EasyChat汉化

汉化了原本的单词,根据使用需求替换了其中一部分的单词
按照新的单词表重拼了所有游戏中使用了EasyChat的NPC对话
显示方式目前仍保留了原本的三个一行,单词之间一个空格的格式
This commit is contained in:
RoamerX 2025-05-04 23:07:16 +08:00
parent fc76d93d26
commit 48f3a4d8ed
27 changed files with 2364 additions and 2364 deletions

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@ -420,48 +420,48 @@ static const struct PikeRoomNPC sNPCTable[] =
static const u16 sNPCSpeeches[][EASY_CHAT_BATTLE_WORDS_COUNT] = static const u16 sNPCSpeeches[][EASY_CHAT_BATTLE_WORDS_COUNT] =
{ {
{EC_WORD_I_AM, EC_WORD_LOST, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_MOVE2(HELPING_HAND)}, {EC_WORD_ME, EC_WORD_WHITE_SMOKE, EC_WORD_IS, EC_WORD_ME, EC_WORD_NEED, EC_MOVE2(HELPING_HAND)},
{EC_WORD_I_VE, EC_WORD_NO, EC_WORD_SENSE, EC_WORD_OF, EC_WORD_WHERE, EC_WORD_I_AM}, {EC_WORD_I_VE, EC_WORD_NO, EC_WORD_KNOWS, EC_WORD_ON, EC_WORD_WHERE, EC_WORD_IS},
{EC_WORD_WHAT, EC_WORD_SHOULD, EC_WORD_I, EC_WORD_DO, EC_WORD_NOW, EC_WORD_QUES}, {EC_WORD_ME, EC_WORD_NOW, EC_WORD_SHOULD, EC_WORD_DOES, EC_WORD_WHAT, EC_WORD_QUES},
{EC_WORD_THIS, EC_WORD_IS, EC_WORD_TOO, EC_WORD_EXCITING, EC_WORD_FOR, EC_WORD_ME}, {EC_WORD_THIS, EC_WORD_FOE, EC_WORD_ME, EC_WORD_EXCESS, EC_WORD_STATIC, EC_WORD_IS},
{EC_WORD_DID, EC_WORD_YOU, EC_WORD_MAKE, EC_WORD_A, EC_WORD_MISTAKE, EC_WORD_QUES}, {EC_WORD_YOU, EC_WORD_BE, EC_WORD_AREN_T, EC_WORD_WALKS, EC_WORD_GO_EASY, EC_WORD_IS},
{EC_WORD_IT_S, EC_WORD_MEAN, EC_WORD_AND, EC_WORD_AWFUL, EC_WORD_IN, EC_WORD_HERE}, {EC_WORD_HERE, EC_WORD_YEAH, EC_WORD_SCARY, EC_WORD_SO, EC_WORD_AWFUL, EC_EMPTY_WORD},
{EC_WORD_I_AM, EC_WORD_SO, EC_WORD_TIRED, EC_WORD_OF, EC_WORD_THIS, EC_WORD_PLACE}, {EC_WORD_ME, EC_WORD_FOE, EC_WORD_HERE, EC_WORD_FIGHTS, EC_WORD_TIRED, EC_WORD_IS},
{EC_WORD_I, EC_WORD_QUITE, EC_WORD_ENJOY, EC_WORD_THIS, EC_WORD_CHALLENGE, EC_EMPTY_WORD}, {EC_WORD_ME, EC_WORD_QUITE, EC_WORD_ENJOY, EC_WORD_THESE_WERE, EC_WORD_CHALLENGE, EC_EMPTY_WORD},
{EC_WORD_LOOK, EC_WORD_AT, EC_WORD_HOW, EC_WORD_I, EC_MOVE2(TACKLE), EC_WORD_THIS}, {EC_WORD_SEE, EC_WORD_ME, EC_WORD_FORGIVE, EC_WORD_VERSUS, EC_WORD_OF, EC_EMPTY_WORD},
{EC_WORD_READY, EC_WORD_TO, EC_WORD_GIVE_UP, EC_WORD_YET, EC_WORD_QUES, EC_EMPTY_WORD}, {EC_WORD_READY, EC_WORD_WEREN_T, EC_WORD_GIVE_UP, EC_WORD_IS, EC_WORD_WAS, EC_EMPTY_WORD},
{EC_WORD_OH, EC_WORD_NO, EC_WORD_WHO, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_QUES}, {EC_WORD_OH, EC_WORD_NO, EC_WORD_YOU, EC_WORD_BE, EC_WORD_WHOM, EC_WORD_QUES},
{EC_WORD_I_VE, EC_WORD_BEEN, EC_WORD_WANDERING, EC_WORD_ABOUT, EC_WORD_FOREVER, EC_WORD_ELLIPSIS}, {EC_WORD_I_VE, EC_WORD_WANDERING, EC_WORD_IS, EC_WORD_NEARLY, EC_WORD_IS, EC_WORD_ELLIPSIS},
{EC_WORD_I, EC_WORD_THINK, EC_WORD_I, EC_WORD_WILL, EC_WORD_GIVE_UP, EC_EMPTY_WORD}, {EC_WORD_ME, EC_WORD_MISS, EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_GIVE_UP, EC_WORD_IS},
{EC_WORD_WHAT, EC_WORD_SHOULD, EC_WORD_I, EC_WORD_DO, EC_WORD_NEXT, EC_WORD_QUES}, {EC_WORD_BELOW, EC_WORD_SHOULD, EC_WORD_HOW_DO, EC_WORD_DOES, EC_WORD_QUES, EC_EMPTY_WORD},
{EC_WORD_I, EC_WORD_CAN_WIN, EC_WORD_WITH, EC_WORD_MY, EC_MOVE(SHEER_COLD), EC_WORD_GENIUS}, {EC_WORD_ME, EC_WORD_USING, EC_WORD_EATS, EC_MOVE(SHEER_COLD), EC_WORD_TALENT, EC_WORD_WIN},
{EC_WORD_WON_T, EC_WORD_SOMEONE, EC_WORD_COOL, EC_WORD_SHOW, EC_WORD_UP, EC_WORD_QUES}, {EC_WORD_HAVEN_T, EC_WORD_COOL, EC_WORD_OF, EC_WORD_PERSON, EC_WORD_APPEARS, EC_WORD_WAS},
{EC_WORD_BATTLE, EC_WORD_GAME, EC_WORD_IS, EC_WORD_AWESOME, EC_WORD_EXCL, EC_EMPTY_WORD}, {EC_WORD_BATTLE, EC_WORD_GAME, EC_WORD_YEAH, EC_WORD_AWESOME, EC_WORD_EXCL, EC_EMPTY_WORD},
{EC_WORD_I, EC_WORD_CAN_T, EC_WORD_TAKE, EC_WORD_THIS, EC_WORD_ANY, EC_WORD_MORE}, {EC_WORD_ME, EC_WORD_APPEAR, EC_WORD_ACCEPT, EC_WORD_MORE, EC_WORD_IS, EC_EMPTY_WORD},
{EC_WORD_I, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_IF, EC_WORD_IT_S, EC_WORD_OKAY}, {EC_WORD_ME, EC_WORD_NO, EC_WORD_KNOWS, EC_WORD_EVERY, EC_WORD_CAN, EC_WORD_DID},
{EC_WORD_OH, EC_WORD_NO, EC_WORD_EXCL, EC_WORD_NOT, EC_WORD_ANOTHER, EC_WORD_TRAINER}, {EC_WORD_OH, EC_WORD_NO, EC_WORD_EXCL, EC_WORD_SO, EC_WORD_A, EC_WORD_TRAINER},
{EC_WORD_IT, EC_WORD_HAS, EC_WORD_TO, EC_WORD_BE, EC_WORD_LEFT, EC_WORD_NEXT}, {EC_WORD_THIS, EC_WORD_EXISTS, EC_WORD_WEREN_T, EC_WORD_GIMME, EC_WORD_NEXT, EC_WORD_WORKS},
{EC_WORD_IT, EC_WORD_MUST_BE, EC_WORD_OVER, EC_WORD_SOON, EC_WORD_RIGHT, EC_WORD_QUES}, {EC_WORD_SOON, EC_WORD_THIS_IS_IT_EXCL, EC_WORD_FINISH, EC_WORD_IS, EC_WORD_IS_IT_QUES, EC_EMPTY_WORD},
{EC_WORD_THIS, EC_WORD_IS, EC_WORD_TOTALLY, EC_WORD_EASY, EC_WORD_ISN_T_IT_QUES, EC_EMPTY_WORD}, {EC_WORD_THIS, EC_WORD_YEAH, EC_WORD_SIMPLE, EC_WORD_ISN_T_IT_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD},
{EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_POWER, EC_WORD_ON, EC_EMPTY_WORD}, {EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_GO_AHEAD, EC_WORD_ROCK_HEAD, EC_WORD_IS, EC_EMPTY_WORD},
{EC_WORD_THERE, EC_WORD_IS, EC_WORD_NO, EC_WORD_GIVE_UP, EC_WORD_IN, EC_WORD_ME}, {EC_WORD_ME, EC_WORD_ABSOLUTELY, EC_WORD_WON_T, EC_WORD_GIVE_UP, EC_EMPTY_WORD, EC_EMPTY_WORD},
{EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_GOING, EC_WORD_TO, EC_WORD_MAKE, EC_WORD_IT}, {EC_WORD_ME, EC_WORD_APPEAR, EC_WORD_DAILY, EC_WORD_GO_AHEAD, EC_WORD_IS, EC_EMPTY_WORD},
{EC_WORD_GO, EC_WORD_ON, EC_WORD_I, EC_WORD_CAN_T, EC_WORD_ANY, EC_WORD_MORE}, {EC_WORD_GO_AHEAD, EC_WORD_YUP, EC_WORD_ME, EC_WORD_APPEAR, EC_WORD_GO_AHEAD, EC_WORD_IS},
{EC_WORD_A, EC_WORD_TRAINER, EC_WORD_AFTER, EC_WORD_ANOTHER, EC_WORD_ELLIPSIS, EC_EMPTY_WORD}, {EC_WORD_A, EC_WORD_SO, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
{EC_WORD_DO, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_STEEL, EC_WORD_POKEMON, EC_WORD_QUES}, {EC_WORD_YOU, EC_WORD_LIKES, EC_WORD_STEEL, EC_WORD_TYPE, EC_WORD_POKEMON, EC_WORD_WAS},
{EC_WORD_EVERY, EC_WORD_TRAINER, EC_WORD_HERE, EC_WORD_IS, EC_WORD_TOO_WEAK, EC_EMPTY_WORD}, {EC_WORD_HERE, EC_WORD_OF, EC_WORD_ALL_RIGHT, EC_WORD_TRAINER, EC_WORD_UNDERSTOOD, EC_WORD_TOO_WEAK},
{EC_WORD_YOU, EC_WORD_THINK, EC_WORD_THIS, EC_WORD_IS, EC_WORD_EASY, EC_WORD_QUES}, {EC_WORD_YOU, EC_WORD_USE, EC_WORD_THIS, EC_WORD_VERY, EC_WORD_LEFT, EC_WORD_WAS},
{EC_WORD_WHAT, EC_WORD_WILL, EC_WORD_COME, EC_WORD_AFTER, EC_WORD_THIS, EC_WORD_QUES}, {EC_WORD_AFTER, EC_WORD_SO, EC_WORD_WOULD, EC_WORD_HAPPENING, EC_WORD_WHAT, EC_WORD_QUES},
{EC_WORD_I_AM, EC_WORD_JUST, EC_WORD_SO, EC_WORD_CONFUSED, EC_WORD_EXCL, EC_EMPTY_WORD}, {EC_WORD_ME, EC_WORD_YEAH, EC_WORD_WAY, EC_WORD_CONFUSED, EC_WORD_IS, EC_WORD_EXCL},
{EC_WORD_I, EC_WORD_JUST, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO_HOME, EC_WORD_ELLIPSIS}, {EC_WORD_ME, EC_WORD_ONLY, EC_WORD_MISS, EC_WORD_GO_HOME, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
{EC_WORD_YEEHAW_EXCL, EC_WORD_THIS, EC_WORD_PLACE, EC_WORD_IS, EC_WORD_A, EC_WORD_PUSHOVER}, {EC_WORD_YEEHAW_EXCL, EC_WORD_HERE, EC_WORD_YEAH, EC_WORD_PUSHOVER, EC_EMPTY_WORD, EC_EMPTY_WORD},
{EC_WORD_I, EC_WORD_HAVEN_T, EC_WORD_BEEN, EC_WORD_IN, EC_WORD_A, EC_WORD_BATTLE}, {EC_WORD_ME, EC_WORD_LIKELY_TO, EC_WORD_HAVEN_T, EC_WORD_BATTLE, EC_WORD_EASY, EC_EMPTY_WORD},
{EC_WORD_MAYBE, EC_WORD_IT_S, EC_WORD_RIGHT, EC_WORD_NEXT, EC_WORD_I, EC_WORD_THINK}, {EC_WORD_ME, EC_WORD_MISS, EC_WORD_MAYBE, EC_WORD_WERE, EC_WORD_NEXT, EC_EMPTY_WORD},
{EC_WORD_WAAAH, EC_WORD_EXCL, EC_WORD_IT, EC_WORD_WASN_T, EC_WORD_THIS, EC_WORD_WAY}, {EC_WORD_WAAAH, EC_WORD_EXCL, EC_WORD_AREN_T, EC_WORD_THIS, EC_WORD_ABSENT, EC_WORD_EXCL},
{EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_TOO, EC_WORD_TIRED, EC_WORD_ELLIPSIS}, {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_WAY, EC_WORD_TIRED, EC_WORD_IS, EC_WORD_ELLIPSIS},
{EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_STRONG, EC_WORD_TO, EC_WORD_POISON}, {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_CAN, EC_WORD_VERSUS, EC_WORD_POISON, EC_EMPTY_WORD},
{EC_WORD_LALALA, EC_WORD_LALALA, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_AWESOME, EC_WORD_LALALA}, {EC_WORD_LALALA, EC_WORD_LALALA, EC_WORD_EXCL, EC_WORD_ME, EC_WORD_AWESOME, EC_WORD_LALALA},
{EC_MOVE2(TOXIC), EC_WORD_IS, EC_WORD_A, EC_WORD_TERRIBLE, EC_WORD_THING, EC_WORD_ISN_T_IT_QUES}, {EC_MOVE2(TOXIC), EC_WORD_YEAH, EC_WORD_WAY, EC_WORD_SCARY, EC_WORD_IS, EC_WORD_ISN_T_IT_QUES},
}; };
// Table duplicated from frontier_util, only Battle Pike entry used // Table duplicated from frontier_util, only Battle Pike entry used

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@ -794,12 +794,12 @@ static const u8 sBattleTowerPartySizes[FRONTIER_MODE_COUNT] =
static const u16 sRecordTrainerSpeechWon[] = static const u16 sRecordTrainerSpeechWon[] =
{ {
EC_WORD_YAY, EC_WORD_YAY, EC_WORD_EXCL_EXCL, EC_WORD_I_VE, EC_WORD_WON, EC_WORD_EXCL_EXCL EC_WORD_YAY, EC_WORD_YAY, EC_WORD_EXCL_EXCL, EC_WORD_ME, EC_WORD_WON, EC_WORD_EXCL_EXCL
}; };
static const u16 sRecordTrainerSpeechLost[] = static const u16 sRecordTrainerSpeechLost[] =
{ {
EC_WORD_TOO, EC_WORD_BAD, EC_WORD_ELLIPSIS, EC_WORD_WE, EC_WORD_LOST, EC_WORD_ELLIPSIS EC_WORD_YEAH, EC_WORD_AWFUL, EC_WORD_ELLIPSIS, EC_WORD_WE, EC_WORD_LOST, EC_WORD_ELLIPSIS
}; };
// code // code

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@ -302,7 +302,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_BUG_CATCHER, .facilityClass = FACILITY_CLASS_BUG_CATCHER,
.species = {SPECIES_BEAUTIFLY, SPECIES_DUSTOX, SPECIES_ILLUMISE, SPECIES_SHIFTRY, SPECIES_BRELOOM, SPECIES_NINJASK, SPECIES_SHEDINJA, SPECIES_PINSIR, SPECIES_HERACROSS, SPECIES_VOLBEAT}, .species = {SPECIES_BEAUTIFLY, SPECIES_DUSTOX, SPECIES_ILLUMISE, SPECIES_SHIFTRY, SPECIES_BRELOOM, SPECIES_NINJASK, SPECIES_SHEDINJA, SPECIES_PINSIR, SPECIES_HERACROSS, SPECIES_VOLBEAT},
.id = 0, .id = 0,
.speechLost = {EC_WORD_NO, EC_WORD_MISTAKE, EC_WORD_EXCL, EC_WORD_I, EC_WORD_LOST, EC_WORD_BADLY}, .speechLost = {EC_WORD_MUFUFU, EC_WORD_EXCL, EC_WORD_ME, EC_WORD_TOTALLY, EC_WORD_LOST, EC_WORD_EXCL},
}, },
{ {
.name = {_("ヒロオ"), _("广雄"), _("LIONEL"), _("CAIO"), _("LUDWIG"), _("LEO")}, .name = {_("ヒロオ"), _("广雄"), _("LIONEL"), _("CAIO"), _("LUDWIG"), _("LEO")},
@ -310,7 +310,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_YOUNGSTER, .facilityClass = FACILITY_CLASS_YOUNGSTER,
.species = {SPECIES_SWELLOW, SPECIES_SWALOT, SPECIES_SHUCKLE, SPECIES_MANECTRIC, SPECIES_TORKOAL, SPECIES_HARIYAMA, SPECIES_MIGHTYENA, SPECIES_LUDICOLO, SPECIES_CRAWDAUNT, SPECIES_WHISCASH}, .species = {SPECIES_SWELLOW, SPECIES_SWALOT, SPECIES_SHUCKLE, SPECIES_MANECTRIC, SPECIES_TORKOAL, SPECIES_HARIYAMA, SPECIES_MIGHTYENA, SPECIES_LUDICOLO, SPECIES_CRAWDAUNT, SPECIES_WHISCASH},
.id = 1, .id = 1,
.speechLost = {EC_WORD_OKAY, EC_WORD_I, EC_WORD_LOST, EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_MASTER}, .speechLost = {EC_WORD_OKAY, EC_WORD_ME, EC_WORD_LOST, EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_MASTER},
}, },
{ {
.name = {_("ケイジ"), _("庆次"), _("HERVE"), _("FEDRO"), _("WENZEL"), _("SANTI")}, .name = {_("ケイジ"), _("庆次"), _("HERVE"), _("FEDRO"), _("WENZEL"), _("SANTI")},
@ -318,7 +318,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_SCHOOL_KID_M, .facilityClass = FACILITY_CLASS_SCHOOL_KID_M,
.species = {SPECIES_LINOONE, SPECIES_MIGHTYENA, SPECIES_WHISCASH, SPECIES_ZANGOOSE, SPECIES_SEVIPER, SPECIES_NINETALES, SPECIES_KECLEON, SPECIES_SHUCKLE, SPECIES_MANECTRIC, SPECIES_MACHAMP}, .species = {SPECIES_LINOONE, SPECIES_MIGHTYENA, SPECIES_WHISCASH, SPECIES_ZANGOOSE, SPECIES_SEVIPER, SPECIES_NINETALES, SPECIES_KECLEON, SPECIES_SHUCKLE, SPECIES_MANECTRIC, SPECIES_MACHAMP},
.id = 2, .id = 2,
.speechLost = {EC_WORD_I, EC_WORD_WENT, EC_WORD_AND, EC_WORD_LOST, EC_WORD_AWW, EC_WORD_ELLIPSIS}, .speechLost = {EC_WORD_ME, EC_WORD_LOST, EC_WORD_ME, EC_WORD_WALKING, EC_WORD_IS, EC_WORD_ELLIPSIS},
}, },
{ {
.name = {_("ユラ"), _("由良"), _("LAYLA"), _("ASTRID"), _("SONJA"), _("LOLA")}, .name = {_("ユラ"), _("由良"), _("LAYLA"), _("ASTRID"), _("SONJA"), _("LOLA")},
@ -326,7 +326,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_LASS, .facilityClass = FACILITY_CLASS_LASS,
.species = {SPECIES_SWALOT, SPECIES_XATU, SPECIES_ALTARIA, SPECIES_GOLDUCK, SPECIES_FLYGON, SPECIES_ALAKAZAM, SPECIES_GARDEVOIR, SPECIES_WAILORD, SPECIES_GRUMPIG, SPECIES_MIGHTYENA}, .species = {SPECIES_SWALOT, SPECIES_XATU, SPECIES_ALTARIA, SPECIES_GOLDUCK, SPECIES_FLYGON, SPECIES_ALAKAZAM, SPECIES_GARDEVOIR, SPECIES_WAILORD, SPECIES_GRUMPIG, SPECIES_MIGHTYENA},
.id = 3, .id = 3,
.speechLost = {EC_WORD_IS, EC_WORD_THIS, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_QUES, EC_EMPTY_WORD}, .speechLost = {EC_WORD_THIS, EC_WORD_BE, EC_WORD_AREN_T, EC_WORD_HURRIED, EC_WORD_IS, EC_WORD_QUES},
}, },
{ {
.name = {_("ヨウカ"), _("阳佳"), _("AMELIE"), _("CLEO"), _("MARIA"), _("ELISA")}, .name = {_("ヨウカ"), _("阳佳"), _("AMELIE"), _("CLEO"), _("MARIA"), _("ELISA")},
@ -334,7 +334,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F, .facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
.species = {SPECIES_WIGGLYTUFF, SPECIES_LINOONE, SPECIES_KINGDRA, SPECIES_DELCATTY, SPECIES_RAICHU, SPECIES_FEAROW, SPECIES_STARMIE, SPECIES_MEDICHAM, SPECIES_SHIFTRY, SPECIES_BEAUTIFLY}, .species = {SPECIES_WIGGLYTUFF, SPECIES_LINOONE, SPECIES_KINGDRA, SPECIES_DELCATTY, SPECIES_RAICHU, SPECIES_FEAROW, SPECIES_STARMIE, SPECIES_MEDICHAM, SPECIES_SHIFTRY, SPECIES_BEAUTIFLY},
.id = 4, .id = 4,
.speechLost = {EC_WORD_THIS, EC_WORD_WON_T, EC_WORD_BE, EC_WORD_HAPPENING, EC_WORD_NEXT, EC_WORD_TIME}, .speechLost = {EC_WORD_THIS, EC_WORD_WON_T, EC_MOVE(ENCORE), EC_WORD_IS, EC_EMPTY_WORD, EC_EMPTY_WORD},
}, },
{ {
.name = {_("ヤスシ"), _("阿康"), _("BRAHIM"), _("GLAUCO"), _("JOSEF"), _("ROQUE")}, .name = {_("ヤスシ"), _("阿康"), _("BRAHIM"), _("GLAUCO"), _("JOSEF"), _("ROQUE")},
@ -342,7 +342,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M, .facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M,
.species = {SPECIES_STARMIE, SPECIES_DODRIO, SPECIES_AGGRON, SPECIES_MAGNETON, SPECIES_MACHAMP, SPECIES_ARMALDO, SPECIES_HERACROSS, SPECIES_NOSEPASS, SPECIES_EXPLOUD, SPECIES_MIGHTYENA}, .species = {SPECIES_STARMIE, SPECIES_DODRIO, SPECIES_AGGRON, SPECIES_MAGNETON, SPECIES_MACHAMP, SPECIES_ARMALDO, SPECIES_HERACROSS, SPECIES_NOSEPASS, SPECIES_EXPLOUD, SPECIES_MIGHTYENA},
.id = 5, .id = 5,
.speechLost = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_RUN, EC_WORD_BYE_BYE, EC_WORD_EXCL}, .speechLost = {EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_RUNS, EC_WORD_IS, EC_WORD_BYE_BYE, EC_WORD_EXCL},
}, },
{ {
.name = {_("ミサオ"), _("美纱绪"), _("LAURE"), _("DAFNE"), _("AMELIE"), _("LARA")}, .name = {_("ミサオ"), _("美纱绪"), _("LAURE"), _("DAFNE"), _("AMELIE"), _("LARA")},
@ -350,7 +350,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F, .facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F,
.species = {SPECIES_STARMIE, SPECIES_DODRIO, SPECIES_MAGNETON, SPECIES_MEDICHAM, SPECIES_MIGHTYENA, SPECIES_GLALIE, SPECIES_GOLEM, SPECIES_ELECTRODE, SPECIES_PELIPPER, SPECIES_SHARPEDO}, .species = {SPECIES_STARMIE, SPECIES_DODRIO, SPECIES_MAGNETON, SPECIES_MEDICHAM, SPECIES_MIGHTYENA, SPECIES_GLALIE, SPECIES_GOLEM, SPECIES_ELECTRODE, SPECIES_PELIPPER, SPECIES_SHARPEDO},
.id = 6, .id = 6,
.speechLost = {EC_WORD_AHAHA, EC_WORD_DEFEATED, EC_WORD_EXCL, EC_WORD_IT_S, EC_WORD_NOTHING, EC_WORD_EXCL}, .speechLost = {EC_WORD_AHAHA, EC_WORD_DEFEATED, EC_WORD_IS, EC_WORD_EXCL, EC_WORD_ANYWHERE, EC_WORD_WHAT},
}, },
{ {
.name = {_("カズサ"), _("和纱"), _("JODIE"), _("ILENIA"), _("KARO"), _("ELSA")}, .name = {_("カズサ"), _("和纱"), _("JODIE"), _("ILENIA"), _("KARO"), _("ELSA")},
@ -358,7 +358,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_BEAUTY, .facilityClass = FACILITY_CLASS_BEAUTY,
.species = {SPECIES_NINETALES, SPECIES_ALAKAZAM, SPECIES_SCEPTILE, SPECIES_SALAMENCE, SPECIES_GOLDUCK, SPECIES_MAWILE, SPECIES_WEEZING, SPECIES_LANTURN, SPECIES_GARDEVOIR, SPECIES_MILOTIC}, .species = {SPECIES_NINETALES, SPECIES_ALAKAZAM, SPECIES_SCEPTILE, SPECIES_SALAMENCE, SPECIES_GOLDUCK, SPECIES_MAWILE, SPECIES_WEEZING, SPECIES_LANTURN, SPECIES_GARDEVOIR, SPECIES_MILOTIC},
.id = 7, .id = 7,
.speechLost = {EC_WORD_YOU_RE, EC_WORD_STRONG, EC_WORD_AREN_T, EC_WORD_YOU, EC_WORD_QUES, EC_EMPTY_WORD}, .speechLost = {EC_WORD_YOU, EC_WORD_VERY, EC_WORD_STRONG, EC_WORD_ISN_T_IT_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD},
}, },
{ {
.name = {_("スミレ"), _("阿堇"), _("ANNIE"), _("IMELDA"), _("INES"), _("ROSA")}, .name = {_("スミレ"), _("阿堇"), _("ANNIE"), _("IMELDA"), _("INES"), _("ROSA")},
@ -366,7 +366,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_AROMA_LADY, .facilityClass = FACILITY_CLASS_AROMA_LADY,
.species = {SPECIES_SCEPTILE, SPECIES_VILEPLUME, SPECIES_BELLOSSOM, SPECIES_ROSELIA, SPECIES_CORSOLA, SPECIES_FLYGON, SPECIES_BRELOOM, SPECIES_MILOTIC, SPECIES_ALTARIA, SPECIES_CRADILY}, .species = {SPECIES_SCEPTILE, SPECIES_VILEPLUME, SPECIES_BELLOSSOM, SPECIES_ROSELIA, SPECIES_CORSOLA, SPECIES_FLYGON, SPECIES_BRELOOM, SPECIES_MILOTIC, SPECIES_ALTARIA, SPECIES_CRADILY},
.id = 8, .id = 8,
.speechLost = {EC_WORD_WHAT, EC_WORD_TOUGH, EC_WORD_POKEMON, EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_EXCL}, .speechLost = {EC_WORD_ME, EC_WORD_OF, EC_WORD_POKEMON, EC_WORD_YEAH, EC_WORD_STRONG, EC_WORD_EXCL},
}, },
{ {
.name = {_("アキノリ"), _("昭则"), _("RENE"), _("INDRO"), _("DETLEF"), _("PEDRO")}, .name = {_("アキノリ"), _("昭则"), _("RENE"), _("INDRO"), _("DETLEF"), _("PEDRO")},
@ -374,7 +374,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_HIKER, .facilityClass = FACILITY_CLASS_HIKER,
.species = {SPECIES_SKARMORY, SPECIES_GOLEM, SPECIES_BLAZIKEN, SPECIES_CAMERUPT, SPECIES_DONPHAN, SPECIES_MUK, SPECIES_SALAMENCE, SPECIES_TROPIUS, SPECIES_SOLROCK, SPECIES_RHYDON}, .species = {SPECIES_SKARMORY, SPECIES_GOLEM, SPECIES_BLAZIKEN, SPECIES_CAMERUPT, SPECIES_DONPHAN, SPECIES_MUK, SPECIES_SALAMENCE, SPECIES_TROPIUS, SPECIES_SOLROCK, SPECIES_RHYDON},
.id = 9, .id = 9,
.speechLost = {EC_WORD_WE, EC_WORD_WERE, EC_WORD_JUST, EC_WORD_SHREDDED, EC_WORD_ELLIPSIS, EC_EMPTY_WORD}, .speechLost = {EC_WORD_WE, EC_WORD_THIS_IS_IT_EXCL, EC_WORD_JUST, EC_WORD_SHREDDED, EC_WORD_IS, EC_WORD_ELLIPSIS},
}, },
{ {
.name = {_("トウゾウ"), _("东藏"), _("BRUNO"), _("LEARCO"), _("ANSGAR"), _("MANOLO")}, .name = {_("トウゾウ"), _("东藏"), _("BRUNO"), _("LEARCO"), _("ANSGAR"), _("MANOLO")},
@ -382,7 +382,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_FISHERMAN, .facilityClass = FACILITY_CLASS_FISHERMAN,
.species = {SPECIES_SEAKING, SPECIES_STARMIE, SPECIES_GOLDUCK, SPECIES_TENTACRUEL, SPECIES_OCTILLERY, SPECIES_GOREBYSS, SPECIES_GLALIE, SPECIES_WAILORD, SPECIES_SHARPEDO, SPECIES_KINGDRA}, .species = {SPECIES_SEAKING, SPECIES_STARMIE, SPECIES_GOLDUCK, SPECIES_TENTACRUEL, SPECIES_OCTILLERY, SPECIES_GOREBYSS, SPECIES_GLALIE, SPECIES_WAILORD, SPECIES_SHARPEDO, SPECIES_KINGDRA},
.id = 10, .id = 10,
.speechLost = {EC_WORD_YOUR, EC_WORD_WIN, EC_WORD_ANGERS, EC_WORD_ME, EC_WORD_EXCL, EC_EMPTY_WORD}, .speechLost = {EC_WORD_YOUR, EC_WORD_VICTORY, EC_WORD_ANGERS, EC_WORD_IS, EC_WORD_ME, EC_WORD_EXCL},
}, },
{ {
.name = {_("セイヤ"), _("圣也"), _("FRANK"), _("OLINDO"), _("FRANK"), _("MAURO")}, .name = {_("セイヤ"), _("圣也"), _("FRANK"), _("OLINDO"), _("FRANK"), _("MAURO")},
@ -390,7 +390,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_SAILOR, .facilityClass = FACILITY_CLASS_SAILOR,
.species = {SPECIES_QUAGSIRE, SPECIES_STARMIE, SPECIES_PELIPPER, SPECIES_CRAWDAUNT, SPECIES_WAILORD, SPECIES_GYARADOS, SPECIES_SWAMPERT, SPECIES_LANTURN, SPECIES_WHISCASH, SPECIES_SHUCKLE}, .species = {SPECIES_QUAGSIRE, SPECIES_STARMIE, SPECIES_PELIPPER, SPECIES_CRAWDAUNT, SPECIES_WAILORD, SPECIES_GYARADOS, SPECIES_SWAMPERT, SPECIES_LANTURN, SPECIES_WHISCASH, SPECIES_SHUCKLE},
.id = 11, .id = 11,
.speechLost = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_MOVE(CUT), EC_WORD_ME, EC_WORD_DEEP, EC_WORD_OK_QUES}, .speechLost = {EC_WORD_LOSING, EC_WORD_WON_T, EC_WORD_LEARN, EC_WORD_ME, EC_WORD_SAD, EC_WORD_OK_QUES},
}, },
{ {
.name = {_("リュウジ"), _("龙治"), _("XAV"), _("ORFEO"), _("JÜRGEN"), _("JORGE")}, .name = {_("リュウジ"), _("龙治"), _("XAV"), _("ORFEO"), _("JÜRGEN"), _("JORGE")},
@ -398,7 +398,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_GUITARIST, .facilityClass = FACILITY_CLASS_GUITARIST,
.species = {SPECIES_ABSOL, SPECIES_CROBAT, SPECIES_EXPLOUD, SPECIES_MAGNETON, SPECIES_SHARPEDO, SPECIES_MANECTRIC, SPECIES_METAGROSS, SPECIES_ELECTRODE, SPECIES_NOSEPASS, SPECIES_WEEZING}, .species = {SPECIES_ABSOL, SPECIES_CROBAT, SPECIES_EXPLOUD, SPECIES_MAGNETON, SPECIES_SHARPEDO, SPECIES_MANECTRIC, SPECIES_METAGROSS, SPECIES_ELECTRODE, SPECIES_NOSEPASS, SPECIES_WEEZING},
.id = 12, .id = 12,
.speechLost = {EC_WORD_A, EC_WORD_LOSS, EC_WORD_IS, EC_WORD_WHAT, EC_WORD_THIS, EC_WORD_IS}, .speechLost = {EC_WORD_THIS, EC_WORD_WERE, EC_WORD_GO, EC_WORD_LOSING, EC_EMPTY_WORD, EC_EMPTY_WORD},
}, },
{ {
.name = {_("カツアキ"), _("胜明"), _("ANDY"), _("PARIDE"), _("DAVID"), _("CHICHO")}, .name = {_("カツアキ"), _("胜明"), _("ANDY"), _("PARIDE"), _("DAVID"), _("CHICHO")},
@ -406,7 +406,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_BLACK_BELT, .facilityClass = FACILITY_CLASS_BLACK_BELT,
.species = {SPECIES_BLAZIKEN, SPECIES_GOLEM, SPECIES_MACHAMP, SPECIES_RHYDON, SPECIES_HARIYAMA, SPECIES_AGGRON, SPECIES_MEDICHAM, SPECIES_ZANGOOSE, SPECIES_VIGOROTH, SPECIES_SLAKING}, .species = {SPECIES_BLAZIKEN, SPECIES_GOLEM, SPECIES_MACHAMP, SPECIES_RHYDON, SPECIES_HARIYAMA, SPECIES_AGGRON, SPECIES_MEDICHAM, SPECIES_ZANGOOSE, SPECIES_VIGOROTH, SPECIES_SLAKING},
.id = 13, .id = 13,
.speechLost = {EC_WORD_I_AM, EC_WORD_TOO_WEAK, EC_WORD_AND, EC_WORD_LOW, EC_WORD_OF, EC_WORD_POWER}, .speechLost = {EC_WORD_I_AM, EC_WORD_TOO_WEAK, EC_WORD_HAVEN_T, EC_WORD_ENOUGH, EC_WORD_OF, EC_WORD_POWER},
}, },
{ {
.name = {_("トシミツ"), _("利光"), _("DANTE"), _("RAOUL"), _("LOTHAR"), _("PABLO")}, .name = {_("トシミツ"), _("利光"), _("DANTE"), _("RAOUL"), _("LOTHAR"), _("PABLO")},
@ -414,7 +414,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_RUIN_MANIAC, .facilityClass = FACILITY_CLASS_RUIN_MANIAC,
.species = {SPECIES_SCEPTILE, SPECIES_SANDSLASH, SPECIES_FLYGON, SPECIES_CLAYDOL, SPECIES_ARMALDO, SPECIES_CROBAT, SPECIES_CRADILY, SPECIES_SOLROCK, SPECIES_LUNATONE, SPECIES_GOLEM}, .species = {SPECIES_SCEPTILE, SPECIES_SANDSLASH, SPECIES_FLYGON, SPECIES_CLAYDOL, SPECIES_ARMALDO, SPECIES_CROBAT, SPECIES_CRADILY, SPECIES_SOLROCK, SPECIES_LUNATONE, SPECIES_GOLEM},
.id = 14, .id = 14,
.speechLost = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_UNDERSTAND, EC_WORD_WHAT, EC_WORD_IS, EC_WORD_HAPPENING}, .speechLost = {EC_WORD_ME, EC_WORD_NO, EC_WORD_SLEPT, EC_WORD_HAPPENING, EC_WORD_IS, EC_WORD_WHAT},
}, },
{ {
.name = {_("ローウェン"), _("罗恩"), _("ARTURO"), _("ROMOLO"), _("BRIAN"), _("ARTURO")}, .name = {_("ローウェン"), _("罗恩"), _("ARTURO"), _("ROMOLO"), _("BRIAN"), _("ARTURO")},
@ -422,7 +422,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
.facilityClass = FACILITY_CLASS_GENTLEMAN, .facilityClass = FACILITY_CLASS_GENTLEMAN,
.species = {SPECIES_ABSOL, SPECIES_MIGHTYENA, SPECIES_ALAKAZAM, SPECIES_BANETTE, SPECIES_NINETALES, SPECIES_CLAYDOL, SPECIES_MUK, SPECIES_SALAMENCE, SPECIES_WALREIN, SPECIES_DUSCLOPS}, .species = {SPECIES_ABSOL, SPECIES_MIGHTYENA, SPECIES_ALAKAZAM, SPECIES_BANETTE, SPECIES_NINETALES, SPECIES_CLAYDOL, SPECIES_MUK, SPECIES_SALAMENCE, SPECIES_WALREIN, SPECIES_DUSCLOPS},
.id = 15, .id = 15,
.speechLost = {EC_WORD_THIS, EC_WORD_HAS, EC_WORD_TO, EC_WORD_BE, EC_WORD_A, EC_WORD_LIE}, .speechLost = {EC_WORD_THIS, EC_WORD_MUST_BE, EC_WORD_A, EC_WORD_LIE, EC_EMPTY_WORD, EC_EMPTY_WORD},
}, },
}; };

