasyChatWord_Weve[] = _("WE'VE");
|
||||
const u8 gEasyChatWord_Woman[] = _("WOMAN");
|
||||
const u8 gEasyChatWord_She[] = _("SHE");
|
||||
const u8 gEasyChatWord_SheWas[] = _("SHE WAS");
|
||||
const u8 gEasyChatWord_ToHer[] = _("TO HER");
|
||||
const u8 gEasyChatWord_Hers[] = _("HERS");
|
||||
const u8 gEasyChatWord_SheIs[] = _("SHE IS");
|
||||
const u8 gEasyChatWord_Some[] = _("SOME");
|
||||
const u8 gEasyChatWord_Opponent[] = _("对手");
|
||||
const u8 gEasyChatWord_I[] = _("是个");
|
||||
const u8 gEasyChatWord_You[] = _("你");
|
||||
const u8 gEasyChatWord_Yours[] = _("你们");
|
||||
const u8 gEasyChatWord_Son[] = _("大家");
|
||||
const u8 gEasyChatWord_Your[] = _("你的");
|
||||
const u8 gEasyChatWord_Youre[] = _("你是");
|
||||
const u8 gEasyChatWord_Youve[] = _("你已经");
|
||||
const u8 gEasyChatWord_Mother[] = _("妈妈");
|
||||
const u8 gEasyChatWord_Grandfather[] = _("爷爷");
|
||||
const u8 gEasyChatWord_Uncle[] = _("叔叔");
|
||||
const u8 gEasyChatWord_Father[] = _("爸爸");
|
||||
const u8 gEasyChatWord_Boy[] = _("男孩");
|
||||
const u8 gEasyChatWord_Adult[] = _("大人");
|
||||
const u8 gEasyChatWord_Brother[] = _("兄弟");
|
||||
const u8 gEasyChatWord_Sister[] = _("姐妹");
|
||||
const u8 gEasyChatWord_Grandmother[] = _("奶奶");
|
||||
const u8 gEasyChatWord_Aunt[] = _("阿姨");
|
||||
const u8 gEasyChatWord_Parent[] = _("家长");
|
||||
const u8 gEasyChatWord_Man[] = _("男人");
|
||||
const u8 gEasyChatWord_Me[] = _("我");
|
||||
const u8 gEasyChatWord_Girl[] = _("女孩");
|
||||
const u8 gEasyChatWord_Babe[] = _("宝宝");
|
||||
const u8 gEasyChatWord_Family[] = _("家庭");
|
||||
const u8 gEasyChatWord_Her[] = _("女的");
|
||||
const u8 gEasyChatWord_Him[] = _("男的");
|
||||
const u8 gEasyChatWord_He[] = _("他");
|
||||
const u8 gEasyChatWord_Place[] = _("位置");
|
||||
const u8 gEasyChatWord_Daughter[] = _("女儿");
|
||||
const u8 gEasyChatWord_His[] = _("他的");
|
||||
const u8 gEasyChatWord_Hes[] = _("他是");
|
||||
const u8 gEasyChatWord_Arent[] = _("不是");
|
||||
const u8 gEasyChatWord_Siblings[] = _("兄弟姐妹");
|
||||
const u8 gEasyChatWord_Kid[] = _("家");
|
||||
const u8 gEasyChatWord_Children[] = _("孩子");
|
||||
const u8 gEasyChatWord_Mr[] = _("先生");
|
||||
const u8 gEasyChatWord_Mrs[] = _("太太");
|
||||
const u8 gEasyChatWord_Myself[] = _("我自己");
|
||||
const u8 gEasyChatWord_IWas[] = _("我之前");
|
||||
const u8 gEasyChatWord_ToMe[] = _("对我");
|
||||
const u8 gEasyChatWord_My[] = _("我的");
|
||||
const u8 gEasyChatWord_IAm[] = _("我是");
|
||||
const u8 gEasyChatWord_Ive[] = _("我已经");
|
||||
const u8 gEasyChatWord_Who[] = _("自己的");
|
||||
const u8 gEasyChatWord_Someone[] = _("某人");
|
||||
const u8 gEasyChatWord_WhoWas[] = _("的人");
|
||||
const u8 gEasyChatWord_ToWhom[] = _("对谁");
|
||||
const u8 gEasyChatWord_Whose[] = _("谁的");
|
||||
const u8 gEasyChatWord_WhoIs[] = _("谁是");
|
||||
const u8 gEasyChatWord_Its[] = _("它是");
|
||||
const u8 gEasyChatWord_Lady[] = _("女士");
|
||||
const u8 gEasyChatWord_Friend[] = _("朋友");
|
||||
const u8 gEasyChatWord_Ally[] = _("同伴");
|
||||
const u8 gEasyChatWord_Person[] = _("人");
|
||||
const u8 gEasyChatWord_Dude[] = _("男");
|
||||
const u8 gEasyChatWord_They[] = _("女");
|
||||
const u8 gEasyChatWord_TheyWere[] = _("他们");
|
||||
const u8 gEasyChatWord_ToThem[] = _("对他们");
|
||||
const u8 gEasyChatWord_Their[] = _("他们的");
|
||||
const u8 gEasyChatWord_Theyre[] = _("他们是");
|
||||
const u8 gEasyChatWord_Theyve[] = _("他们已经");
|
||||
const u8 gEasyChatWord_We[] = _("我们");
|
||||
const u8 gEasyChatWord_Been[] = _("已经");
|
||||
const u8 gEasyChatWord_ToUs[] = _("对我们");
|
||||
const u8 gEasyChatWord_Our[] = _("我们的");
|
||||
const u8 gEasyChatWord_WeRe[] = _("我们是");
|
||||
const u8 gEasyChatWord_Rival[] = _("劲敌");
|
||||
const u8 gEasyChatWord_Weve[] = _("我们已经");
|
||||
const u8 gEasyChatWord_Woman[] = _("女人");
|
||||
const u8 gEasyChatWord_She[] = _("她");
|
||||
const u8 gEasyChatWord_SheWas[] = _("她是");
|
||||
const u8 gEasyChatWord_ToHer[] = _("对她");
|
||||
const u8 gEasyChatWord_Hers[] = _("她的");
|
||||
const u8 gEasyChatWord_SheIs[] = _("者");
|
||||
const u8 gEasyChatWord_Some[] = _("一些");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_People[] = {
|
||||
[EC_INDEX(EC_WORD_OPPONENT)] =
|
||||
|
||||
@ -1,63 +1,63 @@
|
||||
const u8 gEasyChatWord_Listen[] = _("LISTEN");
|
||||
const u8 gEasyChatWord_NotVery[] = _("NOT VERY");
|
||||
const u8 gEasyChatWord_Mean[] = _("MEAN");
|
||||
const u8 gEasyChatWord_Lie[] = _("LIE");
|
||||
const u8 gEasyChatWord_Lay[] = _("LAY");
|
||||
const u8 gEasyChatWord_Recommend[] = _("RECOMMEND");
|
||||
const u8 gEasyChatWord_Nitwit[] = _("NITWIT");
|
||||
const u8 gEasyChatWord_Quite[] = _("QUITE");
|
||||
const u8 gEasyChatWord_From[] = _("FROM");
|
||||
const u8 gEasyChatWord_Feeling[] = _("FEELING");
|
||||
const u8 gEasyChatWord_But[] = _("BUT");
|
||||
const u8 gEasyChatWord_However[] = _("HOWEVER");
|
||||
const u8 gEasyChatWord_Case[] = _("CASE");
|
||||
const u8 gEasyChatWord_The[] = _("THE");
|
||||
const u8 gEasyChatWord_Miss[] = _("MISS");
|
||||
const u8 gEasyChatWord_How[] = _("HOW");
|
||||
const u8 gEasyChatWord_Hit[] = _("HIT");
|
||||
const u8 gEasyChatWord_Enough[] = _("ENOUGH");
|
||||
const u8 gEasyChatWord_ALot[] = _("A LOT");
|
||||
const u8 gEasyChatWord_ALittle[] = _("A LITTLE");
|
||||
const u8 gEasyChatWord_Absolutely[] = _("ABSOLUTELY");
|
||||
const u8 gEasyChatWord_And[] = _("AND");
|
||||
const u8 gEasyChatWord_Only[] = _("ONLY");
|
||||
const u8 gEasyChatWord_Around[] = _("AROUND");
|
||||
const u8 gEasyChatWord_Probably[] = _("PROBABLY");
