Merge pull request #2229 from AsparagusEduardo/RHH_MergedBranchUltimate
Merged branch
@ -676,7 +676,7 @@
|
|||||||
.byte 0x77
|
.byte 0x77
|
||||||
.endm
|
.endm
|
||||||
|
|
||||||
.macro faintifabilitynotdamp
|
.macro tryexplosion
|
||||||
.byte 0x78
|
.byte 0x78
|
||||||
.endm
|
.endm
|
||||||
|
|
||||||
@ -1044,7 +1044,7 @@
|
|||||||
.byte 0xc8
|
.byte 0xc8
|
||||||
.endm
|
.endm
|
||||||
|
|
||||||
.macro jumpifattackandspecialattackcannotfall ptr:req
|
.macro trymemento ptr:req
|
||||||
.byte 0xc9
|
.byte 0xc9
|
||||||
.4byte \ptr
|
.4byte \ptr
|
||||||
.endm
|
.endm
|
||||||
|
|||||||
@ -277,7 +277,7 @@
|
|||||||
.endm
|
.endm
|
||||||
|
|
||||||
@ Blocks script execution until a command or C code manually unblocks it. Generally used with specific
|
@ Blocks script execution until a command or C code manually unblocks it. Generally used with specific
|
||||||
@ commands and specials. Calling EnableBothScriptContexts for instance will allow execution to continue.
|
@ commands and specials. Calling ScriptContext_Enable for instance will allow execution to continue.
|
||||||
.macro waitstate
|
.macro waitstate
|
||||||
.byte 0x27
|
.byte 0x27
|
||||||
.endm
|
.endm
|
||||||
|
|||||||
@ -152,8 +152,8 @@
|
|||||||
create_movement_action walk_slow_diag_northeast, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT
|
create_movement_action walk_slow_diag_northeast, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT
|
||||||
create_movement_action walk_slow_diag_southwest, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT
|
create_movement_action walk_slow_diag_southwest, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT
|
||||||
create_movement_action walk_slow_diag_southeast, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT
|
create_movement_action walk_slow_diag_southeast, MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT
|
||||||
create_movement_action store_lock_anim, MOVEMENT_ACTION_STORE_AND_LOCK_ANIM
|
create_movement_action lock_anim, MOVEMENT_ACTION_LOCK_ANIM
|
||||||
create_movement_action free_unlock_anim, MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM
|
create_movement_action unlock_anim, MOVEMENT_ACTION_UNLOCK_ANIM
|
||||||
create_movement_action walk_left_affine, MOVEMENT_ACTION_WALK_LEFT_AFFINE
|
create_movement_action walk_left_affine, MOVEMENT_ACTION_WALK_LEFT_AFFINE
|
||||||
create_movement_action walk_right_affine, MOVEMENT_ACTION_WALK_RIGHT_AFFINE
|
create_movement_action walk_right_affine, MOVEMENT_ACTION_WALK_RIGHT_AFFINE
|
||||||
create_movement_action levitate, MOVEMENT_ACTION_LEVITATE
|
create_movement_action levitate, MOVEMENT_ACTION_LEVITATE
|
||||||
|
|||||||
@ -144,7 +144,7 @@ Route111_EventScript_RootFossilDisappeared::
|
|||||||
|
|
||||||
@ Unused
|
@ Unused
|
||||||
Route111_Movement_PlayerFall::
|
Route111_Movement_PlayerFall::
|
||||||
store_lock_anim
|
lock_anim
|
||||||
walk_fast_down
|
walk_fast_down
|
||||||
walk_fast_down
|
walk_fast_down
|
||||||
walk_fast_down
|
walk_fast_down
|
||||||
|
|||||||
@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
.include "asm/macros/m4a.inc"
|
.include "asm/macros/m4a.inc"
|
||||||
.include "asm/macros/music_voice.inc"
|
.include "asm/macros/music_voice.inc"
|
||||||
|
.include "include/constants/pokemon_config.h"
|
||||||
.include "sound/voice_groups.inc"
|
.include "sound/voice_groups.inc"
|
||||||
.include "sound/keysplit_tables.inc"
|
.include "sound/keysplit_tables.inc"
|
||||||
.include "sound/programmable_wave_data.inc"
|
.include "sound/programmable_wave_data.inc"
|
||||||
|
|||||||
@ -105,7 +105,7 @@ typedef void (*AffineAnimCmdFunc)(u8 matrixNum, struct Sprite *);
|
|||||||
.y = DISPLAY_HEIGHT, \
|
.y = DISPLAY_HEIGHT, \
|
||||||
.affineMode = 0, \
|
.affineMode = 0, \
|
||||||
.objMode = 0, \
|
.objMode = 0, \
|
||||||
.mosaic = 0, \
|
.mosaic = FALSE, \
|
||||||
.bpp = 0, \
|
.bpp = 0, \
|
||||||
.shape = SPRITE_SHAPE(8x8), \
|
.shape = SPRITE_SHAPE(8x8), \
|
||||||
.x = DISPLAY_WIDTH + 64, \
|
.x = DISPLAY_WIDTH + 64, \
|
||||||
|
|||||||
@ -387,7 +387,7 @@ u8 *StringBraille(u8 *dest, const u8 *src)
|
|||||||
const u8 setBrailleFont[] = {
|
const u8 setBrailleFont[] = {
|
||||||
EXT_CTRL_CODE_BEGIN,
|
EXT_CTRL_CODE_BEGIN,
|
||||||
EXT_CTRL_CODE_FONT,
|
EXT_CTRL_CODE_FONT,
|
||||||
6,
|
FONT_BRAILLE,
|
||||||
EOS
|
EOS
|
||||||
};
|
};
|
||||||
const u8 gotoLine2[] = {
|
const u8 gotoLine2[] = {
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 231 B After Width: | Height: | Size: 256 B |
BIN
graphics/naming_screen/back_button.png
Normal file
|
After Width: | Height: | Size: 285 B |
19
graphics/naming_screen/buttons.pal
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
JASC-PAL
|
||||||
|
0100
|
||||||
|
16
|
||||||
|
106 156 213
|
||||||
|
255 255 255
|
||||||
|
57 57 57
|
||||||
|
139 139 131
|
||||||
|
197 189 180
|
||||||
|
230 222 213
|
||||||
|
74 115 139
|
||||||
|
123 172 197
|
||||||
|
172 115 74
|
||||||
|
213 156 115
|
||||||
|
98 156 57
|
||||||
|
148 189 106
|
||||||
|
189 164 32
|
||||||
|
230 222 90
|
||||||
|
57 57 57
|
||||||
|
57 57 57
|
||||||
19
graphics/naming_screen/cursor.pal
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
JASC-PAL
|
||||||
|
0100
|
||||||
|
16
|
||||||
|
106 156 213
|
||||||
|
255 8 8
|
||||||
|
222 57 74
|
||||||
|
180 65 82
|
||||||
|
0 0 0
|
||||||
|
0 0 0
|
||||||
|
0 0 0
|
||||||
|
0 0 0
|
||||||
|
0 0 0
|
||||||
|
0 0 0
|
||||||
|
0 0 0
|
||||||
|
0 0 0
|
||||||
|
230 222 213
|
||||||
|
0 0 0
|
||||||
|
230 222 213
|
||||||
|
0 0 0
|
||||||
|
Before Width: | Height: | Size: 223 B After Width: | Height: | Size: 159 B |
BIN
graphics/naming_screen/cursor_filled.png
Normal file
|
After Width: | Height: | Size: 166 B |
BIN
graphics/naming_screen/cursor_squished.png
Normal file
|
After Width: | Height: | Size: 164 B |
|
Before Width: | Height: | Size: 95 B After Width: | Height: | Size: 153 B |
@ -1,6 +1,6 @@
|
|||||||
JASC-PAL
|
JASC-PAL
|
||||||
0100
|
0100
|
||||||
96
|
16
|
||||||
106 156 213
|
106 156 213
|
||||||
255 255 255
|
255 255 255
|
||||||
115 115 115
|
115 115 115
|
||||||
@ -17,83 +17,3 @@ JASC-PAL
|
|||||||
230 222 90
|
230 222 90
|
||||||
238 230 139
|
238 230 139
|
||||||
246 238 197
|
246 238 197
|
||||||
106 156 213
|
|
||||||
255 255 255
|
|
||||||
57 57 57
|
|
||||||
115 115 115
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 255
|
|
||||||
0 0 255
|
|
||||||
0 0 255
|
|
||||||
0 0 255
|
|
||||||
74 115 139
|
|
||||||
98 139 164
|
|
||||||
123 172 197
|
|
||||||
156 205 230
|
|
||||||
180 222 246
|
|
||||||
106 156 213
|
|
||||||
255 255 255
|
|
||||||
57 57 57
|
|
||||||
115 115 115
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 255
|
|
||||||
0 0 255
|
|
||||||
0 0 255
|
|
||||||
0 0 255
|
|
||||||
172 115 74
|
|
||||||
189 131 90
|
|
||||||
213 156 115
|
|
||||||
246 205 164
|
|
||||||
255 230 197
|
|
||||||
106 156 213
|
|
||||||
255 255 255
|
|
||||||
57 57 57
|
|
||||||
115 115 115
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 255
|
|
||||||
0 0 255
|
|
||||||
0 0 255
|
|
||||||
0 0 255
|
|
||||||
98 156 57
|
|
||||||
123 172 82
|
|
||||||
148 189 106
|
|
||||||
197 230 156
|
|
||||||
213 238 189
|
|
||||||
106 156 213
|
|
||||||
255 255 255
|
|
||||||
57 57 57
|
|
||||||
139 139 131
|
|
||||||
197 189 180
|
|
||||||
230 222 213
|
|
||||||
74 115 139
|
|
||||||
123 172 197
|
|
||||||
172 115 74
|
|
||||||
213 156 115
|
|
||||||
98 156 57
|
|
||||||
148 189 106
|
|
||||||
189 164 32
|
|
||||||
230 222 90
|
|
||||||
57 57 57
|
|
||||||
57 57 57
|
|
||||||
106 156 213
|
|
||||||
255 8 8
|
|
||||||
222 57 74
|
|
||||||
180 65 82
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
230 222 213
|
|
||||||
0 0 0
|
|
||||||
230 222 213
|
|
||||||
0 0 0
|
|
||||||
|
|||||||
BIN
graphics/naming_screen/ok_button.png
Normal file
|
After Width: | Height: | Size: 271 B |
|
Before Width: | Height: | Size: 89 B |
BIN
graphics/naming_screen/page_swap_button.png
Normal file
|
After Width: | Height: | Size: 145 B |
BIN
graphics/naming_screen/page_swap_frame.png
Normal file
|
After Width: | Height: | Size: 253 B |
19
graphics/naming_screen/page_swap_lower.pal
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
JASC-PAL
|
||||||
|
0100
|
||||||
|
16
|
||||||
|
106 156 213
|
||||||
|
255 255 255
|
||||||
|
57 57 57
|
||||||
|
115 115 115
|
||||||
|
0 0 0
|
||||||
|
0 0 0
|
||||||
|
0 0 0
|
||||||
|
0 0 255
|
||||||
|
0 0 255
|
||||||
|
0 0 255
|
||||||
|
0 0 255
|
||||||
|
172 115 74
|
||||||
|
189 131 90
|
||||||
|
213 156 115
|
||||||
|
246 205 164
|
||||||
|
255 230 197
|
||||||
BIN
graphics/naming_screen/page_swap_lower.png
Normal file
|
After Width: | Height: | Size: 186 B |
19
graphics/naming_screen/page_swap_others.pal
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
JASC-PAL
|
||||||
|
0100
|
||||||
|
16
|
||||||
|
106 156 213
|
||||||
|
255 255 255
|
||||||
|
57 57 57
|
||||||
|
115 115 115
|
||||||
|
0 0 0
|
||||||
|
0 0 0
|
||||||
|
0 0 0
|
||||||
|
0 0 255
|
||||||
|
0 0 255
|
||||||
|
0 0 255
|
||||||
|
0 0 255
|
||||||
|
98 156 57
|
||||||
|
123 172 82
|
||||||
|
148 189 106
|
||||||
|
197 230 156
|
||||||
|
213 238 189
|
||||||
BIN
graphics/naming_screen/page_swap_others.png
Normal file
|
After Width: | Height: | Size: 192 B |
19
graphics/naming_screen/page_swap_upper.pal
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
JASC-PAL
|
||||||
|
0100
|
||||||
|
16
|
||||||
|
106 156 213
|
||||||
|
255 255 255
|
||||||
|
57 57 57
|
||||||
|
115 115 115
|
||||||
|
0 0 0
|
||||||
|
0 0 0
|
||||||
|
0 0 0
|
||||||
|
0 0 255
|
||||||
|
0 0 255
|
||||||
|
0 0 255
|
||||||
|
0 0 255
|
||||||
|
74 115 139
|
||||||
|
98 139 164
|
||||||
|
123 172 197
|
||||||
|
156 205 230
|
||||||
|
180 222 246
|
||||||
BIN
graphics/naming_screen/page_swap_upper.png
Normal file
|
After Width: | Height: | Size: 194 B |
|
Before Width: | Height: | Size: 192 B After Width: | Height: | Size: 192 B |
|
Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 203 B |
|
Before Width: | Height: | Size: 309 B |
|
Before Width: | Height: | Size: 480 B |
|
Before Width: | Height: | Size: 81 B After Width: | Height: | Size: 137 B |
|
Before Width: | Height: | Size: 666 B After Width: | Height: | Size: 719 B |
@ -21,6 +21,7 @@ MISCGFXDIR := graphics/misc
|
|||||||
JPCONTESTGFXDIR := graphics/contest/japanese
|
JPCONTESTGFXDIR := graphics/contest/japanese
|
||||||
POKEDEXGFXDIR := graphics/pokedex
|
POKEDEXGFXDIR := graphics/pokedex
|
||||||
STARTERGFXDIR := graphics/starter_choose
|
STARTERGFXDIR := graphics/starter_choose
|
||||||
|
NAMINGGFXDIR := graphics/naming_screen
|
||||||
|
|
||||||
types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy
|
types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy
|
||||||
contest_types := cool beauty cute smart tough
|
contest_types := cool beauty cute smart tough
|
||||||
@ -82,31 +83,31 @@ $(CASTFORMGFXDIR)/shiny.gbapal: $(CASTFORMGFXDIR)/normal/shiny.gbapal \
|
|||||||
### Tilesets ###
|
### Tilesets ###
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/petalburg/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/petalburg/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 159
|
$(GFX) $< $@ -num_tiles 159 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/rustboro/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/rustboro/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 498
|
$(GFX) $< $@ -num_tiles 498 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/dewford/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/dewford/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 503
|
$(GFX) $< $@ -num_tiles 503 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/slateport/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/slateport/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 504
|
$(GFX) $< $@ -num_tiles 504 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/mauville/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/mauville/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 503
|
$(GFX) $< $@ -num_tiles 503 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/lavaridge/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/lavaridge/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 450
|
$(GFX) $< $@ -num_tiles 450 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/fortree/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/fortree/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 493
|
$(GFX) $< $@ -num_tiles 493 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/pacifidlog/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/pacifidlog/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 504
|
$(GFX) $< $@ -num_tiles 504 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/sootopolis/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/sootopolis/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 328
|
$(GFX) $< $@ -num_tiles 328 -Wnum_tiles
|
||||||
|
|
||||||
SOOTOPOLISANIMDIR := $(TILESETGFXDIR)/secondary/sootopolis/anim
|
SOOTOPOLISANIMDIR := $(TILESETGFXDIR)/secondary/sootopolis/anim
|
||||||
|
|
||||||
@ -143,169 +144,169 @@ $(SOOTOPOLISANIMDIR)/stormy_water/7.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/7_ky
|
|||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/battle_frontier_outside_west/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/battle_frontier_outside_west/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 508
|
$(GFX) $< $@ -num_tiles 508 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/battle_frontier_outside_east/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/battle_frontier_outside_east/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 508
|
$(GFX) $< $@ -num_tiles 508 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/primary/building/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/primary/building/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 502
|
$(GFX) $< $@ -num_tiles 502 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/shop/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/shop/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 502
|
$(GFX) $< $@ -num_tiles 502 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/pokemon_center/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/pokemon_center/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 478
|
$(GFX) $< $@ -num_tiles 478 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/cave/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/cave/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 425
|
$(GFX) $< $@ -num_tiles 425 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/pokemon_school/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/pokemon_school/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 278
|
$(GFX) $< $@ -num_tiles 278 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/pokemon_fan_club/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/pokemon_fan_club/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 319
|
$(GFX) $< $@ -num_tiles 319 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/unused_1/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/unused_1/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 17
|
$(GFX) $< $@ -num_tiles 17 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/meteor_falls/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/meteor_falls/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 460
|
$(GFX) $< $@ -num_tiles 460 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/oceanic_museum/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/oceanic_museum/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 319
|
$(GFX) $< $@ -num_tiles 319 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/cable_club/unknown_tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/cable_club/unknown_tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 120
|
$(GFX) $< $@ -num_tiles 120 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/seashore_house/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/seashore_house/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 312
|
$(GFX) $< $@ -num_tiles 312 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/pretty_petal_flower_shop/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/pretty_petal_flower_shop/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 345
|
$(GFX) $< $@ -num_tiles 345 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/pokemon_day_care/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/pokemon_day_care/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 355
|
$(GFX) $< $@ -num_tiles 355 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/secret_base/brown_cave/unused_tiles.4bpp: $(TILESETGFXDIR)/secondary/secret_base/brown_cave/tiles.png
|
$(TILESETGFXDIR)/secondary/secret_base/brown_cave/unused_tiles.4bpp: $(TILESETGFXDIR)/secondary/secret_base/brown_cave/tiles.png
|
||||||
$(GFX) $< $@ -num_tiles 82
|
$(GFX) $< $@ -num_tiles 82 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/secret_base/tree/unused_tiles.4bpp: $(TILESETGFXDIR)/secondary/secret_base/tree/tiles.png
|
$(TILESETGFXDIR)/secondary/secret_base/tree/unused_tiles.4bpp: $(TILESETGFXDIR)/secondary/secret_base/tree/tiles.png
|
||||||
$(GFX) $< $@ -num_tiles 82
|
$(GFX) $< $@ -num_tiles 82 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/secret_base/shrub/unused_tiles.4bpp: $(TILESETGFXDIR)/secondary/secret_base/shrub/tiles.png
|
$(TILESETGFXDIR)/secondary/secret_base/shrub/unused_tiles.4bpp: $(TILESETGFXDIR)/secondary/secret_base/shrub/tiles.png
|
||||||
$(GFX) $< $@ -num_tiles 82
|
$(GFX) $< $@ -num_tiles 82 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/secret_base/blue_cave/unused_tiles.4bpp: $(TILESETGFXDIR)/secondary/secret_base/blue_cave/tiles.png
|
$(TILESETGFXDIR)/secondary/secret_base/blue_cave/unused_tiles.4bpp: $(TILESETGFXDIR)/secondary/secret_base/blue_cave/tiles.png
|
||||||
$(GFX) $< $@ -num_tiles 82
|
$(GFX) $< $@ -num_tiles 82 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/secret_base/yellow_cave/unused_tiles.4bpp: $(TILESETGFXDIR)/secondary/secret_base/yellow_cave/tiles.png
|
$(TILESETGFXDIR)/secondary/secret_base/yellow_cave/unused_tiles.4bpp: $(TILESETGFXDIR)/secondary/secret_base/yellow_cave/tiles.png
|
||||||
$(GFX) $< $@ -num_tiles 82
|
$(GFX) $< $@ -num_tiles 82 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/secret_base/red_cave/unused_tiles.4bpp: $(TILESETGFXDIR)/secondary/secret_base/red_cave/tiles.png
|
$(TILESETGFXDIR)/secondary/secret_base/red_cave/unused_tiles.4bpp: $(TILESETGFXDIR)/secondary/secret_base/red_cave/tiles.png
|
||||||
$(GFX) $< $@ -num_tiles 82
|
$(GFX) $< $@ -num_tiles 82 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/secret_base/brown_cave/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/secret_base/brown_cave/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 83
|
$(GFX) $< $@ -num_tiles 83 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/secret_base/tree/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/secret_base/tree/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 83
|
$(GFX) $< $@ -num_tiles 83 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/secret_base/shrub/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/secret_base/shrub/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 83
|
$(GFX) $< $@ -num_tiles 83 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/secret_base/blue_cave/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/secret_base/blue_cave/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 83
|
$(GFX) $< $@ -num_tiles 83 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/secret_base/yellow_cave/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/secret_base/yellow_cave/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 83
|
$(GFX) $< $@ -num_tiles 83 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/secret_base/red_cave/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/secret_base/red_cave/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 83
|
$(GFX) $< $@ -num_tiles 83 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/inside_of_truck/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/inside_of_truck/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 62
|
$(GFX) $< $@ -num_tiles 62 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/contest/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/contest/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 430
|
$(GFX) $< $@ -num_tiles 430 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/lilycove_museum/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/lilycove_museum/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 431
|
$(GFX) $< $@ -num_tiles 431 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/lab/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/lab/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 500
|
$(GFX) $< $@ -num_tiles 500 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/underwater/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/underwater/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 500
|
$(GFX) $< $@ -num_tiles 500 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/generic_building/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/generic_building/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 509
|
$(GFX) $< $@ -num_tiles 509 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/mauville_game_corner/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/mauville_game_corner/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 469
|
$(GFX) $< $@ -num_tiles 469 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/unused_2/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/unused_2/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 150
|
$(GFX) $< $@ -num_tiles 150 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/rustboro_gym/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/rustboro_gym/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 60
|
$(GFX) $< $@ -num_tiles 60 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/dewford_gym/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/dewford_gym/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 61
|
$(GFX) $< $@ -num_tiles 61 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/lavaridge_gym/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/lavaridge_gym/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 54
|
$(GFX) $< $@ -num_tiles 54 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/petalburg_gym/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/petalburg_gym/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 148
|
$(GFX) $< $@ -num_tiles 148 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/fortree_gym/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/fortree_gym/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 61
|
$(GFX) $< $@ -num_tiles 61 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/mossdeep_gym/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/mossdeep_gym/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 82
|
$(GFX) $< $@ -num_tiles 82 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/sootopolis_gym/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/sootopolis_gym/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 484
|
$(GFX) $< $@ -num_tiles 484 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/trick_house_puzzle/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/trick_house_puzzle/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 294
|
$(GFX) $< $@ -num_tiles 294 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/inside_ship/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/inside_ship/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 342
|
$(GFX) $< $@ -num_tiles 342 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/elite_four/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/elite_four/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 505
|
$(GFX) $< $@ -num_tiles 505 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/battle_frontier/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/battle_frontier/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 310
|
$(GFX) $< $@ -num_tiles 310 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/battle_factory/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/battle_factory/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 424
|
$(GFX) $< $@ -num_tiles 424 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/battle_pike/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/battle_pike/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 382
|
$(GFX) $< $@ -num_tiles 382 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/mirage_tower/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/mirage_tower/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 420
|
$(GFX) $< $@ -num_tiles 420 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/mossdeep_game_corner/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/mossdeep_game_corner/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 95
|
$(GFX) $< $@ -num_tiles 95 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/island_harbor/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/island_harbor/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 503
|
$(GFX) $< $@ -num_tiles 503 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/trainer_hill/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/trainer_hill/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 374
|
$(GFX) $< $@ -num_tiles 374 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/navel_rock/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/navel_rock/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 420
|
$(GFX) $< $@ -num_tiles 420 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/battle_frontier_ranking_hall/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/battle_frontier_ranking_hall/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 136
|
$(GFX) $< $@ -num_tiles 136 -Wnum_tiles
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/mystery_events_house/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/mystery_events_house/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 509
|
$(GFX) $< $@ -num_tiles 509 -Wnum_tiles
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -353,13 +354,13 @@ graphics/title_screen/pokemon_logo.gbapal: %.gbapal: %.pal
|
|||||||
$(GFX) $< $@ -num_colors 224
|
$(GFX) $< $@ -num_colors 224
|
||||||
|
|
||||||
graphics/pokemon_jump/bg.4bpp: %.4bpp: %.png
|
graphics/pokemon_jump/bg.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 63
|
$(GFX) $< $@ -num_tiles 63 -Wnum_tiles
|
||||||
|
|
||||||
graphics/pokenav/region_map.8bpp: %.8bpp: %.png
|
graphics/pokenav/region_map.8bpp: %.8bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 233
|
$(GFX) $< $@ -num_tiles 233 -Wnum_tiles
|
||||||
|
|
||||||
$(MISCGFXDIR)/japanese_hof.4bpp: %.4bpp: %.png
|
$(MISCGFXDIR)/japanese_hof.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 29
|
$(GFX) $< $@ -num_tiles 29 -Wnum_tiles
|
||||||
|
|
||||||
$(BATINTGFXDIR)/textbox.gbapal: $(BATINTGFXDIR)/textbox_0.gbapal \
|
$(BATINTGFXDIR)/textbox.gbapal: $(BATINTGFXDIR)/textbox_0.gbapal \
|
||||||
$(BATINTGFXDIR)/textbox_1.gbapal
|
$(BATINTGFXDIR)/textbox_1.gbapal
|
||||||
@ -403,10 +404,10 @@ $(UNUSEDGFXDIR)/redyellowgreen_frame.bin: $(UNUSEDGFXDIR)/red_frame.bin \
|
|||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(UNUSEDGFXDIR)/color_frames.4bpp: %.4bpp: %.png
|
$(UNUSEDGFXDIR)/color_frames.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 353
|
$(GFX) $< $@ -num_tiles 353 -Wnum_tiles
|
||||||
|
|
||||||
$(BATINTGFXDIR)/unused_window2bar.4bpp: %.4bpp: %.png
|
$(BATINTGFXDIR)/unused_window2bar.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 5
|
$(GFX) $< $@ -num_tiles 5 -Wnum_tiles
|
||||||
|
|
||||||
$(JPCONTESTGFXDIR)/composite_1.4bpp: $(JPCONTESTGFXDIR)/frame_1.4bpp \
|
$(JPCONTESTGFXDIR)/composite_1.4bpp: $(JPCONTESTGFXDIR)/frame_1.4bpp \
|
||||||
$(JPCONTESTGFXDIR)/floor.4bpp \
|
$(JPCONTESTGFXDIR)/floor.4bpp \
|
||||||
@ -422,7 +423,7 @@ $(JPCONTESTGFXDIR)/composite_2.4bpp: $(JPCONTESTGFXDIR)/interface.4bpp \
|
|||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(JPCONTESTGFXDIR)/voltage.4bpp: %.4bpp: %.png
|
$(JPCONTESTGFXDIR)/voltage.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 36
|
$(GFX) $< $@ -num_tiles 36 -Wnum_tiles
|
||||||
|
|
||||||
$(BTLANMSPRGFXDIR)/ice_crystals.4bpp: $(BTLANMSPRGFXDIR)/ice_crystals_0.4bpp \
|
$(BTLANMSPRGFXDIR)/ice_crystals.4bpp: $(BTLANMSPRGFXDIR)/ice_crystals_0.4bpp \
|
||||||
$(BTLANMSPRGFXDIR)/ice_crystals_1.4bpp \
|
$(BTLANMSPRGFXDIR)/ice_crystals_1.4bpp \
|
||||||
@ -444,13 +445,13 @@ $(BTLANMSPRGFXDIR)/spark.4bpp: $(BTLANMSPRGFXDIR)/spark_0.4bpp \
|
|||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(MASKSGFXDIR)/unused_level_up.4bpp: %.4bpp: %.png
|
$(MASKSGFXDIR)/unused_level_up.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 14
|
$(GFX) $< $@ -num_tiles 14 -Wnum_tiles
|
||||||
|
|
||||||
$(BATTRANSGFXDIR)/vs_frame.4bpp: %.4bpp: %.png
|
$(BATTRANSGFXDIR)/vs_frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 16
|
$(GFX) $< $@ -num_tiles 16 -Wnum_tiles
|
||||||
|
|
||||||
graphics/party_menu/bg.4bpp: %.4bpp: %.png
|
graphics/party_menu/bg.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 62
|
$(GFX) $< $@ -num_tiles 62 -Wnum_tiles
|
||||||
|
|
||||||
$(TYPESGFXDIR)/move_types.4bpp: $(types:%=$(TYPESGFXDIR)/%.4bpp) $(contest_types:%=$(TYPESGFXDIR)/contest_%.4bpp)
|
$(TYPESGFXDIR)/move_types.4bpp: $(types:%=$(TYPESGFXDIR)/%.4bpp) $(contest_types:%=$(TYPESGFXDIR)/contest_%.4bpp)
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
@ -461,29 +462,29 @@ $(TYPESGFXDIR)/move_types.gbapal: $(TYPESGFXDIR)/move_types_1.gbapal \
|
|||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
graphics/bag/menu.4bpp: %.4bpp: %.png
|
graphics/bag/menu.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 53
|
$(GFX) $< $@ -num_tiles 53 -Wnum_tiles
|
||||||
|
|
||||||
$(RAYQUAZAGFXDIR)/scene_2/rayquaza.8bpp: %.8bpp: %.png
|
$(RAYQUAZAGFXDIR)/scene_2/rayquaza.8bpp: %.8bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 227
|
$(GFX) $< $@ -num_tiles 227 -Wnum_tiles
|
||||||
|
|
||||||
$(RAYQUAZAGFXDIR)/scene_2/bg.4bpp: %.4bpp: %.png
|
$(RAYQUAZAGFXDIR)/scene_2/bg.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 313
|
$(GFX) $< $@ -num_tiles 313 -Wnum_tiles
|
||||||
|
|
||||||
$(RAYQUAZAGFXDIR)/scene_3/rayquaza.4bpp: %.4bpp: %.png
|
$(RAYQUAZAGFXDIR)/scene_3/rayquaza.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 124
|
$(GFX) $< $@ -num_tiles 124 -Wnum_tiles
|
||||||
|
|
||||||
$(RAYQUAZAGFXDIR)/scene_3/rayquaza_tail_fix.4bpp: $(RAYQUAZAGFXDIR)/scene_3/rayquaza_tail.4bpp
|
$(RAYQUAZAGFXDIR)/scene_3/rayquaza_tail_fix.4bpp: $(RAYQUAZAGFXDIR)/scene_3/rayquaza_tail.4bpp
|
||||||
cp $< $@
|
cp $< $@
|
||||||
head -c 12 /dev/zero >> $@
|
head -c 12 /dev/zero >> $@
|
||||||
|
|
||||||
$(RAYQUAZAGFXDIR)/scene_4/streaks.4bpp: %.4bpp: %.png
|
$(RAYQUAZAGFXDIR)/scene_4/streaks.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 19
|
$(GFX) $< $@ -num_tiles 19 -Wnum_tiles
|
||||||
|
|
||||||
$(RAYQUAZAGFXDIR)/scene_4/rayquaza.4bpp: %.4bpp: %.png
|
$(RAYQUAZAGFXDIR)/scene_4/rayquaza.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 155
|
$(GFX) $< $@ -num_tiles 155 -Wnum_tiles
|
||||||
|
|
||||||
graphics/picture_frame/lobby.4bpp: %.4bpp: %.png
|
graphics/picture_frame/lobby.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 86
|
$(GFX) $< $@ -num_tiles 86 -Wnum_tiles
|
||||||
|
|
||||||
$(ROULETTEGFXDIR)/roulette_tilt.4bpp: $(ROULETTEGFXDIR)/shroomish.4bpp \
|
$(ROULETTEGFXDIR)/roulette_tilt.4bpp: $(ROULETTEGFXDIR)/shroomish.4bpp \
|
||||||
$(ROULETTEGFXDIR)/tailow.4bpp
|
$(ROULETTEGFXDIR)/tailow.4bpp
|
||||||
@ -496,10 +497,10 @@ $(ROULETTEGFXDIR)/wheel_icons.4bpp: $(ROULETTEGFXDIR)/wynaut.4bpp \
|
|||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(BATTRANSGFXDIR)/regis.4bpp: %.4bpp: %.png
|
$(BATTRANSGFXDIR)/regis.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 53
|
$(GFX) $< $@ -num_tiles 53 -Wnum_tiles
|
||||||
|
|
||||||
$(BATTRANSGFXDIR)/rayquaza.4bpp: %.4bpp: %.png
|
$(BATTRANSGFXDIR)/rayquaza.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 938
|
$(GFX) $< $@ -num_tiles 938 -Wnum_tiles
|
||||||
|
|
||||||
$(BATTRANSGFXDIR)/frontier_square_1.4bpp: $(BATTRANSGFXDIR)/frontier_squares_blanktiles.4bpp \
|
$(BATTRANSGFXDIR)/frontier_square_1.4bpp: $(BATTRANSGFXDIR)/frontier_squares_blanktiles.4bpp \
|
||||||
$(BATTRANSGFXDIR)/frontier_squares_1.4bpp
|
$(BATTRANSGFXDIR)/frontier_squares_1.4bpp
|
||||||
@ -522,20 +523,20 @@ $(SLOTMACHINEGFXDIR)/reel_time_gfx.4bpp: $(SLOTMACHINEGFXDIR)/reel_time_pikachu.
