补充汉化

This commit is contained in:
RoamerX 2025-12-18 20:01:56 +08:00
parent 25dc9e0e68
commit 4cde1f63ec
9 changed files with 73 additions and 80 deletions

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@ -60,30 +60,30 @@ ApricornTree_EventScript_CancelPickingApricorn::
end
ApricornTree_Text_Intro:
.string "It's an Apricorn Tree!$"
.string "是一棵球果树!$"
ApricornTree_Text_Empty:
.string "There are no Apricorns$"
.string "树上没有球果…$"
ApricornTree_Text_WantToPick:
.string "It's {STR_VAR_2} {STR_VAR_1}!\p"
.string "Do you want to pick the\n"
.string "{STR_VAR_1}?$"
.string "…是{STR_VAR_2}{STR_VAR_1}\p"
.string "要摘下这颗\n"
.string "{STR_VAR_1}吗?$"
ApricornTree_Text_PickedTheApricorn:
.string "{PLAYER} obtained\n"
.string "{STR_VAR_2} {STR_VAR_1}.$"
.string "{PLAYER}获得了\n"
.string "{STR_VAR_2}{STR_VAR_1}。$"
ApricornTree_Text_PutAwayApricorn:
.string "{PLAYER} put away the\n"
.string "{STR_VAR_1} in\l"
.string "the BAG's {STR_VAR_3} POCKET.$"
.string "{PLAYER}{STR_VAR_1}\n"
.string "放入了背包的\l"
.string "{STR_VAR_3}口袋。$"
ApricornTree_Text_PocketFull:
.string "The BAG's {STR_VAR_3} POCKET is full.\p"
.string "{PLAYER} gave up on the\p"
.string "{STR_VAR_1}…$"
.string "背包的{STR_VAR_3}口袋已经满了。\p"
.string "{PLAYER}只好放弃了\p"
.string "{STR_VAR_1}…$"
ApricornTree_Text_ApricornLeftUnpicked:
.string "{PLAYER} gave up on the\p"
.string "{STR_VAR_1}…$"
.string "{PLAYER}放弃了\p"
.string "{STR_VAR_1}…$"

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@ -531,55 +531,55 @@ Debug_EventScript_InflictStatus1_Text_Frostbite:
.string "冻伤$"
Debug_EventScript_ChangeNature_Text_Hardy:
.string "Hardy$"
.string "勤奋$"
Debug_EventScript_ChangeNature_Text_Lonely:
.string "Lonely$"
.string "怕寂寞$"
Debug_EventScript_ChangeNature_Text_Brave:
.string "Brave$"
.string "勇敢$"
Debug_EventScript_ChangeNature_Text_Adamant:
.string "Adamant$"
.string "固执$"
Debug_EventScript_ChangeNature_Text_Naughty:
.string "Naughty$"
.string "顽皮$"
Debug_EventScript_ChangeNature_Text_Bold:
.string "Bold$"
.string "大胆$"
Debug_EventScript_ChangeNature_Text_Docile:
.string "Docile$"
.string "坦率$"
Debug_EventScript_ChangeNature_Text_Relaxed:
.string "Relaxed$"
.string "悠闲$"
Debug_EventScript_ChangeNature_Text_Impish:
.string "Impish$"
.string "淘气$"
Debug_EventScript_ChangeNature_Text_Lax:
.string "Lax$"
.string "乐天$"
Debug_EventScript_ChangeNature_Text_Timid:
.string "Timid$"
.string "胆小$"
Debug_EventScript_ChangeNature_Text_Hasty:
.string "Hasty$"
.string "急躁$"
Debug_EventScript_ChangeNature_Text_Serious:
.string "Serious$"
.string "认真$"
Debug_EventScript_ChangeNature_Text_Jolly:
.string "Jolly$"
.string "爽朗$"
Debug_EventScript_ChangeNature_Text_Naive:
.string "Naive$"
.string "天真$"
Debug_EventScript_ChangeNature_Text_Modest:
.string "Modest$"
.string "内敛$"
Debug_EventScript_ChangeNature_Text_Mild:
.string "Mild$"
.string "慢吞吞$"
Debug_EventScript_ChangeNature_Text_Quiet:
.string "Quiet$"
.string "冷静$"
Debug_EventScript_ChangeNature_Text_Bashful:
.string "Bashful$"
.string "害羞$"
Debug_EventScript_ChangeNature_Text_Rash:
.string "Rash$"
.string "马虎$"
Debug_EventScript_ChangeNature_Text_Calm:
.string "Calm$"
.string "温和$"
Debug_EventScript_ChangeNature_Text_Gentle:
.string "Gentle$"
.string "温顺$"
Debug_EventScript_ChangeNature_Text_Sassy:
.string "Sassy$"
.string "自大$"
Debug_EventScript_ChangeNature_Text_Careful:
.string "Careful$"
.string "慎重$"
Debug_EventScript_ChangeNature_Text_Quirky:
.string "Quirky$"
.string "浮躁$"
Debug_EventScript_EWRAMCounters::
callnative CheckEWRAMCounters

