Update battle_util.c
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@ -387,7 +387,7 @@ void HandleAction_UseMove(void)
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{
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gActiveBattler = gBattlerByTurnOrder[var];
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RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
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if (GetBattlerAbility(gActiveBattler) == ABILITY_LIGHTNING_ROD)
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if (GetBattlerAbility(gActiveBattler) == ABILITY_LIGHTNING_ROD && gCurrentMove != MOVE_TEATIME)
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gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE;
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else if (GetBattlerAbility(gActiveBattler) == ABILITY_STORM_DRAIN)
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gSpecialStatuses[gActiveBattler].stormDrainRedirected = TRUE;
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