|
|||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
graphics/birch_speech/unused_beauty.4bpp: %.4bpp: %.png
|
graphics/birch_speech/unused_beauty.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 822
|
$(GFX) $< $@ -num_tiles 822 -Wnum_tiles
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
### Pokémon Storage System ###
|
### Pokémon Storage System ###
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/forest/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/forest/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 55
|
$(GFX) $< $@ -num_tiles 55 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/forest/tiles.4bpp: $(WALLPAPERGFXDIR)/forest/frame.4bpp $(WALLPAPERGFXDIR)/forest/bg.4bpp
|
$(WALLPAPERGFXDIR)/forest/tiles.4bpp: $(WALLPAPERGFXDIR)/forest/frame.4bpp $(WALLPAPERGFXDIR)/forest/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/city/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/city/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 52
|
$(GFX) $< $@ -num_tiles 52 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/city/tiles.4bpp: $(WALLPAPERGFXDIR)/city/frame.4bpp $(WALLPAPERGFXDIR)/city/bg.4bpp
|
$(WALLPAPERGFXDIR)/city/tiles.4bpp: $(WALLPAPERGFXDIR)/city/frame.4bpp $(WALLPAPERGFXDIR)/city/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
@ -544,97 +545,97 @@ $(WALLPAPERGFXDIR)/desert/tiles.4bpp: $(WALLPAPERGFXDIR)/desert/frame.4bpp $(WAL
|
|||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/savanna/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/savanna/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 45
|
$(GFX) $< $@ -num_tiles 45 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/savanna/bg.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/savanna/bg.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 23
|
$(GFX) $< $@ -num_tiles 23 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/savanna/tiles.4bpp: $(WALLPAPERGFXDIR)/savanna/frame.4bpp $(WALLPAPERGFXDIR)/savanna/bg.4bpp
|
$(WALLPAPERGFXDIR)/savanna/tiles.4bpp: $(WALLPAPERGFXDIR)/savanna/frame.4bpp $(WALLPAPERGFXDIR)/savanna/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/crag/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/crag/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 49
|
$(GFX) $< $@ -num_tiles 49 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/crag/tiles.4bpp: $(WALLPAPERGFXDIR)/crag/frame.4bpp $(WALLPAPERGFXDIR)/crag/bg.4bpp
|
$(WALLPAPERGFXDIR)/crag/tiles.4bpp: $(WALLPAPERGFXDIR)/crag/frame.4bpp $(WALLPAPERGFXDIR)/crag/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/volcano/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/volcano/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 56
|
$(GFX) $< $@ -num_tiles 56 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/volcano/tiles.4bpp: $(WALLPAPERGFXDIR)/volcano/frame.4bpp $(WALLPAPERGFXDIR)/volcano/bg.4bpp
|
$(WALLPAPERGFXDIR)/volcano/tiles.4bpp: $(WALLPAPERGFXDIR)/volcano/frame.4bpp $(WALLPAPERGFXDIR)/volcano/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/snow/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/snow/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 57
|
$(GFX) $< $@ -num_tiles 57 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/snow/tiles.4bpp: $(WALLPAPERGFXDIR)/snow/frame.4bpp $(WALLPAPERGFXDIR)/snow/bg.4bpp
|
$(WALLPAPERGFXDIR)/snow/tiles.4bpp: $(WALLPAPERGFXDIR)/snow/frame.4bpp $(WALLPAPERGFXDIR)/snow/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/cave/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/cave/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 55
|
$(GFX) $< $@ -num_tiles 55 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/cave/tiles.4bpp: $(WALLPAPERGFXDIR)/cave/frame.4bpp $(WALLPAPERGFXDIR)/cave/bg.4bpp
|
$(WALLPAPERGFXDIR)/cave/tiles.4bpp: $(WALLPAPERGFXDIR)/cave/frame.4bpp $(WALLPAPERGFXDIR)/cave/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/beach/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/beach/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 46
|
$(GFX) $< $@ -num_tiles 46 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/beach/bg.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/beach/bg.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 23
|
$(GFX) $< $@ -num_tiles 23 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/beach/tiles.4bpp: $(WALLPAPERGFXDIR)/beach/frame.4bpp $(WALLPAPERGFXDIR)/beach/bg.4bpp
|
$(WALLPAPERGFXDIR)/beach/tiles.4bpp: $(WALLPAPERGFXDIR)/beach/frame.4bpp $(WALLPAPERGFXDIR)/beach/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/seafloor/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/seafloor/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 54
|
$(GFX) $< $@ -num_tiles 54 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/seafloor/tiles.4bpp: $(WALLPAPERGFXDIR)/seafloor/frame.4bpp $(WALLPAPERGFXDIR)/seafloor/bg.4bpp
|
$(WALLPAPERGFXDIR)/seafloor/tiles.4bpp: $(WALLPAPERGFXDIR)/seafloor/frame.4bpp $(WALLPAPERGFXDIR)/seafloor/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/river/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/river/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 51
|
$(GFX) $< $@ -num_tiles 51 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/river/bg.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/river/bg.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 11
|
$(GFX) $< $@ -num_tiles 11 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/river/tiles.4bpp: $(WALLPAPERGFXDIR)/river/frame.4bpp $(WALLPAPERGFXDIR)/river/bg.4bpp
|
$(WALLPAPERGFXDIR)/river/tiles.4bpp: $(WALLPAPERGFXDIR)/river/frame.4bpp $(WALLPAPERGFXDIR)/river/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/sky/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/sky/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 45
|
$(GFX) $< $@ -num_tiles 45 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/sky/tiles.4bpp: $(WALLPAPERGFXDIR)/sky/frame.4bpp $(WALLPAPERGFXDIR)/sky/bg.4bpp
|
$(WALLPAPERGFXDIR)/sky/tiles.4bpp: $(WALLPAPERGFXDIR)/sky/frame.4bpp $(WALLPAPERGFXDIR)/sky/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/polkadot/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/polkadot/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 54
|
$(GFX) $< $@ -num_tiles 54 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/polkadot/tiles.4bpp: $(WALLPAPERGFXDIR)/polkadot/frame.4bpp $(WALLPAPERGFXDIR)/polkadot/bg.4bpp
|
$(WALLPAPERGFXDIR)/polkadot/tiles.4bpp: $(WALLPAPERGFXDIR)/polkadot/frame.4bpp $(WALLPAPERGFXDIR)/polkadot/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/pokecenter/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/pokecenter/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 35
|
$(GFX) $< $@ -num_tiles 35 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/pokecenter/tiles.4bpp: $(WALLPAPERGFXDIR)/pokecenter/frame.4bpp $(WALLPAPERGFXDIR)/pokecenter/bg.4bpp
|
$(WALLPAPERGFXDIR)/pokecenter/tiles.4bpp: $(WALLPAPERGFXDIR)/pokecenter/frame.4bpp $(WALLPAPERGFXDIR)/pokecenter/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/machine/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/machine/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 33
|
$(GFX) $< $@ -num_tiles 33 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/machine/tiles.4bpp: $(WALLPAPERGFXDIR)/machine/frame.4bpp $(WALLPAPERGFXDIR)/machine/bg.4bpp
|
$(WALLPAPERGFXDIR)/machine/tiles.4bpp: $(WALLPAPERGFXDIR)/machine/frame.4bpp $(WALLPAPERGFXDIR)/machine/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/plain/frame.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/plain/frame.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 18
|
$(GFX) $< $@ -num_tiles 18 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/plain/tiles.4bpp: $(WALLPAPERGFXDIR)/plain/frame.4bpp $(WALLPAPERGFXDIR)/plain/bg.4bpp
|
$(WALLPAPERGFXDIR)/plain/tiles.4bpp: $(WALLPAPERGFXDIR)/plain/frame.4bpp $(WALLPAPERGFXDIR)/plain/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/friends_frame1.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/friends_frame1.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 57
|
$(GFX) $< $@ -num_tiles 57 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/friends_frame2.4bpp: %.4bpp: %.png
|
$(WALLPAPERGFXDIR)/friends_frame2.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 57
|
$(GFX) $< $@ -num_tiles 57 -Wnum_tiles
|
||||||
|
|
||||||
$(WALLPAPERGFXDIR)/zigzagoon/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame1.4bpp $(WALLPAPERGFXDIR)/zigzagoon/bg.4bpp
|
$(WALLPAPERGFXDIR)/zigzagoon/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame1.4bpp $(WALLPAPERGFXDIR)/zigzagoon/bg.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
@ -685,13 +686,13 @@ $(WALLPAPERGFXDIR)/whiscash/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame2.4bpp $
|
|||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(OBJEVENTGFXDIR)/pics/effects/unknown_4F6D38/0.4bpp: %.4bpp: %.png
|
$(OBJEVENTGFXDIR)/pics/effects/unknown_4F6D38/0.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 11
|
$(GFX) $< $@ -num_tiles 11 -Wnum_tiles
|
||||||
|
|
||||||
$(INTERFACEGFXDIR)/selector_outline.4bpp: %.4bpp: %.png
|
$(INTERFACEGFXDIR)/selector_outline.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 8
|
$(GFX) $< $@ -num_tiles 8 -Wnum_tiles
|
||||||
|
|
||||||
$(BATTRANSGFXDIR)/frontier_logo_center.4bpp: %.4bpp: %.png
|
$(BATTRANSGFXDIR)/frontier_logo_center.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 43
|
$(GFX) $< $@ -num_tiles 43 -Wnum_tiles
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -713,19 +714,28 @@ $(PKNAVOPTIONSGFXDIR)/options.4bpp: $(PKNAVOPTIONSGFXDIR)/hoenn_map.4bpp \
|
|||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
$(PKNAVGFXDIR)/header.4bpp: %.4bpp: %.png
|
$(PKNAVGFXDIR)/header.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 53
|
$(GFX) $< $@ -num_tiles 53 -Wnum_tiles
|
||||||
|
|
||||||
$(PKNAVGFXDIR)/device_outline.4bpp: %.4bpp: %.png
|
$(PKNAVGFXDIR)/device_outline.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 53
|
$(GFX) $< $@ -num_tiles 53 -Wnum_tiles
|
||||||
|
|
||||||
$(PKNAVGFXDIR)/match_call/ui.4bpp: %.4bpp: %.png
|
$(PKNAVGFXDIR)/match_call/ui.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 13
|
$(GFX) $< $@ -num_tiles 13 -Wnum_tiles
|
||||||
|
|
||||||
$(POKEDEXGFXDIR)/region_map.8bpp: %.8bpp: %.png
|
$(POKEDEXGFXDIR)/region_map.8bpp: %.8bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 232
|
$(GFX) $< $@ -num_tiles 232 -Wnum_tiles
|
||||||
|
|
||||||
$(POKEDEXGFXDIR)/region_map_affine.8bpp: %.8bpp: %.png
|
$(POKEDEXGFXDIR)/region_map_affine.8bpp: %.8bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 233
|
$(GFX) $< $@ -num_tiles 233 -Wnum_tiles
|
||||||
|
|
||||||
$(STARTERGFXDIR)/birch_help.4bpp: $(STARTERGFXDIR)/birch_bag.4bpp $(STARTERGFXDIR)/birch_grass.4bpp
|
$(STARTERGFXDIR)/birch_help.4bpp: $(STARTERGFXDIR)/birch_bag.4bpp $(STARTERGFXDIR)/birch_grass.4bpp
|
||||||
@cat $^ >$@
|
@cat $^ >$@
|
||||||
|
|
||||||
|
$(NAMINGGFXDIR)/cursor.4bpp: %.4bpp: %.png
|
||||||
|
$(GFX) $< $@ -num_tiles 5 -Wnum_tiles
|
||||||
|
|
||||||
|
$(NAMINGGFXDIR)/cursor_squished.4bpp: %.4bpp: %.png
|
||||||
|
$(GFX) $< $@ -num_tiles 5 -Wnum_tiles
|
||||||
|
|
||||||
|
$(NAMINGGFXDIR)/cursor_filled.4bpp: %.4bpp: %.png
|
||||||
|
$(GFX) $< $@ -num_tiles 5 -Wnum_tiles
|
||||||
|
|||||||
@ -16,7 +16,7 @@ struct ApprenticeTrainer
|
|||||||
extern const struct ApprenticeTrainer gApprentices[];
|
extern const struct ApprenticeTrainer gApprentices[];
|
||||||
|
|
||||||
void BufferApprenticeChallengeText(u8 saveApprenticeId);
|
void BufferApprenticeChallengeText(u8 saveApprenticeId);
|
||||||
void Apprentice_EnableBothScriptContexts(void);
|
void Apprentice_ScriptContext_Enable(void);
|
||||||
void ResetApprenticeStruct(struct Apprentice *apprentice);
|
void ResetApprenticeStruct(struct Apprentice *apprentice);
|
||||||
void ResetAllApprenticeData(void);
|
void ResetAllApprenticeData(void);
|
||||||
void CallApprenticeFunction(void);
|
void CallApprenticeFunction(void);
|
||||||
|
|||||||
@ -1,6 +1,8 @@
|
|||||||
#ifndef GUARD_BATTLE_ARENA_H
|
#ifndef GUARD_BATTLE_ARENA_H
|
||||||
#define GUARD_BATTLE_ARENA_H
|
#define GUARD_BATTLE_ARENA_H
|
||||||
|
|
||||||
|
#include "constants/battle_arena.h"
|
||||||
|
|
||||||
void CallBattleArenaFunction(void);
|
void CallBattleArenaFunction(void);
|
||||||
u8 BattleArena_ShowJudgmentWindow(u8 *state);
|
u8 BattleArena_ShowJudgmentWindow(u8 *state);
|
||||||
void BattleArena_InitPoints(void);
|
void BattleArena_InitPoints(void);
|
||||||
|
|||||||
@ -92,7 +92,7 @@ enum {
|
|||||||
LINK_STANDBY_MSG_ONLY,
|
LINK_STANDBY_MSG_ONLY,
|
||||||
};
|
};
|
||||||
|
|
||||||
#define INSTANT_HP_BAR_DROP 32767
|
#define INSTANT_HP_BAR_DROP 0x7FFF
|
||||||
|
|
||||||
#define PARTY_SUMM_SKIP_DRAW_DELAY (1 << 7)
|
#define PARTY_SUMM_SKIP_DRAW_DELAY (1 << 7)
|
||||||
|
|
||||||
|
|||||||
@ -22,12 +22,6 @@ struct MultiPartnerMenuPokemon
|
|||||||
/*0x1D*/ u8 language;
|
/*0x1D*/ u8 language;
|
||||||
};
|
};
|
||||||
|
|
||||||
#if B_EXPANDED_ABILITY_NAMES
|
|
||||||
#define ABILITY_NAME_LENGTH 16
|
|
||||||
#else
|
|
||||||
#define ABILITY_NAME_LENGTH 12
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// defines for the 'DoBounceEffect' function
|
// defines for the 'DoBounceEffect' function
|
||||||
#define BOUNCE_MON 0x0
|
#define BOUNCE_MON 0x0
|
||||||
#define BOUNCE_HEALTHBOX 0x1
|
#define BOUNCE_HEALTHBOX 0x1
|
||||||
@ -41,16 +35,16 @@ void SpriteCB_VsLetterInit(struct Sprite *sprite);
|
|||||||
void CB2_InitEndLinkBattle(void);
|
void CB2_InitEndLinkBattle(void);
|
||||||
u32 GetBattleBgTemplateData(u8 arrayId, u8 caseId);
|
u32 GetBattleBgTemplateData(u8 arrayId, u8 caseId);
|
||||||
u32 GetBattleWindowTemplatePixelWidth(u32 setId, u32 tableId);
|
u32 GetBattleWindowTemplatePixelWidth(u32 setId, u32 tableId);
|
||||||
void SpriteCb_WildMon(struct Sprite *sprite);
|
void SpriteCB_WildMon(struct Sprite *sprite);
|
||||||
void SpriteCallbackDummy_2(struct Sprite *sprite);
|
void SpriteCallbackDummy_2(struct Sprite *sprite);
|
||||||
void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
|
void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
|
||||||
void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite);
|
void SpriteCB_ShowAsMoveTarget(struct Sprite *sprite);
|
||||||
void SpriteCb_HideAsMoveTarget(struct Sprite *sprite);
|
void SpriteCB_HideAsMoveTarget(struct Sprite *sprite);
|
||||||
void SpriteCB_OpponentMonFromBall(struct Sprite *sprite);
|
void SpriteCB_OpponentMonFromBall(struct Sprite *sprite);
|
||||||
void SpriteCB_BattleSpriteStartSlideLeft(struct Sprite *sprite);
|
void SpriteCB_BattleSpriteStartSlideLeft(struct Sprite *sprite);
|
||||||
void SpriteCB_FaintSlideAnim(struct Sprite *sprite);
|
void SpriteCB_FaintSlideAnim(struct Sprite *sprite);
|
||||||
void DoBounceEffect(u8 battlerId, u8 b, s8 c, s8 d);
|
void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude);
|
||||||
void EndBounceEffect(u8 battlerId, bool8 b);
|
void EndBounceEffect(u8 battler, u8 which);
|
||||||
void SpriteCB_PlayerMonFromBall(struct Sprite *sprite);
|
void SpriteCB_PlayerMonFromBall(struct Sprite *sprite);
|
||||||
void SpriteCB_TrainerThrowObject(struct Sprite *sprite);
|
void SpriteCB_TrainerThrowObject(struct Sprite *sprite);
|
||||||
void AnimSetCenterToCornerVecX(struct Sprite *sprite);
|
void AnimSetCenterToCornerVecX(struct Sprite *sprite);
|
||||||
|
|||||||
@ -7,6 +7,9 @@
|
|||||||
#define WINDOW_CLEAR (1 << 0)
|
#define WINDOW_CLEAR (1 << 0)
|
||||||
#define WINDOW_BG1 (1 << 7)
|
#define WINDOW_BG1 (1 << 7)
|
||||||
|
|
||||||
|
// Arguments for 'xStart, yStart, xEnd, yEnd' in HandleBattleWindow
|
||||||
|
#define YESNOBOX_X_Y 24, 8, 29, 13
|
||||||
|
|
||||||
struct StatFractions
|
struct StatFractions
|
||||||
{
|
{
|
||||||
u8 dividend;
|
u8 dividend;
|
||||||
|
|||||||
@ -76,7 +76,6 @@ u8 GetBattlerForBattleScript(u8 caseId);
|
|||||||
void PressurePPLose(u8 target, u8 attacker, u16 move);
|
void PressurePPLose(u8 target, u8 attacker, u16 move);
|
||||||
void PressurePPLoseOnUsingPerishSong(u8 attacker);
|
void PressurePPLoseOnUsingPerishSong(u8 attacker);
|
||||||
void PressurePPLoseOnUsingImprison(u8 attacker);
|
void PressurePPLoseOnUsingImprison(u8 attacker);
|
||||||
void MarkAllBattlersForControllerExec(void); // unused
|
|
||||||
bool32 IsBattlerMarkedForControllerExec(u8 battlerId);
|
bool32 IsBattlerMarkedForControllerExec(u8 battlerId);
|
||||||
void MarkBattlerForControllerExec(u8 battlerId);
|
void MarkBattlerForControllerExec(u8 battlerId);
|
||||||
void MarkBattlerReceivedLinkData(u8 battlerId);
|
void MarkBattlerReceivedLinkData(u8 battlerId);
|
||||||
|
|||||||
@ -19,8 +19,10 @@
|
|||||||
|
|
||||||
#ifdef ENGLISH
|
#ifdef ENGLISH
|
||||||
#define UNITS_IMPERIAL
|
#define UNITS_IMPERIAL
|
||||||
|
#define CHAR_DEC_SEPARATOR CHAR_PERIOD // Period is used as a decimal separator only in the UK and the US.
|
||||||
#else
|
#else
|
||||||
#define UNITS_METRIC
|
#define UNITS_METRIC
|
||||||
|
#define CHAR_DEC_SEPARATOR CHAR_COMMA
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Uncomment to fix some identified minor bugs
|
// Uncomment to fix some identified minor bugs
|
||||||
|
|||||||
@ -53,17 +53,17 @@
|
|||||||
#define BATTLE_TYPE_MULTI (1 << 6)
|
#define BATTLE_TYPE_MULTI (1 << 6)
|
||||||
#define BATTLE_TYPE_SAFARI (1 << 7)
|
#define BATTLE_TYPE_SAFARI (1 << 7)
|
||||||
#define BATTLE_TYPE_BATTLE_TOWER (1 << 8)
|
#define BATTLE_TYPE_BATTLE_TOWER (1 << 8)
|
||||||
#define BATTLE_TYPE_WALLY_TUTORIAL (1 << 9)
|
#define BATTLE_TYPE_WALLY_TUTORIAL (1 << 9) // Used in pokefirered as BATTLE_TYPE_OLD_MAN_TUTORIAL.
|
||||||
#define BATTLE_TYPE_ROAMER (1 << 10)
|
#define BATTLE_TYPE_ROAMER (1 << 10)
|
||||||
#define BATTLE_TYPE_EREADER_TRAINER (1 << 11)
|
#define BATTLE_TYPE_EREADER_TRAINER (1 << 11)
|
||||||
#define BATTLE_TYPE_KYOGRE_GROUDON (1 << 12)
|
#define BATTLE_TYPE_KYOGRE_GROUDON (1 << 12)
|
||||||
#define BATTLE_TYPE_LEGENDARY (1 << 13)
|
#define BATTLE_TYPE_LEGENDARY (1 << 13)
|
||||||
#define BATTLE_TYPE_REGI (1 << 14)
|
#define BATTLE_TYPE_REGI (1 << 14)
|
||||||
#define BATTLE_TYPE_TWO_OPPONENTS (1 << 15)
|
#define BATTLE_TYPE_TWO_OPPONENTS (1 << 15) // Used in pokefirered as BATTLE_TYPE_GHOST.
|
||||||
#define BATTLE_TYPE_DOME (1 << 16)
|
#define BATTLE_TYPE_DOME (1 << 16) // Used in pokefirered as BATTLE_TYPE_POKEDUDE.
|
||||||
#define BATTLE_TYPE_PALACE (1 << 17)
|
#define BATTLE_TYPE_PALACE (1 << 17) // Used in pokefirered as BATTLE_TYPE_WILD_SCRIPTED.
|
||||||
#define BATTLE_TYPE_ARENA (1 << 18)
|
#define BATTLE_TYPE_ARENA (1 << 18) // Used in pokefirered as BATTLE_TYPE_LEGENDARY_FRLG.
|
||||||
#define BATTLE_TYPE_FACTORY (1 << 19)
|
#define BATTLE_TYPE_FACTORY (1 << 19) // Used in pokefirered as BATTLE_TYPE_TRAINER_TOWER.
|
||||||
#define BATTLE_TYPE_PIKE (1 << 20)
|
#define BATTLE_TYPE_PIKE (1 << 20)
|
||||||
#define BATTLE_TYPE_PYRAMID (1 << 21)
|
#define BATTLE_TYPE_PYRAMID (1 << 21)
|
||||||
#define BATTLE_TYPE_INGAME_PARTNER (1 << 22)
|
#define BATTLE_TYPE_INGAME_PARTNER (1 << 22)
|
||||||
@ -418,6 +418,11 @@
|
|||||||
#define FLEE_ITEM 1
|
#define FLEE_ITEM 1
|
||||||
#define FLEE_ABILITY 2
|
#define FLEE_ABILITY 2
|
||||||
|
|
||||||
|
// Return value for IsRunningFromBattleImpossible.
|
||||||
|
#define BATTLE_RUN_SUCCESS 0
|
||||||
|
#define BATTLE_RUN_FORBIDDEN 1
|
||||||
|
#define BATTLE_RUN_FAILURE 2
|
||||||
|
|
||||||
#define B_WIN_TYPE_NORMAL 0
|
#define B_WIN_TYPE_NORMAL 0
|
||||||
#define B_WIN_TYPE_ARENA 1
|
#define B_WIN_TYPE_ARENA 1
|
||||||
|
|
||||||
|
|||||||
@ -17,4 +17,10 @@
|
|||||||
#define ARENA_CATEGORY_SKILL 1
|
#define ARENA_CATEGORY_SKILL 1
|
||||||
#define ARENA_CATEGORY_BODY 2
|
#define ARENA_CATEGORY_BODY 2
|
||||||
|
|
||||||
|
#define ARENA_RESULT_RUNNING 0 // For intermediate steps, when BattleArena_ShowJudgmentWindow should be called again immediately
|
||||||
|
#define ARENA_RESULT_STEP_DONE 1 // A step has been completed, the script may advance to the next instruction
|
||||||
|
#define ARENA_RESULT_PLAYER_WON 2
|
||||||
|
#define ARENA_RESULT_PLAYER_LOST 3
|
||||||
|
#define ARENA_RESULT_TIE 4
|
||||||
|
|
||||||
#endif //GUARD_CONSTANTS_BATTLE_ARENA_H
|
#endif //GUARD_CONSTANTS_BATTLE_ARENA_H
|
||||||
|
|||||||
@ -3,127 +3,6 @@
|
|||||||
|
|
||||||
#include "constants/expansion_branches.h"
|
#include "constants/expansion_branches.h"
|
||||||
|
|
||||||
// Species with peculiar battle effects.
|
|
||||||
#ifndef POKEMON_EXPANSION
|
|
||||||
#define SPECIES_DIALGA 0
|
|
||||||
#define SPECIES_PALKIA 0
|
|
||||||
#define SPECIES_GIRATINA 0
|
|
||||||
#define SPECIES_CHERRIM 0
|
|
||||||
#define SPECIES_ARCEUS 0
|
|
||||||
#define SPECIES_SILVALLY 0
|
|
||||||
#define SPECIES_GENESECT 0
|
|
||||||
#define SPECIES_AEGISLASH 0
|
|
||||||
#define SPECIES_AEGISLASH_BLADE 10000
|
|
||||||
#define SPECIES_MIMIKYU 0
|
|
||||||
#define SPECIES_MIMIKYU_BUSTED 10001
|
|
||||||
#define SPECIES_DARMANITAN 0
|
|
||||||
#define SPECIES_DARMANITAN_ZEN_MODE 10002
|
|
||||||
#define SPECIES_MINIOR_CORE_RED 0
|
|
||||||
#define SPECIES_MINIOR 10003
|
|
||||||
#define SPECIES_MINIOR_CORE_BLUE 0
|
|
||||||
#define SPECIES_MINIOR_METEOR_BLUE 10004
|
|
||||||
#define SPECIES_MINIOR_CORE_GREEN 0
|
|
||||||
#define SPECIES_MINIOR_METEOR_GREEN 10005
|
|
||||||
#define SPECIES_MINIOR_CORE_INDIGO 0
|
|
||||||
#define SPECIES_MINIOR_METEOR_INDIGO 10006
|
|
||||||
#define SPECIES_MINIOR_CORE_ORANGE 0
|
|
||||||
#define SPECIES_MINIOR_METEOR_ORANGE 10007
|
|
||||||
#define SPECIES_MINIOR_CORE_VIOLET 0
|
|
||||||
#define SPECIES_MINIOR_METEOR_VIOLET 10008
|
|
||||||
#define SPECIES_MINIOR_CORE_YELLOW 0
|
|
||||||
#define SPECIES_MINIOR_METEOR_YELLOW 10009
|
|
||||||
#define SPECIES_WISHIWASHI 0
|
|
||||||
#define SPECIES_WISHIWASHI_SCHOOL 10010
|
|
||||||
#define SPECIES_ZYGARDE 0 // 50%
|
|
||||||
#define SPECIES_ZYGARDE_10 10011 // 10 %
|
|
||||||
#define SPECIES_ZYGARDE_COMPLETE 10012 // 100 %
|
|
||||||
#define SPECIES_BURMY 0
|
|
||||||
#define SPECIES_BURMY_SANDY_CLOAK 10013
|
|
||||||
#define SPECIES_BURMY_TRASH_CLOAK 10014
|
|
||||||
#define SPECIES_CRAMORANT 0
|
|
||||||
#define SPECIES_CRAMORANT_GORGING 10015
|
|
||||||
#define SPECIES_CRAMORANT_GULPING 10016
|
|
||||||
#define SPECIES_GRENINJA_BATTLE_BOND 0
|
|
||||||
#define SPECIES_GRENINJA_ASH 10017
|
|
||||||
#define SPECIES_HOOPA 0
|
|
||||||
#define SPECIES_HOOPA_UNBOUND 10018
|
|
||||||
#define SPECIES_MELOETTA 0
|
|
||||||
#define SPECIES_MELOETTA_PIROUETTE 10019
|
|
||||||
#define SPECIES_MORPEKO 0
|
|
||||||
#define SPECIES_MORPEKO_HANGRY 10020
|
|
||||||
#define SPECIES_SIRFETCHD 10021
|
|
||||||
#define SPECIES_DARMANITAN_GALARIAN 0
|
|
||||||
#define SPECIES_DARMANITAN_ZEN_MODE_GALARIAN 10022
|
|
||||||
#define SPECIES_HEATMOR 0
|
|
||||||
#define SPECIES_DURANT 0
|
|
||||||
#define SPECIES_CARBINK 0
|
|
||||||
#define SPECIES_MAREANIE 0
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Items with peculiar battle effects.
