diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc index 13d7d9d4c0..135960c124 100644 --- a/asm/macros/battle_script.inc +++ b/asm/macros/battle_script.inc @@ -1755,6 +1755,10 @@ various \battler, VARIOUS_JUMP_IF_ABSENT .4byte \ptr .endm + + .macro destroyabilitypopup + various BS_ABILITY_BATTLER, VARIOUS_DESTROY_ABILITY_POPUP + .endm @ helpful macros .macro setstatchanger stat:req, stages:req, down:req diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 70ed22c9e5..c78be244dd 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -3,6 +3,7 @@ #include "constants/rgb.h" #include "constants/songs.h" #include "constants/moves.h" +#include "constants/pokemon.h" .include "asm/macros.inc" .include "asm/macros/battle_anim_script.inc" .include "constants/constants.inc" @@ -767,7 +768,15 @@ gBattleAnims_Moves:: .4byte Move_JUNGLE_HEALING .4byte Move_WICKED_BLOW .4byte Move_SURGING_STRIKES - .4byte Move_COUNT @ cannot be reached, because last move is Surging Strikes + .4byte Move_THUNDER_CAGE + .4byte Move_DRAGON_ENERGY + .4byte Move_FREEZING_GLARE + .4byte Move_FIERY_WRATH + .4byte Move_THUNDEROUS_KICK + .4byte Move_GLACIAL_LANCE + .4byte Move_ASTRAL_BARRAGE + .4byte Move_EERIE_SPELL + .4byte Move_COUNT @ cannot be reached, because last move is Eerie Spell .align 2 gBattleAnims_StatusConditions:: @@ -815,6 +824,7 @@ gBattleAnims_General:: .4byte General_IllusionOff .4byte General_FormChange .4byte General_SlideOffScreen + .4byte General_RestoreBg .align 2 gBattleAnims_Special:: @@ -2798,28 +2808,42 @@ Move_FIRE_FANG: end Move_SHADOW_SNEAK: - loadspritegfx ANIM_TAG_LICK - setalpha 0, 16 - delay 1 - createvisualtask AnimTask_InitMementoShadow, 2 - delay 1 - createvisualtask AnimTask_MoveAttackerMementoShadow, 5 - playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER - delay 48 - playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond + loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour + loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison + loadspritegfx ANIM_TAG_HANDS_AND_FEET + monbg ANIM_ATTACKER + launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x7 0x0000 waitforvisualfinish - createvisualtask sub_8114470, 2 - setalpha 0, 16 - delay 1 - playsewithpan SE_M_LICK, SOUND_PAN_TARGET - createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0 - createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1 + playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER + launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x12 0x6 0x1 0x3 + launchtask AnimTask_AttackerFadeToInvisible 0x2 0x1 0x1 + waitforvisualfinish + clearmonbg ANIM_ATTACKER + invisible ANIM_ATTACKER + delay 0x1 + launchtask AnimTask_DestinyBondWhiteShadow 0x5 0x2 0x0 0x30 + delay 0x30 + launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0xF 0x0 + createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 + call ShadowSneakMovement + createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 + call ShadowSneakMovement + createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 + call ShadowSneakMovement + createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 + call ShadowSneakMovement + waitforvisualfinish + visible ANIM_ATTACKER + launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x7 0x0 0x0000 waitforvisualfinish - clearmonbg_23 ANIM_TARGET - delay 1 - blendoff - delay 1 end +ShadowSneakMovement: + playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET + launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1 + delay 0x4 + return Move_MUD_BOMB: loadspritegfx ANIM_TAG_MUD_SAND @@ -6744,10 +6768,10 @@ Move_SEARING_SHOT: Move_TECHNO_BLAST: launchtask AnimTask_TechnoBlast 0x5 0x0 - jumpargeq 0x0, 10, TechnoBlastFire - jumpargeq 0x0, 11, TechnoBlastWater - jumpargeq 0x0, 13, TechnoBlastElectric - jumpargeq 0x0, 15, TechnoBlastIce + jumpargeq 0x0, TYPE_FIRE, TechnoBlastFire + jumpargeq 0x0, TYPE_WATER, TechnoBlastWater + jumpargeq 0x0, TYPE_ELECTRIC, TechnoBlastElectric + jumpargeq 0x0, TYPE_ICE, TechnoBlastIce TechnoBlastNormal: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_ORBS @circles @@ -6883,7 +6907,7 @@ TechnoBlastElectric: launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0 launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1 launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0 - launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2 + launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2 launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0 launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1 launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0 @@ -6892,20 +6916,20 @@ TechnoBlastElectric: playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1 launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0 - launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0, ANIM_TARGET - launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1, ANIM_TARGET + launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0 + launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1 delay 0x2 launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0 - launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2, ANIM_TARGET - launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0, ANIM_TARGET + launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2 + launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0 delay 0x2 launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0 - launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1, ANIM_TARGET - launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2, ANIM_TARGET + launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1 + launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2 delay 0x2 launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0 - launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0, ANIM_TARGET - launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1, ANIM_TARGET + launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0 + launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish @@ -7017,7 +7041,7 @@ TechnoBlastWater: launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0 launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1 launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0 - launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2 + launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2 launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0 launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1 launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0 @@ -7070,7 +7094,7 @@ TechnoBlastFire: launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0 launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1 launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0 - launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2 + launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2 launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0 launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1 launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0 @@ -7079,13 +7103,13 @@ TechnoBlastFire: playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1 launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0 - launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa SOUND_PAN_ATTACKER 0xb0 0x28 - launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff40 0xf0 0x28 - launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa SOUND_PAN_ATTACKER 0xff60 0x28 - launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff40 0xff90 0x28 - launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xa0 0x30 0x28 - launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff20 0xffe0 0x28 - launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0x70 0xff80 0x28 + createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40 + createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40 + createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40 + createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40 + createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40 + createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40 + createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40 delay 0x2 launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0 delay 0x2 @@ -7154,7 +7178,7 @@ TechnoBlastIce: launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0 launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1 launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0 - launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2 + launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2 launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0 launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1 launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0 @@ -8453,6 +8477,8 @@ Move_GRASSY_TERRAIN:: delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 4, 0, RGB(31, 24, 31) waitforvisualfinish + restorebg + waitbgfadein end Move_MISTY_TERRAIN:: @@ -8491,6 +8517,8 @@ Move_MISTY_TERRAIN:: delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 7, 0, RGB(31, 24, 31) waitforvisualfinish + restorebg + waitbgfadein end Move_ELECTRIFY:: @@ -9374,6 +9402,8 @@ Move_ELECTRIC_TERRAIN:: delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 4, 0, RGB(28, 28, 0) waitforvisualfinish + restorebg + waitbgfadein end Move_DAZZLING_GLEAM:: @@ -9451,6 +9481,7 @@ Move_BABY_DOLL_EYES:: loadspritegfx ANIM_TAG_PINK_CLOUD loadspritegfx ANIM_TAG_OPENING_EYE @eye setalpha 8, 8 + monbg ANIM_DEF_PARTNER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0xA 0x7FFF waitforvisualfinish launchtemplate gOpeningEyeSpriteTemplate 0x5 0x4 0x0 0x0 0x1 0x0 @@ -9463,6 +9494,7 @@ Move_BABY_DOLL_EYES:: launchtask AnimTask_ShakeMon2 0x2 0x5 0x3 0x1 0x0 0x9 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0xA 0x0 0x7FFF waitforvisualfinish + clearmonbg ANIM_DEF_PARTNER blendoff end @@ -11027,6 +11059,8 @@ Move_PSYCHIC_TERRAIN:: delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 4, 0, RGB(27, 0, 13) waitforvisualfinish + restorebg + waitbgfadein end Move_LUNGE:: @@ -13995,6 +14029,30 @@ Move_WICKED_BLOW:: Move_SURGING_STRIKES:: end @to do: +Move_THUNDER_CAGE:: + end @to do: + +Move_DRAGON_ENERGY:: + end @to do: + +Move_FREEZING_GLARE:: + end @to do: + +Move_FIERY_WRATH:: + end @to do: + +Move_THUNDEROUS_KICK:: + end @to do: + +Move_GLACIAL_LANCE:: + end @to do: + +Move_ASTRAL_BARRAGE:: + end @to do: + +Move_EERIE_SPELL:: + end @to do: + @@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@ Move_NONE: Move_MIRROR_MOVE: @@ -23929,6 +23987,7 @@ General_TurnTrap: jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb + jumpargeq 0, TRAP_ANIM_INFESTATION, Status_Infestation goto Status_BindWrap Status_BindWrap: loadspritegfx ANIM_TAG_TENDRILS @@ -24002,6 +24061,22 @@ Status_SandTomb: stopsound end +Status_Infestation: + loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color + loadspritegfx ANIM_TAG_SMALL_BUBBLES @circle particles + monbg ANIM_DEF_PARTNER + monbgprio_28 ANIM_TARGET + createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_DEF, 0x2, 0x0, 0x9, 0x7320 + launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 30 0x1 + loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0x0, 30 + call InfestationVortex + call InfestationVortex + waitforvisualfinish + launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x7320 + waitforvisualfinish + clearmonbg ANIM_DEF_PARTNER + end + General_HeldItemEffect: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 @@ -24320,6 +24395,11 @@ General_TerrainElectric: General_TerrainPsychic: end +General_RestoreBg: + restorebg + waitbgfadein + end + SnatchMoveTrySwapFromSubstitute: createvisualtask AnimTask_IsAttackerBehindSubstitute, 2 jumprettrue SnatchMoveSwapSubstituteForMon @@ -24412,4 +24492,3 @@ Special_CriticalCaptureBallThrow: createvisualtask AnimTask_IsBallBlockedByTrainer, 2 jumpreteq -1, BallThrowTrainerBlock goto BallThrowEnd - diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 78e8dec751..a64c551e8e 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -1082,16 +1082,15 @@ BattleScript_EffectFinalGambit: waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET - critmessage - waitmessage 0x40 resultmessage waitmessage 0x40 - seteffectwithchance - tryfaintmon BS_TARGET, FALSE, NULL - jumpifmovehadnoeffect BattleScript_MoveEnd + dmgtocurrattackerhp healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER + seteffectwithchance tryfaintmon BS_ATTACKER, FALSE, NULL + tryfaintmon BS_TARGET, FALSE, NULL + jumpifmovehadnoeffect BattleScript_MoveEnd goto BattleScript_MoveEnd BattleScript_EffectHitSwitchTarget: @@ -2806,6 +2805,10 @@ BattleScript_EffectDoubleHit:: BattleScript_EffectRecoilIfMiss:: attackcanceler accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE +.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4 + typecalc + jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveMissedDoDamage +.endif goto BattleScript_HitFromAtkString BattleScript_MoveMissedDoDamage:: jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_PrintMoveMissed @@ -2814,19 +2817,33 @@ BattleScript_MoveMissedDoDamage:: pause 0x40 resultmessage waitmessage 0x40 +.if B_CRASH_IF_TARGET_IMMUNE < GEN_4 jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd +.endif printstring STRINGID_PKMNCRASHED waitmessage 0x40 damagecalc typecalc adjustdamage +.if B_CRASH_IF_TARGET_IMMUNE == GEN_4 + manipulatedamage DMG_RECOIL_FROM_IMMUNE +.else manipulatedamage DMG_RECOIL_FROM_MISS +.endif +.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4 + bichalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE +.else bichalfword gMoveResultFlags, MOVE_RESULT_MISSED +.endif orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER, FALSE, NULL +.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4 + orhalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE +.else orhalfword gMoveResultFlags, MOVE_RESULT_MISSED +.endif goto BattleScript_MoveEnd BattleScript_EffectMist:: @@ -5424,21 +5441,25 @@ BattleScript_MagicRoomEnds:: BattleScript_ElectricTerrainEnds:: printstring STRINGID_ELECTRICTERRAINENDS waitmessage 0x40 + playanimation BS_ATTACKER, B_ANIM_RESTORE_BG, NULL end2 BattleScript_MistyTerrainEnds:: printstring STRINGID_MISTYTERRAINENDS waitmessage 0x40 + playanimation BS_ATTACKER, B_ANIM_RESTORE_BG, NULL end2 BattleScript_GrassyTerrainEnds:: printstring STRINGID_GRASSYTERRAINENDS waitmessage 0x40 + playanimation BS_ATTACKER, B_ANIM_RESTORE_BG, NULL end2 BattleScript_PsychicTerrainEnds:: printstring STRINGID_PSYCHICTERRAINENDS waitmessage 0x40 + playanimation BS_ATTACKER, B_ANIM_RESTORE_BG, NULL end2 BattleScript_MudSportEnds:: diff --git a/include/battle.h b/include/battle.h index 5783f50938..2e85ebc39b 100644 --- a/include/battle.h +++ b/include/battle.h @@ -520,6 +520,7 @@ struct BattleStruct u8 savedBattlerTarget; bool8 ateBoost[MAX_BATTLERS_COUNT]; u8 activeAbilityPopUps; // as bits for each battler + u8 abilityPopUpSpriteIds[MAX_BATTLERS_COUNT][2]; // two per battler bool8 throwingPokeBall; struct MegaEvolutionData mega; const u8 *trainerSlideMsg; @@ -611,6 +612,7 @@ struct BattleScripting u16 moveEffect; u16 multihitMoveEffect; u8 illusionNickHack; // To properly display nick in STRINGID_ENEMYABOUTTOSWITCHPKMN. + bool8 fixedPopup; // force ability popup to stick until manually called back }; // rom_80A5C6C diff --git a/include/battle_anim.h b/include/battle_anim.h index 2f481c5f26..2b28e92fb1 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -68,6 +68,7 @@ s16 KeepPanInRange(s16 