|
||||
const u8 gEasyChatWord_If[] = _("IF");
|
||||
const u8 gEasyChatWord_Very[] = _("VERY");
|
||||
const u8 gEasyChatWord_ATinyBit[] = _("A TINY BIT");
|
||||
const u8 gEasyChatWord_Wild[] = _("WILD");
|
||||
const u8 gEasyChatWord_Thats[] = _("THAT'S");
|
||||
const u8 gEasyChatWord_Just[] = _("JUST");
|
||||
const u8 gEasyChatWord_EvenSo[] = _("EVEN SO,");
|
||||
const u8 gEasyChatWord_MustBe[] = _("MUST BE");
|
||||
const u8 gEasyChatWord_Naturally[] = _("NATURALLY");
|
||||
const u8 gEasyChatWord_ForNow[] = _("FOR NOW,");
|
||||
const u8 gEasyChatWord_Understood[] = _("UNDERSTOOD");
|
||||
const u8 gEasyChatWord_Joking[] = _("JOKING");
|
||||
const u8 gEasyChatWord_Ready[] = _("READY");
|
||||
const u8 gEasyChatWord_Something[] = _("SOMETHING");
|
||||
const u8 gEasyChatWord_Somehow[] = _("SOMEHOW");
|
||||
const u8 gEasyChatWord_Although[] = _("ALTHOUGH");
|
||||
const u8 gEasyChatWord_Also[] = _("ALSO");
|
||||
const u8 gEasyChatWord_Perfect[] = _("PERFECT");
|
||||
const u8 gEasyChatWord_AsMuchAs[] = _("AS MUCH AS");
|
||||
const u8 gEasyChatWord_Really[] = _("REALLY");
|
||||
const u8 gEasyChatWord_Truly[] = _("TRULY");
|
||||
const u8 gEasyChatWord_Seriously[] = _("SERIOUSLY");
|
||||
const u8 gEasyChatWord_Totally[] = _("TOTALLY");
|
||||
const u8 gEasyChatWord_Until[] = _("UNTIL");
|
||||
const u8 gEasyChatWord_AsIf[] = _("AS IF");
|
||||
const u8 gEasyChatWord_Mood[] = _("MOOD");
|
||||
const u8 gEasyChatWord_Rather[] = _("RATHER");
|
||||
const u8 gEasyChatWord_Awfully[] = _("AWFULLY");
|
||||
const u8 gEasyChatWord_Mode[] = _("MODE");
|
||||
const u8 gEasyChatWord_More[] = _("MORE");
|
||||
const u8 gEasyChatWord_TooLate[] = _("TOO LATE");
|
||||
const u8 gEasyChatWord_Finally[] = _("FINALLY");
|
||||
const u8 gEasyChatWord_Any[] = _("ANY");
|
||||
const u8 gEasyChatWord_Instead[] = _("INSTEAD");
|
||||
const u8 gEasyChatWord_Fantastic[] = _("FANTASTIC");
|
||||
const u8 gEasyChatWord_Listen[] = _("点");
|
||||
const u8 gEasyChatWord_NotVery[] = _("不太");
|
||||
const u8 gEasyChatWord_Mean[] = _("意思");
|
||||
const u8 gEasyChatWord_Lie[] = _("谎言");
|
||||
const u8 gEasyChatWord_Lay[] = _("怀疑");
|
||||
const u8 gEasyChatWord_Recommend[] = _("推荐");
|
||||
const u8 gEasyChatWord_Nitwit[] = _("笨蛋");
|
||||
const u8 gEasyChatWord_Quite[] = _("相当");
|
||||
const u8 gEasyChatWord_From[] = _("从");
|
||||
const u8 gEasyChatWord_Feeling[] = _("来自");
|
||||
const u8 gEasyChatWord_But[] = _("但是");
|
||||
const u8 gEasyChatWord_However[] = _("而且");
|
||||
const u8 gEasyChatWord_Case[] = _("因为");
|
||||
const u8 gEasyChatWord_The[] = _("所以");
|
||||
const u8 gEasyChatWord_Miss[] = _("想");
|
||||
const u8 gEasyChatWord_How[] = _("虽然");
|
||||
const u8 gEasyChatWord_Hit[] = _("打");
|
||||
const u8 gEasyChatWord_Enough[] = _("足够");
|
||||
const u8 gEasyChatWord_ALot[] = _("很多");
|
||||
const u8 gEasyChatWord_ALittle[] = _("一点");
|
||||
const u8 gEasyChatWord_Absolutely[] = _("绝对");
|
||||
const u8 gEasyChatWord_And[] = _("和");
|
||||
const u8 gEasyChatWord_Only[] = _("只");
|
||||
const u8 gEasyChatWord_Around[] = _("周围");
|
||||
const u8 gEasyChatWord_Probably[] = _("终究");
|
||||
const u8 gEasyChatWord_If[] = _("如果");
|
||||
const u8 gEasyChatWord_Very[] = _("很");
|
||||
const u8 gEasyChatWord_ATinyBit[] = _("一种");
|
||||
const u8 gEasyChatWord_Wild[] = _("野生");
|
||||
const u8 gEasyChatWord_Thats[] = _("毕竟");
|
||||
const u8 gEasyChatWord_Just[] = _("只是");
|
||||
const u8 gEasyChatWord_EvenSo[] = _("每");
|
||||
const u8 gEasyChatWord_MustBe[] = _("一定是");
|
||||
const u8 gEasyChatWord_Naturally[] = _("都是");
|
||||
const u8 gEasyChatWord_ForNow[] = _("目前,");
|
||||
const u8 gEasyChatWord_Understood[] = _("都");
|
||||
const u8 gEasyChatWord_Joking[] = _("像");
|
||||
const u8 gEasyChatWord_Ready[] = _("准备好");
|
||||
const u8 gEasyChatWord_Something[] = _("某物");
|
||||
const u8 gEasyChatWord_Somehow[] = _("不知为何");
|
||||
const u8 gEasyChatWord_Although[] = _("尽管");
|
||||
const u8 gEasyChatWord_Also[] = _("也");
|
||||
const u8 gEasyChatWord_Perfect[] = _("全都");
|
||||
const u8 gEasyChatWord_AsMuchAs[] = _("尽可能");
|
||||
const u8 gEasyChatWord_Really[] = _("真的");
|
||||
const u8 gEasyChatWord_Truly[] = _("真正");
|
||||
const u8 gEasyChatWord_Seriously[] = _("只有");
|
||||
const u8 gEasyChatWord_Totally[] = _("完全");
|
||||
const u8 gEasyChatWord_Until[] = _("直到");
|
||||
const u8 gEasyChatWord_AsIf[] = _("好像");
|
||||
const u8 gEasyChatWord_Mood[] = _("心情");
|
||||
const u8 gEasyChatWord_Rather[] = _("全力");
|
||||
const u8 gEasyChatWord_Awfully[] = _("非常");
|
||||
const u8 gEasyChatWord_Mode[] = _("模式");
|
||||
const u8 gEasyChatWord_More[] = _("更多");
|
||||
const u8 gEasyChatWord_TooLate[] = _("机会");
|
||||
const u8 gEasyChatWord_Finally[] = _("终于");
|
||||
const u8 gEasyChatWord_Any[] = _("任何");
|
||||
const u8 gEasyChatWord_Instead[] = _("反而");
|
||||
const u8 gEasyChatWord_Fantastic[] = _("太棒了");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Speech[] = {
|
||||
[EC_INDEX(EC_WORD_LISTEN)] =
|
||||
|
||||
@ -1,112 +1,112 @@
|
||||
const u8 gEasyChatWord_Dark[] = _("DARK");
|
||||
const u8 gEasyChatWord_Stench[] = _("STENCH");
|
||||
const u8 gEasyChatWord_ThickFat[] = _("THICK FAT");
|
||||
const u8 gEasyChatWord_RainDish[] = _("RAIN DISH");
|
||||
const u8 gEasyChatWord_Drizzle[] = _("DRIZZLE");
|
||||
const u8 gEasyChatWord_ArenaTrap[] = _("ARENA TRAP");
|
||||
const u8 gEasyChatWord_Intimidate[] = _("INTIMIDATE");
|
||||
const u8 gEasyChatWord_RockHead[] = _("ROCK HEAD");