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@ -465,12 +465,10 @@ EventScript_EndRockClimb::
end
Text_WantToRockClimb:
.string "The cliff is steep.\n"
.string "Would you like to use Rock Climb?$"
.string "岩石表面看起来非常粗糙……\n要使用攀岩吗?$"
Text_MonUsedRockClimb:
.string "{STR_VAR_1} used Rock Climb!$"
.string "{STR_VAR_1}使出了攀岩!$"
Text_CantRockClimb:
.string "The cliff is steep.\n"
.string "A Pokémon may be able to climb it.$"
.string "岩石表面看起来非常粗糙……\n或许可以用秘传招式攀爬?$"

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@ -1,55 +1,50 @@
MoveRelearner_Text_WouldLearnNewMoves:
.string "Hi, I'm the Move Relearner.\n"
.string "Would you like to learn new moves?$"
.string "大家都叫我\n宝可梦招式爱好者!\p宝可梦成长过程中能学会的\n所有招式我都一清二楚。\p要把招式教给你的宝可梦吗$"
MoveRelearner_Text_LevelUpMoves:
.string "Level Up Moves$"
.string "升级招式$"
MoveRelearner_Text_EggMoves:
.string "Egg Moves$"
.string "蛋招式$"
MoveRelearner_Text_TMMoves:
.string "TM Moves$"
.string "学习器招式$"
MoveRelearner_Text_TutormoveMoves:
.string "Tutor Moves$"
.string "教授招式$"
MoveRelearner_Text_SeeYa:
.string "See ya!$"
.string "再见!$"
MoveRelearner_Text_AnythingElse:
.string "Is there anything else I may do for you?$"
.string "还有其他要做的事吗?$"
MoveRelearner_Text_ChoosePkmn:
.string "Please choose your Pokémon.$"
.string "要选择哪只宝可梦?$"
MoveRelearner_Text_HaveNoPkmn:
.string "You have no Pokémon.$"
.string "你没有同行的宝可梦!$"
MoveRelearner_Text_CantTeachMoveToEgg:
.string "Sorry…\n"
.string "But an Egg can't learn moves.$"
.string "嗯……\p蛋应该没法学习招式吧$"
MoveRelearner_Text_CantTeachMoveToPkmn:
.string "Sorry…\p"
.string "It doesn't appear as if I have any move\n"
.string "I can teach that Pokémon.$"
.string "抱歉……\p我看来没有能够教给\n这只宝可梦的招式。$"
MoveRelearner_Text_LevelUpMoveLWR::
.string "level up move$"
.string "升级招式$"
MoveRelearner_Text_EggMoveLWR::
.string "egg move$"
.string "蛋招式$"
MoveRelearner_Text_TMMoveLWR::
.string "TM move$"
.string "学习器招式$"
MoveRelearner_Text_TutorMoveLWR::
.string "tutor move$"
.string "教授招式$"
MoveRelearner_Text_WhichXmoveShouldTeach:
.string "Which {STR_VAR_3} should I teach?$"
.string "要学习哪个{STR_VAR_3}$"
MoveRelearner_Text_ThankYouComeAgain:
.string "Thank you for using our services.\n"
.string "Please come again!$"
.string "想让宝可梦学习招式时再过来吧。$"

