From 4c5260c82ebbec03f990ff9ea2776525e34bc515 Mon Sep 17 00:00:00 2001 From: WillKolada <57021938+WillKolada@users.noreply.github.com> Date: Fri, 10 May 2024 16:01:37 -0500 Subject: [PATCH] Changed item descriptions to prevent text overflowing into scroll menus (#4540) * Changed Dubious Disc description to prevent overflow The first line of the Dubious Disc description was too long. A few letters would escape the box in the Bag and in Marts. This brings them in line. * Changed Ice Beam and Blizzard Frostbite descriptions These descriptions also overflowed, even more so than the Dubious Disc. --- src/data/items.h | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/src/data/items.h b/src/data/items.h index 04e578c3ca..1a5ec7ff65 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -3682,7 +3682,7 @@ const struct Item gItemsInfo[] = .name = _("Dubious Disc"), .price = (I_PRICE >= GEN_7) ? 2000 * TREASURE_FACTOR : 2100, .description = COMPOUND_STRING( - "A transparent device\n" + "A clear device\n" "overflowing with\n" "dubious data."), .pocket = POCKET_ITEMS, @@ -9413,7 +9413,7 @@ const struct Item gItemsInfo[] = "Fires an icy cold\n" "beam that may\n" #if B_USE_FROSTBITE == TRUE - "give the foe frostbite."), + "inflict frostbite."), #else "freeze the foe."), #endif @@ -9429,11 +9429,13 @@ const struct Item gItemsInfo[] = .name = _("TM14"), .price = 5500, .description = COMPOUND_STRING( + #if B_USE_FROSTBITE == TRUE + "A snow-and-wind\n" + "attack that may\n" + "inflict frostbite."), + #else "A brutal snow-and-\n" "wind attack that\n" - #if B_USE_FROSTBITE == TRUE - "may give the foe frostbite."), - #else "may freeze the foe."), #endif .importance = I_REUSABLE_TMS,