|
||||
const u8 gEasyChatWord_Color[] = _("COLOR");
|
||||
const u8 gEasyChatWord_AltColor[] = _("ALT. COLOR");
|
||||
const u8 gEasyChatWord_Rock[] = _("ROCK");
|
||||
const u8 gEasyChatWord_Beautiful[] = _("BEAUTIFUL");
|
||||
const u8 gEasyChatWord_Beauty[] = _("BEAUTY");
|
||||
const u8 gEasyChatWord_AirLock[] = _("AIR LOCK");
|
||||
const u8 gEasyChatWord_Psychic[] = _("PSYCHIC");
|
||||
const u8 gEasyChatWord_HyperCutter[] = _("HYPER CUTTER");
|
||||
const u8 gEasyChatWord_Fighting[] = _("FIGHTING");
|
||||
const u8 gEasyChatWord_ShadowTag[] = _("SHADOW TAG");
|
||||
const u8 gEasyChatWord_Smart[] = _("SMART");
|
||||
const u8 gEasyChatWord_Smartness[] = _("SMARTNESS");
|
||||
const u8 gEasyChatWord_SpeedBoost[] = _("SPEED BOOST");
|
||||
const u8 gEasyChatWord_Cool[] = _("COOL");
|
||||
const u8 gEasyChatWord_Coolness[] = _("COOLNESS");
|
||||
const u8 gEasyChatWord_BattleArmor[] = _("BATTLE ARMOR");
|
||||
const u8 gEasyChatWord_Cute[] = _("CUTE");
|
||||
const u8 gEasyChatWord_Cuteness[] = _("CUTENESS");
|
||||
const u8 gEasyChatWord_Sturdy[] = _("STURDY");
|
||||
const u8 gEasyChatWord_SuctionCups[] = _("SUCTION CUPS");
|
||||
const u8 gEasyChatWord_Grass[] = _("GRASS");
|
||||
const u8 gEasyChatWord_ClearBody[] = _("CLEAR BODY");
|
||||
const u8 gEasyChatWord_Torrent[] = _("TORRENT");
|
||||
const u8 gEasyChatWord_Ghost[] = _("GHOST");
|
||||
const u8 gEasyChatWord_Ice[] = _("ICE");
|
||||
const u8 gEasyChatWord_Guts[] = _("GUTS");
|
||||
const u8 gEasyChatWord_RoughSkin[] = _("ROUGH SKIN");
|
||||
const u8 gEasyChatWord_ShellArmor[] = _("SHELL ARMOR");
|
||||
const u8 gEasyChatWord_NaturalCure[] = _("NATURAL CURE");
|
||||
const u8 gEasyChatWord_Damp[] = _("DAMP");
|
||||
const u8 gEasyChatWord_Ground[] = _("GROUND");
|
||||
const u8 gEasyChatWord_Limber[] = _("LIMBER");
|
||||
const u8 gEasyChatWord_MagnetPull[] = _("MAGNET PULL");
|
||||
const u8 gEasyChatWord_WhiteSmoke[] = _("WHITE SMOKE");
|
||||
const u8 gEasyChatWord_Synchronize[] = _("SYNCHRONIZE");
|
||||
const u8 gEasyChatWord_Overgrow[] = _("OVERGROW");
|
||||
const u8 gEasyChatWord_SwiftSwim[] = _("SWIFT SWIM");
|
||||
const u8 gEasyChatWord_SandStream[] = _("SAND STREAM");
|
||||
const u8 gEasyChatWord_SandVeil[] = _("SAND VEIL");
|
||||
const u8 gEasyChatWord_KeenEye[] = _("KEEN EYE");
|
||||
const u8 gEasyChatWord_InnerFocus[] = _("INNER FOCUS");
|
||||
const u8 gEasyChatWord_Static[] = _("STATIC");
|
||||
const u8 gEasyChatWord_Type[] = _("TYPE");
|
||||
const u8 gEasyChatWord_Tough[] = _("TOUGH");
|
||||
const u8 gEasyChatWord_Toughness[] = _("TOUGHNESS");
|
||||
const u8 gEasyChatWord_ShedSkin[] = _("SHED SKIN");
|
||||
const u8 gEasyChatWord_HugePower[] = _("HUGE POWER");
|
||||
const u8 gEasyChatWord_VoltAbsorb[] = _("VOLT ABSORB");
|
||||
const u8 gEasyChatWord_WaterAbsorb[] = _("WATER ABSORB");
|
||||
const u8 gEasyChatWord_Electric[] = _("ELECTRIC");
|
||||
const u8 gEasyChatWord_Forecast[] = _("FORECAST");
|
||||
const u8 gEasyChatWord_SereneGrace[] = _("SERENE GRACE");
|
||||
const u8 gEasyChatWord_Poison[] = _("POISON");
|
||||
const u8 gEasyChatWord_PoisonPoint[] = _("POISON POINT");
|
||||
const u8 gEasyChatWord_Dragon[] = _("DRAGON");
|
||||
const u8 gEasyChatWord_Trace[] = _("TRACE");
|
||||
const u8 gEasyChatWord_Oblivious[] = _("OBLIVIOUS");
|
||||
const u8 gEasyChatWord_Truant[] = _("TRUANT");
|
||||
const u8 gEasyChatWord_RunAway[] = _("RUN AWAY");
|
||||
const u8 gEasyChatWord_StickyHold[] = _("STICKY HOLD");
|
||||
const u8 gEasyChatWord_CloudNine[] = _("CLOUD NINE");
|
||||
const u8 gEasyChatWord_Normal[] = _("NORMAL");
|
||||
const u8 gEasyChatWord_Steel[] = _("STEEL");
|
||||
const u8 gEasyChatWord_Illuminate[] = _("ILLUMINATE");
|
||||
const u8 gEasyChatWord_EarlyBird[] = _("EARLY BIRD");
|
||||
const u8 gEasyChatWord_Hustle[] = _("HUSTLE");
|
||||
const u8 gEasyChatWord_Shine[] = _("SHINE");
|
||||
const u8 gEasyChatWord_Flying[] = _("FLYING");
|
||||
const u8 gEasyChatWord_Drought[] = _("DROUGHT");
|
||||
const u8 gEasyChatWord_Lightningrod[] = _("LIGHTNINGROD");
|
||||
const u8 gEasyChatWord_Compoundeyes[] = _("COMPOUNDEYES");
|
||||
const u8 gEasyChatWord_MarvelScale[] = _("MARVEL SCALE");
|
||||
const u8 gEasyChatWord_WonderGuard[] = _("WONDER GUARD");
|
||||
const u8 gEasyChatWord_Insomnia[] = _("INSOMNIA");
|
||||
const u8 gEasyChatWord_Levitate[] = _("LEVITATE");
|
||||
const u8 gEasyChatWord_Plus[] = _("PLUS");
|
||||
const u8 gEasyChatWord_Pressure[] = _("PRESSURE");
|
||||
const u8 gEasyChatWord_LiquidOoze[] = _("LIQUID OOZE");
|
||||
const u8 gEasyChatWord_ColorChange[] = _("COLOR CHANGE");
|
||||
const u8 gEasyChatWord_Soundproof[] = _("SOUNDPROOF");
|
||||
const u8 gEasyChatWord_EffectSpore[] = _("EFFECT SPORE");
|
||||
const u8 gEasyChatWord_Pkrs[] = _("{PK}RS");
|
||||
const u8 gEasyChatWord_Fire[] = _("FIRE");
|
||||
const u8 gEasyChatWord_FlameBody[] = _("FLAME BODY");
|
||||
const u8 gEasyChatWord_Minus[] = _("MINUS");
|
||||
const u8 gEasyChatWord_OwnTempo[] = _("OWN TEMPO");
|
||||
const u8 gEasyChatWord_MagmaArmor[] = _("MAGMA ARMOR");
|
||||
const u8 gEasyChatWord_Water[] = _("WATER");
|
||||
const u8 gEasyChatWord_WaterVeil[] = _("WATER VEIL");
|
||||
const u8 gEasyChatWord_Bug[] = _("BUG");
|
||||
const u8 gEasyChatWord_Swarm[] = _("SWARM");
|
||||
const u8 gEasyChatWord_CuteCharm[] = _("CUTE CHARM");
|
||||
const u8 gEasyChatWord_Immunity[] = _("IMMUNITY");
|
||||
const u8 gEasyChatWord_Blaze[] = _("BLAZE");
|
||||