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@ -512,23 +512,23 @@ const struct BattleFrontierTrainer gSlateportBattleTentTrainers[NUM_BATTLE_TENT_
[SLATEPORT_TENT_TRAINER_JOLIE] = { [SLATEPORT_TENT_TRAINER_JOLIE] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY, .facilityClass = FACILITY_CLASS_AROMA_LADY,
.trainerName = _("艾琳"),//アイリーン (英) .trainerName = _("艾琳"),//アイリーン (英)
.speechBefore = {EC_WORD_WHAT, EC_WORD_WILL, EC_WORD_I, EC_WORD_BE, EC_WORD_TOMORROW, EC_WORD_QUES}, .speechBefore = {EC_WORD_TOMORROW, EC_WORD_BE, EC_WORD_OUT, EC_WORD_DAYS, EC_WORD_QUES, -1},
.speechWin = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_LIKE, EC_WORD_IT_S, EC_WORD_FRIDAY, EC_WORD_EXCL}, .speechWin = {EC_WORD_SENSE, EC_WORD_TODAY, EC_WORD_THIS_IS_IT_EXCL, EC_WORD_AS_IF, EC_WORD_FRIDAY, EC_WORD_EXCL},
.speechLose = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_LIKE, EC_WORD_IT_S, EC_WORD_MONDAY, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_SENSE, EC_WORD_TODAY, EC_WORD_AS_IF, EC_WORD_BE, EC_WORD_MONDAY, EC_WORD_ELLIPSIS},
.monSet = gSlateportBattleTentTrainerMons_Jolie .monSet = gSlateportBattleTentTrainerMons_Jolie
}, },
[SLATEPORT_TENT_TRAINER_MALACHI] = { [SLATEPORT_TENT_TRAINER_MALACHI] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC, .facilityClass = FACILITY_CLASS_RUIN_MANIAC,
.trainerName = _("关州"),//カンシュウ 観修 関州 .trainerName = _("关州"),//カンシュウ 観修 関州
.speechBefore = {EC_WORD_BAD, EC_WORD_NEWS, EC_WORD_EXCL, EC_WORD_IT_S, EC_WORD_A, EC_MOVE(SAND_TOMB)}, .speechBefore = {EC_WORD_BAD, EC_WORD_TRIES, EC_WORD_EXCL, EC_WORD_BE, EC_MOVE(SAND_TOMB), EC_WORD_EXCL},
.speechWin = {EC_WORD_YEEHAW_EXCL, -1, -1, EC_WORD_I_VE, EC_WORD_DONE, EC_WORD_IT}, .speechWin = {EC_WORD_YEEHAW_EXCL, -1, EC_WORD_ME, EC_WORD_DOES, EC_WORD_TO, EC_WORD_IS},
.speechLose = {EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_IN, EC_WORD_THIS, EC_MOVE(SAND_TOMB), EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_I_VE, EC_WORD_DROUGHT, EC_WORD_ON, EC_MOVE(SAND_TOMB), EC_WORD_INSIDE, EC_WORD_ELLIPSIS},
.monSet = gSlateportBattleTentTrainerMons_Malachi .monSet = gSlateportBattleTentTrainerMons_Malachi
}, },
[SLATEPORT_TENT_TRAINER_KELSIE] = { [SLATEPORT_TENT_TRAINER_KELSIE] = {
.facilityClass = FACILITY_CLASS_TUBER_F, .facilityClass = FACILITY_CLASS_TUBER_F,
.trainerName = _("热海"),//アタミ 熱海 新見 .trainerName = _("热海"),//アタミ 熱海 新見
.speechBefore = {EC_WORD_GO, EC_WORD_EXCL_EXCL, EC_WORD_MY, EC_WORD_BATH, EC_WORD_POKEMON, EC_WORD_EXCL_EXCL}, .speechBefore = {EC_WORD_WENT, EC_WORD_YUP, EC_WORD_MY, EC_WORD_BATH, EC_WORD_POKEMON, EC_WORD_EXCL_EXCL},
.speechWin = {EC_WORD_YAHOO, EC_WORD_EXCL_EXCL, EC_WORD_MY, EC_WORD_BATH, EC_WORD_POKEMON, EC_WORD_EXCL_EXCL}, .speechWin = {EC_WORD_YAHOO, EC_WORD_EXCL_EXCL, EC_WORD_MY, EC_WORD_BATH, EC_WORD_POKEMON, EC_WORD_EXCL_EXCL},
.speechLose = {EC_WORD_GWAH, EC_WORD_EXCL_EXCL, EC_WORD_MY, EC_WORD_BATH, EC_WORD_POKEMON, EC_WORD_EXCL_EXCL}, .speechLose = {EC_WORD_GWAH, EC_WORD_EXCL_EXCL, EC_WORD_MY, EC_WORD_BATH, EC_WORD_POKEMON, EC_WORD_EXCL_EXCL},
.monSet = gSlateportBattleTentTrainerMons_Kelsie .monSet = gSlateportBattleTentTrainerMons_Kelsie
@ -536,39 +536,39 @@ const struct BattleFrontierTrainer gSlateportBattleTentTrainers[NUM_BATTLE_TENT_
[SLATEPORT_TENT_TRAINER_DAVON] = { [SLATEPORT_TENT_TRAINER_DAVON] = {
.facilityClass = FACILITY_CLASS_TUBER_M, .facilityClass = FACILITY_CLASS_TUBER_M,
.trainerName = _("阿证"),//証 赤司 .trainerName = _("阿证"),//証 赤司
.speechBefore = {EC_WORD_YEAH_YEAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_GREAT, EC_MOVE(WHIRLPOOL), EC_WORD_ISN_T_IT_QUES}, .speechBefore = {EC_WORD_YEAH_YEAH, EC_WORD_EXCL_EXCL, -1, EC_MOVE(WHIRLPOOL), EC_WORD_GREAT, EC_WORD_ISN_T_IT_QUES},
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_LIKE, EC_WORD_A, EC_MOVE(WHIRLPOOL), EC_WORD_YEAH_YEAH, EC_WORD_EXCL_EXCL}, .speechWin = {EC_WORD_THAT, EC_WORD_THIS_IS_IT_EXCL, EC_WORD_AS_IF, EC_MOVE(WHIRLPOOL), EC_WORD_YAY, EC_WORD_EXCL_EXCL},
.speechLose = {EC_WORD_DON_T, EC_WORD_GET, EC_MOVE2(BEAT_UP), EC_WORD_IN, EC_WORD_THAT, EC_MOVE(WHIRLPOOL)}, .speechLose = {EC_WORD_DON_T, EC_WORD_ON, EC_MOVE(WHIRLPOOL), EC_WORD_INSIDE, EC_WORD_DEFEATED, EC_WORD_IS},
.monSet = gSlateportBattleTentTrainerMons_Davon .monSet = gSlateportBattleTentTrainerMons_Davon
}, },
[SLATEPORT_TENT_TRAINER_GLENDA] = { [SLATEPORT_TENT_TRAINER_GLENDA] = {
.facilityClass = FACILITY_CLASS_LADY, .facilityClass = FACILITY_CLASS_LADY,
.trainerName = _("凯雯"),//ケビン (英語) .trainerName = _("凯雯"),//ケビン (英語)
.speechBefore = {EC_WORD_CONVERSATION, EC_WORD_CAN, EC_WORD_WAIT, EC_WORD_UNTIL, EC_WORD_I, EC_WORD_WIN}, .speechBefore = {EC_WORD_ME, EC_WORD_WIN, EC_WORD_AFTER, EC_WORD_DAILY, EC_WORD_SAID, -1},
.speechWin = {EC_WORD_FABULOUS, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_ROCK}, .speechWin = {EC_WORD_AWESOME, EC_WORD_EXCL, EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_SONGS, EC_WORD_IS},
.speechLose = {EC_WORD_NO, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_WASN_T, EC_WORD_SERIOUS}, .speechLose = {EC_WORD_NO, EC_WORD_EXCL, EC_WORD_ME, EC_WORD_AREN_T, EC_WORD_SERIOUS, EC_WORD_OF},
.monSet = gSlateportBattleTentTrainerMons_Glenda .monSet = gSlateportBattleTentTrainerMons_Glenda
}, },
[SLATEPORT_TENT_TRAINER_HELENA] = { [SLATEPORT_TENT_TRAINER_HELENA] = {
.facilityClass = FACILITY_CLASS_BEAUTY, .facilityClass = FACILITY_CLASS_BEAUTY,
.trainerName = _("阿澄"),//アスミ 阿澄 明日海 .trainerName = _("阿澄"),//アスミ 阿澄 明日海
.speechBefore = {EC_WORD_DOES, EC_WORD_MY, EC_WORD_BEAUTY, EC_WORD_INTIMIDATE, EC_WORD_YOU, EC_WORD_QUES}, .speechBefore = {EC_WORD_MY, EC_WORD_BEAUTY, EC_MOVE(ASTONISH), EC_WORD_TO, EC_WORD_YOU, EC_WORD_SNORT},
.speechWin = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_SORRY, EC_WORD_BUT, EC_WORD_YOU_RE, EC_WORD_BORING}, .speechWin = {EC_WORD_AWFULLY, EC_WORD_PARDON, EC_WORD_BUT, EC_WORD_YOU, EC_WORD_SORRY, EC_WORD_BORING},
.speechLose = {EC_WORD_I, EC_WORD_DO, EC_WORD_SO, EC_WORD_ENJOY, EC_WORD_THIS, EC_WORD_EXCL}, .speechLose = {EC_WORD_ME, EC_WORD_REALLY, EC_WORD_VERY, EC_WORD_ENJOY, EC_WORD_EXCL, -1},
.monSet = gSlateportBattleTentTrainerMons_Helena .monSet = gSlateportBattleTentTrainerMons_Helena
}, },
[SLATEPORT_TENT_TRAINER_RODOLFO] = { [SLATEPORT_TENT_TRAINER_RODOLFO] = {
.facilityClass = FACILITY_CLASS_RICH_BOY, .facilityClass = FACILITY_CLASS_RICH_BOY,
.trainerName = _("丸人"),//マルヒト 丸人  .trainerName = _("丸人"),//マルヒト 丸人 
.speechBefore = {EC_WORD_GO, EC_WORD_GET, EC_WORD_A, EC_POKEMON(WHISCASH), EC_WORD_FOR, EC_WORD_ME}, .speechBefore = {EC_WORD_ALL, EC_WORD_ME, EC_WORD_GOTCHA, EC_WORD_OFF, EC_POKEMON(WHISCASH), -1},
.speechWin = {EC_WORD_AWW, EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_HAVE, EC_WORD_A, EC_POKEMON(WHISCASH)}, .speechWin = {EC_WORD_AWW, EC_WORD_YOU, EC_WORD_HAVEN_T, EC_POKEMON(WHISCASH), -1, -1},
.speechLose = {EC_WORD_PLEASE, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_POKEMON(WHISCASH), EC_WORD_BADLY}, .speechLose = {EC_WORD_AGREE, EC_WORD_ME, EC_WORD_NEED, EC_WORD_OFF, EC_POKEMON(WHISCASH), -1},
.monSet = gSlateportBattleTentTrainerMons_Rodolfo .monSet = gSlateportBattleTentTrainerMons_Rodolfo
}, },
[SLATEPORT_TENT_TRAINER_DAVION] = { [SLATEPORT_TENT_TRAINER_DAVION] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC, .facilityClass = FACILITY_CLASS_POKEMANIAC,
.trainerName = _("谨平"),//キンペイ 金平 謹平 欽平 .trainerName = _("谨平"),//キンペイ 金平 謹平 欽平
.speechBefore = {EC_WORD_GRAAAH, EC_WORD_GRAAAH, EC_WORD_EXCL_EXCL, EC_WORD_GRAAAH, EC_WORD_GRAAAH, EC_WORD_EXCL_EXCL}, .speechBefore = {EC_WORD_GWAH, EC_WORD_GWAH, EC_WORD_EXCL_EXCL, EC_WORD_GWAH, EC_WORD_GWAH, EC_WORD_EXCL_EXCL},
.speechWin = {EC_MOVE2(ROAR), EC_WORD_EXCL, -1, EC_MOVE2(ROAR), EC_WORD_EXCL_EXCL, -1}, .speechWin = {EC_MOVE2(ROAR), EC_WORD_EXCL, -1, EC_MOVE2(ROAR), EC_WORD_EXCL_EXCL, -1},
.speechLose = {EC_WORD_URGH, EC_WORD_WAAAH, EC_WORD_EXCL_EXCL, -1, -1, -1}, .speechLose = {EC_WORD_URGH, EC_WORD_WAAAH, EC_WORD_EXCL_EXCL, -1, -1, -1},
.monSet = gSlateportBattleTentTrainerMons_Davion .monSet = gSlateportBattleTentTrainerMons_Davion
@ -576,33 +576,33 @@ const struct BattleFrontierTrainer gSlateportBattleTentTrainers[NUM_BATTLE_TENT_
[SLATEPORT_TENT_TRAINER_KENDALL] = { [SLATEPORT_TENT_TRAINER_KENDALL] = {
.facilityClass = FACILITY_CLASS_SWIMMER_M, .facilityClass = FACILITY_CLASS_SWIMMER_M,
.trainerName = _("善次郎"),//善次郎 全治郎 .trainerName = _("善次郎"),//善次郎 全治郎
.speechBefore = {EC_WORD_A_LITTLE, EC_MOVE2(PETAL_DANCE), EC_WORD_TO, EC_WORD_PLEASE, EC_WORD_YOU, EC_WORD_EXCL}, .speechBefore = {EC_WORD_EATS, EC_WORD_A_LITTLE, EC_MOVE2(PETAL_DANCE), EC_WORD_LEARN, EC_WORD_YOU, EC_WORD_HAPPY},
.speechWin = {EC_WORD_I, EC_WORD_DO, EC_WORD_THIS, EC_WORD_ONLY, EC_WORD_FOR, EC_WORD_WORK}, .speechWin = {EC_WORD_ME, EC_WORD_JUST, EC_WORD_FOR, EC_WORD_WORKING, EC_WORD_WHEN, EC_WORD_DOES},
.speechLose = {EC_WORD_HOW, EC_WORD_COULD, EC_WORD_YOU, EC_MOVE2(POUND), EC_WORD_ME, EC_WORD_QUES}, .speechLose = {EC_WORD_YOU, EC_WORD_HOW_DO, EC_WORD_CAN, EC_WORD_BEAT, EC_WORD_ME, EC_WORD_QUES},
.monSet = gSlateportBattleTentTrainerMons_Kendall .monSet = gSlateportBattleTentTrainerMons_Kendall
}, },
[SLATEPORT_TENT_TRAINER_COLTEN] = { [SLATEPORT_TENT_TRAINER_COLTEN] = {
.facilityClass = FACILITY_CLASS_CAMPER, .facilityClass = FACILITY_CLASS_CAMPER,
.trainerName = _("阿泊"),//泊まる 留まる 都丸 .trainerName = _("阿泊"),//泊まる 留まる 都丸
.speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO, EC_WORD_RUN, EC_WORD_AROUND}, .speechBefore = {EC_WORD_ME, EC_WORD_WANTS, EC_WORD_ON, EC_WORD_AROUND, EC_WORD_RUNS, EC_WORD_RUNS},
.speechWin = {EC_WORD_YAY, EC_WORD_EXCL, EC_WORD_WANT, EC_WORD_TO, EC_WORD_RUN, EC_WORD_QUES}, .speechWin = {EC_WORD_YAY, EC_WORD_EXCL, EC_WORD_WANTS, EC_WORD_RUNS, EC_WORD_WAS, -1},
.speechLose = {EC_WORD_A, EC_WORD_SWIFT_SWIM, EC_WORD_WOULD, EC_WORD_BE, EC_WORD_GOOD, EC_WORD_TOO}, .speechLose = {EC_WORD_SWIFT_SWIM, EC_WORD_ONCE, EC_WORD_ALSO, EC_WORD_NICE, -1, -1},
.monSet = gSlateportBattleTentTrainerMons_Colten .monSet = gSlateportBattleTentTrainerMons_Colten
}, },
[SLATEPORT_TENT_TRAINER_IRVIN] = { [SLATEPORT_TENT_TRAINER_IRVIN] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC, .facilityClass = FACILITY_CLASS_BUG_MANIAC,
.trainerName = _("兆一"),//チョウイチ 兆一 長一 超一 .trainerName = _("兆一"),//チョウイチ 兆一 長一 超一
.speechBefore = {EC_WORD_HAVE, EC_WORD_A, EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_MOVE(CONFUSE_RAY)}, .speechBefore = {EC_WORD_SEE, EC_WORD_MY, EC_MOVE(CONFUSE_RAY), -1, -1, -1},
.speechWin = {EC_WORD_YAHOO, EC_WORD_MY, EC_MOVE(CONFUSE_RAY), EC_WORD_IS, EC_WORD_THE, EC_WORD_BEST}, .speechWin = {EC_WORD_YAHOO, EC_WORD_MY, EC_MOVE(CONFUSE_RAY), EC_WORD_BE, EC_WORD_BEST, EC_WORD_OF},
.speechLose = {EC_WORD_GWAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_EXCL}, .speechLose = {EC_WORD_GWAH, EC_WORD_EXCL_EXCL, EC_WORD_ME, EC_WORD_VERY, EC_WORD_PARDON, EC_WORD_EXCL},
.monSet = gSlateportBattleTentTrainerMons_Irvin .monSet = gSlateportBattleTentTrainerMons_Irvin
}, },
[SLATEPORT_TENT_TRAINER_SHAUN] = { [SLATEPORT_TENT_TRAINER_SHAUN] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN, .facilityClass = FACILITY_CLASS_GENTLEMAN,
.trainerName = _("霍夫曼"),//ホフマン(外) .trainerName = _("霍夫曼"),//ホフマン(外)
.speechBefore = {EC_WORD_LISTEN, EC_WORD_ELLIPSIS, EC_WORD_YOU, EC_WORD_AREN_T, EC_WORD_VERY, EC_WORD_GOOD}, .speechBefore = {EC_WORD_LISTENING, EC_WORD_AT, EC_WORD_ELLIPSIS, EC_WORD_YOU, EC_WORD_NOT_VERY, EC_WORD_STRONG},
.speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_I, EC_WORD_WAS, EC_WORD_RIGHT}, .speechWin = {EC_WORD_YOU, EC_WORD_LOOKS, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_FOE, EC_WORD_OF},
.speechLose = {EC_WORD_YES, EC_WORD_YES, EC_WORD_ELLIPSIS, EC_WORD_YOU_RE, EC_WORD_QUITE, EC_WORD_SOMETHING}, .speechLose = {EC_WORD_YES, EC_WORD_YES, EC_WORD_ELLIPSIS, EC_WORD_YOU, EC_WORD_QUITE, EC_WORD_STRONG},
.monSet = gSlateportBattleTentTrainerMons_Shaun .monSet = gSlateportBattleTentTrainerMons_Shaun
}, },
[SLATEPORT_TENT_TRAINER_KYLER] = { [SLATEPORT_TENT_TRAINER_KYLER] = {
@ -610,143 +610,143 @@ const struct BattleFrontierTrainer gSlateportBattleTentTrainers[NUM_BATTLE_TENT_
.trainerName = _("盖瑞"),//ゲイリー 英語 Gary .trainerName = _("盖瑞"),//ゲイリー 英語 Gary
.speechBefore = {EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_QUES}, .speechBefore = {EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_QUES},
.speechWin = {EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_YAY}, .speechWin = {EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_YAY},
.speechLose = {EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_WOW}, .speechLose = {EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_WHOAH},
.monSet = gSlateportBattleTentTrainerMons_Kyler .monSet = gSlateportBattleTentTrainerMons_Kyler
}, },
[SLATEPORT_TENT_TRAINER_MAGGIE] = { [SLATEPORT_TENT_TRAINER_MAGGIE] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F, .facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
.trainerName = _("悠游"),//遊び 遊 .trainerName = _("悠游"),//遊び 遊
.speechBefore = {EC_POKEMON(VULPIX), EC_POKEMON(XATU), EC_POKEMON_NATIONAL(UMBREON), EC_WORD_ELLIPSIS, EC_WORD_UM, EC_WORD_ELLIPSIS}, .speechBefore = {EC_POKEMON(VULPIX), EC_POKEMON(XATU), EC_POKEMON_NATIONAL(UMBREON), EC_WORD_ELLIPSIS, EC_WORD_HMM, EC_WORD_ELLIPSIS},
.speechWin = {EC_POKEMON(NOSEPASS), EC_WORD_ELLIPSIS, EC_WORD_UM, EC_POKEMON(SEVIPER), EC_WORD_EXCL, -1}, .speechWin = {EC_POKEMON(NOSEPASS), EC_WORD_ELLIPSIS, EC_WORD_HMM, EC_POKEMON(SEVIPER), EC_WORD_EXCL, -1},
.speechLose = {EC_POKEMON(NOSEPASS), EC_WORD_ELLIPSIS, EC_WORD_UM, EC_POKEMON_NATIONAL(SNORLAX), EC_WORD_ELLIPSIS, EC_WORD_UH_OH}, .speechLose = {EC_POKEMON(NOSEPASS), EC_WORD_ELLIPSIS, EC_WORD_HMM, EC_POKEMON_NATIONAL(SNORLAX), EC_WORD_ELLIPSIS, EC_WORD_UH_OH},
.monSet = gSlateportBattleTentTrainerMons_Maggie .monSet = gSlateportBattleTentTrainerMons_Maggie
}, },
[SLATEPORT_TENT_TRAINER_STEPHON] = { [SLATEPORT_TENT_TRAINER_STEPHON] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M, .facilityClass = FACILITY_CLASS_COOLTRAINER_M,
.trainerName = _("龟次郎"),//亀治郎 亀次郎 .trainerName = _("龟次郎"),//亀治郎 亀次郎
.speechBefore = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_ENJOY, EC_WORD_AN, EC_WORD_EGG}, .speechBefore = {EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_WENT, EC_WORD_EAT, EC_WORD_A, EC_WORD_EGG},
.speechWin = {EC_WORD_I, EC_WORD_WILL, EC_WORD_ENJOY, EC_WORD_THIS, EC_WORD_TASTY, EC_WORD_VICTORY}, .speechWin = {EC_WORD_ME, EC_WORD_WOULD, EC_WORD_ENJOY, EC_WORD_THIS, EC_WORD_TASTY, EC_WORD_VICTORY},
.speechLose = {EC_WORD_AWFUL, EC_WORD_EXCL_EXCL, -1, EC_WORD_JUST, EC_WORD_AWFUL, EC_WORD_EXCL_EXCL}, .speechLose = {EC_WORD_AWFUL, EC_WORD_EXCL_EXCL, -1, EC_WORD_AWFULLY, EC_WORD_AWFUL, EC_WORD_EXCL_EXCL},
.monSet = gSlateportBattleTentTrainerMons_Stephon .monSet = gSlateportBattleTentTrainerMons_Stephon
}, },
[SLATEPORT_TENT_TRAINER_REBECCA] = { [SLATEPORT_TENT_TRAINER_REBECCA] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F, .facilityClass = FACILITY_CLASS_COOLTRAINER_F,
.trainerName = _("夏露露"),//シャルル 外国語 .trainerName = _("夏露露"),//シャルル 外国語
.speechBefore = {EC_WORD_THAT, EC_WORD_EGG, EC_WORD_HAS, EC_WORD_A, EC_WORD_TASTY, EC_WORD_SHINE}, .speechBefore = {EC_WORD_THAT, EC_WORD_EGG, EC_WORD_ON, EC_MOVE2(FLASH), -1, -1},
.speechWin = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_EXCL, EC_WORD_SMELL, EC_WORD_THAT, EC_WORD_STENCH}, .speechWin = {EC_WORD_ME, EC_WORD_COULDN_T, EC_WORD_EXCL, EC_WORD_SMELL, EC_WORD_THAT, EC_WORD_STENCH},
.speechLose = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_STOP, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_YOU, EC_WORD_APPEAR, EC_WORD_CAPABLE, EC_WORD_ME, EC_WORD_ELLIPSIS, -1},
.monSet = gSlateportBattleTentTrainerMons_Rebecca .monSet = gSlateportBattleTentTrainerMons_Rebecca
}, },
[SLATEPORT_TENT_TRAINER_REGGIE] = { [SLATEPORT_TENT_TRAINER_REGGIE] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M, .facilityClass = FACILITY_CLASS_POKEFAN_M,
.trainerName = _("巴布洛"),//パブロフ 外国語 .trainerName = _("巴布洛"),//パブロフ 外国語
.speechBefore = {EC_WORD_POKEMON, EC_WORD_COME, EC_WORD_BEFORE, EC_WORD_MONEY, EC_WORD_OR, EC_WORD_FAMILY}, .speechBefore = {EC_WORD_POKEMON, EC_WORD_THAN, EC_WORD_MONEY, EC_WORD_AND, EC_WORD_FAMILY, EC_WORD_IMPORTANT},
.speechWin = {EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_ME, EC_WORD_STRONG}, .speechWin = {EC_WORD_THIS, EC_WORD_WERE, EC_WORD_ME, EC_WORD_WHY, EC_WORD_STRONG, -1},
.speechLose = {EC_WORD_THAT_S, EC_WORD_WHY, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_THICK, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_THIS, EC_WORD_WERE, EC_WORD_ME, EC_WORD_WHY, EC_WORD_WHEN, EC_WORD_TOUGH},
.monSet = gSlateportBattleTentTrainerMons_Reggie .monSet = gSlateportBattleTentTrainerMons_Reggie
}, },
[SLATEPORT_TENT_TRAINER_JANAE] = { [SLATEPORT_TENT_TRAINER_JANAE] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F, .facilityClass = FACILITY_CLASS_POKEFAN_F,
.trainerName = _("越乃"),//コシノ 越乃 小篠  .trainerName = _("越乃"),//コシノ 越乃 小篠 
.speechBefore = {EC_WORD_I, EC_WORD_JUST, EC_WORD_ADORE, EC_WORD_YOUR, EC_WORD_TOUGH, EC_WORD_LOOK}, .speechBefore = {EC_WORD_ME, EC_WORD_WERE, EC_WORD_LIKES, EC_WORD_YOUR, EC_WORD_STRONG, EC_WORD_SUPER},
.speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_HOW, EC_WORD_YOU, EC_MOVE2(STRUGGLE), -1}, .speechWin = {EC_WORD_ME, EC_WORD_LIKES, EC_WORD_YOU, EC_MOVE2(STRUGGLE), EC_WORD_OF, EC_WORD_GRAAAH},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_MEAN, EC_WORD_AND, EC_WORD_AWFUL, EC_WORD_TRAINER}, .speechLose = {EC_WORD_YOU, EC_WORD_YEAH, EC_WORD_SPIRALING, EC_WORD_AWFUL, EC_WORD_OF, EC_WORD_TRAINER},
.monSet = gSlateportBattleTentTrainerMons_Janae .monSet = gSlateportBattleTentTrainerMons_Janae
}, },
[SLATEPORT_TENT_TRAINER_CAIDEN] = { [SLATEPORT_TENT_TRAINER_CAIDEN] = {
.facilityClass = FACILITY_CLASS_EXPERT_M, .facilityClass = FACILITY_CLASS_EXPERT_M,
.trainerName = _("明月"),//メイゲツ 明月 名月 .trainerName = _("明月"),//メイゲツ 明月 名月
.speechBefore = {EC_WORD_MY, EC_MOVE2(CURSE), EC_WORD_WILL, EC_WORD_BREAK, EC_WORD_YOUR, EC_WORD_SPIRIT}, .speechBefore = {EC_WORD_MY, EC_MOVE2(CURSE), EC_WORD_WILL, EC_WORD_BREAK, EC_WORD_YOUR, EC_WORD_SPIRIT},
.speechWin = {EC_MOVE2(CURSE), EC_WORD_QUES, EC_WORD_IT_S, EC_WORD_A, EC_WORD_LIE, EC_WORD_ELLIPSIS}, .speechWin = {EC_MOVE2(CURSE), EC_WORD_QUES, EC_WORD_THAT, EC_WORD_BE, EC_WORD_LIE, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_MY, EC_MOVE2(CURSE), EC_WORD_WILL, EC_WORD_LAST, EC_WORD_FOREVER, -1}, .speechLose = {EC_WORD_MY, EC_MOVE2(CURSE), EC_WORD_WILL, EC_WORD_FOREVER, EC_WORD_BORED, -1},
.monSet = gSlateportBattleTentTrainerMons_Caiden .monSet = gSlateportBattleTentTrainerMons_Caiden
}, },
[SLATEPORT_TENT_TRAINER_KIRSTEN] = { [SLATEPORT_TENT_TRAINER_KIRSTEN] = {
.facilityClass = FACILITY_CLASS_EXPERT_F, .facilityClass = FACILITY_CLASS_EXPERT_F,
.trainerName = _("阁子"),//カク 格 閣 画 .trainerName = _("阁子"),//カク 格 閣 画
.speechBefore = {EC_WORD_HUH_QUES, EC_WORD_A, EC_WORD_BATTLE, EC_WORD_YOU, EC_WORD_SAID, EC_WORD_QUES}, .speechBefore = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_SAID, EC_WORD_BATTLE, EC_WORD_QUES, -1},
.speechWin = {EC_WORD_HUH_QUES, EC_WORD_STRONG, EC_WORD_BUT, EC_WORD_NOT, EC_WORD_STRONG, EC_WORD_ENOUGH}, .speechWin = {EC_WORD_HUH_QUES, EC_WORD_STRONG, EC_WORD_BUT, EC_WORD_DRINK, EC_WORD_STRONG, -1},
.speechLose = {EC_WORD_HUH_QUES, EC_WORD_I, EC_WORD_SURRENDER, EC_WORD_TO, EC_WORD_YOUR, EC_MOVE(STRENGTH)}, .speechLose = {EC_WORD_HUH_QUES, EC_WORD_ME, EC_WORD_FOE, EC_WORD_YOUR, EC_WORD_POWER, EC_WORD_SURRENDER},
.monSet = gSlateportBattleTentTrainerMons_Kirsten .monSet = gSlateportBattleTentTrainerMons_Kirsten
}, },
[SLATEPORT_TENT_TRAINER_KURTIS] = { [SLATEPORT_TENT_TRAINER_KURTIS] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER, .facilityClass = FACILITY_CLASS_YOUNGSTER,
.trainerName = _("小一"),//イチ 一 .trainerName = _("小一"),//イチ 一
.speechBefore = {EC_WORD_SORRY, EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_TO, EC_WORD_GET, EC_MOVE2(BEAT_UP)}, .speechBefore = {EC_WORD_SORRY, EC_WORD_PARDON, EC_WORD_YOU, EC_WORD_WOULD, EC_WORD_CAME, EC_WORD_KNOCKOUT},
.speechWin = {EC_WORD_I, EC_WORD_SAID, EC_WORD_WE, EC_WORD_WOULD, EC_MOVE2(POUND), EC_WORD_YOU}, .speechWin = {EC_WORD_ME, EC_WORD_SAID, EC_WORD_IS, EC_WORD_WOULD, EC_WORD_KNOCKOUT, EC_WORD_YOU},
.speechLose = {EC_WORD_HOW, EC_WORD_DID, EC_WORD_I, EC_WORD_GET, EC_MOVE2(BEAT_UP), EC_WORD_QUES}, .speechLose = {EC_WORD_ME, EC_WORD_WHY, EC_WORD_CAME, EC_WORD_BEAT, EC_WORD_IS, EC_WORD_QUES},
.monSet = gSlateportBattleTentTrainerMons_Kurtis .monSet = gSlateportBattleTentTrainerMons_Kurtis
}, },
[SLATEPORT_TENT_TRAINER_STEFAN] = { [SLATEPORT_TENT_TRAINER_STEFAN] = {
.facilityClass = FACILITY_CLASS_FISHERMAN, .facilityClass = FACILITY_CLASS_FISHERMAN,
.trainerName = _("龙哥"),//ハナウマ(湾)(恐竜湾 ハワイ) 花馬 .trainerName = _("龙哥"),//ハナウマ(湾)(恐竜湾 ハワイ) 花馬
.speechBefore = {EC_WORD_I, EC_WORD_ONLY, EC_WORD_WANT, EC_WORD_CUTE, EC_WORD_POKEMON, -1}, .speechBefore = {EC_WORD_ME, EC_WORD_ONLY, EC_WORD_WANTS, EC_WORD_CUTE, EC_WORD_POKEMON, -1},
.speechWin = {EC_WORD_WHAT, EC_WORD_IS, EC_WORD_IT, EC_WORD_TO, EC_WORD_YOU, EC_WORD_QUES}, .speechWin = {EC_WORD_YOU, EC_WORD_HOW_DO, EC_WORD_IS, EC_WORD_QUES, -1, -1},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_KIND, EC_WORD_OF, EC_WORD_AWESOME, EC_WORD_ELLIPSIS, -1}, .speechLose = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_LISTEN, EC_WORD_FANTASTIC, EC_WORD_ELLIPSIS, -1},
.monSet = gSlateportBattleTentTrainerMons_Stefan .monSet = gSlateportBattleTentTrainerMons_Stefan
}, },
[SLATEPORT_TENT_TRAINER_AVERY] = { [SLATEPORT_TENT_TRAINER_AVERY] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER, .facilityClass = FACILITY_CLASS_BIRD_KEEPER,
.trainerName = _("定春"),//サダハル 貞春 定春 定晴 .trainerName = _("定春"),//サダハル 貞春 定春 定晴
.speechBefore = {EC_WORD_TOYS, EC_WORD_EXCL, EC_WORD_I, EC_WORD_NEED, EC_WORD_MORE, EC_WORD_TOYS}, .speechBefore = {EC_WORD_TOYS, EC_WORD_EXCL, EC_WORD_ME, EC_WORD_NEED, EC_WORD_MORE, EC_WORD_TOYS},
.speechWin = {EC_WORD_I, EC_WORD_NEED, EC_WORD_SOME, EC_WORD_EASY, EC_WORD_MONEY, EC_WORD_FAST}, .speechWin = {EC_WORD_ME, EC_WORD_NEED, EC_WORD_GOT, EC_WORD_FAST, EC_WORD_GETS, EC_WORD_MONEY},
.speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_WORK, EC_WORD_FOR, EC_WORD_MONEY}, .speechLose = {EC_WORD_ME, EC_WORD_NEED, EC_WORD_FOR, EC_WORD_MONEY, EC_WORD_WORKING, -1},
.monSet = gSlateportBattleTentTrainerMons_Avery .monSet = gSlateportBattleTentTrainerMons_Avery
}, },
[SLATEPORT_TENT_TRAINER_DWANE] = { [SLATEPORT_TENT_TRAINER_DWANE] = {
.facilityClass = FACILITY_CLASS_NINJA_BOY, .facilityClass = FACILITY_CLASS_NINJA_BOY,
.trainerName = _("科隆"),//クーロン 英語 科隆(Kof?) .trainerName = _("科隆"),//クーロン 英語 科隆(Kof?)
.speechBefore = {EC_WORD_MMM, EC_WORD_TASTY, EC_WORD_ELLIPSIS, EC_WORD_WONDER, EC_WORD_WHAT, EC_WORD_QUES}, .speechBefore = {EC_WORD_MMM, EC_WORD_TASTY, EC_WORD_ELLIPSIS, EC_WORD_WONDER, EC_WORD_WAS, -1},
.speechWin = {EC_WORD_MMM, EC_WORD_MMM, EC_WORD_ELLIPSIS, EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_KNOW}, .speechWin = {EC_WORD_MMM, EC_WORD_MMM, EC_WORD_ELLIPSIS, EC_WORD_YOU, EC_WORD_NO, EC_WORD_KNOWS},
.speechLose = {EC_WORD_MMM, EC_WORD_MMM, EC_WORD_ELLIPSIS, EC_WORD_OH_YEAH, EC_WORD_THIS_IS_IT_EXCL, -1}, .speechLose = {EC_WORD_MMM, EC_WORD_MMM, EC_WORD_ELLIPSIS, EC_WORD_OH, EC_WORD_OKAY, -1},
.monSet = gSlateportBattleTentTrainerMons_Dwane .monSet = gSlateportBattleTentTrainerMons_Dwane
}, },
[SLATEPORT_TENT_TRAINER_MCKENNA] = { [SLATEPORT_TENT_TRAINER_MCKENNA] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY, .facilityClass = FACILITY_CLASS_PARASOL_LADY,
.trainerName = _("千代治"),//チヨジ 千代治 .trainerName = _("千代治"),//チヨジ 千代治
.speechBefore = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_SMALL, EC_WORD_TALK, EC_WORD_LET_S, EC_WORD_GO}, .speechBefore = {EC_WORD_ME, EC_WORD_DISLIKE, EC_WORD_CHAT, EC_WORD_LET_S, EC_WORD_COME_ON, -1},
.speechWin = {EC_WORD_YUP, EC_WORD_THAT_S, EC_WORD_THAT, -1, -1, -1}, .speechWin = {EC_WORD_YES, EC_WORD_WERE, EC_WORD_EVERY, -1, -1, -1},
.speechLose = {EC_WORD_KTHX_BYE, -1, -1, -1, -1, -1}, .speechLose = {EC_WORD_THANKS, -1, EC_WORD_SMELL_YA, -1, -1, -1},
.monSet = gSlateportBattleTentTrainerMons_Mckenna .monSet = gSlateportBattleTentTrainerMons_Mckenna
}, },
[SLATEPORT_TENT_TRAINER_CAMRYN] = { [SLATEPORT_TENT_TRAINER_CAMRYN] = {
.facilityClass = FACILITY_CLASS_SWIMMER_F, .facilityClass = FACILITY_CLASS_SWIMMER_F,
.trainerName = _("米也"),//ミーヤ 米也 (音) .trainerName = _("米也"),//ミーヤ 米也 (音)
.speechBefore = {EC_WORD_MR, EC_WORD_JUDGE, EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_OUR, EC_WORD_TRUST}, .speechBefore = {EC_WORD_JUDGE, EC_WORD_MR, EC_WORD_WE, EC_WORD_TRUST, EC_WORD_YOU, -1},
.speechWin = {EC_WORD_YES_SIR_EXCL, EC_WORD_WE_RE, EC_WORD_NO_1, EC_WORD_IN, EC_WORD_THIS, EC_WORD_CONTEST}, .speechWin = {EC_WORD_YES_SIR_EXCL, EC_WORD_WE_RE, EC_WORD_THIS, EC_WORD_RANK, EC_WORD_SMITE, EC_WORD_NO_1},
.speechLose = {EC_WORD_I, EC_WORD_WON_T, EC_WORD_GIVE_UP, EC_WORD_MY, EC_WORD_IDOL, EC_WORD_DREAM}, .speechLose = {EC_WORD_ME, EC_WORD_WON_T, EC_WORD_GIVE_UP, EC_WORD_MY, EC_WORD_IDOL, -1},
.monSet = gSlateportBattleTentTrainerMons_Camryn .monSet = gSlateportBattleTentTrainerMons_Camryn
}, },
[SLATEPORT_TENT_TRAINER_NATASHA] = { [SLATEPORT_TENT_TRAINER_NATASHA] = {
.facilityClass = FACILITY_CLASS_PICNICKER, .facilityClass = FACILITY_CLASS_PICNICKER,
.trainerName = _("贝茨"),//ベイツ 外国語 .trainerName = _("贝茨"),//ベイツ 外国語
.speechBefore = {EC_WORD_COME_OVER, EC_WORD_TO, EC_WORD_MY, EC_WORD_PLACE, EC_WORD_OK_QUES, -1}, .speechBefore = {EC_WORD_COME, EC_WORD_MY, EC_WORD_KID, EC_WORD_OK_QUES, -1, -1},
.speechWin = {EC_WORD_COME_ON, EC_WORD_OVER, EC_WORD_IT, EC_WORD_WILL, EC_WORD_BE, EC_WORD_GREAT}, .speechWin = {EC_WORD_COME_ON, EC_WORD_THIS, EC_WORD_WOULD, EC_WORD_GREAT, EC_WORD_OF, -1},
.speechLose = {EC_WORD_AWW, EC_WORD_WON_T, EC_WORD_YOU, EC_WORD_COME_OVER, EC_WORD_QUES, -1}, .speechLose = {EC_WORD_OH, EC_WORD_YOU, EC_WORD_NO, EC_WORD_COME_OVER, EC_WORD_WAS, -1},
.monSet = gSlateportBattleTentTrainerMons_Natasha .monSet = gSlateportBattleTentTrainerMons_Natasha
}, },
[SLATEPORT_TENT_TRAINER_AUSTYN] = { [SLATEPORT_TENT_TRAINER_AUSTYN] = {
.facilityClass = FACILITY_CLASS_SAILOR, .facilityClass = FACILITY_CLASS_SAILOR,
.trainerName = _("关作"),//カンサク 関作 寛作 .trainerName = _("关作"),//カンサク 関作 寛作
.speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_CARE, EC_WORD_HOW, EC_WORD_WE, EC_WORD_MATCH_UP}, .speechBefore = {EC_WORD_ME, EC_WORD_NO, EC_WORD_CARE, EC_WORD_WE, EC_WORD_HOW_DO, EC_WORD_MATCH},
.speechWin = {EC_WORD_HAH, EC_WORD_BACK, EC_WORD_TO, EC_WORD_SCHOOL, EC_WORD_FOR, EC_WORD_YOU}, .speechWin = {EC_WORD_HAH, EC_WORD_YOU, EC_WORD_OLDEN, EC_WORD_SCHOOL, EC_WORD_WENT, EC_WORD_YUP},
.speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_MY, EC_WORD_LESSONS}, .speechLose = {EC_WORD_ME, EC_WORD_NEED, EC_WORD_SERIOUS, EC_WORD_STUDY, EC_WORD_MY, EC_WORD_LESSONS},
.monSet = gSlateportBattleTentTrainerMons_Austyn .monSet = gSlateportBattleTentTrainerMons_Austyn
}, },
[SLATEPORT_TENT_TRAINER_DONOVAN] = { [SLATEPORT_TENT_TRAINER_DONOVAN] = {
.facilityClass = FACILITY_CLASS_COLLECTOR, .facilityClass = FACILITY_CLASS_COLLECTOR,
.trainerName = _("阿信"),//震 信 沈(ドラゴンボール) .trainerName = _("阿信"),//震 信 沈(ドラゴンボール)
.speechBefore = {EC_WORD_OH, EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_SLIMY, EC_WORD_ALL, EC_WORD_OVER}, .speechBefore = {EC_WORD_OH, EC_WORD_ME, EC_WORD_SENSE, EC_WORD_SLIMY, EC_WORD_OF, -1},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_DOWN, EC_WORD_THE, EC_MOVE2(MEGA_DRAIN), EC_WORD_HAHAHA}, .speechWin = {EC_WORD_YOU, EC_WORD_TOTALLY, EC_WORD_FINISH, EC_WORD_IS, EC_WORD_EXCL, EC_WORD_HAHAHA},
.speechLose = {EC_WORD_I_AM, EC_WORD_NATURALLY, EC_WORD_SLIMY, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM}, .speechLose = {EC_WORD_ME, EC_WORD_LACKS, EC_WORD_WERE, EC_WORD_SLIMY, EC_WORD_WERE, EC_WORD_EVERY},
.monSet = gSlateportBattleTentTrainerMons_Donovan .monSet = gSlateportBattleTentTrainerMons_Donovan
}, },
[SLATEPORT_TENT_TRAINER_TAMIA] = { [SLATEPORT_TENT_TRAINER_TAMIA] = {
.facilityClass = FACILITY_CLASS_LASS, .facilityClass = FACILITY_CLASS_LASS,
.trainerName = _("宝琳"),//ポリーヌ フランス語?? .trainerName = _("宝琳"),//ポリーヌ フランス語??
.speechBefore = {EC_WORD_I_AM, EC_WORD_ANGRY, EC_WORD_WITH, EC_WORD_MY, EC_WORD_FATHER, EC_WORD_ELLIPSIS}, .speechBefore = {EC_WORD_ME, EC_WORD_FOE, EC_WORD_ME, EC_WORD_FATHER, EC_WORD_VERY, EC_WORD_ANGRY},
.speechWin = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_DISLIKE, EC_WORD_MY, EC_WORD_FATHER, EC_WORD_EXCL}, .speechWin = {EC_WORD_ME, EC_WORD_REALLY, EC_WORD_DISLIKE, EC_WORD_MY, EC_WORD_FATHER, EC_WORD_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_JUST, EC_WORD_SO, EC_WORD_ADORE, EC_WORD_MY, EC_WORD_FATHER}, .speechLose = {EC_WORD_ME, EC_WORD_WAY, EC_WORD_LIKES, EC_WORD_MY, EC_WORD_FATHER, EC_WORD_IS},
.monSet = gSlateportBattleTentTrainerMons_Tamia .monSet = gSlateportBattleTentTrainerMons_Tamia
} }
}; };
@ -1565,241 +1565,241 @@ const struct BattleFrontierTrainer gVerdanturfBattleTentTrainers[NUM_BATTLE_TENT
[VERDANTURF_TENT_TRAINER_BRENNA] = { [VERDANTURF_TENT_TRAINER_BRENNA] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY, .facilityClass = FACILITY_CLASS_AROMA_LADY,