|
|
||||||
#ifndef ITEM_EXPANSION
|
|
||||||
#define ITEM_CHOPLE_BERRY 177
|
|
||||||
#define ITEM_KEBIA_BERRY 178
|
|
||||||
#define ITEM_SHUCA_BERRY 179
|
|
||||||
#define ITEM_COBA_BERRY 180
|
|
||||||
#define ITEM_PAYAPA_BERRY 181
|
|
||||||
#define ITEM_TANGA_BERRY 182
|
|
||||||
#define ITEM_CHARTI_BERRY 183
|
|
||||||
#define ITEM_KASIB_BERRY 184
|
|
||||||
#define ITEM_HABAN_BERRY 185
|
|
||||||
#define ITEM_COLBUR_BERRY 186
|
|
||||||
#define ITEM_BABIRI_BERRY 187
|
|
||||||
#define ITEM_CHILAN_BERRY 188
|
|
||||||
#define ITEM_ROSELI_BERRY 189
|
|
||||||
#define ITEM_MICLE_BERRY 197
|
|
||||||
#define ITEM_CUSTAP_BERRY 199
|
|
||||||
#define ITEM_JABOCA_BERRY 200
|
|
||||||
#define ITEM_ROWAP_BERRY 201
|
|
||||||
#define ITEM_KEE_BERRY 202
|
|
||||||
#define ITEM_MARANGA_BERRY 203
|
|
||||||
#define ITEM_OCCA_BERRY 204
|
|
||||||
#define ITEM_PASSHO_BERRY 205
|
|
||||||
#define ITEM_WACAN_BERRY 206
|
|
||||||
#define ITEM_RINDO_BERRY 207
|
|
||||||
#define ITEM_YACHE_BERRY 208
|
|
||||||
#define ITEM_GRISEOUS_ORB 369
|
|
||||||
// z crystals
|
|
||||||
#define ITEM_NORMALIUM_Z 568
|
|
||||||
#define ITEM_FIGHTINIUM_Z 569
|
|
||||||
#define ITEM_FLYINIUM_Z 570
|
|
||||||
#define ITEM_POISONIUM_Z 571
|
|
||||||
#define ITEM_GROUNDIUM_Z 572
|
|
||||||
#define ITEM_ROCKIUM_Z 573
|
|
||||||
#define ITEM_BUGINIUM_Z 574
|
|
||||||
#define ITEM_GHOSTIUM_Z 575
|
|
||||||
#define ITEM_STEELIUM_Z 576
|
|
||||||
#define ITEM_FIRIUM_Z 577
|
|
||||||
#define ITEM_WATERIUM_Z 578
|
|
||||||
#define ITEM_GRASSIUM_Z 579
|
|
||||||
#define ITEM_ELECTRIUM_Z 580
|
|
||||||
#define ITEM_PSYCHIUM_Z 581
|
|
||||||
#define ITEM_ICIUM_Z 582
|
|
||||||
#define ITEM_DRAGONIUM_Z 583
|
|
||||||
#define ITEM_DARKINIUM_Z 584
|
|
||||||
#define ITEM_FAIRIUM_Z 585
|
|
||||||
#define ITEM_ALORAICHIUM_Z 586
|
|
||||||
#define ITEM_DECIDIUM_Z 587
|
|
||||||
#define ITEM_EEVIUM_Z 588
|
|
||||||
#define ITEM_INCINIUM_Z 589
|
|
||||||
#define ITEM_KOMMONIUM_Z 590
|
|
||||||
#define ITEM_LUNALIUM_Z 591
|
|
||||||
#define ITEM_LYCANIUM_Z 592
|
|
||||||
#define ITEM_MARSHADIUM_Z 593
|
|
||||||
#define ITEM_MEWNIUM_Z 594
|
|
||||||
#define ITEM_MIMIKIUM_Z 595
|
|
||||||
#define ITEM_PIKANIUM_Z 596
|
|
||||||
#define ITEM_PIKASHUNIUM_Z 597
|
|
||||||
#define ITEM_PRIMARIUM_Z 598
|
|
||||||
#define ITEM_SNORLIUM_Z 599
|
|
||||||
#define ITEM_SOLGANIUM_Z 600
|
|
||||||
#define ITEM_TAPUNIUM_Z 601
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef GEN_3
|
#ifndef GEN_3
|
||||||
#define GEN_3 0
|
#define GEN_3 0
|
||||||
#define GEN_4 1
|
#define GEN_4 1
|
||||||
|
|||||||
@ -63,15 +63,15 @@
|
|||||||
#define BS_EFFECT_BATTLER 2
|
#define BS_EFFECT_BATTLER 2
|
||||||
#define BS_FAINTED 3
|
#define BS_FAINTED 3
|
||||||
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
|
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
|
||||||
#define BS_FAINTED_LINK_MULTIPLE_1 5
|
#define BS_FAINTED_LINK_MULTIPLE_1 5 // for openpartyscreen
|
||||||
#define BS_FAINTED_LINK_MULTIPLE_2 6
|
#define BS_FAINTED_LINK_MULTIPLE_2 6 // for openpartyscreen
|
||||||
#define BS_BATTLER_0 7
|
#define BS_BATTLER_0 7
|
||||||
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
|
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
|
||||||
#define BS_TARGET_SIDE 9 // for Cmd_jumpifability
|
#define BS_TARGET_SIDE 9 // for Cmd_jumpifability
|
||||||
#define BS_SCRIPTING 10
|
#define BS_SCRIPTING 10
|
||||||
#define BS_PLAYER1 11
|
#define BS_PLAYER1 11
|
||||||
#define BS_OPPONENT1 12
|
#define BS_OPPONENT1 12
|
||||||
#define BS_PLAYER2 13
|
#define BS_PLAYER2 13 // for Cmd_updatestatusicon
|
||||||
#define BS_OPPONENT2 14
|
#define BS_OPPONENT2 14
|
||||||
#define BS_ABILITY_BATTLER 15
|
#define BS_ABILITY_BATTLER 15
|
||||||
|
|
||||||
@ -258,9 +258,9 @@
|
|||||||
#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
|
#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
|
||||||
|
|
||||||
// Cmd_statbuffchange
|
// Cmd_statbuffchange
|
||||||
#define STAT_BUFF_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
|
#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
|
||||||
#define STAT_BUFF_NOT_PROTECT_AFFECTED (1 << 5)
|
#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 5)
|
||||||
#define STAT_BUFF_UPDATE_MOVE_EFFECT (1 << 6)
|
#define STAT_CHANGE_UPDATE_MOVE_EFFECT (1 << 6)
|
||||||
|
|
||||||
// stat change flags for Cmd_playstatchangeanimation
|
// stat change flags for Cmd_playstatchangeanimation
|
||||||
#define STAT_CHANGE_NEGATIVE (1 << 0)
|
#define STAT_CHANGE_NEGATIVE (1 << 0)
|
||||||
|
|||||||
@ -232,8 +232,8 @@
|
|||||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91
|
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91
|
||||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92
|
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92
|
||||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93
|
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93
|
||||||
#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94
|
#define MOVEMENT_ACTION_LOCK_ANIM 0x94
|
||||||
#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95
|
#define MOVEMENT_ACTION_UNLOCK_ANIM 0x95
|
||||||
#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96
|
#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96
|
||||||
#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
|
#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
|
||||||
#define MOVEMENT_ACTION_LEVITATE 0x98
|
#define MOVEMENT_ACTION_LEVITATE 0x98
|
||||||
|
|||||||
@ -109,6 +109,12 @@
|
|||||||
#define WONDER_CARD_BODY_TEXT_LINES 4
|
#define WONDER_CARD_BODY_TEXT_LINES 4
|
||||||
#define WONDER_NEWS_BODY_TEXT_LINES 10
|
#define WONDER_NEWS_BODY_TEXT_LINES 10
|
||||||
#define TYPE_NAME_LENGTH 6
|
#define TYPE_NAME_LENGTH 6
|
||||||
|
#if B_EXPANDED_ABILITY_NAMES == TRUE
|
||||||
|
#define ABILITY_NAME_LENGTH 16
|
||||||
|
#else
|
||||||
|
#define ABILITY_NAME_LENGTH 12
|
||||||
|
#endif
|
||||||
|
#define TRAINER_NAME_LENGTH 10
|
||||||
|
|
||||||
#define MAX_STAMP_CARD_STAMPS 7
|
#define MAX_STAMP_CARD_STAMPS 7
|
||||||
|
|
||||||
|
|||||||
@ -2,22 +2,10 @@
|
|||||||
#define GUARD_CONSTANTS_ITEM_EFFECTS_H
|
#define GUARD_CONSTANTS_ITEM_EFFECTS_H
|
||||||
|
|
||||||
// field 0 masks
|
// field 0 masks
|
||||||
#ifndef ITEM_EXPANSION
|
|
||||||
#define ITEM0_X_ATTACK 0x0F
|
|
||||||
#endif
|
|
||||||
#define ITEM0_DIRE_HIT 0x30 // Works the same way as the move Focus Energy.
|
#define ITEM0_DIRE_HIT 0x30 // Works the same way as the move Focus Energy.
|
||||||
#define ITEM0_SACRED_ASH 0x40
|
#define ITEM0_SACRED_ASH 0x40
|
||||||
#define ITEM0_INFATUATION 0x80
|
#define ITEM0_INFATUATION 0x80
|
||||||
|
|
||||||
#ifndef ITEM_EXPANSION
|
|
||||||
// field 1 masks
|
|
||||||
#define ITEM1_X_SPEED 0x0F
|
|
||||||
#define ITEM1_X_DEFEND 0xF0
|
|
||||||
|
|
||||||
// field 2 masks
|
|
||||||
#define ITEM2_X_SPATK 0x0F
|
|
||||||
#define ITEM2_X_ACCURACY 0xF0
|
|
||||||
#else
|
|
||||||
// new field 1 masks
|
// new field 1 masks
|
||||||
#define ITEM1_X_ATTACK 0x1
|
#define ITEM1_X_ATTACK 0x1
|
||||||
#define ITEM1_X_DEFENSE 0x2
|
#define ITEM1_X_DEFENSE 0x2
|
||||||
@ -25,7 +13,6 @@
|
|||||||
#define ITEM1_X_SPATK 0x8
|
#define ITEM1_X_SPATK 0x8
|
||||||
#define ITEM1_X_SPDEF 0x10
|
#define ITEM1_X_SPDEF 0x10
|
||||||
#define ITEM1_X_ACCURACY 0x20
|
#define ITEM1_X_ACCURACY 0x20
|
||||||
#endif
|
|
||||||
|
|
||||||
// field 3 masks
|
// field 3 masks
|
||||||
#define ITEM3_CONFUSION 0x1
|
#define ITEM3_CONFUSION 0x1
|
||||||
|
|||||||
@ -1,7 +1,8 @@
|
|||||||
#ifndef GUARD_CONSTANTS_POKEDEX_H
|
#ifndef GUARD_CONSTANTS_POKEDEX_H
|
||||||
#define GUARD_CONSTANTS_POKEDEX_H
|
#define GUARD_CONSTANTS_POKEDEX_H
|
||||||
|
|
||||||
// National Pokedex order
|
#include "constants/pokemon_config.h"
|
||||||
|
// National Pokedex order. Gen 4+ mons and forms are not disabled by P_NEW_POKEMON to keep pokedex_orders.h clean.
|
||||||
enum {
|
enum {
|
||||||
NATIONAL_DEX_NONE,
|
NATIONAL_DEX_NONE,
|
||||||
// Kanto
|
// Kanto
|
||||||
@ -915,7 +916,11 @@ enum {
|
|||||||
|
|
||||||
#define KANTO_DEX_COUNT NATIONAL_DEX_MEW
|
#define KANTO_DEX_COUNT NATIONAL_DEX_MEW
|
||||||
#define JOHTO_DEX_COUNT NATIONAL_DEX_CELEBI
|
#define JOHTO_DEX_COUNT NATIONAL_DEX_CELEBI
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
#define NATIONAL_DEX_COUNT NATIONAL_DEX_CALYREX
|
#define NATIONAL_DEX_COUNT NATIONAL_DEX_CALYREX
|
||||||
|
#else
|
||||||
|
#define NATIONAL_DEX_COUNT NATIONAL_DEX_DEOXYS
|
||||||
|
#endif
|
||||||
#define POKEMON_SLOTS_NUMBER (NATIONAL_DEX_COUNT + 1)
|
#define POKEMON_SLOTS_NUMBER (NATIONAL_DEX_COUNT + 1)
|
||||||
|
|
||||||
// Hoenn Pokedex order
|
// Hoenn Pokedex order
|
||||||
@ -952,7 +957,9 @@ enum {
|
|||||||
HOENN_DEX_RALTS,
|
HOENN_DEX_RALTS,
|
||||||
HOENN_DEX_KIRLIA,
|
HOENN_DEX_KIRLIA,
|
||||||
HOENN_DEX_GARDEVOIR,
|
HOENN_DEX_GARDEVOIR,
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
HOENN_DEX_GALLADE,
|
HOENN_DEX_GALLADE,
|
||||||
|
#endif
|
||||||
HOENN_DEX_SURSKIT,
|
HOENN_DEX_SURSKIT,
|
||||||
HOENN_DEX_MASQUERAIN,
|
HOENN_DEX_MASQUERAIN,
|
||||||
HOENN_DEX_SHROOMISH,
|
HOENN_DEX_SHROOMISH,
|
||||||
@ -982,7 +989,9 @@ enum {
|
|||||||
HOENN_DEX_GRAVELER,
|
HOENN_DEX_GRAVELER,
|
||||||
HOENN_DEX_GOLEM,
|
HOENN_DEX_GOLEM,
|
||||||
HOENN_DEX_NOSEPASS,
|
HOENN_DEX_NOSEPASS,
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
HOENN_DEX_PROBOPASS,
|
HOENN_DEX_PROBOPASS,
|
||||||
|
#endif
|
||||||
HOENN_DEX_SKITTY,
|
HOENN_DEX_SKITTY,
|
||||||
HOENN_DEX_DELCATTY,
|
HOENN_DEX_DELCATTY,
|
||||||
HOENN_DEX_ZUBAT,
|
HOENN_DEX_ZUBAT,
|
||||||
@ -1006,7 +1015,9 @@ enum {
|
|||||||
HOENN_DEX_MINUN,
|
HOENN_DEX_MINUN,
|
||||||
HOENN_DEX_MAGNEMITE,
|
HOENN_DEX_MAGNEMITE,
|
||||||
HOENN_DEX_MAGNETON,
|
HOENN_DEX_MAGNETON,
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
HOENN_DEX_MAGNEZONE,
|
HOENN_DEX_MAGNEZONE,
|
||||||
|
#endif
|
||||||
HOENN_DEX_VOLTORB,
|
HOENN_DEX_VOLTORB,
|
||||||
HOENN_DEX_ELECTRODE,
|
HOENN_DEX_ELECTRODE,
|
||||||
HOENN_DEX_VOLBEAT,
|
HOENN_DEX_VOLBEAT,
|
||||||
@ -1017,9 +1028,13 @@ enum {
|
|||||||
HOENN_DEX_BELLOSSOM,
|
HOENN_DEX_BELLOSSOM,
|
||||||
HOENN_DEX_DODUO,
|
HOENN_DEX_DODUO,
|
||||||
HOENN_DEX_DODRIO,
|
HOENN_DEX_DODRIO,
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
HOENN_DEX_BUDEW,
|
HOENN_DEX_BUDEW,
|
||||||
HOENN_DEX_ROSELIA,
|
HOENN_DEX_ROSELIA,
|
||||||
HOENN_DEX_ROSERADE,
|
HOENN_DEX_ROSERADE,
|
||||||
|
#else
|
||||||
|
HOENN_DEX_ROSELIA,
|
||||||
|
#endif
|
||||||
HOENN_DEX_GULPIN,
|
HOENN_DEX_GULPIN,
|
||||||
HOENN_DEX_SWALOT,
|
HOENN_DEX_SWALOT,
|
||||||
HOENN_DEX_CARVANHA,
|
HOENN_DEX_CARVANHA,
|
||||||
@ -1075,9 +1090,13 @@ enum {
|
|||||||
HOENN_DEX_BANETTE,
|
HOENN_DEX_BANETTE,
|
||||||
HOENN_DEX_DUSKULL,
|
HOENN_DEX_DUSKULL,
|
||||||
HOENN_DEX_DUSCLOPS,
|
HOENN_DEX_DUSCLOPS,
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
HOENN_DEX_DUSKNOIR,
|
HOENN_DEX_DUSKNOIR,
|
||||||
HOENN_DEX_TROPIUS,
|
HOENN_DEX_TROPIUS,
|
||||||
HOENN_DEX_CHINGLING,
|
HOENN_DEX_CHINGLING,
|
||||||
|
#else
|
||||||
|
HOENN_DEX_TROPIUS,
|
||||||
|
#endif
|
||||||
HOENN_DEX_CHIMECHO,
|
HOENN_DEX_CHIMECHO,
|
||||||
HOENN_DEX_ABSOL,
|
HOENN_DEX_ABSOL,
|
||||||
HOENN_DEX_VULPIX,
|
HOENN_DEX_VULPIX,
|
||||||
@ -1098,10 +1117,14 @@ enum {
|
|||||||
HOENN_DEX_HERACROSS,
|
HOENN_DEX_HERACROSS,
|
||||||
HOENN_DEX_RHYHORN,
|
HOENN_DEX_RHYHORN,
|
||||||
HOENN_DEX_RHYDON,
|
HOENN_DEX_RHYDON,
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
HOENN_DEX_RHYPERIOR,
|
HOENN_DEX_RHYPERIOR,
|
||||||
|
#endif
|
||||||
HOENN_DEX_SNORUNT,
|
HOENN_DEX_SNORUNT,
|
||||||
HOENN_DEX_GLALIE,
|
HOENN_DEX_GLALIE,
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
HOENN_DEX_FROSLASS,
|
HOENN_DEX_FROSLASS,
|
||||||
|
#endif
|
||||||
HOENN_DEX_SPHEAL,
|
HOENN_DEX_SPHEAL,
|
||||||
HOENN_DEX_SEALEO,
|
HOENN_DEX_SEALEO,
|
||||||
HOENN_DEX_WALREIN,
|
HOENN_DEX_WALREIN,
|
||||||
|
|||||||
@ -94,97 +94,6 @@
|
|||||||
// Shiny odds
|
// Shiny odds
|
||||||
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
|
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
|
||||||
|
|
||||||
// Flags for Get(Box)MonData / Set(Box)MonData
|
|
||||||
#define MON_DATA_PERSONALITY 0
|
|
||||||
#define MON_DATA_OT_ID 1
|
|
||||||
#define MON_DATA_NICKNAME 2
|
|
||||||
#define MON_DATA_LANGUAGE 3
|
|
||||||
#define MON_DATA_SANITY_IS_BAD_EGG 4
|
|
||||||
#define MON_DATA_SANITY_HAS_SPECIES 5
|
|
||||||
#define MON_DATA_SANITY_IS_EGG 6
|
|
||||||
#define MON_DATA_OT_NAME 7
|
|
||||||
#define MON_DATA_MARKINGS 8
|
|
||||||
#define MON_DATA_CHECKSUM 9
|
|
||||||
#define MON_DATA_ENCRYPT_SEPARATOR 10
|
|
||||||
#define MON_DATA_SPECIES 11
|
|
||||||
#define MON_DATA_HELD_ITEM 12
|
|
||||||
#define MON_DATA_MOVE1 13
|
|
||||||
#define MON_DATA_MOVE2 14
|
|
||||||
#define MON_DATA_MOVE3 15
|
|
||||||
#define MON_DATA_MOVE4 16
|
|
||||||
#define MON_DATA_PP1 17
|
|
||||||
#define MON_DATA_PP2 18
|
|
||||||
#define MON_DATA_PP3 19
|
|
||||||
#define MON_DATA_PP4 20
|
|
||||||
#define MON_DATA_PP_BONUSES 21
|
|
||||||
#define MON_DATA_COOL 22
|
|
||||||
#define MON_DATA_BEAUTY 23
|
|
||||||
#define MON_DATA_CUTE 24
|
|
||||||
#define MON_DATA_EXP 25
|
|
||||||
#define MON_DATA_HP_EV 26
|
|
||||||
#define MON_DATA_ATK_EV 27
|
|
||||||
#define MON_DATA_DEF_EV 28
|
|
||||||
#define MON_DATA_SPEED_EV 29
|
|
||||||
#define MON_DATA_SPATK_EV 30
|
|
||||||
#define MON_DATA_SPDEF_EV 31
|
|
||||||
#define MON_DATA_FRIENDSHIP 32
|
|
||||||
#define MON_DATA_SMART 33
|
|
||||||
#define MON_DATA_POKERUS 34
|
|
||||||
#define MON_DATA_MET_LOCATION 35
|
|
||||||
#define MON_DATA_MET_LEVEL 36
|
|
||||||
#define MON_DATA_MET_GAME 37
|
|
||||||
#define MON_DATA_POKEBALL 38
|
|
||||||
#define MON_DATA_HP_IV 39
|
|
||||||
#define MON_DATA_ATK_IV 40
|
|
||||||
#define MON_DATA_DEF_IV 41
|
|
||||||
#define MON_DATA_SPEED_IV 42
|
|
||||||
#define MON_DATA_SPATK_IV 43
|
|
||||||
#define MON_DATA_SPDEF_IV 44
|
|
||||||
#define MON_DATA_IS_EGG 45
|
|
||||||
#define MON_DATA_ABILITY_NUM 46
|
|
||||||
#define MON_DATA_TOUGH 47
|
|
||||||
#define MON_DATA_SHEEN 48
|
|
||||||
#define MON_DATA_OT_GENDER 49
|
|
||||||
#define MON_DATA_COOL_RIBBON 50
|
|
||||||
#define MON_DATA_BEAUTY_RIBBON 51
|
|
||||||
#define MON_DATA_CUTE_RIBBON 52
|
|
||||||
#define MON_DATA_SMART_RIBBON 53
|
|
||||||
#define MON_DATA_TOUGH_RIBBON 54
|
|
||||||
#define MON_DATA_STATUS 55
|
|
||||||
#define MON_DATA_LEVEL 56
|
|
||||||
#define MON_DATA_HP 57
|
|
||||||
#define MON_DATA_MAX_HP 58
|
|
||||||
#define MON_DATA_ATK 59
|
|
||||||
#define MON_DATA_DEF 60
|
|
||||||
#define MON_DATA_SPEED 61
|
|
||||||
#define MON_DATA_SPATK 62
|
|
||||||
#define MON_DATA_SPDEF 63
|
|
||||||
#define MON_DATA_MAIL 64
|
|
||||||
#define MON_DATA_SPECIES2 65
|
|
||||||
#define MON_DATA_IVS 66
|
|
||||||
#define MON_DATA_CHAMPION_RIBBON 67
|
|
||||||
#define MON_DATA_WINNING_RIBBON 68
|
|
||||||
#define MON_DATA_VICTORY_RIBBON 69
|
|
||||||
#define MON_DATA_ARTIST_RIBBON 70
|
|
||||||
#define MON_DATA_EFFORT_RIBBON 71
|
|
||||||
#define MON_DATA_MARINE_RIBBON 72
|
|
||||||
#define MON_DATA_LAND_RIBBON 73
|
|
||||||
#define MON_DATA_SKY_RIBBON 74
|
|
||||||
#define MON_DATA_COUNTRY_RIBBON 75
|
|
||||||
#define MON_DATA_NATIONAL_RIBBON 76
|
|
||||||
#define MON_DATA_EARTH_RIBBON 77
|
|
||||||
#define MON_DATA_WORLD_RIBBON 78
|
|
||||||
#define MON_DATA_UNUSED_RIBBONS 79
|
|
||||||
#define MON_DATA_EVENT_LEGAL 80
|
|
||||||
#define MON_DATA_KNOWN_MOVES 81
|
|
||||||
#define MON_DATA_RIBBON_COUNT 82
|
|
||||||
#define MON_DATA_RIBBONS 83
|
|
||||||
#define MON_DATA_ATK2 84
|
|
||||||
#define MON_DATA_DEF2 85
|
|
||||||
#define MON_DATA_SPEED2 86
|
|
||||||
#define MON_DATA_SPATK2 87
|
|
||||||
#define MON_DATA_SPDEF2 88
|
|
||||||
|
|
||||||
// Ribbon IDs used by TV and Pokénav
|
// Ribbon IDs used by TV and Pokénav
|
||||||
#define CHAMPION_RIBBON 0
|
#define CHAMPION_RIBBON 0
|
||||||
#define COOL_RIBBON_NORMAL 1
|
#define COOL_RIBBON_NORMAL 1
|
||||||
|
|||||||
@ -21,355 +21,8 @@
|
|||||||
#define P_KADABRA_EVERSTONE GEN_8 // Since Gen 4, Kadabra can evolve even when holding an Everstone.
|
#define P_KADABRA_EVERSTONE GEN_8 // Since Gen 4, Kadabra can evolve even when holding an Everstone.
|
||||||
#define P_NIDORAN_M_DITTO_BREED GEN_8 // Since Gen 5, when Nidoran♂ breeds with Ditto it can produce Nidoran♀ offspring. Before, it would only yield male offspring. This change also applies to Volbeat.
|
#define P_NIDORAN_M_DITTO_BREED GEN_8 // Since Gen 5, when Nidoran♂ breeds with Ditto it can produce Nidoran♀ offspring. Before, it would only yield male offspring. This change also applies to Volbeat.
|
||||||
|
|
||||||
|
#define P_NEW_POKEMON TRUE // Turning this to FALSE will remove all newly added Pokémon and Forms. Only Unown, Castform and Deoxys forms will remain.
|
||||||
|
|
||||||
#define P_ENABLE_DEBUG TRUE // Enables a debug menu for pokemon sprites and icons, accessed by pressing SELECT in the summary screen.
|
#define P_ENABLE_DEBUG TRUE // Enables a debug menu for pokemon sprites and icons, accessed by pressing SELECT in the summary screen.