const u8 gEasyChatWord_Pickup[] = _("PICKUP");
|
||||
const u8 gEasyChatWord_Pattern[] = _("PATTERN");
|
||||
const u8 gEasyChatWord_FlashFire[] = _("FLASH FIRE");
|
||||
const u8 gEasyChatWord_VitalSpirit[] = _("VITAL SPIRIT");
|
||||
const u8 gEasyChatWord_Chlorophyll[] = _("CHLOROPHYLL");
|
||||
const u8 gEasyChatWord_PurePower[] = _("PURE POWER");
|
||||
const u8 gEasyChatWord_ShieldDust[] = _("SHIELD DUST");
|
||||
const u8 gEasyChatWord_Dark[] = _("恶");
|
||||
const u8 gEasyChatWord_Stench[] = _("臭味");
|
||||
const u8 gEasyChatWord_ThickFat[] = _("厚脂肪");
|
||||
const u8 gEasyChatWord_RainDish[] = _("雨盘");
|
||||
const u8 gEasyChatWord_Drizzle[] = _("降雨");
|
||||
const u8 gEasyChatWord_ArenaTrap[] = _("沙穴");
|
||||
const u8 gEasyChatWord_Intimidate[] = _("威吓");
|
||||
const u8 gEasyChatWord_RockHead[] = _("坚持");
|
||||
const u8 gEasyChatWord_Color[] = _("颜色");
|
||||
const u8 gEasyChatWord_AltColor[] = _("异色");
|
||||
const u8 gEasyChatWord_Rock[] = _("岩石");
|
||||
const u8 gEasyChatWord_Beautiful[] = _("魅力");
|
||||
const u8 gEasyChatWord_Beauty[] = _("美丽");
|
||||
const u8 gEasyChatWord_AirLock[] = _("气闸");
|
||||
const u8 gEasyChatWord_Psychic[] = _("优雅");
|
||||
const u8 gEasyChatWord_HyperCutter[] = _("怪力钳");
|
||||
const u8 gEasyChatWord_Fighting[] = _("格斗");
|
||||
const u8 gEasyChatWord_ShadowTag[] = _("踩影");
|
||||
const u8 gEasyChatWord_Smart[] = _("聪明");
|
||||
const u8 gEasyChatWord_Smartness[] = _("冷静");
|
||||
const u8 gEasyChatWord_SpeedBoost[] = _("加速");
|
||||
const u8 gEasyChatWord_Cool[] = _("帅气");
|
||||
const u8 gEasyChatWord_Coolness[] = _("保持");
|
||||
const u8 gEasyChatWord_BattleArmor[] = _("装甲");
|
||||
const u8 gEasyChatWord_Cute[] = _("可爱");
|
||||
const u8 gEasyChatWord_Cuteness[] = _("队伍");
|
||||
const u8 gEasyChatWord_Sturdy[] = _("结实");
|
||||
const u8 gEasyChatWord_SuctionCups[] = _("吸盘");
|
||||
const u8 gEasyChatWord_Grass[] = _("草");
|
||||
const u8 gEasyChatWord_ClearBody[] = _("身体");
|
||||
const u8 gEasyChatWord_Torrent[] = _("激流");
|
||||
const u8 gEasyChatWord_Ghost[] = _("幽灵");
|
||||
const u8 gEasyChatWord_Ice[] = _("冰");
|
||||
const u8 gEasyChatWord_Guts[] = _("毅力");
|
||||
const u8 gEasyChatWord_RoughSkin[] = _("变强");
|
||||
const u8 gEasyChatWord_ShellArmor[] = _("坚硬");
|
||||
const u8 gEasyChatWord_NaturalCure[] = _("自然回复");
|
||||
const u8 gEasyChatWord_Damp[] = _("潮湿");
|
||||
const u8 gEasyChatWord_Ground[] = _("地面");
|
||||
const u8 gEasyChatWord_Limber[] = _("黑暗");
|
||||
const u8 gEasyChatWord_MagnetPull[] = _("磁力");
|
||||
const u8 gEasyChatWord_WhiteSmoke[] = _("迷路");
|
||||
const u8 gEasyChatWord_Synchronize[] = _("同步");
|
||||
const u8 gEasyChatWord_Overgrow[] = _("茂盛");
|
||||
const u8 gEasyChatWord_SwiftSwim[] = _("快速游泳");
|
||||
const u8 gEasyChatWord_SandStream[] = _("扬沙");
|
||||
const u8 gEasyChatWord_SandVeil[] = _("沙隐");
|
||||
const u8 gEasyChatWord_KeenEye[] = _("锐利目光");
|
||||
const u8 gEasyChatWord_InnerFocus[] = _("精神力");
|
||||
const u8 gEasyChatWord_Static[] = _("刺激");
|
||||
const u8 gEasyChatWord_Type[] = _("属性");
|
||||
const u8 gEasyChatWord_Tough[] = _("强壮");
|
||||
const u8 gEasyChatWord_Toughness[] = _("厉害");
|
||||
const u8 gEasyChatWord_ShedSkin[] = _("蜕皮");
|
||||
const u8 gEasyChatWord_HugePower[] = _("炫耀");
|
||||
const u8 gEasyChatWord_VoltAbsorb[] = _("蓄电");
|
||||
const u8 gEasyChatWord_WaterAbsorb[] = _("储水");
|
||||
const u8 gEasyChatWord_Electric[] = _("电");
|
||||
const u8 gEasyChatWord_Forecast[] = _("天气预报");
|
||||
const u8 gEasyChatWord_SereneGrace[] = _("天恩");
|
||||
const u8 gEasyChatWord_Poison[] = _("毒");
|
||||
const u8 gEasyChatWord_PoisonPoint[] = _("毒刺");
|
||||
const u8 gEasyChatWord_Dragon[] = _("龙");
|
||||
const u8 gEasyChatWord_Trace[] = _("复制");
|
||||
const u8 gEasyChatWord_Oblivious[] = _("迟钝");
|
||||
const u8 gEasyChatWord_Truant[] = _("懒惰");
|
||||
const u8 gEasyChatWord_RunAway[] = _("逃跑");
|
||||
const u8 gEasyChatWord_StickyHold[] = _("黏着");
|
||||
const u8 gEasyChatWord_CloudNine[] = _("无关天气");
|
||||
const u8 gEasyChatWord_Normal[] = _("一般");
|
||||
const u8 gEasyChatWord_Steel[] = _("钢");
|
||||
const u8 gEasyChatWord_Illuminate[] = _("发光");
|
||||
const u8 gEasyChatWord_EarlyBird[] = _("早起");
|
||||
const u8 gEasyChatWord_Hustle[] = _("活力");
|
||||
const u8 gEasyChatWord_Shine[] = _("超能");
|
||||
const u8 gEasyChatWord_Flying[] = _("飞行");
|
||||
const u8 gEasyChatWord_Drought[] = _("下落");
|
||||
const u8 gEasyChatWord_Lightningrod[] = _("避雷针");
|
||||
const u8 gEasyChatWord_Compoundeyes[] = _("复眼");
|
||||
const u8 gEasyChatWord_MarvelScale[] = _("神奇鳞片");
|
||||
const u8 gEasyChatWord_WonderGuard[] = _("神奇守护");
|
||||
const u8 gEasyChatWord_Insomnia[] = _("不眠");
|
||||
const u8 gEasyChatWord_Levitate[] = _("飘浮");
|
||||
const u8 gEasyChatWord_Plus[] = _("水平");
|
||||
const u8 gEasyChatWord_Pressure[] = _("压迫感");
|
||||
const u8 gEasyChatWord_LiquidOoze[] = _("污泥浆");
|
||||
const u8 gEasyChatWord_ColorChange[] = _("变色");
|
||||
const u8 gEasyChatWord_Soundproof[] = _("隔音");
|
||||
const u8 gEasyChatWord_EffectSpore[] = _("孢子");
|
||||
const u8 gEasyChatWord_Pkrs[] = _("宝可病毒");
|
||||
const u8 gEasyChatWord_Fire[] = _("状态");
|
||||
const u8 gEasyChatWord_FlameBody[] = _("火车");
|
||||
const u8 gEasyChatWord_Minus[] = _("正常");
|
||||
const u8 gEasyChatWord_OwnTempo[] = _("我行我素");
|
||||
const u8 gEasyChatWord_MagmaArmor[] = _("发挥");
|
||||
const u8 gEasyChatWord_Water[] = _("水");
|
||||
const u8 gEasyChatWord_WaterVeil[] = _("水幕");
|
||||
const u8 gEasyChatWord_Bug[] = _("虫");