.trainerName = _("小实"),//ミノ 未野 稔 実 .trainerName = _("小实"),//ミノ 未野 稔 実
.speechBefore = {EC_WORD_NO, EC_WORD_DAYS, EC_WORD_GO, EC_WORD_WITHOUT, EC_WORD_MY, EC_MOVE(FAKE_TEARS)}, .speechBefore = {EC_WORD_HAVEN_T, EC_WORD_END, EC_WORD_ME, EC_WORD_NO, EC_MOVE(FAKE_TEARS), -1},
.speechWin = {EC_WORD_OH, EC_WORD_THAT_WAS, EC_WORD_SO, EC_WORD_REFRESHING, EC_WORD_EXCL, -1}, .speechWin = {EC_WORD_OH, EC_WORD_THIS, EC_WORD_YEAH, EC_WORD_REFRESHING, EC_WORD_EXCL, -1},
.speechLose = {EC_WORD_ALL, EC_WORD_I, EC_WORD_EVER, EC_WORD_GET, EC_WORD_IS, EC_MOVE(TORMENT)}, .speechLose = {EC_WORD_ME, EC_WORD_GET, EC_WORD_OF, EC_WORD_SERIOUSLY, EC_WORD_DOWNCAST, -1},
.monSet = gVerdanturfBattleTentTrainerMons_Brenna .monSet = gVerdanturfBattleTentTrainerMons_Brenna
}, },
[VERDANTURF_TENT_TRAINER_DILAN] = { [VERDANTURF_TENT_TRAINER_DILAN] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC, .facilityClass = FACILITY_CLASS_RUIN_MANIAC,
.trainerName = _("孝元"),//コウゲン 孝元 光源 .trainerName = _("孝元"),//コウゲン 孝元 光源
.speechBefore = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_HOW, EC_WORD_BORED, EC_WORD_I_AM}, .speechBefore = {EC_WORD_YOU, EC_WORD_NO, EC_WORD_KNOWS, EC_WORD_ME, EC_WORD_DIDN_T, EC_WORD_BORING},
.speechWin = {EC_WORD_LOSING, EC_WORD_ISN_T, EC_WORD_EXCITING, EC_WORD_AT, EC_WORD_ALL, EC_WORD_ELLIPSIS}, .speechWin = {EC_WORD_LOST, EC_WORD_A_LITTLE, EC_WORD_ALSO, EC_WORD_NO, EC_WORD_STATIC, EC_WORD_ELLIPSIS},
.speechLose = {EC_WORD_EXCITING, EC_WORD_EXCL_EXCL, EC_WORD_BYE_BYE, EC_WORD_TO, EC_WORD_BEING, EC_WORD_BORED}, .speechLose = {EC_WORD_STATIC, EC_WORD_EXCL_EXCL, EC_WORD_NO, EC_WORD_DAILY, EC_WORD_BORING, EC_WORD_IS},
.monSet = gVerdanturfBattleTentTrainerMons_Dilan .monSet = gVerdanturfBattleTentTrainerMons_Dilan
}, },
[VERDANTURF_TENT_TRAINER_ELIANA] = { [VERDANTURF_TENT_TRAINER_ELIANA] = {
.facilityClass = FACILITY_CLASS_TUBER_F, .facilityClass = FACILITY_CLASS_TUBER_F,
.trainerName = _("未美"),//ミミ 耳 未美 .trainerName = _("未美"),//ミミ 耳 未美
.speechBefore = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_ON, EC_WORD_A, EC_WORD_VACATION, EC_WORD_SOON}, .speechBefore = {EC_WORD_ME, EC_WORD_SOON, EC_WORD_WEREN_T, EC_WORD_WENT, EC_WORD_PLANS, EC_WORD_IS},
.speechWin = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_GET, EC_WORD_SOME, EC_WORD_MONEY}, .speechWin = {EC_WORD_ME, EC_WORD_NEED, EC_WORD_GET, EC_WORD_SOME, EC_WORD_MONEY, -1},
.speechLose = {EC_WORD_NO, EC_WORD_SLEEP, EC_WORD_UNTIL, EC_WORD_I, EC_WORD_GET, EC_WORD_HOME}, .speechLose = {EC_WORD_ME, EC_WORD_GO_HOME, EC_WORD_BEFORE, EC_WORD_WON_T, EC_MOVE2(REST), -1},
.monSet = gVerdanturfBattleTentTrainerMons_Eliana .monSet = gVerdanturfBattleTentTrainerMons_Eliana
}, },
[VERDANTURF_TENT_TRAINER_MARKUS] = { [VERDANTURF_TENT_TRAINER_MARKUS] = {
.facilityClass = FACILITY_CLASS_TUBER_M, .facilityClass = FACILITY_CLASS_TUBER_M,
.trainerName = _("彦根"),//ヒコ 彦根 比子 .trainerName = _("彦根"),//ヒコ 彦根 比子
.speechBefore = {EC_WORD_I_AM, EC_WORD_SMART, EC_WORD_EXCL, EC_WORD_IF_I_LOSE, EC_WORD_I, EC_MOVE(SELF_DESTRUCT)}, .speechBefore = {EC_WORD_ME, EC_WORD_VERY, EC_WORD_SMART, EC_WORD_IF_I_LOSE, EC_WORD_THIS_IS_IT_EXCL, EC_MOVE(SELF_DESTRUCT)},
.speechWin = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_NON_STOP, EC_MOVE2(EXPLOSION), EC_WORD_OF, EC_WORD_JOY}, .speechWin = {EC_WORD_DOWN, EC_WORD_NON_STOP, EC_WORD_OF, EC_WORD_JOY, EC_MOVE2(EXPLOSION), EC_WORD_EXCL},
.speechLose = {EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_ELLIPSIS, EC_WORD_TIME, EC_WORD_TO, EC_MOVE(SELF_DESTRUCT)}, .speechLose = {EC_WORD_I_VE, EC_WORD_HAVEN_T, EC_WORD_ELLIPSIS, EC_WORD_TIME, EC_MOVE(SELF_DESTRUCT), EC_WORD_IS},
.monSet = gVerdanturfBattleTentTrainerMons_Markus .monSet = gVerdanturfBattleTentTrainerMons_Markus
}, },
[VERDANTURF_TENT_TRAINER_CAITLYN] = { [VERDANTURF_TENT_TRAINER_CAITLYN] = {
.facilityClass = FACILITY_CLASS_LADY, .facilityClass = FACILITY_CLASS_LADY,
.trainerName = _("小包"),//ツツミ 堤 包み .trainerName = _("小包"),//ツツミ 堤 包み
.speechBefore = {EC_WORD_I_AM, EC_WORD_BORED, EC_WORD_OF, EC_WORD_BEING, EC_WORD_AN, EC_WORD_IDOL}, .speechBefore = {EC_WORD_ME, EC_WORD_FOE, EC_WORD_WHILE, EC_WORD_IDOL, EC_WORD_BORING, EC_WORD_IS},
.speechWin = {EC_WORD_A, EC_WORD_BATTLE, EC_WORD_IS, EC_WORD_BEST, EC_WORD_FOR, EC_WORD_HAPPINESS}, .speechWin = {EC_WORD_BATTLE, EC_WORD_WAKE_UP, EC_WORD_HAPPY, EC_WORD_IS, EC_WORD_EXCL, -1},
.speechLose = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_WORD_BUG, EC_WORD_ME, EC_WORD_AT, EC_WORD_ALL}, .speechLose = {EC_WORD_LOSING, EC_WORD_TOTALLY, EC_WORD_WON_T, EC_WORD_GIVES, EC_WORD_ME, -1},
.monSet = gVerdanturfBattleTentTrainerMons_Caitlyn .monSet = gVerdanturfBattleTentTrainerMons_Caitlyn
}, },
[VERDANTURF_TENT_TRAINER_DESIREE] = { [VERDANTURF_TENT_TRAINER_DESIREE] = {
.facilityClass = FACILITY_CLASS_BEAUTY, .facilityClass = FACILITY_CLASS_BEAUTY,
.trainerName = _("希拉里"),//キラリ 外国語(英?)希来里 Hilary .trainerName = _("希拉里"),//キラリ 外国語(英?)希来里 Hilary
.speechBefore = {EC_WORD_DOESN_T, EC_WORD_MY, EC_WORD_BEAUTY, EC_MOVE(ASTONISH), EC_WORD_YOU, EC_WORD_QUES}, .speechBefore = {EC_WORD_MY, EC_WORD_BEAUTY, EC_WORD_HAVEN_T, EC_MOVE(ASTONISH), EC_WORD_YOU, EC_WORD_WAS},
.speechWin = {EC_WORD_DID, EC_WORD_I, EC_WORD_INTIMIDATE, EC_WORD_YOU, EC_WORD_QUES, -1}, .speechWin = {EC_WORD_ME, EC_WORD_INTIMIDATE, EC_WORD_TO, EC_WORD_YOU, EC_WORD_SNORT, -1},
.speechLose = {EC_WORD_MY, EC_WORD_BEAUTY, EC_WORD_DID, EC_WORD_NOTHING, EC_WORD_FOR, EC_WORD_YOU}, .speechLose = {EC_WORD_MY, EC_WORD_BEAUTY, EC_WORD_FOE, EC_WORD_YOU, EC_WORD_HAVEN_T, EC_WORD_EATS},
.monSet = gVerdanturfBattleTentTrainerMons_Desiree .monSet = gVerdanturfBattleTentTrainerMons_Desiree
}, },
[VERDANTURF_TENT_TRAINER_RONALD] = { [VERDANTURF_TENT_TRAINER_RONALD] = {
.facilityClass = FACILITY_CLASS_RICH_BOY, .facilityClass = FACILITY_CLASS_RICH_BOY,
.trainerName = _("和夫"),//カズオ 和夫 一夫 .trainerName = _("和夫"),//カズオ 和夫 一夫
.speechBefore = {EC_WORD_COME_ON, EC_WORD_I, EC_WORD_WILL, EC_WORD_BATTLE, EC_WORD_SERIOUSLY, -1}, .speechBefore = {EC_WORD_COME_ON, EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_SERIOUS, EC_WORD_BATTLE, EC_WORD_IS},
.speechWin = {EC_WORD_GIVE_UP, EC_WORD_QUES, -1, EC_WORD_THAT_S, EC_WORD_REALLY, EC_WORD_WEAK}, .speechWin = {EC_WORD_GIVE_UP, EC_WORD_SNORT, -1, EC_WORD_THAT, EC_WORD_YEAH, EC_WORD_WEAK},
.speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_DO, EC_WORD_A, EC_MOVE2(BATON_PASS)}, .speechLose = {EC_WORD_ME, EC_WORD_NEED, EC_WORD_GIMME, EC_WORD_BACK, EC_WORD_A, EC_MOVE2(BATON_PASS)},
.monSet = gVerdanturfBattleTentTrainerMons_Ronald .monSet = gVerdanturfBattleTentTrainerMons_Ronald
}, },
[VERDANTURF_TENT_TRAINER_ASHTEN] = { [VERDANTURF_TENT_TRAINER_ASHTEN] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC, .facilityClass = FACILITY_CLASS_POKEMANIAC,
.trainerName = _("力也"),//リキヤ 力哉 力也 .trainerName = _("力也"),//リキヤ 力哉 力也
.speechBefore = {EC_WORD_OH_YEAH, EC_WORD_ANOTHER, EC_WORD_EXCITING, EC_WORD_BATTLE, EC_WORD_EXCL, -1}, .speechBefore = {EC_WORD_OH_YEAH, EC_WORD_SO, EC_WORD_GO, EC_WORD_EXCITING, EC_WORD_OF, EC_WORD_BATTLE},
.speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_WIMPY, EC_WORD_AND, EC_WORD_BORING}, .speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_YEAH, EC_WORD_WIMPY, EC_WORD_AND, EC_WORD_BORING},
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_AN, EC_WORD_EXCITING, EC_WORD_LOSS, EC_WORD_WOW, EC_WORD_EXCL}, .speechLose = {EC_WORD_THAT_WAS, EC_WORD_GO, EC_WORD_EXCITING, EC_WORD_OF, EC_WORD_LOSING, EC_WORD_EXCL},
.monSet = gVerdanturfBattleTentTrainerMons_Ashten .monSet = gVerdanturfBattleTentTrainerMons_Ashten
}, },
[VERDANTURF_TENT_TRAINER_GERARD] = { [VERDANTURF_TENT_TRAINER_GERARD] = {
.facilityClass = FACILITY_CLASS_SWIMMER_M, .facilityClass = FACILITY_CLASS_SWIMMER_M,
.trainerName = _("龙实"),//タツミ 龍実 辰巳 .trainerName = _("龙实"),//タツミ 龍実 辰巳
.speechBefore = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_WORD_SUPER, EC_MOVE2(TEETER_DANCE), EC_WORD_EXCL}, .speechBefore = {EC_WORD_SEE, EC_WORD_MY, EC_WORD_HYPER, EC_MOVE2(TEETER_DANCE), EC_WORD_EXCL, -1},
.speechWin = {EC_WORD_THAT_WAS, EC_WORD_HARD, EC_WORD_ELLIPSIS, EC_WORD_AM, EC_WORD_I, EC_WORD_OK_QUES}, .speechWin = {EC_WORD_HAS, EC_WORD_HARD, EC_WORD_ELLIPSIS, EC_WORD_ME, EC_WORD_LIKELY_TO, EC_WORD_OK_QUES},
.speechLose = {EC_WORD_I, EC_WORD_WON_T, EC_WORD_FORGIVE, EC_WORD_YOU, EC_WORD_FOR, EC_WORD_THAT}, .speechLose = {EC_WORD_ME, EC_WORD_WON_T, EC_WORD_EXCUSE, EC_WORD_YOU, EC_WORD_OF, -1},
.monSet = gVerdanturfBattleTentTrainerMons_Gerard .monSet = gVerdanturfBattleTentTrainerMons_Gerard
}, },
[VERDANTURF_TENT_TRAINER_BRADLY] = { [VERDANTURF_TENT_TRAINER_BRADLY] = {
.facilityClass = FACILITY_CLASS_CAMPER, .facilityClass = FACILITY_CLASS_CAMPER,
.trainerName = _("秀也"),//ヒデヤ 秀也 英也 .trainerName = _("秀也"),//ヒデヤ 秀也 英也
.speechBefore = {EC_WORD_IT_S, EC_WORD_LONESOME, EC_WORD_BUT, EC_WORD_I, EC_WORD_VACATION, EC_WORD_ALONE}, .speechBefore = {EC_WORD_ME, EC_WORD_LONESOME, EC_WORD_BUT, EC_WORD_A, EC_WORD_PERSON, EC_WORD_PLANS},
.speechWin = {EC_WORD_I, EC_WORD_WILL, EC_MOVE(WITHDRAW), EC_WORD_INSIDE, EC_WORD_MY, EC_WORD_SHELL_ARMOR}, .speechWin = {EC_WORD_ME, EC_WORD_WEREN_T, EC_MOVE(WITHDRAW), EC_WORD_IS, EC_WORD_EXCL, -1},
.speechLose = {EC_WORD_OH, EC_WORD_ELLIPSIS, -1, EC_WORD_ALONE, EC_WORD_AS, EC_WORD_ALWAYS}, .speechLose = {EC_WORD_OH, EC_WORD_ELLIPSIS, -1, EC_WORD_ALWAYS, EC_WORD_EVERY, EC_WORD_LONESOME},
.monSet = gVerdanturfBattleTentTrainerMons_Bradly .monSet = gVerdanturfBattleTentTrainerMons_Bradly
}, },
[VERDANTURF_TENT_TRAINER_DENNIS] = { [VERDANTURF_TENT_TRAINER_DENNIS] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC, .facilityClass = FACILITY_CLASS_BUG_MANIAC,
.trainerName = _("强尼"),//ジャニー Jenny?Jhonny?英語 .trainerName = _("强尼"),//ジャニー Jenny?Jhonny?英語
.speechBefore = {EC_WORD_ARE, EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_STRONG, EC_WORD_QUES, -1}, .speechBefore = {EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_STRONG, EC_WORD_WAS, -1, -1},
.speechWin = {EC_WORD_WAHAHAHA, EC_WORD_EXCL, -1, EC_WORD_WAHAHAHA, EC_WORD_EXCL_EXCL, -1}, .speechWin = {EC_WORD_WAHAHAHA, EC_WORD_EXCL, -1, EC_WORD_WAHAHAHA, EC_WORD_EXCL_EXCL, -1},
.speechLose = {EC_WORD_NICE, EC_WORD_GOING, EC_WORD_EXCL, EC_WORD_I, EC_WORD_WAS, EC_WORD_CHILD_S_PLAY}, .speechLose = {EC_WORD_YEAH, EC_WORD_PRETTY, EC_WORD_EXCL, EC_WORD_ME, EC_WORD_AS_IF, EC_WORD_CHILD_S_PLAY},
.monSet = gVerdanturfBattleTentTrainerMons_Dennis .monSet = gVerdanturfBattleTentTrainerMons_Dennis
}, },
[VERDANTURF_TENT_TRAINER_PRESTIN] = { [VERDANTURF_TENT_TRAINER_PRESTIN] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN, .facilityClass = FACILITY_CLASS_GENTLEMAN,
.trainerName = _("大卫"),//デビット David?外国語 .trainerName = _("大卫"),//デビット David?外国語
.speechBefore = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_A, EC_MOVE(NIGHTMARE), EC_WORD_FOR, EC_WORD_YOU}, .speechBefore = {EC_WORD_DOWN, EC_WORD_YOUR, EC_WORD_GO, EC_MOVE(NIGHTMARE), -1, -1},
.speechWin = {EC_WORD_FORGIVE, EC_WORD_ME, EC_WORD_ELLIPSIS, EC_WORD_IT_S, EC_WORD_A, EC_WORD_DREAM}, .speechWin = {EC_WORD_PARDON, EC_WORD_ELLIPSIS, EC_WORD_THIS, EC_WORD_JUST, EC_WORD_A, EC_WORD_LIFE},
.speechLose = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_WAKE_UP, EC_WORD_FROM, EC_WORD_THIS}, .speechLose = {EC_WORD_ME, EC_WORD_WANTS, EC_WORD_FROM, EC_WORD_INSIDE, EC_WORD_WAKES_UP, -1},
.monSet = gVerdanturfBattleTentTrainerMons_Prestin .monSet = gVerdanturfBattleTentTrainerMons_Prestin
}, },
[VERDANTURF_TENT_TRAINER_ERNESTO] = { [VERDANTURF_TENT_TRAINER_ERNESTO] = {
.facilityClass = FACILITY_CLASS_GUITARIST, .facilityClass = FACILITY_CLASS_GUITARIST,
.trainerName = _("伏奇"),//フッキー 外国語?? 伏奇?(フッキ?)あるいは冬樹?不明★ .trainerName = _("伏奇"),//フッキー 外国語?? 伏奇?(フッキ?)あるいは冬樹?不明★
.speechBefore = {EC_WORD_THIS, EC_WORD_PARTY, EC_WORD_GOES, EC_WORD_ON, EC_WORD_FOREVER, EC_WORD_EXCL}, .speechBefore = {EC_WORD_THIS, EC_WORD_PARTY, EC_WORD_WILL, EC_WORD_FOREVER, EC_WORD_BORED, EC_WORD_EXCL},
.speechWin = {EC_WORD_THE, EC_WORD_MUSIC, EC_WORD_PLAYS, EC_WORD_ON, EC_WORD_WITHOUT, EC_WORD_END}, .speechWin = {EC_WORD_MUSIC, EC_WORD_FOREVER, EC_WORD_BORED, EC_WORD_NON_STOP, -1, -1},
.speechLose = {EC_WORD_NO, EC_WORD_EXCL, EC_WORD_THE, EC_WORD_MUSIC, EC_WORD_CAN_T, EC_WORD_STOP}, .speechLose = {EC_WORD_NO, EC_WORD_EXCL, -1, EC_WORD_MUSIC, EC_WORD_COULDN_T, EC_WORD_STOP},
.monSet = gVerdanturfBattleTentTrainerMons_Ernesto .monSet = gVerdanturfBattleTentTrainerMons_Ernesto
}, },
[VERDANTURF_TENT_TRAINER_NALA] = { [VERDANTURF_TENT_TRAINER_NALA] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F, .facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
.trainerName = _("吉木"),////ヨシキ 良樹 吉木 芳樹 .trainerName = _("吉木"),////ヨシキ 良樹 吉木 芳樹
.speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_THE, EC_WORD_WORLD, EC_WORD_MOVIE, EC_WORD_COLLECTION}, .speechBefore = {EC_WORD_ME, EC_WORD_WANTS, EC_WORD_WORLD, EC_WORD_MOVIE, EC_WORD_COLLECTION, -1},
.speechWin = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_LIKE, EC_WORD_RADIO, EC_WORD_VERY, EC_WORD_MUCH}, .speechWin = {EC_WORD_ME, EC_WORD_NOT_VERY, EC_WORD_LIKES, EC_WORD_RADIO, -1, -1},
.speechLose = {EC_WORD_I, EC_WORD_REFUSE, EC_WORD_TO, EC_WORD_BELIEVE, EC_WORD_THIS, EC_WORD_EXCL}, .speechLose = {EC_WORD_ME, EC_WORD_REFUSE, EC_WORD_BELIEVE, EC_WORD_THIS, EC_WORD_CARES, EC_WORD_EXCL},
.monSet = gVerdanturfBattleTentTrainerMons_Nala .monSet = gVerdanturfBattleTentTrainerMons_Nala
}, },
[VERDANTURF_TENT_TRAINER_DARNELL] = { [VERDANTURF_TENT_TRAINER_DARNELL] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M, .facilityClass = FACILITY_CLASS_COOLTRAINER_M,
.trainerName = _("泽奇洛"),//ゾキロフ 外国語?? .trainerName = _("泽奇洛"),//ゾキロフ 外国語??
.speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_WORD_GO_EASY, EC_WORD_ON, EC_WORD_YOU, -1}, .speechBefore = {EC_WORD_ME, EC_WORD_WOULD, EC_WORD_FOE, EC_WORD_YOU, EC_MOVE2(FALSE_SWIPE), -1},
.speechWin = {EC_WORD_YOUR, EC_MOVE2(FRUSTRATION), EC_WORD_SHOULD, EC_WORD_BE, EC_WORD_HIDDEN, EC_WORD_AWAY}, .speechWin = {EC_WORD_YOUR, EC_WORD_DOWNCAST, EC_WORD_SHOULD, EC_WORD_HIDDEN, EC_WORD_FAINT, -1},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_TO, EC_WORD_TAKE, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_YOU, EC_WORD_SORRY, EC_WORD_WAY, EC_WORD_STRONG, EC_WORD_IS, EC_WORD_ELLIPSIS},
.monSet = gVerdanturfBattleTentTrainerMons_Darnell .monSet = gVerdanturfBattleTentTrainerMons_Darnell
}, },
[VERDANTURF_TENT_TRAINER_ASHLYN] = { [VERDANTURF_TENT_TRAINER_ASHLYN] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F, .facilityClass = FACILITY_CLASS_COOLTRAINER_F,
.trainerName = _("莫莉"),//モーリー 外国語 .trainerName = _("莫莉"),//モーリー 外国語
.speechBefore = {EC_WORD_I, EC_WORD_LOOK, EC_WORD_TOUGH, EC_WORD_DO, EC_WORD_I, EC_WORD_QUES}, .speechBefore = {EC_WORD_ME, EC_WORD_SEEMS, EC_WORD_STRONG, EC_WORD_ISN_T_IT_QUES, -1, -1},
.speechWin = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_OVER, EC_WORD_YOUR, EC_MOVE2(TAUNT), EC_WORD_YET}, .speechWin = {EC_WORD_ME, EC_WORD_LIKELY_TO, EC_WORD_HAVEN_T, EC_WORD_FORGETS, EC_WORD_YOUR, EC_MOVE2(TAUNT)},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_MEAN, EC_WORD_EXCL_EXCL, -1, -1, -1}, .speechLose = {EC_WORD_YOU, EC_WORD_HAS, EC_WORD_SPIRALING, EC_WORD_EXCL_EXCL, -1, -1},
.monSet = gVerdanturfBattleTentTrainerMons_Ashlyn .monSet = gVerdanturfBattleTentTrainerMons_Ashlyn
}, },
[VERDANTURF_TENT_TRAINER_ADDISON] = { [VERDANTURF_TENT_TRAINER_ADDISON] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M, .facilityClass = FACILITY_CLASS_POKEFAN_M,
.trainerName = _("完介"),//カンスケ 完介 寛介 .trainerName = _("完介"),//カンスケ 完介 寛介
.speechBefore = {EC_WORD_YES, EC_WORD_EXCL, -1, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_EXCL}, .speechBefore = {EC_WORD_YES, EC_WORD_EXCL, -1, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_EXCL},
.speechWin = {EC_WORD_WELL, EC_WORD_WASN_T, EC_WORD_THAT, EC_WORD_EASY, EC_WORD_QUES, -1}, .speechWin = {EC_WORD_HMM, EC_WORD_THIS, EC_WORD_AREN_T, EC_WORD_VERY, EC_WORD_LEFT, EC_WORD_WAS},
.speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, -1, EC_WORD_BUT, EC_WORD_WHY, EC_WORD_QUES}, .speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, -1, EC_WORD_BUT, EC_WORD_WHY, EC_WORD_QUES},
.monSet = gVerdanturfBattleTentTrainerMons_Addison .monSet = gVerdanturfBattleTentTrainerMons_Addison
}, },
[VERDANTURF_TENT_TRAINER_JUSTINE] = { [VERDANTURF_TENT_TRAINER_JUSTINE] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F, .facilityClass = FACILITY_CLASS_POKEFAN_F,
.trainerName = _("贝丝"),//ベス bass? .trainerName = _("贝丝"),//ベス bass?
.speechBefore = {EC_WORD_YES, EC_WORD_EXCL, -1, EC_WORD_COME_ON, EC_WORD_I_AM, EC_WORD_READY}, .speechBefore = {EC_WORD_YES, EC_WORD_EXCL, EC_WORD_COME_ON, EC_WORD_ME, EC_WORD_READY, EC_WORD_IS},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_JUST, EC_WORD_NOT, EC_WORD_GOOD, EC_WORD_ENOUGH, EC_WORD_EXCL}, .speechWin = {EC_WORD_YOU, EC_WORD_WERE, EC_WORD_LIKELY_TO, EC_WORD_DRINK, EC_WORD_HAS, EC_WORD_EXCL},
.speechLose = {EC_WORD_WOWEE, EC_WORD_EXCL_EXCL, -1, -1, -1, -1}, .speechLose = {EC_WORD_WOWEE, EC_WORD_EXCL_EXCL, -1, -1, -1, -1},
.monSet = gVerdanturfBattleTentTrainerMons_Justine .monSet = gVerdanturfBattleTentTrainerMons_Justine
}, },
[VERDANTURF_TENT_TRAINER_TYSON] = { [VERDANTURF_TENT_TRAINER_TYSON] = {
.facilityClass = FACILITY_CLASS_EXPERT_M, .facilityClass = FACILITY_CLASS_EXPERT_M,
.trainerName = _("淡海"),//タンカイ 淡海 単回 坦懐 .trainerName = _("淡海"),//タンカイ 淡海 単回 坦懐
.speechBefore = {EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_TO, EC_WORD_PRESSURE, EC_WORD_ME, EC_WORD_QUES}, .speechBefore = {EC_WORD_YOU_RE, EC_WORD_WANTS, EC_WORD_GIMME, EC_WORD_ME, EC_WORD_PRESSURE, EC_WORD_QUES},
.speechWin = {EC_WORD_WHAT, EC_WORD_QUES, EC_WORD_YOU_RE, EC_WORD_MUCH, EC_WORD_TOO_WEAK, EC_WORD_EXCL}, .speechWin = {EC_WORD_WHAT, EC_WORD_QUES, EC_WORD_YOU, EC_WORD_TOO_WEAK, EC_WORD_EXCL, -1},
.speechLose = {EC_WORD_THIS, EC_WORD_DOESN_T, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_HAPPY, EC_WORD_EXCL}, .speechLose = {EC_WORD_THIS, EC_WORD_LEARN, EC_WORD_ME, EC_WORD_NO, EC_WORD_HAPPY, EC_WORD_EXCL},
.monSet = gVerdanturfBattleTentTrainerMons_Tyson .monSet = gVerdanturfBattleTentTrainerMons_Tyson
}, },
[VERDANTURF_TENT_TRAINER_LAILA] = { [VERDANTURF_TENT_TRAINER_LAILA] = {
.facilityClass = FACILITY_CLASS_EXPERT_F, .facilityClass = FACILITY_CLASS_EXPERT_F,
.trainerName = _("志津子"),//シヅ 志津 静(シズ「カ」) .trainerName = _("志津子"),//シヅ 志津 静(シズ「カ」)
.speechBefore = {EC_WORD_A, EC_MOVE2(STRUGGLE), EC_WORD_ISN_T, EC_WORD_VERY, EC_WORD_COOL, -1}, .speechBefore = {EC_MOVE2(STRUGGLE), EC_WORD_NO, EC_WORD_HOW_DO, EC_WORD_COOL, -1, -1},
.speechWin = {EC_WORD_NOPE, EC_WORD_NOT_VERY, EC_WORD_COOL, EC_WORD_AT, EC_WORD_ALL, EC_WORD_EXCL}, .speechWin = {EC_WORD_NO, EC_WORD_TOTALLY, EC_WORD_NO, EC_WORD_COOL, EC_WORD_EXCL, -1},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_NOT, EC_WORD_COOL, EC_WORD_BUT, EC_WORD_YOU, EC_WORD_WON}, .speechLose = {EC_WORD_YOU, EC_WORD_NO, EC_WORD_COOL, EC_WORD_BUT, EC_WORD_YOU, EC_WORD_WON},
.monSet = gVerdanturfBattleTentTrainerMons_Laila .monSet = gVerdanturfBattleTentTrainerMons_Laila
}, },
[VERDANTURF_TENT_TRAINER_WAREN] = { [VERDANTURF_TENT_TRAINER_WAREN] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER, .facilityClass = FACILITY_CLASS_YOUNGSTER,
.trainerName = _("荒木"),//アラキ 荒木 .trainerName = _("荒木"),//アラキ 荒木
.speechBefore = {EC_WORD_DANGER, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_SENSE, EC_WORD_DANGER}, .speechBefore = {EC_WORD_DANGER, EC_WORD_EXCL, -1, EC_WORD_ME, EC_WORD_FIGHTS, EC_WORD_DANGER},
.speechWin = {EC_WORD_DID, EC_WORD_YOU, EC_WORD_BELIEVE, EC_WORD_MY, EC_WORD_LIE, EC_WORD_QUES_EXCL}, .speechWin = {EC_WORD_YOU, EC_WORD_BELIEVE, EC_WORD_MY, EC_WORD_LIE, EC_WORD_IS, EC_WORD_QUES_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_DID, EC_WORD_SENSE, EC_WORD_DANGER, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_ME, EC_WORD_REALLY, EC_WORD_SENSE, EC_WORD_TO, EC_WORD_DANGER, EC_WORD_IS},
.monSet = gVerdanturfBattleTentTrainerMons_Waren .monSet = gVerdanturfBattleTentTrainerMons_Waren
}, },
[VERDANTURF_TENT_TRAINER_TOBIAS] = { [VERDANTURF_TENT_TRAINER_TOBIAS] = {
.facilityClass = FACILITY_CLASS_FISHERMAN, .facilityClass = FACILITY_CLASS_FISHERMAN,
.trainerName = _("光荣"),//コウエイ 光栄 KOEI?? 光衛  .trainerName = _("光荣"),//コウエイ 光栄 KOEI?? 光衛 
.speechBefore = {EC_MOVE2(BARRIER), EC_WORD_EXCL_EXCL, -1, EC_WORD_NOW, EC_WORD_COME_ON, EC_WORD_EXCL}, .speechBefore = {EC_MOVE2(BARRIER), EC_WORD_EXCL_EXCL, -1, EC_WORD_NOW, EC_WORD_COME_ON, EC_WORD_EXCL},
.speechWin = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_MEAN, EC_WORD_I, EC_WORD_WON, EC_WORD_QUES}, .speechWin = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_SAID, EC_WORD_ME, EC_WORD_WON, EC_WORD_QUES},
.speechLose = {EC_WORD_I, EC_WORD_SHOULD, EC_WORD_KNOW, EC_WORD_THAT, EC_WORD_IT_S, EC_WORD_HOPELESS}, .speechLose = {EC_WORD_ME, EC_WORD_SHOULD, EC_WORD_KNOWS, EC_WORD_TOTALLY, EC_WORD_HAVEN_T, EC_WORD_DISAPPOINT},
.monSet = gVerdanturfBattleTentTrainerMons_Tobias .monSet = gVerdanturfBattleTentTrainerMons_Tobias
}, },
[VERDANTURF_TENT_TRAINER_JOSIAH] = { [VERDANTURF_TENT_TRAINER_JOSIAH] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER, .facilityClass = FACILITY_CLASS_BIRD_KEEPER,
.trainerName = _("贝纳多"),//ベルナルド 外国語(伊太利?) .trainerName = _("贝纳多"),//ベルナルド 外国語(伊太利?)
.speechBefore = {EC_WORD_I, EC_WORD_PROMISE, EC_WORD_TO, EC_MOVE(FLY), EC_WORD_IF_I_LOSE, -1}, .speechBefore = {EC_WORD_ME, EC_WORD_MESSAGE, EC_WORD_IF_I_LOSE, EC_WORD_THIS_IS_IT_EXCL, EC_MOVE(FLY), -1},
.speechWin = {EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS, -1, EC_WORD_YOU, EC_MOVE(FLY), EC_WORD_INSTEAD}, .speechWin = {EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS, -1, EC_WORD_YOU, EC_MOVE(FLY), EC_WORD_YUP},
.speechLose = {EC_WORD_I, EC_WORD_PROMISE, EC_WORD_TO, EC_MOVE(FLY), EC_WORD_SOMETIME, EC_WORD_SOON}, .speechLose = {EC_WORD_ME, EC_WORD_MESSAGE, EC_WORD_SOON, EC_WORD_THIS_IS_IT_EXCL, EC_MOVE(FLY), -1},
.monSet = gVerdanturfBattleTentTrainerMons_Josiah .monSet = gVerdanturfBattleTentTrainerMons_Josiah
}, },
[VERDANTURF_TENT_TRAINER_DION] = { [VERDANTURF_TENT_TRAINER_DION] = {
.facilityClass = FACILITY_CLASS_NINJA_BOY, .facilityClass = FACILITY_CLASS_NINJA_BOY,
.trainerName = _("文忠"),//フミタダ 文忠 文志 文正 .trainerName = _("文忠"),//フミタダ 文忠 文志 文正
.speechBefore = {EC_WORD_IT_S, EC_WORD_TRENDY, EC_WORD_UM, EC_WORD_BATTLE, EC_WORD_SOMETHING, -1}, .speechBefore = {EC_WORD_NOW, EC_WORD_VERY, EC_WORD_POPULAR, EC_WORD_HMM, EC_WORD_BATTLE, EC_WORD_YUP},
.speechWin = {EC_WORD_WAS, EC_WORD_IT, EC_WORD_ELLIPSIS, EC_WORD_BATTLE, EC_WORD_DATE, EC_WORD_QUES}, .speechWin = {EC_WORD_DOWN, EC_WORD_ELLIPSIS, -1, EC_WORD_BATTLE, EC_WORD_DATE, EC_WORD_WAS},
.speechLose = {EC_WORD_WAS, EC_WORD_IT, EC_WORD_ELLIPSIS, EC_WORD_BATTLE, EC_WORD_GOURMET, EC_WORD_QUES}, .speechLose = {EC_WORD_DOWN, EC_WORD_ELLIPSIS, -1, EC_WORD_BATTLE, EC_WORD_GOURMET, EC_WORD_QUES},
.monSet = gVerdanturfBattleTentTrainerMons_Dion .monSet = gVerdanturfBattleTentTrainerMons_Dion
}, },
[VERDANTURF_TENT_TRAINER_KENZIE] = { [VERDANTURF_TENT_TRAINER_KENZIE] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY, .facilityClass = FACILITY_CLASS_PARASOL_LADY,
.trainerName = _("伊娃娜"),//イボンヌ 外国語(フランス語?あるいはスペイン語?) .trainerName = _("伊娃娜"),//イボンヌ 外国語(フランス語?あるいはスペイン語?)
.speechBefore = {EC_WORD_THE, EC_MOVE(MORNING_SUN), EC_WORD_GIVES, EC_WORD_ME, EC_MOVE(STRENGTH), -1}, .speechBefore = {EC_MOVE(MORNING_SUN), EC_WORD_GIVE, EC_WORD_ME, EC_WORD_POWER, -1, -1},
.speechWin = {EC_WORD_BUT, EC_WORD_I, EC_WORD_LIKE, EC_MOVE2(MOONLIGHT), EC_WORD_TOO, -1}, .speechWin = {EC_WORD_BUT, EC_WORD_ME, EC_WORD_ALSO, EC_WORD_LIKES, EC_MOVE2(MOONLIGHT), -1},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_LIKE, EC_WORD_A, EC_WORD_TERRIBLE, EC_MOVE(SANDSTORM), EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_YOU, EC_WORD_AS_IF, EC_WORD_GO, EC_WORD_SCARY, EC_MOVE(SANDSTORM), EC_WORD_ELLIPSIS},
.monSet = gVerdanturfBattleTentTrainerMons_Kenzie .monSet = gVerdanturfBattleTentTrainerMons_Kenzie
}, },
[VERDANTURF_TENT_TRAINER_LILLIAN] = { [VERDANTURF_TENT_TRAINER_LILLIAN] = {
.facilityClass = FACILITY_CLASS_SWIMMER_F, .facilityClass = FACILITY_CLASS_SWIMMER_F,
.trainerName = _("娟代"),//キヌヨ 絹代 .trainerName = _("娟代"),//キヌヨ 絹代
.speechBefore = {EC_WORD_I, EC_WORD_DO, EC_WORD_THINGS, EC_WORD_AT, EC_WORD_MY, EC_WORD_OWN_TEMPO}, .speechBefore = {EC_WORD_ME, EC_WORD_DOES, EC_WORD_THOSE_WERE, EC_WORD_OWN_TEMPO, -1, -1},
.speechWin = {EC_WORD_I, EC_WORD_WON, EC_WORD_QUES, EC_WORD_WHAT, EC_WORD_A, EC_WORD_SURPRISE}, .speechWin = {EC_WORD_ME, EC_WORD_WON, EC_WORD_QUES, EC_WORD_YEAH, EC_WORD_A, EC_WORD_SURPRISE},
.speechLose = {EC_WORD_AWW, EC_WORD_ELLIPSIS, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_WORD_NAP}, .speechLose = {EC_WORD_AWW, EC_WORD_ELLIPSIS, EC_WORD_ME, EC_WORD_NEED, EC_WORD_NAP, EC_WORD_NOT},
.monSet = gVerdanturfBattleTentTrainerMons_Lillian .monSet = gVerdanturfBattleTentTrainerMons_Lillian
}, },
[VERDANTURF_TENT_TRAINER_LESLEY] = { [VERDANTURF_TENT_TRAINER_LESLEY] = {
.facilityClass = FACILITY_CLASS_PICNICKER, .facilityClass = FACILITY_CLASS_PICNICKER,
.trainerName = _("多美"),//多美 田宮 民 田美 .trainerName = _("多美"),//多美 田宮 民 田美
.speechBefore = {EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_BE, EC_WORD_LOLLING, EC_WORD_ABOUT}, .speechBefore = {EC_WORD_YOU, EC_WORD_NO, EC_WORD_SHOULD, EC_WORD_LOLLING, EC_WORD_OF, -1},
.speechWin = {EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_GET, EC_WORD_UP, EC_WORD_EARLIER, -1}, .speechWin = {EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_EARLIER, EC_WORD_TRAIN, -1, -1},
.speechLose = {EC_WORD_THIS, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_BE, EC_WORD_HAPPENING, EC_WORD_EXCL}, .speechLose = {EC_WORD_THIS, EC_WORD_NO, EC_WORD_SHOULD, EC_WORD_HAPPENING, EC_WORD_EXCL, -1},
.monSet = gVerdanturfBattleTentTrainerMons_Lesley .monSet = gVerdanturfBattleTentTrainerMons_Lesley
}, },
[VERDANTURF_TENT_TRAINER_MARQUIS] = { [VERDANTURF_TENT_TRAINER_MARQUIS] = {
.facilityClass = FACILITY_CLASS_SAILOR, .facilityClass = FACILITY_CLASS_SAILOR,
.trainerName = _("高波"),//コウハ 高波 甲波 .trainerName = _("高波"),//コウハ 高波 甲波
.speechBefore = {EC_WORD_NONE, EC_WORD_OF, EC_WORD_THIS, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_SENSE}, .speechBefore = {EC_WORD_THIS, EC_WORD_CARES, EC_WORD_UNDERSTOOD, EC_WORD_APPEAR, EC_WORD_SLEEP, -1},
.speechWin = {EC_WORD_SEE, EC_WORD_QUES, EC_WORD_THIS, EC_WORD_JUST, EC_WORD_ISN_T, EC_WORD_NORMAL}, .speechWin = {EC_WORD_LOOKS, EC_WORD_QUES, EC_WORD_THIS, EC_WORD_NO, EC_WORD_MINUS, -1},
.speechLose = {EC_WORD_SHOULD, EC_WORD_I, EC_WORD_CAUSE, EC_WORD_AN, EC_MOVE(UPROAR), EC_WORD_QUES}, .speechLose = {EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_CAUSE, EC_MOVE(UPROAR), EC_WORD_WAS, -1},
.monSet = gVerdanturfBattleTentTrainerMons_Marquis .monSet = gVerdanturfBattleTentTrainerMons_Marquis
}, },
[VERDANTURF_TENT_TRAINER_FREDDY] = { [VERDANTURF_TENT_TRAINER_FREDDY] = {
.facilityClass = FACILITY_CLASS_COLLECTOR, .facilityClass = FACILITY_CLASS_COLLECTOR,
.trainerName = _("马奎斯"),//マルケス 外国語 ラテンアメリカの作家ガルジア・マルケス?? .trainerName = _("马奎斯"),//マルケス 外国語 ラテンアメリカの作家ガルジア・マルケス??
.speechBefore = {EC_WORD_I, EC_WORD_ADORE, EC_WORD_THIS, EC_WORD_CUTE, EC_WORD_TELEVISION, EC_WORD_IDOL}, .speechBefore = {EC_WORD_ME, EC_WORD_HYPER, EC_WORD_LIKES, EC_WORD_CUTE, EC_WORD_TELEVISION, EC_WORD_IDOL},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_SO, EC_WORD_FUNNY, EC_WORD_WHEN, EC_WORD_YOU_RE, EC_WORD_ANGRY}, .speechWin = {EC_WORD_YOU, EC_WORD_ANGRY, EC_WORD_CURRENT, EC_WORD_YEAH, EC_WORD_FUNNY, -1},
.speechLose = {EC_WORD_LATE, EC_WORD_NIGHT, EC_WORD_TELEVISION, EC_WORD_IS, EC_WORD_MY, EC_WORD_LIFE}, .speechLose = {EC_WORD_NIGHT, EC_WORD_TELEVISION, EC_WORD_WERE, EC_WORD_MY, EC_WORD_LIVING, -1},
.monSet = gVerdanturfBattleTentTrainerMons_Freddy .monSet = gVerdanturfBattleTentTrainerMons_Freddy
}, },
[VERDANTURF_TENT_TRAINER_CECILIA] = { [VERDANTURF_TENT_TRAINER_CECILIA] = {
.facilityClass = FACILITY_CLASS_LASS, .facilityClass = FACILITY_CLASS_LASS,
.trainerName = _("桃子"),//モモ 桃 .trainerName = _("桃子"),//モモ 桃
.speechBefore = {EC_WORD_MY, EC_WORD_FABULOUS, EC_WORD_CUTENESS, EC_WORD_IS, EC_WORD_IN, EC_WORD_FASHION}, .speechBefore = {EC_WORD_ME, EC_WORD_MEGA, EC_WORD_CUTE, EC_WORD_SUPER, EC_WORD_VERY, EC_WORD_POPULAR},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_NO, EC_WORD_MATCH, EC_WORD_FOR, EC_WORD_MY, EC_WORD_CUTE_CHARM}, .speechWin = {EC_WORD_YOU, EC_WORD_AREN_T, EC_WORD_ME, EC_WORD_BEAUTIFUL, EC_WORD_OF, EC_WORD_OPPONENT},
.speechLose = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_FASHION, EC_WORD_SENSE, EC_WORD_QUES}, .speechLose = {EC_WORD_YOU, EC_WORD_HAVEN_T, EC_WORD_FASHION, EC_WORD_WILL_BE_HERE, EC_WORD_WAS, -1},
.monSet = gVerdanturfBattleTentTrainerMons_Cecilia .monSet = gVerdanturfBattleTentTrainerMons_Cecilia
} }
}; };
@ -2446,241 +2446,241 @@ const struct BattleFrontierTrainer gFallarborBattleTentTrainers[NUM_BATTLE_TENT_
[FALLARBOR_TENT_TRAINER_AMBER] = { [FALLARBOR_TENT_TRAINER_AMBER] = {
.facilityClass = FACILITY_CLASS_AROMA_LADY, .facilityClass = FACILITY_CLASS_AROMA_LADY,