|
||||||
|
|
||||||
#ifndef ITEM_EXPANSION
|
|
||||||
//Item Definitions for gEvolutionTable
|
|
||||||
|
|
||||||
//EVO_MEGA_EVOLUTION
|
|
||||||
#define ITEM_VENUSAURITE 10001
|
|
||||||
#define ITEM_CHARIZARDITE_X 10002
|
|
||||||
#define ITEM_CHARIZARDITE_Y 10003
|
|
||||||
#define ITEM_BLASTOISINITE 10004
|
|
||||||
#define ITEM_BEEDRILLITE 10005
|
|
||||||
#define ITEM_PIDGEOTITE 10006
|
|
||||||
#define ITEM_ALAKAZITE 10007
|
|
||||||
#define ITEM_SLOWBRONITE 10008
|
|
||||||
#define ITEM_GENGARITE 10009
|
|
||||||
#define ITEM_KANGASKHANITE 10010
|
|
||||||
#define ITEM_PINSIRITE 10011
|
|
||||||
#define ITEM_GYARADOSITE 10012
|
|
||||||
#define ITEM_AERODACTYLITE 10013
|
|
||||||
#define ITEM_MEWTWONITE_X 10014
|
|
||||||
#define ITEM_MEWTWONITE_Y 10015
|
|
||||||
#define ITEM_AMPHAROSITE 10016
|
|
||||||
#define ITEM_STEELIXITE 10017
|
|
||||||
#define ITEM_SCIZORITE 10018
|
|
||||||
#define ITEM_HERACRONITE 10019
|
|
||||||
#define ITEM_HOUNDOOMINITE 10020
|
|
||||||
#define ITEM_TYRANITARITE 10021
|
|
||||||
#define ITEM_SCEPTILITE 10022
|
|
||||||
#define ITEM_BLAZIKENITE 10023
|
|
||||||
#define ITEM_SWAMPERTITE 10024
|
|
||||||
#define ITEM_SABLENITE 10025
|
|
||||||
#define ITEM_SHARPEDONITE 10026
|
|
||||||
#define ITEM_MANECTITE 10027
|
|
||||||
#define ITEM_CAMERUPTITE 10028
|
|
||||||
#define ITEM_GLALITITE 10029
|
|
||||||
#define ITEM_MAWILITE 10030
|
|
||||||
#define ITEM_MEDICHAMITE 10031
|
|
||||||
#define ITEM_ALTARIANITE 10032
|
|
||||||
#define ITEM_ABSOLITE 10033
|
|
||||||
#define ITEM_BANETTITE 10034
|
|
||||||
#define ITEM_AGGRONITE 10035
|
|
||||||
#define ITEM_GARDEVOIRITE 10036
|
|
||||||
#define ITEM_SALAMENCITE 10037
|
|
||||||
#define ITEM_METAGROSSITE 10038
|
|
||||||
#define ITEM_LATIASITE 10039
|
|
||||||
#define ITEM_LATIOSITE 10040
|
|
||||||
#define ITEM_LOPUNNITE 10041
|
|
||||||
#define ITEM_GARCHOMPITE 10042
|
|
||||||
#define ITEM_LUCARIONITE 10043
|
|
||||||
#define ITEM_ABOMASITE 10044
|
|
||||||
#define ITEM_GALLADITE 10045
|
|
||||||
#define ITEM_AUDINITE 10046
|
|
||||||
#define ITEM_DIANCITE 10047
|
|
||||||
|
|
||||||
//EVO_TRADE_ITEM
|
|
||||||
#define ITEM_PROTECTOR 10048
|
|
||||||
#define ITEM_ELECTIRIZER 10049
|
|
||||||
#define ITEM_MAGMARIZER 10050
|
|
||||||
#define ITEM_DUBIOUS_DISC 10051
|
|
||||||
#define ITEM_PRISM_SCALE 10052
|
|
||||||
#define ITEM_REAPER_CLOTH 10053
|
|
||||||
#define ITEM_SACHET 10054
|
|
||||||
#define ITEM_WHIPPED_DREAM 10055
|
|
||||||
|
|
||||||
//EVO_ITEM
|
|
||||||
#define ITEM_ICE_STONE 10056
|
|
||||||
#define ITEM_SHINY_STONE 10057
|
|
||||||
#define ITEM_DUSK_STONE 10058
|
|
||||||
#define ITEM_DAWN_STONE 10059
|
|
||||||
#define ITEM_TART_APPLE 10060
|
|
||||||
#define ITEM_SWEET_APPLE 10061
|
|
||||||
#define ITEM_CRACKED_POT 10062
|
|
||||||
#define ITEM_GALARICA_CUFF 10063
|
|
||||||
#define ITEM_GALARICA_WREATH 10064
|
|
||||||
#define ITEM_CHIPPED_POT 10065
|
|
||||||
|
|
||||||
//EVO_ITEM_HOLD
|
|
||||||
#define ITEM_RAZOR_FANG 10066
|
|
||||||
#define ITEM_RAZOR_CLAW 10067
|
|
||||||
#define ITEM_OVAL_STONE 10068
|
|
||||||
|
|
||||||
//FORM_ITEM_HOLD
|
|
||||||
#define ITEM_GRISEOUS_ORB 10069
|
|
||||||
#define ITEM_DRACO_PLATE 10070
|
|
||||||
#define ITEM_DREAD_PLATE 10071
|
|
||||||
#define ITEM_EARTH_PLATE 10072
|
|
||||||
#define ITEM_FIST_PLATE 10073
|
|
||||||
#define ITEM_FLAME_PLATE 10074
|
|
||||||
#define ITEM_ICICLE_PLATE 10075
|
|
||||||
#define ITEM_INSECT_PLATE 10076
|
|
||||||
#define ITEM_IRON_PLATE 10077
|
|
||||||
#define ITEM_MEADOW_PLATE 10078
|
|
||||||
#define ITEM_MIND_PLATE 10079
|
|
||||||
#define ITEM_PIXIE_PLATE 10080
|
|
||||||
#define ITEM_SKY_PLATE 10081
|
|
||||||
#define ITEM_SPLASH_PLATE 10082
|
|
||||||
#define ITEM_SPOOKY_PLATE 10083
|
|
||||||
#define ITEM_STONE_PLATE 10084
|
|
||||||
#define ITEM_TOXIC_PLATE 10085
|
|
||||||
#define ITEM_ZAP_PLATE 10086
|
|
||||||
#define ITEM_FIGHTINIUM_Z 10087
|
|
||||||
#define ITEM_FLYINIUM_Z 10088
|
|
||||||
#define ITEM_POISONIUM_Z 10089
|
|
||||||
#define ITEM_GROUNDIUM_Z 10090
|
|
||||||
#define ITEM_ROCKIUM_Z 10091
|
|
||||||
#define ITEM_BUGINIUM_Z 10092
|
|
||||||
#define ITEM_GHOSTIUM_Z 10093
|
|
||||||
#define ITEM_STEELIUM_Z 10094
|
|
||||||
#define ITEM_FIRIUM_Z 10095
|
|
||||||
#define ITEM_WATERIUM_Z 10096
|
|
||||||
#define ITEM_GRASSIUM_Z 10097
|
|
||||||
#define ITEM_ELECTRIUM_Z 10098
|
|
||||||
#define ITEM_PSYCHIUM_Z 10099
|
|
||||||
#define ITEM_ICIUM_Z 10100
|
|
||||||
#define ITEM_DRAGONIUM_Z 10101
|
|
||||||
#define ITEM_DARKINIUM_Z 10102
|
|
||||||
#define ITEM_FAIRIUM_Z 10103
|
|
||||||
#define ITEM_DOUSE_DRIVE 10104
|
|
||||||
#define ITEM_SHOCK_DRIVE 10105
|
|
||||||
#define ITEM_BURN_DRIVE 10106
|
|
||||||
#define ITEM_CHILL_DRIVE 10107
|
|
||||||
#define ITEM_BUG_MEMORY 10108
|
|
||||||
#define ITEM_DARK_MEMORY 10109
|
|
||||||
#define ITEM_DRAGON_MEMORY 10110
|
|
||||||
#define ITEM_ELECTRIC_MEMORY 10111
|
|
||||||
#define ITEM_FAIRY_MEMORY 10112
|
|
||||||
#define ITEM_FIGHTING_MEMORY 10113
|
|
||||||
#define ITEM_FIRE_MEMORY 10114
|
|
||||||
#define ITEM_FLYING_MEMORY 10115
|
|
||||||
#define ITEM_GHOST_MEMORY 10116
|
|
||||||
#define ITEM_GRASS_MEMORY 10117
|
|
||||||
#define ITEM_GROUND_MEMORY 10118
|
|
||||||
#define ITEM_ICE_MEMORY 10119
|
|
||||||
#define ITEM_POISON_MEMORY 10120
|
|
||||||
#define ITEM_PSYCHIC_MEMORY 10121
|
|
||||||
#define ITEM_ROCK_MEMORY 10122
|
|
||||||
#define ITEM_STEEL_MEMORY 10123
|
|
||||||
#define ITEM_WATER_MEMORY 10124
|
|
||||||
|
|
||||||
//FORM_ITEM_USE
|
|
||||||
#define ITEM_GRACIDEA 10125
|
|
||||||
#define ITEM_REVEAL_GLASS 10126
|
|
||||||
#define ITEM_PRISON_BOTTLE 10127
|
|
||||||
#define ITEM_RED_NECTAR 10128
|
|
||||||
#define ITEM_YELLOW_NECTAR 10129
|
|
||||||
#define ITEM_PINK_NECTAR 10130
|
|
||||||
#define ITEM_PURPLE_NECTAR 10131
|
|
||||||
|
|
||||||
// Held Items
|
|
||||||
#define ITEM_HONEY ITEM_NONE
|
|
||||||
#endif // ITEM_EXPANSION
|
|
||||||
|
|
||||||
#ifndef BATTLE_ENGINE
|
|
||||||
// Gen 4
|
|
||||||
#define ABILITY_TANGLED_FEET ABILITY_NONE
|
|
||||||
#define ABILITY_MOTOR_DRIVE ABILITY_NONE
|
|
||||||
#define ABILITY_RIVALRY ABILITY_NONE
|
|
||||||
#define ABILITY_STEADFAST ABILITY_NONE
|
|
||||||
#define ABILITY_SNOW_CLOAK ABILITY_NONE
|
|
||||||
#define ABILITY_GLUTTONY ABILITY_NONE
|
|
||||||
#define ABILITY_ANGER_POINT ABILITY_NONE
|
|
||||||
#define ABILITY_UNBURDEN ABILITY_NONE
|
|
||||||
#define ABILITY_HEATPROOF ABILITY_NONE
|
|
||||||
#define ABILITY_SIMPLE ABILITY_NONE
|
|
||||||
#define ABILITY_DRY_SKIN ABILITY_NONE
|
|
||||||
#define ABILITY_DOWNLOAD ABILITY_NONE
|
|
||||||
#define ABILITY_IRON_FIST ABILITY_NONE
|
|
||||||
#define ABILITY_POISON_HEAL ABILITY_NONE
|
|
||||||
#define ABILITY_ADAPTABILITY ABILITY_NONE
|
|
||||||
#define ABILITY_SKILL_LINK ABILITY_NONE
|
|
||||||
#define ABILITY_HYDRATION ABILITY_NONE
|
|
||||||
#define ABILITY_SOLAR_POWER ABILITY_NONE
|
|
||||||
#define ABILITY_QUICK_FEET ABILITY_NONE
|
|
||||||
#define ABILITY_NORMALIZE ABILITY_NONE
|
|
||||||
#define ABILITY_SNIPER ABILITY_NONE
|
|
||||||
#define ABILITY_MAGIC_GUARD ABILITY_NONE
|
|
||||||
#define ABILITY_NO_GUARD ABILITY_NONE
|
|
||||||
#define ABILITY_STALL ABILITY_NONE
|
|
||||||
#define ABILITY_TECHNICIAN ABILITY_NONE
|
|
||||||
#define ABILITY_LEAF_GUARD ABILITY_NONE
|
|
||||||
#define ABILITY_KLUTZ ABILITY_NONE
|
|
||||||
#define ABILITY_MOLD_BREAKER ABILITY_NONE
|
|
||||||
#define ABILITY_SUPER_LUCK ABILITY_NONE
|
|
||||||
#define ABILITY_AFTERMATH ABILITY_NONE
|
|
||||||
#define ABILITY_ANTICIPATION ABILITY_NONE
|
|
||||||
#define ABILITY_FOREWARN ABILITY_NONE
|
|
||||||
#define ABILITY_UNAWARE ABILITY_NONE
|
|
||||||
#define ABILITY_TINTED_LENS ABILITY_NONE
|
|
||||||
#define ABILITY_FILTER ABILITY_NONE
|
|
||||||
#define ABILITY_SLOW_START ABILITY_NONE
|
|
||||||
#define ABILITY_SCRAPPY ABILITY_NONE
|
|
||||||
#define ABILITY_STORM_DRAIN ABILITY_NONE
|
|
||||||
#define ABILITY_ICE_BODY ABILITY_NONE
|
|
||||||
#define ABILITY_SOLID_ROCK ABILITY_NONE
|
|
||||||
#define ABILITY_SNOW_WARNING ABILITY_NONE
|
|
||||||
#define ABILITY_HONEY_GATHER ABILITY_NONE
|
|
||||||
#define ABILITY_FRISK ABILITY_NONE
|
|
||||||
#define ABILITY_RECKLESS ABILITY_NONE
|
|
||||||
#define ABILITY_MULTITYPE ABILITY_NONE
|
|
||||||
#define ABILITY_FLOWER_GIFT ABILITY_NONE
|
|
||||||
#define ABILITY_BAD_DREAMS ABILITY_NONE
|
|
||||||
// Gen 5
|
|
||||||
#define ABILITY_PICKPOCKET ABILITY_NONE
|
|
||||||
#define ABILITY_SHEER_FORCE ABILITY_NONE
|
|
||||||
#define ABILITY_CONTRARY ABILITY_NONE
|
|
||||||
#define ABILITY_UNNERVE ABILITY_NONE
|
|
||||||
#define ABILITY_DEFIANT ABILITY_NONE
|
|
||||||
#define ABILITY_DEFEATIST ABILITY_NONE
|
|
||||||
#define ABILITY_CURSED_BODY ABILITY_NONE
|
|
||||||
#define ABILITY_HEALER ABILITY_NONE
|
|
||||||
#define ABILITY_FRIEND_GUARD ABILITY_NONE
|
|
||||||
#define ABILITY_WEAK_ARMOR ABILITY_NONE
|
|
||||||
#define ABILITY_HEAVY_METAL ABILITY_NONE
|
|
||||||
#define ABILITY_LIGHT_METAL ABILITY_NONE
|
|
||||||
#define ABILITY_MULTISCALE ABILITY_NONE
|
|
||||||
#define ABILITY_TOXIC_BOOST ABILITY_NONE
|
|
||||||
#define ABILITY_FLARE_BOOST ABILITY_NONE
|
|
||||||
#define ABILITY_HARVEST ABILITY_NONE
|
|
||||||
#define ABILITY_TELEPATHY ABILITY_NONE
|
|
||||||
#define ABILITY_MOODY ABILITY_NONE
|
|
||||||
#define ABILITY_OVERCOAT ABILITY_NONE
|
|
||||||
#define ABILITY_POISON_TOUCH ABILITY_NONE
|
|
||||||
#define ABILITY_REGENERATOR ABILITY_NONE
|
|
||||||
#define ABILITY_BIG_PECKS ABILITY_NONE
|
|
||||||
#define ABILITY_SAND_RUSH ABILITY_NONE
|
|
||||||
#define ABILITY_WONDER_SKIN ABILITY_NONE
|
|
||||||
#define ABILITY_ANALYTIC ABILITY_NONE
|
|
||||||
#define ABILITY_ILLUSION ABILITY_NONE
|
|
||||||
#define ABILITY_IMPOSTER ABILITY_NONE
|
|
||||||
#define ABILITY_INFILTRATOR ABILITY_NONE
|
|
||||||
#define ABILITY_MUMMY ABILITY_NONE
|
|
||||||
#define ABILITY_MOXIE ABILITY_NONE
|
|
||||||
#define ABILITY_JUSTIFIED ABILITY_NONE
|
|
||||||
#define ABILITY_RATTLED ABILITY_NONE
|
|
||||||
#define ABILITY_MAGIC_BOUNCE ABILITY_NONE
|
|
||||||
#define ABILITY_SAP_SIPPER ABILITY_NONE
|
|
||||||
#define ABILITY_PRANKSTER ABILITY_NONE
|
|
||||||
#define ABILITY_SAND_FORCE ABILITY_NONE
|
|
||||||
#define ABILITY_IRON_BARBS ABILITY_NONE
|
|
||||||
#define ABILITY_ZEN_MODE ABILITY_NONE
|
|
||||||
#define ABILITY_VICTORY_STAR ABILITY_NONE
|
|
||||||
#define ABILITY_TURBOBLAZE ABILITY_NONE
|
|
||||||
#define ABILITY_TERAVOLT ABILITY_NONE
|
|
||||||
// Gen 6
|
|
||||||
#define ABILITY_AROMA_VEIL ABILITY_NONE
|
|
||||||
#define ABILITY_FLOWER_VEIL ABILITY_NONE
|
|
||||||
#define ABILITY_CHEEK_POUCH ABILITY_NONE
|
|
||||||
#define ABILITY_PROTEAN ABILITY_NONE
|
|
||||||
#define ABILITY_FUR_COAT ABILITY_NONE
|
|
||||||
#define ABILITY_MAGICIAN ABILITY_NONE
|
|
||||||
#define ABILITY_BULLETPROOF ABILITY_NONE
|
|
||||||
#define ABILITY_COMPETITIVE ABILITY_NONE
|
|
||||||
#define ABILITY_STRONG_JAW ABILITY_NONE
|
|
||||||
#define ABILITY_REFRIGERATE ABILITY_NONE
|
|
||||||
#define ABILITY_SWEET_VEIL ABILITY_NONE
|
|
||||||
#define ABILITY_STANCE_CHANGE ABILITY_NONE
|
|
||||||
#define ABILITY_GALE_WINGS ABILITY_NONE
|
|
||||||
#define ABILITY_MEGA_LAUNCHER ABILITY_NONE
|
|
||||||
#define ABILITY_GRASS_PELT ABILITY_NONE
|
|
||||||
#define ABILITY_SYMBIOSIS ABILITY_NONE
|
|
||||||
#define ABILITY_TOUGH_CLAWS ABILITY_NONE
|
|
||||||
#define ABILITY_PIXILATE ABILITY_NONE
|
|
||||||
#define ABILITY_GOOEY ABILITY_NONE
|
|
||||||
#define ABILITY_AERILATE ABILITY_NONE
|
|
||||||
#define ABILITY_PARENTAL_BOND ABILITY_NONE
|
|
||||||
#define ABILITY_DARK_AURA ABILITY_NONE
|
|
||||||
#define ABILITY_FAIRY_AURA ABILITY_NONE
|
|
||||||
#define ABILITY_AURA_BREAK ABILITY_NONE
|
|
||||||
#define ABILITY_PRIMORDIAL_SEA ABILITY_NONE
|
|
||||||
#define ABILITY_DESOLATE_LAND ABILITY_NONE
|
|
||||||
#define ABILITY_DELTA_STREAM ABILITY_NONE
|
|
||||||
// Gen 7
|
|
||||||
#define ABILITY_STAMINA ABILITY_NONE
|
|
||||||
#define ABILITY_WIMP_OUT ABILITY_NONE
|
|
||||||
#define ABILITY_EMERGENCY_EXIT ABILITY_NONE
|
|
||||||
#define ABILITY_WATER_COMPACTION ABILITY_NONE
|
|
||||||
#define ABILITY_MERCILESS ABILITY_NONE
|
|
||||||
#define ABILITY_SHIELDS_DOWN ABILITY_NONE
|
|
||||||
#define ABILITY_STAKEOUT ABILITY_NONE
|
|
||||||
#define ABILITY_WATER_BUBBLE ABILITY_NONE
|
|
||||||
#define ABILITY_STEELWORKER ABILITY_NONE
|
|
||||||
#define ABILITY_BERSERK ABILITY_NONE
|
|
||||||
#define ABILITY_SLUSH_RUSH ABILITY_NONE
|
|
||||||
#define ABILITY_LONG_REACH ABILITY_NONE
|
|
||||||
#define ABILITY_LIQUID_VOICE ABILITY_NONE
|
|
||||||
#define ABILITY_TRIAGE ABILITY_NONE
|
|
||||||
#define ABILITY_GALVANIZE ABILITY_NONE
|
|
||||||
#define ABILITY_SURGE_SURFER ABILITY_NONE
|
|
||||||
#define ABILITY_SCHOOLING ABILITY_NONE
|
|
||||||
#define ABILITY_DISGUISE ABILITY_NONE
|
|
||||||
#define ABILITY_BATTLE_BOND ABILITY_NONE
|
|
||||||
#define ABILITY_POWER_CONSTRUCT ABILITY_NONE
|
|
||||||
#define ABILITY_CORROSION ABILITY_NONE
|
|
||||||
#define ABILITY_COMATOSE ABILITY_NONE
|
|
||||||
#define ABILITY_QUEENLY_MAJESTY ABILITY_NONE
|
|
||||||
#define ABILITY_INNARDS_OUT ABILITY_NONE
|
|
||||||
#define ABILITY_DANCER ABILITY_NONE
|
|
||||||
#define ABILITY_BATTERY ABILITY_NONE
|
|
||||||
#define ABILITY_FLUFFY ABILITY_NONE
|
|
||||||
#define ABILITY_DAZZLING ABILITY_NONE
|
|
||||||
#define ABILITY_SOUL_HEART ABILITY_NONE
|
|
||||||
#define ABILITY_TANGLING_HAIR ABILITY_NONE
|
|
||||||
#define ABILITY_RECEIVER ABILITY_NONE
|
|
||||||
#define ABILITY_POWER_OF_ALCHEMY ABILITY_NONE
|
|
||||||
#define ABILITY_BEAST_BOOST ABILITY_NONE
|
|
||||||
#define ABILITY_RKS_SYSTEM ABILITY_NONE
|
|
||||||
#define ABILITY_ELECTRIC_SURGE ABILITY_NONE
|
|
||||||
#define ABILITY_PSYCHIC_SURGE ABILITY_NONE
|
|
||||||
#define ABILITY_MISTY_SURGE ABILITY_NONE
|
|
||||||
#define ABILITY_GRASSY_SURGE ABILITY_NONE
|
|
||||||
#define ABILITY_FULL_METAL_BODY ABILITY_NONE
|
|
||||||
#define ABILITY_SHADOW_SHIELD ABILITY_NONE
|
|
||||||
#define ABILITY_PRISM_ARMOR ABILITY_NONE
|
|
||||||
#define ABILITY_NEUROFORCE ABILITY_NONE
|
|
||||||
// Gen 8
|
|
||||||
#define ABILITY_INTREPID_SWORD ABILITY_NONE
|
|
||||||
#define ABILITY_DAUNTLESS_SHIELD ABILITY_NONE
|
|
||||||
#define ABILITY_LIBERO ABILITY_NONE
|
|
||||||
#define ABILITY_BALL_FETCH ABILITY_NONE
|
|
||||||
#define ABILITY_COTTON_DOWN ABILITY_NONE
|
|
||||||
#define ABILITY_PROPELLER_TAIL ABILITY_NONE
|
|
||||||
#define ABILITY_MIRROR_ARMOR ABILITY_NONE
|
|
||||||
#define ABILITY_GULP_MISSILE ABILITY_NONE
|
|
||||||
#define ABILITY_STALWART ABILITY_NONE
|
|
||||||
#define ABILITY_STEAM_ENGINE ABILITY_NONE
|
|
||||||
#define ABILITY_PUNK_ROCK ABILITY_NONE
|
|
||||||
#define ABILITY_SAND_SPIT ABILITY_NONE
|
|
||||||
#define ABILITY_ICE_SCALES ABILITY_NONE
|
|
||||||
#define ABILITY_RIPEN ABILITY_NONE
|
|
||||||
#define ABILITY_ICE_FACE ABILITY_NONE
|
|
||||||
#define ABILITY_POWER_SPOT ABILITY_NONE
|
|
||||||
#define ABILITY_MIMICRY ABILITY_NONE
|
|
||||||
#define ABILITY_SCREEN_CLEANER ABILITY_NONE
|
|
||||||
#define ABILITY_STEELY_SPIRIT ABILITY_NONE
|
|
||||||
#define ABILITY_PERISH_BODY ABILITY_NONE
|
|
||||||
#define ABILITY_WANDERING_SPIRIT ABILITY_NONE
|
|
||||||
#define ABILITY_GORILLA_TACTICS ABILITY_NONE
|
|
||||||
#define ABILITY_NEUTRALIZING_GAS ABILITY_NONE
|
|
||||||
#define ABILITY_PASTEL_VEIL ABILITY_NONE
|
|
||||||
#define ABILITY_HUNGER_SWITCH ABILITY_NONE
|
|
||||||
#define ABILITY_QUICK_DRAW ABILITY_NONE
|
|
||||||
#define ABILITY_UNSEEN_FIST ABILITY_NONE
|
|
||||||
#define ABILITY_CURIOUS_MEDICINE ABILITY_NONE
|
|
||||||
#define ABILITY_TRANSISTOR ABILITY_NONE
|
|
||||||
#define ABILITY_DRAGONS_MAW ABILITY_NONE
|
|
||||||
#define ABILITY_CHILLING_NEIGH ABILITY_NONE
|
|
||||||
#define ABILITY_GRIM_NEIGH ABILITY_NONE
|
|
||||||
#define ABILITY_AS_ONE_ICE_RIDER ABILITY_NONE
|
|
||||||
#define ABILITY_AS_ONE_SHADOW_RIDER ABILITY_NONE
|
|
||||||
#endif // BATTLE_ENGINE
|
|
||||||
|
|
||||||
#endif // GUARD_CONSTANTS_POKEMON_CONFIG_H
|
#endif // GUARD_CONSTANTS_POKEMON_CONFIG_H
|
||||||
|
|||||||
@ -100,8 +100,8 @@
|
|||||||
#define MAPSEC_CINNABAR_ISLAND 0x60
|
#define MAPSEC_CINNABAR_ISLAND 0x60
|
||||||
#define MAPSEC_INDIGO_PLATEAU 0x61
|
#define MAPSEC_INDIGO_PLATEAU 0x61
|
||||||
#define MAPSEC_SAFFRON_CITY 0x62
|
#define MAPSEC_SAFFRON_CITY 0x62
|
||||||
#define MAPSEC_ROUTE_4_FLYDUP 0x63
|
#define MAPSEC_ROUTE_4_POKECENTER 0x63
|
||||||
#define MAPSEC_ROUTE_10_FLYDUP 0x64
|
#define MAPSEC_ROUTE_10_POKECENTER 0x64
|
||||||
#define MAPSEC_ROUTE_1 0x65
|
#define MAPSEC_ROUTE_1 0x65
|
||||||
#define MAPSEC_ROUTE_2 0x66
|
#define MAPSEC_ROUTE_2 0x66
|
||||||
#define MAPSEC_ROUTE_3 0x67
|
#define MAPSEC_ROUTE_3 0x67
|
||||||
|
|||||||
@ -1,6 +1,8 @@
|
|||||||
#ifndef GUARD_CONSTANTS_SPECIES_H
|
#ifndef GUARD_CONSTANTS_SPECIES_H
|
||||||
#define GUARD_CONSTANTS_SPECIES_H
|
#define GUARD_CONSTANTS_SPECIES_H
|
||||||
|
|
||||||
|
#include "constants/pokemon_config.h"
|
||||||
|
|
||||||
#define SPECIES_NONE 0
|
#define SPECIES_NONE 0
|
||||||
#define SPECIES_BULBASAUR 1
|
#define SPECIES_BULBASAUR 1
|
||||||
#define SPECIES_IVYSAUR 2
|
#define SPECIES_IVYSAUR 2
|
||||||
@ -901,8 +903,6 @@
|
|||||||
#define SPECIES_SPECTRIER 897
|
#define SPECIES_SPECTRIER 897
|
||||||
#define SPECIES_CALYREX 898
|
#define SPECIES_CALYREX 898
|
||||||
|
|
||||||
#define FORMS_START SPECIES_CALYREX
|
|
||||||
|
|
||||||
// Megas
|
// Megas
|
||||||
#define SPECIES_VENUSAUR_MEGA FORMS_START + 1
|
#define SPECIES_VENUSAUR_MEGA FORMS_START + 1
|
||||||
#define SPECIES_CHARIZARD_MEGA_X FORMS_START + 2
|
#define SPECIES_CHARIZARD_MEGA_X FORMS_START + 2
|
||||||
@ -1021,6 +1021,7 @@
|
|||||||
// Pichu
|
// Pichu
|
||||||
#define SPECIES_PICHU_SPIKY_EARED FORMS_START + 102
|
#define SPECIES_PICHU_SPIKY_EARED FORMS_START + 102
|
||||||
|
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
// Unown
|
// Unown
|
||||||
#define SPECIES_UNOWN_B FORMS_START + 103
|
#define SPECIES_UNOWN_B FORMS_START + 103
|
||||||
#define SPECIES_UNOWN_C FORMS_START + 104
|
#define SPECIES_UNOWN_C FORMS_START + 104
|
||||||
@ -1060,6 +1061,47 @@
|
|||||||
#define SPECIES_DEOXYS_DEFENSE FORMS_START + 134
|
#define SPECIES_DEOXYS_DEFENSE FORMS_START + 134
|
||||||
#define SPECIES_DEOXYS_SPEED FORMS_START + 135
|
#define SPECIES_DEOXYS_SPEED FORMS_START + 135
|
||||||
|
|
||||||
|
#else
|
||||||
|
// Unown
|
||||||
|
#define SPECIES_UNOWN_B FORMS_START + 1
|
||||||
|
#define SPECIES_UNOWN_C FORMS_START + 2
|
||||||
|
#define SPECIES_UNOWN_D FORMS_START + 3
|
||||||
|
#define SPECIES_UNOWN_E FORMS_START + 4
|
||||||
|
#define SPECIES_UNOWN_F FORMS_START + 5
|
||||||
|
#define SPECIES_UNOWN_G FORMS_START + 6
|
||||||
|
#define SPECIES_UNOWN_H FORMS_START + 7
|
||||||
|
#define SPECIES_UNOWN_I FORMS_START + 8
|
||||||
|
#define SPECIES_UNOWN_J FORMS_START + 9
|
||||||
|
#define SPECIES_UNOWN_K FORMS_START + 10
|
||||||
|
#define SPECIES_UNOWN_L FORMS_START + 11
|
||||||
|
#define SPECIES_UNOWN_M FORMS_START + 12
|
||||||
|
#define SPECIES_UNOWN_N FORMS_START + 13
|
||||||
|
#define SPECIES_UNOWN_O FORMS_START + 14
|
||||||
|
#define SPECIES_UNOWN_P FORMS_START + 15
|
||||||
|
#define SPECIES_UNOWN_Q FORMS_START + 16
|
||||||
|
#define SPECIES_UNOWN_R FORMS_START + 17
|
||||||
|
#define SPECIES_UNOWN_S FORMS_START + 18
|
||||||
|
#define SPECIES_UNOWN_T FORMS_START + 19
|
||||||
|
#define SPECIES_UNOWN_U FORMS_START + 20
|
||||||
|
#define SPECIES_UNOWN_V FORMS_START + 21
|
||||||
|
#define SPECIES_UNOWN_W FORMS_START + 22
|
||||||
|
#define SPECIES_UNOWN_X FORMS_START + 23
|
||||||
|
#define SPECIES_UNOWN_Y FORMS_START + 24
|
||||||
|
#define SPECIES_UNOWN_Z FORMS_START + 25
|
||||||
|
#define SPECIES_UNOWN_EMARK FORMS_START + 26
|
||||||
|
#define SPECIES_UNOWN_QMARK FORMS_START + 27
|
||||||
|
|
||||||
|
// Castform
|
||||||
|
#define SPECIES_CASTFORM_SUNNY FORMS_START + 28
|
||||||
|
#define SPECIES_CASTFORM_RAINY FORMS_START + 29
|
||||||
|
#define SPECIES_CASTFORM_SNOWY FORMS_START + 30
|
||||||
|
|
||||||
|
// Deoxys
|
||||||
|
#define SPECIES_DEOXYS_ATTACK FORMS_START + 31
|
||||||
|
#define SPECIES_DEOXYS_DEFENSE FORMS_START + 32
|
||||||
|
#define SPECIES_DEOXYS_SPEED FORMS_START + 33
|
||||||
|
#endif
|
||||||
|
|
||||||
// Burmy
|
// Burmy
|
||||||
#define SPECIES_BURMY_SANDY_CLOAK FORMS_START + 136
|
#define SPECIES_BURMY_SANDY_CLOAK FORMS_START + 136
|
||||||
#define SPECIES_BURMY_TRASH_CLOAK FORMS_START + 137
|
#define SPECIES_BURMY_TRASH_CLOAK FORMS_START + 137
|
||||||
@ -1341,7 +1383,14 @@
|
|||||||
#define SPECIES_CALYREX_ICE_RIDER FORMS_START + 307
|
#define SPECIES_CALYREX_ICE_RIDER FORMS_START + 307
|
||||||
#define SPECIES_CALYREX_SHADOW_RIDER FORMS_START + 308
|
#define SPECIES_CALYREX_SHADOW_RIDER FORMS_START + 308
|
||||||
|
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
|
#define FORMS_START SPECIES_CALYREX
|
||||||
#define SPECIES_EGG SPECIES_CALYREX_SHADOW_RIDER + 1
|
#define SPECIES_EGG SPECIES_CALYREX_SHADOW_RIDER + 1
|
||||||
|
#else
|
||||||
|
#define FORMS_START SPECIES_DEOXYS
|
||||||
|
#define SPECIES_EGG SPECIES_DEOXYS_SPEED + 1
|
||||||
|
#endif
|
||||||
|
|
||||||
#define NUM_SPECIES SPECIES_EGG
|
#define NUM_SPECIES SPECIES_EGG
|
||||||
|
|
||||||
#endif // GUARD_CONSTANTS_SPECIES_H
|
#endif // GUARD_CONSTANTS_SPECIES_H
|
||||||
|
|||||||
@ -52,8 +52,6 @@
|
|||||||
#define TRAINER_HILL_PLAYER_STATUS_ECARD_SCANNED 1
|
#define TRAINER_HILL_PLAYER_STATUS_ECARD_SCANNED 1
|
||||||
#define TRAINER_HILL_PLAYER_STATUS_NORMAL 2
|
#define TRAINER_HILL_PLAYER_STATUS_NORMAL 2
|
||||||
|
|
||||||
#define HILL_TRAINER_NAME_LENGTH 11
|
|
||||||
|
|
||||||
#define TRAINER_HILL_OTID 0x10000000
|
#define TRAINER_HILL_OTID 0x10000000
|
||||||
|
|
||||||
// The full map of each Trainer Hill floor is 16x21.
|
// The full map of each Trainer Hill floor is 16x21.