|
||||
const u8 gEasyChatWord_Swarm[] = _("虫之预感");
|
||||
const u8 gEasyChatWord_CuteCharm[] = _("迷人之躯");
|
||||
const u8 gEasyChatWord_Immunity[] = _("免疫");
|
||||
const u8 gEasyChatWord_Blaze[] = _("猛火");
|
||||
const u8 gEasyChatWord_Pickup[] = _("捡拾");
|
||||
const u8 gEasyChatWord_Pattern[] = _("图案");
|
||||
const u8 gEasyChatWord_FlashFire[] = _("火焰");
|
||||
const u8 gEasyChatWord_VitalSpirit[] = _("干劲");
|
||||
const u8 gEasyChatWord_Chlorophyll[] = _("叶绿素");
|
||||
const u8 gEasyChatWord_PurePower[] = _("机器");
|
||||
const u8 gEasyChatWord_ShieldDust[] = _("鳞粉");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Status[] = {
|
||||
[EC_INDEX(EC_WORD_DARK)] =
|
||||
|
||||
@ -1,48 +1,48 @@
|
||||
const u8 gEasyChatWord_Fall[] = _("FALL");
|
||||
const u8 gEasyChatWord_Morning[] = _("MORNING");
|
||||
const u8 gEasyChatWord_Tomorrow[] = _("TOMORROW");
|
||||
const u8 gEasyChatWord_Last[] = _("LAST");
|
||||
const u8 gEasyChatWord_Day[] = _("DAY");
|
||||
const u8 gEasyChatWord_Sometime[] = _("SOMETIME");
|
||||
const u8 gEasyChatWord_Always[] = _("ALWAYS");
|
||||
const u8 gEasyChatWord_Current[] = _("CURRENT");
|
||||
const u8 gEasyChatWord_Forever[] = _("FOREVER");
|
||||
const u8 gEasyChatWord_Days[] = _("DAYS");
|
||||
const u8 gEasyChatWord_End[] = _("END");
|
||||
const u8 gEasyChatWord_Tuesday[] = _("TUESDAY");
|
||||
const u8 gEasyChatWord_Yesterday[] = _("YESTERDAY");
|
||||
const u8 gEasyChatWord_Today[] = _("TODAY");
|
||||
const u8 gEasyChatWord_Friday[] = _("FRIDAY");
|
||||
const u8 gEasyChatWord_Monday[] = _("MONDAY");
|
||||
const u8 gEasyChatWord_Later[] = _("LATER");
|
||||
const u8 gEasyChatWord_Earlier[] = _("EARLIER");
|
||||
const u8 gEasyChatWord_Another[] = _("ANOTHER");
|
||||
const u8 gEasyChatWord_Time[] = _("TIME");
|
||||
const u8 gEasyChatWord_Finish[] = _("FINISH");
|
||||
const u8 gEasyChatWord_Wednesday[] = _("WEDNESDAY");
|
||||
const u8 gEasyChatWord_Soon[] = _("SOON");
|
||||
const u8 gEasyChatWord_Start[] = _("START");
|
||||
const u8 gEasyChatWord_Month[] = _("MONTH");
|
||||
const u8 gEasyChatWord_Stop[] = _("STOP");
|
||||
const u8 gEasyChatWord_Now[] = _("NOW");
|
||||
const u8 gEasyChatWord_Final[] = _("FINAL");
|
||||
const u8 gEasyChatWord_Next[] = _("NEXT");
|
||||
const u8 gEasyChatWord_Age[] = _("AGE");
|
||||
const u8 gEasyChatWord_Saturday[] = _("SATURDAY");
|
||||
const u8 gEasyChatWord_Summer[] = _("SUMMER");
|
||||
const u8 gEasyChatWord_Sunday[] = _("SUNDAY");
|
||||
const u8 gEasyChatWord_Beginning[] = _("BEGINNING");
|
||||
const u8 gEasyChatWord_Spring[] = _("SPRING");
|
||||
const u8 gEasyChatWord_Daytime[] = _("DAYTIME");
|
||||
const u8 gEasyChatWord_Winter[] = _("WINTER");
|
||||
const u8 gEasyChatWord_Daily[] = _("DAILY");
|
||||
const u8 gEasyChatWord_Olden[] = _("OLDEN");
|
||||
const u8 gEasyChatWord_Almost[] = _("ALMOST");
|
||||
const u8 gEasyChatWord_Nearly[] = _("NEARLY");
|
||||
const u8 gEasyChatWord_Thursday[] = _("THURSDAY");
|
||||
const u8 gEasyChatWord_Nighttime[] = _("NIGHTTIME");
|
||||
const u8 gEasyChatWord_Night[] = _("NIGHT");
|
||||
const u8 gEasyChatWord_Week[] = _("WEEK");
|
||||
const u8 gEasyChatWord_Fall[] = _("秋天");
|
||||
const u8 gEasyChatWord_Morning[] = _("早晨");
|
||||
const u8 gEasyChatWord_Tomorrow[] = _("明天");
|
||||
const u8 gEasyChatWord_Last[] = _("最后");
|
||||
const u8 gEasyChatWord_Day[] = _("马上");
|
||||
const u8 gEasyChatWord_Sometime[] = _("有时");
|
||||
const u8 gEasyChatWord_Always[] = _("总是");
|
||||
const u8 gEasyChatWord_Current[] = _("时");
|
||||
const u8 gEasyChatWord_Forever[] = _("永远");
|
||||
const u8 gEasyChatWord_Days[] = _("天");
|
||||
const u8 gEasyChatWord_End[] = _("一天");
|
||||
const u8 gEasyChatWord_Tuesday[] = _("星期二");
|
||||
const u8 gEasyChatWord_Yesterday[] = _("昨天");
|
||||
const u8 gEasyChatWord_Today[] = _("今天");
|
||||
const u8 gEasyChatWord_Friday[] = _("星期五");
|
||||
const u8 gEasyChatWord_Monday[] = _("星期一");
|
||||
const u8 gEasyChatWord_Later[] = _("稍后");
|
||||
const u8 gEasyChatWord_Earlier[] = _("早点");
|
||||
const u8 gEasyChatWord_Another[] = _("每天");
|
||||
const u8 gEasyChatWord_Time[] = _("时间");
|
||||
const u8 gEasyChatWord_Finish[] = _("结束");
|
||||
const u8 gEasyChatWord_Wednesday[] = _("星期三");
|
||||
const u8 gEasyChatWord_Soon[] = _("很快");
|
||||
const u8 gEasyChatWord_Start[] = _("比起");
|
||||
const u8 gEasyChatWord_Month[] = _("月");
|
||||
const u8 gEasyChatWord_Stop[] = _("停止");
|
||||
const u8 gEasyChatWord_Now[] = _("现在");
|
||||
const u8 gEasyChatWord_Final[] = _("最初");
|
||||
const u8 gEasyChatWord_Next[] = _("下一个");
|
||||
const u8 gEasyChatWord_Age[] = _("年龄");
|
||||
const u8 gEasyChatWord_Saturday[] = _("星期六");
|
||||
const u8 gEasyChatWord_Summer[] = _("夏天");
|
||||
const u8 gEasyChatWord_Sunday[] = _("星期日");
|
||||
const u8 gEasyChatWord_Beginning[] = _("开始");
|
||||
const u8 gEasyChatWord_Spring[] = _("春天");
|
||||
const u8 gEasyChatWord_Daytime[] = _("白天");
|
||||
const u8 gEasyChatWord_Winter[] = _("冬天");
|
||||
const u8 gEasyChatWord_Daily[] = _("再");
|
||||
const u8 gEasyChatWord_Olden[] = _("回");
|
||||
const u8 gEasyChatWord_Almost[] = _("几乎");
|
||||
const u8 gEasyChatWord_Nearly[] = _("很久");
|
||||
const u8 gEasyChatWord_Thursday[] = _("星期四");
|
||||
const u8 gEasyChatWord_Nighttime[] = _("夜间");
|
||||
const u8 gEasyChatWord_Night[] = _("夜晚");
|
||||
const u8 gEasyChatWord_Week[] = _("周");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Time[] = {
|
||||
[EC_INDEX(EC_WORD_FALL)] =
|
||||
|
||||
