diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 9af9d7fd27..a7295d9b53 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -4724,6 +4724,9 @@ BattleScript_ButItFailed:: resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd +BattleScript_RestoreAttackerButItFailed: + restoreattacker + goto BattleScript_ButItFailed BattleScript_NotAffected:: pause B_WAIT_TIME_SHORT @@ -6460,12 +6463,14 @@ BattleScript_SeedSowerActivates:: return BattleScript_AngerShellActivates:: + saveattacker + copybyte gBattlerAttacker, gBattlerTarget call BattleScript_AbilityPopUp jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_AngerShellTryDef - jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_ButItFailed + jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_RestoreAttackerButItFailed BattleScript_AngerShellTryDef:: setbyte sSTAT_ANIM_PLAYED, FALSE modifybattlerstatstage BS_ATTACKER, STAT_DEF, DECREASE, 1, BattleScript_AngerShellTrySpDef, ANIM_ON @@ -6479,6 +6484,7 @@ BattleScript_AngerShellTrySpAtk: BattleScript_AngerShellTrySpeed: modifybattlerstatstage BS_ATTACKER, STAT_SPEED, INCREASE, 1, BattleScript_AngerShellRet, ANIM_ON BattleScript_AngerShellRet: + restoreattacker return BattleScript_WindPowerActivates:: diff --git a/src/battle_util.c b/src/battle_util.c index 035a2c981c..83af21cdcf 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -5936,7 +5936,6 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32 && HadMoreThanHalfHpNowDoesnt(gBattlerTarget) && !(TestIfSheerForceAffected(gBattlerAttacker, gCurrentMove))) { - gBattlerAttacker = gBattlerTarget; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AngerShellActivates; effect++;