diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index a6eab774cb..82425a3082 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -3744,11 +3744,14 @@ void IncreaseBurnScore(u32 battlerAtk, u32 battlerDef, u32 move, s32 *score) if (AI_CanBurn(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef], BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove)) { - ADJUST_SCORE_PTR(WEAK_EFFECT); // burning is good - if (HasMoveWithCategory(battlerDef, DAMAGE_CATEGORY_PHYSICAL)) + if (HasMoveWithCategory(battlerDef, DAMAGE_CATEGORY_PHYSICAL) + || (!(AI_THINKING_STRUCT->aiFlags[battlerAtk] & AI_FLAG_OMNISCIENT) // Not Omniscient but expects physical attacker + && gSpeciesInfo[gBattleMons[battlerDef].species].baseAttack >= gSpeciesInfo[gBattleMons[battlerDef].species].baseSpAttack + 10)) { - if (CanTargetFaintAi(battlerDef, battlerAtk)) - ADJUST_SCORE_PTR(DECENT_EFFECT); // burning the target to stay alive is cool + if (gMovesInfo[GetBestDmgMoveFromBattler(battlerDef, battlerAtk)].category == DAMAGE_CATEGORY_PHYSICAL) + ADJUST_SCORE_PTR(DECENT_EFFECT); + else + ADJUST_SCORE_PTR(WEAK_EFFECT); } if (HasMoveEffectANDArg(battlerAtk, EFFECT_DOUBLE_POWER_ON_ARG_STATUS, STATUS1_BURN)