.trainerName = _("凯瑟琳"),//カトリーヌ Catherine 英語 .trainerName = _("凯瑟琳"),//カトリーヌ Catherine 英語
.speechBefore = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_DIET, EC_WORD_EVERY, EC_WORD_DAY}, .speechBefore = {EC_WORD_ME, EC_WORD_ANOTHER, EC_WORD_UNDERSTOOD, EC_WORD_HEALTHY, EC_WORD_DIET, -1},
.speechWin = {EC_WORD_A, EC_MOVE(NIGHTMARE), EC_WORD_OF, EC_WORD_SWEETS, EC_WORD_SHOCKED, EC_WORD_ME}, .speechWin = {EC_WORD_SWEETS, EC_WORD_OF, EC_MOVE(NIGHTMARE), EC_MOVE(ASTONISH), EC_WORD_ME, EC_WORD_IS},
.speechLose = {EC_WORD_IF, EC_WORD_YOU, EC_WORD_GIVE_UP, EC_WORD_YOU, EC_WORD_WILL, EC_WORD_LOSE}, .speechLose = {EC_WORD_IF, EC_WORD_YOU, EC_WORD_GIVE_UP, EC_WORD_THIS_IS_IT_EXCL, EC_WORD_WOULD, EC_WORD_LOSING},
.monSet = gFallarborBattleTentTrainerMons_Amber .monSet = gFallarborBattleTentTrainerMons_Amber
}, },
[FALLARBOR_TENT_TRAINER_JAVIER] = { [FALLARBOR_TENT_TRAINER_JAVIER] = {
.facilityClass = FACILITY_CLASS_RUIN_MANIAC, .facilityClass = FACILITY_CLASS_RUIN_MANIAC,
.trainerName = _("忠佑"),//チュウスケ 忠祐 忠介 忠助 .trainerName = _("忠佑"),//チュウスケ 忠祐 忠介 忠助
.speechBefore = {EC_WORD_I, EC_WORD_NEVER, EC_WORD_EVER, EC_WORD_HAVE, EC_WORD_ENOUGH, EC_WORD_MONEY}, .speechBefore = {EC_WORD_ME, EC_WORD_OF, EC_WORD_MONEY, EC_WORD_FOREVER, EC_WORD_DRINK, -1},
.speechWin = {EC_WORD_I, EC_WORD_WON, EC_WORD_BUT, EC_WORD_I, EC_WORD_NEED, EC_WORD_MONEY}, .speechWin = {EC_WORD_ME, EC_WORD_WON, EC_WORD_BUT, EC_WORD_ME, EC_WORD_NEED, EC_WORD_MONEY},
.speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_MONEY, EC_WORD_FOR, EC_WORD_A, EC_WORD_BIKE}, .speechLose = {EC_WORD_CASE, EC_WORD_WANTS, EC_WORD_BIKE, EC_WORD_ME, EC_WORD_NEED, EC_WORD_MONEY},
.monSet = gFallarborBattleTentTrainerMons_Javier .monSet = gFallarborBattleTentTrainerMons_Javier
}, },
[FALLARBOR_TENT_TRAINER_NATALIA] = { [FALLARBOR_TENT_TRAINER_NATALIA] = {
.facilityClass = FACILITY_CLASS_TUBER_F, .facilityClass = FACILITY_CLASS_TUBER_F,
.trainerName = _("玉姬"),//タマヒメ 玉姫 .trainerName = _("玉姬"),//タマヒメ 玉姫
.speechBefore = {EC_WORD_THE, EC_WORD_WAY, EC_WORD_I, EC_WORD_BATTLE, EC_WORD_IS, EC_WORD_WEIRD}, .speechBefore = {EC_WORD_ME, EC_WORD_OF, EC_WORD_BATTLE, EC_WORD_GOOD_BYE, EC_WORD_VERY, EC_WORD_WEIRD},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_MUCH, EC_WORD_TOO_WEAK, EC_WORD_FOR, EC_WORD_THIS, EC_WORD_PLACE}, .speechWin = {EC_WORD_YOU, EC_WORD_TOO_WEAK, EC_WORD_NO, EC_WORD_LOOK, EC_WORD_THESE_WERE, EC_WORD_WITHOUT},
.speechLose = {EC_WORD_GIVE_ME, EC_WORD_AN, EC_WORD_EASY, EC_WORD_MATCH, EC_WORD_NEXT, EC_WORD_TIME}, .speechLose = {EC_WORD_CHOICE, EC_WORD_ONCE, EC_WORD_MATCH_UP, EC_WORD_ME, EC_WORD_SIMPLE, EC_WORD_SMITE},
.monSet = gFallarborBattleTentTrainerMons_Natalie .monSet = gFallarborBattleTentTrainerMons_Natalie
}, },
[FALLARBOR_TENT_TRAINER_TREVE] = { [FALLARBOR_TENT_TRAINER_TREVE] = {
.facilityClass = FACILITY_CLASS_TUBER_M, .facilityClass = FACILITY_CLASS_TUBER_M,
.trainerName = _("平介"),//ヘイスケ 兵助 平介 平祐 平助 .trainerName = _("平介"),//ヘイスケ 兵助 平介 平祐 平助
.speechBefore = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_MOVE2(METRONOME), EC_WORD_AND, EC_WORD_SLEEP}, .speechBefore = {EC_WORD_LOOKS, EC_WORD_AT, EC_WORD_MY, EC_MOVE2(METRONOME), EC_MOVE2(REST), EC_WORD_YUP},
.speechWin = {EC_WORD_YEAH, EC_WORD_EXCL, EC_MOVE(HYPNOSIS), EC_WORD_IS, EC_WORD_TOTALLY, EC_WORD_GREAT}, .speechWin = {EC_WORD_YES, EC_WORD_EXCL, EC_MOVE(HYPNOSIS), EC_WORD_YEAH, EC_WORD_AWESOME, -1},
.speechLose = {EC_WORD_MY, EC_MOVE(HYPNOSIS), EC_WORD_DIDN_T, EC_WORD_WORK, EC_WORD_ELLIPSIS, -1}, .speechLose = {EC_WORD_MY, EC_MOVE(HYPNOSIS), EC_WORD_HAVEN_T, EC_WORD_EATS, EC_WORD_ELLIPSIS, -1},
.monSet = gFallarborBattleTentTrainerMons_Treve .monSet = gFallarborBattleTentTrainerMons_Treve
}, },
[FALLARBOR_TENT_TRAINER_ARIANNA] = { [FALLARBOR_TENT_TRAINER_ARIANNA] = {
.facilityClass = FACILITY_CLASS_LADY, .facilityClass = FACILITY_CLASS_LADY,
.trainerName = _("伊莉莎"),//イライザ 外国語 Eliza? エリザベス女王?? .trainerName = _("伊莉莎"),//イライザ 外国語 Eliza? エリザベス女王??
.speechBefore = {EC_WORD_IF_I_WIN, EC_WORD_GIVE_ME, EC_WORD_POKEMON, EC_WORD_FOR, EC_WORD_MY, EC_WORD_COLLECTION}, .speechBefore = {EC_WORD_IF_I_WIN, EC_WORD_GIVE_ME, EC_WORD_POKEMON, EC_WORD_AS, EC_WORD_MY, EC_WORD_COLLECTION},
.speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_TOO_WEAK, EC_WORD_TO, EC_WORD_COLLECT}, .speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_TOO_WEAK, -1, EC_WORD_ISN_T, EC_WORD_COLLECT},
.speechLose = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_SOMETHING, EC_WORD_ELSE, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_REALLY, EC_WORD_TOTALLY, EC_WORD_DIFFERENT, EC_WORD_ELLIPSIS},
.monSet = gFallarborBattleTentTrainerMons_Arianna .monSet = gFallarborBattleTentTrainerMons_Arianna
}, },
[FALLARBOR_TENT_TRAINER_JADYN] = { [FALLARBOR_TENT_TRAINER_JADYN] = {
.facilityClass = FACILITY_CLASS_BEAUTY, .facilityClass = FACILITY_CLASS_BEAUTY,
.trainerName = _("莎莉"),//サリー 外国語 .trainerName = _("莎莉"),//サリー 外国語
.speechBefore = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_IS, EC_WORD_REALLY, EC_WORD_A, EC_WORD_MYSTERY}, .speechBefore = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_REALLY, EC_WORD_BE, EC_WORD_A, EC_WORD_MYSTERY},
.speechWin = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_GOES, EC_WORD_ON, EC_WORD_A, EC_WORD_MYSTERY}, .speechWin = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_OF, EC_WORD_MYSTERY, EC_WORD_WILL, EC_WORD_GO_AHEAD},
.speechLose = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_YOUR, EC_WORD_MOTHER}, .speechLose = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_YOU, EC_WORD_MOTHER},
.monSet = gFallarborBattleTentTrainerMons_Jadyn .monSet = gFallarborBattleTentTrainerMons_Jadyn
}, },
[FALLARBOR_TENT_TRAINER_GERARDO] = { [FALLARBOR_TENT_TRAINER_GERARDO] = {
.facilityClass = FACILITY_CLASS_RICH_BOY, .facilityClass = FACILITY_CLASS_RICH_BOY,
.trainerName = _("天成"),//テンセイ 典正 天成 (転生........) .trainerName = _("天成"),//テンセイ 典正 天成 (転生........)
.speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_BEST, EC_WORD_HERO, EC_WORD_EVER, EC_WORD_EXCL}, .speechBefore = {EC_WORD_I_AM, EC_WORD_SINCE, EC_WORD_BEST, EC_WORD_OF, EC_WORD_HERO, EC_WORD_EXCL},
.speechWin = {EC_WORD_SEE, EC_WORD_WHAT, EC_WORD_I, EC_WORD_MEAN, EC_WORD_QUES, -1}, .speechWin = {EC_WORD_SLEPT, EC_WORD_MY, EC_WORD_MEAN, EC_WORD_SNORT, -1, -1},
.speechLose = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_WERE, EC_WORD_RIGHT, EC_WORD_QUES, -1}, .speechLose = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_SAID, EC_WORD_LIKE, EC_WORD_FOE, EC_WORD_WALKING},
.monSet = gFallarborBattleTentTrainerMons_Gerardo .monSet = gFallarborBattleTentTrainerMons_Gerardo
}, },
[FALLARBOR_TENT_TRAINER_JONN] = { [FALLARBOR_TENT_TRAINER_JONN] = {
.facilityClass = FACILITY_CLASS_POKEMANIAC, .facilityClass = FACILITY_CLASS_POKEMANIAC,
.trainerName = _("力弥"),//力弥 力也(× 使用済み) .trainerName = _("力弥"),//力弥 力也(× 使用済み)
.speechBefore = {EC_WORD_THE, EC_WORD_WORLD, EC_MOVE2(SUPERPOWER), EC_MOVE2(STOMP), EC_WORD_CONTEST, EC_WORD_EXCL_EXCL}, .speechBefore = {EC_WORD_WORLD, EC_MOVE2(SUPERPOWER), EC_MOVE2(STOMP), EC_WORD_SMITE, EC_WORD_BEGINNING, EC_WORD_EXCL_EXCL},
.speechWin = {EC_WORD_I_AM, EC_WORD_NO_1, EC_WORD_EXCL_EXCL, EC_WORD_HEAR, EC_WORD_ME, EC_MOVE2(ROAR)}, .speechWin = {EC_WORD_I_AM, EC_WORD_NO_1, EC_WORD_EXCL_EXCL, EC_WORD_LISTENING, EC_WORD_ME, EC_MOVE2(ROAR)},
.speechLose = {EC_WORD_I, EC_WORD_GIVE_UP, EC_WORD_EXCL, EC_WORD_YOU_RE, EC_WORD_NO_1, EC_WORD_EXCL}, .speechLose = {EC_WORD_ME, EC_WORD_GIVE_UP, EC_WORD_EXCL, EC_WORD_YOU_RE, EC_WORD_NO_1, EC_WORD_EXCL},
.monSet = gFallarborBattleTentTrainerMons_Jonn .monSet = gFallarborBattleTentTrainerMons_Jonn
}, },
[FALLARBOR_TENT_TRAINER_ESTEBAN] = { [FALLARBOR_TENT_TRAINER_ESTEBAN] = {
.facilityClass = FACILITY_CLASS_SWIMMER_M, .facilityClass = FACILITY_CLASS_SWIMMER_M,
.trainerName = _("信乎"),//シンコ 信己 信乎 信子 .trainerName = _("信乎"),//シンコ 信己 信乎 信子
.speechBefore = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_GOOD, EC_WORD_TRAINER, EC_WORD_QUES, EC_WORD_UNBELIEVABLE}, .speechBefore = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_GOOD, EC_WORD_TRAINER, EC_WORD_QUES, EC_WORD_UNBELIEVABLE},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_SOME, EC_WORD_PUSHOVER, EC_WORD_OF, EC_WORD_A, EC_WORD_TRAINER}, .speechWin = {EC_WORD_YOU, EC_WORD_YEAH, EC_WORD_LEFT, EC_WORD_WINS, EC_WORD_OF, EC_WORD_TRAINER},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_MUCH, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_FOR, EC_WORD_ME}, .speechLose = {EC_WORD_TO_ME, EC_WORD_COME, EC_WORD_SAID, EC_WORD_YOU, EC_WORD_WAY, EC_WORD_STRONG},
.monSet = gFallarborBattleTentTrainerMons_Esteban .monSet = gFallarborBattleTentTrainerMons_Esteban
}, },
[FALLARBOR_TENT_TRAINER_JAMESON] = { [FALLARBOR_TENT_TRAINER_JAMESON] = {
.facilityClass = FACILITY_CLASS_CAMPER, .facilityClass = FACILITY_CLASS_CAMPER,
.trainerName = _("哲太"),//テッタ 哲多 哲太 .trainerName = _("哲太"),//テッタ 哲多 哲太
.speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_SILKY, EC_WORD_SMOOTH, EC_WORD_EXCL}, .speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_AWFULLY, EC_WORD_SILKY, EC_WORD_SMOOTH, EC_WORD_EXCL},
.speechWin = {EC_WORD_MY, EC_WORD_SILKY, EC_WORD_SMOOTH, EC_WORD_POKEMON, EC_WORD_RULE, EC_WORD_EXCL}, .speechWin = {EC_WORD_MY, EC_WORD_SILKY, EC_WORD_SMOOTH, EC_WORD_POKEMON, EC_WORD_INVINCIBLE, EC_WORD_EXCL},
.speechLose = {EC_WORD_MY, EC_WORD_POKEMON, EC_MOVE2(STRUGGLE), EC_WORD_IN, EC_WORD_YOUR, EC_WORD_STICKY_HOLD}, .speechLose = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ON, EC_WORD_HARD, EC_WORD_TOO, EC_MOVE2(STRUGGLE)},
.monSet = gFallarborBattleTentTrainerMons_Jameson .monSet = gFallarborBattleTentTrainerMons_Jameson
}, },
[FALLARBOR_TENT_TRAINER_ALANZO] = { [FALLARBOR_TENT_TRAINER_ALANZO] = {
.facilityClass = FACILITY_CLASS_BUG_MANIAC, .facilityClass = FACILITY_CLASS_BUG_MANIAC,
.trainerName = _("介清"),//スケキヨ 助清 介清 .trainerName = _("介清"),//スケキヨ 助清 介清
.speechBefore = {EC_MOVE2(FORESIGHT), EC_WORD_IS, EC_WORD_A, EC_WORD_POWER, EC_WORD_I, EC_WORD_HAVE}, .speechBefore = {EC_WORD_ME, EC_WORD_HAVE, EC_MOVE2(FORESIGHT), EC_WORD_CARES, EC_WORD_OF, EC_WORD_POWER},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_OBLIVIOUS, EC_WORD_ABOUT, EC_MOVE2(FORESIGHT), EC_WORD_EXCL, -1}, .speechWin = {EC_WORD_YOU, EC_WORD_TOTALLY, EC_WORD_NO, EC_WORD_SLEPT, EC_MOVE2(FORESIGHT), EC_WORD_EXCL},
.speechLose = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_IS, EC_WORD_ALWAYS, EC_WORD_RIGHT, EC_WORD_EXCL}, .speechLose = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_FOREVER, EC_WORD_WON_T, EC_WORD_MISTAKE, EC_WORD_EXCL},
.monSet = gFallarborBattleTentTrainerMons_Alanzo .monSet = gFallarborBattleTentTrainerMons_Alanzo
}, },
[FALLARBOR_TENT_TRAINER_HOWARD] = { [FALLARBOR_TENT_TRAINER_HOWARD] = {
.facilityClass = FACILITY_CLASS_GENTLEMAN, .facilityClass = FACILITY_CLASS_GENTLEMAN,
.trainerName = _("马塞洛"),//マルチェロ 外国語 伊? .trainerName = _("马塞洛"),//マルチェロ 外国語 伊?
.speechBefore = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_CAN_T, EC_WORD_BEAT, EC_WORD_ME, -1}, .speechBefore = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_APPEAR, EC_WORD_BEAT, EC_WORD_ME, -1},
.speechWin = {EC_WORD_YOU, EC_WORD_COULDN_T, EC_WORD_WIN, EC_WORD_COULD, EC_WORD_YOU, EC_WORD_QUES}, .speechWin = {EC_WORD_YOU, EC_WORD_APPEAR, EC_WORD_WIN, EC_WORD_ISN_T_IT_QUES, -1, -1},
.speechLose = {EC_WORD_YOU, EC_WORD_WOULD, EC_WORD_GO, EC_WORD_ALL, EC_WORD_OUT, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_YOU, EC_WORD_WOULD, EC_WORD_USES, EC_WORD_RATHER, EC_WORD_ELLIPSIS, -1},
.monSet = gFallarborBattleTentTrainerMons_Howard .monSet = gFallarborBattleTentTrainerMons_Howard
}, },
[FALLARBOR_TENT_TRAINER_CONRAD] = { [FALLARBOR_TENT_TRAINER_CONRAD] = {
.facilityClass = FACILITY_CLASS_GUITARIST, .facilityClass = FACILITY_CLASS_GUITARIST,
.trainerName = _("杰克"),//ジャッキー ジャッキーチェン?? .trainerName = _("杰克"),//ジャッキー ジャッキーチェン??
.speechBefore = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_PRETTY, EC_WORD_WILD, EC_WORD_EXCL}, .speechBefore = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_YEAH, EC_WORD_AWFULLY, EC_WORD_TICKLISH, EC_WORD_EXCL},
.speechWin = {EC_WORD_WHOAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_LET_S, EC_WORD_DANCE, EC_WORD_EXCL}, .speechWin = {EC_WORD_WHOAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_LET_S, EC_WORD_DANCE, EC_WORD_EXCL},
.speechLose = {EC_WORD_MY, EC_WORD_MUSIC, EC_WORD_WILL, EC_WORD_PLAY, EC_WORD_ON, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_MY, EC_WORD_MUSIC, EC_WORD_WILL, EC_WORD_FOREVER, EC_WORD_BORED, EC_WORD_ELLIPSIS},
.monSet = gFallarborBattleTentTrainerMons_Conrad .monSet = gFallarborBattleTentTrainerMons_Conrad
}, },
[FALLARBOR_TENT_TRAINER_MAKENNA] = { [FALLARBOR_TENT_TRAINER_MAKENNA] = {
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F, .facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
.trainerName = _("津美铃"),//ツミレ 積ミレ? .trainerName = _("津美铃"),//ツミレ 積ミレ?
.speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_THAT, EC_WORD_YOU, EC_WORD_MEAN, EC_WORD_IT}, .speechBefore = {EC_WORD_GIVE_ME, EC_WORD_SHOW, EC_WORD_YOU, EC_WORD_TRULY, EC_WORD_OF, EC_WORD_MEAN},
.speechWin = {EC_WORD_THAT_S, EC_WORD_WHY, EC_WORD_I, EC_WORD_STUDY, EC_WORD_EVERY, EC_WORD_DAY}, .speechWin = {EC_WORD_THIS, EC_WORD_WERE, EC_WORD_ME, EC_WORD_WHY, EC_WORD_ANOTHER, EC_WORD_STUDY},
.speechLose = {EC_WORD_AWW, EC_WORD_I, EC_WORD_STUDY, EC_WORD_EVERY, EC_WORD_DAY, EC_WORD_TOO}, .speechLose = {EC_WORD_AWW, EC_WORD_ME, EC_WORD_ALSO, EC_WORD_ANOTHER, EC_WORD_UNDERSTOOD, EC_WORD_STUDY},
.monSet = gFallarborBattleTentTrainerMons_Makenna .monSet = gFallarborBattleTentTrainerMons_Makenna
}, },
[FALLARBOR_TENT_TRAINER_BRAYAN] = { [FALLARBOR_TENT_TRAINER_BRAYAN] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_M, .facilityClass = FACILITY_CLASS_COOLTRAINER_M,
.trainerName = _("阿曼"),//アマン 外国語 アラビア?? .trainerName = _("阿曼"),//アマン 外国語 アラビア??
.speechBefore = {EC_WORD_CAN, EC_WORD_YOU, EC_WORD_SEE, EC_WORD_MY, EC_WORD_POWER, EC_WORD_QUES}, .speechBefore = {EC_WORD_YOU, EC_WORD_CAN, EC_WORD_SEES, EC_WORD_MY, EC_WORD_POWER, EC_WORD_QUES},
.speechWin = {EC_WORD_HOW, EC_WORD_BORING, EC_WORD_ELLIPSIS, EC_WORD_THIS, EC_WORD_IS, EC_WORD_GOOD_BYE}, .speechWin = {EC_WORD_YEAH, EC_WORD_BORING, EC_WORD_ELLIPSIS, EC_WORD_SMELL_YA, EC_WORD_IS, -1},
.speechLose = {EC_WORD_AM, EC_WORD_I, EC_WORD_THE, EC_WORD_WEAK, EC_WORD_TRAINER, EC_WORD_QUES}, .speechLose = {EC_WORD_ME, EC_WORD_EH_QUES, EC_WORD_WEAK, EC_WORD_OF, EC_WORD_TRAINER, EC_WORD_QUES},
.monSet = gFallarborBattleTentTrainerMons_Brayan .monSet = gFallarborBattleTentTrainerMons_Brayan
}, },
[FALLARBOR_TENT_TRAINER_MARIANA] = { [FALLARBOR_TENT_TRAINER_MARIANA] = {
.facilityClass = FACILITY_CLASS_COOLTRAINER_F, .facilityClass = FACILITY_CLASS_COOLTRAINER_F,
.trainerName = _("特蕾西"),//トレイシー TRACEY 成歩堂みぬきの英語名?? .trainerName = _("特蕾西"),//トレイシー TRACEY 成歩堂みぬきの英語名??
.speechBefore = {EC_WORD_A, EC_WORD_LIE, EC_WORD_CAN, EC_WORD_BE, EC_WORD_KIND, EC_WORD_ELLIPSIS}, .speechBefore = {EC_WORD_LIE, EC_WORD_ALSO, EC_WORD_CAN, EC_WORD_KIND, EC_WORD_OF, EC_WORD_ELLIPSIS},
.speechWin = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_LIKE, EC_WORD_THE, EC_WORD_SUNDAY, EC_WORD_COMICS}, .speechWin = {EC_WORD_THIS, EC_WORD_THIS_IS_IT_EXCL, EC_WORD_AS_IF, EC_WORD_SUNDAY, EC_WORD_COMICS, EC_WORD_AN},
.speechLose = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_LIKE, EC_WORD_FROM, EC_WORD_A, EC_WORD_MOVIE}, .speechLose = {EC_WORD_AS_IF, EC_WORD_GO, EC_WORD_MOVIE, EC_WORD_INSIDE, EC_WORD_OF, EC_WORD_WITHOUT},
.monSet = gFallarborBattleTentTrainerMons_Mariana .monSet = gFallarborBattleTentTrainerMons_Mariana
}, },
[FALLARBOR_TENT_TRAINER_SHELDON] = { [FALLARBOR_TENT_TRAINER_SHELDON] = {
.facilityClass = FACILITY_CLASS_POKEFAN_M, .facilityClass = FACILITY_CLASS_POKEFAN_M,
.trainerName = _("六郎田"),//ロクロウタ 六郎田?? .trainerName = _("六郎田"),//ロクロウタ 六郎田??
.speechBefore = {EC_WORD_A, EC_WORD_POKEMON, EC_WORD_TEACHER, EC_WORD_GETS, EC_WORD_NO, EC_MOVE2(REST)}, .speechBefore = {EC_WORD_POKEMON, EC_WORD_TEACHER, EC_WORD_FROM, EC_WORD_NO, EC_WORD_BESIDE, -1},
.speechWin = {EC_WORD_MY, EC_WORD_SMARTNESS, EC_WORD_GETS, EC_WORD_ME, EC_WORD_EASY, EC_WORD_WINS}, .speechWin = {EC_WORD_MY, EC_WORD_SMART, EC_WORD_TALENT, EC_WORD_LEARN, EC_WORD_ME, EC_WORD_WIN},
.speechLose = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_GO, EC_WORD_WORK, EC_WORD_BYE_BYE}, .speechLose = {EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_WENT, EC_WORD_WORKING, EC_WORD_IS, EC_WORD_BYE_BYE},
.monSet = gFallarborBattleTentTrainerMons_Sheldon .monSet = gFallarborBattleTentTrainerMons_Sheldon
}, },
[FALLARBOR_TENT_TRAINER_GIANNA] = { [FALLARBOR_TENT_TRAINER_GIANNA] = {
.facilityClass = FACILITY_CLASS_POKEFAN_F, .facilityClass = FACILITY_CLASS_POKEFAN_F,
.trainerName = _("千代"),//チヨ 千代 .trainerName = _("千代"),//チヨ 千代
.speechBefore = {EC_WORD_AHAHA, EC_WORD_YES, EC_WORD_EXCL, EC_WORD_LOVEY_DOVEY, EC_WORD_POKEMON, EC_WORD_WORLD}, .speechBefore = {EC_WORD_AHAHA, EC_WORD_YES, EC_WORD_EXCL, EC_WORD_LOVEY_DOVEY, EC_WORD_POKEMON, EC_WORD_WORLD},
.speechWin = {EC_WORD_MY, EC_WORD_SHINE, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_THINGS, EC_WORD_BETTER}, .speechWin = {EC_WORD_MY, EC_MOVE2(FLASH), EC_WORD_LEARN, EC_WORD_CARES, EC_WORD_UNDERSTOOD, EC_WORD_BETTER},
.speechLose = {EC_WORD_DO, EC_WORD_YOU, EC_WORD_DISLIKE, EC_WORD_POKEMON, EC_WORD_QUES, -1}, .speechLose = {EC_WORD_YOU, EC_WORD_DISLIKES, EC_WORD_POKEMON, EC_WORD_DID, EC_WORD_QUES, -1},
.monSet = gFallarborBattleTentTrainerMons_Gianna .monSet = gFallarborBattleTentTrainerMons_Gianna
}, },
[FALLARBOR_TENT_TRAINER_YAHIR] = { [FALLARBOR_TENT_TRAINER_YAHIR] = {
.facilityClass = FACILITY_CLASS_EXPERT_M, .facilityClass = FACILITY_CLASS_EXPERT_M,
.trainerName = _("满辉"),//ミツテル 満輝 光輝 .trainerName = _("满辉"),//ミツテル 満輝 光輝
.speechBefore = {EC_WORD_YOU, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_COME_ON, EC_WORD_EXCL}, .speechBefore = {EC_WORD_YOU, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_COME_ON, EC_WORD_EXCL},
.speechWin = {EC_WORD_YOU, EC_WORD_NEED, EC_WORD_TO, EC_WORD_TRAIN, EC_WORD_A_LOT, EC_WORD_MORE}, .speechWin = {EC_WORD_YOU, EC_WORD_NEED, EC_WORD_TRAINS, EC_WORD_LIKE, EC_WORD_MORE, -1},
.speechLose = {EC_WORD_NOT, EC_WORD_ENOUGH, EC_WORD_ELLIPSIS, EC_WORD_JUST, EC_WORD_NOT, EC_WORD_ENOUGH}, .speechLose = {EC_WORD_DRINK, EC_WORD_ELLIPSIS, -1, EC_WORD_WERE, EC_WORD_DRINK, EC_WORD_ELLIPSIS},
.monSet = gFallarborBattleTentTrainerMons_Yahir .monSet = gFallarborBattleTentTrainerMons_Yahir
}, },
[FALLARBOR_TENT_TRAINER_BRITNEY] = { [FALLARBOR_TENT_TRAINER_BRITNEY] = {
.facilityClass = FACILITY_CLASS_EXPERT_F, .facilityClass = FACILITY_CLASS_EXPERT_F,
.trainerName = _("姑获"),//ウブメ 産女? 姑獲鳥?? .trainerName = _("姑获"),//ウブメ 産女? 姑獲鳥??
.speechBefore = {EC_WORD_IT, EC_WORD_SEEMS, EC_WORD_THAT, EC_WORD_YOU_RE, EC_WORD_QUITE, EC_WORD_GOOD}, .speechBefore = {EC_WORD_YOU, EC_WORD_SEEMS, EC_WORD_QUITE, EC_WORD_NICE, -1, -1},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_LUKEWARM, EC_WORD_TALENT, EC_WORD_AT, EC_WORD_BEST}, .speechWin = {EC_WORD_YOUR, EC_WORD_TALENT, EC_WORD_AWFULLY, EC_WORD_DROOLING, -1, -1},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_COOL, EC_WORD_HERO, EC_WORD_AT, EC_WORD_THIS}, .speechLose = {EC_WORD_YOU, EC_WORD_THIS_IS_IT_EXCL, EC_WORD_JOKING, EC_WORD_COOL, EC_WORD_HERO, EC_WORD_AN},
.monSet = gFallarborBattleTentTrainerMons_Britney .monSet = gFallarborBattleTentTrainerMons_Britney
}, },
[FALLARBOR_TENT_TRAINER_HECTER] = { [FALLARBOR_TENT_TRAINER_HECTER] = {
.facilityClass = FACILITY_CLASS_YOUNGSTER, .facilityClass = FACILITY_CLASS_YOUNGSTER,
.trainerName = _("若户"),//ワカト 若戸 若度 .trainerName = _("若户"),//ワカト 若戸 若度
.speechBefore = {EC_WORD_MY, EC_MOVE2(HIDDEN_POWER), EC_WORD_IS, EC_WORD_EXCITING, EC_WORD_ME, EC_WORD_EXCL}, .speechBefore = {EC_WORD_MY, EC_MOVE2(HIDDEN_POWER), EC_WORD_YEAH, EC_WORD_EXCITING, EC_WORD_EXCL, -1},
.speechWin = {EC_WORD_YEEHAW_EXCL, EC_WORD_LET_S, EC_WORD_HAVE, EC_WORD_A, EC_MOVE2(HIDDEN_POWER), EC_WORD_PARTY}, .speechWin = {EC_WORD_YEEHAW_EXCL, EC_WORD_LET_S, EC_WORD_COME, EC_WORD_GO, EC_MOVE2(HIDDEN_POWER), EC_WORD_PARTY},
.speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, EC_WORD_DON_T, EC_WORD_YOU, EC_MOVE2(MIMIC), EC_WORD_ME}, .speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, EC_WORD_YOU, EC_WORD_DON_T, EC_MOVE2(MIMIC), EC_WORD_ME},
.monSet = gFallarborBattleTentTrainerMons_Hecter .monSet = gFallarborBattleTentTrainerMons_Hecter
}, },
[FALLARBOR_TENT_TRAINER_TANNOR] = { [FALLARBOR_TENT_TRAINER_TANNOR] = {
.facilityClass = FACILITY_CLASS_FISHERMAN, .facilityClass = FACILITY_CLASS_FISHERMAN,
.trainerName = _("永明"),//ナガアキ 永明 永晃 長秋 長明 .trainerName = _("永明"),//ナガアキ 永明 永晃 長秋 長明
.speechBefore = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_GOT, EC_WORD_TO, EC_WORD_BE, EC_WORD_JOKING}, .speechBefore = {EC_WORD_YOU, EC_WORD_ABSOLUTELY, EC_WORD_BE, EC_WORD_ON, EC_WORD_KIDDING, EC_WORD_YUP},
.speechWin = {EC_WORD_YOU_RE, EC_WORD_THE, EC_WORD_BEST, EC_WORD_AT, EC_WORD_BEING, EC_WORD_FUNNY}, .speechWin = {EC_WORD_YOU, EC_WORD_SORRY, EC_WORD_BE, EC_WORD_WAY, EC_WORD_FUNNY, EC_WORD_IS},
.speechLose = {EC_WORD_YOU, EC_WORD_WEREN_T, EC_WORD_BEING, EC_WORD_FUNNY, EC_WORD_AT, EC_WORD_ALL}, .speechLose = {EC_WORD_YOU, EC_WORD_A_LITTLE, EC_WORD_ALSO, EC_WORD_NO, EC_WORD_FUNNY, -1},
.monSet = gFallarborBattleTentTrainerMons_Tannor .monSet = gFallarborBattleTentTrainerMons_Tannor
}, },
[FALLARBOR_TENT_TRAINER_BENJI] = { [FALLARBOR_TENT_TRAINER_BENJI] = {
.facilityClass = FACILITY_CLASS_BIRD_KEEPER, .facilityClass = FACILITY_CLASS_BIRD_KEEPER,
.trainerName = _("塞斯"),//セス 外国語 .trainerName = _("塞斯"),//セス 外国語
.speechBefore = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_THINK, EC_WORD_VERY, EC_WORD_FAST, EC_WORD_HUH_QUES}, .speechBefore = {EC_WORD_YOUR, EC_WORD_MOMENTUM, EC_WORD_NO, EC_WORD_WAY, EC_WORD_LUKEWARM, EC_WORD_IS_IT_QUES},
.speechWin = {EC_WORD_SORRY, EC_WORD_EXCL, EC_WORD_I, EC_WORD_DIDN_T, EC_WORD_MEAN, EC_WORD_YOU}, .speechWin = {EC_WORD_PARDON, EC_WORD_EXCL, EC_WORD_ME, EC_WORD_AREN_T, EC_WORD_SAID, EC_WORD_YOU},
.speechLose = {EC_WORD_YOU, EC_WORD_LEFT, EC_WORD_ME, EC_WORD_FEELING, EC_WORD_SAD, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_YOU, EC_WORD_LEARN, EC_WORD_ME, EC_WORD_VERY, EC_WORD_SAD, EC_WORD_ELLIPSIS},
.monSet = gFallarborBattleTentTrainerMons_Benji .monSet = gFallarborBattleTentTrainerMons_Benji
}, },
[FALLARBOR_TENT_TRAINER_RORY] = { [FALLARBOR_TENT_TRAINER_RORY] = {
.facilityClass = FACILITY_CLASS_NINJA_BOY, .facilityClass = FACILITY_CLASS_NINJA_BOY,
.trainerName = _("久比里"),//クビリ 首利 久比里 .trainerName = _("久比里"),//クビリ 首利 久比里
.speechBefore = {EC_WORD_DON_T, EC_WORD_CAUSE, EC_WORD_AN, EC_MOVE(UPROAR), EC_WORD_YOU, EC_WORD_EXCL}, .speechBefore = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_CAUSE, EC_WORD_GO, EC_MOVE(UPROAR), EC_WORD_EXCL},
.speechWin = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_NEED, EC_WORD_AN, EC_MOVE(UPROAR), EC_WORD_EXCL}, .speechWin = {EC_WORD_ME, EC_WORD_DON_T, EC_WORD_NEED, EC_MOVE(UPROAR), EC_WORD_EXCL, -1},
.speechLose = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_CAUSE, EC_WORD_AN, EC_MOVE(UPROAR)}, .speechLose = {EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_CAUSE, EC_WORD_GO, EC_MOVE(UPROAR), -1},
.monSet = gFallarborBattleTentTrainerMons_Rory .monSet = gFallarborBattleTentTrainerMons_Rory
}, },
[FALLARBOR_TENT_TRAINER_ELEANOR] = { [FALLARBOR_TENT_TRAINER_ELEANOR] = {
.facilityClass = FACILITY_CLASS_PARASOL_LADY, .facilityClass = FACILITY_CLASS_PARASOL_LADY,
.trainerName = _("露琪诺"),//ルキノ 外国語 .trainerName = _("露琪诺"),//ルキノ 外国語
.speechBefore = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_WANT, EC_WORD_TO, EC_WORD_PARTY, -1}, .speechBefore = {EC_WORD_ME, EC_WORD_REALLY, EC_WORD_WANT, EC_WORD_WENT, EC_WORD_PARTY, EC_WORD_IS},
.speechWin = {EC_WORD_A, EC_WORD_TRENDY, EC_WORD_PARTY, EC_WORD_WOULD, EC_WORD_BE, EC_WORD_REFRESHING}, .speechWin = {EC_WORD_TRENDY, EC_WORD_PARTY, EC_WORD_SHOULD, EC_WORD_WOULD, EC_WORD_VERY, EC_WORD_REFRESHING},
.speechLose = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_PARTY, EC_WORD_QUES}, .speechLose = {EC_WORD_YOU, EC_WORD_DISLIKES, EC_WORD_PARTY, EC_WORD_WAS, -1, -1},
.monSet = gFallarborBattleTentTrainerMons_Eleanor .monSet = gFallarborBattleTentTrainerMons_Eleanor
}, },
[FALLARBOR_TENT_TRAINER_EVELYN] = { [FALLARBOR_TENT_TRAINER_EVELYN] = {
.facilityClass = FACILITY_CLASS_SWIMMER_F, .facilityClass = FACILITY_CLASS_SWIMMER_F,
.trainerName = _("阿歌"),//ウタ 宇多 歌(う) .trainerName = _("阿歌"),//ウタ 宇多 歌(う)
.speechBefore = {EC_WORD_MY, EC_WORD_PC, EC_WORD_IS, EC_WORD_MY, EC_WORD_SECRET_BASE, EC_WORD_EXCL}, .speechBefore = {EC_WORD_MY, EC_WORD_PC, EC_WORD_WERE, EC_WORD_MY, EC_WORD_SECRET_BASE, EC_WORD_EXCL},
.speechWin = {EC_WORD_IT_S, EC_WORD_ALL, EC_WORD_SECRET, EC_WORD_ON, EC_WORD_MY, EC_WORD_PC}, .speechWin = {EC_WORD_MY, EC_WORD_PC, EC_WORD_INSIDE, EC_WORD_CARES, EC_WORD_NATURALLY, EC_WORD_SECRET},
.speechLose = {EC_WORD_NO, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_REJECT, EC_WORD_THIS}, .speechLose = {EC_WORD_NO, EC_WORD_EXCL, -1, EC_WORD_ME, EC_WORD_REFUSE, EC_WORD_EXCL},
.monSet = gFallarborBattleTentTrainerMons_Evelyn .monSet = gFallarborBattleTentTrainerMons_Evelyn
}, },
[FALLARBOR_TENT_TRAINER_ARIELLE] = { [FALLARBOR_TENT_TRAINER_ARIELLE] = {
.facilityClass = FACILITY_CLASS_PICNICKER, .facilityClass = FACILITY_CLASS_PICNICKER,
.trainerName = _("谷市"),//タニシ 田西 谷市 .trainerName = _("谷市"),//タニシ 田西 谷市
.speechBefore = {EC_WORD_IT_S, EC_WORD_NOT_VERY, EC_WORD_PRETTY, EC_WORD_BUT, EC_WORD_I, EC_WORD_TRY}, .speechBefore = {EC_WORD_NOT_VERY, EC_WORD_PRETTY, EC_WORD_BUT, EC_WORD_ME, EC_WORD_TRY, EC_WORD_IS},
.speechWin = {EC_WORD_WE_RE, EC_WORD_NOT_VERY, EC_WORD_PRETTY, EC_WORD_BUT, EC_WORD_WE_RE, EC_WORD_GREAT}, .speechWin = {EC_WORD_WE, EC_WORD_NOT_VERY, EC_WORD_PRETTY, EC_WORD_BUT, EC_WORD_WE, EC_WORD_GREAT},
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_PRETTY, EC_WORD_MEAN, EC_WORD_OF, EC_WORD_YOU, EC_WORD_EXCL}, .speechLose = {EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_HAS, EC_WORD_SPIRALING, -1, -1},
.monSet = gFallarborBattleTentTrainerMons_Arielle .monSet = gFallarborBattleTentTrainerMons_Arielle
}, },
[FALLARBOR_TENT_TRAINER_CONNAR] = { [FALLARBOR_TENT_TRAINER_CONNAR] = {
.facilityClass = FACILITY_CLASS_SAILOR, .facilityClass = FACILITY_CLASS_SAILOR,
.trainerName = _("贵久"),//タカヒサ 高久 貴久 .trainerName = _("贵久"),//タカヒサ 高久 貴久
.speechBefore = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_STRONG, EC_WORD_ENOUGH, EC_WORD_FOR, EC_WORD_THIS}, .speechBefore = {EC_WORD_ME, EC_WORD_DRINK, EC_WORD_STRONG, -1, -1, -1},
.speechWin = {EC_WORD_DO, EC_WORD_YOU, EC_WORD_THINK, EC_WORD_YOU_RE, EC_WORD_OK_QUES, -1}, .speechWin = {EC_WORD_YOU, EC_WORD_USE, EC_WORD_YOU, EC_WORD_LIKELY_TO, EC_WORD_OK_QUES, -1},
.speechLose = {EC_WORD_GOOD_BYE, EC_WORD_AND, EC_WORD_THANK_YOU, -1, -1, -1}, .speechLose = {EC_WORD_SMELL_YA, -1, EC_WORD_THANK_YOU, -1, -1, -1},
.monSet = gFallarborBattleTentTrainerMons_Connar .monSet = gFallarborBattleTentTrainerMons_Connar
}, },
[FALLARBOR_TENT_TRAINER_MAURICE] = { [FALLARBOR_TENT_TRAINER_MAURICE] = {
.facilityClass = FACILITY_CLASS_COLLECTOR, .facilityClass = FACILITY_CLASS_COLLECTOR,
.trainerName = _("克鲁索"),//クルゾウ 外国語あるいは狂三??? ロビンソン・クルーソー?? .trainerName = _("克鲁索"),//クルゾウ 外国語あるいは狂三??? ロビンソン・クルーソー??
.speechBefore = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NO, EC_WORD_RADIO, EC_WORD_OR, EC_WORD_TELEVISION}, .speechBefore = {EC_WORD_ME, EC_WORD_HAVEN_T, EC_WORD_RADIO, EC_WORD_ALSO, EC_WORD_HAVEN_T, EC_WORD_TELEVISION},
.speechWin = {EC_WORD_BUT, EC_WORD_THERE, EC_WORD_IS, EC_WORD_A_LOT, EC_WORD_OF, EC_WORD_POKEMON}, .speechWin = {EC_WORD_BUT, EC_WORD_HERE, EC_WORD_HAVE, EC_WORD_A_LOT, EC_WORD_OF, EC_WORD_POKEMON},
.speechLose = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_ENJOY, EC_WORD_MYSELF, EC_WORD_WITHOUT, EC_WORD_MONEY}, .speechLose = {EC_WORD_HAVEN_T, EC_WORD_MONEY, EC_WORD_ME, EC_WORD_APPEAR, EC_WORD_ENJOY, -1},
.monSet = gFallarborBattleTentTrainerMons_Maurice .monSet = gFallarborBattleTentTrainerMons_Maurice
}, },
[FALLARBOR_TENT_TRAINER_KIANNA] = { [FALLARBOR_TENT_TRAINER_KIANNA] = {
.facilityClass = FACILITY_CLASS_LASS, .facilityClass = FACILITY_CLASS_LASS,
.trainerName = _("卡莉亚"),//カリア 外国語 ギリシャの地方?? .trainerName = _("卡莉亚"),//カリア 外国語 ギリシャの地方??
.speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO, EC_WORD_DEPT_STORE, EC_WORD_SHOPPING}, .speechBefore = {EC_WORD_ME, EC_WORD_WANT, EC_WORD_WENT, EC_WORD_DEPT_STORE, EC_WORD_SHOPPING, EC_WORD_IS},
.speechWin = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_SHOPPING, EC_WORD_ALONE, -1, -1}, .speechWin = {EC_WORD_ME, EC_WORD_DISLIKES, EC_WORD_ALONE, EC_WORD_SHOPPING, -1, -1},
.speechLose = {EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO, EC_WORD_SHOPPING, EC_WORD_TOGETHER, EC_WORD_QUES}, .speechLose = {EC_WORD_WANTS, EC_WORD_AND, EC_WORD_ME, EC_WORD_TOGETHER, EC_WORD_SHOPPING, EC_WORD_WAS},
.monSet = gFallarborBattleTentTrainerMons_Kianna .monSet = gFallarborBattleTentTrainerMons_Kianna
} }
}; };

