Rename SetPhotonGeyser to a more general use and clean up (#6272)
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@ -1641,8 +1641,8 @@
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callnative BS_TryTriggerStatusForm
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.endm
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.macro setphotongeysercategory
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callnative BS_SetPhotonGeyserCategory
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.macro setdynamicmovecategory
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callnative BS_SetDynamicMoveCategory
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.endm
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.macro tryupperhand failInstr:req
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@ -836,8 +836,8 @@ BattleScript_FlingMissed:
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ppreduce
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goto BattleScript_MoveMissedPause
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BattleScript_EffectPhotonGeyser::
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setphotongeysercategory
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BattleScript_EffectDynamicCategory::
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setdynamicmovecategory
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goto BattleScript_EffectHit
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BattleScript_EffectAuraWheel:: @ Aura Wheel can only be used by Morpeko
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@ -825,7 +825,7 @@ extern const u8 BattleScript_MoveEffectHaze[];
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extern const u8 BattleScript_MoveEffectIonDeluge[];
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extern const u8 BattleScript_EffectHyperspaceFury[];
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extern const u8 BattleScript_EffectAuraWheel[];
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extern const u8 BattleScript_EffectPhotonGeyser[];
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extern const u8 BattleScript_EffectDynamicCategory[];
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extern const u8 BattleScript_EffectNoRetreat[];
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extern const u8 BattleScript_EffectTarShot[];
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extern const u8 BattleScript_EffectPoltergeist[];
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@ -17705,13 +17705,25 @@ void BS_AllySwitchFailChance(void)
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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void BS_SetPhotonGeyserCategory(void)
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void BS_SetDynamicMoveCategory(void)
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{
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NATIVE_ARGS();
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u32 effect = GetMoveEffect(gCurrentMove);
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if (!((effect == EFFECT_TERA_BLAST && GetActiveGimmick(gBattlerAttacker) != GIMMICK_TERA)
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|| (effect == EFFECT_TERA_STARSTORM && GetActiveGimmick(gBattlerAttacker) != GIMMICK_TERA && gBattleMons[gBattlerAttacker].species == SPECIES_TERAPAGOS_STELLAR)))
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switch (GetMoveEffect(gCurrentMove))
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{
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case EFFECT_TERA_BLAST:
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if (GetActiveGimmick(gBattlerAttacker) == GIMMICK_TERA)
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gBattleStruct->swapDamageCategory = (GetCategoryBasedOnStats(gBattlerAttacker) != GetMoveCategory(gCurrentMove));
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break;
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case EFFECT_TERA_STARSTORM:
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if (GetActiveGimmick(gBattlerAttacker) == GIMMICK_TERA && gBattleMons[gBattlerAttacker].species == SPECIES_TERAPAGOS_STELLAR)
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gBattleStruct->swapDamageCategory = (GetCategoryBasedOnStats(gBattlerAttacker) != GetMoveCategory(gCurrentMove));
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break;
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default:
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gBattleStruct->swapDamageCategory = (GetCategoryBasedOnStats(gBattlerAttacker) != GetMoveCategory(gCurrentMove));
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break;
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}
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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@ -1909,7 +1909,7 @@ const struct BattleMoveEffect gBattleMoveEffects[NUM_BATTLE_MOVE_EFFECTS] =
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[EFFECT_PHOTON_GEYSER] =
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{
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.battleScript = BattleScript_EffectPhotonGeyser,
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.battleScript = BattleScript_EffectDynamicCategory,
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.battleTvScore = 0, // TODO: Assign points
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},
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@ -2201,13 +2201,13 @@ const struct BattleMoveEffect gBattleMoveEffects[NUM_BATTLE_MOVE_EFFECTS] =
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[EFFECT_TERA_BLAST] =
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{
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.battleScript = BattleScript_EffectPhotonGeyser,
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.battleScript = BattleScript_EffectDynamicCategory,
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.battleTvScore = 0, // TODO: Assign points
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},
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[EFFECT_TERA_STARSTORM] =
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{
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.battleScript = BattleScript_EffectPhotonGeyser,
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.battleScript = BattleScript_EffectDynamicCategory,
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.battleTvScore = 0, // TODO: Assign points
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},
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