|
||||||
|
|||||||
@ -57,6 +57,11 @@ struct TrainerMonItemCustomMoves
|
|||||||
u16 moves[MAX_MON_MOVES];
|
u16 moves[MAX_MON_MOVES];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#define NO_ITEM_DEFAULT_MOVES(party) { .NoItemDefaultMoves = party }, .partySize = ARRAY_COUNT(party), .partyFlags = 0
|
||||||
|
#define NO_ITEM_CUSTOM_MOVES(party) { .NoItemCustomMoves = party }, .partySize = ARRAY_COUNT(party), .partyFlags = F_TRAINER_PARTY_CUSTOM_MOVESET
|
||||||
|
#define ITEM_DEFAULT_MOVES(party) { .ItemDefaultMoves = party }, .partySize = ARRAY_COUNT(party), .partyFlags = F_TRAINER_PARTY_HELD_ITEM
|
||||||
|
#define ITEM_CUSTOM_MOVES(party) { .ItemCustomMoves = party }, .partySize = ARRAY_COUNT(party), .partyFlags = F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM
|
||||||
|
|
||||||
union TrainerMonPtr
|
union TrainerMonPtr
|
||||||
{
|
{
|
||||||
const struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves;
|
const struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves;
|
||||||
@ -71,7 +76,7 @@ struct Trainer
|
|||||||
/*0x01*/ u8 trainerClass;
|
/*0x01*/ u8 trainerClass;
|
||||||
/*0x02*/ u8 encounterMusic_gender; // last bit is gender
|
/*0x02*/ u8 encounterMusic_gender; // last bit is gender
|
||||||
/*0x03*/ u8 trainerPic;
|
/*0x03*/ u8 trainerPic;
|
||||||
/*0x04*/ u8 trainerName[12];
|
/*0x04*/ u8 trainerName[TRAINER_NAME_LENGTH + 1];
|
||||||
/*0x10*/ u16 items[MAX_TRAINER_ITEMS];
|
/*0x10*/ u16 items[MAX_TRAINER_ITEMS];
|
||||||
/*0x18*/ bool8 doubleBattle;
|
/*0x18*/ bool8 doubleBattle;
|
||||||
/*0x1C*/ u32 aiFlags;
|
/*0x1C*/ u32 aiFlags;
|
||||||
|
|||||||
@ -17,7 +17,6 @@ void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePale
|
|||||||
bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);
|
bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);
|
||||||
|
|
||||||
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer, s32 species);
|
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer, s32 species);
|
||||||
|
|
||||||
void DecompressPicFromTableGender(void* buffer, s32 species, u32 personality);
|
void DecompressPicFromTableGender(void* buffer, s32 species, u32 personality);
|
||||||
|
|
||||||
void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);
|
void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);
|
||||||
|
|||||||
@ -63,7 +63,7 @@ struct PairedPalettes
|
|||||||
|
|
||||||
struct LockedAnimObjectEvents
|
struct LockedAnimObjectEvents
|
||||||
{
|
{
|
||||||
u8 objectEventIds[OBJECT_EVENTS_COUNT];
|
u8 localIds[OBJECT_EVENTS_COUNT];
|
||||||
u8 count;
|
u8 count;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@ -26,7 +26,7 @@ u32 MapGridGetMetatileBehaviorAt(int, int);
|
|||||||
void MapGridSetMetatileIdAt(int, int, u16);
|
void MapGridSetMetatileIdAt(int, int, u16);
|
||||||
void MapGridSetMetatileEntryAt(int, int, u16);
|
void MapGridSetMetatileEntryAt(int, int, u16);
|
||||||
void GetCameraCoords(u16 *, u16 *);
|
void GetCameraCoords(u16 *, u16 *);
|
||||||
bool8 MapGridIsImpassableAt(int, int);
|
u8 MapGridGetCollisionAt(int, int);
|
||||||
int GetMapBorderIdAt(int x, int y);
|
int GetMapBorderIdAt(int x, int y);
|
||||||
bool32 CanCameraMoveInDirection(int direction);
|
bool32 CanCameraMoveInDirection(int direction);
|
||||||
u16 GetMetatileAttributesById(u16 metatileId);
|
u16 GetMetatileAttributesById(u16 metatileId);
|
||||||
|
|||||||
@ -81,7 +81,8 @@ typedef union // size = 0x24
|
|||||||
/*0x01*/ bool8 active;
|
/*0x01*/ bool8 active;
|
||||||
/*0x02*/ u16 species;
|
/*0x02*/ u16 species;
|
||||||
/*0x04*/ u8 pokemonName[POKEMON_NAME_LENGTH + 1];
|
/*0x04*/ u8 pokemonName[POKEMON_NAME_LENGTH + 1];
|
||||||
/*0x0F*/ u8 trainerName[11];
|
/*0x0F*/ u8 trainerName[PLAYER_NAME_LENGTH + 1];
|
||||||
|
/*0x17*/ u8 unused[3];
|
||||||
/*0x1A*/ u8 random;
|
/*0x1A*/ u8 random;
|
||||||
/*0x1B*/ u8 random2;
|
/*0x1B*/ u8 random2;
|
||||||
/*0x1C*/ u16 randomSpecies;
|
/*0x1C*/ u16 randomSpecies;
|
||||||
|
|||||||
@ -454,6 +454,7 @@ extern const u32 gMonFrontPic_Groudon[];
|
|||||||
extern const u32 gMonFrontPic_Rayquaza[];
|
extern const u32 gMonFrontPic_Rayquaza[];
|
||||||
extern const u32 gMonFrontPic_Jirachi[];
|
extern const u32 gMonFrontPic_Jirachi[];
|
||||||
extern const u32 gMonFrontPic_Deoxys[];
|
extern const u32 gMonFrontPic_Deoxys[];
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
extern const u32 gMonFrontPic_Turtwig[];
|
extern const u32 gMonFrontPic_Turtwig[];
|
||||||
extern const u32 gMonFrontPic_Grotle[];
|
extern const u32 gMonFrontPic_Grotle[];
|
||||||
extern const u32 gMonFrontPic_Torterra[];
|
extern const u32 gMonFrontPic_Torterra[];
|
||||||
@ -1081,6 +1082,7 @@ extern const u32 gMonFrontPic_PikachuAlolaCap[];
|
|||||||
extern const u32 gMonFrontPic_PikachuPartnerCap[];
|
extern const u32 gMonFrontPic_PikachuPartnerCap[];
|
||||||
extern const u32 gMonFrontPic_PikachuWorldCap[];
|
extern const u32 gMonFrontPic_PikachuWorldCap[];
|
||||||
extern const u32 gMonFrontPic_PichuSpikyEared[];
|
extern const u32 gMonFrontPic_PichuSpikyEared[];
|
||||||
|
#endif
|
||||||
extern const u32 gMonFrontPic_UnownB[];
|
extern const u32 gMonFrontPic_UnownB[];
|
||||||
extern const u32 gMonFrontPic_UnownC[];
|
extern const u32 gMonFrontPic_UnownC[];
|
||||||
extern const u32 gMonFrontPic_UnownD[];
|
extern const u32 gMonFrontPic_UnownD[];
|
||||||
@ -1114,6 +1116,7 @@ extern const u32 gMonFrontPic_CastformSnowy[];
|
|||||||
extern const u32 gMonFrontPic_DeoxysAttack[];
|
extern const u32 gMonFrontPic_DeoxysAttack[];
|
||||||
extern const u32 gMonFrontPic_DeoxysDefense[];
|
extern const u32 gMonFrontPic_DeoxysDefense[];
|
||||||
extern const u32 gMonFrontPic_DeoxysSpeed[];
|
extern const u32 gMonFrontPic_DeoxysSpeed[];
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
extern const u32 gMonFrontPic_BurmySandyCloak[];
|
extern const u32 gMonFrontPic_BurmySandyCloak[];
|
||||||
extern const u32 gMonFrontPic_BurmyTrashCloak[];
|
extern const u32 gMonFrontPic_BurmyTrashCloak[];
|
||||||
extern const u32 gMonFrontPic_WormadamSandyCloak[];
|
extern const u32 gMonFrontPic_WormadamSandyCloak[];
|
||||||
@ -1216,6 +1219,7 @@ extern const u32 gMonFrontPic_UrshifuRapidStrikeStyle[];
|
|||||||
extern const u32 gMonFrontPic_ZarudeDada[];
|
extern const u32 gMonFrontPic_ZarudeDada[];
|
||||||
extern const u32 gMonFrontPic_CalyrexIceRider[];
|
extern const u32 gMonFrontPic_CalyrexIceRider[];
|
||||||
extern const u32 gMonFrontPic_CalyrexShadowRider[];
|
extern const u32 gMonFrontPic_CalyrexShadowRider[];
|
||||||
|
#endif
|
||||||
extern const u32 gMonFrontPic_Egg[];
|
extern const u32 gMonFrontPic_Egg[];
|
||||||
|
|
||||||
extern const u32 gMonBackPic_CircledQuestionMark[];
|
extern const u32 gMonBackPic_CircledQuestionMark[];
|
||||||
@ -1607,6 +1611,7 @@ extern const u32 gMonBackPic_Groudon[];
|
|||||||
extern const u32 gMonBackPic_Rayquaza[];
|
extern const u32 gMonBackPic_Rayquaza[];
|
||||||
extern const u32 gMonBackPic_Jirachi[];
|
extern const u32 gMonBackPic_Jirachi[];
|
||||||
extern const u32 gMonBackPic_Deoxys[];
|
extern const u32 gMonBackPic_Deoxys[];
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
extern const u32 gMonBackPic_Turtwig[];
|
extern const u32 gMonBackPic_Turtwig[];
|
||||||
extern const u32 gMonBackPic_Grotle[];
|
extern const u32 gMonBackPic_Grotle[];
|
||||||
extern const u32 gMonBackPic_Torterra[];
|
extern const u32 gMonBackPic_Torterra[];
|
||||||
@ -2233,6 +2238,7 @@ extern const u32 gMonBackPic_PikachuAlolaCap[];
|
|||||||
extern const u32 gMonBackPic_PikachuPartnerCap[];
|
extern const u32 gMonBackPic_PikachuPartnerCap[];
|
||||||
extern const u32 gMonBackPic_PikachuWorldCap[];
|
extern const u32 gMonBackPic_PikachuWorldCap[];
|
||||||
extern const u32 gMonBackPic_PichuSpikyEared[];
|
extern const u32 gMonBackPic_PichuSpikyEared[];
|
||||||
|
#endif
|
||||||
extern const u32 gMonBackPic_UnownB[];
|
extern const u32 gMonBackPic_UnownB[];
|
||||||
extern const u32 gMonBackPic_UnownC[];
|
extern const u32 gMonBackPic_UnownC[];
|
||||||
extern const u32 gMonBackPic_UnownD[];
|
extern const u32 gMonBackPic_UnownD[];
|
||||||
@ -2266,6 +2272,7 @@ extern const u32 gMonBackPic_CastformSnowy[];
|
|||||||
extern const u32 gMonBackPic_DeoxysAttack[];
|
extern const u32 gMonBackPic_DeoxysAttack[];
|
||||||
extern const u32 gMonBackPic_DeoxysDefense[];
|
extern const u32 gMonBackPic_DeoxysDefense[];
|
||||||
extern const u32 gMonBackPic_DeoxysSpeed[];
|
extern const u32 gMonBackPic_DeoxysSpeed[];
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
extern const u32 gMonBackPic_BurmySandyCloak[];
|
extern const u32 gMonBackPic_BurmySandyCloak[];
|
||||||
extern const u32 gMonBackPic_BurmyTrashCloak[];
|
extern const u32 gMonBackPic_BurmyTrashCloak[];
|
||||||
extern const u32 gMonBackPic_WormadamSandyCloak[];
|
extern const u32 gMonBackPic_WormadamSandyCloak[];
|
||||||
@ -2368,6 +2375,7 @@ extern const u32 gMonBackPic_UrshifuRapidStrikeStyle[];
|
|||||||
extern const u32 gMonBackPic_ZarudeDada[];
|
extern const u32 gMonBackPic_ZarudeDada[];
|
||||||
extern const u32 gMonBackPic_CalyrexIceRider[];
|
extern const u32 gMonBackPic_CalyrexIceRider[];
|
||||||
extern const u32 gMonBackPic_CalyrexShadowRider[];
|
extern const u32 gMonBackPic_CalyrexShadowRider[];
|
||||||
|
#endif
|
||||||
|
|
||||||
extern const u32 gMonPalette_CircledQuestionMark[];
|
extern const u32 gMonPalette_CircledQuestionMark[];
|
||||||
extern const u32 gMonPalette_DoubleQuestionMark[];
|
extern const u32 gMonPalette_DoubleQuestionMark[];
|
||||||
@ -2757,6 +2765,7 @@ extern const u32 gMonPalette_Groudon[];
|
|||||||
extern const u32 gMonPalette_Rayquaza[];
|
extern const u32 gMonPalette_Rayquaza[];
|
||||||
extern const u32 gMonPalette_Jirachi[];
|
extern const u32 gMonPalette_Jirachi[];
|
||||||
extern const u32 gMonPalette_Deoxys[];
|
extern const u32 gMonPalette_Deoxys[];
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
extern const u32 gMonPalette_Turtwig[];
|
extern const u32 gMonPalette_Turtwig[];
|
||||||
extern const u32 gMonPalette_Grotle[];
|
extern const u32 gMonPalette_Grotle[];
|
||||||
extern const u32 gMonPalette_Torterra[];
|
extern const u32 gMonPalette_Torterra[];
|
||||||
@ -3377,12 +3386,14 @@ extern const u32 gMonPalette_PikachuAlolaCap[];
|
|||||||
extern const u32 gMonPalette_PikachuPartnerCap[];
|
extern const u32 gMonPalette_PikachuPartnerCap[];
|
||||||
extern const u32 gMonPalette_PikachuWorldCap[];
|
extern const u32 gMonPalette_PikachuWorldCap[];
|
||||||
extern const u32 gMonPalette_PichuSpikyEared[];
|
extern const u32 gMonPalette_PichuSpikyEared[];
|
||||||
|
#endif
|
||||||
extern const u32 gMonPalette_CastformSunny[];
|
extern const u32 gMonPalette_CastformSunny[];
|
||||||
extern const u32 gMonPalette_CastformRainy[];
|
extern const u32 gMonPalette_CastformRainy[];
|
||||||
extern const u32 gMonPalette_CastformSnowy[];
|
extern const u32 gMonPalette_CastformSnowy[];
|
||||||
extern const u32 gMonPalette_DeoxysAttack[];
|
extern const u32 gMonPalette_DeoxysAttack[];
|
||||||
extern const u32 gMonPalette_DeoxysDefense[];
|
extern const u32 gMonPalette_DeoxysDefense[];
|
||||||
extern const u32 gMonPalette_DeoxysSpeed[];
|
extern const u32 gMonPalette_DeoxysSpeed[];
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
extern const u32 gMonPalette_BurmySandyCloak[];
|
extern const u32 gMonPalette_BurmySandyCloak[];
|
||||||
extern const u32 gMonPalette_BurmyTrashCloak[];
|
extern const u32 gMonPalette_BurmyTrashCloak[];
|
||||||
extern const u32 gMonPalette_WormadamSandyCloak[];
|
extern const u32 gMonPalette_WormadamSandyCloak[];
|
||||||
@ -3538,6 +3549,7 @@ extern const u32 gMonPalette_UrshifuRapidStrikeStyle[];
|
|||||||
extern const u32 gMonPalette_ZarudeDada[];
|
extern const u32 gMonPalette_ZarudeDada[];
|
||||||
extern const u32 gMonPalette_CalyrexIceRider[];
|
extern const u32 gMonPalette_CalyrexIceRider[];
|
||||||
extern const u32 gMonPalette_CalyrexShadowRider[];
|
extern const u32 gMonPalette_CalyrexShadowRider[];
|
||||||
|
#endif
|
||||||
extern const u32 gMonPalette_Egg[];
|
extern const u32 gMonPalette_Egg[];
|
||||||
|
|
||||||
extern const u32 gMonShinyPalette_CircledQuestionMark[];
|
extern const u32 gMonShinyPalette_CircledQuestionMark[];
|
||||||
@ -3928,6 +3940,7 @@ extern const u32 gMonShinyPalette_Groudon[];
|
|||||||
extern const u32 gMonShinyPalette_Rayquaza[];
|
extern const u32 gMonShinyPalette_Rayquaza[];
|
||||||
extern const u32 gMonShinyPalette_Jirachi[];
|
extern const u32 gMonShinyPalette_Jirachi[];
|
||||||
extern const u32 gMonShinyPalette_Deoxys[];
|
extern const u32 gMonShinyPalette_Deoxys[];
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
extern const u32 gMonShinyPalette_Turtwig[];
|
extern const u32 gMonShinyPalette_Turtwig[];
|
||||||
extern const u32 gMonShinyPalette_Grotle[];
|
extern const u32 gMonShinyPalette_Grotle[];
|
||||||
extern const u32 gMonShinyPalette_Torterra[];
|
extern const u32 gMonShinyPalette_Torterra[];
|
||||||
@ -4549,12 +4562,14 @@ extern const u32 gMonShinyPalette_PikachuAlolaCap[];
|
|||||||
extern const u32 gMonShinyPalette_PikachuPartnerCap[];
|
extern const u32 gMonShinyPalette_PikachuPartnerCap[];
|
||||||
extern const u32 gMonShinyPalette_PikachuWorldCap[];
|
extern const u32 gMonShinyPalette_PikachuWorldCap[];
|
||||||
extern const u32 gMonShinyPalette_PichuSpikyEared[];
|
extern const u32 gMonShinyPalette_PichuSpikyEared[];
|
||||||
|
#endif
|
||||||
extern const u32 gMonShinyPalette_CastformSunny[];
|
extern const u32 gMonShinyPalette_CastformSunny[];
|
||||||
extern const u32 gMonShinyPalette_CastformRainy[];
|
extern const u32 gMonShinyPalette_CastformRainy[];
|
||||||
extern const u32 gMonShinyPalette_CastformSnowy[];
|
extern const u32 gMonShinyPalette_CastformSnowy[];
|
||||||
extern const u32 gMonShinyPalette_DeoxysAttack[];
|
extern const u32 gMonShinyPalette_DeoxysAttack[];
|
||||||
extern const u32 gMonShinyPalette_DeoxysDefense[];
|
extern const u32 gMonShinyPalette_DeoxysDefense[];
|
||||||
extern const u32 gMonShinyPalette_DeoxysSpeed[];
|
extern const u32 gMonShinyPalette_DeoxysSpeed[];
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
extern const u32 gMonShinyPalette_BurmySandyCloak[];
|
extern const u32 gMonShinyPalette_BurmySandyCloak[];
|
||||||
extern const u32 gMonShinyPalette_BurmyTrashCloak[];
|
extern const u32 gMonShinyPalette_BurmyTrashCloak[];
|
||||||
extern const u32 gMonShinyPalette_WormadamSandyCloak[];
|
extern const u32 gMonShinyPalette_WormadamSandyCloak[];
|
||||||
@ -4704,6 +4719,7 @@ extern const u32 gMonShinyPalette_UrshifuRapidStrikeStyle[];
|
|||||||
extern const u32 gMonShinyPalette_ZarudeDada[];
|
extern const u32 gMonShinyPalette_ZarudeDada[];
|
||||||
extern const u32 gMonShinyPalette_CalyrexIceRider[];
|
extern const u32 gMonShinyPalette_CalyrexIceRider[];
|
||||||
extern const u32 gMonShinyPalette_CalyrexShadowRider[];
|
extern const u32 gMonShinyPalette_CalyrexShadowRider[];
|
||||||
|
#endif
|
||||||
|
|
||||||
extern const u8 gMonIcon_QuestionMark[];
|
extern const u8 gMonIcon_QuestionMark[];
|
||||||
extern const u8 gMonIcon_Bulbasaur[];
|
extern const u8 gMonIcon_Bulbasaur[];
|
||||||
@ -5092,6 +5108,7 @@ extern const u8 gMonIcon_Groudon[];
|
|||||||
extern const u8 gMonIcon_Rayquaza[];
|
extern const u8 gMonIcon_Rayquaza[];
|
||||||
extern const u8 gMonIcon_Jirachi[];
|
extern const u8 gMonIcon_Jirachi[];
|
||||||
extern const u8 gMonIcon_Deoxys[];
|
extern const u8 gMonIcon_Deoxys[];
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
extern const u8 gMonIcon_Turtwig[];
|
extern const u8 gMonIcon_Turtwig[];
|
||||||
extern const u8 gMonIcon_Grotle[];
|
extern const u8 gMonIcon_Grotle[];
|
||||||
extern const u8 gMonIcon_Torterra[];
|
extern const u8 gMonIcon_Torterra[];
|
||||||
@ -5709,6 +5726,7 @@ extern const u8 gMonIcon_PikachuKalosCap[];
|
|||||||
extern const u8 gMonIcon_PikachuAlolaCap[];
|
extern const u8 gMonIcon_PikachuAlolaCap[];
|
||||||
extern const u8 gMonIcon_PikachuPartnerCap[];
|
extern const u8 gMonIcon_PikachuPartnerCap[];
|
||||||
extern const u8 gMonIcon_PichuSpikyEared[];
|
extern const u8 gMonIcon_PichuSpikyEared[];
|
||||||
|
#endif
|
||||||
extern const u8 gMonIcon_UnownB[];
|
extern const u8 gMonIcon_UnownB[];
|
||||||
extern const u8 gMonIcon_UnownC[];
|
extern const u8 gMonIcon_UnownC[];
|
||||||
extern const u8 gMonIcon_UnownD[];
|
extern const u8 gMonIcon_UnownD[];
|
||||||
@ -5742,6 +5760,7 @@ extern const u8 gMonIcon_CastformSnowy[];
|
|||||||
extern const u8 gMonIcon_DeoxysAttack[];
|
extern const u8 gMonIcon_DeoxysAttack[];
|
||||||
extern const u8 gMonIcon_DeoxysDefense[];
|
extern const u8 gMonIcon_DeoxysDefense[];
|
||||||
extern const u8 gMonIcon_DeoxysSpeed[];
|
extern const u8 gMonIcon_DeoxysSpeed[];
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
extern const u8 gMonIcon_BurmySandyCloak[];
|
extern const u8 gMonIcon_BurmySandyCloak[];
|
||||||
extern const u8 gMonIcon_BurmyTrashCloak[];
|
extern const u8 gMonIcon_BurmyTrashCloak[];
|
||||||
extern const u8 gMonIcon_WormadamSandyCloak[];
|
extern const u8 gMonIcon_WormadamSandyCloak[];
|
||||||
@ -5858,6 +5877,7 @@ extern const u8 gMonIcon_EternatusEternamax[];
|
|||||||
extern const u8 gMonIcon_ZarudeDada[];
|
extern const u8 gMonIcon_ZarudeDada[];
|
||||||
extern const u8 gMonIcon_CalyrexIceRider[];
|
extern const u8 gMonIcon_CalyrexIceRider[];
|
||||||
extern const u8 gMonIcon_CalyrexShadowRider[];
|
extern const u8 gMonIcon_CalyrexShadowRider[];
|
||||||
|
#endif
|
||||||
extern const u8 gMonIcon_Egg[];
|
extern const u8 gMonIcon_Egg[];
|
||||||
|
|
||||||
extern const u8 gMonFootprint_QuestionMark[];
|
extern const u8 gMonFootprint_QuestionMark[];
|
||||||
@ -6247,6 +6267,7 @@ extern const u8 gMonFootprint_Latios[];
|
|||||||
extern const u8 gMonFootprint_Jirachi[];
|
extern const u8 gMonFootprint_Jirachi[];
|
||||||
extern const u8 gMonFootprint_Deoxys[];
|
extern const u8 gMonFootprint_Deoxys[];
|
||||||
extern const u8 gMonFootprint_Chimecho[];
|
extern const u8 gMonFootprint_Chimecho[];
|
||||||
|
#if P_NEW_POKEMON == TRUE
|
||||||
extern const u8 gMonFootprint_Turtwig[];
|
extern const u8 gMonFootprint_Turtwig[];
|
||||||
extern const u8 gMonFootprint_Grotle[];
|
extern const u8 gMonFootprint_Grotle[];
|
||||||
extern const u8 gMonFootprint_Torterra[];
|
extern const u8 gMonFootprint_Torterra[];
|
||||||
@ -6759,6 +6780,7 @@ extern const u8 gMonFootprint_Regidrago[];
|
|||||||
extern const u8 gMonFootprint_Glastrier[];
|
extern const u8 gMonFootprint_Glastrier[];
|
||||||
extern const u8 gMonFootprint_Spectrier[];
|
extern const u8 gMonFootprint_Spectrier[];
|
||||||
extern const u8 gMonFootprint_Calyrex[];
|
extern const u8 gMonFootprint_Calyrex[];
|
||||||
|
#endif
|
||||||
|
|
||||||
// trainer sprites
|
// trainer sprites
|
||||||
extern const u32 gTrainerFrontPic_Hiker[];
|
extern const u32 gTrainerFrontPic_Hiker[];
|
||||||
@ -8766,18 +8788,24 @@ extern const u16 gBattleInterface_BallStatusBarPal[];
|
|||||||
extern const u16 gBattleInterface_BallDisplayPal[];
|
extern const u16 gBattleInterface_BallDisplayPal[];
|
||||||
extern const u8 gHealthboxElementsGfxTable[][32];
|
extern const u8 gHealthboxElementsGfxTable[][32];
|
||||||
|
|
||||||
extern const u16 gNamingScreenMenu_Pal[];
|
extern const u16 gNamingScreenMenu_Pal[6][16];
|
||||||
extern const u32 gNamingScreenMenu_Gfx[];
|
extern const u32 gNamingScreenMenu_Gfx[];
|
||||||
extern const u32 gNamingScreenBackground_Tilemap[];
|
extern const u32 gNamingScreenBackground_Tilemap[];
|
||||||
extern const u8 gNamingScreenKeyboardUpper_Tilemap[];
|
extern const u8 gNamingScreenKeyboardUpper_Tilemap[];
|
||||||
extern const u8 gNamingScreenKeyboardLower_Tilemap[];
|
extern const u8 gNamingScreenKeyboardLower_Tilemap[];
|
||||||
extern const u8 gNamingScreenKeyboardSymbols_Tilemap[];
|
extern const u8 gNamingScreenKeyboardSymbols_Tilemap[];
|
||||||
extern const u8 gNamingScreenRWindow_Gfx[];
|
extern const u32 gNamingScreenPageSwapFrame_Gfx[];
|
||||||
extern const u8 gNamingScreenPageButton_Gfx[];
|
extern const u32 gNamingScreenBackButton_Gfx[];
|
||||||
extern const u8 gNamingScreenROptions_Gfx[];
|
extern const u32 gNamingScreenOKButton_Gfx[];
|
||||||
extern const u8 gNamingScreenCursor_Gfx[];
|
extern const u32 gNamingScreenPageSwapButton_Gfx[];
|
||||||
extern const u8 gNamingScreenInputArrow_Gfx[];
|
extern const u32 gNamingScreenPageSwapUpper_Gfx[];
|
||||||
extern const u8 gNamingScreenUnderscore_Gfx[];
|
extern const u32 gNamingScreenPageSwapLower_Gfx[];
|
||||||
|
extern const u32 gNamingScreenPageSwapOthers_Gfx[];
|
||||||
|
extern const u32 gNamingScreenCursor_Gfx[];
|
||||||
|
extern const u32 gNamingScreenCursorSquished_Gfx[];
|
||||||
|
extern const u32 gNamingScreenCursorFilled_Gfx[];
|
||||||
|
extern const u32 gNamingScreenInputArrow_Gfx[];
|
||||||
|
extern const u32 gNamingScreenUnderscore_Gfx[];
|
||||||
|
|
||||||
extern const u32 gPokeblockFeedBg_Tilemap[];
|
extern const u32 gPokeblockFeedBg_Tilemap[];
|
||||||
|
|
||||||
|
|||||||
@ -7,7 +7,6 @@
|
|||||||
|
|
||||||
// Exported ROM declarations
|
// Exported ROM declarations
|
||||||
void CB2_InitCopyrightScreenAfterBootup(void);
|
void CB2_InitCopyrightScreenAfterBootup(void);
|
||||||
void CB2_InitCopyrightScreenAfterBootup(void);
|
|
||||||
void CB2_InitCopyrightScreenAfterTitleScreen(void);
|
void CB2_InitCopyrightScreenAfterTitleScreen(void);
|
||||||
void PanFadeAndZoomScreen(u16, u16, u16, u16);
|
void PanFadeAndZoomScreen(u16, u16, u16, u16);
|
||||||
|
|
||||||
|
|||||||
@ -15,7 +15,7 @@
|
|||||||
|| itemId == ITEM_RETRO_MAIL))
|
|| itemId == ITEM_RETRO_MAIL))
|
||||||
|
|
||||||
// mail.h
|
// mail.h
|
||||||
void ReadMail(struct Mail *mail, void (*callback)(void), bool8 flag);
|
void ReadMail(struct Mail *mail, void (*exitCallback)(void), bool8 hasText);
|
||||||
|
|
||||||
// mail_data.h
|
// mail_data.h
|
||||||
void ClearAllMail(void);
|
void ClearAllMail(void);
|
||||||
|
|||||||
@ -9,6 +9,99 @@
|
|||||||
#define GET_BASE_SPECIES_ID(speciesId) (GetFormSpeciesId(speciesId, 0))
|
#define GET_BASE_SPECIES_ID(speciesId) (GetFormSpeciesId(speciesId, 0))
|
||||||
#define FORM_SPECIES_END (0xffff)
|
#define FORM_SPECIES_END (0xffff)
|
||||||
|
|
||||||
|
// Property labels for Get(Box)MonData / Set(Box)MonData
|
||||||
|
enum {
|
||||||
|
MON_DATA_PERSONALITY,
|
||||||
|
MON_DATA_OT_ID,
|
||||||
|
MON_DATA_NICKNAME,
|
||||||
|
MON_DATA_LANGUAGE,
|
||||||
|
MON_DATA_SANITY_IS_BAD_EGG,
|
||||||
|
MON_DATA_SANITY_HAS_SPECIES,
|
||||||
|
MON_DATA_SANITY_IS_EGG,
|
||||||
|
MON_DATA_OT_NAME,
|
||||||
|
MON_DATA_MARKINGS,
|
||||||
|
MON_DATA_CHECKSUM,
|
||||||
|
MON_DATA_ENCRYPT_SEPARATOR,
|
||||||
|
MON_DATA_SPECIES,
|
||||||
|
MON_DATA_HELD_ITEM,
|
||||||
|
MON_DATA_MOVE1,
|
||||||
|
MON_DATA_MOVE2,
|
||||||
|
MON_DATA_MOVE3,
|
||||||
|
MON_DATA_MOVE4,
|
||||||
|
MON_DATA_PP1,
|
||||||
|
MON_DATA_PP2,
|
||||||
|
MON_DATA_PP3,
|
||||||
|
MON_DATA_PP4,
|
||||||
|
MON_DATA_PP_BONUSES,
|
||||||
|
MON_DATA_COOL,
|
||||||
|
MON_DATA_BEAUTY,
|
||||||
|
MON_DATA_CUTE,
|
||||||
|
MON_DATA_EXP,
|
||||||
|
MON_DATA_HP_EV,
|
||||||
|
MON_DATA_ATK_EV,
|
||||||
|
MON_DATA_DEF_EV,
|
||||||
|
MON_DATA_SPEED_EV,
|
||||||
|
MON_DATA_SPATK_EV,
|
||||||
|
MON_DATA_SPDEF_EV,
|
||||||
|
MON_DATA_FRIENDSHIP,
|
||||||
|
MON_DATA_SMART,
|
||||||
|
MON_DATA_POKERUS,
|
||||||
|
MON_DATA_MET_LOCATION,
|
||||||
|
MON_DATA_MET_LEVEL,
|
||||||
|
MON_DATA_MET_GAME,
|
||||||
|
MON_DATA_POKEBALL,
|
||||||
|
MON_DATA_HP_IV,
|
||||||
|
MON_DATA_ATK_IV,
|
||||||
|
MON_DATA_DEF_IV,
|
||||||
|
MON_DATA_SPEED_IV,
|
||||||
|
MON_DATA_SPATK_IV,
|
||||||
|
MON_DATA_SPDEF_IV,
|
||||||
|
MON_DATA_IS_EGG,
|
||||||
|
MON_DATA_ABILITY_NUM,
|
||||||
|
MON_DATA_TOUGH,
|
||||||
|
MON_DATA_SHEEN,
|
||||||
|
MON_DATA_OT_GENDER,
|
||||||
|
MON_DATA_COOL_RIBBON,
|
||||||
|
MON_DATA_BEAUTY_RIBBON,
|
||||||
|
MON_DATA_CUTE_RIBBON,
|
||||||
|
MON_DATA_SMART_RIBBON,
|
||||||
|
MON_DATA_TOUGH_RIBBON,
|
||||||
|
MON_DATA_STATUS,
|
||||||
|
MON_DATA_LEVEL,
|
||||||
|
MON_DATA_HP,
|
||||||
|
MON_DATA_MAX_HP,
|
||||||
|
MON_DATA_ATK,
|
||||||
|
MON_DATA_DEF,
|
||||||
|
MON_DATA_SPEED,
|
||||||
|
MON_DATA_SPATK,
|
||||||
|
MON_DATA_SPDEF,
|
||||||
|
MON_DATA_MAIL,
|
||||||
|
MON_DATA_SPECIES2,
|
||||||
|
MON_DATA_IVS,
|
||||||
|
MON_DATA_CHAMPION_RIBBON,
|
||||||
|
MON_DATA_WINNING_RIBBON,
|
||||||
|
MON_DATA_VICTORY_RIBBON,
|
||||||
|
MON_DATA_ARTIST_RIBBON,
|
||||||
|
MON_DATA_EFFORT_RIBBON,
|
||||||
|
MON_DATA_MARINE_RIBBON,
|
||||||
|
MON_DATA_LAND_RIBBON,
|
||||||
|
MON_DATA_SKY_RIBBON,
|
||||||
|
MON_DATA_COUNTRY_RIBBON,
|
||||||
|
MON_DATA_NATIONAL_RIBBON,
|
||||||
|
MON_DATA_EARTH_RIBBON,
|
||||||
|
MON_DATA_WORLD_RIBBON,
|
||||||
|
MON_DATA_UNUSED_RIBBONS,
|
||||||
|
MON_DATA_EVENT_LEGAL,
|
||||||
|
MON_DATA_KNOWN_MOVES,
|
||||||
|
MON_DATA_RIBBON_COUNT,
|
||||||
|
MON_DATA_RIBBONS,
|
||||||
|
MON_DATA_ATK2,
|
||||||
|
MON_DATA_DEF2,
|
||||||
|
MON_DATA_SPEED2,
|
||||||
|
MON_DATA_SPATK2,
|
||||||
|
MON_DATA_SPDEF2,
|
||||||
|
};
|
||||||
|
|
||||||
struct PokemonSubstruct0
|
struct PokemonSubstruct0
|
||||||
{
|
{
|
||||||
/*0x00*/ u16 species;
|
/*0x00*/ u16 species;
|
||||||
|
|||||||
@ -9,8 +9,8 @@
|
|||||||
|
|
||||||
#define NUM_SAVE_SLOTS 2
|
#define NUM_SAVE_SLOTS 2
|
||||||
|
|
||||||
// If the sector's security field is not this value then the sector is either invalid or empty.
|
// If the sector's signature field is not this value then the sector is either invalid or empty.
