diff --git a/test/battle/move_effect_secondary/haze.c b/test/battle/move_effect_secondary/haze.c index c3831f0768..c6a0f2cab1 100644 --- a/test/battle/move_effect_secondary/haze.c +++ b/test/battle/move_effect_secondary/haze.c @@ -16,7 +16,10 @@ SINGLE_BATTLE_TEST("Freeze Frost restores stat changes when it was succesful") PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); } WHEN { - TURN { MOVE(player, MOVE_FREEZY_FROST, hit: moveSuccess); } + TURN { + MOVE(opponent, MOVE_SAND_ATTACK); + MOVE(player, MOVE_FREEZY_FROST, hit: moveSuccess); + } } SCENE { if (moveSuccess == TRUE) { diff --git a/test/battle/move_effect_secondary/leech_seed.c b/test/battle/move_effect_secondary/leech_seed.c index c5a8db57cc..b7eef45ed4 100644 --- a/test/battle/move_effect_secondary/leech_seed.c +++ b/test/battle/move_effect_secondary/leech_seed.c @@ -26,7 +26,10 @@ SINGLE_BATTLE_TEST("Sappy Seed is not going to seed the target if it fails") PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); } WHEN { - TURN { MOVE(player, MOVE_SAPPY_SEED, hit: FALSE); } + TURN { + MOVE(opponent, MOVE_SAND_ATTACK); + MOVE(player, MOVE_SAPPY_SEED, hit: FALSE); + } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_SAPPY_SEED, player); diff --git a/test/battle/move_effect_secondary/light_screen.c b/test/battle/move_effect_secondary/light_screen.c index 244e469893..e834e6055f 100644 --- a/test/battle/move_effect_secondary/light_screen.c +++ b/test/battle/move_effect_secondary/light_screen.c @@ -16,7 +16,10 @@ SINGLE_BATTLE_TEST("Glitzy Glow sets up Light Screen when it was succesful") PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); } WHEN { - TURN { MOVE(player, MOVE_GLITZY_GLOW, hit: moveSuccess); } + TURN { + MOVE(opponent, MOVE_SAND_ATTACK); + MOVE(player, MOVE_GLITZY_GLOW, hit: moveSuccess); + } } SCENE { if (moveSuccess == TRUE) { diff --git a/test/battle/move_effect_secondary/reflect.c b/test/battle/move_effect_secondary/reflect.c index 6a0dda06d8..0b1dbf7fd3 100644 --- a/test/battle/move_effect_secondary/reflect.c +++ b/test/battle/move_effect_secondary/reflect.c @@ -16,7 +16,10 @@ SINGLE_BATTLE_TEST("Baddy Bad sets up Reflect when it was succesful") PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); } WHEN { - TURN { MOVE(player, MOVE_BADDY_BAD, hit: moveSuccess); } + TURN { + MOVE(opponent, MOVE_SAND_ATTACK); + MOVE(player, MOVE_BADDY_BAD, hit: moveSuccess); + } } SCENE { if (moveSuccess == TRUE) {