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@ -2,4 +2,4 @@ gText_WantToUseSurf::
.string "水面呈现出一片湛蓝。\n要使用冲浪吗?$"
gText_PlayerUsedSurf::
.string "{STR_VAR_1}使冲浪!$"
.string "{STR_VAR_1}使出了冲浪!$"

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@ -717,7 +717,7 @@ const struct ContestCategory gContestCategoryInfo[CONTEST_CATEGORIES_COUNT + 1]
.name = COMPOUND_STRING("帅气"),
.condition = COMPOUND_STRING("帅气"),
.generic = COMPOUND_STRING("帅气"),
.negativeTrait = COMPOUND_STRING("害羞"),
.negativeTrait = COMPOUND_STRING("扑通扑通"),
.palette = 13,
},
@ -726,7 +726,7 @@ const struct ContestCategory gContestCategoryInfo[CONTEST_CATEGORIES_COUNT + 1]
.name = COMPOUND_STRING("美丽"),
.condition = COMPOUND_STRING("美丽"),
.generic = COMPOUND_STRING("美丽招式"),
.negativeTrait = COMPOUND_STRING("焦虑"),
.negativeTrait = COMPOUND_STRING("慌慌张张"),
.palette = 14,
},
@ -735,7 +735,7 @@ const struct ContestCategory gContestCategoryInfo[CONTEST_CATEGORIES_COUNT + 1]
.name = COMPOUND_STRING("可爱"),
.condition = COMPOUND_STRING("可爱"),
.generic = COMPOUND_STRING("可爱招式"),
.negativeTrait = COMPOUND_STRING("懒惰"),
.negativeTrait = COMPOUND_STRING("散散漫漫"),
.palette = 14,
},
@ -744,7 +744,7 @@ const struct ContestCategory gContestCategoryInfo[CONTEST_CATEGORIES_COUNT + 1]
.name = COMPOUND_STRING("聪明"),
.condition = COMPOUND_STRING("聪明"),
.generic = COMPOUND_STRING("聪明招式"),
.negativeTrait = COMPOUND_STRING(""),
.negativeTrait = COMPOUND_STRING("犹豫"),
.palette = 15,
},
@ -753,7 +753,7 @@ const struct ContestCategory gContestCategoryInfo[CONTEST_CATEGORIES_COUNT + 1]
.name = COMPOUND_STRING("强壮"),
.condition = COMPOUND_STRING("强壮"),
.generic = COMPOUND_STRING("强壮招式"),
.negativeTrait = COMPOUND_STRING("害怕"),
.negativeTrait = COMPOUND_STRING("战战栗栗"),
.palette = 13,
},

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@ -553,7 +553,7 @@ static const struct WindowTemplate sSummaryTemplate[] =
.bg = 0,
.tilemapLeft = 18,
.tilemapTop = 2,
.width = 11,
.width = 13,
.height = 2,
.paletteNum = 15,
.baseBlock = 800,