|
||||||
#define SECTOR_SECURITY_NUM 0x8012025
|
#define SECTOR_SIGNATURE 0x8012025
|
||||||
|
|
||||||
#define SPECIAL_SECTOR_SENTINEL 0xB39D
|
#define SPECIAL_SECTOR_SENTINEL 0xB39D
|
||||||
|
|
||||||
@ -72,11 +72,11 @@ struct SaveSector
|
|||||||
u8 unused[SECTOR_FOOTER_SIZE - 12]; // Unused portion of the footer
|
u8 unused[SECTOR_FOOTER_SIZE - 12]; // Unused portion of the footer
|
||||||
u16 id;
|
u16 id;
|
||||||
u16 checksum;
|
u16 checksum;
|
||||||
u32 security;
|
u32 signature;
|
||||||
u32 counter;
|
u32 counter;
|
||||||
}; // size is SECTOR_SIZE (0x1000)
|
}; // size is SECTOR_SIZE (0x1000)
|
||||||
|
|
||||||
#define SECTOR_SECURITY_OFFSET offsetof(struct SaveSector, security)
|
#define SECTOR_SIGNATURE_OFFSET offsetof(struct SaveSector, signature)
|
||||||
#define SECTOR_COUNTER_OFFSET offsetof(struct SaveSector, counter)
|
#define SECTOR_COUNTER_OFFSET offsetof(struct SaveSector, counter)
|
||||||
|
|
||||||
extern u16 gLastWrittenSector;
|
extern u16 gLastWrittenSector;
|
||||||
@ -99,7 +99,7 @@ u8 TrySavingData(u8 saveType);
|
|||||||
bool8 LinkFullSave_Init(void);
|
bool8 LinkFullSave_Init(void);
|
||||||
bool8 LinkFullSave_WriteSector(void);
|
bool8 LinkFullSave_WriteSector(void);
|
||||||
bool8 LinkFullSave_ReplaceLastSector(void);
|
bool8 LinkFullSave_ReplaceLastSector(void);
|
||||||
bool8 LinkFullSave_SetLastSectorSecurity(void);
|
bool8 LinkFullSave_SetLastSectorSignature(void);
|
||||||
bool8 WriteSaveBlock2(void);
|
bool8 WriteSaveBlock2(void);
|
||||||
bool8 WriteSaveBlock1Sector(void);
|
bool8 WriteSaveBlock1Sector(void);
|
||||||
u8 LoadGameSave(u8 saveType);
|
u8 LoadGameSave(u8 saveType);
|
||||||
|
|||||||
@ -31,16 +31,16 @@ void ScriptCall(struct ScriptContext *ctx, const u8 *ptr);
|
|||||||
void ScriptReturn(struct ScriptContext *ctx);
|
void ScriptReturn(struct ScriptContext *ctx);
|
||||||
u16 ScriptReadHalfword(struct ScriptContext *ctx);
|
u16 ScriptReadHalfword(struct ScriptContext *ctx);
|
||||||
u32 ScriptReadWord(struct ScriptContext *ctx);
|
u32 ScriptReadWord(struct ScriptContext *ctx);
|
||||||
void ScriptContext2_Enable(void);
|
void LockPlayerFieldControls(void);
|
||||||
void ScriptContext2_Disable(void);
|
void UnlockPlayerFieldControls(void);
|
||||||
bool8 ScriptContext2_IsEnabled(void);
|
bool8 ArePlayerFieldControlsLocked(void);
|
||||||
void ScriptContext1_Init(void);
|
void ScriptContext_Init(void);
|
||||||
bool8 ScriptContext1_IsScriptSetUp(void);
|
bool8 ScriptContext_IsEnabled(void);
|
||||||
bool8 ScriptContext2_RunScript(void);
|
bool8 ScriptContext_RunScript(void);
|
||||||
void ScriptContext1_SetupScript(const u8 *ptr);
|
void ScriptContext_SetupScript(const u8 *ptr);
|
||||||
void ScriptContext1_Stop(void);
|
void ScriptContext_Stop(void);
|
||||||
void EnableBothScriptContexts(void);
|
void ScriptContext_Enable(void);
|
||||||
void ScriptContext2_RunNewScript(const u8 *ptr);
|
void RunScriptImmediately(const u8 *ptr);
|
||||||
u8 *MapHeaderGetScriptTable(u8 tag);
|
u8 *MapHeaderGetScriptTable(u8 tag);
|
||||||
void MapHeaderRunScriptType(u8 tag);
|
void MapHeaderRunScriptType(u8 tag);
|
||||||
u8 *MapHeaderCheckScriptTable(u8 tag);
|
u8 *MapHeaderCheckScriptTable(u8 tag);
|
||||||
|
|||||||
@ -24,7 +24,7 @@ void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const st
|
|||||||
void TrySetCurSecretBaseIndex(void);
|
void TrySetCurSecretBaseIndex(void);
|
||||||
void CheckPlayerHasSecretBase(void);
|
void CheckPlayerHasSecretBase(void);
|
||||||
void ToggleSecretBaseEntranceMetatile(void);
|
void ToggleSecretBaseEntranceMetatile(void);
|
||||||
void EnableBothScriptContexts(void);
|
void ScriptContext_Enable(void);
|
||||||
void ReceiveSecretBasesData(void *records, size_t recordSize, u8 linkIdx);
|
void ReceiveSecretBasesData(void *records, size_t recordSize, u8 linkIdx);
|
||||||
|
|
||||||
#endif //GUARD_SECRET_BASE_H
|
#endif //GUARD_SECRET_BASE_H
|
||||||
|
|||||||
@ -12,7 +12,6 @@ void StopMapMusic(void);
|
|||||||
void FadeOutMapMusic(u8 speed);
|
void FadeOutMapMusic(u8 speed);
|
||||||
void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed);
|
void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed);
|
||||||
void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed);
|
void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed);
|
||||||
void FadeInNewMapMusic(u16 songNum, u8 speed);
|
|
||||||
bool8 IsNotWaitingForBGMStop(void);
|
bool8 IsNotWaitingForBGMStop(void);
|
||||||
void PlayFanfareByFanfareNum(u8 fanfareNum);
|
void PlayFanfareByFanfareNum(u8 fanfareNum);
|
||||||
bool8 WaitFanfare(bool8 stop);
|
bool8 WaitFanfare(bool8 stop);
|
||||||
|
|||||||
@ -179,7 +179,7 @@ extern const u8 gText_EmptyString2[];
|
|||||||
extern const u8 gText_Confirm3[];
|
extern const u8 gText_Confirm3[];
|
||||||
extern const u8 gText_Cancel4[];
|
extern const u8 gText_Cancel4[];
|
||||||
extern const u8 gText_IsThisTheCorrectTime[];
|
extern const u8 gText_IsThisTheCorrectTime[];
|
||||||
extern const u8 gText_PkmnFainted3[];
|
extern const u8 gText_PkmnFainted_FldPsn[];
|
||||||
extern const u8 gText_Coins[];
|
extern const u8 gText_Coins[];
|
||||||
extern const u8 gText_Silver[];
|
extern const u8 gText_Silver[];
|
||||||
extern const u8 gText_Gold[];
|
extern const u8 gText_Gold[];
|
||||||
@ -3022,4 +3022,11 @@ extern const u8 gText_PkmnForSwap[];
|
|||||||
extern const u8 gText_SamePkmnInPartyAlready[];
|
extern const u8 gText_SamePkmnInPartyAlready[];
|
||||||
extern const u8 gText_Cancel3[];
|
extern const u8 gText_Cancel3[];
|
||||||
|
|
||||||
|
// Naming Screen
|
||||||
|
extern const u8 gText_MoveOkBack[];
|
||||||
|
extern const u8 gText_YourName[];
|
||||||
|
extern const u8 gText_BoxName[];
|
||||||
|
extern const u8 gText_PkmnsNickname[];
|
||||||
|
extern const u8 gText_TellHimTheWords[];
|
||||||
|
|
||||||
#endif // GUARD_STRINGS_H
|
#endif // GUARD_STRINGS_H
|
||||||
|
|||||||
@ -17,7 +17,7 @@ int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct Rf
|
|||||||
int CanSpinTradeMon(struct Pokemon *, u16);
|
int CanSpinTradeMon(struct Pokemon *, u16);
|
||||||
void InitTradeSequenceBgGpuRegs(void);
|
void InitTradeSequenceBgGpuRegs(void);
|
||||||
void LinkTradeDrawWindow(void);
|
void LinkTradeDrawWindow(void);
|
||||||
void InitTradeBg(void);
|
void LoadTradeAnimGfx(void);
|
||||||
void DrawTextOnTradeWindow(u8, const u8 *, u8);
|
void DrawTextOnTradeWindow(u8, const u8 *, u8);
|
||||||
|
|
||||||
#endif //GUARD_TRADE_H
|
#endif //GUARD_TRADE_H
|
||||||
|
|||||||
@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
struct TrainerHillTrainer
|
struct TrainerHillTrainer
|
||||||
{
|
{
|
||||||
u8 name[HILL_TRAINER_NAME_LENGTH];
|
u8 name[TRAINER_NAME_LENGTH + 1];
|
||||||
u8 facilityClass;
|
u8 facilityClass;
|
||||||
bool32 unused; // Set to TRUE on JP trainers
|
bool32 unused; // Set to TRUE on JP trainers
|
||||||
u16 speechBefore[EASY_CHAT_BATTLE_WORDS_COUNT];
|
u16 speechBefore[EASY_CHAT_BATTLE_WORDS_COUNT];
|
||||||
|
|||||||
@ -14,6 +14,9 @@ SECTIONS {
|
|||||||
. = 0x1C000;
|
. = 0x1C000;
|
||||||
|
|
||||||
INCLUDE "sym_ewram.ld"
|
INCLUDE "sym_ewram.ld"
|
||||||
|
src/*.o(.ewram_data);
|
||||||
|
gflib/*.o(.ewram_data);
|
||||||
|
|
||||||
*libc.a:impure.o(.data);
|
*libc.a:impure.o(.data);
|
||||||
*libc.a:locale.o(.data);
|
*libc.a:locale.o(.data);
|
||||||
*libc.a:mallocr.o(.data);
|
*libc.a:mallocr.o(.data);
|
||||||
@ -27,6 +30,9 @@ SECTIONS {
|
|||||||
{
|
{
|
||||||
/* .bss starts at 0x3000000 */
|
/* .bss starts at 0x3000000 */
|
||||||
INCLUDE "sym_bss.ld"
|
INCLUDE "sym_bss.ld"
|
||||||
|
src/*.o(.bss);
|
||||||
|
gflib/*.o(.bss);
|
||||||
|
data/*.o(.bss);
|
||||||
|
|
||||||
/* .bss.code starts at 0x3001AA8 */
|
/* .bss.code starts at 0x3001AA8 */
|
||||||
src/m4a.o(.bss.code);
|
src/m4a.o(.bss.code);
|
||||||
@ -696,6 +702,7 @@ SECTIONS {
|
|||||||
src/battle_transition_frontier.o(.rodata);
|
src/battle_transition_frontier.o(.rodata);
|
||||||
src/text_input_strings.o(.rodata);
|
src/text_input_strings.o(.rodata);
|
||||||
src/fonts.o(.rodata);
|
src/fonts.o(.rodata);
|
||||||
|
src/international_string_util.o(.rodata);
|
||||||
src/mystery_event_msg.o(.rodata);
|
src/mystery_event_msg.o(.rodata);
|
||||||
data/mystery_gift.o(.rodata);
|
data/mystery_gift.o(.rodata);
|
||||||
src/m4a_tables.o(.rodata);
|
src/m4a_tables.o(.rodata);
|
||||||
@ -1305,6 +1312,16 @@ SECTIONS {
|
|||||||
src/graphics.o(.rodata);
|
src/graphics.o(.rodata);
|
||||||
} =0
|
} =0
|
||||||
|
|
||||||
|
extra :
|
||||||
|
ALIGN(4)
|
||||||
|
{
|
||||||
|
src/*.o(.text);
|
||||||
|
gflib/*.o(.text);
|
||||||
|
src/*.o(.rodata);
|
||||||
|
gflib/*.o(.rodata);
|
||||||
|
data/*.o(.rodata);
|
||||||
|
} = 0
|
||||||
|
|
||||||
/* DWARF debug sections.
|
/* DWARF debug sections.
|
||||||
Symbols in the DWARF debugging sections are relative to the beginning
|
Symbols in the DWARF debugging sections are relative to the beginning
|
||||||
of the section so we begin them at 0. */
|
of the section so we begin them at 0. */
|
||||||
|
|||||||
@ -386,6 +386,7 @@ gCryTable::
|
|||||||
cry Cry_Rayquaza
|
cry Cry_Rayquaza
|
||||||
cry Cry_Jirachi
|
cry Cry_Jirachi
|
||||||
cry Cry_Deoxys
|
cry Cry_Deoxys
|
||||||
|
.if P_NEW_POKEMON == TRUE
|
||||||
cry Cry_Turtwig
|
cry Cry_Turtwig
|
||||||
cry Cry_Grotle
|
cry Cry_Grotle
|
||||||
cry Cry_Torterra
|
cry Cry_Torterra
|
||||||
@ -1271,6 +1272,44 @@ gCryTable::
|
|||||||
@ Calyrex
|
@ Calyrex
|
||||||
cry Cry_CalyrexIceRider
|
cry Cry_CalyrexIceRider
|
||||||
cry Cry_CalyrexShadowRider
|
cry Cry_CalyrexShadowRider
|
||||||
|
.else
|
||||||
|
@ Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
cry Cry_Unown
|
||||||
|
@ Castform
|
||||||
|
cry Cry_Castform
|
||||||
|
cry Cry_Castform
|
||||||
|
cry Cry_Castform
|
||||||
|
@ Deoxys
|
||||||
|
cry Cry_Deoxys
|
||||||
|
cry Cry_Deoxys
|
||||||
|
cry Cry_Deoxys
|
||||||
|
.endif
|
||||||
|
|
||||||
.align 2
|
.align 2
|
||||||
gCryTable_Reverse::
|
gCryTable_Reverse::
|
||||||
@ -1660,6 +1699,7 @@ gCryTable_Reverse::
|
|||||||
cry_reverse Cry_Rayquaza
|
cry_reverse Cry_Rayquaza
|
||||||
cry_reverse Cry_Jirachi
|
cry_reverse Cry_Jirachi
|
||||||
cry_reverse Cry_Deoxys
|
cry_reverse Cry_Deoxys
|
||||||
|
.if P_NEW_POKEMON == TRUE
|
||||||
cry_reverse Cry_Turtwig
|
cry_reverse Cry_Turtwig
|
||||||
cry_reverse Cry_Grotle
|
cry_reverse Cry_Grotle
|
||||||
cry_reverse Cry_Torterra
|
cry_reverse Cry_Torterra
|
||||||
@ -2545,3 +2585,41 @@ gCryTable_Reverse::
|
|||||||
@ Calyrex
|
@ Calyrex
|
||||||
cry_reverse Cry_CalyrexIceRider
|
cry_reverse Cry_CalyrexIceRider
|
||||||
cry_reverse Cry_CalyrexShadowRider
|
cry_reverse Cry_CalyrexShadowRider
|
||||||
|
.else
|
||||||
|
@ Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
cry_reverse Cry_Unown
|
||||||
|
@ Castform
|
||||||
|
cry_reverse Cry_Castform
|
||||||
|
cry_reverse Cry_Castform
|
||||||
|
cry_reverse Cry_Castform
|
||||||
|
@ Deoxys
|
||||||
|
cry_reverse Cry_Deoxys
|
||||||
|
cry_reverse Cry_Deoxys
|
||||||
|
cry_reverse Cry_Deoxys
|
||||||
|
.endif
|
||||||
|
|||||||
@ -1930,6 +1930,7 @@ Cry_Jirachi::
|
|||||||
Cry_Deoxys::
|
Cry_Deoxys::
|
||||||
.incbin "sound/direct_sound_samples/cries/deoxys.bin"
|
.incbin "sound/direct_sound_samples/cries/deoxys.bin"
|
||||||
|
|
||||||
|
.if P_NEW_POKEMON == TRUE
|
||||||
.align 2
|
.align 2
|
||||||
Cry_Turtwig::
|
Cry_Turtwig::
|
||||||
.incbin "sound/direct_sound_samples/cries/turtwig.bin"
|
.incbin "sound/direct_sound_samples/cries/turtwig.bin"
|
||||||
@ -4305,6 +4306,7 @@ Cry_CalyrexIceRider::
|
|||||||
.align 2
|
.align 2
|
||||||
Cry_CalyrexShadowRider::
|
Cry_CalyrexShadowRider::
|
||||||
.incbin "sound/direct_sound_samples/cries/calyrex_shadow_rider.bin"
|
.incbin "sound/direct_sound_samples/cries/calyrex_shadow_rider.bin"
|
||||||
|
.endif
|
||||||
|
|
||||||
.align 2
|
.align 2
|
||||||
DirectSoundWaveData_register_noise::
|
DirectSoundWaveData_register_noise::
|
||||||
|
|||||||
@ -49,7 +49,7 @@ u32 rfu_LMAN_REQBN_softReset_and_checkID(void)
|
|||||||
return id;
|
return id;
|
||||||
}
|
}
|
||||||
|
|
||||||
void rfu_LMAN_REQ_sendData(u8 clockChangeFlag)
|
void rfu_LMAN_REQ_sendData(bool8 clockChangeFlag)
|
||||||
{
|
{
|
||||||
if (gRfuLinkStatus->parentChild == MODE_CHILD)
|
if (gRfuLinkStatus->parentChild == MODE_CHILD)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -132,9 +132,9 @@ void BufferApprenticeChallengeText(u8 saveApprenticeId)
|
|||||||
StringExpandPlaceholders(gStringVar4, challengeText);
|
StringExpandPlaceholders(gStringVar4, challengeText);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Apprentice_EnableBothScriptContexts(void)
|
void Apprentice_ScriptContext_Enable(void)
|
||||||
{
|
{
|
||||||
EnableBothScriptContexts();
|
ScriptContext_Enable();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ResetApprenticeStruct(struct Apprentice *apprentice)
|
void ResetApprenticeStruct(struct Apprentice *apprentice)
|
||||||
@ -638,7 +638,7 @@ static void CreateApprenticeMenu(u8 menu)
|
|||||||
width = ConvertPixelWidthToTileWidth(pixelWidth);
|
width = ConvertPixelWidthToTileWidth(pixelWidth);
|
||||||
left = ScriptMenu_AdjustLeftCoordFromWidth(left, width);
|
left = ScriptMenu_AdjustLeftCoordFromWidth(left, width);
|
||||||
windowId = CreateAndShowWindow(left, top, width, count * 2);
|
windowId = CreateAndShowWindow(left, top, width, count * 2);
|
||||||
SetStandardWindowBorderStyle(windowId, 0);
|
SetStandardWindowBorderStyle(windowId, FALSE);
|
||||||
|
|
||||||
for (i = 0; i < count; i++)
|
for (i = 0; i < count; i++)
|
||||||
AddTextPrinterParameterized(windowId, FONT_NORMAL, strings[i], 8, (i * 16) + 1, TEXT_SKIP_DRAW, NULL);
|
AddTextPrinterParameterized(windowId, FONT_NORMAL, strings[i], 8, (i * 16) + 1, TEXT_SKIP_DRAW, NULL);
|
||||||
@ -679,7 +679,7 @@ static void Task_ChooseAnswer(u8 taskId)
|
|||||||
|
|
||||||
RemoveAndHideWindow(tWindowId);
|
RemoveAndHideWindow(tWindowId);
|
||||||
DestroyTask(taskId);
|
DestroyTask(taskId);
|
||||||
EnableBothScriptContexts();
|
ScriptContext_Enable();
|
||||||
}
|
}
|
||||||
|
|
||||||
static u8 CreateAndShowWindow(u8 left, u8 top, u8 width, u8 height)
|
static u8 CreateAndShowWindow(u8 left, u8 top, u8 width, u8 height)
|
||||||
@ -815,9 +815,9 @@ static void Task_WaitForPrintingMessage(u8 taskId)
|
|||||||
{
|
{
|
||||||
DestroyTask(taskId);
|
DestroyTask(taskId);
|
||||||
if (gSpecialVar_0x8005)
|
if (gSpecialVar_0x8005)
|
||||||
ExecuteFuncAfterButtonPress(EnableBothScriptContexts);
|
ExecuteFuncAfterButtonPress(ScriptContext_Enable);
|
||||||
else
|
else
|
||||||
EnableBothScriptContexts();
|
ScriptContext_Enable();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -895,7 +895,7 @@ static void PrintApprenticeMessage(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
EnableBothScriptContexts();
|
ScriptContext_Enable();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -906,11 +906,11 @@ static void PrintApprenticeMessage(void)
|
|||||||
|
|
||||||
static void Script_PrintApprenticeMessage(void)
|
static void Script_PrintApprenticeMessage(void)
|
||||||
{
|
{
|
||||||
ScriptContext2_Enable();
|
LockPlayerFieldControls();
|
||||||
FreezeObjectEvents();
|
FreezeObjectEvents();
|
||||||
PlayerFreeze();
|
PlayerFreeze();
|
||||||
StopPlayerAvatar();
|
StopPlayerAvatar();
|
||||||
DrawDialogueFrame(0, 1);
|
DrawDialogueFrame(0, TRUE);
|
||||||
PrintApprenticeMessage();
|
PrintApprenticeMessage();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -781,11 +781,7 @@ static u8 GetAI_ItemType(u16 itemId, const u8 *itemEffect)
|
|||||||
return AI_ITEM_HEAL_HP;
|
return AI_ITEM_HEAL_HP;
|
||||||
else if (itemEffect[3] & ITEM3_STATUS_ALL)
|
else if (itemEffect[3] & ITEM3_STATUS_ALL)
|
||||||
return AI_ITEM_CURE_CONDITION;
|
return AI_ITEM_CURE_CONDITION;
|
||||||
#ifdef ITEM_EXPANSION
|
|
||||||
else if ((itemEffect[0] & ITEM0_DIRE_HIT) || itemEffect[1])
|
else if ((itemEffect[0] & ITEM0_DIRE_HIT) || itemEffect[1])
|
||||||
#else
|
|
||||||
else if (itemEffect[0] & (ITEM0_DIRE_HIT | ITEM0_X_ATTACK) || itemEffect[1] != 0 || itemEffect[2] != 0)
|
|
||||||
#endif
|
|
||||||
return AI_ITEM_X_STAT;
|
return AI_ITEM_X_STAT;
|
||||||
else if (itemEffect[3] & ITEM3_GUARD_SPEC)
|
else if (itemEffect[3] & ITEM3_GUARD_SPEC)
|
||||||
return AI_ITEM_GUARD_SPEC;
|
return AI_ITEM_GUARD_SPEC;
|
||||||
@ -913,20 +909,6 @@ static bool8 ShouldUseItem(void)
|
|||||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0;
|
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0;
|
||||||
if (gDisableStructs[gActiveBattler].isFirstTurn == 0)
|
if (gDisableStructs[gActiveBattler].isFirstTurn == 0)
|
||||||
break;
|
break;
|
||||||
#ifndef ITEM_EXPANSION
|
|
||||||
if (itemEffects[0] & ITEM0_X_ATTACK)
|
|
||||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_ATTACK);
|
|
||||||
if (itemEffects[1] & ITEM1_X_DEFEND)
|
|
||||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_DEFEND);
|
|
||||||
if (itemEffects[1] & ITEM1_X_SPEED)
|
|
||||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_SPEED);
|
|
||||||
if (itemEffects[2] & ITEM2_X_SPATK)
|
|
||||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_SPATK);
|
|
||||||
if (itemEffects[2] & ITEM2_X_ACCURACY)
|
|
||||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_ACCURACY);
|
|
||||||
if (itemEffects[0] & ITEM0_DIRE_HIT)
|
|
||||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_DIRE_HIT);
|
|
||||||
#else
|
|
||||||
if (itemEffects[1] & ITEM1_X_ATTACK)
|
if (itemEffects[1] & ITEM1_X_ATTACK)
|
||||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_ATTACK);
|
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_ATTACK);
|
||||||
if (itemEffects[1] & ITEM1_X_DEFENSE)
|
if (itemEffects[1] & ITEM1_X_DEFENSE)
|
||||||
@ -941,7 +923,6 @@ static bool8 ShouldUseItem(void)
|
|||||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_ACCURACY);
|
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_ACCURACY);
|
||||||
if (itemEffects[0] & ITEM0_DIRE_HIT)
|
if (itemEffects[0] & ITEM0_DIRE_HIT)
|
||||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_DIRE_HIT);
|
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_DIRE_HIT);
|
||||||
#endif
|
|
||||||
shouldUse = TRUE;
|
shouldUse = TRUE;
|
||||||
break;
|
break;
|
||||||
case AI_ITEM_GUARD_SPEC:
|
case AI_ITEM_GUARD_SPEC:
|
||||||
|
|||||||
@ -3357,9 +3357,7 @@ static const u16 sRecycleEncouragedItems[] =
|
|||||||
ITEM_MICLE_BERRY,
|
ITEM_MICLE_BERRY,
|
||||||
ITEM_CUSTAP_BERRY,
|
ITEM_CUSTAP_BERRY,
|
||||||
ITEM_MENTAL_HERB,
|
ITEM_MENTAL_HERB,
|
||||||
#ifdef ITEM_EXPANSION
|
|
||||||
ITEM_FOCUS_SASH,
|
ITEM_FOCUS_SASH,
|
||||||
#endif
|
|
||||||
// TODO expand this
|
// TODO expand this
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -3375,9 +3373,7 @@ bool32 IsStatBoostingBerry(u16 item)
|
|||||||
case ITEM_APICOT_BERRY:
|
case ITEM_APICOT_BERRY:
|
||||||
//case ITEM_LANSAT_BERRY:
|
//case ITEM_LANSAT_BERRY:
|
||||||
case ITEM_STARF_BERRY:
|
case ITEM_STARF_BERRY:
|
||||||
#ifdef ITEM_EXPANSION
|
|
||||||
case ITEM_MICLE_BERRY:
|
case ITEM_MICLE_BERRY:
|
||||||
#endif
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
default:
|
default:
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@ -3619,12 +3615,10 @@ bool32 ShouldUseZMove(u8 battlerAtk, u8 battlerDef, u16 chosenMove)
|
|||||||
{
|
{
|
||||||
u8 effectiveness;
|
u8 effectiveness;
|
||||||
|
|
||||||
#ifdef POKEMON_EXPANSION
|
|
||||||
if (gBattleMons[battlerDef].ability == ABILITY_DISGUISE && gBattleMons[battlerDef].species == SPECIES_MIMIKYU)
|
if (gBattleMons[battlerDef].ability == ABILITY_DISGUISE && gBattleMons[battlerDef].species == SPECIES_MIMIKYU)
|
||||||
return FALSE; // Don't waste a Z-Move busting disguise
|
return FALSE; // Don't waste a Z-Move busting disguise
|
||||||
if (gBattleMons[battlerDef].ability == ABILITY_ICE_FACE && gBattleMons[battlerDef].species == SPECIES_EISCUE && IS_MOVE_PHYSICAL(chosenMove))
|
if (gBattleMons[battlerDef].ability == ABILITY_ICE_FACE && gBattleMons[battlerDef].species == SPECIES_EISCUE && IS_MOVE_PHYSICAL(chosenMove))
|
||||||
return FALSE; // Don't waste a Z-Move busting Ice Face
|
return FALSE; // Don't waste a Z-Move busting Ice Face
|
||||||
#endif
|
|
||||||
|
|
||||||
if (IS_MOVE_STATUS(chosenMove) && !IS_MOVE_STATUS(gBattleStruct->zmove.chosenZMove))
|
if (IS_MOVE_STATUS(chosenMove) && !IS_MOVE_STATUS(gBattleStruct->zmove.chosenZMove))
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|||||||
@ -267,7 +267,7 @@ static void AnimTranslateWebThread(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
|
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
|
||||||
}
|
}
|
||||||
|
|
||||||
InitAnimLinearTranslationWithSpeed(sprite);
|
InitAnimLinearTranslationWithSpeed(sprite);
|
||||||
@ -290,7 +290,7 @@ static void AnimTranslateWebThread_Step(struct Sprite *sprite)
|
|||||||
// Second stage of String Shot
|
// Second stage of String Shot
|
||||||
static void AnimStringWrap(struct Sprite *sprite)
|
static void AnimStringWrap(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
|
SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &sprite->x, &sprite->y);
|
||||||
if (GetBattlerSide(gBattleAnimAttacker))
|
if (GetBattlerSide(gBattleAnimAttacker))
|
||||||
sprite->x -= gBattleAnimArgs[0];
|
sprite->x -= gBattleAnimArgs[0];
|
||||||
else
|
else
|
||||||
@ -400,7 +400,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
|
|
||||||
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
||||||
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
|
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
|
||||||
@ -425,7 +425,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
|
|||||||
// arg 5: wave amplitude
|
// arg 5: wave amplitude
|
||||||
void AnimMissileArc(struct Sprite *sprite)
|
void AnimMissileArc(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
|
|
||||||
if (GetBattlerSide(gBattleAnimAttacker))
|
if (GetBattlerSide(gBattleAnimAttacker))
|
||||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||||
|
|||||||
@ -508,7 +508,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
|
|||||||
GetBattleAnimBg1Data(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
task->data[10] = gBattle_BG1_Y;
|
task->data[10] = gBattle_BG1_Y;
|
||||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
|
||||||
FillPalette(0, animBg.paletteId * 16, 32);
|
FillPalette(RGB_BLACK, animBg.paletteId * 16, 32);
|
||||||
scanlineParams.dmaDest = ®_BG1VOFS;
|
scanlineParams.dmaDest = ®_BG1VOFS;
|
||||||
var0 = WINOUT_WIN01_BG1;
|
var0 = WINOUT_WIN01_BG1;
|
||||||
if (!IsContest())
|
if (!IsContest())
|
||||||
@ -518,7 +518,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
|
|||||||
{
|
{
|
||||||
task->data[10] = gBattle_BG2_Y;
|
task->data[10] = gBattle_BG2_Y;
|
||||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
|
||||||
FillPalette(0, 144, 32);
|
FillPalette(RGB_BLACK, 144, 32);
|
||||||
scanlineParams.dmaDest = ®_BG2VOFS;
|
scanlineParams.dmaDest = ®_BG2VOFS;
|
||||||
var0 = WINOUT_WIN01_BG2;
|
var0 = WINOUT_WIN01_BG2;
|
||||||
if (!IsContest())
|
if (!IsContest())
|
||||||
@ -648,12 +648,12 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
|
|||||||
{
|
{
|
||||||
GetBattleAnimBg1Data(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
task->data[10] = gBattle_BG1_Y;
|
task->data[10] = gBattle_BG1_Y;
|
||||||
FillPalette(0, animBg.paletteId * 16, 32);
|
FillPalette(RGB_BLACK, animBg.paletteId * 16, 32);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
task->data[10] = gBattle_BG2_Y;
|
task->data[10] = gBattle_BG2_Y;
|
||||||
FillPalette(0, 9 * 16, 32);
|
FillPalette(RGB_BLACK, 9 * 16, 32);
|
||||||
}
|
}
|
||||||
|
|
||||||
SetAllBattlersSpritePriority(3);
|
SetAllBattlersSpritePriority(3);
|
||||||
@ -868,7 +868,7 @@ void AnimTask_InitMementoShadow(u8 taskId)
|
|||||||
|
|
||||||
void AnimTask_MementoHandleBg(u8 taskId)
|
void AnimTask_MementoHandleBg(u8 taskId)
|
||||||
{
|
{
|
||||||
u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
|
bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
|
||||||
ResetBattleAnimBg(toBG2);
|
ResetBattleAnimBg(toBG2);
|
||||||
|
|
||||||
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
||||||
|
|||||||
@ -139,23 +139,23 @@ static void AnimTask_SkullBashPositionReset(u8);
|
|||||||
static void AnimMoveFeintSwipe(struct Sprite *);
|
static void AnimMoveFeintSwipe(struct Sprite *);
|
||||||
static void AnimMoveFeintZoom(struct Sprite *);
|
static void AnimMoveFeintZoom(struct Sprite *);
|
||||||
static void AnimMoveTrumpCard(struct Sprite *);
|
static void AnimMoveTrumpCard(struct Sprite *);
|
||||||
static void AnimMoveTrumpCardParticle(struct Sprite* sprite);
|
static void AnimMoveTrumpCardParticle(struct Sprite *);