@ -1,30 +1,30 @@
|
||||
const u8 gEasyChatWord_IChooseYou[] = _("I CHOOSE YOU");
|
||||
const u8 gEasyChatWord_Gotcha[] = _("GOTCHA");
|
||||
const u8 gEasyChatWord_Trade[] = _("TRADE");
|
||||
const u8 gEasyChatWord_Sapphire[] = _("SAPPHIRE");
|
||||
const u8 gEasyChatWord_Evolve[] = _("EVOLVE");
|
||||
const u8 gEasyChatWord_Encyclopedia[] = _("ENCYCLOPEDIA");
|
||||
const u8 gEasyChatWord_Nature[] = _("NATURE");
|
||||
const u8 gEasyChatWord_Center[] = _("CENTER");
|
||||
const u8 gEasyChatWord_Egg[] = _("EGG");
|
||||
const u8 gEasyChatWord_Link[] = _("LINK");
|
||||
const u8 gEasyChatWord_SpAbility[] = _("SP. ABILITY");
|
||||
const u8 gEasyChatWord_Trainer[] = _("TRAINER");
|
||||
const u8 gEasyChatWord_Version[] = _("VERSION");
|
||||
const u8 gEasyChatWord_Pokenav[] = _("POKéNAV");
|
||||
const u8 gEasyChatWord_Pokemon[] = _("POKéMON");
|
||||
const u8 gEasyChatWord_Get[] = _("GET");
|
||||
const u8 gEasyChatWord_Pokedex[] = _("POKéDEX");
|
||||
const u8 gEasyChatWord_Ruby[] = _("RUBY");
|
||||
const u8 gEasyChatWord_Level[] = _("LEVEL");
|
||||
const u8 gEasyChatWord_Red[] = _("RED");
|
||||
const u8 gEasyChatWord_Green[] = _("GREEN");
|
||||
const u8 gEasyChatWord_Bag[] = _("BAG");
|
||||
const u8 gEasyChatWord_Flame[] = _("FLAME");
|
||||
const u8 gEasyChatWord_Gold[] = _("GOLD");
|
||||
const u8 gEasyChatWord_Leaf[] = _("LEAF");
|
||||
const u8 gEasyChatWord_Silver[] = _("SILVER");
|
||||
const u8 gEasyChatWord_Emerald[] = _("EMERALD");
|
||||
const u8 gEasyChatWord_IChooseYou[] = _("就决定是你了");
|
||||
const u8 gEasyChatWord_Gotcha[] = _("捕获");
|
||||
const u8 gEasyChatWord_Trade[] = _("交换");
|
||||
const u8 gEasyChatWord_Sapphire[] = _("蓝宝石");
|
||||
const u8 gEasyChatWord_Evolve[] = _("进化");
|
||||
const u8 gEasyChatWord_Encyclopedia[] = _("百科");
|
||||
const u8 gEasyChatWord_Nature[] = _("性格");
|
||||
const u8 gEasyChatWord_Center[] = _("中心");
|
||||
const u8 gEasyChatWord_Egg[] = _("蛋");
|
||||
const u8 gEasyChatWord_Link[] = _("连接");
|
||||
const u8 gEasyChatWord_SpAbility[] = _("特性");
|
||||
const u8 gEasyChatWord_Trainer[] = _("训练家");
|
||||
const u8 gEasyChatWord_Version[] = _("版本");
|
||||
const u8 gEasyChatWord_Pokenav[] = _("宝可导航");
|
||||
const u8 gEasyChatWord_Pokemon[] = _("宝可梦");
|
||||
const u8 gEasyChatWord_Get[] = _("得到");
|
||||
const u8 gEasyChatWord_Pokedex[] = _("图鉴");
|
||||
const u8 gEasyChatWord_Ruby[] = _("红宝石");
|
||||
const u8 gEasyChatWord_Level[] = _("等级");
|
||||
const u8 gEasyChatWord_Red[] = _("红");
|
||||
const u8 gEasyChatWord_Green[] = _("绿");
|
||||
const u8 gEasyChatWord_Bag[] = _("包包");
|
||||
const u8 gEasyChatWord_Flame[] = _("火");
|
||||
const u8 gEasyChatWord_Gold[] = _("金");
|
||||
const u8 gEasyChatWord_Leaf[] = _("叶");
|
||||
const u8 gEasyChatWord_Silver[] = _("银");
|
||||
const u8 gEasyChatWord_Emerald[] = _("绿宝石");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Trainer[] = {
|
||||
[EC_INDEX(EC_WORD_I_CHOOSE_YOU)] =
|
||||
|
||||
@ -1,36 +1,36 @@
|
||||
const u8 gEasyChatWord_KthxBye[] = _("KTHX, BYE.");
|
||||
const u8 gEasyChatWord_YesSirExcl[] = _("YES, SIR!");
|
||||
const u8 gEasyChatWord_AvantGarde[] = _("AVANT GARDE");
|
||||
const u8 gEasyChatWord_Couple[] = _("COUPLE");
|
||||
const u8 gEasyChatWord_MuchObliged[] = _("MUCH OBLIGED");
|
||||
const u8 gEasyChatWord_YeehawExcl[] = _("YEEHAW!");
|
||||
const u8 gEasyChatWord_Mega[] = _("MEGA");
|
||||
const u8 gEasyChatWord_1HitKOExcl[] = _("1-HIT KO!");
|
||||
const u8 gEasyChatWord_Destiny[] = _("DESTINY");
|
||||
const u8 gEasyChatWord_Cancel[] = _("CANCEL");
|
||||
const u8 gEasyChatWord_New[] = _("NEW");
|
||||
const u8 gEasyChatWord_Flatten[] = _("FLATTEN");
|
||||
const u8 gEasyChatWord_Kidding[] = _("KIDDING");
|
||||
const u8 gEasyChatWord_Loser[] = _("LOSER");
|
||||
const u8 gEasyChatWord_Losing[] = _("LOSING");
|
||||
const u8 gEasyChatWord_Happening[] = _("HAPPENING");
|
||||
const u8 gEasyChatWord_HipAnd[] = _("HIP AND");
|
||||
const u8 gEasyChatWord_Shake[] = _("SHAKE");
|
||||
const u8 gEasyChatWord_Shady[] = _("SHADY");
|
||||
const u8 gEasyChatWord_Upbeat[] = _("UPBEAT");
|
||||
const u8 gEasyChatWord_Modern[] = _("MODERN");
|
||||
const u8 gEasyChatWord_SmellYa[] = _("SMELL YA");
|
||||
const u8 gEasyChatWord_Bang[] = _("BANG");
|
||||
const u8 gEasyChatWord_Knockout[] = _("KNOCKOUT");
|
||||
const u8 gEasyChatWord_Hassle[] = _("HASSLE");
|
||||
const u8 gEasyChatWord_Winner[] = _("WINNER");
|
||||
const u8 gEasyChatWord_Fever[] = _("FEVER");
|
||||
const u8 gEasyChatWord_Wannabe[] = _("WANNABE");
|
||||
const u8 gEasyChatWord_Baby[] = _("BABY");
|
||||
const u8 gEasyChatWord_Heart[] = _("HEART");
|
||||
const u8 gEasyChatWord_Old[] = _("OLD");
|
||||
const u8 gEasyChatWord_Young[] = _("YOUNG");
|
||||
const u8 gEasyChatWord_Ugly[] = _("UGLY");
|
||||
const u8 gEasyChatWord_KthxBye[] = _("谢谢,再见。");
|
||||
const u8 gEasyChatWord_YesSirExcl[] = _("是,先生!");
|
||||
const u8 gEasyChatWord_AvantGarde[] = _("前卫");
|
||||
const u8 gEasyChatWord_Couple[] = _("情侣");
|
||||
const u8 gEasyChatWord_MuchObliged[] = _("非常感谢");
|
||||
const u8 gEasyChatWord_YeehawExcl[] = _("耶!");
|
||||
const u8 gEasyChatWord_Mega[] = _("超");
|
||||
const u8 gEasyChatWord_1HitKOExcl[] = _("一击KO!");
|
||||
const u8 gEasyChatWord_Destiny[] = _("命运");
|
||||
const u8 gEasyChatWord_Cancel[] = _("取消");
|
||||
const u8 gEasyChatWord_New[] = _("新");
|
||||
const u8 gEasyChatWord_Flatten[] = _("扁平化");
|
||||
const u8 gEasyChatWord_Kidding[] = _("开玩笑");
|
||||