View File

@ -26,10 +26,10 @@ static const struct TrainerHillFloor sFloors_JPDefault[] = {
.name = __("展荣"), .name = __("展荣"),
.facilityClass = FACILITY_CLASS_YOUNGSTER, .facilityClass = FACILITY_CLASS_YOUNGSTER,
.unused = TRUE, .unused = TRUE,
.speechBefore = { EC_WORD_TRAINER, EC_WORD_MRS, EC_WORD_EXCL, EC_WORD_THEY_WERE, EC_WORD_OPPONENT, EC_WORD_CAN }, .speechBefore = {EC_WORD_TRAINER, EC_WORD_MRS, EC_WORD_EXCL, EC_WORD_THEY_WERE, EC_WORD_OPPONENT, EC_WORD_CAN},
.speechWin = { EC_WORD_TRAINER, EC_WORD_MRS, EC_WORD_WEAK, EC_WORD_OF, EC_WORD_WERE, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS }, .speechWin = {EC_WORD_TRAINER, EC_WORD_MRS, EC_WORD_WEAK, EC_WORD_OF, EC_WORD_WERE, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS},
.speechLose = { EC_WORD_TRAINER, EC_WORD_MRS, EC_WORD_STRONG, EC_WORD_HEY_QUES, EC_WORD_EXCL, EC_WORD_EXCL }, .speechLose = {EC_WORD_TRAINER, EC_WORD_MRS, EC_WORD_STRONG, EC_WORD_HEY_QUES, EC_WORD_EXCL, EC_WORD_EXCL},
.speechAfter = { EC_WORD_FABULOUS, EC_WORD_CAN_T, EC_WORD_TRAINER, EC_WORD_MRS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_EXCITING }, .speechAfter = {EC_WORD_ME, EC_WORD_WILL, EC_WORD_DISAPPEAR, EC_WORD_ON, EC_WORD_LIMBER, EC_WORD_UM},
.mons = { .mons = {
[0] = { [0] = {
.species = SPECIES_ZIGZAGOON, .species = SPECIES_ZIGZAGOON,
@ -101,10 +101,10 @@ static const struct TrainerHillFloor sFloors_JPDefault[] = {
.name = __("明莉"), .name = __("明莉"),
.facilityClass = FACILITY_CLASS_PARASOL_LADY, .facilityClass = FACILITY_CLASS_PARASOL_LADY,
.unused = TRUE, .unused = TRUE,
.speechBefore = { EC_WORD_SHE, EC_WORD_EVERY, EC_WORD_TYPE, EC_WORD_ADORE, EC_WORD_FOR, EC_WORD_EXCL }, .speechBefore = {EC_WORD_SHE, EC_WORD_EVERY, EC_WORD_TYPE, EC_WORD_ADORE, EC_WORD_FOR, EC_WORD_EXCL},
.speechWin = { EC_WORD_SURPRISE, EC_WORD_THESE, EC_WORD_WONDER, EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, EC_WORD_EXCL }, .speechWin = {EC_WORD_SURPRISE, EC_WORD_THESE, EC_WORD_WONDER, EC_WORD_GIGGLE, EC_WORD_ELLIPSIS, EC_WORD_EXCL},
.speechLose = { EC_WORD_OH_QUES, EC_MOVE(EARTHQUAKE), EC_WORD_EXISTS, EC_WORD_OF, EC_WORD_WITHOUT, EC_WORD_EXCL }, .speechLose = {EC_WORD_OH_QUES, EC_MOVE(EARTHQUAKE), EC_WORD_EXISTS, EC_WORD_OF, EC_WORD_WITHOUT, EC_WORD_EXCL},
.speechAfter = { EC_WORD_YOU_RE, EC_WORD_PROBABLY, EC_WORD_END, EC_WORD_UNTIL, EC_WORD_GOING, EC_WORD_ANYWHERE }, .speechAfter = {EC_WORD_BIKE, EC_WORD_THAN, EC_WORD_ALL_RIGHT, EC_WORD_FLAME_BODY, EC_WORD_UNDERSTOOD, EC_WORD_HAS},
.mons = { .mons = {
[0] = DUMMY_HILL_MON, [0] = DUMMY_HILL_MON,
[1] = DUMMY_HILL_MON, [1] = DUMMY_HILL_MON,
@ -191,10 +191,10 @@ static const struct TrainerHillFloor sFloors_JPDefault[] = {
.name = __("重藏"), .name = __("重藏"),
.facilityClass = FACILITY_CLASS_NINJA_BOY, .facilityClass = FACILITY_CLASS_NINJA_BOY,
.unused = TRUE, .unused = TRUE,
.speechBefore = { EC_WORD_WIN, EC_WORD_UNTIL, EC_WORD_DAUGHTER, EC_MOVE(CONSTRICT), EC_WORD_OF, EC_WORD_WERE }, .speechBefore = {EC_WORD_WIN, EC_WORD_UNTIL, EC_WORD_DAUGHTER, EC_MOVE(CONSTRICT), EC_WORD_OF, EC_WORD_WERE},
.speechWin = { EC_MOVE(CONSTRICT), EC_WORD_UNTIL, EC_WORD_LESS, EC_WORD_NONE, EC_WORD_HEY_QUES, EC_WORD_EXCL }, .speechWin = {EC_MOVE(CONSTRICT), EC_WORD_UNTIL, EC_WORD_LESS, EC_WORD_NONE, EC_WORD_HEY_QUES, EC_WORD_EXCL},
.speechLose = { EC_WORD_YET, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_URGH, EC_WORD_ALMOST, EC_WORD_POWER, EC_WORD_NONE }, .speechLose = {EC_WORD_YET, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_URGH, EC_WORD_ALMOST, EC_WORD_POWER, EC_WORD_NONE},
.speechAfter = { EC_WORD_HUH_QUES, EC_WORD_TOMORROW, EC_WORD_SMELL, EC_WORD_ABSOLUTELY, EC_WORD_THOSE, EC_WORD_EXCL_EXCL }, .speechAfter = {EC_WORD_YES_SIR_EXCL, EC_WORD_YOU, EC_WORD_SEEMS, EC_WORD_GUTSY, EC_WORD_SO, EC_WORD_KIND},
.mons = { .mons = {
[0] = { [0] = {
.species = SPECIES_ELECTRIKE, .species = SPECIES_ELECTRIKE,
@ -267,10 +267,10 @@ static const struct TrainerHillFloor sFloors_JPDefault[] = {
.name = __("凌波"), .name = __("凌波"),
.facilityClass = FACILITY_CLASS_BEAUTY, .facilityClass = FACILITY_CLASS_BEAUTY,
.unused = TRUE, .unused = TRUE,
.speechBefore = { EC_WORD_SISTER, EC_WORD_ALTHOUGH, EC_WORD_KIND, EC_WORD_MATCH, EC_WORD_PLEASE, EC_WORD_WITHOUT }, .speechBefore = {EC_WORD_SISTER, EC_WORD_ALTHOUGH, EC_WORD_KIND, EC_WORD_MATCH, EC_WORD_PLEASE, EC_WORD_WITHOUT},
.speechWin = { EC_WORD_KIND, EC_WORD_ELLIPSIS, EC_WORD_INSTEAD, EC_WORD_DEEP, EC_WORD_WEAK, EC_WORD_QUES }, .speechWin = {EC_WORD_KIND, EC_WORD_ELLIPSIS, EC_WORD_INSTEAD, EC_WORD_DEEP, EC_WORD_WEAK, EC_WORD_QUES},
.speechLose = { EC_WORD_AWFUL, EC_WORD_GWAH, EC_WORD_HOPELESS, EC_WORD_CAN_T_WIN, EC_WORD_IS, EC_WORD_NONE }, .speechLose = {EC_WORD_AWFUL, EC_WORD_GWAH, EC_WORD_HOPELESS, EC_WORD_CAN_T_WIN, EC_WORD_IS, EC_WORD_NONE},
.speechAfter = { EC_WORD_AWW, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_WORD_ALMOST, EC_WORD_GOOD, EC_WORD_ANYWHERE }, .speechAfter = {EC_WORD_MAYBE, EC_WORD_ME, EC_WORD_NEED, EC_WORD_A, EC_WORD_DUDE, EC_WORD_FRIEND},
.mons = { .mons = {
[0] = DUMMY_HILL_MON, [0] = DUMMY_HILL_MON,
[1] = DUMMY_HILL_MON, [1] = DUMMY_HILL_MON,
@ -372,10 +372,10 @@ static const struct TrainerHillFloor sFloors_Normal[] =
{ {
.name = _("阿莱娜"), .name = _("阿莱娜"),
.facilityClass = FACILITY_CLASS_HEX_MANIAC, .facilityClass = FACILITY_CLASS_HEX_MANIAC,
.speechBefore = {EC_WORD_YOU, EC_WORD_CAN, EC_WORD_CHOOSE, EC_WORD_NOT, EC_WORD_TO, EC_WORD_BELIEVE}, .speechBefore = {EC_WORD_YOU, EC_WORD_CAN, EC_WORD_CHOOSE, EC_WORD_NO, EC_WORD_BELIEVE, EC_EMPTY_WORD},
.speechWin = {EC_WORD_A, EC_WORD_SUPER, EC_WORD_NATURAL, EC_WORD_POWER, EC_WORD_HAS, EC_WORD_COME}, .speechWin = {EC_WORD_A, EC_WORD_MEGA, EC_WORD_NATURAL, EC_WORD_POWER, EC_WORD_COME, EC_WORD_IS},
.speechLose = {EC_WORD_THIS, EC_WORD_MUST_BE, EC_WORD_A, EC_MOVE(NIGHTMARE), EC_WORD_EXCL, EC_EMPTY_WORD}, .speechLose = {EC_WORD_THIS, EC_WORD_MUST_BE, EC_WORD_A, EC_MOVE(NIGHTMARE), EC_WORD_EXCL, EC_EMPTY_WORD},
.speechAfter = {EC_WORD_I, EC_WORD_WILL, EC_WORD_DISAPPEAR, EC_WORD_IN, EC_WORD_THE, EC_WORD_DARK}, .speechAfter = {EC_WORD_YOU, EC_WORD_DOES, EC_WORD_LIKE, EC_WORD_LIKELY_TO, EC_WORD_DRINK, EC_WORD_WAS},
.mons = .mons =
{ {
[0] = [0] =
@ -506,10 +506,10 @@ static const struct TrainerHillFloor sFloors_Normal[] =
{ {
.name = _("阿尔方索"), .name = _("阿尔方索"),
.facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M, .facilityClass = FACILITY_CLASS_CYCLING_TRIATHLETE_M,
.speechBefore = {EC_WORD_I, EC_WORD_NEVER, EC_WORD_TAKE, EC_WORD_A, EC_WORD_TRAIN, EC_EMPTY_WORD}, .speechBefore = {EC_WORD_ME, EC_WORD_NEVER, EC_WORD_LISTENS, EC_WORD_FLAME_BODY, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I_AM, EC_WORD_FEELING, EC_MOVE2(SUPERSONIC), EC_WORD_ON, EC_WORD_MY, EC_WORD_BIKE}, .speechWin = {EC_WORD_ME, EC_WORD_LISTENS, EC_WORD_BIKE, EC_WORD_SENSE, EC_WORD_AS_IF, EC_MOVE2(SUPERSONIC)},
.speechLose = {EC_WORD_MY, EC_WORD_BIKE, EC_WORD_EXCL, EC_WORD_YOU_VE, EC_WORD_DESTROYED, EC_WORD_IT}, .speechLose = {EC_WORD_MY, EC_WORD_BIKE, EC_WORD_EXCL, EC_WORD_IT, EC_WORD_DESTROYED, EC_WORD_IS},
.speechAfter = {EC_WORD_A, EC_WORD_BIKE, EC_WORD_OVER, EC_WORD_ANY, EC_WORD_TRAIN, EC_WORD_EXCL}, .speechAfter = {EC_WORD_WHY, EC_WORD_YES, EC_WORD_ME, EC_WORD_VERY, EC_WORD_ANGRY, EC_WORD_THANK_YOU},
.mons = .mons =
{ {
[0] = [0] =
@ -650,8 +650,8 @@ static const struct TrainerHillFloor sFloors_Normal[] =
.facilityClass = FACILITY_CLASS_BLACK_BELT, .facilityClass = FACILITY_CLASS_BLACK_BELT,
.speechBefore = {EC_WORD_MY, EC_WORD_POWER, EC_WORD_WILL, EC_MOVE2(STOMP), EC_WORD_YOU, EC_WORD_EXCL}, .speechBefore = {EC_WORD_MY, EC_WORD_POWER, EC_WORD_WILL, EC_MOVE2(STOMP), EC_WORD_YOU, EC_WORD_EXCL},
.speechWin = {EC_WORD_WAAAH, EC_WORD_HAHAHA, EC_WORD_EXCL, EC_WORD_WAAAH, EC_WORD_HAHAHA, EC_WORD_EXCL_EXCL}, .speechWin = {EC_WORD_WAAAH, EC_WORD_HAHAHA, EC_WORD_EXCL, EC_WORD_WAAAH, EC_WORD_HAHAHA, EC_WORD_EXCL_EXCL},
.speechLose = {EC_WORD_I, EC_WORD_WENT, EC_WORD_AT, EC_WORD_IT, EC_WORD_TOO, EC_WORD_HARD}, .speechLose = {EC_WORD_ME, EC_WORD_RELEASE, EC_WORD_HURRIED, EC_WORD_IS, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechAfter = {EC_WORD_YES_SIR_EXCL, EC_WORD_YOU, EC_WORD_LOOK, EC_WORD_NICE, EC_WORD_AND, EC_WORD_GUTSY}, .speechAfter = {EC_WORD_YOU, EC_WORD_HAVEN_T, EC_WORD_TIME, EC_WORD_CHAT, EC_EMPTY_WORD, EC_EMPTY_WORD},
.mons = .mons =
{ {
[0] = [0] =
@ -780,10 +780,10 @@ static const struct TrainerHillFloor sFloors_Normal[] =
{ {
.name = _("洁登"), .name = _("洁登"),
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_F, .facilityClass = FACILITY_CLASS_PKMN_BREEDER_F,
.speechBefore = {EC_WORD_SOME, EC_WORD_THINGS, EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_DO, EC_WORD_ALONE}, .speechBefore = {EC_WORD_SOME, EC_WORD_THOSE_WERE, EC_WORD_YOU, EC_WORD_ALONE, EC_WORD_APPEAR, EC_WORD_DOES},
.speechWin = {EC_WORD_YOU, EC_WORD_WIN, EC_WORD_AS, EC_WORD_A, EC_WORD_GROUP, EC_EMPTY_WORD}, .speechWin = {EC_WORD_AS, EC_WORD_A, EC_WORD_GROUP, EC_WORD_YOURS, EC_WORD_TALENT, EC_WORD_VICTORY},
.speechLose = {EC_WORD_WE, EC_WORD_COULDN_T, EC_WORD_WIN, EC_WORD_TOGETHER, EC_WORD_QUES, EC_EMPTY_WORD}, .speechLose = {EC_WORD_WE, EC_WORD_COULDN_T, EC_WORD_TOGETHER, EC_WORD_WINS, EC_WORD_WAS, EC_EMPTY_WORD},
.speechAfter = {EC_WORD_MAYBE, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_WORD_BOY, EC_WORD_FRIEND}, .speechAfter = {EC_WORD_MY, EC_WORD_MAKING, EC_WORD_WILL_BE_HERE, EC_WORD_NO, EC_WORD_NORMAL, EC_EMPTY_WORD},
.mons = .mons =
{ {
[0] = [0] =
@ -927,10 +927,10 @@ static const struct TrainerHillFloor sFloors_Normal[] =
{ {
.name = _("萨尔瓦多"), .name = _("萨尔瓦多"),
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_M, .facilityClass = FACILITY_CLASS_PKMN_BREEDER_M,
.speechBefore = {EC_WORD_LET_S, EC_MOVE2(WRAP), EC_WORD_THINGS, EC_WORD_UP, EC_WORD_HERE, EC_WORD_HEY_QUES}, .speechBefore = {EC_WORD_LET_S, EC_WORD_FINISH, EC_WORD_THIS, EC_WORD_CARES, EC_WORD_YUP, EC_WORD_HEY_QUES},
.speechWin = {EC_WORD_WOULD, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_GO_HOME, EC_WORD_QUES}, .speechWin = {EC_WORD_YOU, EC_WORD_WANTS, EC_WORD_GO_HOME, EC_WORD_DID, EC_WORD_QUES, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I, EC_WORD_WILL, EC_WORD_MAKE, EC_WORD_YOU, EC_WORD_SORRY, EC_WORD_FRIEND}, .speechLose = {EC_WORD_ME, EC_WORD_WOULD, EC_WORD_LEARN, EC_WORD_YOU, EC_WORD_FEAR, EC_WORD_OF},
.speechAfter = {EC_WORD_HAVEN_T, EC_WORD_YOU, EC_WORD_DONE, EC_WORD_ENOUGH, EC_WORD_QUES, EC_EMPTY_WORD}, .speechAfter = {EC_WORD_OKAY, EC_WORD_CONGRATS, EC_WORD_MY, EC_WORD_FRIEND, EC_EMPTY_WORD, EC_EMPTY_WORD},
.mons = .mons =
{ {
[0] = [0] =
@ -1059,10 +1059,10 @@ static const struct TrainerHillFloor sFloors_Normal[] =
{ {
.name = _("维罗妮卡"), .name = _("维罗妮卡"),
.facilityClass = FACILITY_CLASS_PKMN_BREEDER_F, .facilityClass = FACILITY_CLASS_PKMN_BREEDER_F,
.speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_STRONG, EC_WORD_BEAUTY, EC_WORD_AROUND, EC_WORD_HERE}, .speechBefore = {EC_WORD_I_AM, EC_WORD_STRONG, EC_WORD_SO, EC_WORD_BEAUTY, EC_WORD_OF, EC_WORD_PERSON},
.speechWin = {EC_WORD_I_AM, EC_WORD_STRONG, EC_WORD_THAT_S, EC_WORD_WHY, EC_WORD_EXCL, EC_EMPTY_WORD}, .speechWin = {EC_WORD_ME, EC_WORD_VERY, EC_WORD_STRONG, EC_WORD_THIS, EC_WORD_WERE, EC_WORD_WHY},
.speechLose = {EC_WORD_I_AM, EC_WORD_TIRED, EC_WORD_TODAY, EC_WORD_THAT_S, EC_WORD_WHY, EC_WORD_EXCL}, .speechLose = {EC_WORD_ME, EC_WORD_TODAY, EC_WORD_TIRED, EC_WORD_THE, EC_WORD_LOST, EC_WORD_EXCL},
.speechAfter = {EC_WORD_WHY, EC_WORD_YES, EC_WORD_I_AM, EC_WORD_ANGRY, EC_WORD_THANK_YOU, EC_WORD_EXCL}, .speechAfter = {EC_WORD_I_AM, EC_WORD_FIGHTS, EC_WORD_LONESOME, EC_WORD_AND, EC_WORD_SAD, EC_EMPTY_WORD},
.mons = .mons =
{ {
[0] = [0] =
@ -1205,10 +1205,10 @@ static const struct TrainerHillFloor sFloors_Normal[] =
{ {
.name = _("基南"), .name = _("基南"),
.facilityClass = FACILITY_CLASS_PSYCHIC_M, .facilityClass = FACILITY_CLASS_PSYCHIC_M,
.speechBefore = {EC_WORD_YOU, EC_WORD_LOOK, EC_WORD_SO, EC_WORD_HURRIED, EC_EMPTY_WORD, EC_EMPTY_WORD}, .speechBefore = {EC_WORD_YOU, EC_WORD_SEEMS, EC_WORD_HAS, EC_WORD_BUSY, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechWin = {EC_WORD_TOO, EC_WORD_BAD, EC_EMPTY_WORD, EC_WORD_TIME, EC_WORD_IS, EC_WORD_UP}, .speechWin = {EC_WORD_WAY, EC_WORD_AWFUL, EC_WORD_IS, EC_WORD_TIME, EC_WORD_TO, EC_WORD_IS},
.speechLose = {EC_WORD_DOES, EC_WORD_THE, EC_WORD_TIME, EC_WORD_WORRY, EC_WORD_YOU, EC_WORD_QUES}, .speechLose = {EC_WORD_YOU, EC_WORD_ON, EC_WORD_WORRY, EC_WORD_TIME, EC_WORD_WAS, EC_EMPTY_WORD},
.speechAfter = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_HAVE, EC_WORD_TIME, EC_WORD_TO, EC_WORD_CHAT}, .speechAfter = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_SEEMS, EC_WORD_READY, EC_WORD_BATTLE, EC_WORD_IS},
.mons = .mons =
{ {
[0] = [0] =
@ -1333,10 +1333,10 @@ static const struct TrainerHillFloor sFloors_Normal[] =
{ {
.name = _("克莉丝蒂娜"), .name = _("克莉丝蒂娜"),
.facilityClass = FACILITY_CLASS_AROMA_LADY, .facilityClass = FACILITY_CLASS_AROMA_LADY,
.speechBefore = {EC_WORD_IT_S, EC_WORD_HOT, EC_WORD_ELLIPSIS, EC_WORD_WHAT, EC_WORD_A, EC_WORD_STENCH}, .speechBefore = {EC_WORD_YEAH, EC_WORD_HOT, EC_WORD_ELLIPSIS, EC_WORD_WHAT, EC_WORD_STENCH, EC_WORD_QUES},
.speechWin = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_LIKE, EC_WORD_AN, EC_WORD_OFFENSIVE, EC_WORD_STENCH}, .speechWin = {EC_WORD_ME, EC_WORD_REALLY, EC_WORD_VERY, EC_WORD_LIKES, EC_WORD_STENCH, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I, EC_MOVE2(COVET), EC_WORD_ANY, EC_WORD_STRONG, EC_WORD_STENCH, EC_EMPTY_WORD}, .speechLose = {EC_WORD_ME, EC_MOVE2(COVET), EC_WORD_ALL_RIGHT, EC_WORD_STRONG, EC_WORD_OF, EC_WORD_STENCH},
.speechAfter = {EC_WORD_MY, EC_WORD_SENSE, EC_WORD_OF, EC_WORD_SMELL, EC_WORD_ISN_T, EC_WORD_NORMAL}, .speechAfter = {EC_WORD_MY, EC_WORD_IDOL, EC_WORD_I_CHOOSE_YOU, EC_EMPTY_WORD, EC_EMPTY_WORD, EC_EMPTY_WORD},
.mons = .mons =
{ {
[0] = [0] =
@ -1488,9 +1488,9 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
.name = _("特伦斯"), .name = _("特伦斯"),
.facilityClass = FACILITY_CLASS_GENTLEMAN, .facilityClass = FACILITY_CLASS_GENTLEMAN,
.speechBefore = {EC_WORD_GOOD, EC_WORD_CHILDREN, EC_WORD_WILL, EC_WORD_GET, EC_WORD_A, EC_MOVE2(PRESENT)}, .speechBefore = {EC_WORD_GOOD, EC_WORD_CHILDREN, EC_WORD_WILL, EC_WORD_GET, EC_WORD_A, EC_MOVE2(PRESENT)},
.speechWin = {EC_WORD_THANK_YOU, EC_WORD_MY, EC_WORD_VICTORY, EC_WORD_IS, EC_WORD_YOUR, EC_MOVE2(PRESENT)}, .speechWin = {EC_WORD_THANK_YOU, EC_WORD_MY, EC_WORD_VICTORY, EC_WORD_WERE, EC_WORD_YOUR, EC_MOVE2(PRESENT)},
.speechLose = {EC_WORD_THAT_WAS, EC_WORD_MY, EC_MOVE2(PRESENT), EC_WORD_TO, EC_WORD_YOU, EC_EMPTY_WORD}, .speechLose = {EC_WORD_THAT_WAS, EC_WORD_MY, EC_WORD_GIMME, EC_WORD_YOU, EC_WORD_OF, EC_MOVE2(PRESENT)},
.speechAfter = {EC_WORD_WELL_THEN, EC_WORD_CONGRATS, EC_WORD_MY, EC_WORD_FRIEND, EC_EMPTY_WORD, EC_EMPTY_WORD}, .speechAfter = {EC_WORD_YOU, EC_WORD_LOOKS, EC_WORD_TO, EC_WORD_MY, EC_WORD_SKILL, EC_WORD_SNORT},
.mons = .mons =
{ {
[0] = [0] =
@ -1613,10 +1613,10 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
{ {
.name = _("伊丽莎白"), .name = _("伊丽莎白"),
.facilityClass = FACILITY_CLASS_LADY, .facilityClass = FACILITY_CLASS_LADY,
.speechBefore = {EC_WORD_CAN, EC_WORD_YOU, EC_WORD_SENSE, EC_WORD_ME, EC_MOVE(FOCUS_ENERGY), EC_WORD_QUES}, .speechBefore = {EC_WORD_YOU, EC_WORD_USING, EC_WORD_SENSE, EC_WORD_MY, EC_WORD_VIEWING, EC_WORD_QUES},
.speechWin = {EC_WORD_THAT_S, EC_WORD_ABOUT, EC_WORD_RIGHT, EC_WORD_I, EC_WORD_WOULD, EC_WORD_THINK}, .speechWin = {EC_WORD_ME, EC_WORD_USE, EC_WORD_THAT, EC_WORD_BE, EC_WORD_FOE, EC_WORD_OF},
.speechLose = {EC_WORD_THINGS, EC_WORD_DON_T, EC_WORD_ALWAYS, EC_WORD_WORK, EC_WORD_OUT, EC_EMPTY_WORD}, .speechLose = {EC_WORD_THOSE_WERE, EC_WORD_NO, EC_WORD_ALWAYS, EC_WORD_NOISY, EC_WORD_OF, EC_EMPTY_WORD},
.speechAfter = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_LONESOME, EC_WORD_AND, EC_WORD_SAD, EC_WORD_NOW}, .speechAfter = {EC_WORD_ME, EC_WORD_SOMETIME, EC_WORD_WANTS, EC_WORD_TICKLISH, EC_WORD_NOT, EC_EMPTY_WORD},
.mons = .mons =
{ {
[0] = [0] =
@ -1754,10 +1754,10 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
{ {
.name = _("安娜贝尔"), .name = _("安娜贝尔"),
.facilityClass = FACILITY_CLASS_PARASOL_LADY, .facilityClass = FACILITY_CLASS_PARASOL_LADY,
.speechBefore = {EC_WORD_HI, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_FEELING, EC_WORD_UPBEAT, EC_WORD_QUES}, .speechBefore = {EC_WORD_HI, EC_WORD_YOU, EC_WORD_MOOD, EC_WORD_HAS, EC_WORD_WAS, EC_EMPTY_WORD},
.speechWin = {EC_WORD_AREN_T, EC_WORD_YOU, EC_WORD_FEELING, EC_WORD_WELL, EC_WORD_QUES, EC_EMPTY_WORD}, .speechWin = {EC_WORD_YOU, EC_WORD_LIKELY_TO, EC_WORD_HAS, EC_WORD_DID, EC_WORD_QUES, EC_EMPTY_WORD},
.speechLose = {EC_WORD_I, EC_WORD_CAN, EC_WORD_SEE, EC_WORD_YOU_RE, EC_WORD_FEELING, EC_WORD_GREAT}, .speechLose = {EC_WORD_ME, EC_WORD_LOOKS, EC_WORD_BACK, EC_WORD_YOU, EC_WORD_SENSE, EC_WORD_WELL},
.speechAfter = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_LOOK, EC_WORD_READY, EC_WORD_TO, EC_WORD_HUSTLE}, .speechAfter = {EC_WORD_OWN_TEMPO, EC_WORD_VERY, EC_WORD_LOOK, EC_WORD_ME, EC_EMPTY_WORD, EC_EMPTY_WORD},
.mons = .mons =
{ {
[0] = [0] =
@ -1904,10 +1904,10 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
{ {
.name = _("科尔曼"), .name = _("科尔曼"),
.facilityClass = FACILITY_CLASS_COLLECTOR, .facilityClass = FACILITY_CLASS_COLLECTOR,
.speechBefore = {EC_WORD_I, EC_WORD_SEEK, EC_WORD_SOMEONE, EC_WORD_AS, EC_WORD_MY, EC_WORD_IDOL}, .speechBefore = {EC_WORD_ME, EC_WORD_SEEK, EC_WORD_SOMEONE, EC_WORD_AS, EC_WORD_MY, EC_WORD_IDOL},
.speechWin = {EC_WORD_DID, EC_WORD_MY, EC_WORD_IDOL, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_QUES}, .speechWin = {EC_WORD_MY, EC_WORD_IDOL, EC_WORD_LOOKS, EC_WORD_TO, EC_WORD_SNORT, EC_EMPTY_WORD},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_LIKE, EC_WORD_A, EC_MOVE(HEAL_BELL), EC_WORD_TO_ME, EC_WORD_EXCL}, .speechLose = {EC_WORD_YOU, EC_WORD_TO_ME, EC_WORD_AS_IF, EC_MOVE(HEAL_BELL), EC_WORD_AN, EC_WORD_EXCL},
.speechAfter = {EC_WORD_I_VE, EC_WORD_DECIDED, EC_WORD_I_CHOOSE_YOU, EC_WORD_AS, EC_WORD_MY, EC_WORD_IDOL}, .speechAfter = {EC_WORD_YES, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_THANK_YOU, EC_EMPTY_WORD, EC_EMPTY_WORD},
.mons = .mons =
{ {
[0] = [0] =
@ -2051,10 +2051,10 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
{ {
.name = _("恩里克"), .name = _("恩里克"),
.facilityClass = FACILITY_CLASS_RICH_BOY, .facilityClass = FACILITY_CLASS_RICH_BOY,
.speechBefore = {EC_WORD_GET, EC_WORD_READY, EC_WORD_FOR, EC_WORD_AN, EC_WORD_AWESOME, EC_WORD_TIME}, .speechBefore = {EC_WORD_ALL, EC_WORD_LOUSY, EC_WORD_TIME, EC_WORD_READY, EC_WORD_YUP, EC_WORD_EXCL},
.speechWin = {EC_WORD_HEY, EC_WORD_HEY, EC_WORD_EXCL, EC_WORD_WHAT_S_UP_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD}, .speechWin = {EC_WORD_HEY, EC_WORD_HEY, EC_WORD_EXCL, EC_WORD_WHAT_S_UP_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechLose = {EC_WORD_AWW, EC_WORD_COULDN_T, EC_WORD_YOU, EC_WORD_LET_ME_WIN, EC_WORD_QUES, EC_EMPTY_WORD}, .speechLose = {EC_WORD_YOU, EC_WORD_COULDN_T, EC_WORD_LET_ME_WIN, EC_WORD_DID, EC_WORD_QUES, EC_EMPTY_WORD},
.speechAfter = {EC_WORD_DID, EC_WORD_YOU, EC_WORD_SEE, EC_WORD_MY, EC_WORD_SKILL, EC_WORD_QUES}, .speechAfter = {EC_WORD_HMM, EC_WORD_ELLIPSIS, EC_WORD_ME, EC_WORD_VERY, EC_WORD_SAD, EC_WORD_ELLIPSIS},
.mons = .mons =
{ {
[0] = [0] =
@ -2183,10 +2183,10 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
{ {
.name = _("柯琳"), .name = _("柯琳"),
.facilityClass = FACILITY_CLASS_LADY, .facilityClass = FACILITY_CLASS_LADY,
.speechBefore = {EC_WORD_I, EC_WORD_WOULD, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_ROCK, EC_WORD_OUT}, .speechBefore = {EC_WORD_ME, EC_WORD_MISS, EC_WORD_SONGS, EC_WORD_FAINT, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_THIS, EC_WORD_ROCK, EC_WORD_THING, EC_WORD_EXCL}, .speechWin = {EC_WORD_ME, EC_WORD_LIKES, EC_WORD_THIS, EC_WORD_SONGS, EC_WORD_WILL_BE_HERE, EC_WORD_EXCL},
.speechLose = {EC_WORD_GO_AHEAD, EC_WORD_AND, EC_WORD_CRUSH, EC_WORD_MY, EC_WORD_DREAM, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_GO_AHEAD, EC_WORD_CRUSH, EC_WORD_MY, EC_WORD_DREAM, EC_WORD_YUP, EC_WORD_ELLIPSIS},
.speechAfter = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO, EC_WORD_WILD, EC_WORD_SOMETIME}, .speechAfter = {EC_WORD_YOUR, EC_WORD_HEART, EC_WORD_MUST_BE, EC_WORD_ICE, EC_WORD_COLD, EC_WORD_OF},
.mons = .mons =
{ {
[0] = [0] =
@ -2329,10 +2329,10 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
{ {
.name = _("金伯莉"), .name = _("金伯莉"),
.facilityClass = FACILITY_CLASS_POKEFAN_F, .facilityClass = FACILITY_CLASS_POKEFAN_F,
.speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_WORKING, EC_WORD_AT, EC_WORD_MY, EC_WORD_OWN_TEMPO}, .speechBefore = {EC_WORD_ME, EC_WORD_LIKES, EC_WORD_WORKING, EC_WORD_CURRENT, EC_WORD_OWN_TEMPO, EC_EMPTY_WORD},
.speechWin = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_BAD, EC_WORD_YOU, EC_WORD_THINK, EC_WORD_QUES}, .speechWin = {EC_WORD_YOU, EC_WORD_USE, EC_WORD_ME, EC_WORD_LIKELY_TO, EC_WORD_NICE, EC_WORD_YUP},
.speechLose = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_MEAN, EC_WORD_KID, EC_WORD_IT, EC_WORD_SEEMS}, .speechLose = {EC_WORD_SEEMS, EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_SPIRALING, EC_WORD_OF, EC_WORD_CHILDREN},
.speechAfter = {EC_WORD_MY, EC_WORD_OWN_TEMPO, EC_WORD_IS, EC_WORD_RIGHT, EC_WORD_FOR, EC_WORD_ME}, .speechAfter = {EC_WORD_ME, EC_WORD_WANT, EC_WORD_ALL, EC_WORD_YOU, EC_MOVE(SKETCH), EC_WORD_IS},
.mons = .mons =
{ {
[0] = [0] =
@ -2456,10 +2456,10 @@ static const struct TrainerHillFloor sFloors_Variety[] = {
{ {
.name = _("弗朗西斯科"), .name = _("弗朗西斯科"),
.facilityClass = FACILITY_CLASS_POKEFAN_M, .facilityClass = FACILITY_CLASS_POKEFAN_M,
.speechBefore = {EC_WORD_I, EC_WORD_STUDY, EC_WORD_EVERY, EC_WORD_DAY, EC_WORD_TOO, EC_EMPTY_WORD}, .speechBefore = {EC_WORD_ME, EC_WORD_ALSO, EC_WORD_ANOTHER, EC_WORD_STUDY, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechWin = {EC_WORD_SO, EC_WORD_THAT_S, EC_WORD_HOW, EC_WORD_YOU, EC_WORD_LOSE, EC_EMPTY_WORD}, .speechWin = {EC_WORD_THIS, EC_WORD_WERE, EC_WORD_YOU, EC_WORD_WHY, EC_WORD_LOST, EC_EMPTY_WORD},
.speechLose = {EC_WORD_NO, EC_WORD_WONDER, EC_WORD_I, EC_WORD_COULDN_T, EC_WORD_BEAT, EC_WORD_YOU}, .speechLose = {EC_WORD_GWAHAHAHA, EC_WORD_ME, EC_WORD_APPEAR, EC_WORD_BEAT, EC_WORD_YOU, EC_EMPTY_WORD},
.speechAfter = {EC_WORD_YES, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_THANK_YOU, EC_EMPTY_WORD, EC_EMPTY_WORD}, .speechAfter = {EC_WORD_I_AM, EC_WORD_SMART, EC_WORD_BUT, EC_WORD_ALSO, EC_WORD_WEAK, EC_WORD_ELLIPSIS},
.mons = .mons =
{ {
[0] = [0] =
@ -2609,10 +2609,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
{ {
.name = _("美迪斯"), .name = _("美迪斯"),
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F, .facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
.speechBefore = {EC_WORD_UM, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_I, EC_WORD_ELLIPSIS, EC_EMPTY_WORD}, .speechBefore = {EC_WORD_HMM, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_ME, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
.speechWin = {EC_WORD_OH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_UM, EC_WORD_ELLIPSIS, EC_WORD_YAY}, .speechWin = {EC_WORD_OH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_HMM, EC_WORD_ELLIPSIS, EC_WORD_YAY},
.speechLose = {EC_WORD_UM, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_WAAAH, EC_WORD_ELLIPSIS, EC_EMPTY_WORD}, .speechLose = {EC_WORD_HMM, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_WAAAH, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
.speechAfter = {EC_WORD_UM, EC_WORD_ELLIPSIS, EC_EMPTY_WORD, EC_WORD_I_AM, EC_WORD_SAD, EC_WORD_ELLIPSIS}, .speechAfter = {EC_WORD_ME, EC_WORD_WAKE_UP, EC_WORD_LIKES, EC_WORD_FINAL, EC_WORD_OF, EC_WORD_POKEMON},
.mons = .mons =
{ {
[0] = [0] =
@ -2739,10 +2739,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
{ {
.name = _("伯纳德"), .name = _("伯纳德"),
.facilityClass = FACILITY_CLASS_KINDLER, .facilityClass = FACILITY_CLASS_KINDLER,
.speechBefore = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_LOSE, EC_WORD_THIS, EC_WORD_HOT, EC_WORD_BATTLE}, .speechBefore = {EC_WORD_THIS, EC_WORD_RANK, EC_WORD_BATTLE, EC_WORD_ME, EC_WORD_COULDN_T, EC_WORD_LOSS},
.speechWin = {EC_WORD_DID, EC_WORD_I, EC_WORD_COOL, EC_WORD_YOU, EC_WORD_DOWN, EC_WORD_QUES}, .speechWin = {EC_WORD_ME, EC_WORD_LEARN, EC_WORD_YOU, EC_WORD_SMARTNESS, EC_WORD_SNORT, EC_EMPTY_WORD},
.speechLose = {EC_WORD_AIYEEH, EC_WORD_EXCL, EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_TERRIBLE, EC_WORD_PERSON}, .speechLose = {EC_WORD_OOPS, EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_SCARY, EC_WORD_OF, EC_WORD_PERSON},
.speechAfter = {EC_WORD_YOUR, EC_WORD_HEART, EC_WORD_MUST_BE, EC_WORD_ICE, EC_WORD_COLD, EC_WORD_ELLIPSIS}, .speechAfter = {EC_WORD_YOU, EC_WORD_VERY, EC_WORD_BUSY, EC_WORD_QUES, EC_WORD_DON_T, EC_WORD_GIVE_UP},
.mons = .mons =
{ {
[0] = [0] =
@ -2881,10 +2881,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
{ {
.name = _("亚伯拉罕"), .name = _("亚伯拉罕"),
.facilityClass = FACILITY_CLASS_RUIN_MANIAC, .facilityClass = FACILITY_CLASS_RUIN_MANIAC,
.speechBefore = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_THIS, EC_WORD_POKEMON, EC_WORD_THE, EC_WORD_BEST}, .speechBefore = {EC_WORD_ME, EC_WORD_WAKE_UP, EC_WORD_LIKES, EC_WORD_THESE_WERE, EC_WORD_POKEMON, EC_WORD_IS},
.speechWin = {EC_WORD_WHAT, EC_WORD_A, EC_WORD_GREAT, EC_WORD_POKEMON, EC_WORD_IT, EC_WORD_IS}, .speechWin = {EC_WORD_THIS, EC_WORD_YEAH, EC_WORD_GREAT, EC_WORD_OF, EC_WORD_POKEMON, EC_WORD_AWW},
.speechLose = {EC_WORD_I, EC_WORD_CONFUSED, EC_WORD_A, EC_WORD_MOVE, EC_WORD_WITH, EC_WORD_ANOTHER}, .speechLose = {EC_WORD_ME, EC_WORD_DO, EC_WORD_MOVE, EC_WORD_WALKS, EC_WORD_OPPOSITE, EC_WORD_IS},
.speechAfter = {EC_WORD_I, EC_WORD_WANT, EC_WORD_A, EC_MOVE(SKETCH), EC_WORD_OF, EC_WORD_YOU}, .speechAfter = {EC_WORD_ME, EC_WORD_WEREN_T, EC_WORD_WENT, EC_WORD_PLANS, EC_WORD_IS, EC_EMPTY_WORD},
.mons = .mons =
{ {
[0] = [0] =
@ -3013,10 +3013,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
{ {
.name = _("路克"), .name = _("路克"),
.facilityClass = FACILITY_CLASS_TUBER_M, .facilityClass = FACILITY_CLASS_TUBER_M,
.speechBefore = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_A, EC_WORD_COOL, EC_WORD_RARE, EC_WORD_MOVE}, .speechBefore = {EC_WORD_ME, EC_WORD_HAVE, EC_WORD_A, EC_WORD_SECRET, EC_WORD_COOL, EC_WORD_MOVE},
.speechWin = {EC_WORD_MY, EC_WORD_RARE, EC_WORD_MOVE, EC_WORD_IS, EC_WORD_COOL, EC_WORD_ISN_T_IT_QUES}, .speechWin = {EC_WORD_MY, EC_WORD_SECRET, EC_WORD_MOVE, EC_WORD_VERY, EC_WORD_COOL, EC_WORD_ISN_T_IT_QUES},
.speechLose = {EC_WORD_DIDN_T, EC_WORD_YOU, EC_WORD_SEE, EC_WORD_MY, EC_WORD_MOVE, EC_WORD_QUES}, .speechLose = {EC_WORD_YOU, EC_WORD_HAVEN_T, EC_WORD_SEES, EC_WORD_MY, EC_WORD_MOVE, EC_WORD_QUES},
.speechAfter = {EC_WORD_I_AM, EC_WORD_SMART, EC_WORD_BUT, EC_WORD_ALSO, EC_WORD_WEAK, EC_WORD_ELLIPSIS}, .speechAfter = {EC_WORD_YOU, EC_WORD_WON, EC_WORD_ME, EC_WORD_ALL, EC_WORD_YOU, EC_WORD_HAPPINESS},
.mons = .mons =
{ {
[0] = [0] =
@ -3159,10 +3159,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
{ {
.name = _("布雷登"), .name = _("布雷登"),
.facilityClass = FACILITY_CLASS_YOUNGSTER, .facilityClass = FACILITY_CLASS_YOUNGSTER,
.speechBefore = {EC_WORD_I, EC_WORD_CARE, EC_WORD_FOR, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_A_LOT}, .speechBefore = {EC_WORD_ME, EC_WORD_AWFULLY, EC_WORD_LIKES, EC_WORD_MY, EC_WORD_POKEMON, EC_EMPTY_WORD},
.speechWin = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_CAN, EC_WORD_DO, EC_WORD_IT, EC_WORD_ALL}, .speechWin = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_WHAT, EC_WORD_UNDERSTOOD, EC_WORD_USING, EC_WORD_DOES},
.speechLose = {EC_WORD_IT_S, EC_WORD_NOT, EC_WORD_LIKE, EC_WORD_WE, EC_WORD_ALWAYS, EC_WORD_WIN}, .speechLose = {EC_WORD_WE, EC_WORD_AS_IF, EC_WORD_ALSO, EC_WORD_APPEAR, EC_WORD_ALWAYS, EC_WORD_WIN},
.speechAfter = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_THE, EC_WORD_BEGINNING, EC_WORD_POKEMON, EC_WORD_BEST}, .speechAfter = {EC_WORD_WE, EC_WORD_NEED, EC_WORD_MORE, EC_WORD_OF, EC_WORD_TRAINS, EC_EMPTY_WORD},
.mons = .mons =
{ {
[0] = [0] =
@ -3290,10 +3290,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
{ {
.name = _("安妮雅"), .name = _("安妮雅"),
.facilityClass = FACILITY_CLASS_TUBER_F, .facilityClass = FACILITY_CLASS_TUBER_F,
.speechBefore = {EC_WORD_SOMEONE, EC_WORD_GOT, EC_WORD_ME, EC_WORD_A_LITTLE, EC_WORD_POKEMON, EC_WORD_EGG}, .speechBefore = {EC_WORD_HAVE, EC_WORD_PERSON, EC_WORD_GIVE_ME, EC_WORD_A, EC_WORD_POKEMON, EC_WORD_EGG},
.speechWin = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_NEW, EC_WORD_AT, EC_WORD_THIS, EC_WORD_EXCL}, .speechWin = {EC_WORD_THIS, EC_WORD_THOSE_ARE, EC_WORD_ME, EC_WORD_VERY, EC_WORD_SKILLED, EC_WORD_EXCL},
.speechLose = {EC_WORD_OH, EC_WORD_BUT, EC_WORD_ELLIPSIS, EC_WORD_WHY, EC_WORD_WHY, EC_WORD_QUES_EXCL}, .speechLose = {EC_WORD_OH, EC_WORD_BUT, EC_WORD_ELLIPSIS, EC_WORD_WHY, EC_WORD_WHY, EC_WORD_QUES_EXCL},
.speechAfter = {EC_WORD_YOU_RE, EC_WORD_BUSY, EC_WORD_QUES, EC_WORD_DON_T, EC_WORD_GIVE_UP, EC_WORD_EXCL}, .speechAfter = {EC_WORD_THERE, EC_WORD_SHOULD, EC_WORD_HAVE, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_SCHOOL},
.mons = .mons =
{ {
[0] = [0] =
@ -3437,10 +3437,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
{ {
.name = _("戴恩"), .name = _("戴恩"),
.facilityClass = FACILITY_CLASS_BIRD_KEEPER, .facilityClass = FACILITY_CLASS_BIRD_KEEPER,
.speechBefore = {EC_WORD_I, EC_WORD_GOT, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ON, EC_WORD_VACATION}, .speechBefore = {EC_WORD_ME, EC_WORD_PLANS, EC_WORD_CURRENT, EC_WORD_GET, EC_WORD_IS, EC_WORD_POKEMON},
.speechWin = {EC_WORD_IT_S, EC_WORD_GREAT, EC_WORD_TO, EC_WORD_TRAVEL, EC_WORD_AND, EC_WORD_BATTLE}, .speechWin = {EC_WORD_TRAVEL, EC_WORD_AND, EC_WORD_BATTLE, EC_WORD_YEAH, EC_WORD_AWESOME, EC_WORD_EXCL},
.speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, EC_WORD_MY, EC_WORD_RARE, EC_WORD_POKEMON, EC_WORD_EXCL}, .speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, EC_WORD_MY, EC_WORD_RARE, EC_WORD_POKEMON, EC_WORD_EXCL},
.speechAfter = {EC_WORD_OFF, EC_WORD_ON, EC_WORD_ANOTHER, EC_WORD_VACATION, EC_WORD_I, EC_WORD_GO}, .speechAfter = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_HAS, EC_WORD_TEACHER, EC_WORD_WAS, EC_EMPTY_WORD},
.mons = .mons =
{ {
[0] = [0] =
@ -3564,10 +3564,10 @@ static const struct TrainerHillFloor sFloors_Unique[] = {
{ {
.name = _("斯蒂芬妮"), .name = _("斯蒂芬妮"),
.facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F, .facilityClass = FACILITY_CLASS_SWIMMING_TRIATHLETE_F,
.speechBefore = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_HOW, EC_WORD_YOU, EC_WORD_WIN, EC_WORD_EXCL}, .speechBefore = {EC_WORD_THIS, EC_WORD_WERE, EC_WORD_YOUR, EC_WORD_WIN, EC_WORD_GOOD_BYE, EC_WORD_EXCL},
.speechWin = {EC_WORD_DO, EC_WORD_YOU, EC_WORD_UNDERSTAND, EC_WORD_HOW, EC_WORD_NOW, EC_WORD_QUES}, .speechWin = {EC_WORD_YOU, EC_WORD_NOW, EC_WORD_SLEPT, EC_WORD_IS, EC_WORD_WAS, EC_EMPTY_WORD},
.speechLose = {EC_WORD_YES, EC_WORD_THAT_S, EC_WORD_HOW, EC_WORD_YOU, EC_WORD_DO, EC_WORD_IT}, .speechLose = {EC_WORD_YES, EC_WORD_YOU, EC_WORD_WERE, EC_WORD_WHEN, EC_WORD_DOES, EC_WORD_OF},
.speechAfter = {EC_WORD_YOU, EC_WORD_BEAT, EC_WORD_ME, EC_WORD_GOOD, EC_WORD_FOR, EC_WORD_YOU}, .speechAfter = {EC_WORD_ME, EC_WORD_CAN, EC_WORD_DOES, EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_TEACHER},
.mons = .mons =
{ {
[0] = [0] =
@ -3716,10 +3716,10 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
{ {
.name = _("阿尔弗雷德"), .name = _("阿尔弗雷德"),
.facilityClass = FACILITY_CLASS_COOLTRAINER_M, .facilityClass = FACILITY_CLASS_COOLTRAINER_M,
.speechBefore = {EC_WORD_WE, EC_WORD_CAN, EC_WORD_TAKE, EC_WORD_ON, EC_WORD_ANY, EC_WORD_TYPE}, .speechBefore = {EC_WORD_WE, EC_WORD_CAN, EC_WORD_VERSUS, EC_WORD_ANY, EC_WORD_TYPE, EC_EMPTY_WORD},
.speechWin = {EC_WORD_WE, EC_WORD_DID, EC_WORD_BETTER, EC_WORD_THAN, EC_WORD_OKAY, EC_WORD_EXCL}, .speechWin = {EC_WORD_WE, EC_WORD_DOES, EC_WORD_LIKE, EC_WORD_VERY, EC_WORD_NICE, EC_WORD_EXCL},
.speechLose = {EC_WORD_OUR, EC_WORD_STRATEGY, EC_WORD_ISN_T, EC_WORD_ANY, EC_WORD_GOOD, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_OUR, EC_WORD_STRATEGY, EC_WORD_TOTALLY, EC_WORD_NO, EC_WORD_HAS, EC_WORD_ELLIPSIS},
.speechAfter = {EC_WORD_WE, EC_WORD_NEED, EC_WORD_TO, EC_WORD_TRAIN, EC_WORD_A_LOT, EC_WORD_MORE}, .speechAfter = {EC_WORD_YOUR, EC_WORD_GRANDMOTHER, EC_WORD_STRONG, EC_WORD_WAS, EC_EMPTY_WORD, EC_EMPTY_WORD},
.mons = .mons =
{ {
[0] = [0] =
@ -3848,10 +3848,10 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
{ {
.name = _("艾迪"), .name = _("艾迪"),
.facilityClass = FACILITY_CLASS_PSYCHIC_F, .facilityClass = FACILITY_CLASS_PSYCHIC_F,
.speechBefore = {EC_WORD_WE, EC_WORD_WILL_BE_HERE, EC_WORD_FOR, EC_WORD_ANY, EC_WORD_TRAINER, EC_WORD_CHALLENGE}, .speechBefore = {EC_WORD_WE, EC_WORD_WOULD, EC_WORD_ACCEPT, EC_WORD_ANY, EC_WORD_TRAINER, EC_WORD_CHALLENGE},
.speechWin = {EC_WORD_MY, EC_WORD_STRATEGY, EC_WORD_WORKS, EC_WORD_TO, EC_WORD_PERFECTION, EC_WORD_EXCL}, .speechWin = {EC_WORD_MY, EC_WORD_STRATEGY, EC_WORD_PERFECTION, EC_WORD_MAGMA_ARMOR, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_NO, EC_WORD_NO, EC_WORD_ELLIPSIS, EC_WORD_THAT, EC_WORD_WON_T, EC_WORD_DO}, .speechLose = {EC_WORD_NO, EC_WORD_NO, EC_WORD_ELLIPSIS, EC_WORD_THAT, EC_WORD_NO, EC_WORD_SAYS},
.speechAfter = {EC_WORD_THERE, EC_WORD_SHOULD, EC_WORD_BE, EC_WORD_A, EC_WORD_TRAINER, EC_WORD_SCHOOL}, .speechAfter = {EC_WORD_YOUR, EC_WORD_GRANDFATHER, EC_WORD_COOL, EC_WORD_WAS, EC_EMPTY_WORD, EC_EMPTY_WORD},
.mons = .mons =
{ {
[0] = [0] =
@ -3995,10 +3995,10 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
{ {
.name = _("罗德里克"), .name = _("罗德里克"),
.facilityClass = FACILITY_CLASS_COOLTRAINER_M, .facilityClass = FACILITY_CLASS_COOLTRAINER_M,
.speechBefore = {EC_WORD_I, EC_WORD_CAN, EC_WORD_WIN, EC_WORD_WITHOUT, EC_WORD_A, EC_MOVE2(HELPING_HAND)}, .speechBefore = {EC_WORD_HAVEN_T, EC_MOVE2(HELPING_HAND), EC_WORD_ME, EC_WORD_ALSO, EC_WORD_USING, EC_WORD_WIN},
.speechWin = {EC_WORD_IT_S, EC_WORD_ONLY, EC_WORD_NATURAL, EC_WORD_THAT, EC_WORD_I, EC_WORD_WIN}, .speechWin = {EC_WORD_ME, EC_WORD_WON, EC_WORD_THIS, EC_WORD_VERY, EC_WORD_NATURAL, EC_EMPTY_WORD},
.speechLose = {EC_WORD_LOSING, EC_WORD_HAS, EC_WORD_ME, EC_WORD_FEELING, EC_WORD_SMALL, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_LOSING, EC_WORD_LEARN, EC_WORD_ME, EC_WORD_FIGHTS, EC_WORD_WEAK, EC_WORD_SMALL},
.speechAfter = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_A, EC_WORD_GOOD, EC_WORD_TEACHER, EC_WORD_QUES}, .speechAfter = {EC_WORD_WAAAH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_WALKING, EC_WORD_IN, EC_WORD_EXCL},
.mons = .mons =
{ {
[0] = [0] =
@ -4127,10 +4127,10 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
{ {
.name = _("艾丽西亚"), .name = _("艾丽西亚"),
.facilityClass = FACILITY_CLASS_COOLTRAINER_F, .facilityClass = FACILITY_CLASS_COOLTRAINER_F,
.speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_NEED, EC_WORD_A, EC_MOVE2(HELPING_HAND), EC_WORD_EXCL}, .speechBefore = {EC_WORD_ME, EC_WORD_NO, EC_WORD_NEED, EC_WORD_ANY, EC_MOVE2(HELPING_HAND), EC_WORD_EXCL},
.speechWin = {EC_WORD_SORRY, EC_WORD_EXCL, EC_WORD_TOO, EC_WORD_BAD, EC_WORD_FOR, EC_WORD_YOU}, .speechWin = {EC_WORD_PARDON, EC_WORD_THIS, EC_WORD_FOE, EC_WORD_YOU, EC_WORD_VERY, EC_WORD_AWFUL},
.speechLose = {EC_WORD_WHAT, EC_WORD_AN, EC_WORD_UNBELIEVABLE, EC_MOVE2(STRUGGLE), EC_WORD_THAT_WAS, EC_WORD_EXCL}, .speechLose = {EC_WORD_THAT, EC_WORD_YEAH, EC_WORD_UNBELIEVABLE, EC_WORD_OF, EC_MOVE2(STRUGGLE), EC_WORD_EXCL},
.speechAfter = {EC_WORD_I, EC_WORD_CAN, EC_WORD_BE, EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_TEACHER}, .speechAfter = {EC_WORD_HEHEHE, EC_WORD_YEAH, EC_WORD_GO, EC_WORD_LOUSY, EC_WORD_BATTLE, EC_WORD_EXCL},
.mons = .mons =
{ {
[0] = [0] =
@ -4274,9 +4274,9 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
{ {
.name = _("泰伦斯"), .name = _("泰伦斯"),
.facilityClass = FACILITY_CLASS_EXPERT_M, .facilityClass = FACILITY_CLASS_EXPERT_M,
.speechBefore = {EC_WORD_OH_DEAR, EC_WORD_THIS, EC_WORD_MATCH, EC_WORD_IS, EC_WORD_FOR, EC_WORD_YOU}, .speechBefore = {EC_WORD_OH_DEAR, EC_WORD_THIS, EC_WORD_MATCH, EC_WORD_BE, EC_WORD_FOR, EC_WORD_YOUR},
.speechWin = {EC_WORD_OH_DEAR, EC_WORD_DID, EC_WORD_YOU, EC_WORD_SEE, EC_WORD_THAT, EC_WORD_QUES}, .speechWin = {EC_WORD_OH_DEAR, EC_EMPTY_WORD, EC_WORD_YOU, EC_WORD_SEES, EC_WORD_SNORT, EC_EMPTY_WORD},
.speechLose = {EC_WORD_OH_DEAR, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_SORRY, EC_EMPTY_WORD, EC_EMPTY_WORD}, .speechLose = {EC_WORD_OH_DEAR, EC_WORD_ME, EC_WORD_VERY, EC_WORD_PARDON, EC_EMPTY_WORD, EC_EMPTY_WORD},
.speechAfter = {EC_WORD_IS, EC_WORD_YOUR, EC_WORD_GRANDMOTHER, EC_WORD_STRONG, EC_WORD_QUES, EC_EMPTY_WORD}, .speechAfter = {EC_WORD_IS, EC_WORD_YOUR, EC_WORD_GRANDMOTHER, EC_WORD_STRONG, EC_WORD_QUES, EC_EMPTY_WORD},
.mons = .mons =
{ {
@ -4406,9 +4406,9 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
{ {
.name = _("卡萝塔"), .name = _("卡萝塔"),
.facilityClass = FACILITY_CLASS_EXPERT_F, .facilityClass = FACILITY_CLASS_EXPERT_F,
.speechBefore = {EC_WORD_OH_DEAR, EC_WORD_I, EC_WORD_WILL, EC_WORD_WIN, EC_WORD_FOR, EC_WORD_YOU}, .speechBefore = {EC_WORD_OH_DEAR, EC_WORD_ME, EC_WORD_WOULD, EC_WORD_FOR, EC_WORD_YOU, EC_WORD_WIN},
.speechWin = {EC_WORD_OH_DEAR, EC_WORD_WE, EC_WORD_HAVE, EC_WORD_A, EC_WORD_PARTY, EC_WORD_LATER}, .speechWin = {EC_WORD_OH_DEAR, EC_WORD_WE, EC_WORD_LATER, EC_WORD_HAVE, EC_WORD_A, EC_WORD_PARTY},
.speechLose = {EC_WORD_OH_DEAR, EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_TO, EC_WORD_DISAPPOINT, EC_WORD_YOU}, .speechLose = {EC_WORD_OH_DEAR, EC_WORD_VERY, EC_WORD_PARDON, EC_WORD_LEARN, EC_WORD_YOU, EC_WORD_DISAPPOINTED},
.speechAfter = {EC_WORD_IS, EC_WORD_YOUR, EC_WORD_GRANDFATHER, EC_WORD_COOL, EC_WORD_QUES, EC_EMPTY_WORD}, .speechAfter = {EC_WORD_IS, EC_WORD_YOUR, EC_WORD_GRANDFATHER, EC_WORD_COOL, EC_WORD_QUES, EC_EMPTY_WORD},
.mons = .mons =
{ {
@ -4553,9 +4553,9 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
{ {
.name = _("诺拉"), .name = _("诺拉"),
.facilityClass = FACILITY_CLASS_PKMN_RANGER_F, .facilityClass = FACILITY_CLASS_PKMN_RANGER_F,
.speechBefore = {EC_WORD_WAAAH, EC_WORD_THIS, EC_WORD_IS, EC_WORD_SO, EC_WORD_EXCITING, EC_WORD_EXCL}, .speechBefore = {EC_WORD_WAAAH, EC_WORD_THIS, EC_WORD_YEAH, EC_WORD_EXCITING, EC_WORD_EXCL, EC_EMPTY_WORD},
.speechWin = {EC_WORD_WAAAH, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_HAPPY, EC_WORD_I, EC_WORD_WON}, .speechWin = {EC_WORD_WAAAH, EC_WORD_ME, EC_WORD_VERY, EC_WORD_HAPPINESS, EC_WORD_ME, EC_WORD_WON},
.speechLose = {EC_WORD_WAAAH, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_SAD, EC_WORD_I, EC_WORD_LOST}, .speechLose = {EC_WORD_WAAAH, EC_WORD_ME, EC_WORD_LOST, EC_WORD_HAS, EC_WORD_SAD, EC_EMPTY_WORD},
.speechAfter = {EC_WORD_WAAAH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_GO, EC_WORD_AWAY, EC_WORD_EXCL}, .speechAfter = {EC_WORD_WAAAH, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_GO, EC_WORD_AWAY, EC_WORD_EXCL},
.mons = .mons =
{ {
@ -4681,9 +4681,9 @@ static const struct TrainerHillFloor sFloors_Expert[] = {
{ {
.name = _("加夫"), .name = _("加夫"),
.facilityClass = FACILITY_CLASS_PKMN_RANGER_M, .facilityClass = FACILITY_CLASS_PKMN_RANGER_M,
.speechBefore = {EC_WORD_WAHAHAHA, EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_STOP, EC_WORD_ME, EC_WORD_EXCL}, .speechBefore = {EC_WORD_WAHAHAHA, EC_WORD_YOU, EC_WORD_APPEAR, EC_WORD_CAPABLE, EC_WORD_ME, EC_WORD_EXCL},
.speechWin = {EC_WORD_WOWEE, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_I_AM, EC_WORD_AWESOME, EC_WORD_COOL}, .speechWin = {EC_WORD_WOWEE, EC_WORD_EXCL, EC_EMPTY_WORD, EC_WORD_ME, EC_WORD_YEAH, EC_WORD_COOL},
.speechLose = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_COOL, EC_WORD_AT, EC_WORD_ALL, EC_WORD_EXCL}, .speechLose = {EC_WORD_ME, EC_WORD_A_LITTLE, EC_WORD_ALSO, EC_WORD_NO, EC_WORD_COOL, EC_WORD_EXCL},
.speechAfter = {EC_WORD_HEHEHE, EC_WORD_THAT_WAS, EC_WORD_AN, EC_WORD_AWESOME, EC_WORD_BATTLE, EC_WORD_EXCL}, .speechAfter = {EC_WORD_HEHEHE, EC_WORD_THAT_WAS, EC_WORD_AN, EC_WORD_AWESOME, EC_WORD_BATTLE, EC_WORD_EXCL},
.mons = .mons =
{ {