|
||||||
static void AnimMoveAccupressure(struct Sprite* sprite);
|
static void AnimMoveAccupressure(struct Sprite *);
|
||||||
static void AnimMoveWringOut(struct Sprite* sprite);
|
static void AnimMoveWringOut(struct Sprite *);
|
||||||
static void AnimMoveWorrySeed(struct Sprite* sprite);
|
static void AnimMoveWorrySeed(struct Sprite *);
|
||||||
static void AnimMoveSmallCloud(struct Sprite* sprite);
|
static void AnimMoveSmallCloud(struct Sprite *);
|
||||||
static void AnimGrassKnotStep(struct Sprite *sprite);
|
static void AnimGrassKnotStep(struct Sprite *);
|
||||||
static void AnimGrassKnot(struct Sprite *sprite);
|
static void AnimGrassKnot(struct Sprite *);
|
||||||
static void AnimWoodHammerSmall(struct Sprite *sprite);
|
static void AnimWoodHammerSmall(struct Sprite *);
|
||||||
static void AnimWoodHammerBig(struct Sprite *sprite);
|
static void AnimWoodHammerBig(struct Sprite *);
|
||||||
static void AnimTask_DoubleTeam_Step(u8);
|
static void AnimTask_DoubleTeam_Step(u8);
|
||||||
static void AnimDoubleTeam(struct Sprite *);
|
static void AnimDoubleTeam(struct Sprite *);
|
||||||
static void AnimNightSlash(struct Sprite *sprite);
|
static void AnimNightSlash(struct Sprite *);
|
||||||
static void AnimRockPolishStreak(struct Sprite *sprite);
|
static void AnimRockPolishStreak(struct Sprite *);
|
||||||
static void AnimRockPolishSparkle(struct Sprite *sprite);
|
static void AnimRockPolishSparkle(struct Sprite *);
|
||||||
static void AnimPoisonJabProjectile(struct Sprite *sprite);
|
static void AnimPoisonJabProjectile(struct Sprite *);
|
||||||
static void AnimNightSlash(struct Sprite *sprite);
|
static void AnimNightSlash(struct Sprite *);
|
||||||
static void AnimPluck(struct Sprite* sprite);
|
static void AnimPluck(struct Sprite *);
|
||||||
|
|
||||||
const union AnimCmd gPowderParticlesAnimCmds[] =
|
const union AnimCmd gPowderParticlesAnimCmds[] =
|
||||||
{
|
{
|
||||||
@ -3815,7 +3815,7 @@ static void AnimTranslateLinearSingleSineWave_Step(struct Sprite* sprite)
|
|||||||
void AnimMoveTwisterParticle(struct Sprite *sprite)
|
void AnimMoveTwisterParticle(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (IsDoubleBattle() == TRUE)
|
if (IsDoubleBattle() == TRUE)
|
||||||
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->x, &sprite->y);
|
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->x, &sprite->y);
|
||||||
|
|
||||||
sprite->y += 32;
|
sprite->y += 32;
|
||||||
sprite->data[0] = gBattleAnimArgs[0];
|
sprite->data[0] = gBattleAnimArgs[0];
|
||||||
@ -4822,7 +4822,7 @@ void AnimNeedleArmSpike(struct Sprite* sprite)
|
|||||||
if (IsContest())
|
if (IsContest())
|
||||||
c -= 0x8000;
|
c -= 0x8000;
|
||||||
|
|
||||||
TrySetSpriteRotScale(sprite, 0, 0x100, 0x100, c);
|
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, c);
|
||||||
sprite->callback = AnimNeedleArmSpike_Step;
|
sprite->callback = AnimNeedleArmSpike_Step;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1720,7 +1720,7 @@ void AnimTask_AirCutterProjectile(u8 taskId)
|
|||||||
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||||
&& IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
|
&& IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
|
||||||
{
|
{
|
||||||
SetAverageBattlerPositions(gBattleAnimTarget, 0, &targetX, &targetY);
|
SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &targetX, &targetY);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -3756,7 +3756,7 @@ static void AnimPerishSongMusicNote2(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (++sprite->data[0] == sprite->data[1])
|
if (++sprite->data[0] == sprite->data[1])
|
||||||
SetGrayscaleOrOriginalPalette(sprite->oam.paletteNum + 16, 0);
|
SetGrayscaleOrOriginalPalette(sprite->oam.paletteNum + 16, FALSE);
|
||||||
|
|
||||||
if (sprite->data[0] == sprite->data[1] + 80)
|
if (sprite->data[0] == sprite->data[1] + 80)
|
||||||
DestroyAnimSprite(sprite);
|
DestroyAnimSprite(sprite);
|
||||||
@ -3843,7 +3843,7 @@ static void AnimGuardRing(struct Sprite *sprite)
|
|||||||
{
|
{
|
||||||
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
||||||
{
|
{
|
||||||
SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->x, &sprite->y);
|
SetAverageBattlerPositions(gBattleAnimAttacker, FALSE, &sprite->x, &sprite->y);
|
||||||
sprite->y += 40;
|
sprite->y += 40;
|
||||||
|
|
||||||
StartSpriteAffineAnim(sprite, 1);
|
StartSpriteAffineAnim(sprite, 1);
|
||||||
|
|||||||
@ -2770,7 +2770,7 @@ static void AnimWeakFrustrationAngerMark(struct Sprite *sprite)
|
|||||||
{
|
{
|
||||||
if (sprite->data[0] == 0)
|
if (sprite->data[0] == 0)
|
||||||
{
|
{
|
||||||
InitSpritePosToAnimAttacker(sprite, 0);
|
InitSpritePosToAnimAttacker(sprite, FALSE);
|
||||||
sprite->data[0]++;
|
sprite->data[0]++;
|
||||||
}
|
}
|
||||||
else if (sprite->data[0]++ > 20)
|
else if (sprite->data[0]++ > 20)
|
||||||
@ -4911,7 +4911,7 @@ void AnimTask_MonToSubstitute(u8 taskId)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, 0, spriteId);
|
LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, FALSE, spriteId);
|
||||||
if (IsContest())
|
if (IsContest())
|
||||||
{
|
{
|
||||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteContest;
|
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteContest;
|
||||||
|
|||||||
@ -664,7 +664,7 @@ void AnimSparkElectricity(struct Sprite *sprite)
|
|||||||
|
|
||||||
void AnimZapCannonSpark(struct Sprite *sprite)
|
void AnimZapCannonSpark(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
sprite->data[0] = gBattleAnimArgs[3];
|
sprite->data[0] = gBattleAnimArgs[3];
|
||||||
sprite->data[1] = sprite->x;
|
sprite->data[1] = sprite->x;
|
||||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||||
|
|||||||
@ -526,7 +526,7 @@ void AnimBasicFistOrFoot(struct Sprite *sprite)
|
|||||||
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
||||||
|
|
||||||
if (gBattleAnimArgs[3] == 0)
|
if (gBattleAnimArgs[3] == 0)
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
else
|
else
|
||||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||||
|
|
||||||
@ -1036,7 +1036,7 @@ static void AnimArmThrustHit(struct Sprite *sprite)
|
|||||||
void AnimRevengeScratch(struct Sprite *sprite)
|
void AnimRevengeScratch(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
||||||
InitSpritePosToAnimAttacker(sprite, 0);
|
InitSpritePosToAnimAttacker(sprite, FALSE);
|
||||||
else
|
else
|
||||||
InitSpritePosToAnimTarget(sprite, FALSE);
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
||||||
|
|
||||||
|
|||||||
@ -731,7 +731,7 @@ static void AnimBurnFlame(struct Sprite *sprite)
|
|||||||
//void AnimFireRing(struct Sprite *sprite)
|
//void AnimFireRing(struct Sprite *sprite)
|
||||||
void AnimFireRing(struct Sprite *sprite)
|
void AnimFireRing(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
|
|
||||||
sprite->data[7] = gBattleAnimArgs[2];
|
sprite->data[7] = gBattleAnimArgs[2];
|
||||||
sprite->data[0] = 0;
|
sprite->data[0] = 0;
|
||||||
@ -818,7 +818,7 @@ void AnimFireCross(struct Sprite *sprite)
|
|||||||
|
|
||||||
void AnimFireSpiralOutward(struct Sprite *sprite)
|
void AnimFireSpiralOutward(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
|
|
||||||
sprite->data[1] = gBattleAnimArgs[2];
|
sprite->data[1] = gBattleAnimArgs[2];
|
||||||
sprite->data[0] = gBattleAnimArgs[3];
|
sprite->data[0] = gBattleAnimArgs[3];
|
||||||
@ -1184,7 +1184,7 @@ void AnimWillOWispOrb(struct Sprite *sprite)
|
|||||||
switch (sprite->data[0])
|
switch (sprite->data[0])
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
InitSpritePosToAnimAttacker(sprite, 0);
|
InitSpritePosToAnimAttacker(sprite, FALSE);
|
||||||
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
|
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
|
||||||
sprite->data[7] = gBattleAnimArgs[2];
|
sprite->data[7] = gBattleAnimArgs[2];
|
||||||
|
|
||||||
|
|||||||
@ -451,7 +451,7 @@ void AnimAirWaveCrescent(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
|
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
|
||||||
}
|
}
|
||||||
|
|
||||||
sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
|
sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
|
||||||
@ -902,7 +902,7 @@ static void AnimWhirlwindLine(struct Sprite * sprite)
|
|||||||
u8 mult;
|
u8 mult;
|
||||||
|
|
||||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
||||||
InitSpritePosToAnimAttacker(sprite, 0);
|
InitSpritePosToAnimAttacker(sprite, FALSE);
|
||||||
else
|
else
|
||||||
InitSpritePosToAnimTarget(sprite, FALSE);
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
||||||
|
|
||||||
@ -967,7 +967,7 @@ static void AnimBounceBallShrink(struct Sprite *sprite)
|
|||||||
switch (sprite->data[0])
|
switch (sprite->data[0])
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
|
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
|
||||||
++sprite->data[0];
|
++sprite->data[0];
|
||||||
break;
|
break;
|
||||||
@ -1005,7 +1005,7 @@ void AnimBounceBallLand(struct Sprite *sprite)
|
|||||||
|
|
||||||
static void AnimDiveBall(struct Sprite *sprite)
|
static void AnimDiveBall(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
sprite->data[0] = gBattleAnimArgs[2];
|
sprite->data[0] = gBattleAnimArgs[2];
|
||||||
sprite->data[1] = gBattleAnimArgs[3];
|
sprite->data[1] = gBattleAnimArgs[3];
|
||||||
sprite->callback = AnimDiveBall_Step1;
|
sprite->callback = AnimDiveBall_Step1;
|
||||||
@ -1063,7 +1063,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
|
|||||||
|
|
||||||
sprite->data[1] = 0x200;
|
sprite->data[1] = 0x200;
|
||||||
|
|
||||||
TrySetSpriteRotScale(sprite, 0, 0x100, sprite->data[1], 0);
|
TrySetSpriteRotScale(sprite, FALSE, 0x100, sprite->data[1], 0);
|
||||||
sprite->data[0]++;
|
sprite->data[0]++;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
@ -1074,7 +1074,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
|
|||||||
|
|
||||||
sprite->data[2]++;
|
sprite->data[2]++;
|
||||||
|
|
||||||
TrySetSpriteRotScale(sprite, 0, 0x100, sprite->data[1], 0);
|
TrySetSpriteRotScale(sprite, FALSE, 0x100, sprite->data[1], 0);
|
||||||
|
|
||||||
matrixNum = sprite->oam.matrixNum;
|
matrixNum = sprite->oam.matrixNum;
|
||||||
|
|
||||||
@ -1198,7 +1198,7 @@ static void AnimSkyAttackBird(struct Sprite *sprite)
|
|||||||
rotation = ArcTan2Neg(posx - sprite->x, posy - sprite->y);
|
rotation = ArcTan2Neg(posx - sprite->x, posy - sprite->y);
|
||||||
rotation -= 16384;
|
rotation -= 16384;
|
||||||
|
|
||||||
TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
|
TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, rotation);
|
||||||
|
|
||||||
sprite->callback = AnimSkyAttackBird_Step;
|
sprite->callback = AnimSkyAttackBird_Step;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1109,7 +1109,7 @@ static void AnimCurseNail(struct Sprite *sprite)
|
|||||||
s16 xDelta;
|
s16 xDelta;
|
||||||
s16 xDelta2;
|
s16 xDelta2;
|
||||||
|
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||||||
{
|
{
|
||||||
xDelta = 24;
|
xDelta = 24;
|
||||||
|
|||||||
@ -223,7 +223,7 @@ void AnimDirtScatter(struct Sprite *sprite)
|
|||||||
u8 targetXPos, targetYPos;
|
u8 targetXPos, targetYPos;
|
||||||
s16 xOffset, yOffset;
|
s16 xOffset, yOffset;
|
||||||
|
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
|
|
||||||
targetXPos = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X_2);
|
targetXPos = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||||
targetYPos = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
targetYPos = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||||
|
|||||||
@ -714,7 +714,7 @@ void AnimIceEffectParticle(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->x, &sprite->y);
|
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->x, &sprite->y);
|
||||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||||
|
|
||||||
@ -759,7 +759,7 @@ static void AnimSwirlingSnowball(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
|
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||||
@ -879,7 +879,7 @@ void AnimMoveParticleBeyondTarget(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
|
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||||
@ -950,7 +950,7 @@ static void AnimWaveFromCenterOfTarget(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
|
SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &sprite->x, &sprite->y);
|
||||||
|
|
||||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||||
@ -988,7 +988,7 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->x, &sprite->y);
|
SetAverageBattlerPositions(gBattleAnimAttacker, FALSE, &sprite->x, &sprite->y);
|
||||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||||
sprite->x -= gBattleAnimArgs[0];
|
sprite->x -= gBattleAnimArgs[0];
|
||||||
else
|
else
|
||||||
@ -1007,7 +1007,7 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
|
SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &sprite->x, &sprite->y);
|
||||||
if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
|
if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
|
||||||
sprite->x -= gBattleAnimArgs[0];
|
sprite->x -= gBattleAnimArgs[0];
|
||||||
else
|
else
|
||||||
@ -1580,7 +1580,7 @@ static void InitIceBallAnim(struct Sprite *sprite)
|
|||||||
animNum = 4;
|
animNum = 4;
|
||||||
|
|
||||||
StartSpriteAffineAnim(sprite, animNum);
|
StartSpriteAffineAnim(sprite, animNum);
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
|
|
||||||
sprite->data[0] = gBattleAnimArgs[4];
|
sprite->data[0] = gBattleAnimArgs[4];
|
||||||
|
|
||||||
|
|||||||
@ -1622,7 +1622,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
|
|||||||
|
|
||||||
void AnimThrowProjectile(struct Sprite *sprite)
|
void AnimThrowProjectile(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
if (GetBattlerSide(gBattleAnimAttacker))
|
if (GetBattlerSide(gBattleAnimAttacker))
|
||||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||||
sprite->data[0] = gBattleAnimArgs[4];
|
sprite->data[0] = gBattleAnimArgs[4];
|
||||||
|
|||||||
@ -7712,12 +7712,9 @@ void AnimTask_GetTimeOfDay(u8 taskId)
|
|||||||
|
|
||||||
void AnimTask_GetLycanrocForm(u8 taskId)
|
void AnimTask_GetLycanrocForm(u8 taskId)
|
||||||
{
|
{
|
||||||
|
|
||||||
#ifdef POKEMON_EXPANSION
|
|
||||||
if (GetMonData(GetIllusionMonPtr(gBattleAnimAttacker), MON_DATA_SPECIES) == SPECIES_LYCANROC_MIDNIGHT)
|
if (GetMonData(GetIllusionMonPtr(gBattleAnimAttacker), MON_DATA_SPECIES) == SPECIES_LYCANROC_MIDNIGHT)
|
||||||
gBattleAnimArgs[0] = 1;
|
gBattleAnimArgs[0] = 1;
|
||||||
else
|
else
|
||||||
#endif
|
|
||||||
gBattleAnimArgs[0] = 0;
|
gBattleAnimArgs[0] = 0;
|
||||||
|
|
||||||
gBattleAnimArgs[0] = 0;
|
gBattleAnimArgs[0] = 0;
|
||||||
|
|||||||
@ -1030,7 +1030,7 @@ void AnimHitSplatBasic(struct Sprite *sprite)
|
|||||||
{
|
{
|
||||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
else
|
else
|
||||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||||
|
|
||||||
@ -1043,7 +1043,7 @@ static void AnimHitSplatPersistent(struct Sprite *sprite)
|
|||||||
{
|
{
|
||||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
else
|
else
|
||||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||||
|
|
||||||
@ -1093,7 +1093,7 @@ void AnimHitSplatOnMonEdge(struct Sprite *sprite)
|
|||||||
void AnimCrossImpact(struct Sprite *sprite)
|
void AnimCrossImpact(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
else
|
else
|
||||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||||
|
|
||||||
@ -1106,7 +1106,7 @@ void AnimFlashingHitSplat(struct Sprite *sprite)
|
|||||||
{
|
{
|
||||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
else
|
else
|
||||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||||
|
|
||||||
|
|||||||
@ -403,7 +403,7 @@ static void AnimSludgeProjectile(struct Sprite *sprite)
|
|||||||
if (!gBattleAnimArgs[3])
|
if (!gBattleAnimArgs[3])
|
||||||
StartSpriteAnim(sprite, 2);
|
StartSpriteAnim(sprite, 2);
|
||||||
|
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
|
|
||||||
sprite->data[0] = gBattleAnimArgs[2];
|
sprite->data[0] = gBattleAnimArgs[2];
|
||||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||||
@ -427,9 +427,9 @@ static void AnimAcidPoisonBubble(struct Sprite *sprite)
|
|||||||
if (!gBattleAnimArgs[3])
|
if (!gBattleAnimArgs[3])
|
||||||
StartSpriteAnim(sprite, 2);
|
StartSpriteAnim(sprite, 2);
|
||||||
|
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
if (gBattleAnimArgs[6])
|
if (gBattleAnimArgs[6])
|
||||||
SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
|
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &l1, &l2);
|
||||||
else
|
else
|
||||||
l1 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2), l2 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
l1 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2), l2 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||||
|
|
||||||
|
|||||||
@ -393,7 +393,7 @@ static void AnimStealthRockStep2(struct Sprite *sprite)
|
|||||||
void AnimFallingRock(struct Sprite *sprite)
|
void AnimFallingRock(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (gBattleAnimArgs[3] != 0)
|
if (gBattleAnimArgs[3] != 0)
|
||||||
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
|
SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &sprite->x, &sprite->y);
|
||||||
|
|
||||||
sprite->x += gBattleAnimArgs[0];
|
sprite->x += gBattleAnimArgs[0];
|
||||||
sprite->y += 14;
|
sprite->y += 14;
|
||||||
@ -459,7 +459,7 @@ void AnimRockFragment(struct Sprite *sprite)
|
|||||||
void AnimParticleInVortex(struct Sprite *sprite)
|
void AnimParticleInVortex(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (gBattleAnimArgs[6] == ANIM_ATTACKER)
|
if (gBattleAnimArgs[6] == ANIM_ATTACKER)
|
||||||
InitSpritePosToAnimAttacker(sprite, 0);
|
InitSpritePosToAnimAttacker(sprite, FALSE);
|
||||||
else
|
else
|
||||||
InitSpritePosToAnimTarget(sprite, FALSE);
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
||||||
|
|
||||||
@ -640,7 +640,7 @@ void AnimFlyingSandCrescent(struct Sprite *sprite)
|
|||||||
void AnimRaiseSprite(struct Sprite *sprite)
|
void AnimRaiseSprite(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
||||||
InitSpritePosToAnimAttacker(sprite, 0);
|
InitSpritePosToAnimAttacker(sprite, FALSE);
|
||||||
|
|
||||||
sprite->data[0] = gBattleAnimArgs[3];
|
sprite->data[0] = gBattleAnimArgs[3];
|
||||||
sprite->data[2] = sprite->x;
|
sprite->data[2] = sprite->x;
|
||||||
|
|||||||
@ -61,7 +61,7 @@ static const struct OamData sOamData_SmokescreenImpact =
|
|||||||
.y = 0,
|
.y = 0,
|
||||||
.affineMode = ST_OAM_AFFINE_OFF,
|
.affineMode = ST_OAM_AFFINE_OFF,
|
||||||
.objMode = ST_OAM_OBJ_NORMAL,
|
.objMode = ST_OAM_OBJ_NORMAL,
|
||||||
.mosaic = 0,
|
.mosaic = FALSE,
|
||||||
.bpp = ST_OAM_4BPP,
|
.bpp = ST_OAM_4BPP,
|
||||||
.shape = SPRITE_SHAPE(16x16),
|
.shape = SPRITE_SHAPE(16x16),
|
||||||
.x = 0,
|
.x = 0,
|
||||||
@ -134,7 +134,7 @@ static const struct OamData sOamData_EnemyShadow =
|
|||||||
.y = 0,
|
.y = 0,
|
||||||
.affineMode = ST_OAM_AFFINE_OFF,
|
.affineMode = ST_OAM_AFFINE_OFF,
|
||||||
.objMode = ST_OAM_OBJ_NORMAL,
|
.objMode = ST_OAM_OBJ_NORMAL,
|
||||||
.mosaic = 0,
|
.mosaic = FALSE,
|
||||||
.bpp = ST_OAM_4BPP,
|
.bpp = ST_OAM_4BPP,
|
||||||
.shape = SPRITE_SHAPE(32x8),
|
.shape = SPRITE_SHAPE(32x8),
|
||||||
.x = 0,
|
.x = 0,
|
||||||
|
|||||||
@ -733,7 +733,7 @@ static void AnimTask_UnusedLevelUpHealthBox_Step(u8 taskId)
|
|||||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
||||||
if (gTasks[taskId].data[12] == 0)
|
if (gTasks[taskId].data[12] == 0)
|
||||||
{
|
{
|
||||||
ResetBattleAnimBg(0);
|
ResetBattleAnimBg(FALSE);
|
||||||
gBattle_WIN0H = 0;
|
gBattle_WIN0H = 0;
|
||||||
gBattle_WIN0V = 0;
|
gBattle_WIN0V = 0;
|
||||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
||||||
@ -2673,7 +2673,7 @@ void AnimTask_FreePokeblockGfx(u8 taskId)
|
|||||||
|
|
||||||
static void SpriteCB_PokeBlock_Throw(struct Sprite *sprite)
|
static void SpriteCB_PokeBlock_Throw(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
InitSpritePosToAnimAttacker(sprite, 0);
|
InitSpritePosToAnimAttacker(sprite, FALSE);
|
||||||
sprite->sDuration = 30;
|
sprite->sDuration = 30;
|
||||||
sprite->sTargetX = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_X) + gBattleAnimArgs[2];
|
sprite->sTargetX = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_X) + gBattleAnimArgs[2];
|
||||||
sprite->sTargetY = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_Y) + gBattleAnimArgs[3];
|
sprite->sTargetY = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_Y) + gBattleAnimArgs[3];
|
||||||
|
|||||||
@ -357,7 +357,7 @@ static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId)
|
|||||||
gBattle_BG1_Y += 64;
|
gBattle_BG1_Y += 64;
|
||||||
if (++gTasks[taskId].data[11] == 4)
|
if (++gTasks[taskId].data[11] == 4)
|
||||||
{
|
{
|
||||||
ResetBattleAnimBg(0);
|
ResetBattleAnimBg(FALSE);
|
||||||
gBattle_WIN0H = 0;
|
gBattle_WIN0H = 0;
|
||||||
gBattle_WIN0V = 0;
|
gBattle_WIN0V = 0;
|
||||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
|
||||||
@ -569,7 +569,7 @@ static void StatsChangeAnimation_Step3(u8 taskId)
|
|||||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
||||||
if (gTasks[taskId].data[12] == 0)
|
if (gTasks[taskId].data[12] == 0)
|
||||||
{
|
{
|
||||||
ResetBattleAnimBg(0);
|
ResetBattleAnimBg(FALSE);
|
||||||
gTasks[taskId].data[15]++;
|
gTasks[taskId].data[15]++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -870,7 +870,7 @@ static void UpdateMonScrollingBgMask(u8 taskId)
|
|||||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
||||||
if (gTasks[taskId].data[12] == 0)
|
if (gTasks[taskId].data[12] == 0)
|
||||||
{
|
{
|
||||||
ResetBattleAnimBg(0);
|
ResetBattleAnimBg(FALSE);
|
||||||
gBattle_WIN0H = 0;
|
gBattle_WIN0H = 0;
|
||||||
gBattle_WIN0V = 0;
|
gBattle_WIN0V = 0;
|
||||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
|
||||||
|
|||||||
@ -35,12 +35,28 @@ static void SaveArenaChallenge(void);
|
|||||||
static void SetArenaPrize(void);
|
static void SetArenaPrize(void);
|
||||||
static void GiveArenaPrize(void);
|
static void GiveArenaPrize(void);
|
||||||
static void BufferArenaOpponentName(void);
|
static void BufferArenaOpponentName(void);
|
||||||
static void SpriteCb_JudgmentIcon(struct Sprite *sprite);
|
static void SpriteCB_JudgmentIcon(struct Sprite *sprite);
|
||||||
static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler);
|
static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler);
|
||||||
|
|
||||||
static const s8 sMindRatings[] =
|
#define JUDGEMENT_STATE_FINISHED 8
|
||||||
|
|
||||||
|
#define TAG_JUDGEMENT_ICON 1000
|
||||||
|
|
||||||
|
enum {
|
||||||
|
ANIM_ICON_X, // Player lost
|
||||||
|
ANIM_ICON_TRIANGLE, // Tie
|
||||||
|
ANIM_ICON_CIRCLE, // Player won
|
||||||
|
ANIM_ICON_LINE, // Line segment for separating the score total at the bottom
|
||||||
|
};
|
||||||
|
|
||||||
|
// This table holds the number of points to add to the 'mind' score for each move.
|
||||||
|
// All moves with power != 0 give 1 point, with the following exceptions:
|
||||||
|
// - Counter, Mirror Coat, and Bide give 0 points
|
||||||
|
// - Fake Out subtracts 1 point
|
||||||
|
// All moves with power == 0 give 0 points, with the following exceptions:
|
||||||
|
// - Protect, Detect, and Endure subtract 1 point
|
||||||
|
static const s8 sMindRatings[MOVES_COUNT] =
|
||||||
{
|
{
|
||||||
[MOVE_NONE] = 0,
|
|
||||||
[MOVE_POUND] = 1,
|
[MOVE_POUND] = 1,
|
||||||
[MOVE_KARATE_CHOP] = 1,
|
[MOVE_KARATE_CHOP] = 1,
|
||||||
[MOVE_DOUBLE_SLAP] = 1,
|
[MOVE_DOUBLE_SLAP] = 1,
|
||||||
@ -54,11 +70,9 @@ static const s8 sMindRatings[] =
|
|||||||
[MOVE_VISE_GRIP] = 1,
|
[MOVE_VISE_GRIP] = 1,
|
||||||
[MOVE_GUILLOTINE] = 1,
|
[MOVE_GUILLOTINE] = 1,
|
||||||
[MOVE_RAZOR_WIND] = 1,
|
[MOVE_RAZOR_WIND] = 1,
|
||||||
[MOVE_SWORDS_DANCE] = 0,
|
|
||||||
[MOVE_CUT] = 1,
|
[MOVE_CUT] = 1,
|
||||||
[MOVE_GUST] = 1,
|
[MOVE_GUST] = 1,
|
||||||
[MOVE_WING_ATTACK] = 1,
|
[MOVE_WING_ATTACK] = 1,
|
||||||
[MOVE_WHIRLWIND] = 0,
|
|
||||||
[MOVE_FLY] = 1,
|
[MOVE_FLY] = 1,
|
||||||
[MOVE_BIND] = 1,
|
[MOVE_BIND] = 1,
|
||||||
[MOVE_SLAM] = 1,
|
[MOVE_SLAM] = 1,
|
||||||
@ -68,7 +82,6 @@ static const s8 sMindRatings[] =
|
|||||||
[MOVE_MEGA_KICK] = 1,
|
[MOVE_MEGA_KICK] = 1,
|
||||||
[MOVE_JUMP_KICK] = 1,
|
[MOVE_JUMP_KICK] = 1,
|
||||||
[MOVE_ROLLING_KICK] = 1,
|
[MOVE_ROLLING_KICK] = 1,
|
||||||
[MOVE_SAND_ATTACK] = 0,
|
|
||||||
[MOVE_HEADBUTT] = 1,
|
[MOVE_HEADBUTT] = 1,
|
||||||
[MOVE_HORN_ATTACK] = 1,
|
[MOVE_HORN_ATTACK] = 1,
|
||||||
[MOVE_FURY_ATTACK] = 1,
|
[MOVE_FURY_ATTACK] = 1,
|
||||||
