Battle Anim Debug Check (#4930)
* battle anim scripts check uncleared Task_UpdateMonBg after anims --------- Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
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@ -793,6 +793,10 @@ static void Cmd_end(void)
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if (!continuousAnim) // May have been used for debug?
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{
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// Debugging - ensure no hanging mon bg tasks
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if (FuncIsActiveTask(Task_UpdateMonBg))
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DebugPrintf("Move %d animation still has Task_UpdateMonBg active at the end!", gAnimMoveIndex);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
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if (!IsContest())
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{
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