View File

@ -1,81 +1,81 @@
const u8 gEasyChatWord_Meets[] = _("MEETS"); const u8 gEasyChatWord_Meets[] = _("遇见");
const u8 gEasyChatWord_Concede[] = _("CONCEDE"); const u8 gEasyChatWord_Concede[] = _("让步");
const u8 gEasyChatWord_Give[] = _("GIVE"); const u8 gEasyChatWord_Give[] = _("给予");
const u8 gEasyChatWord_Gives[] = _("GIVES"); const u8 gEasyChatWord_Gives[] = _("影响");
const u8 gEasyChatWord_Played[] = _("PLAYED"); const u8 gEasyChatWord_Played[] = _("给了");
const u8 gEasyChatWord_Plays[] = _("PLAYS"); const u8 gEasyChatWord_Plays[] = _("玩耍");
const u8 gEasyChatWord_Collect[] = _("COLLECT"); const u8 gEasyChatWord_Collect[] = _("收集");
const u8 gEasyChatWord_Walking[] = _("WALKING"); const u8 gEasyChatWord_Walking[] = _("走");
const u8 gEasyChatWord_Walks[] = _("WALKS"); const u8 gEasyChatWord_Walks[] = _("弄");
const u8 gEasyChatWord_Says[] = _("SAYS"); const u8 gEasyChatWord_Says[] = _("行");
const u8 gEasyChatWord_Went[] = _("WENT"); const u8 gEasyChatWord_Went[] = _("去");
const u8 gEasyChatWord_Said[] = _("SAID"); const u8 gEasyChatWord_Said[] = _("说");
const u8 gEasyChatWord_WakeUp[] = _("WAKE UP"); const u8 gEasyChatWord_WakeUp[] = _("最");
const u8 gEasyChatWord_WakesUp[] = _("WAKES UP"); const u8 gEasyChatWord_WakesUp[] = _("醒来");
const u8 gEasyChatWord_Angers[] = _("ANGERS"); const u8 gEasyChatWord_Angers[] = _("激怒");
const u8 gEasyChatWord_Teach[] = _("TEACH"); const u8 gEasyChatWord_Teach[] = _("教");
const u8 gEasyChatWord_Teaches[] = _("TEACHES"); const u8 gEasyChatWord_Teaches[] = _("教授");
const u8 gEasyChatWord_Please[] = _("PLEASE"); const u8 gEasyChatWord_Please[] = _("请");
const u8 gEasyChatWord_Learn[] = _("LEARN"); const u8 gEasyChatWord_Learn[] = _("让");
const u8 gEasyChatWord_Change[] = _("CHANGE"); const u8 gEasyChatWord_Change[] = _("改变");
const u8 gEasyChatWord_Story[] = _("STORY"); const u8 gEasyChatWord_Story[] = _("故事");
const u8 gEasyChatWord_Trust[] = _("TRUST"); const u8 gEasyChatWord_Trust[] = _("信任");
const u8 gEasyChatWord_Lavish[] = _("LAVISH"); const u8 gEasyChatWord_Lavish[] = _("挥霍");
const u8 gEasyChatWord_Listens[] = _("LISTENS"); const u8 gEasyChatWord_Listens[] = _("坐");
const u8 gEasyChatWord_Hearing[] = _("HEARING"); const u8 gEasyChatWord_Hearing[] = _("听说");
const u8 gEasyChatWord_Trains[] = _("TRAINS"); const u8 gEasyChatWord_Trains[] = _("训练");
const u8 gEasyChatWord_Choose[] = _("CHOOSE"); const u8 gEasyChatWord_Choose[] = _("选择");
const u8 gEasyChatWord_Come[] = _("COME"); const u8 gEasyChatWord_Come[] = _("来");
const u8 gEasyChatWord_Came[] = _("CAME"); const u8 gEasyChatWord_Came[] = _("被");
const u8 gEasyChatWord_Search[] = _("SEARCH"); const u8 gEasyChatWord_Search[] = _("搜寻");
const u8 gEasyChatWord_Make[] = _("MAKE"); const u8 gEasyChatWord_Make[] = _("制作");
const u8 gEasyChatWord_Cause[] = _("CAUSE"); const u8 gEasyChatWord_Cause[] = _("引起");
const u8 gEasyChatWord_Know[] = _("KNOW"); const u8 gEasyChatWord_Know[] = _("前进");
const u8 gEasyChatWord_Knows[] = _("KNOWS"); const u8 gEasyChatWord_Knows[] = _("知道");
const u8 gEasyChatWord_Refuse[] = _("REFUSE"); const u8 gEasyChatWord_Refuse[] = _("拒绝");
const u8 gEasyChatWord_Stores[] = _("STORES"); const u8 gEasyChatWord_Stores[] = _("储存");
const u8 gEasyChatWord_Brag[] = _("BRAG"); const u8 gEasyChatWord_Brag[] = _("吹嘘");
const u8 gEasyChatWord_Ignorant[] = _("IGNORANT"); const u8 gEasyChatWord_Ignorant[] = _("无知");
const u8 gEasyChatWord_Thinks[] = _("THINKS"); const u8 gEasyChatWord_Thinks[] = _("认为");
const u8 gEasyChatWord_Believe[] = _("BELIEVE"); const u8 gEasyChatWord_Believe[] = _("相信");
const u8 gEasyChatWord_Slide[] = _("SLIDE"); const u8 gEasyChatWord_Slide[] = _("滑行");
const u8 gEasyChatWord_Eats[] = _("EATS"); const u8 gEasyChatWord_Eats[] = _("用");
const u8 gEasyChatWord_Use[] = _("USE"); const u8 gEasyChatWord_Use[] = _("觉得");
const u8 gEasyChatWord_Uses[] = _("USES"); const u8 gEasyChatWord_Uses[] = _("使用");
const u8 gEasyChatWord_Using[] = _("USING"); const u8 gEasyChatWord_Using[] = _("能");
const u8 gEasyChatWord_Couldnt[] = _("COULDN'T"); const u8 gEasyChatWord_Couldnt[] = _("不能");
const u8 gEasyChatWord_Capable[] = _("CAPABLE"); const u8 gEasyChatWord_Capable[] = _("阻止");
const u8 gEasyChatWord_Disappear[] = _("DISAPPEAR"); const u8 gEasyChatWord_Disappear[] = _("消失");
const u8 gEasyChatWord_Appear[] = _("APPEAR"); const u8 gEasyChatWord_Appear[] = _("无法");
const u8 gEasyChatWord_Throw[] = _("THROW"); const u8 gEasyChatWord_Throw[] = _("扔");
const u8 gEasyChatWord_Worry[] = _("WORRY"); const u8 gEasyChatWord_Worry[] = _("担心");
const u8 gEasyChatWord_Slept[] = _("SLEPT"); const u8 gEasyChatWord_Slept[] = _("明白");
const u8 gEasyChatWord_Sleep[] = _("SLEEP"); const u8 gEasyChatWord_Sleep[] = _("理解");
const u8 gEasyChatWord_Release[] = _("RELEASE"); const u8 gEasyChatWord_Release[] = _("用力");
const u8 gEasyChatWord_Drinks[] = _("DRINKS"); const u8 gEasyChatWord_Drinks[] = _("喝");
const u8 gEasyChatWord_Runs[] = _("RUNS"); const u8 gEasyChatWord_Runs[] = _("跑");
const u8 gEasyChatWord_Run[] = _("RUN"); const u8 gEasyChatWord_Run[] = _("冲刺");
const u8 gEasyChatWord_Works[] = _("WORKS"); const u8 gEasyChatWord_Works[] = _("留下");
const u8 gEasyChatWord_Working[] = _("WORKING"); const u8 gEasyChatWord_Working[] = _("工作");
const u8 gEasyChatWord_Talking[] = _("TALKING"); const u8 gEasyChatWord_Talking[] = _("交谈");
const u8 gEasyChatWord_Talk[] = _("TALK"); const u8 gEasyChatWord_Talk[] = _("珍惜");
const u8 gEasyChatWord_Sink[] = _("SINK"); const u8 gEasyChatWord_Sink[] = _("沉没");
const u8 gEasyChatWord_Smack[] = _("SMACK"); const u8 gEasyChatWord_Smack[] = _("拍打");
const u8 gEasyChatWord_Pretend[] = _("PRETEND"); const u8 gEasyChatWord_Pretend[] = _("假装");
const u8 gEasyChatWord_Praise[] = _("PRAISE"); const u8 gEasyChatWord_Praise[] = _("赞扬");
const u8 gEasyChatWord_Overdo[] = _("OVERDO"); const u8 gEasyChatWord_Overdo[] = _("展");
const u8 gEasyChatWord_Show[] = _("SHOW"); const u8 gEasyChatWord_Show[] = _("展示");
const u8 gEasyChatWord_Looks[] = _("LOOKS"); const u8 gEasyChatWord_Looks[] = _("看");
const u8 gEasyChatWord_Sees[] = _("SEES"); const u8 gEasyChatWord_Sees[] = _("看见");
const u8 gEasyChatWord_Seek[] = _("SEEK"); const u8 gEasyChatWord_Seek[] = _("寻求");
const u8 gEasyChatWord_Own[] = _("OWN"); const u8 gEasyChatWord_Own[] = _("拥有");
const u8 gEasyChatWord_Take[] = _("TAKE"); const u8 gEasyChatWord_Take[] = _("拿");
const u8 gEasyChatWord_Allow[] = _("ALLOW"); const u8 gEasyChatWord_Allow[] = _("允许");
const u8 gEasyChatWord_Forget[] = _("FORGET"); const u8 gEasyChatWord_Forget[] = _("拿出");
const u8 gEasyChatWord_Forgets[] = _("FORGETS"); const u8 gEasyChatWord_Forgets[] = _("忘记");
const u8 gEasyChatWord_Appears[] = _("APPEARS"); const u8 gEasyChatWord_Appears[] = _("出现");
const u8 gEasyChatWord_Faint[] = _("FAINT"); const u8 gEasyChatWord_Faint[] = _("起来");
const u8 gEasyChatWord_Fainted[] = _("FAINTED"); const u8 gEasyChatWord_Fainted[] = _("晕倒");
const struct EasyChatWordInfo gEasyChatGroup_Actions[] = { const struct EasyChatWordInfo gEasyChatGroup_Actions[] = {
[EC_INDEX(EC_WORD_MEETS)] = [EC_INDEX(EC_WORD_MEETS)] =

View File

@ -1,39 +1,39 @@
const u8 gEasyChatWord_Wandering[] = _("WANDERING"); const u8 gEasyChatWord_Wandering[] = _("徘徊");
const u8 gEasyChatWord_Rickety[] = _("RICKETY"); const u8 gEasyChatWord_Rickety[] = _("过时");
const u8 gEasyChatWord_RockSolid[] = _("ROCK-SOLID"); const u8 gEasyChatWord_RockSolid[] = _("坚如磐石");
const u8 gEasyChatWord_Hungry[] = _("HUNGRY"); const u8 gEasyChatWord_Hungry[] = _("饥饿");
const u8 gEasyChatWord_Tight[] = _("TIGHT"); const u8 gEasyChatWord_Tight[] = _("紧张");
const u8 gEasyChatWord_Ticklish[] = _("TICKLISH"); const u8 gEasyChatWord_Ticklish[] = _("狂野");
const u8 gEasyChatWord_Twirling[] = _("TWIRLING"); const u8 gEasyChatWord_Twirling[] = _("旋转");
const u8 gEasyChatWord_Spiraling[] = _("SPIRALING"); const u8 gEasyChatWord_Spiraling[] = _("刻薄");
const u8 gEasyChatWord_Thirsty[] = _("THIRSTY"); const u8 gEasyChatWord_Thirsty[] = _("口渴");
const u8 gEasyChatWord_Lolling[] = _("LOLLING"); const u8 gEasyChatWord_Lolling[] = _("懒洋洋");
const u8 gEasyChatWord_Silky[] = _("SILKY"); const u8 gEasyChatWord_Silky[] = _("柔滑");
const u8 gEasyChatWord_Sadly[] = _("SADLY"); const u8 gEasyChatWord_Sadly[] = _("悲伤");
const u8 gEasyChatWord_Hopeless[] = _("HOPELESS"); const u8 gEasyChatWord_Hopeless[] = _("绝望");
const u8 gEasyChatWord_Useless[] = _("USELESS"); const u8 gEasyChatWord_Useless[] = _("没用的");
const u8 gEasyChatWord_Drooling[] = _("DROOLING"); const u8 gEasyChatWord_Drooling[] = _("普通");
const u8 gEasyChatWord_Exciting[] = _("EXCITING"); const u8 gEasyChatWord_Exciting[] = _("令人兴奋");
const u8 gEasyChatWord_Thick[] = _("THICK"); const u8 gEasyChatWord_Thick[] = _("厚");
const u8 gEasyChatWord_Smooth[] = _("SMOOTH"); const u8 gEasyChatWord_Smooth[] = _("光滑");
const u8 gEasyChatWord_Slimy[] = _("SLIMY"); const u8 gEasyChatWord_Slimy[] = _("黏糊糊");
const u8 gEasyChatWord_Thin[] = _("THIN"); const u8 gEasyChatWord_Thin[] = _("薄");
const u8 gEasyChatWord_Break[] = _("BREAK"); const u8 gEasyChatWord_Break[] = _("打破");
const u8 gEasyChatWord_Voracious[] = _("VORACIOUS"); const u8 gEasyChatWord_Voracious[] = _("贪婪");
const u8 gEasyChatWord_Scatter[] = _("SCATTER"); const u8 gEasyChatWord_Scatter[] = _("散落");
const u8 gEasyChatWord_Awesome[] = _("AWESOME"); const u8 gEasyChatWord_Awesome[] = _("棒极了");
const u8 gEasyChatWord_Wimpy[] = _("WIMPY"); const u8 gEasyChatWord_Wimpy[] = _("软弱");
const u8 gEasyChatWord_Wobbly[] = _("WOBBLY"); const u8 gEasyChatWord_Wobbly[] = _("摇摇晃晃");
const u8 gEasyChatWord_Shaky[] = _("SHAKY"); const u8 gEasyChatWord_Shaky[] = _("摇晃");
const u8 gEasyChatWord_Ripped[] = _("RIPPED"); const u8 gEasyChatWord_Ripped[] = _("撕裂");
const u8 gEasyChatWord_Shredded[] = _("SHREDDED"); const u8 gEasyChatWord_Shredded[] = _("碎裂");
const u8 gEasyChatWord_Increasing[] = _("INCREASING"); const u8 gEasyChatWord_Increasing[] = _("增加");
const u8 gEasyChatWord_Yet[] = _("YET"); const u8 gEasyChatWord_Yet[] = _("然而");
const u8 gEasyChatWord_Destroyed[] = _("DESTROYED"); const u8 gEasyChatWord_Destroyed[] = _("被摧毁");
const u8 gEasyChatWord_Fiery[] = _("FIERY"); const u8 gEasyChatWord_Fiery[] = _("火热");
const u8 gEasyChatWord_LoveyDovey[] = _("LOVEY-DOVEY"); const u8 gEasyChatWord_LoveyDovey[] = _("甜蜜");
const u8 gEasyChatWord_Happily[] = _("HAPPILY"); const u8 gEasyChatWord_Happily[] = _("幸福");
const u8 gEasyChatWord_Anticipation[] = _("ANTICIPATION"); const u8 gEasyChatWord_Anticipation[] = _("期待");
const struct EasyChatWordInfo gEasyChatGroup_Adjectives[] = { const struct EasyChatWordInfo gEasyChatGroup_Adjectives[] = {
[EC_INDEX(EC_WORD_WANDERING)] = [EC_INDEX(EC_WORD_WANDERING)] =

View File

@ -1,66 +1,66 @@
const u8 gEasyChatWord_MatchUp[] = _("MATCH UP"); const u8 gEasyChatWord_MatchUp[] = _("匹配");
const u8 gEasyChatWord_Go[] = _("GO"); const u8 gEasyChatWord_Go[] = _("一场");
const u8 gEasyChatWord_No1[] = _("NO. 1"); const u8 gEasyChatWord_No1[] = _("第一");
const u8 gEasyChatWord_Decide[] = _("DECIDE"); const u8 gEasyChatWord_Decide[] = _("决定");
const u8 gEasyChatWord_LetMeWin[] = _("LET ME WIN"); const u8 gEasyChatWord_LetMeWin[] = _("让我赢");
const u8 gEasyChatWord_Wins[] = _("WINS"); const u8 gEasyChatWord_Wins[] = _("赢");
const u8 gEasyChatWord_Win[] = _("WIN"); const u8 gEasyChatWord_Win[] = _("获胜");
const u8 gEasyChatWord_Won[] = _("WON"); const u8 gEasyChatWord_Won[] = _("赢了");
const u8 gEasyChatWord_IfIWin[] = _("IF I WIN"); const u8 gEasyChatWord_IfIWin[] = _("如果我赢");
const u8 gEasyChatWord_WhenIWin[] = _("WHEN I WIN"); const u8 gEasyChatWord_WhenIWin[] = _("当我赢了");
const u8 gEasyChatWord_CantWin[] = _("CAN'T WIN"); const u8 gEasyChatWord_CantWin[] = _("赢不了");
const u8 gEasyChatWord_CanWin[] = _("CAN WIN"); const u8 gEasyChatWord_CanWin[] = _("能赢");
const u8 gEasyChatWord_NoMatch[] = _("NO MATCH"); const u8 gEasyChatWord_NoMatch[] = _("不配");
const u8 gEasyChatWord_Spirit[] = _("SPIRIT"); const u8 gEasyChatWord_Spirit[] = _("精神");
const u8 gEasyChatWord_Decided[] = _("DECIDED"); const u8 gEasyChatWord_Decided[] = _("打败");
const u8 gEasyChatWord_TrumpCard[] = _("TRUMP CARD"); const u8 gEasyChatWord_TrumpCard[] = _("王牌");
const u8 gEasyChatWord_TakeThat[] = _("TAKE THAT"); const u8 gEasyChatWord_TakeThat[] = _("接招");
const u8 gEasyChatWord_ComeOn[] = _("COME ON"); const u8 gEasyChatWord_ComeOn[] = _("来吧");
const u8 gEasyChatWord_Attack[] = _("ATTACK"); const u8 gEasyChatWord_Attack[] = _("攻击");
const u8 gEasyChatWord_Surrender[] = _("SURRENDER"); const u8 gEasyChatWord_Surrender[] = _("投降");
const u8 gEasyChatWord_Gutsy[] = _("GUTSY"); const u8 gEasyChatWord_Gutsy[] = _("勇敢");
const u8 gEasyChatWord_Talent[] = _("TALENT"); const u8 gEasyChatWord_Talent[] = _("才能");
const u8 gEasyChatWord_Strategy[] = _("STRATEGY"); const u8 gEasyChatWord_Strategy[] = _("战略");
const u8 gEasyChatWord_Smite[] = _("SMITE"); const u8 gEasyChatWord_Smite[] = _("比赛");
const u8 gEasyChatWord_Match[] = _("MATCH"); const u8 gEasyChatWord_Match[] = _("比试");
const u8 gEasyChatWord_Victory[] = _("VICTORY"); const u8 gEasyChatWord_Victory[] = _("胜利");
const u8 gEasyChatWord_Offensive[] = _("OFFENSIVE"); const u8 gEasyChatWord_Offensive[] = _("克制");
const u8 gEasyChatWord_Sense[] = _("SENSE"); const u8 gEasyChatWord_Sense[] = _("感觉");
const u8 gEasyChatWord_Versus[] = _("VERSUS"); const u8 gEasyChatWord_Versus[] = _("应对");
const u8 gEasyChatWord_Fights[] = _("FIGHTS"); const u8 gEasyChatWord_Fights[] = _("感到");
const u8 gEasyChatWord_Power[] = _("POWER"); const u8 gEasyChatWord_Power[] = _("力量");
const u8 gEasyChatWord_Challenge[] = _("CHALLENGE"); const u8 gEasyChatWord_Challenge[] = _("挑战");
const u8 gEasyChatWord_Strong[] = _("STRONG"); const u8 gEasyChatWord_Strong[] = _("强大");
const u8 gEasyChatWord_TooStrong[] = _("TOO STRONG"); const u8 gEasyChatWord_TooStrong[] = _("太强了");
const u8 gEasyChatWord_GoEasy[] = _("GO EASY"); const u8 gEasyChatWord_GoEasy[] = _("错");
const u8 gEasyChatWord_Foe[] = _("FOE"); const u8 gEasyChatWord_Foe[] = _("对");
const u8 gEasyChatWord_Genius[] = _("GENIUS"); const u8 gEasyChatWord_Genius[] = _("天才");
const u8 gEasyChatWord_Legend[] = _("LEGEND"); const u8 gEasyChatWord_Legend[] = _("传奇");
const u8 gEasyChatWord_Escape[] = _("ESCAPE"); const u8 gEasyChatWord_Escape[] = _("逃走");
const u8 gEasyChatWord_Aim[] = _("AIM"); const u8 gEasyChatWord_Aim[] = _("瞄准");
const u8 gEasyChatWord_Battle[] = _("BATTLE"); const u8 gEasyChatWord_Battle[] = _("战斗");
const u8 gEasyChatWord_Fight[] = _("FIGHT"); const u8 gEasyChatWord_Fight[] = _("战斗中");
const u8 gEasyChatWord_Resuscitate[] = _("RESUSCITATE"); const u8 gEasyChatWord_Resuscitate[] = _("复活");
const u8 gEasyChatWord_Points[] = _("POINTS"); const u8 gEasyChatWord_Points[] = _("点数");
const u8 gEasyChatWord_Serious[] = _("SERIOUS"); const u8 gEasyChatWord_Serious[] = _("认真");
const u8 gEasyChatWord_GiveUp[] = _("GIVE UP"); const u8 gEasyChatWord_GiveUp[] = _("放弃");
const u8 gEasyChatWord_Loss[] = _("LOSS"); const u8 gEasyChatWord_Loss[] = _("输");
const u8 gEasyChatWord_IfILose[] = _("IF I LOSE"); const u8 gEasyChatWord_IfILose[] = _("如果我输了");
const u8 gEasyChatWord_Lost[] = _("LOST"); const u8 gEasyChatWord_Lost[] = _("输了");
const u8 gEasyChatWord_Lose[] = _("LOSE"); const u8 gEasyChatWord_Lose[] = _("输过");
const u8 gEasyChatWord_Guard[] = _("GUARD"); const u8 gEasyChatWord_Guard[] = _("防御");
const u8 gEasyChatWord_Partner[] = _("PARTNER"); const u8 gEasyChatWord_Partner[] = _("伙伴");
const u8 gEasyChatWord_Reject[] = _("REJECT"); const u8 gEasyChatWord_Reject[] = _("行动");
const u8 gEasyChatWord_Accept[] = _("ACCEPT"); const u8 gEasyChatWord_Accept[] = _("接受");
const u8 gEasyChatWord_Invincible[] = _("INVINCIBLE"); const u8 gEasyChatWord_Invincible[] = _("无敌");
const u8 gEasyChatWord_Received[] = _("RECEIVED"); const u8 gEasyChatWord_Received[] = _("接收");
const u8 gEasyChatWord_Easy[] = _("EASY"); const u8 gEasyChatWord_Easy[] = _("过");
const u8 gEasyChatWord_Weak[] = _("WEAK"); const u8 gEasyChatWord_Weak[] = _("弱");
const u8 gEasyChatWord_TooWeak[] = _("TOO WEAK"); const u8 gEasyChatWord_TooWeak[] = _("太弱了");
const u8 gEasyChatWord_Pushover[] = _("PUSHOVER"); const u8 gEasyChatWord_Pushover[] = _("轻而易举");
const u8 gEasyChatWord_Leader[] = _("LEADER"); const u8 gEasyChatWord_Leader[] = _("队长");
const u8 gEasyChatWord_Rule[] = _("RULE"); const u8 gEasyChatWord_Rule[] = _("规则");
const u8 gEasyChatWord_Move[] = _("MOVE"); const u8 gEasyChatWord_Move[] = _("招式");
const struct EasyChatWordInfo gEasyChatGroup_Battle[] = { const struct EasyChatWordInfo gEasyChatGroup_Battle[] = {
[EC_INDEX(EC_WORD_MATCH_UP)] = [EC_INDEX(EC_WORD_MATCH_UP)] =

View File

@ -1,72 +1,72 @@
const u8 gEasyChatWord_Hot[] = _("HOT"); const u8 gEasyChatWord_Hot[] = _("热");
const u8 gEasyChatWord_Exists[] = _("EXISTS"); const u8 gEasyChatWord_Exists[] = _("必须");
const u8 gEasyChatWord_Excess[] = _("EXCESS"); const u8 gEasyChatWord_Excess[] = _("过于");
const u8 gEasyChatWord_Approved[] = _("APPROVED"); const u8 gEasyChatWord_Approved[] = _("批准");
const u8 gEasyChatWord_Has[] = _("HAS"); const u8 gEasyChatWord_Has[] = _("好");
const u8 gEasyChatWord_Good[] = _("GOOD"); const u8 gEasyChatWord_Good[] = _("好的");
const u8 gEasyChatWord_Less[] = _("LESS"); const u8 gEasyChatWord_Less[] = _("更少");
const u8 gEasyChatWord_Momentum[] = _("MOMENTUM"); const u8 gEasyChatWord_Momentum[] = _("思考");
const u8 gEasyChatWord_Going[] = _("GOING"); const u8 gEasyChatWord_Going[] = _("更");
const u8 gEasyChatWord_Weird[] = _("WEIRD"); const u8 gEasyChatWord_Weird[] = _("奇怪");
const u8 gEasyChatWord_Busy[] = _("BUSY"); const u8 gEasyChatWord_Busy[] = _("忙碌");
const u8 gEasyChatWord_Together[] = _("TOGETHER"); const u8 gEasyChatWord_Together[] = _("一起");
const u8 gEasyChatWord_Full[] = _("FULL"); const u8 gEasyChatWord_Full[] = _("充满");
const u8 gEasyChatWord_Absent[] = _("ABSENT"); const u8 gEasyChatWord_Absent[] = _("一边");
const u8 gEasyChatWord_Being[] = _("BEING"); const u8 gEasyChatWord_Being[] = _("存在");
const u8 gEasyChatWord_Need[] = _("NEED"); const u8 gEasyChatWord_Need[] = _("需要");
const u8 gEasyChatWord_Tasty[] = _("TASTY"); const u8 gEasyChatWord_Tasty[] = _("美味");
const u8 gEasyChatWord_Skilled[] = _("SKILLED"); const u8 gEasyChatWord_Skilled[] = _("熟练");
const u8 gEasyChatWord_Noisy[] = _("NOISY"); const u8 gEasyChatWord_Noisy[] = _("顺利");
const u8 gEasyChatWord_Big[] = _("BIG"); const u8 gEasyChatWord_Big[] = _("大");
const u8 gEasyChatWord_Late[] = _("LATE"); const u8 gEasyChatWord_Late[] = _("迟到");
const u8 gEasyChatWord_Close[] = _("CLOSE"); const u8 gEasyChatWord_Close[] = _("关闭");
const u8 gEasyChatWord_Docile[] = _("DOCILE"); const u8 gEasyChatWord_Docile[] = _("温顺");
const u8 gEasyChatWord_Amusing[] = _("AMUSING"); const u8 gEasyChatWord_Amusing[] = _("夸张");
const u8 gEasyChatWord_Entertaining[] = _("ENTERTAINING"); const u8 gEasyChatWord_Entertaining[] = _("娱乐");
const u8 gEasyChatWord_Perfection[] = _("PERFECTION"); const u8 gEasyChatWord_Perfection[] = _("完美");
const u8 gEasyChatWord_Pretty[] = _("PRETTY"); const u8 gEasyChatWord_Pretty[] = _("漂亮");
const u8 gEasyChatWord_Healthy[] = _("HEALTHY"); const u8 gEasyChatWord_Healthy[] = _("健康");
const u8 gEasyChatWord_Excellent[] = _("EXCELLENT"); const u8 gEasyChatWord_Excellent[] = _("优秀");
const u8 gEasyChatWord_UpsideDown[] = _("UPSIDE DOWN"); const u8 gEasyChatWord_UpsideDown[] = _("颠倒");
const u8 gEasyChatWord_Cold[] = _("COLD"); const u8 gEasyChatWord_Cold[] = _("冷");
const u8 gEasyChatWord_Refreshing[] = _("REFRESHING"); const u8 gEasyChatWord_Refreshing[] = _("清爽");
const u8 gEasyChatWord_Unavoidable[] = _("UNAVOIDABLE"); const u8 gEasyChatWord_Unavoidable[] = _("不可避免");
const u8 gEasyChatWord_Much[] = _("MUCH"); const u8 gEasyChatWord_Much[] = _("许多");
const u8 gEasyChatWord_Overwhelming[] = _("OVERWHELMING"); const u8 gEasyChatWord_Overwhelming[] = _("压倒性");
const u8 gEasyChatWord_Fabulous[] = _("FABULOUS"); const u8 gEasyChatWord_Fabulous[] = _("绝妙");
const u8 gEasyChatWord_Else[] = _("ELSE"); const u8 gEasyChatWord_Else[] = _("其他");
const u8 gEasyChatWord_Expensive[] = _("EXPENSIVE"); const u8 gEasyChatWord_Expensive[] = _("昂贵");
const u8 gEasyChatWord_Correct[] = _("CORRECT"); const u8 gEasyChatWord_Correct[] = _("正确");
const u8 gEasyChatWord_Impossible[] = _("IMPOSSIBLE"); const u8 gEasyChatWord_Impossible[] = _("不可能");
const u8 gEasyChatWord_Small[] = _("SMALL"); const u8 gEasyChatWord_Small[] = _("小");
const u8 gEasyChatWord_Different[] = _("DIFFERENT"); const u8 gEasyChatWord_Different[] = _("不同");
const u8 gEasyChatWord_Tired[] = _("TIRED"); const u8 gEasyChatWord_Tired[] = _("疲倦");
const u8 gEasyChatWord_Skill[] = _("SKILL"); const u8 gEasyChatWord_Skill[] = _("技能");
const u8 gEasyChatWord_Top[] = _("TOP"); const u8 gEasyChatWord_Top[] = _("顶级");
const u8 gEasyChatWord_NonStop[] = _("NON-STOP"); const u8 gEasyChatWord_NonStop[] = _("不停");
const u8 gEasyChatWord_Preposterous[] = _("PREPOSTEROUS"); const u8 gEasyChatWord_Preposterous[] = _("荒谬");
const u8 gEasyChatWord_None[] = _("NONE"); const u8 gEasyChatWord_None[] = _("无");
const u8 gEasyChatWord_Nothing[] = _("NOTHING"); const u8 gEasyChatWord_Nothing[] = _("实现");
const u8 gEasyChatWord_Natural[] = _("NATURAL"); const u8 gEasyChatWord_Natural[] = _("自然");
const u8 gEasyChatWord_Becomes[] = _("BECOMES"); const u8 gEasyChatWord_Becomes[] = _("变得");
const u8 gEasyChatWord_Lukewarm[] = _("LUKEWARM"); const u8 gEasyChatWord_Lukewarm[] = _("快");
const u8 gEasyChatWord_Fast[] = _("FAST"); const u8 gEasyChatWord_Fast[] = _("快速");
const u8 gEasyChatWord_Low[] = _("LOW"); const u8 gEasyChatWord_Low[] = _("低");
const u8 gEasyChatWord_Awful[] = _("AWFUL"); const u8 gEasyChatWord_Awful[] = _("糟糕");
const u8 gEasyChatWord_Alone[] = _("ALONE"); const u8 gEasyChatWord_Alone[] = _("独自");
const u8 gEasyChatWord_Bored[] = _("BORED"); const u8 gEasyChatWord_Bored[] = _("持续");
const u8 gEasyChatWord_Secret[] = _("SECRET"); const u8 gEasyChatWord_Secret[] = _("秘密");
const u8 gEasyChatWord_Mystery[] = _("MYSTERY"); const u8 gEasyChatWord_Mystery[] = _("谜团");
const u8 gEasyChatWord_Lacks[] = _("LACKS"); const u8 gEasyChatWord_Lacks[] = _("一直");
const u8 gEasyChatWord_Best[] = _("BEST"); const u8 gEasyChatWord_Best[] = _("最好");
const u8 gEasyChatWord_Lousy[] = _("LOUSY"); const u8 gEasyChatWord_Lousy[] = _("精彩");
const u8 gEasyChatWord_Mistake[] = _("MISTAKE"); const u8 gEasyChatWord_Mistake[] = _("错误");
const u8 gEasyChatWord_Kind[] = _("KIND"); const u8 gEasyChatWord_Kind[] = _("友善");
const u8 gEasyChatWord_Well[] = _("WELL"); const u8 gEasyChatWord_Well[] = _("很好");
const u8 gEasyChatWord_Weakened[] = _("WEAKENED"); const u8 gEasyChatWord_Weakened[] = _("削弱");
const u8 gEasyChatWord_Simple[] = _("SIMPLE"); const u8 gEasyChatWord_Simple[] = _("简单");
const u8 gEasyChatWord_Seems[] = _("SEEMS"); const u8 gEasyChatWord_Seems[] = _("看起来");
const u8 gEasyChatWord_Badly[] = _("BADLY"); const u8 gEasyChatWord_Badly[] = _("严重");
const struct EasyChatWordInfo gEasyChatGroup_Conditions[] = { const struct EasyChatWordInfo gEasyChatGroup_Conditions[] = {
[EC_INDEX(EC_WORD_HOT)] = [EC_INDEX(EC_WORD_HOT)] =

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@ -1,72 +1,72 @@
const u8 gEasyChatWord_Will[] = _("WILL"); const u8 gEasyChatWord_Will[] = _("将");
const u8 gEasyChatWord_WillBeHere[] = _("WILL BE HERE"); const u8 gEasyChatWord_WillBeHere[] = _("感");
const u8 gEasyChatWord_Or[] = _("OR"); const u8 gEasyChatWord_Or[] = _("或");
const u8 gEasyChatWord_Times[] = _("TIMES"); const u8 gEasyChatWord_Times[] = _("对吗?");
const u8 gEasyChatWord_Wonder[] = _("WONDER"); const u8 gEasyChatWord_Wonder[] = _("好奇");
const u8 gEasyChatWord_IsItQues[] = _("IS IT?"); const u8 gEasyChatWord_IsItQues[] = _("是吗?");
const u8 gEasyChatWord_Be[] = _("BE"); const u8 gEasyChatWord_Be[] = _("是");
const u8 gEasyChatWord_Gimme[] = _("GIMME"); const u8 gEasyChatWord_Gimme[] = _("给");
const u8 gEasyChatWord_Could[] = _("COULD"); const u8 gEasyChatWord_Could[] = _("可能");
const u8 gEasyChatWord_LikelyTo[] = _("LIKELY TO"); const u8 gEasyChatWord_LikelyTo[] = _("还");
const u8 gEasyChatWord_Would[] = _("WOULD"); const u8 gEasyChatWord_Would[] = _("会");
const u8 gEasyChatWord_Is[] = _("IS"); const u8 gEasyChatWord_Is[] = _("了");
const u8 gEasyChatWord_IsntItQues[] = _("ISN'T IT?"); const u8 gEasyChatWord_IsntItQues[] = _("不是吗?");
const u8 gEasyChatWord_Lets[] = _("LET'S"); const u8 gEasyChatWord_Lets[] = _("让我们");
const u8 gEasyChatWord_Other[] = _("OTHER"); const u8 gEasyChatWord_Other[] = _("别的");
const u8 gEasyChatWord_Are[] = _("ARE"); const u8 gEasyChatWord_Are[] = _("可是");
const u8 gEasyChatWord_Was[] = _("WAS"); const u8 gEasyChatWord_Was[] = _("吗?");
const u8 gEasyChatWord_Were[] = _("WERE"); const u8 gEasyChatWord_Were[] = _("就是");
const u8 gEasyChatWord_Those[] = _("THOSE"); const u8 gEasyChatWord_Those[] = _("那些");
const u8 gEasyChatWord_Isnt[] = _("ISN'T"); const u8 gEasyChatWord_Isnt[] = _("不想");
const u8 gEasyChatWord_Wont[] = _("WON'T"); const u8 gEasyChatWord_Wont[] = _("不会");
const u8 gEasyChatWord_Cant[] = _("CAN'T"); const u8 gEasyChatWord_Cant[] = _("不可以");
const u8 gEasyChatWord_Can[] = _("CAN"); const u8 gEasyChatWord_Can[] = _("可以");
const u8 gEasyChatWord_Dont[] = _("DON'T"); const u8 gEasyChatWord_Dont[] = _("不要");
const u8 gEasyChatWord_Do[] = _("DO"); const u8 gEasyChatWord_Do[] = _("把");
const u8 gEasyChatWord_Does[] = _("DOES"); const u8 gEasyChatWord_Does[] = _("做");
const u8 gEasyChatWord_Whom[] = _("WHOM"); const u8 gEasyChatWord_Whom[] = _("谁");
const u8 gEasyChatWord_Which[] = _("WHICH"); const u8 gEasyChatWord_Which[] = _("哪个");
const u8 gEasyChatWord_Wasnt[] = _("WASN'T"); const u8 gEasyChatWord_Wasnt[] = _("不只");
const u8 gEasyChatWord_Werent[] = _("WEREN'T"); const u8 gEasyChatWord_Werent[] = _("要");
const u8 gEasyChatWord_Have[] = _("HAVE"); const u8 gEasyChatWord_Have[] = _("有");
const u8 gEasyChatWord_Havent[] = _("HAVEN'T"); const u8 gEasyChatWord_Havent[] = _("没有");
const u8 gEasyChatWord_A[] = _("A"); const u8 gEasyChatWord_A[] = _("一个");
const u8 gEasyChatWord_An[] = _("AN"); const u8 gEasyChatWord_An[] = _("一样");
const u8 gEasyChatWord_Not[] = _("NOT"); const u8 gEasyChatWord_Not[] = _("一下");
const u8 gEasyChatWord_There[] = _("THERE"); const u8 gEasyChatWord_There[] = _("那里");
const u8 gEasyChatWord_OkQues[] = _("OK?"); const u8 gEasyChatWord_OkQues[] = _("好吗?");
const u8 gEasyChatWord_So[] = _("SO"); const u8 gEasyChatWord_So[] = _("又");
const u8 gEasyChatWord_Maybe[] = _("MAYBE"); const u8 gEasyChatWord_Maybe[] = _("也许");
const u8 gEasyChatWord_About[] = _("ABOUT"); const u8 gEasyChatWord_About[] = _("关于");
const u8 gEasyChatWord_Over[] = _("OVER"); const u8 gEasyChatWord_Over[] = _("结果");
const u8 gEasyChatWord_It[] = _("IT"); const u8 gEasyChatWord_It[] = _("它");
const u8 gEasyChatWord_All[] = _("ALL"); const u8 gEasyChatWord_All[] = _("为");
const u8 gEasyChatWord_For[] = _("FOR"); const u8 gEasyChatWord_For[] = _("为了");
const u8 gEasyChatWord_On[] = _("ON"); const u8 gEasyChatWord_On[] = _("在");
const u8 gEasyChatWord_Off[] = _("OFF"); const u8 gEasyChatWord_Off[] = _("一只");
const u8 gEasyChatWord_As[] = _("AS"); const u8 gEasyChatWord_As[] = _("作为");
const u8 gEasyChatWord_To[] = _("TO"); const u8 gEasyChatWord_To[] = _("到");
const u8 gEasyChatWord_With[] = _("WITH"); const u8 gEasyChatWord_With[] = _("与");
const u8 gEasyChatWord_Better[] = _("BETTER"); const u8 gEasyChatWord_Better[] = _("更好");
const u8 gEasyChatWord_Ever[] = _("EVER"); const u8 gEasyChatWord_Ever[] = _("曾经");
const u8 gEasyChatWord_Since[] = _("SINCE"); const u8 gEasyChatWord_Since[] = _("史上");
const u8 gEasyChatWord_Of[] = _("OF"); const u8 gEasyChatWord_Of[] = _("的");
const u8 gEasyChatWord_BelongsTo[] = _("BELONGS TO"); const u8 gEasyChatWord_BelongsTo[] = _("属于");
const u8 gEasyChatWord_At[] = _("AT"); const u8 gEasyChatWord_At[] = _("着");
const u8 gEasyChatWord_In[] = _("IN"); const u8 gEasyChatWord_In[] = _("开");
const u8 gEasyChatWord_Out[] = _("OUT"); const u8 gEasyChatWord_Out[] = _("哪");
const u8 gEasyChatWord_Too[] = _("TOO"); const u8 gEasyChatWord_Too[] = _("地");
const u8 gEasyChatWord_Like[] = _("LIKE"); const u8 gEasyChatWord_Like[] = _("得");
const u8 gEasyChatWord_Did[] = _("DID"); const u8 gEasyChatWord_Did[] = _("吗");
const u8 gEasyChatWord_Didnt[] = _("DIDN'T"); const u8 gEasyChatWord_Didnt[] = _("多");
const u8 gEasyChatWord_Doesnt[] = _("DOESN'T"); const u8 gEasyChatWord_Doesnt[] = _("少");
const u8 gEasyChatWord_Without[] = _("WITHOUT"); const u8 gEasyChatWord_Without[] = _("地方");
const u8 gEasyChatWord_After[] = _("AFTER"); const u8 gEasyChatWord_After[] = _("之后");
const u8 gEasyChatWord_Before[] = _("BEFORE"); const u8 gEasyChatWord_Before[] = _("之前");
const u8 gEasyChatWord_While[] = _("WHILE"); const u8 gEasyChatWord_While[] = _("当");
const u8 gEasyChatWord_Than[] = _("THAN"); const u8 gEasyChatWord_Than[] = _("比");
const u8 gEasyChatWord_Once[] = _("ONCE"); const u8 gEasyChatWord_Once[] = _("一次");
const u8 gEasyChatWord_Anywhere[] = _("ANYWHERE"); const u8 gEasyChatWord_Anywhere[] = _("没");
const struct EasyChatWordInfo gEasyChatGroup_Endings[] = { const struct EasyChatWordInfo gEasyChatGroup_Endings[] = {
[EC_INDEX(EC_WORD_WILL)] = [EC_INDEX(EC_WORD_WILL)] =

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@ -1,32 +1,32 @@
const u8 gEasyChatWord_Appeal[] = _("APPEAL"); const u8 gEasyChatWord_Appeal[] = _("吸引力");
const u8 gEasyChatWord_Events[] = _("EVENTS"); const u8 gEasyChatWord_Events[] = _("活动");
const u8 gEasyChatWord_StayAtHome[] = _("STAY-AT-HOME"); const u8 gEasyChatWord_StayAtHome[] = _("家里蹲");
const u8 gEasyChatWord_Berry[] = _("BERRY"); const u8 gEasyChatWord_Berry[] = _("树果");
const u8 gEasyChatWord_Contest[] = _("CONTEST"); const u8 gEasyChatWord_Contest[] = _("华丽大赛");
const u8 gEasyChatWord_Mc[] = _("MC"); const u8 gEasyChatWord_Mc[] = _("主持人");
const u8 gEasyChatWord_Judge[] = _("JUDGE"); const u8 gEasyChatWord_Judge[] = _("评委");
const u8 gEasyChatWord_Super[] = _("SUPER"); const u8 gEasyChatWord_Super[] = _("外表");
const u8 gEasyChatWord_Stage[] = _("STAGE"); const u8 gEasyChatWord_Stage[] = _("舞台");
const u8 gEasyChatWord_HallOfFame[] = _("HALL OF FAME"); const u8 gEasyChatWord_HallOfFame[] = _("名人堂");
const u8 gEasyChatWord_Evolution[] = _("EVOLUTION"); const u8 gEasyChatWord_Evolution[] = _("大会");
const u8 gEasyChatWord_Hyper[] = _("HYPER"); const u8 gEasyChatWord_Hyper[] = _("超级");
const u8 gEasyChatWord_BattleTower[] = _("BATTLE TOWER"); const u8 gEasyChatWord_BattleTower[] = _("对战塔");
const u8 gEasyChatWord_Leaders[] = _("LEADERS"); const u8 gEasyChatWord_Leaders[] = _("首领");
const u8 gEasyChatWord_BattleRoom[] = _("BATTLE ROOM"); const u8 gEasyChatWord_BattleRoom[] = _("对战室");
const u8 gEasyChatWord_Hidden[] = _("HIDDEN"); const u8 gEasyChatWord_Hidden[] = _("隐藏");
const u8 gEasyChatWord_SecretBase[] = _("SECRET BASE"); const u8 gEasyChatWord_SecretBase[] = _("秘密基地");
const u8 gEasyChatWord_Blend[] = _("BLEND"); const u8 gEasyChatWord_Blend[] = _("混合");
const u8 gEasyChatWord_POKEBLOCK[] = _("{POKEBLOCK}"); const u8 gEasyChatWord_POKEBLOCK[] = _("宝可方块");
const u8 gEasyChatWord_Master[] = _("MASTER"); const u8 gEasyChatWord_Master[] = _("大师");
const u8 gEasyChatWord_Rank[] = _("RANK"); const u8 gEasyChatWord_Rank[] = _("场");
const u8 gEasyChatWord_Ribbon[] = _("RIBBON"); const u8 gEasyChatWord_Ribbon[] = _("奖牌");
const u8 gEasyChatWord_Crush[] = _("CRUSH"); const u8 gEasyChatWord_Crush[] = _("粉碎");
const u8 gEasyChatWord_Direct[] = _("DIRECT"); const u8 gEasyChatWord_Direct[] = _("直接");
const u8 gEasyChatWord_Tower[] = _("TOWER"); const u8 gEasyChatWord_Tower[] = _("塔");
const u8 gEasyChatWord_Union[] = _("UNION"); const u8 gEasyChatWord_Union[] = _("联合");
const u8 gEasyChatWord_Room[] = _("ROOM"); const u8 gEasyChatWord_Room[] = _("房间");
const u8 gEasyChatWord_Wireless[] = _("WIRELESS"); const u8 gEasyChatWord_Wireless[] = _("无线");
const u8 gEasyChatWord_Frontier[] = _("FRONTIER"); const u8 gEasyChatWord_Frontier[] = _("开拓区");
const struct EasyChatWordInfo gEasyChatGroup_Events[] = { const struct EasyChatWordInfo gEasyChatGroup_Events[] = {
[EC_INDEX(EC_WORD_APPEAL)] = [EC_INDEX(EC_WORD_APPEAL)] =