@ -79,22 +92,14 @@ static const s8 sMindRatings[] =
|
|||||||
[MOVE_TAKE_DOWN] = 1,
|
[MOVE_TAKE_DOWN] = 1,
|
||||||
[MOVE_THRASH] = 1,
|
[MOVE_THRASH] = 1,
|
||||||
[MOVE_DOUBLE_EDGE] = 1,
|
[MOVE_DOUBLE_EDGE] = 1,
|
||||||
[MOVE_TAIL_WHIP] = 0,
|
|
||||||
[MOVE_POISON_STING] = 1,
|
[MOVE_POISON_STING] = 1,
|
||||||
[MOVE_TWINEEDLE] = 1,
|
[MOVE_TWINEEDLE] = 1,
|
||||||
[MOVE_PIN_MISSILE] = 1,
|
[MOVE_PIN_MISSILE] = 1,
|
||||||
[MOVE_LEER] = 0,
|
|
||||||
[MOVE_BITE] = 1,
|
[MOVE_BITE] = 1,
|
||||||
[MOVE_GROWL] = 0,
|
|
||||||
[MOVE_ROAR] = 0,
|
|
||||||
[MOVE_SING] = 0,
|
|
||||||
[MOVE_SUPERSONIC] = 0,
|
|
||||||
[MOVE_SONIC_BOOM] = 1,
|
[MOVE_SONIC_BOOM] = 1,
|
||||||
[MOVE_DISABLE] = 0,
|
|
||||||
[MOVE_ACID] = 1,
|
[MOVE_ACID] = 1,
|
||||||
[MOVE_EMBER] = 1,
|
[MOVE_EMBER] = 1,
|
||||||
[MOVE_FLAMETHROWER] = 1,
|
[MOVE_FLAMETHROWER] = 1,
|
||||||
[MOVE_MIST] = 0,
|
|
||||||
[MOVE_WATER_GUN] = 1,
|
[MOVE_WATER_GUN] = 1,
|
||||||
[MOVE_HYDRO_PUMP] = 1,
|
[MOVE_HYDRO_PUMP] = 1,
|
||||||
[MOVE_SURF] = 1,
|
[MOVE_SURF] = 1,
|
||||||
@ -108,58 +113,27 @@ static const s8 sMindRatings[] =
|
|||||||
[MOVE_DRILL_PECK] = 1,
|
[MOVE_DRILL_PECK] = 1,
|
||||||
[MOVE_SUBMISSION] = 1,
|
[MOVE_SUBMISSION] = 1,
|
||||||
[MOVE_LOW_KICK] = 1,
|
[MOVE_LOW_KICK] = 1,
|
||||||
[MOVE_COUNTER] = 0,
|
|
||||||
[MOVE_SEISMIC_TOSS] = 1,
|
[MOVE_SEISMIC_TOSS] = 1,
|
||||||
[MOVE_STRENGTH] = 1,
|
[MOVE_STRENGTH] = 1,
|
||||||
[MOVE_ABSORB] = 1,
|
[MOVE_ABSORB] = 1,
|
||||||
[MOVE_MEGA_DRAIN] = 1,
|
[MOVE_MEGA_DRAIN] = 1,
|
||||||
[MOVE_LEECH_SEED] = 0,
|
|
||||||
[MOVE_GROWTH] = 0,
|
|
||||||
[MOVE_RAZOR_LEAF] = 1,
|
[MOVE_RAZOR_LEAF] = 1,
|
||||||
[MOVE_SOLAR_BEAM] = 1,
|
[MOVE_SOLAR_BEAM] = 1,
|
||||||
[MOVE_POISON_POWDER] = 0,
|
|
||||||
[MOVE_STUN_SPORE] = 0,
|
|
||||||
[MOVE_SLEEP_POWDER] = 0,
|
|
||||||
[MOVE_PETAL_DANCE] = 1,
|
[MOVE_PETAL_DANCE] = 1,
|
||||||
[MOVE_STRING_SHOT] = 0,
|
|
||||||
[MOVE_DRAGON_RAGE] = 1,
|
[MOVE_DRAGON_RAGE] = 1,
|
||||||
[MOVE_FIRE_SPIN] = 1,
|
[MOVE_FIRE_SPIN] = 1,
|
||||||
[MOVE_THUNDER_SHOCK] = 1,
|
[MOVE_THUNDER_SHOCK] = 1,
|
||||||
[MOVE_THUNDERBOLT] = 1,
|
[MOVE_THUNDERBOLT] = 1,
|
||||||
[MOVE_THUNDER_WAVE] = 0,
|
|
||||||
[MOVE_THUNDER] = 1,
|
[MOVE_THUNDER] = 1,
|
||||||
[MOVE_ROCK_THROW] = 1,
|
[MOVE_ROCK_THROW] = 1,
|
||||||
[MOVE_EARTHQUAKE] = 1,
|
[MOVE_EARTHQUAKE] = 1,
|
||||||
[MOVE_FISSURE] = 1,
|
[MOVE_FISSURE] = 1,
|
||||||
[MOVE_DIG] = 1,
|
[MOVE_DIG] = 1,
|
||||||
[MOVE_TOXIC] = 0,
|
|
||||||
[MOVE_CONFUSION] = 1,
|
[MOVE_CONFUSION] = 1,
|
||||||
[MOVE_PSYCHIC] = 1,
|
[MOVE_PSYCHIC] = 1,
|
||||||
[MOVE_HYPNOSIS] = 0,
|
|
||||||
[MOVE_MEDITATE] = 0,
|
|
||||||
[MOVE_AGILITY] = 0,
|
|
||||||
[MOVE_QUICK_ATTACK] = 1,
|
[MOVE_QUICK_ATTACK] = 1,
|
||||||
[MOVE_RAGE] = 1,
|
[MOVE_RAGE] = 1,
|
||||||
[MOVE_TELEPORT] = 0,
|
|
||||||
[MOVE_NIGHT_SHADE] = 1,
|
[MOVE_NIGHT_SHADE] = 1,
|
||||||
[MOVE_MIMIC] = 0,
|
|
||||||
[MOVE_SCREECH] = 0,
|
|
||||||
[MOVE_DOUBLE_TEAM] = 0,
|
|
||||||
[MOVE_RECOVER] = 0,
|
|
||||||
[MOVE_HARDEN] = 0,
|
|
||||||
[MOVE_MINIMIZE] = 0,
|
|
||||||
[MOVE_SMOKESCREEN] = 0,
|
|
||||||
[MOVE_CONFUSE_RAY] = 0,
|
|
||||||
[MOVE_WITHDRAW] = 0,
|
|
||||||
[MOVE_DEFENSE_CURL] = 0,
|
|
||||||
[MOVE_BARRIER] = 0,
|
|
||||||
[MOVE_LIGHT_SCREEN] = 0,
|
|
||||||
[MOVE_HAZE] = 0,
|
|
||||||
[MOVE_REFLECT] = 0,
|
|
||||||
[MOVE_FOCUS_ENERGY] = 0,
|
|
||||||
[MOVE_BIDE] = 0,
|
|
||||||
[MOVE_METRONOME] = 0,
|
|
||||||
[MOVE_MIRROR_MOVE] = 0,
|
|
||||||
[MOVE_SELF_DESTRUCT] = 1,
|
[MOVE_SELF_DESTRUCT] = 1,
|
||||||
[MOVE_EGG_BOMB] = 1,
|
[MOVE_EGG_BOMB] = 1,
|
||||||
[MOVE_LICK] = 1,
|
[MOVE_LICK] = 1,
|
||||||
@ -173,118 +147,67 @@ static const s8 sMindRatings[] =
|
|||||||
[MOVE_SKULL_BASH] = 1,
|
[MOVE_SKULL_BASH] = 1,
|
||||||
[MOVE_SPIKE_CANNON] = 1,
|
[MOVE_SPIKE_CANNON] = 1,
|
||||||
[MOVE_CONSTRICT] = 1,
|
[MOVE_CONSTRICT] = 1,
|
||||||
[MOVE_AMNESIA] = 0,
|
|
||||||
[MOVE_KINESIS] = 0,
|
|
||||||
[MOVE_SOFT_BOILED] = 0,
|
|
||||||
[MOVE_HIGH_JUMP_KICK] = 1,
|
[MOVE_HIGH_JUMP_KICK] = 1,
|
||||||
[MOVE_GLARE] = 0,
|
|
||||||
[MOVE_DREAM_EATER] = 1,
|
[MOVE_DREAM_EATER] = 1,
|
||||||
[MOVE_POISON_GAS] = 0,
|
|
||||||
[MOVE_BARRAGE] = 1,
|
[MOVE_BARRAGE] = 1,
|
||||||
[MOVE_LEECH_LIFE] = 1,
|
[MOVE_LEECH_LIFE] = 1,
|
||||||
[MOVE_LOVELY_KISS] = 0,
|
|
||||||
[MOVE_SKY_ATTACK] = 1,
|
[MOVE_SKY_ATTACK] = 1,
|
||||||
[MOVE_TRANSFORM] = 0,
|
|
||||||
[MOVE_BUBBLE] = 1,
|
[MOVE_BUBBLE] = 1,
|
||||||
[MOVE_DIZZY_PUNCH] = 1,
|
[MOVE_DIZZY_PUNCH] = 1,
|
||||||
[MOVE_SPORE] = 0,
|
|
||||||
[MOVE_FLASH] = 0,
|
|
||||||
[MOVE_PSYWAVE] = 1,
|
[MOVE_PSYWAVE] = 1,
|
||||||
[MOVE_SPLASH] = 0,
|
|
||||||
[MOVE_ACID_ARMOR] = 0,
|
|
||||||
[MOVE_CRABHAMMER] = 1,
|
[MOVE_CRABHAMMER] = 1,
|
||||||
[MOVE_EXPLOSION] = 1,
|
[MOVE_EXPLOSION] = 1,
|
||||||
[MOVE_FURY_SWIPES] = 1,
|
[MOVE_FURY_SWIPES] = 1,
|
||||||
[MOVE_BONEMERANG] = 1,
|
[MOVE_BONEMERANG] = 1,
|
||||||
[MOVE_REST] = 0,
|
|
||||||
[MOVE_ROCK_SLIDE] = 1,
|
[MOVE_ROCK_SLIDE] = 1,
|
||||||
[MOVE_HYPER_FANG] = 1,
|
[MOVE_HYPER_FANG] = 1,
|
||||||
[MOVE_SHARPEN] = 0,
|
|
||||||
[MOVE_CONVERSION] = 0,
|
|
||||||
[MOVE_TRI_ATTACK] = 1,
|
[MOVE_TRI_ATTACK] = 1,
|
||||||
[MOVE_SUPER_FANG] = 1,
|
[MOVE_SUPER_FANG] = 1,
|
||||||
[MOVE_SLASH] = 1,
|
[MOVE_SLASH] = 1,
|
||||||
[MOVE_SUBSTITUTE] = 0,
|
|
||||||
[MOVE_STRUGGLE] = 1,
|
[MOVE_STRUGGLE] = 1,
|
||||||
[MOVE_SKETCH] = 0,
|
|
||||||
[MOVE_TRIPLE_KICK] = 1,
|
[MOVE_TRIPLE_KICK] = 1,
|
||||||
[MOVE_THIEF] = 1,
|
[MOVE_THIEF] = 1,
|
||||||
[MOVE_SPIDER_WEB] = 0,
|
|
||||||
[MOVE_MIND_READER] = 0,
|
|
||||||
[MOVE_NIGHTMARE] = 0,
|
|
||||||
[MOVE_FLAME_WHEEL] = 1,
|
[MOVE_FLAME_WHEEL] = 1,
|
||||||
[MOVE_SNORE] = 1,
|
[MOVE_SNORE] = 1,
|
||||||
[MOVE_CURSE] = 0,
|
|
||||||
[MOVE_FLAIL] = 1,
|
[MOVE_FLAIL] = 1,
|
||||||
[MOVE_CONVERSION_2] = 0,
|
|
||||||
[MOVE_AEROBLAST] = 1,
|
[MOVE_AEROBLAST] = 1,
|
||||||
[MOVE_COTTON_SPORE] = 0,
|
|
||||||
[MOVE_REVERSAL] = 1,
|
[MOVE_REVERSAL] = 1,
|
||||||
[MOVE_SPITE] = 0,
|
|
||||||
[MOVE_POWDER_SNOW] = 1,
|
[MOVE_POWDER_SNOW] = 1,
|
||||||
[MOVE_PROTECT] = -1,
|
[MOVE_PROTECT] = -1,
|
||||||
[MOVE_MACH_PUNCH] = 1,
|
[MOVE_MACH_PUNCH] = 1,
|
||||||
[MOVE_SCARY_FACE] = 0,
|
|
||||||
[MOVE_FEINT_ATTACK] = 1,
|
[MOVE_FEINT_ATTACK] = 1,
|
||||||
[MOVE_SWEET_KISS] = 0,
|
|
||||||
[MOVE_BELLY_DRUM] = 0,
|
|
||||||
[MOVE_SLUDGE_BOMB] = 1,
|
[MOVE_SLUDGE_BOMB] = 1,
|
||||||
[MOVE_MUD_SLAP] = 1,
|
[MOVE_MUD_SLAP] = 1,
|
||||||
[MOVE_OCTAZOOKA] = 1,
|
[MOVE_OCTAZOOKA] = 1,
|
||||||
[MOVE_SPIKES] = 0,
|
|
||||||
[MOVE_ZAP_CANNON] = 1,
|
[MOVE_ZAP_CANNON] = 1,
|
||||||
[MOVE_FORESIGHT] = 0,
|
|
||||||
[MOVE_DESTINY_BOND] = 0,
|
|
||||||
[MOVE_PERISH_SONG] = 0,
|
|
||||||
[MOVE_ICY_WIND] = 1,
|
[MOVE_ICY_WIND] = 1,
|
||||||
[MOVE_DETECT] = -1,
|
[MOVE_DETECT] = -1,
|
||||||
[MOVE_BONE_RUSH] = 1,
|
[MOVE_BONE_RUSH] = 1,
|
||||||
[MOVE_LOCK_ON] = 0,
|
|
||||||
[MOVE_OUTRAGE] = 1,
|
[MOVE_OUTRAGE] = 1,
|
||||||
[MOVE_SANDSTORM] = 0,
|
|
||||||
[MOVE_GIGA_DRAIN] = 1,
|
[MOVE_GIGA_DRAIN] = 1,
|
||||||
[MOVE_ENDURE] = -1,
|
[MOVE_ENDURE] = -1,
|
||||||
[MOVE_CHARM] = 0,
|
|
||||||
[MOVE_ROLLOUT] = 1,
|
[MOVE_ROLLOUT] = 1,
|
||||||
[MOVE_FALSE_SWIPE] = 1,
|
[MOVE_FALSE_SWIPE] = 1,
|
||||||
[MOVE_SWAGGER] = 0,
|
|
||||||
[MOVE_MILK_DRINK] = 0,
|
|
||||||
[MOVE_SPARK] = 1,
|
[MOVE_SPARK] = 1,
|
||||||
[MOVE_FURY_CUTTER] = 1,
|
[MOVE_FURY_CUTTER] = 1,
|
||||||
[MOVE_STEEL_WING] = 1,
|
[MOVE_STEEL_WING] = 1,
|
||||||
[MOVE_MEAN_LOOK] = 0,
|
|
||||||
[MOVE_ATTRACT] = 0,
|
|
||||||
[MOVE_SLEEP_TALK] = 0,
|
|
||||||
[MOVE_HEAL_BELL] = 0,
|
|
||||||
[MOVE_RETURN] = 1,
|
[MOVE_RETURN] = 1,
|
||||||
[MOVE_PRESENT] = 1,
|
[MOVE_PRESENT] = 1,
|
||||||
[MOVE_FRUSTRATION] = 1,
|
[MOVE_FRUSTRATION] = 1,
|
||||||
[MOVE_SAFEGUARD] = 0,
|
|
||||||
[MOVE_PAIN_SPLIT] = 0,
|
|
||||||
[MOVE_SACRED_FIRE] = 1,
|
[MOVE_SACRED_FIRE] = 1,
|
||||||
[MOVE_MAGNITUDE] = 1,
|
[MOVE_MAGNITUDE] = 1,
|
||||||
[MOVE_DYNAMIC_PUNCH] = 1,
|
[MOVE_DYNAMIC_PUNCH] = 1,
|
||||||
[MOVE_MEGAHORN] = 1,
|
[MOVE_MEGAHORN] = 1,
|
||||||
[MOVE_DRAGON_BREATH] = 1,
|
[MOVE_DRAGON_BREATH] = 1,
|
||||||
[MOVE_BATON_PASS] = 0,
|
|
||||||
[MOVE_ENCORE] = 0,
|
|
||||||
[MOVE_PURSUIT] = 1,
|
[MOVE_PURSUIT] = 1,
|
||||||
[MOVE_RAPID_SPIN] = 1,
|
[MOVE_RAPID_SPIN] = 1,
|
||||||
[MOVE_SWEET_SCENT] = 0,
|
|
||||||
[MOVE_IRON_TAIL] = 1,
|
[MOVE_IRON_TAIL] = 1,
|
||||||
[MOVE_METAL_CLAW] = 1,
|
[MOVE_METAL_CLAW] = 1,
|
||||||
[MOVE_VITAL_THROW] = 1,
|
[MOVE_VITAL_THROW] = 1,
|
||||||
[MOVE_MORNING_SUN] = 0,
|
|
||||||
[MOVE_SYNTHESIS] = 0,
|
|
||||||
[MOVE_MOONLIGHT] = 0,
|
|
||||||
[MOVE_HIDDEN_POWER] = 1,
|
[MOVE_HIDDEN_POWER] = 1,
|
||||||
[MOVE_CROSS_CHOP] = 1,
|
[MOVE_CROSS_CHOP] = 1,
|
||||||
[MOVE_TWISTER] = 1,
|
[MOVE_TWISTER] = 1,
|
||||||
[MOVE_RAIN_DANCE] = 0,
|
|
||||||
[MOVE_SUNNY_DAY] = 0,
|
|
||||||
[MOVE_CRUNCH] = 1,
|
[MOVE_CRUNCH] = 1,
|
||||||
[MOVE_MIRROR_COAT] = 0,
|
|
||||||
[MOVE_PSYCH_UP] = 0,
|
|
||||||
[MOVE_EXTREME_SPEED] = 1,
|
[MOVE_EXTREME_SPEED] = 1,
|
||||||
[MOVE_ANCIENT_POWER] = 1,
|
[MOVE_ANCIENT_POWER] = 1,
|
||||||
[MOVE_SHADOW_BALL] = 1,
|
[MOVE_SHADOW_BALL] = 1,
|
||||||
@ -294,56 +217,25 @@ static const s8 sMindRatings[] =
|
|||||||
[MOVE_BEAT_UP] = 1,
|
[MOVE_BEAT_UP] = 1,
|
||||||
[MOVE_FAKE_OUT] = -1,
|
[MOVE_FAKE_OUT] = -1,
|
||||||
[MOVE_UPROAR] = 1,
|
[MOVE_UPROAR] = 1,
|
||||||
[MOVE_STOCKPILE] = 0,
|
|
||||||
[MOVE_SPIT_UP] = 1,
|
[MOVE_SPIT_UP] = 1,
|
||||||
[MOVE_SWALLOW] = 0,
|
|
||||||
[MOVE_HEAT_WAVE] = 1,
|
[MOVE_HEAT_WAVE] = 1,
|
||||||
[MOVE_HAIL] = 0,
|
|
||||||
[MOVE_TORMENT] = 0,
|
|
||||||
[MOVE_FLATTER] = 0,
|
|
||||||
[MOVE_WILL_O_WISP] = 0,
|
|
||||||
[MOVE_MEMENTO] = 0,
|
|
||||||
[MOVE_FACADE] = 1,
|
[MOVE_FACADE] = 1,
|
||||||
[MOVE_FOCUS_PUNCH] = 1,
|
[MOVE_FOCUS_PUNCH] = 1,
|
||||||
[MOVE_SMELLING_SALTS] = 1,
|
[MOVE_SMELLING_SALTS] = 1,
|
||||||
[MOVE_FOLLOW_ME] = 0,
|
|
||||||
[MOVE_NATURE_POWER] = 0,
|
|
||||||
[MOVE_CHARGE] = 0,
|
|
||||||
[MOVE_TAUNT] = 0,
|
|
||||||
[MOVE_HELPING_HAND] = 0,
|
|
||||||
[MOVE_TRICK] = 0,
|
|
||||||
[MOVE_ROLE_PLAY] = 0,
|
|
||||||
[MOVE_WISH] = 0,
|
|
||||||
[MOVE_ASSIST] = 0,
|
|
||||||
[MOVE_INGRAIN] = 0,
|
|
||||||
[MOVE_SUPERPOWER] = 1,
|
[MOVE_SUPERPOWER] = 1,
|
||||||
[MOVE_MAGIC_COAT] = 0,
|
|
||||||
[MOVE_RECYCLE] = 0,
|
|
||||||
[MOVE_REVENGE] = 1,
|
[MOVE_REVENGE] = 1,
|
||||||
[MOVE_BRICK_BREAK] = 1,
|
[MOVE_BRICK_BREAK] = 1,
|
||||||
[MOVE_YAWN] = 0,
|
|
||||||
[MOVE_KNOCK_OFF] = 1,
|
[MOVE_KNOCK_OFF] = 1,
|
||||||
[MOVE_ENDEAVOR] = 1,
|
[MOVE_ENDEAVOR] = 1,
|
||||||
[MOVE_ERUPTION] = 1,
|
[MOVE_ERUPTION] = 1,
|
||||||
[MOVE_SKILL_SWAP] = 0,
|
|
||||||
[MOVE_IMPRISON] = 0,
|
|
||||||
[MOVE_REFRESH] = 0,
|
|
||||||
[MOVE_GRUDGE] = 0,
|
|
||||||
[MOVE_SNATCH] = 0,
|
|
||||||
[MOVE_SECRET_POWER] = 1,
|
[MOVE_SECRET_POWER] = 1,
|
||||||
[MOVE_DIVE] = 1,
|
[MOVE_DIVE] = 1,
|
||||||
[MOVE_ARM_THRUST] = 1,
|
[MOVE_ARM_THRUST] = 1,
|
||||||
[MOVE_CAMOUFLAGE] = 0,
|
|
||||||
[MOVE_TAIL_GLOW] = 0,
|
|
||||||
[MOVE_LUSTER_PURGE] = 1,
|
[MOVE_LUSTER_PURGE] = 1,
|
||||||
[MOVE_MIST_BALL] = 1,
|
[MOVE_MIST_BALL] = 1,
|
||||||
[MOVE_FEATHER_DANCE] = 0,
|
|
||||||
[MOVE_TEETER_DANCE] = 0,
|
|
||||||
[MOVE_BLAZE_KICK] = 1,
|
[MOVE_BLAZE_KICK] = 1,
|
||||||
[MOVE_MUD_SPORT] = 0,
|
|
||||||
[MOVE_ICE_BALL] = 1,
|
[MOVE_ICE_BALL] = 1,
|
||||||
[MOVE_NEEDLE_ARM] = 1,
|
[MOVE_NEEDLE_ARM] = 1,
|
||||||
[MOVE_SLACK_OFF] = 0,
|
|
||||||
[MOVE_HYPER_VOICE] = 1,
|
[MOVE_HYPER_VOICE] = 1,
|
||||||
[MOVE_POISON_FANG] = 1,
|
[MOVE_POISON_FANG] = 1,
|
||||||
[MOVE_CRUSH_CLAW] = 1,
|
[MOVE_CRUSH_CLAW] = 1,
|
||||||
@ -352,17 +244,10 @@ static const s8 sMindRatings[] =
|
|||||||
[MOVE_METEOR_MASH] = 1,
|
[MOVE_METEOR_MASH] = 1,
|
||||||
[MOVE_ASTONISH] = 1,
|
[MOVE_ASTONISH] = 1,
|
||||||
[MOVE_WEATHER_BALL] = 1,
|
[MOVE_WEATHER_BALL] = 1,
|
||||||
[MOVE_AROMATHERAPY] = 0,
|
|
||||||
[MOVE_FAKE_TEARS] = 0,
|
|
||||||
[MOVE_AIR_CUTTER] = 1,
|
[MOVE_AIR_CUTTER] = 1,
|
||||||
[MOVE_OVERHEAT] = 1,
|
[MOVE_OVERHEAT] = 1,
|
||||||
[MOVE_ODOR_SLEUTH] = 0,
|
|
||||||
[MOVE_ROCK_TOMB] = 1,
|
[MOVE_ROCK_TOMB] = 1,
|
||||||
[MOVE_SILVER_WIND] = 1,
|
[MOVE_SILVER_WIND] = 1,
|
||||||
[MOVE_METAL_SOUND] = 0,
|
|
||||||
[MOVE_GRASS_WHISTLE] = 0,
|
|
||||||
[MOVE_TICKLE] = 0,
|
|
||||||
[MOVE_COSMIC_POWER] = 0,
|
|
||||||
[MOVE_WATER_SPOUT] = 1,
|
[MOVE_WATER_SPOUT] = 1,
|
||||||
[MOVE_SIGNAL_BEAM] = 1,
|
[MOVE_SIGNAL_BEAM] = 1,
|
||||||
[MOVE_SHADOW_PUNCH] = 1,
|
[MOVE_SHADOW_PUNCH] = 1,
|
||||||
@ -374,22 +259,15 @@ static const s8 sMindRatings[] =
|
|||||||
[MOVE_BULLET_SEED] = 1,
|
[MOVE_BULLET_SEED] = 1,
|
||||||
[MOVE_AERIAL_ACE] = 1,
|
[MOVE_AERIAL_ACE] = 1,
|
||||||
[MOVE_ICICLE_SPEAR] = 1,
|
[MOVE_ICICLE_SPEAR] = 1,
|
||||||
[MOVE_IRON_DEFENSE] = 0,
|
|
||||||
[MOVE_BLOCK] = 0,
|
|
||||||
[MOVE_HOWL] = 0,
|
|
||||||
[MOVE_DRAGON_CLAW] = 1,
|
[MOVE_DRAGON_CLAW] = 1,
|
||||||
[MOVE_FRENZY_PLANT] = 1,
|
[MOVE_FRENZY_PLANT] = 1,
|
||||||
[MOVE_BULK_UP] = 0,
|
|
||||||
[MOVE_BOUNCE] = 1,
|
[MOVE_BOUNCE] = 1,
|
||||||
[MOVE_MUD_SHOT] = 1,
|
[MOVE_MUD_SHOT] = 1,
|
||||||
[MOVE_POISON_TAIL] = 1,
|
[MOVE_POISON_TAIL] = 1,
|
||||||
[MOVE_COVET] = 1,
|
[MOVE_COVET] = 1,
|
||||||
[MOVE_VOLT_TACKLE] = 1,
|
[MOVE_VOLT_TACKLE] = 1,
|
||||||
[MOVE_MAGICAL_LEAF] = 1,
|
[MOVE_MAGICAL_LEAF] = 1,
|
||||||
[MOVE_WATER_SPORT] = 0,
|
|
||||||
[MOVE_CALM_MIND] = 0,
|
|
||||||
[MOVE_LEAF_BLADE] = 1,
|
[MOVE_LEAF_BLADE] = 1,
|
||||||
[MOVE_DRAGON_DANCE] = 0,
|
|
||||||
[MOVE_ROCK_BLAST] = 1,
|
[MOVE_ROCK_BLAST] = 1,
|
||||||
[MOVE_SHOCK_WAVE] = 1,
|
[MOVE_SHOCK_WAVE] = 1,
|
||||||
[MOVE_WATER_PULSE] = 1,
|
[MOVE_WATER_PULSE] = 1,
|
||||||
@ -397,14 +275,12 @@ static const s8 sMindRatings[] =
|
|||||||
[MOVE_PSYCHO_BOOST] = 1,
|
[MOVE_PSYCHO_BOOST] = 1,
|
||||||
};
|
};
|
||||||
|
|
||||||
#define TAG_JUDGEMENT_ICON 1000
|
static const struct OamData sOam_JudgementIcon =
|
||||||
|
|
||||||
static const struct OamData sJudgementIconOamData =
|
|
||||||
{
|
{
|
||||||
.y = 0,
|
.y = 0,
|
||||||
.affineMode = ST_OAM_AFFINE_OFF,
|
.affineMode = ST_OAM_AFFINE_OFF,
|
||||||
.objMode = ST_OAM_OBJ_NORMAL,
|
.objMode = ST_OAM_OBJ_NORMAL,
|
||||||
.mosaic = 0,
|
.mosaic = FALSE,
|
||||||
.bpp = ST_OAM_4BPP,
|
.bpp = ST_OAM_4BPP,
|
||||||
.shape = SPRITE_SHAPE(16x16),
|
.shape = SPRITE_SHAPE(16x16),
|
||||||
.x = 0,
|
.x = 0,
|
||||||
@ -416,47 +292,47 @@ static const struct OamData sJudgementIconOamData =
|
|||||||
.affineParam = 0
|
.affineParam = 0
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd sJudgementIconAnimCmd0[] =
|
static const union AnimCmd sAnim_JudgementIcon_X[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(0, 1),
|
ANIMCMD_FRAME(0, 1),
|
||||||
ANIMCMD_END
|
ANIMCMD_END
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd sJudgementIconAnimCmd1[] =
|
static const union AnimCmd sAnim_JudgementIcon_Triangle[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(4, 1),
|
ANIMCMD_FRAME(4, 1),
|
||||||
ANIMCMD_END
|
ANIMCMD_END
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd sJudgementIconAnimCmd2[] =
|
static const union AnimCmd sAnim_JudgementIcon_Circle[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(8, 1),
|
ANIMCMD_FRAME(8, 1),
|
||||||
ANIMCMD_END
|
ANIMCMD_END
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd sJudgementIconAnimCmd3[] =
|
static const union AnimCmd sAnim_JudgementIcon_Line[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(12, 1),
|
ANIMCMD_FRAME(12, 1),
|
||||||
ANIMCMD_END
|
ANIMCMD_END
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd *const sJudgementIconAnimCmds[] =
|
static const union AnimCmd *const sAnims_JudgementIcon[] =
|
||||||
{
|
{
|
||||||
sJudgementIconAnimCmd0,
|
[ANIM_ICON_X] = sAnim_JudgementIcon_X,
|
||||||
sJudgementIconAnimCmd1,
|
[ANIM_ICON_TRIANGLE] = sAnim_JudgementIcon_Triangle,
|
||||||
sJudgementIconAnimCmd2,
|
[ANIM_ICON_CIRCLE] = sAnim_JudgementIcon_Circle,
|
||||||
sJudgementIconAnimCmd3
|
[ANIM_ICON_LINE] = sAnim_JudgementIcon_Line,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon =
|
static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon =
|
||||||
{
|
{
|
||||||
.tileTag = TAG_JUDGEMENT_ICON,
|
.tileTag = TAG_JUDGEMENT_ICON,
|
||||||
.paletteTag = TAG_NONE,
|
.paletteTag = TAG_NONE,
|
||||||
.oam = &sJudgementIconOamData,
|
.oam = &sOam_JudgementIcon,
|
||||||
.anims = sJudgementIconAnimCmds,
|
.anims = sAnims_JudgementIcon,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.callback = SpriteCb_JudgmentIcon,
|
.callback = SpriteCB_JudgmentIcon,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const struct CompressedSpriteSheet sBattleArenaJudgementSymbolsSpriteSheet[] =
|
static const struct CompressedSpriteSheet sBattleArenaJudgementSymbolsSpriteSheet[] =
|
||||||
@ -507,12 +383,12 @@ void CallBattleArenaFunction(void)
|
|||||||
u8 BattleArena_ShowJudgmentWindow(u8 *state)
|
u8 BattleArena_ShowJudgmentWindow(u8 *state)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
u8 ret = 0;
|
u8 result = ARENA_RESULT_RUNNING;
|
||||||
switch (*state)
|
switch (*state)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK);
|
BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK);
|
||||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
|
||||||
LoadCompressedSpriteSheet(sBattleArenaJudgementSymbolsSpriteSheet);
|
LoadCompressedSpriteSheet(sBattleArenaJudgementSymbolsSpriteSheet);
|
||||||
LoadCompressedPalette(gBattleArenaJudgementSymbolsPalette, 0x1F0, 0x20);
|
LoadCompressedPalette(gBattleArenaJudgementSymbolsPalette, 0x1F0, 0x20);
|
||||||
gBattle_WIN0H = 0xFF;
|
gBattle_WIN0H = 0xFF;
|
||||||
@ -549,13 +425,15 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
|
|||||||
case 3:
|
case 3:
|
||||||
if (!IsDma3ManagerBusyWithBgCopy())
|
if (!IsDma3ManagerBusyWithBgCopy())
|
||||||
{
|
{
|
||||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
|
||||||
|
|
||||||
|
// Create dividing line for the the score totals at the bottom
|
||||||
for (i = 0; i < 8; i++)
|
for (i = 0; i < 8; i++)
|
||||||
{
|
{
|
||||||
u8 spriteId = CreateSprite(&sSpriteTemplate_JudgmentIcon, 64 + i * 16, 84, 0);
|
u8 spriteId = CreateSprite(&sSpriteTemplate_JudgmentIcon, 64 + i * 16, 84, 0);
|
||||||
StartSpriteAnim(&gSprites[spriteId], 3);
|
StartSpriteAnim(&gSprites[spriteId], ANIM_ICON_LINE);
|
||||||
}
|
}
|
||||||
ret = 1;
|
result = ARENA_RESULT_STEP_DONE;
|
||||||
(*state)++;
|
(*state)++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -566,7 +444,7 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
|
|||||||
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
|
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
|
||||||
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
|
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
|
||||||
(*state)++;
|
(*state)++;
|
||||||
ret = 1;
|
result = ARENA_RESULT_STEP_DONE;
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
PlaySE(SE_ARENA_TIMEUP1);
|
PlaySE(SE_ARENA_TIMEUP1);
|
||||||
@ -575,7 +453,7 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
|
|||||||
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
|
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
|
||||||
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
|
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
|
||||||
(*state)++;
|
(*state)++;
|
||||||
ret = 1;
|
result = ARENA_RESULT_STEP_DONE;
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
PlaySE(SE_ARENA_TIMEUP1);
|
PlaySE(SE_ARENA_TIMEUP1);
|
||||||
@ -584,49 +462,50 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
|
|||||||
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
|
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
|
||||||
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
|
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
|
||||||
(*state)++;
|
(*state)++;
|
||||||
ret = 1;
|
result = ARENA_RESULT_STEP_DONE;
|
||||||
break;
|
break;
|
||||||
case 7:
|
case 7:
|
||||||
PlaySE(SE_ARENA_TIMEUP2);
|
PlaySE(SE_ARENA_TIMEUP2);
|
||||||
if (gBattleTextBuff1[0] > gBattleTextBuff2[0])
|
if (gBattleTextBuff1[0] > gBattleTextBuff2[0])
|
||||||
{
|
{
|
||||||
ret = 2;
|
result = ARENA_RESULT_PLAYER_WON;
|
||||||
gBattleScripting.battler = 0;
|
gBattleScripting.battler = 0;
|
||||||
}
|
}
|
||||||
else if (gBattleTextBuff1[0] < gBattleTextBuff2[0])
|
else if (gBattleTextBuff1[0] < gBattleTextBuff2[0])
|
||||||
{
|
{
|
||||||
ret = 3;
|
result = ARENA_RESULT_PLAYER_LOST;
|
||||||
gBattleScripting.battler = 1;
|
gBattleScripting.battler = 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ret = 4;
|
result = ARENA_RESULT_TIE;
|
||||||
}
|
}
|
||||||
(*state)++;
|
(*state)++;
|
||||||
break;
|
break;
|
||||||
case 8:
|
case JUDGEMENT_STATE_FINISHED:
|
||||||
|
// Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgement icon sprites
|
||||||
(*state)++;
|
(*state)++;
|
||||||
break;
|
break;
|
||||||
case 9:
|
case JUDGEMENT_STATE_FINISHED + 1:
|
||||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
|
||||||
HandleBattleWindow(5, 0, 24, 13, WINDOW_CLEAR);
|
HandleBattleWindow(5, 0, 24, 13, WINDOW_CLEAR);
|
||||||
CopyBgTilemapBufferToVram(0);
|
CopyBgTilemapBufferToVram(0);
|
||||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
|
||||||
BeginNormalPaletteFade(0x7FFFFF1C, 4, 8, 0, RGB_BLACK);
|
BeginNormalPaletteFade(0x7FFFFF1C, 4, 8, 0, RGB_BLACK);
|
||||||
(*state)++;
|
(*state)++;
|
||||||
break;
|
break;
|
||||||
case 10:
|
case JUDGEMENT_STATE_FINISHED + 2:
|
||||||
if (!gPaletteFade.active)
|
if (!gPaletteFade.active)
|
||||||
{
|
{
|
||||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
|
||||||
FreeSpriteTilesByTag(TAG_JUDGEMENT_ICON);
|
FreeSpriteTilesByTag(TAG_JUDGEMENT_ICON);
|
||||||
ret = 1;
|
result = ARENA_RESULT_STEP_DONE;
|
||||||
(*state)++;
|
(*state)++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return ret;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
|
static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
|
||||||
@ -656,7 +535,8 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
|
|||||||
|
|
||||||
if (pointsPlayer > pointsOpponent)
|
if (pointsPlayer > pointsOpponent)
|
||||||
{
|
{
|
||||||
animNum = 2;
|
animNum = ANIM_ICON_CIRCLE;
|
||||||
|
// +2 to score total for winning
|
||||||
if (battler != 0)
|
if (battler != 0)
|
||||||
gBattleTextBuff2[0] += 2;
|
gBattleTextBuff2[0] += 2;
|
||||||
else
|
else
|
||||||
@ -664,7 +544,8 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
|
|||||||
}
|
}
|
||||||
else if (pointsPlayer == pointsOpponent)
|
else if (pointsPlayer == pointsOpponent)
|
||||||
{
|
{
|
||||||
animNum = 1;
|
animNum = ANIM_ICON_TRIANGLE;
|
||||||
|
// +1 to score total for a tie
|
||||||
if (battler != 0)
|
if (battler != 0)
|
||||||
gBattleTextBuff2[0] += 1;
|
gBattleTextBuff2[0] += 1;
|
||||||
else
|
else
|
||||||
@ -672,16 +553,16 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
animNum = 0;
|
animNum = ANIM_ICON_X;
|
||||||
}
|
}
|
||||||
|
|
||||||
pointsPlayer = CreateSprite(&sSpriteTemplate_JudgmentIcon, x, y, 0);
|
pointsPlayer = CreateSprite(&sSpriteTemplate_JudgmentIcon, x, y, 0);
|
||||||
StartSpriteAnim(&gSprites[pointsPlayer], animNum);
|
StartSpriteAnim(&gSprites[pointsPlayer], animNum);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SpriteCb_JudgmentIcon(struct Sprite *sprite)
|
static void SpriteCB_JudgmentIcon(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (gBattleCommunication[0] > 8)
|
if (gBattleCommunication[0] > JUDGEMENT_STATE_FINISHED)
|
||||||
DestroySprite(sprite);
|
DestroySprite(sprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -701,8 +582,7 @@ void BattleArena_InitPoints(void)
|
|||||||
|
|
||||||
void BattleArena_AddMindPoints(u8 battler)
|
void BattleArena_AddMindPoints(u8 battler)
|
||||||
{
|
{
|
||||||
s8 *mindPoints = gBattleStruct->arenaMindPoints;
|
gBattleStruct->arenaMindPoints[battler] += sMindRatings[gCurrentMove];
|
||||||
mindPoints[battler] += sMindRatings[gCurrentMove];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void BattleArena_AddSkillPoints(u8 battler)
|
void BattleArena_AddSkillPoints(u8 battler)
|
||||||
@ -719,7 +599,7 @@ void BattleArena_AddSkillPoints(u8 battler)
|
|||||||
}
|
}
|
||||||
else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||||
{
|
{
|
||||||
if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[6] != 1)
|
if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
|
||||||
skillPoints[battler] -= 2;
|
skillPoints[battler] -= 2;
|
||||||
}
|
}
|
||||||
else if ((gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) && (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE))
|
else if ((gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) && (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE))
|
||||||
|
|||||||