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@ -316,7 +316,6 @@
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#define FLAG_DMG_IN_AIR (1 << 23) // If target is in the air, can hit.
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#define FLAG_DMG_IN_AIR (1 << 23) // If target is in the air, can hit.
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#define FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING (1 << 24) // Makes a Ground type move do 1x damage to flying and levitating targets
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#define FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING (1 << 24) // Makes a Ground type move do 1x damage to flying and levitating targets
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// Split defines.
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// Split defines.
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#define SPLIT_PHYSICAL 0x0
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#define SPLIT_PHYSICAL 0x0
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#define SPLIT_SPECIAL 0x1
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#define SPLIT_SPECIAL 0x1
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