View File

@ -1,72 +1,72 @@
const u8 gEasyChatWord_Meet[] = _("MEET"); const u8 gEasyChatWord_Meet[] = _("吸引");
const u8 gEasyChatWord_Play[] = _("PLAY"); const u8 gEasyChatWord_Play[] = _("玩");
const u8 gEasyChatWord_Hurried[] = _("HURRIED"); const u8 gEasyChatWord_Hurried[] = _("过头");
const u8 gEasyChatWord_Goes[] = _("GOES"); const u8 gEasyChatWord_Goes[] = _("一生");
const u8 gEasyChatWord_Giddy[] = _("GIDDY"); const u8 gEasyChatWord_Giddy[] = _("头晕");
const u8 gEasyChatWord_Happy[] = _("HAPPY"); const u8 gEasyChatWord_Happy[] = _("开心");
const u8 gEasyChatWord_Happiness[] = _("HAPPINESS"); const u8 gEasyChatWord_Happiness[] = _("高兴");
const u8 gEasyChatWord_Excite[] = _("EXCITE"); const u8 gEasyChatWord_Excite[] = _("兴奋");
const u8 gEasyChatWord_Important[] = _("IMPORTANT"); const u8 gEasyChatWord_Important[] = _("重要");
const u8 gEasyChatWord_Funny[] = _("FUNNY"); const u8 gEasyChatWord_Funny[] = _("有趣");
const u8 gEasyChatWord_Got[] = _("GOT"); const u8 gEasyChatWord_Got[] = _("轻松");
const u8 gEasyChatWord_GoHome[] = _("GO HOME"); const u8 gEasyChatWord_GoHome[] = _("回家");
const u8 gEasyChatWord_Disappointed[] = _("DISAPPOINTED"); const u8 gEasyChatWord_Disappointed[] = _("失望");
const u8 gEasyChatWord_Disappoints[] = _("DISAPPOINTS"); const u8 gEasyChatWord_Disappoints[] = _("意识");
const u8 gEasyChatWord_Sad[] = _("SAD"); const u8 gEasyChatWord_Sad[] = _("难过");
const u8 gEasyChatWord_Try[] = _("TRY"); const u8 gEasyChatWord_Try[] = _("尝试");
const u8 gEasyChatWord_Tries[] = _("TRIES"); const u8 gEasyChatWord_Tries[] = _("消息");
const u8 gEasyChatWord_Hears[] = _("HEARS"); const u8 gEasyChatWord_Hears[] = _("听到");
const u8 gEasyChatWord_Think[] = _("THINK"); const u8 gEasyChatWord_Think[] = _("试试");
const u8 gEasyChatWord_Hear[] = _("HEAR"); const u8 gEasyChatWord_Hear[] = _("听见");
const u8 gEasyChatWord_Wants[] = _("WANTS"); const u8 gEasyChatWord_Wants[] = _("想要");
const u8 gEasyChatWord_Misheard[] = _("MISHEARD"); const u8 gEasyChatWord_Misheard[] = _("听错了");
const u8 gEasyChatWord_Dislike[] = _("DISLIKE"); const u8 gEasyChatWord_Dislike[] = _("讨厌");
const u8 gEasyChatWord_Angry[] = _("ANGRY"); const u8 gEasyChatWord_Angry[] = _("生气");
const u8 gEasyChatWord_Anger[] = _("ANGER"); const u8 gEasyChatWord_Anger[] = _("欺骗");
const u8 gEasyChatWord_Scary[] = _("SCARY"); const u8 gEasyChatWord_Scary[] = _("可怕");
const u8 gEasyChatWord_Lonesome[] = _("LONESOME"); const u8 gEasyChatWord_Lonesome[] = _("孤单");
const u8 gEasyChatWord_Disappoint[] = _("DISAPPOINT"); const u8 gEasyChatWord_Disappoint[] = _("希望");
const u8 gEasyChatWord_Joy[] = _("JOY"); const u8 gEasyChatWord_Joy[] = _("喜悦");
const u8 gEasyChatWord_Gets[] = _("GETS"); const u8 gEasyChatWord_Gets[] = _("获得");
const u8 gEasyChatWord_Never[] = _("NEVER"); const u8 gEasyChatWord_Never[] = _("从不");
const u8 gEasyChatWord_Darn[] = _("DARN"); const u8 gEasyChatWord_Darn[] = _("可恶");
const u8 gEasyChatWord_Downcast[] = _("DOWNCAST"); const u8 gEasyChatWord_Downcast[] = _("沮丧");
const u8 gEasyChatWord_Incredible[] = _("INCREDIBLE"); const u8 gEasyChatWord_Incredible[] = _("不可思议");
const u8 gEasyChatWord_Likes[] = _("LIKES"); const u8 gEasyChatWord_Likes[] = _("喜欢");
const u8 gEasyChatWord_Dislikes[] = _("DISLIKES"); const u8 gEasyChatWord_Dislikes[] = _("不喜欢");
const u8 gEasyChatWord_Boring[] = _("BORING"); const u8 gEasyChatWord_Boring[] = _("无聊");
const u8 gEasyChatWord_Care[] = _("CARE"); const u8 gEasyChatWord_Care[] = _("关心");
const u8 gEasyChatWord_Cares[] = _("CARES"); const u8 gEasyChatWord_Cares[] = _("一切");
const u8 gEasyChatWord_AllRight[] = _("ALL RIGHT"); const u8 gEasyChatWord_AllRight[] = _("所有");
const u8 gEasyChatWord_Adore[] = _("ADORE"); const u8 gEasyChatWord_Adore[] = _("崇拜");
const u8 gEasyChatWord_Disaster[] = _("DISASTER"); const u8 gEasyChatWord_Disaster[] = _("灾难");
const u8 gEasyChatWord_Enjoy[] = _("ENJOY"); const u8 gEasyChatWord_Enjoy[] = _("享受");
const u8 gEasyChatWord_Enjoys[] = _("ENJOYS"); const u8 gEasyChatWord_Enjoys[] = _("成为");
const u8 gEasyChatWord_Eat[] = _("EAT"); const u8 gEasyChatWord_Eat[] = _("吃");
const u8 gEasyChatWord_Lacking[] = _("LACKING"); const u8 gEasyChatWord_Lacking[] = _("缺乏");
const u8 gEasyChatWord_Bad[] = _("BAD"); const u8 gEasyChatWord_Bad[] = _("坏");
const u8 gEasyChatWord_Hard[] = _("HARD"); const u8 gEasyChatWord_Hard[] = _("困难");
const u8 gEasyChatWord_Terrible[] = _("TERRIBLE"); const u8 gEasyChatWord_Terrible[] = _("该");
const u8 gEasyChatWord_Should[] = _("SHOULD"); const u8 gEasyChatWord_Should[] = _("应该");
const u8 gEasyChatWord_Nice[] = _("NICE"); const u8 gEasyChatWord_Nice[] = _("不错");
const u8 gEasyChatWord_Drink[] = _("DRINK"); const u8 gEasyChatWord_Drink[] = _("不够");
const u8 gEasyChatWord_Surprise[] = _("SURPRISE"); const u8 gEasyChatWord_Surprise[] = _("惊喜");
const u8 gEasyChatWord_Fear[] = _("FEAR"); const u8 gEasyChatWord_Fear[] = _("后悔");
const u8 gEasyChatWord_Want[] = _("WANT"); const u8 gEasyChatWord_Want[] = _("等不及");
const u8 gEasyChatWord_Wait[] = _("WAIT"); const u8 gEasyChatWord_Wait[] = _("等待");
const u8 gEasyChatWord_Satisfied[] = _("SATISFIED"); const u8 gEasyChatWord_Satisfied[] = _("满意");
const u8 gEasyChatWord_See[] = _("SEE"); const u8 gEasyChatWord_See[] = _("看看");
const u8 gEasyChatWord_Rare[] = _("RARE"); const u8 gEasyChatWord_Rare[] = _("稀有");
const u8 gEasyChatWord_Negative[] = _("NEGATIVE"); const u8 gEasyChatWord_Negative[] = _("不利");
const u8 gEasyChatWord_Done[] = _("DONE"); const u8 gEasyChatWord_Done[] = _("完成");
const u8 gEasyChatWord_Danger[] = _("DANGER"); const u8 gEasyChatWord_Danger[] = _("危险");
const u8 gEasyChatWord_Defeated[] = _("DEFEATED"); const u8 gEasyChatWord_Defeated[] = _("被打败");
const u8 gEasyChatWord_Beat[] = _("BEAT"); const u8 gEasyChatWord_Beat[] = _("击败");
const u8 gEasyChatWord_Great[] = _("GREAT"); const u8 gEasyChatWord_Great[] = _("很棒");
const u8 gEasyChatWord_Romantic[] = _("ROMANTIC"); const u8 gEasyChatWord_Romantic[] = _("浪漫");
const u8 gEasyChatWord_Question[] = _("QUESTION"); const u8 gEasyChatWord_Question[] = _("问题");
const u8 gEasyChatWord_Understand[] = _("UNDERSTAND"); const u8 gEasyChatWord_Understand[] = _("不幸");
const u8 gEasyChatWord_Understands[] = _("UNDERSTANDS"); const u8 gEasyChatWord_Understands[] = _("离开");
const struct EasyChatWordInfo gEasyChatGroup_Feelings[] = { const struct EasyChatWordInfo gEasyChatGroup_Feelings[] = {
[EC_INDEX(EC_WORD_MEET)] = [EC_INDEX(EC_WORD_MEET)] =

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@ -1,45 +1,45 @@
const u8 gEasyChatWord_Thanks[] = _("THANKS"); const u8 gEasyChatWord_Thanks[] = _("谢谢");
const u8 gEasyChatWord_Yes[] = _("YES"); const u8 gEasyChatWord_Yes[] = _("是的");
const u8 gEasyChatWord_HereGoes[] = _("HERE GOES"); const u8 gEasyChatWord_HereGoes[] = _("来了");
const u8 gEasyChatWord_HereICome[] = _("HERE I COME"); const u8 gEasyChatWord_HereICome[] = _("我来了");
const u8 gEasyChatWord_HereItIs[] = _("HERE IT IS"); const u8 gEasyChatWord_HereItIs[] = _("在这");
const u8 gEasyChatWord_Yeah[] = _("YEAH"); const u8 gEasyChatWord_Yeah[] = _("真是");
const u8 gEasyChatWord_Welcome[] = _("WELCOME"); const u8 gEasyChatWord_Welcome[] = _("欢迎");
const u8 gEasyChatWord_Oi[] = _("OI"); const u8 gEasyChatWord_Oi[] = _("喂");
const u8 gEasyChatWord_HowDo[] = _("HOW DO"); const u8 gEasyChatWord_HowDo[] = _("怎么");
const u8 gEasyChatWord_Congrats[] = _("CONGRATS"); const u8 gEasyChatWord_Congrats[] = _("恭喜");
const u8 gEasyChatWord_GiveMe[] = _("GIVE ME"); const u8 gEasyChatWord_GiveMe[] = _("给我");
const u8 gEasyChatWord_Sorry[] = _("SORRY"); const u8 gEasyChatWord_Sorry[] = _("实在");
const u8 gEasyChatWord_Apologize[] = _("APOLOGIZE"); const u8 gEasyChatWord_Apologize[] = _("道歉");
const u8 gEasyChatWord_Forgive[] = _("FORGIVE"); const u8 gEasyChatWord_Forgive[] = _("怎样");
const u8 gEasyChatWord_HeyThere[] = _("HEY, THERE"); const u8 gEasyChatWord_HeyThere[] = _("感谢");
const u8 gEasyChatWord_Hello[] = _("HELLO"); const u8 gEasyChatWord_Hello[] = _("你好");
const u8 gEasyChatWord_GoodBye[] = _("GOOD-BYE"); const u8 gEasyChatWord_GoodBye[] = _("方式");
const u8 gEasyChatWord_ThankYou[] = _("THANK YOU"); const u8 gEasyChatWord_ThankYou[] = _("谢谢你");
const u8 gEasyChatWord_IveArrived[] = _("I'VE ARRIVED"); const u8 gEasyChatWord_IveArrived[] = _("我到了");
const u8 gEasyChatWord_Pardon[] = _("PARDON"); const u8 gEasyChatWord_Pardon[] = _("抱歉");
const u8 gEasyChatWord_Excuse[] = _("EXCUSE"); const u8 gEasyChatWord_Excuse[] = _("原谅");
const u8 gEasyChatWord_SeeYa[] = _("SEE YA"); const u8 gEasyChatWord_SeeYa[] = _("不如");
const u8 gEasyChatWord_ExcuseMe[] = _("EXCUSE ME"); const u8 gEasyChatWord_ExcuseMe[] = _("打扰了");
const u8 gEasyChatWord_WellThen[] = _("WELL, THEN"); const u8 gEasyChatWord_WellThen[] = _("那么");
const u8 gEasyChatWord_GoAhead[] = _("GO AHEAD"); const u8 gEasyChatWord_GoAhead[] = _("继续");
const u8 gEasyChatWord_Appreciate[] = _("APPRECIATE"); const u8 gEasyChatWord_Appreciate[] = _("欣赏");
const u8 gEasyChatWord_HeyQues[] = _("HEY?"); const u8 gEasyChatWord_HeyQues[] = _("喂?");
const u8 gEasyChatWord_WhatsUpQues[] = _("WHAT'S UP?"); const u8 gEasyChatWord_WhatsUpQues[] = _("怎么了?");
const u8 gEasyChatWord_HuhQues[] = _("HUH?"); const u8 gEasyChatWord_HuhQues[] = _("嗯?");
const u8 gEasyChatWord_No[] = _("NO"); const u8 gEasyChatWord_No[] = _("不");
const u8 gEasyChatWord_Hi[] = _("HI"); const u8 gEasyChatWord_Hi[] = _("嗨");
const u8 gEasyChatWord_YeahYeah[] = _("YEAH, YEAH"); const u8 gEasyChatWord_YeahYeah[] = _("是啊是啊");
const u8 gEasyChatWord_ByeBye[] = _("BYE-BYE"); const u8 gEasyChatWord_ByeBye[] = _("拜拜");
const u8 gEasyChatWord_MeetYou[] = _("MEET YOU"); const u8 gEasyChatWord_MeetYou[] = _("见到你");
const u8 gEasyChatWord_Hey[] = _("HEY"); const u8 gEasyChatWord_Hey[] = _("嘿");
const u8 gEasyChatWord_Smell[] = _("SMELL"); const u8 gEasyChatWord_Smell[] = _("闻");
const u8 gEasyChatWord_Listening[] = _("LISTENING"); const u8 gEasyChatWord_Listening[] = _("听");
const u8 gEasyChatWord_HooHah[] = _("HOO-HAH"); const u8 gEasyChatWord_HooHah[] = _("呼哈");
const u8 gEasyChatWord_Yahoo[] = _("YAHOO"); const u8 gEasyChatWord_Yahoo[] = _("呀吼");
const u8 gEasyChatWord_Yo[] = _("YO"); const u8 gEasyChatWord_Yo[] = _("哟");
const u8 gEasyChatWord_ComeOver[] = _("COME OVER"); const u8 gEasyChatWord_ComeOver[] = _("过来");
const u8 gEasyChatWord_CountOn[] = _("COUNT ON"); const u8 gEasyChatWord_CountOn[] = _("指望");
const struct EasyChatWordInfo gEasyChatGroup_Greetings[] = { const struct EasyChatWordInfo gEasyChatGroup_Greetings[] = {
[EC_INDEX(EC_WORD_THANKS)] = [EC_INDEX(EC_WORD_THANKS)] =

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@ -1,57 +1,57 @@
const u8 gEasyChatWord_Idol[] = _("IDOL"); const u8 gEasyChatWord_Idol[] = _("偶像");
const u8 gEasyChatWord_Anime[] = _("ANIME"); const u8 gEasyChatWord_Anime[] = _("动漫");
const u8 gEasyChatWord_Song[] = _("SONG"); const u8 gEasyChatWord_Song[] = _("歌曲");
const u8 gEasyChatWord_Movie[] = _("MOVIE"); const u8 gEasyChatWord_Movie[] = _("电影");
const u8 gEasyChatWord_Sweets[] = _("SWEETS"); const u8 gEasyChatWord_Sweets[] = _("糖果");
const u8 gEasyChatWord_Chat[] = _("CHAT"); const u8 gEasyChatWord_Chat[] = _("聊天");
const u8 gEasyChatWord_ChildsPlay[] = _("CHILD'S PLAY"); const u8 gEasyChatWord_ChildsPlay[] = _("儿童游戏");
const u8 gEasyChatWord_Toys[] = _("TOYS"); const u8 gEasyChatWord_Toys[] = _("玩具");
const u8 gEasyChatWord_Music[] = _("MUSIC"); const u8 gEasyChatWord_Music[] = _("音乐");
const u8 gEasyChatWord_Cards[] = _("CARDS"); const u8 gEasyChatWord_Cards[] = _("卡片");
const u8 gEasyChatWord_Shopping[] = _("SHOPPING"); const u8 gEasyChatWord_Shopping[] = _("购物");
const u8 gEasyChatWord_Camera[] = _("CAMERA"); const u8 gEasyChatWord_Camera[] = _("相机");
const u8 gEasyChatWord_Viewing[] = _("VIEWING"); const u8 gEasyChatWord_Viewing[] = _("专注");
const u8 gEasyChatWord_Spectator[] = _("SPECTATOR"); const u8 gEasyChatWord_Spectator[] = _("观众");
const u8 gEasyChatWord_Gourmet[] = _("GOURMET"); const u8 gEasyChatWord_Gourmet[] = _("美食");
const u8 gEasyChatWord_Game[] = _("GAME"); const u8 gEasyChatWord_Game[] = _("游戏");
const u8 gEasyChatWord_Rpg[] = _("RPG"); const u8 gEasyChatWord_Rpg[] = _("角色扮演");
const u8 gEasyChatWord_Collection[] = _("COLLECTION"); const u8 gEasyChatWord_Collection[] = _("收藏");
const u8 gEasyChatWord_Complete[] = _("COMPLETE"); const u8 gEasyChatWord_Complete[] = _("完整");
const u8 gEasyChatWord_Magazine[] = _("MAGAZINE"); const u8 gEasyChatWord_Magazine[] = _("杂志");
const u8 gEasyChatWord_Walk[] = _("WALK"); const u8 gEasyChatWord_Walk[] = _("散步");
const u8 gEasyChatWord_Bike[] = _("BIKE"); const u8 gEasyChatWord_Bike[] = _("自行车");
const u8 gEasyChatWord_Hobby[] = _("HOBBY"); const u8 gEasyChatWord_Hobby[] = _("爱好");
const u8 gEasyChatWord_Sports[] = _("SPORTS"); const u8 gEasyChatWord_Sports[] = _("运动");
const u8 gEasyChatWord_Software[] = _("SOFTWARE"); const u8 gEasyChatWord_Software[] = _("软件");
const u8 gEasyChatWord_Songs[] = _("SONGS"); const u8 gEasyChatWord_Songs[] = _("摇滚");
const u8 gEasyChatWord_Diet[] = _("DIET"); const u8 gEasyChatWord_Diet[] = _("饮食");
const u8 gEasyChatWord_Treasure[] = _("TREASURE"); const u8 gEasyChatWord_Treasure[] = _("宝藏");
const u8 gEasyChatWord_Travel[] = _("TRAVEL"); const u8 gEasyChatWord_Travel[] = _("旅行");
const u8 gEasyChatWord_Dance[] = _("DANCE"); const u8 gEasyChatWord_Dance[] = _("舞蹈");
const u8 gEasyChatWord_Channel[] = _("CHANNEL"); const u8 gEasyChatWord_Channel[] = _("频道");
const u8 gEasyChatWord_Making[] = _("MAKING"); const u8 gEasyChatWord_Making[] = _("味道");
const u8 gEasyChatWord_Fishing[] = _("FISHING"); const u8 gEasyChatWord_Fishing[] = _("钓鱼");
const u8 gEasyChatWord_Date[] = _("DATE"); const u8 gEasyChatWord_Date[] = _("约会");
const u8 gEasyChatWord_Design[] = _("DESIGN"); const u8 gEasyChatWord_Design[] = _("设计");
const u8 gEasyChatWord_Locomotive[] = _("LOCOMOTIVE"); const u8 gEasyChatWord_Locomotive[] = _("机车");
const u8 gEasyChatWord_PlushDoll[] = _("PLUSH DOLL"); const u8 gEasyChatWord_PlushDoll[] = _("毛绒娃娃");
const u8 gEasyChatWord_Pc[] = _("PC"); const u8 gEasyChatWord_Pc[] = _("电脑");
const u8 gEasyChatWord_Flowers[] = _("FLOWERS"); const u8 gEasyChatWord_Flowers[] = _("鲜花");
const u8 gEasyChatWord_Hero[] = _("HERO"); const u8 gEasyChatWord_Hero[] = _("英雄");
const u8 gEasyChatWord_Nap[] = _("NAP"); const u8 gEasyChatWord_Nap[] = _("小睡");
const u8 gEasyChatWord_Heroine[] = _("HEROINE"); const u8 gEasyChatWord_Heroine[] = _("女主角");
const u8 gEasyChatWord_Fashion[] = _("FASHION"); const u8 gEasyChatWord_Fashion[] = _("时尚");
const u8 gEasyChatWord_Adventure[] = _("ADVENTURE"); const u8 gEasyChatWord_Adventure[] = _("冒险");
const u8 gEasyChatWord_Board[] = _("BOARD"); const u8 gEasyChatWord_Board[] = _("板");
const u8 gEasyChatWord_Ball[] = _("BALL"); const u8 gEasyChatWord_Ball[] = _("球");
const u8 gEasyChatWord_Book[] = _("BOOK"); const u8 gEasyChatWord_Book[] = _("书");
const u8 gEasyChatWord_Festival[] = _("FESTIVAL"); const u8 gEasyChatWord_Festival[] = _("节日");
const u8 gEasyChatWord_Comics[] = _("COMICS"); const u8 gEasyChatWord_Comics[] = _("漫画");
const u8 gEasyChatWord_Holiday[] = _("HOLIDAY"); const u8 gEasyChatWord_Holiday[] = _("假期");
const u8 gEasyChatWord_Plans[] = _("PLANS"); const u8 gEasyChatWord_Plans[] = _("度假");
const u8 gEasyChatWord_Trendy[] = _("TRENDY"); const u8 gEasyChatWord_Trendy[] = _("潮流");
const u8 gEasyChatWord_Vacation[] = _("VACATION"); const u8 gEasyChatWord_Vacation[] = _("昆虫");
const u8 gEasyChatWord_Look[] = _("LOOK"); const u8 gEasyChatWord_Look[] = _("适合");
const struct EasyChatWordInfo gEasyChatGroup_Hobbies[] = { const struct EasyChatWordInfo gEasyChatGroup_Hobbies[] = {
[EC_INDEX(EC_WORD_IDOL)] = [EC_INDEX(EC_WORD_IDOL)] =

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@ -1,48 +1,48 @@
const u8 gEasyChatWord_Chores[] = _("CHORES"); const u8 gEasyChatWord_Chores[] = _("家务");
const u8 gEasyChatWord_Home[] = _("HOME"); const u8 gEasyChatWord_Home[] = _("家");
const u8 gEasyChatWord_Money[] = _("MONEY"); const u8 gEasyChatWord_Money[] = _("金钱");
const u8 gEasyChatWord_Allowance[] = _("ALLOWANCE"); const u8 gEasyChatWord_Allowance[] = _("零用钱");
const u8 gEasyChatWord_Bath[] = _("BATH"); const u8 gEasyChatWord_Bath[] = _("洗澡");
const u8 gEasyChatWord_Conversation[] = _("CONVERSATION"); const u8 gEasyChatWord_Conversation[] = _("对话");
const u8 gEasyChatWord_School[] = _("SCHOOL"); const u8 gEasyChatWord_School[] = _("学校");
const u8 gEasyChatWord_Commemorate[] = _("COMMEMORATE"); const u8 gEasyChatWord_Commemorate[] = _("纪念");
const u8 gEasyChatWord_Habit[] = _("HABIT"); const u8 gEasyChatWord_Habit[] = _("习惯");
const u8 gEasyChatWord_Group[] = _("GROUP"); const u8 gEasyChatWord_Group[] = _("团体");
const u8 gEasyChatWord_Word[] = _("WORD"); const u8 gEasyChatWord_Word[] = _("组词");
const u8 gEasyChatWord_Store[] = _("STORE"); const u8 gEasyChatWord_Store[] = _("商店");
const u8 gEasyChatWord_Service[] = _("SERVICE"); const u8 gEasyChatWord_Service[] = _("服务");
const u8 gEasyChatWord_Work[] = _("WORK"); const u8 gEasyChatWord_Work[] = _("造型");
const u8 gEasyChatWord_System[] = _("SYSTEM"); const u8 gEasyChatWord_System[] = _("系统");
const u8 gEasyChatWord_Train[] = _("TRAIN"); const u8 gEasyChatWord_Train[] = _("起床");
const u8 gEasyChatWord_Class[] = _("CLASS"); const u8 gEasyChatWord_Class[] = _("班级");
const u8 gEasyChatWord_Lessons[] = _("LESSONS"); const u8 gEasyChatWord_Lessons[] = _("课程");
const u8 gEasyChatWord_Information[] = _("INFORMATION"); const u8 gEasyChatWord_Information[] = _("信息");
const u8 gEasyChatWord_Living[] = _("LIVING"); const u8 gEasyChatWord_Living[] = _("生活");
const u8 gEasyChatWord_Teacher[] = _("TEACHER"); const u8 gEasyChatWord_Teacher[] = _("老师");
const u8 gEasyChatWord_Tournament[] = _("TOURNAMENT"); const u8 gEasyChatWord_Tournament[] = _("锦标赛");
const u8 gEasyChatWord_Letter[] = _("LETTER"); const u8 gEasyChatWord_Letter[] = _("信件");
const u8 gEasyChatWord_Event[] = _("EVENT"); const u8 gEasyChatWord_Event[] = _("事件");
const u8 gEasyChatWord_Digital[] = _("DIGITAL"); const u8 gEasyChatWord_Digital[] = _("数字");
const u8 gEasyChatWord_Test[] = _("TEST"); const u8 gEasyChatWord_Test[] = _("测试");
const u8 gEasyChatWord_DeptStore[] = _("DEPT. STORE"); const u8 gEasyChatWord_DeptStore[] = _("百货商店");
const u8 gEasyChatWord_Television[] = _("TELEVISION"); const u8 gEasyChatWord_Television[] = _("电视");
const u8 gEasyChatWord_Phone[] = _("PHONE"); const u8 gEasyChatWord_Phone[] = _("电话");
const u8 gEasyChatWord_Item[] = _("ITEM"); const u8 gEasyChatWord_Item[] = _("物品");
const u8 gEasyChatWord_Name[] = _("NAME"); const u8 gEasyChatWord_Name[] = _("名字");
const u8 gEasyChatWord_News[] = _("NEWS"); const u8 gEasyChatWord_News[] = _("新闻");
const u8 gEasyChatWord_Popular[] = _("POPULAR"); const u8 gEasyChatWord_Popular[] = _("流行");
const u8 gEasyChatWord_Party[] = _("PARTY"); const u8 gEasyChatWord_Party[] = _("派对");
const u8 gEasyChatWord_Study[] = _("STUDY"); const u8 gEasyChatWord_Study[] = _("学习");
const u8 gEasyChatWord_Machine[] = _("MACHINE"); const u8 gEasyChatWord_Machine[] = _("作业");
const u8 gEasyChatWord_Mail[] = _("MAIL"); const u8 gEasyChatWord_Mail[] = _("邮件");
const u8 gEasyChatWord_Message[] = _("MESSAGE"); const u8 gEasyChatWord_Message[] = _("保证");
const u8 gEasyChatWord_Promise[] = _("PROMISE"); const u8 gEasyChatWord_Promise[] = _("约定");
const u8 gEasyChatWord_Dream[] = _("DREAM"); const u8 gEasyChatWord_Dream[] = _("梦想");
const u8 gEasyChatWord_Kindergarten[] = _("KINDERGARTEN"); const u8 gEasyChatWord_Kindergarten[] = _("幼儿园");
const u8 gEasyChatWord_Life[] = _("LIFE"); const u8 gEasyChatWord_Life[] = _("梦");
const u8 gEasyChatWord_Radio[] = _("RADIO"); const u8 gEasyChatWord_Radio[] = _("电台");
const u8 gEasyChatWord_Rental[] = _("RENTAL"); const u8 gEasyChatWord_Rental[] = _("租借");
const u8 gEasyChatWord_World[] = _("WORLD"); const u8 gEasyChatWord_World[] = _("世界");
const struct EasyChatWordInfo gEasyChatGroup_Lifestyle[] = { const struct EasyChatWordInfo gEasyChatGroup_Lifestyle[] = {
[EC_INDEX(EC_WORD_CHORES)] = [EC_INDEX(EC_WORD_CHORES)] =

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@ -1,45 +1,45 @@
const u8 gEasyChatWord_Highs[] = _("HIGHS"); const u8 gEasyChatWord_Highs[] = _("最高");
const u8 gEasyChatWord_Lows[] = _("LOWS"); const u8 gEasyChatWord_Lows[] = _("最低");
const u8 gEasyChatWord_Um[] = _("UM"); const u8 gEasyChatWord_Um[] = _("中");
const u8 gEasyChatWord_Rear[] = _("REAR"); const u8 gEasyChatWord_Rear[] = _("后方");
const u8 gEasyChatWord_Things[] = _("THINGS"); const u8 gEasyChatWord_Things[] = _("整个");
const u8 gEasyChatWord_Thing[] = _("THING"); const u8 gEasyChatWord_Thing[] = _("东西");
const u8 gEasyChatWord_Below[] = _("BELOW"); const u8 gEasyChatWord_Below[] = _("下面");
const u8 gEasyChatWord_Above[] = _("ABOVE"); const u8 gEasyChatWord_Above[] = _("上面");
const u8 gEasyChatWord_Back[] = _("BACK"); const u8 gEasyChatWord_Back[] = _("出");
const u8 gEasyChatWord_High[] = _("HIGH"); const u8 gEasyChatWord_High[] = _("高");
const u8 gEasyChatWord_Here[] = _("HERE"); const u8 gEasyChatWord_Here[] = _("这里");
const u8 gEasyChatWord_Inside[] = _("INSIDE"); const u8 gEasyChatWord_Inside[] = _("里面");
const u8 gEasyChatWord_Outside[] = _("OUTSIDE"); const u8 gEasyChatWord_Outside[] = _("外面");
const u8 gEasyChatWord_Beside[] = _("BESIDE"); const u8 gEasyChatWord_Beside[] = _("休息");
const u8 gEasyChatWord_ThisIsItExcl[] = _("THIS IS IT!"); const u8 gEasyChatWord_ThisIsItExcl[] = _("就");
const u8 gEasyChatWord_This[] = _("THIS"); const u8 gEasyChatWord_This[] = _("这");
const u8 gEasyChatWord_Every[] = _("EVERY"); const u8 gEasyChatWord_Every[] = _("这样");
const u8 gEasyChatWord_These[] = _("THESE"); const u8 gEasyChatWord_These[] = _("这些");
const u8 gEasyChatWord_TheseWere[] = _("THESE WERE"); const u8 gEasyChatWord_TheseWere[] = _("这个");
const u8 gEasyChatWord_Down[] = _("DOWN"); const u8 gEasyChatWord_Down[] = _("这是");
const u8 gEasyChatWord_That[] = _("THAT"); const u8 gEasyChatWord_That[] = _("那");
const u8 gEasyChatWord_ThoseAre[] = _("THOSE ARE"); const u8 gEasyChatWord_ThoseAre[] = _("方面");
const u8 gEasyChatWord_ThoseWere[] = _("THOSE WERE"); const u8 gEasyChatWord_ThoseWere[] = _("事情");
const u8 gEasyChatWord_ThatsItExcl[] = _("THAT'S IT!"); const u8 gEasyChatWord_ThatsItExcl[] = _("就是这样!");
const u8 gEasyChatWord_Am[] = _("AM"); const u8 gEasyChatWord_Am[] = _("相关");
const u8 gEasyChatWord_ThatWas[] = _("THAT WAS"); const u8 gEasyChatWord_ThatWas[] = _("那是");
const u8 gEasyChatWord_Front[] = _("FRONT"); const u8 gEasyChatWord_Front[] = _("前面");
const u8 gEasyChatWord_Up[] = _("UP"); const u8 gEasyChatWord_Up[] = _("上");
const u8 gEasyChatWord_Choice[] = _("CHOICE"); const u8 gEasyChatWord_Choice[] = _("下");
const u8 gEasyChatWord_Far[] = _("FAR"); const u8 gEasyChatWord_Far[] = _("远");
const u8 gEasyChatWord_Away[] = _("AWAY"); const u8 gEasyChatWord_Away[] = _("防止");
const u8 gEasyChatWord_Near[] = _("NEAR"); const u8 gEasyChatWord_Near[] = _("近");
const u8 gEasyChatWord_Where[] = _("WHERE"); const u8 gEasyChatWord_Where[] = _("哪里");
const u8 gEasyChatWord_When[] = _("WHEN"); const u8 gEasyChatWord_When[] = _("何时");
const u8 gEasyChatWord_What[] = _("WHAT"); const u8 gEasyChatWord_What[] = _("什么");
const u8 gEasyChatWord_Deep[] = _("DEEP"); const u8 gEasyChatWord_Deep[] = _("深");
const u8 gEasyChatWord_Shallow[] = _("SHALLOW"); const u8 gEasyChatWord_Shallow[] = _("浅");
const u8 gEasyChatWord_Why[] = _("WHY"); const u8 gEasyChatWord_Why[] = _("为什么");
const u8 gEasyChatWord_Confused[] = _("CONFUSED"); const u8 gEasyChatWord_Confused[] = _("困惑");
const u8 gEasyChatWord_Opposite[] = _("OPPOSITE"); const u8 gEasyChatWord_Opposite[] = _("混乱");
const u8 gEasyChatWord_Left[] = _("LEFT"); const u8 gEasyChatWord_Left[] = _("左");
const u8 gEasyChatWord_Right[] = _("RIGHT"); const u8 gEasyChatWord_Right[] = _("右");
const struct EasyChatWordInfo gEasyChatGroup_Misc[] = { const struct EasyChatWordInfo gEasyChatGroup_Misc[] = {
[EC_INDEX(EC_WORD_HIGHS)] = [EC_INDEX(EC_WORD_HIGHS)] =

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@ -1,78 +1,78 @@
const u8 gEasyChatWord_Opponent[] = _("OPPONENT"); const u8 gEasyChatWord_Opponent[] = _("对手");
const u8 gEasyChatWord_I[] = _("I"); const u8 gEasyChatWord_I[] = _("是个");
const u8 gEasyChatWord_You[] = _("YOU"); const u8 gEasyChatWord_You[] = _("你");
const u8 gEasyChatWord_Yours[] = _("YOURS"); const u8 gEasyChatWord_Yours[] = _("你们");
const u8 gEasyChatWord_Son[] = _("SON"); const u8 gEasyChatWord_Son[] = _("大家");
const u8 gEasyChatWord_Your[] = _("YOUR"); const u8 gEasyChatWord_Your[] = _("你的");
const u8 gEasyChatWord_Youre[] = _("YOU'RE"); const u8 gEasyChatWord_Youre[] = _("你是");
const u8 gEasyChatWord_Youve[] = _("YOU'VE"); const u8 gEasyChatWord_Youve[] = _("你已经");
const u8 gEasyChatWord_Mother[] = _("MOTHER"); const u8 gEasyChatWord_Mother[] = _("妈妈");
const u8 gEasyChatWord_Grandfather[] = _("GRANDFATHER"); const u8 gEasyChatWord_Grandfather[] = _("爷爷");
const u8 gEasyChatWord_Uncle[] = _("UNCLE"); const u8 gEasyChatWord_Uncle[] = _("叔叔");
const u8 gEasyChatWord_Father[] = _("FATHER"); const u8 gEasyChatWord_Father[] = _("爸爸");
const u8 gEasyChatWord_Boy[] = _("BOY"); const u8 gEasyChatWord_Boy[] = _("男孩");
const u8 gEasyChatWord_Adult[] = _("ADULT"); const u8 gEasyChatWord_Adult[] = _("大人");
const u8 gEasyChatWord_Brother[] = _("BROTHER"); const u8 gEasyChatWord_Brother[] = _("兄弟");
const u8 gEasyChatWord_Sister[] = _("SISTER"); const u8 gEasyChatWord_Sister[] = _("姐妹");
const u8 gEasyChatWord_Grandmother[] = _("GRANDMOTHER"); const u8 gEasyChatWord_Grandmother[] = _("奶奶");
const u8 gEasyChatWord_Aunt[] = _("AUNT"); const u8 gEasyChatWord_Aunt[] = _("阿姨");
const u8 gEasyChatWord_Parent[] = _("PARENT"); const u8 gEasyChatWord_Parent[] = _("家长");
const u8 gEasyChatWord_Man[] = _("MAN"); const u8 gEasyChatWord_Man[] = _("男人");
const u8 gEasyChatWord_Me[] = _("ME"); const u8 gEasyChatWord_Me[] = _("我");
const u8 gEasyChatWord_Girl[] = _("GIRL"); const u8 gEasyChatWord_Girl[] = _("女孩");
const u8 gEasyChatWord_Babe[] = _("BABE"); const u8 gEasyChatWord_Babe[] = _("宝宝");
const u8 gEasyChatWord_Family[] = _("FAMILY"); const u8 gEasyChatWord_Family[] = _("家庭");
const u8 gEasyChatWord_Her[] = _("HER"); const u8 gEasyChatWord_Her[] = _("女的");
const u8 gEasyChatWord_Him[] = _("HIM"); const u8 gEasyChatWord_Him[] = _("男的");
const u8 gEasyChatWord_He[] = _("HE"); const u8 gEasyChatWord_He[] = _("他");
const u8 gEasyChatWord_Place[] = _("PLACE"); const u8 gEasyChatWord_Place[] = _("位置");
const u8 gEasyChatWord_Daughter[] = _("DAUGHTER"); const u8 gEasyChatWord_Daughter[] = _("女儿");
const u8 gEasyChatWord_His[] = _("HIS"); const u8 gEasyChatWord_His[] = _("他的");
const u8 gEasyChatWord_Hes[] = _("HE'S"); const u8 gEasyChatWord_Hes[] = _("他是");
const u8 gEasyChatWord_Arent[] = _("AREN'T"); const u8 gEasyChatWord_Arent[] = _("不是");
const u8 gEasyChatWord_Siblings[] = _("SIBLINGS"); const u8 gEasyChatWord_Siblings[] = _("兄弟姐妹");
const u8 gEasyChatWord_Kid[] = _("KID"); const u8 gEasyChatWord_Kid[] = _("家");
const u8 gEasyChatWord_Children[] = _("CHILDREN"); const u8 gEasyChatWord_Children[] = _("孩子");
const u8 gEasyChatWord_Mr[] = _("MR."); const u8 gEasyChatWord_Mr[] = _("先生");
const u8 gEasyChatWord_Mrs[] = _("MRS."); const u8 gEasyChatWord_Mrs[] = _("太太");
const u8 gEasyChatWord_Myself[] = _("MYSELF"); const u8 gEasyChatWord_Myself[] = _("我自己");
const u8 gEasyChatWord_IWas[] = _("I WAS"); const u8 gEasyChatWord_IWas[] = _("我之前");
const u8 gEasyChatWord_ToMe[] = _("TO ME"); const u8 gEasyChatWord_ToMe[] = _("对我");
const u8 gEasyChatWord_My[] = _("MY"); const u8 gEasyChatWord_My[] = _("我的");
const u8 gEasyChatWord_IAm[] = _("I AM"); const u8 gEasyChatWord_IAm[] = _("我是");
const u8 gEasyChatWord_Ive[] = _("I'VE"); const u8 gEasyChatWord_Ive[] = _("我已经");
const u8 gEasyChatWord_Who[] = _("WHO"); const u8 gEasyChatWord_Who[] = _("自己的");
const u8 gEasyChatWord_Someone[] = _("SOMEONE"); const u8 gEasyChatWord_Someone[] = _("某人");
const u8 gEasyChatWord_WhoWas[] = _("WHO WAS"); const u8 gEasyChatWord_WhoWas[] = _("的人");
const u8 gEasyChatWord_ToWhom[] = _("TO WHOM"); const u8 gEasyChatWord_ToWhom[] = _("对谁");
const u8 gEasyChatWord_Whose[] = _("WHOSE"); const u8 gEasyChatWord_Whose[] = _("谁的");
const u8 gEasyChatWord_WhoIs[] = _("WHO IS"); const u8 gEasyChatWord_WhoIs[] = _("谁是");
const u8 gEasyChatWord_Its[] = _("IT'S"); const u8 gEasyChatWord_Its[] = _("它是");
const u8 gEasyChatWord_Lady[] = _("LADY"); const u8 gEasyChatWord_Lady[] = _("女士");
const u8 gEasyChatWord_Friend[] = _("FRIEND"); const u8 gEasyChatWord_Friend[] = _("朋友");
const u8 gEasyChatWord_Ally[] = _("ALLY"); const u8 gEasyChatWord_Ally[] = _("同伴");
const u8 gEasyChatWord_Person[] = _("PERSON"); const u8 gEasyChatWord_Person[] = _("人");
const u8 gEasyChatWord_Dude[] = _("DUDE"); const u8 gEasyChatWord_Dude[] = _("男");
const u8 gEasyChatWord_They[] = _("THEY"); const u8 gEasyChatWord_They[] = _("女");
const u8 gEasyChatWord_TheyWere[] = _("THEY WERE"); const u8 gEasyChatWord_TheyWere[] = _("他们");
const u8 gEasyChatWord_ToThem[] = _("TO THEM"); const u8 gEasyChatWord_ToThem[] = _("对他们");
const u8 gEasyChatWord_Their[] = _("THEIR"); const u8 gEasyChatWord_Their[] = _("他们的");
const u8 gEasyChatWord_Theyre[] = _("THEY'RE"); const u8 gEasyChatWord_Theyre[] = _("他们是");
const u8 gEasyChatWord_Theyve[] = _("THEY'VE"); const u8 gEasyChatWord_Theyve[] = _("他们已经");
const u8 gEasyChatWord_We[] = _("WE"); const u8 gEasyChatWord_We[] = _("我们");
const u8 gEasyChatWord_Been[] = _("BEEN"); const u8 gEasyChatWord_Been[] = _("已经");
const u8 gEasyChatWord_ToUs[] = _("TO US"); const u8 gEasyChatWord_ToUs[] = _("对我们");
const u8 gEasyChatWord_Our[] = _("OUR"); const u8 gEasyChatWord_Our[] = _("我们的");
const u8 gEasyChatWord_WeRe[] = _("WE'RE"); const u8 gEasyChatWord_WeRe[] = _("我们是");
const u8 gEasyChatWord_Rival[] = _("RIVAL"); const u8 gEasyChatWord_Rival[] = _("劲敌");
const u8 gEasyChatWord_Weve[] = _("WE'VE"); const u8 gEasyChatWord_Weve[] = _("我们已经");
const u8 gEasyChatWord_Woman[] = _("WOMAN"); const u8 gEasyChatWord_Woman[] = _("女人");
const u8 gEasyChatWord_She[] = _("SHE"); const u8 gEasyChatWord_She[] = _("她");
const u8 gEasyChatWord_SheWas[] = _("SHE WAS"); const u8 gEasyChatWord_SheWas[] = _("她是");
const u8 gEasyChatWord_ToHer[] = _("TO HER"); const u8 gEasyChatWord_ToHer[] = _("对她");
const u8 gEasyChatWord_Hers[] = _("HERS"); const u8 gEasyChatWord_Hers[] = _("她的");
const u8 gEasyChatWord_SheIs[] = _("SHE IS"); const u8 gEasyChatWord_SheIs[] = _("者");
const u8 gEasyChatWord_Some[] = _("SOME"); const u8 gEasyChatWord_Some[] = _("一些");
const struct EasyChatWordInfo gEasyChatGroup_People[] = { const struct EasyChatWordInfo gEasyChatGroup_People[] = {
[EC_INDEX(EC_WORD_OPPONENT)] = [EC_INDEX(EC_WORD_OPPONENT)] =

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@ -1,63 +1,63 @@
const u8 gEasyChatWord_Listen[] = _("LISTEN"); const u8 gEasyChatWord_Listen[] = _("点");
const u8 gEasyChatWord_NotVery[] = _("NOT VERY"); const u8 gEasyChatWord_NotVery[] = _("不太");
const u8 gEasyChatWord_Mean[] = _("MEAN"); const u8 gEasyChatWord_Mean[] = _("意思");
const u8 gEasyChatWord_Lie[] = _("LIE"); const u8 gEasyChatWord_Lie[] = _("谎言");
const u8 gEasyChatWord_Lay[] = _("LAY"); const u8 gEasyChatWord_Lay[] = _("怀疑");
const u8 gEasyChatWord_Recommend[] = _("RECOMMEND"); const u8 gEasyChatWord_Recommend[] = _("推荐");
const u8 gEasyChatWord_Nitwit[] = _("NITWIT"); const u8 gEasyChatWord_Nitwit[] = _("笨蛋");
const u8 gEasyChatWord_Quite[] = _("QUITE"); const u8 gEasyChatWord_Quite[] = _("相当");
const u8 gEasyChatWord_From[] = _("FROM"); const u8 gEasyChatWord_From[] = _("从");
const u8 gEasyChatWord_Feeling[] = _("FEELING"); const u8 gEasyChatWord_Feeling[] = _("来自");
const u8 gEasyChatWord_But[] = _("BUT"); const u8 gEasyChatWord_But[] = _("但是");
const u8 gEasyChatWord_However[] = _("HOWEVER"); const u8 gEasyChatWord_However[] = _("而且");
const u8 gEasyChatWord_Case[] = _("CASE"); const u8 gEasyChatWord_Case[] = _("因为");
const u8 gEasyChatWord_The[] = _("THE"); const u8 gEasyChatWord_The[] = _("所以");
const u8 gEasyChatWord_Miss[] = _("MISS"); const u8 gEasyChatWord_Miss[] = _("想");
const u8 gEasyChatWord_How[] = _("HOW"); const u8 gEasyChatWord_How[] = _("虽然");
const u8 gEasyChatWord_Hit[] = _("HIT"); const u8 gEasyChatWord_Hit[] = _("打");
const u8 gEasyChatWord_Enough[] = _("ENOUGH"); const u8 gEasyChatWord_Enough[] = _("足够");
const u8 gEasyChatWord_ALot[] = _("A LOT"); const u8 gEasyChatWord_ALot[] = _("很多");
const u8 gEasyChatWord_ALittle[] = _("A LITTLE"); const u8 gEasyChatWord_ALittle[] = _("一点");
const u8 gEasyChatWord_Absolutely[] = _("ABSOLUTELY"); const u8 gEasyChatWord_Absolutely[] = _("绝对");
const u8 gEasyChatWord_And[] = _("AND"); const u8 gEasyChatWord_And[] = _("和");
const u8 gEasyChatWord_Only[] = _("ONLY"); const u8 gEasyChatWord_Only[] = _("只");
const u8 gEasyChatWord_Around[] = _("AROUND"); const u8 gEasyChatWord_Around[] = _("周围");
const u8 gEasyChatWord_Probably[] = _("PROBABLY"); const u8 gEasyChatWord_Probably[] = _("终究");
const u8 gEasyChatWord_If[] = _("IF"); const u8 gEasyChatWord_If[] = _("如果");
const u8 gEasyChatWord_Very[] = _("VERY"); const u8 gEasyChatWord_Very[] = _("很");
const u8 gEasyChatWord_ATinyBit[] = _("A TINY BIT"); const u8 gEasyChatWord_ATinyBit[] = _("一种");
const u8 gEasyChatWord_Wild[] = _("WILD"); const u8 gEasyChatWord_Wild[] = _("野生");
const u8 gEasyChatWord_Thats[] = _("THAT'S"); const u8 gEasyChatWord_Thats[] = _("毕竟");
const u8 gEasyChatWord_Just[] = _("JUST"); const u8 gEasyChatWord_Just[] = _("只是");
const u8 gEasyChatWord_EvenSo[] = _("EVEN SO,"); const u8 gEasyChatWord_EvenSo[] = _("每");
const u8 gEasyChatWord_MustBe[] = _("MUST BE"); const u8 gEasyChatWord_MustBe[] = _("一定是");
const u8 gEasyChatWord_Naturally[] = _("NATURALLY"); const u8 gEasyChatWord_Naturally[] = _("都是");
const u8 gEasyChatWord_ForNow[] = _("FOR NOW,"); const u8 gEasyChatWord_ForNow[] = _("目前,");
const u8 gEasyChatWord_Understood[] = _("UNDERSTOOD"); const u8 gEasyChatWord_Understood[] = _("都");
const u8 gEasyChatWord_Joking[] = _("JOKING"); const u8 gEasyChatWord_Joking[] = _("像");
const u8 gEasyChatWord_Ready[] = _("READY"); const u8 gEasyChatWord_Ready[] = _("准备好");
const u8 gEasyChatWord_Something[] = _("SOMETHING"); const u8 gEasyChatWord_Something[] = _("某物");
const u8 gEasyChatWord_Somehow[] = _("SOMEHOW"); const u8 gEasyChatWord_Somehow[] = _("不知为何");
const u8 gEasyChatWord_Although[] = _("ALTHOUGH"); const u8 gEasyChatWord_Although[] = _("尽管");
const u8 gEasyChatWord_Also[] = _("ALSO"); const u8 gEasyChatWord_Also[] = _("也");
const u8 gEasyChatWord_Perfect[] = _("PERFECT"); const u8 gEasyChatWord_Perfect[] = _("全都");
const u8 gEasyChatWord_AsMuchAs[] = _("AS MUCH AS"); const u8 gEasyChatWord_AsMuchAs[] = _("尽可能");
const u8 gEasyChatWord_Really[] = _("REALLY"); const u8 gEasyChatWord_Really[] = _("真的");
const u8 gEasyChatWord_Truly[] = _("TRULY"); const u8 gEasyChatWord_Truly[] = _("真正");
const u8 gEasyChatWord_Seriously[] = _("SERIOUSLY"); const u8 gEasyChatWord_Seriously[] = _("只有");
const u8 gEasyChatWord_Totally[] = _("TOTALLY"); const u8 gEasyChatWord_Totally[] = _("完全");
const u8 gEasyChatWord_Until[] = _("UNTIL"); const u8 gEasyChatWord_Until[] = _("直到");
const u8 gEasyChatWord_AsIf[] = _("AS IF"); const u8 gEasyChatWord_AsIf[] = _("好像");
const u8 gEasyChatWord_Mood[] = _("MOOD"); const u8 gEasyChatWord_Mood[] = _("心情");
const u8 gEasyChatWord_Rather[] = _("RATHER"); const u8 gEasyChatWord_Rather[] = _("全力");
const u8 gEasyChatWord_Awfully[] = _("AWFULLY"); const u8 gEasyChatWord_Awfully[] = _("非常");
const u8 gEasyChatWord_Mode[] = _("MODE"); const u8 gEasyChatWord_Mode[] = _("模式");
const u8 gEasyChatWord_More[] = _("MORE"); const u8 gEasyChatWord_More[] = _("更多");
const u8 gEasyChatWord_TooLate[] = _("TOO LATE"); const u8 gEasyChatWord_TooLate[] = _("机会");
const u8 gEasyChatWord_Finally[] = _("FINALLY"); const u8 gEasyChatWord_Finally[] = _("终于");
const u8 gEasyChatWord_Any[] = _("ANY"); const u8 gEasyChatWord_Any[] = _("任何");
const u8 gEasyChatWord_Instead[] = _("INSTEAD"); const u8 gEasyChatWord_Instead[] = _("反而");
const u8 gEasyChatWord_Fantastic[] = _("FANTASTIC"); const u8 gEasyChatWord_Fantastic[] = _("太棒了");
const struct EasyChatWordInfo gEasyChatGroup_Speech[] = { const struct EasyChatWordInfo gEasyChatGroup_Speech[] = {
[EC_INDEX(EC_WORD_LISTEN)] = [EC_INDEX(EC_WORD_LISTEN)] =