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@ -1218,7 +1218,7 @@ const u8 gText_TrainerHill1F[] = _("1F");
const u8 gText_TrainerHill2F[] = _("2F");
const u8 gText_TrainerHill3F[] = _("3F");
const u8 gText_TrainerHill4F[] = _("4F");
const u8 gText_TeachWhichMoveToPkmn[] = _("要让{STR_VAR_1}学习哪个{STR_VAR_3}呢?");
const u8 gText_TeachWhichMoveToPkmn[] = _("要让{STR_VAR_1}学习哪个\n{STR_VAR_3}呢?");
const u8 gText_MoveRelearnerTeachMoveConfirm[] = _("要学习{STR_VAR_2}吗?");
const u8 gText_MoveRelearnerPkmnLearnedMove[] = _("{STR_VAR_1}学会了\n{STR_VAR_2}");
const u8 gText_MoveRelearnerPkmnTryingToLearnMove[] = _("{STR_VAR_1}想要学习\n{STR_VAR_2}……\p为了学习{STR_VAR_2}\n要忘记其他的招式吗?");
@ -1226,7 +1226,7 @@ const u8 gText_MoveRelearnerStopTryingToTeachMove[] = _("放弃学习{STR_VAR_2}
const u8 gText_MoveRelearnerAndPoof[] = _("{PAUSE 32}1 {PAUSE 15}2 {PAUSE 15}……{PAUSE 15}……{PAUSE 15}……{PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}空!\p");
const u8 gText_MoveRelearnerPkmnForgotMoveAndLearnedNew[] = _("{STR_VAR_1}忘记了{STR_VAR_3}\p并且学会了{STR_VAR_2}");
const u8 gText_MoveRelearnedPkmnDidNotLearnMove[] = _("{STR_VAR_1}没有学习{STR_VAR_2}。"); // Unused
const u8 gText_MoveRelearnerGiveUp[] = _("要放弃让{STR_VAR_1}学习新招式吗?");
const u8 gText_MoveRelearnerGiveUp[] = _("要放弃让{STR_VAR_1}学习\n新招式吗?");
const u8 gText_MoveRelearnerWhichMoveToForget[] = _("要忘记哪个招式呢?\p");
const u8 gText_MoveRelearnerBattleMoves[] = _("战斗招式");
const u8 gText_MoveRelearnerContestMovesTitle[] = _("华丽大赛招式");
@ -1250,7 +1250,7 @@ const u8 gText_Cancel4[] = _("取消");
const u8 gText_CommStandbyAwaitingOtherPlayer[] = _("正在等待连接……\n等待其他玩家选择。");
const u8 gText_BattleWasRefused[] = _("对战要求被拒绝。{PAUSE 60}");
const u8 gText_RefusedBattle[] = _("拒绝对战。{PAUSE 60}");
const u8 gText_NoWeather[] = _("天气正常 // Below are unused debug names for weather types"); // Below are unused debug names for weather types
const u8 gText_NoWeather[] = _("天气正常"); // Below are unused debug names for weather types
const u8 gText_Sunny[] = _("晴天"); // Unused
const u8 gText_Sunny2[] = _("晴天2"); // Unused
const u8 gText_Rain[] = _("下雨"); // Unused
@ -1279,10 +1279,10 @@ const u8 gText_BasePointsResetToZero[] = _("{STR_VAR_1}的\n基础点数消失
const u8 gText_AM[] = _("AM");
const u8 gText_PM[] = _("PM");
const u8 gText_Relearn[] = _("{START_BUTTON} 回忆"); // future note: don't decap this, because it mimics the summary screen BG graphics which will not get decapped
const u8 gText_Relearn_LevelUp[] = _("{START_BUTTON}回忆升级招式");
const u8 gText_Relearn_Egg[] = _("{START_BUTTON}回忆蛋招式");
const u8 gText_Relearn_LevelUp[] = _("{START_BUTTON} 回忆升级招式");
const u8 gText_Relearn_Egg[] = _("{START_BUTTON} 回忆蛋招式");
const u8 gText_Relearn_TM[] = _("{START_BUTTON}回忆学习器招式");
const u8 gText_Relearn_Tutor[] = _("{START_BUTTON}回忆教授招式");
const u8 gText_Relearn_Tutor[] = _("{START_BUTTON} 回忆教授招式");
const u8 gText_Rename[] = _("更改昵称");
const u8 gText_CannotSendMonToBoxHM[] = _("无法将那只宝可梦送回盒子,\n因为它学会了秘传招式。{PAUSE_UNTIL_PRESS}");
const u8 gText_CannotSendMonToBoxActive[] = _("无法将正在战斗的宝可梦\n送回盒子。{PAUSE_UNTIL_PRESS}");