const u8 gEasyChatWord_Loser[] = _("失败者");
|
||||
const u8 gEasyChatWord_Losing[] = _("失败");
|
||||
const u8 gEasyChatWord_Happening[] = _("发生");
|
||||
const u8 gEasyChatWord_HipAnd[] = _("嘻哈和");
|
||||
const u8 gEasyChatWord_Shake[] = _("摇摆");
|
||||
const u8 gEasyChatWord_Shady[] = _("阴暗");
|
||||
const u8 gEasyChatWord_Upbeat[] = _("乐观");
|
||||
const u8 gEasyChatWord_Modern[] = _("现代");
|
||||
const u8 gEasyChatWord_SmellYa[] = _("再见");
|
||||
const u8 gEasyChatWord_Bang[] = _("砰");
|
||||
const u8 gEasyChatWord_Knockout[] = _("击倒");
|
||||
const u8 gEasyChatWord_Hassle[] = _("麻烦");
|
||||
const u8 gEasyChatWord_Winner[] = _("赢家");
|
||||
const u8 gEasyChatWord_Fever[] = _("狂热");
|
||||
const u8 gEasyChatWord_Wannabe[] = _("想要成为");
|
||||
const u8 gEasyChatWord_Baby[] = _("宝贝");
|
||||
const u8 gEasyChatWord_Heart[] = _("心");
|
||||
const u8 gEasyChatWord_Old[] = _("老");
|
||||
const u8 gEasyChatWord_Young[] = _("年轻");
|
||||
const u8 gEasyChatWord_Ugly[] = _("丑陋");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_TrendySaying[] = {
|
||||
[EC_INDEX(EC_WORD_KTHX_BYE)] =
|
||||
|
||||
@ -1,66 +1,66 @@
|
||||
const u8 gEasyChatWord_Excl[] = _("!");
|
||||
const u8 gEasyChatWord_ExclExcl[] = _("!!");
|
||||
const u8 gEasyChatWord_QuesExcl[] = _("?!");
|
||||
const u8 gEasyChatWord_Ques[] = _("?");
|
||||
const u8 gEasyChatWord_Ellipsis[] = _("…");
|
||||
const u8 gEasyChatWord_EllipsisExcl[] = _("…!");
|
||||
const u8 gEasyChatWord_Excl[] = _("!");
|
||||
const u8 gEasyChatWord_ExclExcl[] = _("!!");
|
||||
const u8 gEasyChatWord_QuesExcl[] = _("?!");
|
||||
const u8 gEasyChatWord_Ques[] = _("?");
|
||||
const u8 gEasyChatWord_Ellipsis[] = _("……");
|
||||
const u8 gEasyChatWord_EllipsisExcl[] = _("……!");
|
||||
const u8 gEasyChatWord_EllipsisEllipsisEllipsis[] = _("………");
|
||||
const u8 gEasyChatWord_Dash[] = _("-");
|
||||
const u8 gEasyChatWord_DashDashDash[] = _("- - -");
|
||||
const u8 gEasyChatWord_UhOh[] = _("UH-OH");
|
||||
const u8 gEasyChatWord_Waaah[] = _("WAAAH");
|
||||
const u8 gEasyChatWord_Ahaha[] = _("AHAHA");
|
||||
const u8 gEasyChatWord_OhQues[] = _("OH?");
|
||||
const u8 gEasyChatWord_Nope[] = _("NOPE");
|
||||
const u8 gEasyChatWord_Urgh[] = _("URGH");
|
||||
const u8 gEasyChatWord_Hmm[] = _("HMM");
|
||||
const u8 gEasyChatWord_Whoah[] = _("WHOAH");
|
||||
const u8 gEasyChatWord_WroooaarExcl[] = _("WROOOAAR!");
|
||||
const u8 gEasyChatWord_Wow[] = _("WOW");
|
||||
const u8 gEasyChatWord_Giggle[] = _("GIGGLE");
|
||||
const u8 gEasyChatWord_Sigh[] = _("SIGH");
|
||||
const u8 gEasyChatWord_Unbelievable[] = _("UNBELIEVABLE");
|
||||
const u8 gEasyChatWord_Cries[] = _("CRIES");
|
||||
const u8 gEasyChatWord_Agree[] = _("AGREE");
|
||||
const u8 gEasyChatWord_EhQues[] = _("EH?");
|
||||
const u8 gEasyChatWord_Cry[] = _("CRY");
|
||||
const u8 gEasyChatWord_Ehehe[] = _("EHEHE");
|
||||
const u8 gEasyChatWord_OiOiOi[] = _("OI, OI, OI");
|
||||
const u8 gEasyChatWord_OhYeah[] = _("OH, YEAH");
|
||||
const u8 gEasyChatWord_Oh[] = _("OH");
|
||||
const u8 gEasyChatWord_Oops[] = _("OOPS");
|
||||
const u8 gEasyChatWord_Shocked[] = _("SHOCKED");
|
||||
const u8 gEasyChatWord_Eek[] = _("EEK");
|
||||
const u8 gEasyChatWord_Graaah[] = _("GRAAAH");
|
||||
const u8 gEasyChatWord_Gwahahaha[] = _("GWAHAHAHA");
|
||||
const u8 gEasyChatWord_Way[] = _("WAY");
|
||||
const u8 gEasyChatWord_Tch[] = _("TCH");
|
||||
const u8 gEasyChatWord_Hehe[] = _("HEHE");
|
||||
const u8 gEasyChatWord_Hah[] = _("HAH");
|
||||
const u8 gEasyChatWord_Yup[] = _("YUP");
|
||||
const u8 gEasyChatWord_Hahaha[] = _("HAHAHA");
|
||||
const u8 gEasyChatWord_Aiyeeh[] = _("AIYEEH");
|
||||
const u8 gEasyChatWord_Hiyah[] = _("HIYAH");
|
||||
const u8 gEasyChatWord_Fufufu[] = _("FUFUFU");
|
||||
const u8 gEasyChatWord_Lol[] = _("LOL");
|
||||
const u8 gEasyChatWord_Snort[] = _("SNORT");
|
||||
const u8 gEasyChatWord_Humph[] = _("HUMPH");
|
||||
const u8 gEasyChatWord_Hehehe[] = _("HEHEHE");
|
||||
const u8 gEasyChatWord_Heh[] = _("HEH");
|
||||
const u8 gEasyChatWord_Hohoho[] = _("HOHOHO");
|
||||
const u8 gEasyChatWord_UhHuh[] = _("UH-HUH");
|
||||
const u8 gEasyChatWord_OhDear[] = _("OH, DEAR");
|
||||
const u8 gEasyChatWord_Arrgh[] = _("ARRGH");
|
||||
const u8 gEasyChatWord_Mufufu[] = _("MUFUFU");
|
||||
const u8 gEasyChatWord_Mmm[] = _("MMM");
|
||||
const u8 gEasyChatWord_OhKay[] = _("OH-KAY");
|
||||
const u8 gEasyChatWord_Okay[] = _("OKAY");
|
||||
const u8 gEasyChatWord_Lalala[] = _("LALALA");
|
||||
const u8 gEasyChatWord_Yay[] = _("YAY");
|
||||
const u8 gEasyChatWord_Aww[] = _("AWW");
|
||||
const u8 gEasyChatWord_Wowee[] = _("WOWEE");
|
||||
const u8 gEasyChatWord_Gwah[] = _("GWAH");
|
||||
const u8 gEasyChatWord_Wahahaha[] = _("WAHAHAHA");
|
||||
const u8 gEasyChatWord_UhOh[] = _("啊哦");
|
||||
const u8 gEasyChatWord_Waaah[] = _("哇");
|
||||
const u8 gEasyChatWord_Ahaha[] = _("啊哈哈");
|
||||
const u8 gEasyChatWord_OhQues[] = _("哦?");
|
||||
const u8 gEasyChatWord_Nope[] = _("啦");
|
||||
const u8 gEasyChatWord_Urgh[] = _("呃");
|
||||
const u8 gEasyChatWord_Hmm[] = _("嗯");
|
||||
const u8 gEasyChatWord_Whoah[] = _("哇哦");
|
||||
const u8 gEasyChatWord_WroooaarExcl[] = _("吼嗷嗷");
|
||||
const u8 gEasyChatWord_Wow[] = _("可惜");
|
||||
const u8 gEasyChatWord_Giggle[] = _("咯咯");
|
||||
const u8 gEasyChatWord_Sigh[] = _("唉");
|
||||
const u8 gEasyChatWord_Unbelievable[] = _("难以置信");
|
||||
const u8 gEasyChatWord_Cries[] = _("哭");
|
||||
const u8 gEasyChatWord_Agree[] = _("拜托");
|
||||
const u8 gEasyChatWord_EhQues[] = _("才是");
