Merge branch 'romhack' into lighting
This commit is contained in:
commit
5034d14ffb
@ -720,6 +720,7 @@ Common_EventScript_OutOfCenterPartyHeal::
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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callnative UpdateFollowingPokemon
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fadescreen FADE_FROM_BLACK
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return
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@ -79,6 +79,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern::
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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callnative UpdateFollowingPokemon
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removeobject LOCALID_CAPT_STERN
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setflag FLAG_HIDE_ROUTE_110_TEAM_AQUA
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call_if_eq VAR_REGISTER_BIRCH_STATE, 0, SlateportCity_OceanicMuseum_2F_EventScript_ReadyRegisterBirch
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@ -437,4 +438,3 @@ SlateportCity_OceanicMuseum_2F_Text_SSAnneReplica:
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.string "“S.S. ANNE\p"
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.string "“A replica of the luxury liner that\n"
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.string "circles the globe.”$"
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@ -96,6 +96,7 @@ TrainerHill_Entrance_EventScript_PlayerExitChallenge::
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waitmovement 0
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setvar VAR_TRAINER_HILL_IS_ACTIVE, 0
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special HealPlayerParty
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callnative UpdateFollowingPokemon
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releaseall
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TrainerHill_Entrance_EventScript_EndExitChallenge::
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end
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@ -161,6 +162,7 @@ TrainerHill_Entrance_EventScript_ChooseChallenge::
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setvar VAR_TRAINER_HILL_IS_ACTIVE, 1
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setvar VAR_TEMP_5, 0
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special HealPlayerParty
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callnative UpdateFollowingPokemon
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msgbox TrainerHill_Entrance_Text_TimeProgessGetSetGo, MSGBOX_DEFAULT
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trainerhill_start
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releaseall
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@ -33,13 +33,14 @@ EventScript_PkmnCenterNurse_IllTakeYourPkmn2::
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return
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EventScript_PkmnCenterNurse_TakeAndHealPkmn::
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applymovement VAR_0x800B, Common_Movement_WalkInPlaceFasterLeft
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applymovement VAR_0x800B, Common_Movement_WalkInPlaceFasterLeft @ TODO: Make follower disappear here
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waitmovement 0
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dofieldeffect FLDEFF_POKECENTER_HEAL
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waitfieldeffect FLDEFF_POKECENTER_HEAL
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applymovement VAR_0x800B, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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special HealPlayerParty
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callnative UpdateFollowingPokemon
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return
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EventScript_PkmnCenterNurse_CheckTrainerHillAndUnionRoom::
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@ -646,6 +646,7 @@ SecretBase_EventScript_BattleTrainer::
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call_if_eq VAR_RESULT, B_OUTCOME_WON, SecretBase_EventScript_WonSecretBaseBattle
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call_if_eq VAR_RESULT, B_OUTCOME_LOST, SecretBase_EventScript_LostSecretBaseBattle
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special HealPlayerParty
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callnative UpdateFollowingPokemon
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release
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end
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@ -92,6 +92,7 @@ void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup
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void GetMapCoordsFromSpritePos(s16, s16, s16 *, s16 *);
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u8 GetFaceDirectionAnimNum(u8);
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void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
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void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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void ObjectEventClearHeldMovement(struct ObjectEvent *);
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void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
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struct Pokemon * GetFirstLiveMon(void);
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@ -156,7 +156,6 @@ static void CameraObject_0(struct Sprite *);
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static void CameraObject_1(struct Sprite *);
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static void CameraObject_2(struct Sprite *);
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static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count);
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static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *);
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static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8);
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static void SetSpriteDataForNormalStep(struct Sprite *, u8, u8);
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static void InitSpriteForFigure8Anim(struct Sprite *sprite);
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@ -5115,7 +5114,7 @@ bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprit
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return FALSE;
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}
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static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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objectEvent->singleMovementActive = FALSE;
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objectEvent->heldMovementActive = FALSE;
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34
src/scrcmd.c
34
src/scrcmd.c
@ -1011,14 +1011,8 @@ bool8 ScrCmd_applymovement(struct ScriptContext *ctx)
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if (objEvent == NULL || gSprites[objEvent->spriteId].data[1] == 0) {
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return FALSE;
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}
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// ClearEventObjectMovement(
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objEvent->singleMovementActive = 0;
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objEvent->heldMovementActive = FALSE;
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objEvent->heldMovementFinished = FALSE;
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objEvent->movementActionId = 0xFF;
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gSprites[objEvent->spriteId].data[1] = 0;
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// )
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gSprites[objEvent->spriteId].animCmdIndex = 0; // Needed because of weird animCmdIndex stuff
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ClearObjectEventMovement(objEvent, &gSprites[objEvent->spriteId]);
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gSprites[objEvent->spriteId].animCmdIndex = 0; // Needed to set start frame of animation
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ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_FOLLOWER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, EnterPokeballMovement);
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}
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return FALSE;
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@ -1268,15 +1262,9 @@ bool8 ScrCmd_releaseall(struct ScriptContext *ctx)
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{
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u8 playerObjectId;
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struct ObjectEvent *followerObject = GetFollowerObject();
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if (followerObject) { // Release follower from movement
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// ObjectEventClearHeldMovement( TODO: Change the way data[1] determines state
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followerObject->singleMovementActive = FALSE;
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followerObject->movementActionId = 0xFF;
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followerObject->heldMovementActive = FALSE;
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followerObject->heldMovementFinished = FALSE;
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gSprites[followerObject->spriteId].data[2] = 0;
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// )
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}
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// Release follower from movement iff it exists and is in the shadowing state
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if (followerObject && gSprites[followerObject->spriteId].data[1] == 0)
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ClearObjectEventMovement(followerObject, &gSprites[followerObject->spriteId]);
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HideFieldMessageBox();
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playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
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@ -1290,15 +1278,9 @@ bool8 ScrCmd_release(struct ScriptContext *ctx)
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{
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u8 playerObjectId;
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struct ObjectEvent *followerObject = GetFollowerObject();
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if (followerObject) { // Release follower from movement
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// ObjectEventClearHeldMovement(
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followerObject->singleMovementActive = FALSE;
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followerObject->movementActionId = 0xFF;
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followerObject->heldMovementActive = FALSE;
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followerObject->heldMovementFinished = FALSE;
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gSprites[followerObject->spriteId].data[2] = 0;
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// )
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}
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// Release follower from movement iff it exists and is in the shadowing state
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if (followerObject && gSprites[followerObject->spriteId].data[1] == 0)
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ClearObjectEventMovement(followerObject, &gSprites[followerObject->spriteId]);
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HideFieldMessageBox();
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if (gObjectEvents[gSelectedObjectEvent].active)
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