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@ -1,112 +1,112 @@
const u8 gEasyChatWord_Dark[] = _("DARK"); const u8 gEasyChatWord_Dark[] = _("恶");
const u8 gEasyChatWord_Stench[] = _("STENCH"); const u8 gEasyChatWord_Stench[] = _("臭味");
const u8 gEasyChatWord_ThickFat[] = _("THICK FAT"); const u8 gEasyChatWord_ThickFat[] = _("厚脂肪");
const u8 gEasyChatWord_RainDish[] = _("RAIN DISH"); const u8 gEasyChatWord_RainDish[] = _("雨盘");
const u8 gEasyChatWord_Drizzle[] = _("DRIZZLE"); const u8 gEasyChatWord_Drizzle[] = _("降雨");
const u8 gEasyChatWord_ArenaTrap[] = _("ARENA TRAP"); const u8 gEasyChatWord_ArenaTrap[] = _("沙穴");
const u8 gEasyChatWord_Intimidate[] = _("INTIMIDATE"); const u8 gEasyChatWord_Intimidate[] = _("威吓");
const u8 gEasyChatWord_RockHead[] = _("ROCK HEAD"); const u8 gEasyChatWord_RockHead[] = _("坚持");
const u8 gEasyChatWord_Color[] = _("COLOR"); const u8 gEasyChatWord_Color[] = _("颜色");
const u8 gEasyChatWord_AltColor[] = _("ALT. COLOR"); const u8 gEasyChatWord_AltColor[] = _("异色");
const u8 gEasyChatWord_Rock[] = _("ROCK"); const u8 gEasyChatWord_Rock[] = _("岩石");
const u8 gEasyChatWord_Beautiful[] = _("BEAUTIFUL"); const u8 gEasyChatWord_Beautiful[] = _("魅力");
const u8 gEasyChatWord_Beauty[] = _("BEAUTY"); const u8 gEasyChatWord_Beauty[] = _("美丽");
const u8 gEasyChatWord_AirLock[] = _("AIR LOCK"); const u8 gEasyChatWord_AirLock[] = _("气闸");
const u8 gEasyChatWord_Psychic[] = _("PSYCHIC"); const u8 gEasyChatWord_Psychic[] = _("优雅");
const u8 gEasyChatWord_HyperCutter[] = _("HYPER CUTTER"); const u8 gEasyChatWord_HyperCutter[] = _("怪力钳");
const u8 gEasyChatWord_Fighting[] = _("FIGHTING"); const u8 gEasyChatWord_Fighting[] = _("格斗");
const u8 gEasyChatWord_ShadowTag[] = _("SHADOW TAG"); const u8 gEasyChatWord_ShadowTag[] = _("踩影");
const u8 gEasyChatWord_Smart[] = _("SMART"); const u8 gEasyChatWord_Smart[] = _("聪明");
const u8 gEasyChatWord_Smartness[] = _("SMARTNESS"); const u8 gEasyChatWord_Smartness[] = _("冷静");
const u8 gEasyChatWord_SpeedBoost[] = _("SPEED BOOST"); const u8 gEasyChatWord_SpeedBoost[] = _("加速");
const u8 gEasyChatWord_Cool[] = _("COOL"); const u8 gEasyChatWord_Cool[] = _("帅气");
const u8 gEasyChatWord_Coolness[] = _("COOLNESS"); const u8 gEasyChatWord_Coolness[] = _("保持");
const u8 gEasyChatWord_BattleArmor[] = _("BATTLE ARMOR"); const u8 gEasyChatWord_BattleArmor[] = _("装甲");
const u8 gEasyChatWord_Cute[] = _("CUTE"); const u8 gEasyChatWord_Cute[] = _("可爱");
const u8 gEasyChatWord_Cuteness[] = _("CUTENESS"); const u8 gEasyChatWord_Cuteness[] = _("队伍");
const u8 gEasyChatWord_Sturdy[] = _("STURDY"); const u8 gEasyChatWord_Sturdy[] = _("结实");
const u8 gEasyChatWord_SuctionCups[] = _("SUCTION CUPS"); const u8 gEasyChatWord_SuctionCups[] = _("吸盘");
const u8 gEasyChatWord_Grass[] = _("GRASS"); const u8 gEasyChatWord_Grass[] = _("草");
const u8 gEasyChatWord_ClearBody[] = _("CLEAR BODY"); const u8 gEasyChatWord_ClearBody[] = _("身体");
const u8 gEasyChatWord_Torrent[] = _("TORRENT"); const u8 gEasyChatWord_Torrent[] = _("激流");
const u8 gEasyChatWord_Ghost[] = _("GHOST"); const u8 gEasyChatWord_Ghost[] = _("幽灵");
const u8 gEasyChatWord_Ice[] = _("ICE"); const u8 gEasyChatWord_Ice[] = _("冰");
const u8 gEasyChatWord_Guts[] = _("GUTS"); const u8 gEasyChatWord_Guts[] = _("毅力");
const u8 gEasyChatWord_RoughSkin[] = _("ROUGH SKIN"); const u8 gEasyChatWord_RoughSkin[] = _("变强");
const u8 gEasyChatWord_ShellArmor[] = _("SHELL ARMOR"); const u8 gEasyChatWord_ShellArmor[] = _("坚硬");
const u8 gEasyChatWord_NaturalCure[] = _("NATURAL CURE"); const u8 gEasyChatWord_NaturalCure[] = _("自然回复");
const u8 gEasyChatWord_Damp[] = _("DAMP"); const u8 gEasyChatWord_Damp[] = _("潮湿");
const u8 gEasyChatWord_Ground[] = _("GROUND"); const u8 gEasyChatWord_Ground[] = _("地面");
const u8 gEasyChatWord_Limber[] = _("LIMBER"); const u8 gEasyChatWord_Limber[] = _("黑暗");
const u8 gEasyChatWord_MagnetPull[] = _("MAGNET PULL"); const u8 gEasyChatWord_MagnetPull[] = _("磁力");
const u8 gEasyChatWord_WhiteSmoke[] = _("WHITE SMOKE"); const u8 gEasyChatWord_WhiteSmoke[] = _("迷路");
const u8 gEasyChatWord_Synchronize[] = _("SYNCHRONIZE"); const u8 gEasyChatWord_Synchronize[] = _("同步");
const u8 gEasyChatWord_Overgrow[] = _("OVERGROW"); const u8 gEasyChatWord_Overgrow[] = _("茂盛");
const u8 gEasyChatWord_SwiftSwim[] = _("SWIFT SWIM"); const u8 gEasyChatWord_SwiftSwim[] = _("快速游泳");
const u8 gEasyChatWord_SandStream[] = _("SAND STREAM"); const u8 gEasyChatWord_SandStream[] = _("扬沙");
const u8 gEasyChatWord_SandVeil[] = _("SAND VEIL"); const u8 gEasyChatWord_SandVeil[] = _("沙隐");
const u8 gEasyChatWord_KeenEye[] = _("KEEN EYE"); const u8 gEasyChatWord_KeenEye[] = _("锐利目光");
const u8 gEasyChatWord_InnerFocus[] = _("INNER FOCUS"); const u8 gEasyChatWord_InnerFocus[] = _("精神力");
const u8 gEasyChatWord_Static[] = _("STATIC"); const u8 gEasyChatWord_Static[] = _("刺激");
const u8 gEasyChatWord_Type[] = _("TYPE"); const u8 gEasyChatWord_Type[] = _("属性");
const u8 gEasyChatWord_Tough[] = _("TOUGH"); const u8 gEasyChatWord_Tough[] = _("强壮");
const u8 gEasyChatWord_Toughness[] = _("TOUGHNESS"); const u8 gEasyChatWord_Toughness[] = _("厉害");
const u8 gEasyChatWord_ShedSkin[] = _("SHED SKIN"); const u8 gEasyChatWord_ShedSkin[] = _("蜕皮");
const u8 gEasyChatWord_HugePower[] = _("HUGE POWER"); const u8 gEasyChatWord_HugePower[] = _("炫耀");
const u8 gEasyChatWord_VoltAbsorb[] = _("VOLT ABSORB"); const u8 gEasyChatWord_VoltAbsorb[] = _("蓄电");
const u8 gEasyChatWord_WaterAbsorb[] = _("WATER ABSORB"); const u8 gEasyChatWord_WaterAbsorb[] = _("储水");
const u8 gEasyChatWord_Electric[] = _("ELECTRIC"); const u8 gEasyChatWord_Electric[] = _("电");
const u8 gEasyChatWord_Forecast[] = _("FORECAST"); const u8 gEasyChatWord_Forecast[] = _("天气预报");
const u8 gEasyChatWord_SereneGrace[] = _("SERENE GRACE"); const u8 gEasyChatWord_SereneGrace[] = _("天恩");
const u8 gEasyChatWord_Poison[] = _("POISON"); const u8 gEasyChatWord_Poison[] = _("毒");
const u8 gEasyChatWord_PoisonPoint[] = _("POISON POINT"); const u8 gEasyChatWord_PoisonPoint[] = _("毒刺");
const u8 gEasyChatWord_Dragon[] = _("DRAGON"); const u8 gEasyChatWord_Dragon[] = _("龙");
const u8 gEasyChatWord_Trace[] = _("TRACE"); const u8 gEasyChatWord_Trace[] = _("复制");
const u8 gEasyChatWord_Oblivious[] = _("OBLIVIOUS"); const u8 gEasyChatWord_Oblivious[] = _("迟钝");
const u8 gEasyChatWord_Truant[] = _("TRUANT"); const u8 gEasyChatWord_Truant[] = _("懒惰");
const u8 gEasyChatWord_RunAway[] = _("RUN AWAY"); const u8 gEasyChatWord_RunAway[] = _("逃跑");
const u8 gEasyChatWord_StickyHold[] = _("STICKY HOLD"); const u8 gEasyChatWord_StickyHold[] = _("黏着");
const u8 gEasyChatWord_CloudNine[] = _("CLOUD NINE"); const u8 gEasyChatWord_CloudNine[] = _("无关天气");
const u8 gEasyChatWord_Normal[] = _("NORMAL"); const u8 gEasyChatWord_Normal[] = _("一般");
const u8 gEasyChatWord_Steel[] = _("STEEL"); const u8 gEasyChatWord_Steel[] = _("钢");
const u8 gEasyChatWord_Illuminate[] = _("ILLUMINATE"); const u8 gEasyChatWord_Illuminate[] = _("发光");
const u8 gEasyChatWord_EarlyBird[] = _("EARLY BIRD"); const u8 gEasyChatWord_EarlyBird[] = _("早起");
const u8 gEasyChatWord_Hustle[] = _("HUSTLE"); const u8 gEasyChatWord_Hustle[] = _("活力");
const u8 gEasyChatWord_Shine[] = _("SHINE"); const u8 gEasyChatWord_Shine[] = _("超能");
const u8 gEasyChatWord_Flying[] = _("FLYING"); const u8 gEasyChatWord_Flying[] = _("飞行");
const u8 gEasyChatWord_Drought[] = _("DROUGHT"); const u8 gEasyChatWord_Drought[] = _("下落");
const u8 gEasyChatWord_Lightningrod[] = _("LIGHTNINGROD"); const u8 gEasyChatWord_Lightningrod[] = _("避雷针");
const u8 gEasyChatWord_Compoundeyes[] = _("COMPOUNDEYES"); const u8 gEasyChatWord_Compoundeyes[] = _("复眼");
const u8 gEasyChatWord_MarvelScale[] = _("MARVEL SCALE"); const u8 gEasyChatWord_MarvelScale[] = _("神奇鳞片");
const u8 gEasyChatWord_WonderGuard[] = _("WONDER GUARD"); const u8 gEasyChatWord_WonderGuard[] = _("神奇守护");
const u8 gEasyChatWord_Insomnia[] = _("INSOMNIA"); const u8 gEasyChatWord_Insomnia[] = _("不眠");
const u8 gEasyChatWord_Levitate[] = _("LEVITATE"); const u8 gEasyChatWord_Levitate[] = _("飘浮");
const u8 gEasyChatWord_Plus[] = _("PLUS"); const u8 gEasyChatWord_Plus[] = _("水平");
const u8 gEasyChatWord_Pressure[] = _("PRESSURE"); const u8 gEasyChatWord_Pressure[] = _("压迫感");
const u8 gEasyChatWord_LiquidOoze[] = _("LIQUID OOZE"); const u8 gEasyChatWord_LiquidOoze[] = _("污泥浆");
const u8 gEasyChatWord_ColorChange[] = _("COLOR CHANGE"); const u8 gEasyChatWord_ColorChange[] = _("变色");
const u8 gEasyChatWord_Soundproof[] = _("SOUNDPROOF"); const u8 gEasyChatWord_Soundproof[] = _("隔音");
const u8 gEasyChatWord_EffectSpore[] = _("EFFECT SPORE"); const u8 gEasyChatWord_EffectSpore[] = _("孢子");
const u8 gEasyChatWord_Pkrs[] = _("{PK}RS"); const u8 gEasyChatWord_Pkrs[] = _("宝可病毒");
const u8 gEasyChatWord_Fire[] = _("FIRE"); const u8 gEasyChatWord_Fire[] = _("状态");
const u8 gEasyChatWord_FlameBody[] = _("FLAME BODY"); const u8 gEasyChatWord_FlameBody[] = _("火车");
const u8 gEasyChatWord_Minus[] = _("MINUS"); const u8 gEasyChatWord_Minus[] = _("正常");
const u8 gEasyChatWord_OwnTempo[] = _("OWN TEMPO"); const u8 gEasyChatWord_OwnTempo[] = _("我行我素");
const u8 gEasyChatWord_MagmaArmor[] = _("MAGMA ARMOR"); const u8 gEasyChatWord_MagmaArmor[] = _("发挥");
const u8 gEasyChatWord_Water[] = _("WATER"); const u8 gEasyChatWord_Water[] = _("水");
const u8 gEasyChatWord_WaterVeil[] = _("WATER VEIL"); const u8 gEasyChatWord_WaterVeil[] = _("水幕");
const u8 gEasyChatWord_Bug[] = _("BUG"); const u8 gEasyChatWord_Bug[] = _("虫");
const u8 gEasyChatWord_Swarm[] = _("SWARM"); const u8 gEasyChatWord_Swarm[] = _("虫之预感");
const u8 gEasyChatWord_CuteCharm[] = _("CUTE CHARM"); const u8 gEasyChatWord_CuteCharm[] = _("迷人之躯");
const u8 gEasyChatWord_Immunity[] = _("IMMUNITY"); const u8 gEasyChatWord_Immunity[] = _("免疫");
const u8 gEasyChatWord_Blaze[] = _("BLAZE"); const u8 gEasyChatWord_Blaze[] = _("猛火");
const u8 gEasyChatWord_Pickup[] = _("PICKUP"); const u8 gEasyChatWord_Pickup[] = _("捡拾");
const u8 gEasyChatWord_Pattern[] = _("PATTERN"); const u8 gEasyChatWord_Pattern[] = _("图案");
const u8 gEasyChatWord_FlashFire[] = _("FLASH FIRE"); const u8 gEasyChatWord_FlashFire[] = _("火焰");
const u8 gEasyChatWord_VitalSpirit[] = _("VITAL SPIRIT"); const u8 gEasyChatWord_VitalSpirit[] = _("干劲");
const u8 gEasyChatWord_Chlorophyll[] = _("CHLOROPHYLL"); const u8 gEasyChatWord_Chlorophyll[] = _("叶绿素");
const u8 gEasyChatWord_PurePower[] = _("PURE POWER"); const u8 gEasyChatWord_PurePower[] = _("机器");
const u8 gEasyChatWord_ShieldDust[] = _("SHIELD DUST"); const u8 gEasyChatWord_ShieldDust[] = _("鳞粉");
const struct EasyChatWordInfo gEasyChatGroup_Status[] = { const struct EasyChatWordInfo gEasyChatGroup_Status[] = {
[EC_INDEX(EC_WORD_DARK)] = [EC_INDEX(EC_WORD_DARK)] =

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@ -1,48 +1,48 @@
const u8 gEasyChatWord_Fall[] = _("FALL"); const u8 gEasyChatWord_Fall[] = _("秋天");
const u8 gEasyChatWord_Morning[] = _("MORNING"); const u8 gEasyChatWord_Morning[] = _("早晨");
const u8 gEasyChatWord_Tomorrow[] = _("TOMORROW"); const u8 gEasyChatWord_Tomorrow[] = _("明天");
const u8 gEasyChatWord_Last[] = _("LAST"); const u8 gEasyChatWord_Last[] = _("最后");
const u8 gEasyChatWord_Day[] = _("DAY"); const u8 gEasyChatWord_Day[] = _("马上");
const u8 gEasyChatWord_Sometime[] = _("SOMETIME"); const u8 gEasyChatWord_Sometime[] = _("有时");
const u8 gEasyChatWord_Always[] = _("ALWAYS"); const u8 gEasyChatWord_Always[] = _("总是");
const u8 gEasyChatWord_Current[] = _("CURRENT"); const u8 gEasyChatWord_Current[] = _("时");
const u8 gEasyChatWord_Forever[] = _("FOREVER"); const u8 gEasyChatWord_Forever[] = _("永远");
const u8 gEasyChatWord_Days[] = _("DAYS"); const u8 gEasyChatWord_Days[] = _("天");
const u8 gEasyChatWord_End[] = _("END"); const u8 gEasyChatWord_End[] = _("一天");
const u8 gEasyChatWord_Tuesday[] = _("TUESDAY"); const u8 gEasyChatWord_Tuesday[] = _("星期二");
const u8 gEasyChatWord_Yesterday[] = _("YESTERDAY"); const u8 gEasyChatWord_Yesterday[] = _("昨天");
const u8 gEasyChatWord_Today[] = _("TODAY"); const u8 gEasyChatWord_Today[] = _("今天");
const u8 gEasyChatWord_Friday[] = _("FRIDAY"); const u8 gEasyChatWord_Friday[] = _("星期五");
const u8 gEasyChatWord_Monday[] = _("MONDAY"); const u8 gEasyChatWord_Monday[] = _("星期一");
const u8 gEasyChatWord_Later[] = _("LATER"); const u8 gEasyChatWord_Later[] = _("稍后");
const u8 gEasyChatWord_Earlier[] = _("EARLIER"); const u8 gEasyChatWord_Earlier[] = _("早点");
const u8 gEasyChatWord_Another[] = _("ANOTHER"); const u8 gEasyChatWord_Another[] = _("每天");
const u8 gEasyChatWord_Time[] = _("TIME"); const u8 gEasyChatWord_Time[] = _("时间");
const u8 gEasyChatWord_Finish[] = _("FINISH"); const u8 gEasyChatWord_Finish[] = _("结束");
const u8 gEasyChatWord_Wednesday[] = _("WEDNESDAY"); const u8 gEasyChatWord_Wednesday[] = _("星期三");
const u8 gEasyChatWord_Soon[] = _("SOON"); const u8 gEasyChatWord_Soon[] = _("很快");
const u8 gEasyChatWord_Start[] = _("START"); const u8 gEasyChatWord_Start[] = _("比起");
const u8 gEasyChatWord_Month[] = _("MONTH"); const u8 gEasyChatWord_Month[] = _("月");
const u8 gEasyChatWord_Stop[] = _("STOP"); const u8 gEasyChatWord_Stop[] = _("停止");
const u8 gEasyChatWord_Now[] = _("NOW"); const u8 gEasyChatWord_Now[] = _("现在");
const u8 gEasyChatWord_Final[] = _("FINAL"); const u8 gEasyChatWord_Final[] = _("最初");
const u8 gEasyChatWord_Next[] = _("NEXT"); const u8 gEasyChatWord_Next[] = _("下一个");
const u8 gEasyChatWord_Age[] = _("AGE"); const u8 gEasyChatWord_Age[] = _("年龄");
const u8 gEasyChatWord_Saturday[] = _("SATURDAY"); const u8 gEasyChatWord_Saturday[] = _("星期六");
const u8 gEasyChatWord_Summer[] = _("SUMMER"); const u8 gEasyChatWord_Summer[] = _("夏天");
const u8 gEasyChatWord_Sunday[] = _("SUNDAY"); const u8 gEasyChatWord_Sunday[] = _("星期日");
const u8 gEasyChatWord_Beginning[] = _("BEGINNING"); const u8 gEasyChatWord_Beginning[] = _("开始");
const u8 gEasyChatWord_Spring[] = _("SPRING"); const u8 gEasyChatWord_Spring[] = _("春天");
const u8 gEasyChatWord_Daytime[] = _("DAYTIME"); const u8 gEasyChatWord_Daytime[] = _("白天");
const u8 gEasyChatWord_Winter[] = _("WINTER"); const u8 gEasyChatWord_Winter[] = _("冬天");
const u8 gEasyChatWord_Daily[] = _("DAILY"); const u8 gEasyChatWord_Daily[] = _("再");
const u8 gEasyChatWord_Olden[] = _("OLDEN"); const u8 gEasyChatWord_Olden[] = _("回");
const u8 gEasyChatWord_Almost[] = _("ALMOST"); const u8 gEasyChatWord_Almost[] = _("几乎");
const u8 gEasyChatWord_Nearly[] = _("NEARLY"); const u8 gEasyChatWord_Nearly[] = _("很久");
const u8 gEasyChatWord_Thursday[] = _("THURSDAY"); const u8 gEasyChatWord_Thursday[] = _("星期四");
const u8 gEasyChatWord_Nighttime[] = _("NIGHTTIME"); const u8 gEasyChatWord_Nighttime[] = _("夜间");
const u8 gEasyChatWord_Night[] = _("NIGHT"); const u8 gEasyChatWord_Night[] = _("夜晚");
const u8 gEasyChatWord_Week[] = _("WEEK"); const u8 gEasyChatWord_Week[] = _("周");
const struct EasyChatWordInfo gEasyChatGroup_Time[] = { const struct EasyChatWordInfo gEasyChatGroup_Time[] = {
[EC_INDEX(EC_WORD_FALL)] = [EC_INDEX(EC_WORD_FALL)] =

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@ -1,30 +1,30 @@
const u8 gEasyChatWord_IChooseYou[] = _("I CHOOSE YOU"); const u8 gEasyChatWord_IChooseYou[] = _("就决定是你了");
const u8 gEasyChatWord_Gotcha[] = _("GOTCHA"); const u8 gEasyChatWord_Gotcha[] = _("捕获");
const u8 gEasyChatWord_Trade[] = _("TRADE"); const u8 gEasyChatWord_Trade[] = _("交换");
const u8 gEasyChatWord_Sapphire[] = _("SAPPHIRE"); const u8 gEasyChatWord_Sapphire[] = _("蓝宝石");
const u8 gEasyChatWord_Evolve[] = _("EVOLVE"); const u8 gEasyChatWord_Evolve[] = _("进化");
const u8 gEasyChatWord_Encyclopedia[] = _("ENCYCLOPEDIA"); const u8 gEasyChatWord_Encyclopedia[] = _("百科");
const u8 gEasyChatWord_Nature[] = _("NATURE"); const u8 gEasyChatWord_Nature[] = _("性格");
const u8 gEasyChatWord_Center[] = _("CENTER"); const u8 gEasyChatWord_Center[] = _("中心");
const u8 gEasyChatWord_Egg[] = _("EGG"); const u8 gEasyChatWord_Egg[] = _("蛋");
const u8 gEasyChatWord_Link[] = _("LINK"); const u8 gEasyChatWord_Link[] = _("连接");
const u8 gEasyChatWord_SpAbility[] = _("SP. ABILITY"); const u8 gEasyChatWord_SpAbility[] = _("特性");
const u8 gEasyChatWord_Trainer[] = _("TRAINER"); const u8 gEasyChatWord_Trainer[] = _("训练家");
const u8 gEasyChatWord_Version[] = _("VERSION"); const u8 gEasyChatWord_Version[] = _("版本");
const u8 gEasyChatWord_Pokenav[] = _("POKéNAV"); const u8 gEasyChatWord_Pokenav[] = _("宝可导航");
const u8 gEasyChatWord_Pokemon[] = _("POKéMON"); const u8 gEasyChatWord_Pokemon[] = _("宝可梦");
const u8 gEasyChatWord_Get[] = _("GET"); const u8 gEasyChatWord_Get[] = _("得到");
const u8 gEasyChatWord_Pokedex[] = _("POKéDEX"); const u8 gEasyChatWord_Pokedex[] = _("图鉴");
const u8 gEasyChatWord_Ruby[] = _("RUBY"); const u8 gEasyChatWord_Ruby[] = _("红宝石");
const u8 gEasyChatWord_Level[] = _("LEVEL"); const u8 gEasyChatWord_Level[] = _("等级");
const u8 gEasyChatWord_Red[] = _("RED"); const u8 gEasyChatWord_Red[] = _("红");
const u8 gEasyChatWord_Green[] = _("GREEN"); const u8 gEasyChatWord_Green[] = _("绿");
const u8 gEasyChatWord_Bag[] = _("BAG"); const u8 gEasyChatWord_Bag[] = _("包包");
const u8 gEasyChatWord_Flame[] = _("FLAME"); const u8 gEasyChatWord_Flame[] = _("火");
const u8 gEasyChatWord_Gold[] = _("GOLD"); const u8 gEasyChatWord_Gold[] = _("金");
const u8 gEasyChatWord_Leaf[] = _("LEAF"); const u8 gEasyChatWord_Leaf[] = _("叶");
const u8 gEasyChatWord_Silver[] = _("SILVER"); const u8 gEasyChatWord_Silver[] = _("银");
const u8 gEasyChatWord_Emerald[] = _("EMERALD"); const u8 gEasyChatWord_Emerald[] = _("绿宝石");
const struct EasyChatWordInfo gEasyChatGroup_Trainer[] = { const struct EasyChatWordInfo gEasyChatGroup_Trainer[] = {
[EC_INDEX(EC_WORD_I_CHOOSE_YOU)] = [EC_INDEX(EC_WORD_I_CHOOSE_YOU)] =

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@ -1,36 +1,36 @@
const u8 gEasyChatWord_KthxBye[] = _("KTHX, BYE."); const u8 gEasyChatWord_KthxBye[] = _("谢谢,再见。");
const u8 gEasyChatWord_YesSirExcl[] = _("YES, SIR!"); const u8 gEasyChatWord_YesSirExcl[] = _("是,先生!");
const u8 gEasyChatWord_AvantGarde[] = _("AVANT GARDE"); const u8 gEasyChatWord_AvantGarde[] = _("前卫");
const u8 gEasyChatWord_Couple[] = _("COUPLE"); const u8 gEasyChatWord_Couple[] = _("情侣");
const u8 gEasyChatWord_MuchObliged[] = _("MUCH OBLIGED"); const u8 gEasyChatWord_MuchObliged[] = _("非常感谢");
const u8 gEasyChatWord_YeehawExcl[] = _("YEEHAW!"); const u8 gEasyChatWord_YeehawExcl[] = _("耶!");
const u8 gEasyChatWord_Mega[] = _("MEGA"); const u8 gEasyChatWord_Mega[] = _("超");
const u8 gEasyChatWord_1HitKOExcl[] = _("1-HIT KO!"); const u8 gEasyChatWord_1HitKOExcl[] = _("一击KO!");
const u8 gEasyChatWord_Destiny[] = _("DESTINY"); const u8 gEasyChatWord_Destiny[] = _("命运");
const u8 gEasyChatWord_Cancel[] = _("CANCEL"); const u8 gEasyChatWord_Cancel[] = _("取消");
const u8 gEasyChatWord_New[] = _("NEW"); const u8 gEasyChatWord_New[] = _("新");
const u8 gEasyChatWord_Flatten[] = _("FLATTEN"); const u8 gEasyChatWord_Flatten[] = _("扁平化");
const u8 gEasyChatWord_Kidding[] = _("KIDDING"); const u8 gEasyChatWord_Kidding[] = _("开玩笑");
const u8 gEasyChatWord_Loser[] = _("LOSER"); const u8 gEasyChatWord_Loser[] = _("失败者");
const u8 gEasyChatWord_Losing[] = _("LOSING"); const u8 gEasyChatWord_Losing[] = _("失败");
const u8 gEasyChatWord_Happening[] = _("HAPPENING"); const u8 gEasyChatWord_Happening[] = _("发生");
const u8 gEasyChatWord_HipAnd[] = _("HIP AND"); const u8 gEasyChatWord_HipAnd[] = _("嘻哈和");
const u8 gEasyChatWord_Shake[] = _("SHAKE"); const u8 gEasyChatWord_Shake[] = _("摇摆");
const u8 gEasyChatWord_Shady[] = _("SHADY"); const u8 gEasyChatWord_Shady[] = _("阴暗");
const u8 gEasyChatWord_Upbeat[] = _("UPBEAT"); const u8 gEasyChatWord_Upbeat[] = _("乐观");
const u8 gEasyChatWord_Modern[] = _("MODERN"); const u8 gEasyChatWord_Modern[] = _("现代");
const u8 gEasyChatWord_SmellYa[] = _("SMELL YA"); const u8 gEasyChatWord_SmellYa[] = _("再见");
const u8 gEasyChatWord_Bang[] = _("BANG"); const u8 gEasyChatWord_Bang[] = _("砰");
const u8 gEasyChatWord_Knockout[] = _("KNOCKOUT"); const u8 gEasyChatWord_Knockout[] = _("击倒");
const u8 gEasyChatWord_Hassle[] = _("HASSLE"); const u8 gEasyChatWord_Hassle[] = _("麻烦");
const u8 gEasyChatWord_Winner[] = _("WINNER"); const u8 gEasyChatWord_Winner[] = _("赢家");
const u8 gEasyChatWord_Fever[] = _("FEVER"); const u8 gEasyChatWord_Fever[] = _("狂热");
const u8 gEasyChatWord_Wannabe[] = _("WANNABE"); const u8 gEasyChatWord_Wannabe[] = _("想要成为");
const u8 gEasyChatWord_Baby[] = _("BABY"); const u8 gEasyChatWord_Baby[] = _("宝贝");
const u8 gEasyChatWord_Heart[] = _("HEART"); const u8 gEasyChatWord_Heart[] = _("心");
const u8 gEasyChatWord_Old[] = _("OLD"); const u8 gEasyChatWord_Old[] = _("老");
const u8 gEasyChatWord_Young[] = _("YOUNG"); const u8 gEasyChatWord_Young[] = _("年轻");
const u8 gEasyChatWord_Ugly[] = _("UGLY"); const u8 gEasyChatWord_Ugly[] = _("丑陋");
const struct EasyChatWordInfo gEasyChatGroup_TrendySaying[] = { const struct EasyChatWordInfo gEasyChatGroup_TrendySaying[] = {
[EC_INDEX(EC_WORD_KTHX_BYE)] = [EC_INDEX(EC_WORD_KTHX_BYE)] =

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@ -1,66 +1,66 @@
const u8 gEasyChatWord_Excl[] = _("!"); const u8 gEasyChatWord_Excl[] = _("!");
const u8 gEasyChatWord_ExclExcl[] = _("!!"); const u8 gEasyChatWord_ExclExcl[] = _("!!");
const u8 gEasyChatWord_QuesExcl[] = _("?!"); const u8 gEasyChatWord_QuesExcl[] = _("?!");
const u8 gEasyChatWord_Ques[] = _("?"); const u8 gEasyChatWord_Ques[] = _("?");
const u8 gEasyChatWord_Ellipsis[] = _("…"); const u8 gEasyChatWord_Ellipsis[] = _("……");
const u8 gEasyChatWord_EllipsisExcl[] = _("…!"); const u8 gEasyChatWord_EllipsisExcl[] = _("……!");
const u8 gEasyChatWord_EllipsisEllipsisEllipsis[] = _("………"); const u8 gEasyChatWord_EllipsisEllipsisEllipsis[] = _("………");
const u8 gEasyChatWord_Dash[] = _("-"); const u8 gEasyChatWord_Dash[] = _("-");
const u8 gEasyChatWord_DashDashDash[] = _("- - -"); const u8 gEasyChatWord_DashDashDash[] = _("- - -");
const u8 gEasyChatWord_UhOh[] = _("UH-OH"); const u8 gEasyChatWord_UhOh[] = _("啊哦");
const u8 gEasyChatWord_Waaah[] = _("WAAAH"); const u8 gEasyChatWord_Waaah[] = _("哇");
const u8 gEasyChatWord_Ahaha[] = _("AHAHA"); const u8 gEasyChatWord_Ahaha[] = _("啊哈哈");
const u8 gEasyChatWord_OhQues[] = _("OH?"); const u8 gEasyChatWord_OhQues[] = _("哦?");
const u8 gEasyChatWord_Nope[] = _("NOPE"); const u8 gEasyChatWord_Nope[] = _("啦");
const u8 gEasyChatWord_Urgh[] = _("URGH"); const u8 gEasyChatWord_Urgh[] = _("呃");
const u8 gEasyChatWord_Hmm[] = _("HMM"); const u8 gEasyChatWord_Hmm[] = _("嗯");
const u8 gEasyChatWord_Whoah[] = _("WHOAH"); const u8 gEasyChatWord_Whoah[] = _("哇哦");
const u8 gEasyChatWord_WroooaarExcl[] = _("WROOOAAR!"); const u8 gEasyChatWord_WroooaarExcl[] = _("吼嗷嗷");
const u8 gEasyChatWord_Wow[] = _("WOW"); const u8 gEasyChatWord_Wow[] = _("可惜");
const u8 gEasyChatWord_Giggle[] = _("GIGGLE"); const u8 gEasyChatWord_Giggle[] = _("咯咯");
const u8 gEasyChatWord_Sigh[] = _("SIGH"); const u8 gEasyChatWord_Sigh[] = _("唉");
const u8 gEasyChatWord_Unbelievable[] = _("UNBELIEVABLE"); const u8 gEasyChatWord_Unbelievable[] = _("难以置信");
const u8 gEasyChatWord_Cries[] = _("CRIES"); const u8 gEasyChatWord_Cries[] = _("哭");
const u8 gEasyChatWord_Agree[] = _("AGREE"); const u8 gEasyChatWord_Agree[] = _("拜托");
const u8 gEasyChatWord_EhQues[] = _("EH?"); const u8 gEasyChatWord_EhQues[] = _("才是");
const u8 gEasyChatWord_Cry[] = _("CRY"); const u8 gEasyChatWord_Cry[] = _("好了");
const u8 gEasyChatWord_Ehehe[] = _("EHEHE"); const u8 gEasyChatWord_Ehehe[] = _("哎嘿嘿");
const u8 gEasyChatWord_OiOiOi[] = _("OI, OI, OI"); const u8 gEasyChatWord_OiOiOi[] = _("喂喂喂");
const u8 gEasyChatWord_OhYeah[] = _("OH, YEAH"); const u8 gEasyChatWord_OhYeah[] = _("噢耶");
const u8 gEasyChatWord_Oh[] = _("OH"); const u8 gEasyChatWord_Oh[] = _("哦");
const u8 gEasyChatWord_Oops[] = _("OOPS"); const u8 gEasyChatWord_Oops[] = _("哎呀");
const u8 gEasyChatWord_Shocked[] = _("SHOCKED"); const u8 gEasyChatWord_Shocked[] = _("震惊");
const u8 gEasyChatWord_Eek[] = _("EEK"); const u8 gEasyChatWord_Eek[] = _("罢了");
const u8 gEasyChatWord_Graaah[] = _("GRAAAH"); const u8 gEasyChatWord_Graaah[] = _("样子");
const u8 gEasyChatWord_Gwahahaha[] = _("GWAHAHAHA"); const u8 gEasyChatWord_Gwahahaha[] = _("难怪");
const u8 gEasyChatWord_Way[] = _("WAY"); const u8 gEasyChatWord_Way[] = _("太");
const u8 gEasyChatWord_Tch[] = _("TCH"); const u8 gEasyChatWord_Tch[] = _("啧");
const u8 gEasyChatWord_Hehe[] = _("HEHE"); const u8 gEasyChatWord_Hehe[] = _("嘿嘿");
const u8 gEasyChatWord_Hah[] = _("HAH"); const u8 gEasyChatWord_Hah[] = _("哈");
const u8 gEasyChatWord_Yup[] = _("YUP"); const u8 gEasyChatWord_Yup[] = _("吧");
const u8 gEasyChatWord_Hahaha[] = _("HAHAHA"); const u8 gEasyChatWord_Hahaha[] = _("哈哈哈");
const u8 gEasyChatWord_Aiyeeh[] = _("AIYEEH"); const u8 gEasyChatWord_Aiyeeh[] = _("哎耶");
const u8 gEasyChatWord_Hiyah[] = _("HIYAH"); const u8 gEasyChatWord_Hiyah[] = _("嘿呀");
const u8 gEasyChatWord_Fufufu[] = _("FUFUFU"); const u8 gEasyChatWord_Fufufu[] = _("呼呼呼");
const u8 gEasyChatWord_Lol[] = _("LOL"); const u8 gEasyChatWord_Lol[] = _("笑死");
const u8 gEasyChatWord_Snort[] = _("SNORT"); const u8 gEasyChatWord_Snort[] = _("了吗?");
const u8 gEasyChatWord_Humph[] = _("HUMPH"); const u8 gEasyChatWord_Humph[] = _("哼");
const u8 gEasyChatWord_Hehehe[] = _("HEHEHE"); const u8 gEasyChatWord_Hehehe[] = _("呵呵呵");
const u8 gEasyChatWord_Heh[] = _("HEH"); const u8 gEasyChatWord_Heh[] = _("呵");
const u8 gEasyChatWord_Hohoho[] = _("HOHOHO"); const u8 gEasyChatWord_Hohoho[] = _("嚯嚯嚯");
const u8 gEasyChatWord_UhHuh[] = _("UH-HUH"); const u8 gEasyChatWord_UhHuh[] = _("嗯嗯");
const u8 gEasyChatWord_OhDear[] = _("OH, DEAR"); const u8 gEasyChatWord_OhDear[] = _("哦天");
const u8 gEasyChatWord_Arrgh[] = _("ARRGH"); const u8 gEasyChatWord_Arrgh[] = _("啊啊");
const u8 gEasyChatWord_Mufufu[] = _("MUFUFU"); const u8 gEasyChatWord_Mufufu[] = _("没错");
const u8 gEasyChatWord_Mmm[] = _("MMM"); const u8 gEasyChatWord_Mmm[] = _("嗯……");
const u8 gEasyChatWord_OhKay[] = _("OH-KAY"); const u8 gEasyChatWord_OhKay[] = _("好好");
const u8 gEasyChatWord_Okay[] = _("OKAY"); const u8 gEasyChatWord_Okay[] = _("好吧");
const u8 gEasyChatWord_Lalala[] = _("LALALA"); const u8 gEasyChatWord_Lalala[] = _("啦啦啦");
const u8 gEasyChatWord_Yay[] = _("YAY"); const u8 gEasyChatWord_Yay[] = _("耶");
const u8 gEasyChatWord_Aww[] = _("AWW"); const u8 gEasyChatWord_Aww[] = _("啊");
const u8 gEasyChatWord_Wowee[] = _("WOWEE"); const u8 gEasyChatWord_Wowee[] = _("哇耶");
const u8 gEasyChatWord_Gwah[] = _("GWAH"); const u8 gEasyChatWord_Gwah[] = _("嘎啊");
const u8 gEasyChatWord_Wahahaha[] = _("WAHAHAHA"); const u8 gEasyChatWord_Wahahaha[] = _("哇哈哈哈");
const struct EasyChatWordInfo gEasyChatGroup_Voices[] = { const struct EasyChatWordInfo gEasyChatGroup_Voices[] = {
[EC_INDEX(EC_WORD_EXCL)] = [EC_INDEX(EC_WORD_EXCL)] =

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@ -1053,35 +1053,35 @@ static const struct InGameTrade sIngameTrades[] =
static const u16 sIngameTradeMail[][MAIL_WORDS_COUNT + 1] = static const u16 sIngameTradeMail[][MAIL_WORDS_COUNT + 1] =
{ {
{ {
EC_WORD_BE, EC_WORD_FOE,
EC_WORD_NICE,
EC_WORD_TO,
EC_POKEMON(PLUSLE), EC_POKEMON(PLUSLE),
EC_WORD_OH_KAY,
EC_WORD_OF,
EC_WORD_EXCL, EC_WORD_EXCL,
EC_POKEMON(VOLBEAT), EC_POKEMON(VOLBEAT),
EC_WORD_WILL, EC_WORD_WOULD,
EC_WORD_BE, EC_WORD_WELL,
EC_WORD_FANTASTIC EC_WORD_OF,
}, { }, {
EC_WORD_I, EC_WORD_ME,
EC_WORD_WILL, EC_WORD_WOULD,
EC_WORD_MAKE, EC_WORD_LEARN,
EC_POKEMON(BAGON), EC_POKEMON(BAGON),
EC_WORD_TOUGH, EC_WORD_ROUGH_SKIN,
EC_WORD_PLEASE, EC_WORD_PLEASE,
EC_WORD_TRAIN, EC_WORD_OH_KAY,
EC_POKEMON(HORSEA), EC_WORD_TRAINS,
EC_WORD_WELL EC_POKEMON(HORSEA),
}, { }, {
EC_WORD_THANK_YOU, EC_WORD_THANK_YOU,
EC_WORD_FOR, EC_WORD_OF,
EC_POKEMON(SKITTY), EC_POKEMON(SKITTY),
EC_POKEMON_NATIONAL(MEOWTH), EC_POKEMON_NATIONAL(MEOWTH),
EC_WORD_CRIES, EC_WORD_OF,
EC_WORD_IN, EC_WORD_GRAAAH,
EC_WORD_A, EC_WORD_ALSO,
EC_WORD_CUTE, EC_WORD_VERY,
EC_WORD_WAY EC_WORD_CUTE,
} }
}; };

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@ -692,10 +692,10 @@ static const u8 sAlphabetGroupIdMap[NUM_ALPHABET_ROWS][NUM_ALPHABET_COLUMNS] = {
}; };
static const u16 sMysteryGiftPhrase[NUM_QUESTIONNAIRE_WORDS] = { static const u16 sMysteryGiftPhrase[NUM_QUESTIONNAIRE_WORDS] = {
EC_WORD_LINK, EC_WORD_AND,
EC_WORD_SON,
EC_WORD_TOGETHER, EC_WORD_TOGETHER,
EC_WORD_WITH, EC_WORD_LINK,
EC_WORD_ALL,
}; };
static const u16 sBerryMasterWifePhrases[][2] = { static const u16 sBerryMasterWifePhrases[][2] = {
@ -1240,36 +1240,36 @@ static const u8 *const sEasyChatGroupNamePointers[EC_NUM_GROUPS] = {
static const u16 sDefaultProfileWords[EASY_CHAT_BATTLE_WORDS_COUNT - 2] = { static const u16 sDefaultProfileWords[EASY_CHAT_BATTLE_WORDS_COUNT - 2] = {
EC_WORD_I_AM, EC_WORD_I_AM,
EC_WORD_A,
EC_WORD_POKEMON, EC_WORD_POKEMON,
EC_WORD_FRIEND, EC_WORD_OF,
EC_WORD_FRIEND,
}; };
static const u16 sDefaultBattleStartWords[EASY_CHAT_BATTLE_WORDS_COUNT] = { static const u16 sDefaultBattleStartWords[EASY_CHAT_BATTLE_WORDS_COUNT] = {
EC_WORD_ARE,
EC_WORD_YOU, EC_WORD_YOU,
EC_WORD_READY, EC_WORD_READY,
EC_WORD_QUES, EC_WORD_IS,
EC_WORD_WAS,
EC_WORD_HERE_I_COME, EC_WORD_HERE_I_COME,
EC_WORD_EXCL, EC_WORD_EXCL,
}; };
static const u16 sDefaultBattleWonWords[EASY_CHAT_BATTLE_WORDS_COUNT] = { static const u16 sDefaultBattleWonWords[EASY_CHAT_BATTLE_WORDS_COUNT] = {
EC_WORD_YAY, EC_WORD_YAY,
EC_WORD_YAY, EC_WORD_YAY,
EC_WORD_EXCL_EXCL, EC_WORD_EXCL_EXCL,
EC_WORD_I_VE, EC_WORD_ME,
EC_WORD_WON, EC_WORD_WON,
EC_WORD_EXCL_EXCL, EC_WORD_EXCL_EXCL,
}; };
static const u16 sDefaultBattleLostWords[EASY_CHAT_BATTLE_WORDS_COUNT] = { static const u16 sDefaultBattleLostWords[EASY_CHAT_BATTLE_WORDS_COUNT] = {
EC_WORD_TOO, EC_WORD_YEAH,
EC_WORD_BAD, EC_WORD_AWFUL,
EC_WORD_ELLIPSIS, EC_WORD_ELLIPSIS,
EC_WORD_WE, EC_WORD_WE,
EC_WORD_LOST, EC_WORD_LOST,
EC_WORD_ELLIPSIS, EC_WORD_ELLIPSIS,
}; };
static const u16 sRestrictedWordSpecies[] = { static const u16 sRestrictedWordSpecies[] = {

View File

@ -39,11 +39,11 @@ static EWRAM_DATA u8 sStorytellerWindowId = 0;
static const u16 sDefaultBardSongLyrics[NUM_BARD_SONG_WORDS] = { static const u16 sDefaultBardSongLyrics[NUM_BARD_SONG_WORDS] = {
EC_WORD_SHAKE, EC_WORD_SHAKE,
EC_WORD_IT, EC_WORD_FAINT,
EC_WORD_DO, EC_WORD_TOGETHER,
EC_WORD_THE, EC_WORD_HEALTHY,
EC_WORD_DIET, EC_WORD_TOO,
EC_WORD_DANCE EC_WORD_DANCE,
}; };
static const u8 *const sGiddyAdjectives[] = { static const u8 *const sGiddyAdjectives[] = {