|
||||
const u8 gEasyChatWord_Cry[] = _("好了");
|
||||
const u8 gEasyChatWord_Ehehe[] = _("哎嘿嘿");
|
||||
const u8 gEasyChatWord_OiOiOi[] = _("喂喂喂");
|
||||
const u8 gEasyChatWord_OhYeah[] = _("噢耶");
|
||||
const u8 gEasyChatWord_Oh[] = _("哦");
|
||||
const u8 gEasyChatWord_Oops[] = _("哎呀");
|
||||
const u8 gEasyChatWord_Shocked[] = _("震惊");
|
||||
const u8 gEasyChatWord_Eek[] = _("罢了");
|
||||
const u8 gEasyChatWord_Graaah[] = _("样子");
|
||||
const u8 gEasyChatWord_Gwahahaha[] = _("难怪");
|
||||
const u8 gEasyChatWord_Way[] = _("太");
|
||||
const u8 gEasyChatWord_Tch[] = _("啧");
|
||||
const u8 gEasyChatWord_Hehe[] = _("嘿嘿");
|
||||
const u8 gEasyChatWord_Hah[] = _("哈");
|
||||
const u8 gEasyChatWord_Yup[] = _("吧");
|
||||
const u8 gEasyChatWord_Hahaha[] = _("哈哈哈");
|
||||
const u8 gEasyChatWord_Aiyeeh[] = _("哎耶");
|
||||
const u8 gEasyChatWord_Hiyah[] = _("嘿呀");
|
||||
const u8 gEasyChatWord_Fufufu[] = _("呼呼呼");
|
||||
const u8 gEasyChatWord_Lol[] = _("笑死");
|
||||
const u8 gEasyChatWord_Snort[] = _("了吗?");
|
||||
const u8 gEasyChatWord_Humph[] = _("哼");
|
||||
const u8 gEasyChatWord_Hehehe[] = _("呵呵呵");
|
||||
const u8 gEasyChatWord_Heh[] = _("呵");
|
||||
const u8 gEasyChatWord_Hohoho[] = _("嚯嚯嚯");
|
||||
const u8 gEasyChatWord_UhHuh[] = _("嗯嗯");
|
||||
const u8 gEasyChatWord_OhDear[] = _("哦天");
|
||||
const u8 gEasyChatWord_Arrgh[] = _("啊啊");
|
||||
const u8 gEasyChatWord_Mufufu[] = _("没错");
|
||||
const u8 gEasyChatWord_Mmm[] = _("嗯……");
|
||||
const u8 gEasyChatWord_OhKay[] = _("好好");
|
||||
const u8 gEasyChatWord_Okay[] = _("好吧");
|
||||
const u8 gEasyChatWord_Lalala[] = _("啦啦啦");
|
||||
const u8 gEasyChatWord_Yay[] = _("耶");
|
||||
const u8 gEasyChatWord_Aww[] = _("啊");
|
||||
const u8 gEasyChatWord_Wowee[] = _("哇耶");
|
||||
const u8 gEasyChatWord_Gwah[] = _("嘎啊");
|
||||
const u8 gEasyChatWord_Wahahaha[] = _("哇哈哈哈");
|
||||
|
||||
const struct EasyChatWordInfo gEasyChatGroup_Voices[] = {
|
||||
[EC_INDEX(EC_WORD_EXCL)] =
|
||||
|
||||
@ -1053,35 +1053,35 @@ static const struct InGameTrade sIngameTrades[] =
|
||||
static const u16 sIngameTradeMail[][MAIL_WORDS_COUNT + 1] =
|
||||
{
|
||||
{
|
||||
EC_WORD_BE,
|
||||
EC_WORD_NICE,
|
||||
EC_WORD_TO,
|
||||
EC_WORD_FOE,
|
||||
EC_POKEMON(PLUSLE),
|
||||
EC_WORD_OH_KAY,
|
||||
EC_WORD_OF,
|
||||
EC_WORD_EXCL,
|
||||
EC_POKEMON(VOLBEAT),
|
||||
EC_WORD_WILL,
|
||||
EC_WORD_BE,
|
||||
EC_WORD_FANTASTIC
|
||||
EC_WORD_WOULD,
|
||||
EC_WORD_WELL,
|
||||
EC_WORD_OF,
|
||||
}, {
|
||||
EC_WORD_I,
|
||||
EC_WORD_WILL,
|
||||
EC_WORD_MAKE,
|
||||
EC_WORD_ME,
|
||||
EC_WORD_WOULD,
|
||||
EC_WORD_LEARN,
|
||||
EC_POKEMON(BAGON),
|
||||
EC_WORD_TOUGH,
|
||||
EC_WORD_ROUGH_SKIN,
|
||||
EC_WORD_PLEASE,
|
||||
EC_WORD_TRAIN,
|
||||
EC_POKEMON(HORSEA),
|
||||
EC_WORD_WELL
|
||||
EC_WORD_OH_KAY,
|
||||
EC_WORD_TRAINS,
|
||||
EC_POKEMON(HORSEA),
|
||||
}, {
|
||||
EC_WORD_THANK_YOU,
|
||||
EC_WORD_FOR,
|
||||
EC_WORD_OF,
|
||||
EC_POKEMON(SKITTY),
|
||||
EC_POKEMON_NATIONAL(MEOWTH),
|
||||
EC_WORD_CRIES,
|
||||
EC_WORD_IN,
|
||||
EC_WORD_A,
|
||||
EC_WORD_CUTE,
|
||||
EC_WORD_WAY
|
||||
EC_WORD_OF,
|
||||
EC_WORD_GRAAAH,
|
||||
EC_WORD_ALSO,
|
||||
EC_WORD_VERY,
|
||||
EC_WORD_CUTE,
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@ -692,10 +692,10 @@ static const u8 sAlphabetGroupIdMap[NUM_ALPHABET_ROWS][NUM_ALPHABET_COLUMNS] = {
|
||||
};
|
||||
|
||||
static const u16 sMysteryGiftPhrase[NUM_QUESTIONNAIRE_WORDS] = {
|
||||
EC_WORD_LINK,
|
||||
EC_WORD_AND,
|
||||
EC_WORD_SON,
|
||||
EC_WORD_TOGETHER,
|
||||
EC_WORD_WITH,
|
||||
EC_WORD_ALL,
|
||||
EC_WORD_LINK,
|
||||
};
|
||||
|
||||
static const u16 sBerryMasterWifePhrases[][2] = {
|
||||
@ -1240,36 +1240,36 @@ static const u8 *const sEasyChatGroupNamePointers[EC_NUM_GROUPS] = {
|
||||
|
||||
static const u16 sDefaultProfileWords[EASY_CHAT_BATTLE_WORDS_COUNT - 2] = {
|
||||
EC_WORD_I_AM,
|
||||
EC_WORD_A,
|
||||
EC_WORD_POKEMON,
|
||||
EC_WORD_FRIEND,
|
||||
EC_WORD_OF,
|
||||
EC_WORD_FRIEND,
|
||||
};
|
||||
|
||||
static const u16 sDefaultBattleStartWords[EASY_CHAT_BATTLE_WORDS_COUNT] = {
|
||||
EC_WORD_ARE,
|
||||
EC_WORD_YOU,
|
||||
EC_WORD_READY,
|
||||
EC_WORD_QUES,
|
||||
EC_WORD_IS,
|
||||
EC_WORD_WAS,
|
||||
EC_WORD_HERE_I_COME,
|
||||
EC_WORD_EXCL,
|
||||
EC_WORD_EXCL,
|
||||
};
|
||||
|
||||
static const u16 sDefaultBattleWonWords[EASY_CHAT_BATTLE_WORDS_COUNT] = {
|
||||
EC_WORD_YAY,
|
||||
EC_WORD_YAY,
|
||||
EC_WORD_EXCL_EXCL,
|
||||
EC_WORD_I_VE,
|
||||
EC_WORD_ME,
|
||||
EC_WORD_WON,
|
||||
EC_WORD_EXCL_EXCL,
|
||||
EC_WORD_EXCL_EXCL,
|
||||
};
|
||||
|
||||
static const u16 sDefaultBattleLostWords[EASY_CHAT_BATTLE_WORDS_COUNT] = {
|
||||
EC_WORD_TOO,
|
||||
EC_WORD_BAD,
|
||||
EC_WORD_YEAH,
|
||||
EC_WORD_AWFUL,
|
||||
EC_WORD_ELLIPSIS,
|
||||
EC_WORD_WE,
|
||||
EC_WORD_LOST,
|
||||
EC_WORD_ELLIPSIS,
|
||||
EC_WORD_ELLIPSIS,
|
||||
};
|
||||
|
||||
static const u16 sRestrictedWordSpecies[] = {
|
||||
|
||||
@ -39,11 +39,11 @@ static EWRAM_DATA u8 sStorytellerWindowId = 0;
|
||||
|
||||
static const u16 sDefaultBardSongLyrics[NUM_BARD_SONG_WORDS] = {
|
||||
EC_WORD_SHAKE,
|
||||
EC_WORD_IT,
|
||||
EC_WORD_DO,
|
||||
EC_WORD_THE,
|
||||
EC_WORD_DIET,
|
||||
EC_WORD_DANCE
|
||||
EC_WORD_FAINT,
|
||||
EC_WORD_TOGETHER,
|
||||
EC_WORD_HEALTHY,
|
||||
EC_WORD_TOO,
|
||||
EC_WORD_DANCE,
|
||||
};
|
||||
|
||||
static const u8 *const sGiddyAdjectives[] = {
|
||||
|
||||
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Reference in New Issue
Block a user