a, int oldPan); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); void sub_80A4720(u16 a, u16 *b, u32 c, u8 d); void sub_80A477C(bool8); +void LoadMoveBg(u16 bgId); // battle_intro.c void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); diff --git a/include/battle_bg.h b/include/battle_bg.h index 167ea5cf74..43295476f5 100644 --- a/include/battle_bg.h +++ b/include/battle_bg.h @@ -9,5 +9,6 @@ void LoadBattleTextboxAndBackground(void); void InitLinkBattleVsScreen(u8 taskId); void DrawBattleEntryBackground(void); bool8 LoadChosenBattleElement(u8 caseId); +void DrawTerrainTypeBattleBackground(void); #endif // GUARD_BATTLE_BG_H diff --git a/include/battle_interface.h b/include/battle_interface.h index 32c679285c..d06c44e884 100644 --- a/include/battle_interface.h +++ b/include/battle_interface.h @@ -92,5 +92,6 @@ s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3); u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); u8 GetHPBarLevel(s16 hp, s16 maxhp); void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle); +void DestroyAbilityPopUp(u8 battlerId); #endif // GUARD_BATTLE_INTERFACE_H diff --git a/include/constants/battle.h b/include/constants/battle.h index 2c573dcbed..40c604c9ed 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -234,6 +234,8 @@ #define STATUS_FIELD_ION_DELUGE 0x400 #define STATUS_FIELD_FAIRY_LOCK 0x800 +#define STATUS_TERRAIN_ANY (STATUS_FIELD_GRASSY_TERRAIN | STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_PSYCHIC_TERRAIN) + // Flags describing move's result #define MOVE_RESULT_MISSED (1 << 0) #define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1) diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 871aa1e351..b9ba085151 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -525,6 +525,7 @@ #define B_ANIM_ILLUSION_OFF 0x1C #define B_ANIM_FORM_CHANGE 0x1D #define B_ANIM_SLIDE_OFFSCREEN 0x1E // for Emergency Exit +#define B_ANIM_RESTORE_BG 0x1F // for Terrain Endings // special animations table #define B_ANIM_LVL_UP 0x0 @@ -558,6 +559,7 @@ #define TRAP_ANIM_WHIRLPOOL 2 #define TRAP_ANIM_CLAMP 3 #define TRAP_ANIM_SAND_TOMB 4 +#define TRAP_ANIM_INFESTATION 5 // Weather defines for battle animation scripts. #define ANIM_WEATHER_NONE 0 diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index d7f1785709..d7f268ae8e 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -109,11 +109,14 @@ #define B_DISABLE_TURNS GEN_6 // Disable's turns. See Cmd_disablelastusedattack. #define B_INCINERATE_GEMS GEN_6 // In Gen6+, Incinerate can destroy Gems. #define B_MINIMIZE_DMG_ACC GEN_6 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks. +#define B_PP_REDUCED_BY_SPITE GEN_6 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5. +#define B_CAN_SPITE_FAIL GEN_6 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP. +#define B_CRASH_IF_TARGET_IMMUNE GEN_6 // In Gen4+, The user of Jump Kick or Hi Jump Kick will "keep going and crash" if it attacks a target that is immune to the move. // Ability settings -#define B_ABILITY_WEATHER GEN_6 // In Gen5+, weather caused by abilities lasts the same amount of turns as induced from a move. Before, they lasted till the battle's end or weather change by a move. +#define B_ABILITY_WEATHER GEN_6 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move. #define B_GALE_WINGS GEN_6 // In Gen7+ requires full HP to trigger. -#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Aegislash's form change does not happen, if the Pokémon cannot use a move, because of confusion, paralysis, etc. In gen6, the form change occurs despite not being able to move. +#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't. #define B_GHOSTS_ESCAPE GEN_6 // In Gen6+, ghosts can escape even when blocked by abilities such as Shadow Tag. #define B_MOODY_ACC_EVASION GEN_6 // In Gen8+, Moody CANNOT raise Accuray and Evasion any more. #define B_FLASH_FIRE_FROZEN GEN_6 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before. @@ -124,8 +127,9 @@ #define B_HP_BERRIES GEN_6 // In Gen4+, berries which restore hp activate immediately after hp drops to half. In gen3, the effect occurs at the end of the turn. #define B_BERRIES_INSTANT GEN_6 // In Gen4+, most berries activate on battle start/switch-in if applicable. In gen3, they only activate either at the move end or turn end. -// Flag settings. -// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to. Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag for toggling the feature. +// Flag settings +// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to. +// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature. #define B_FLAG_INVERSE_BATTLE 0 // If this flag is set, the battle's type effectiveness are inversed. For example, fire is super effective against water. #define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles. @@ -164,5 +168,6 @@ #define B_NEW_SURF_PARTICLE_PALETTE TRUE // If set to TRUE, it updates Surf's wave palette. #define HIDE_HEALTHBOXES_DURING_ANIMS TRUE //if TRUE, hides healthboxes during move animations +#define B_TERRAIN_BG_CHANGE TRUE // If TRUE, terrain moves permanently change the default battle background until the effect fades. #endif // GUARD_CONSTANTS_BATTLE_CONFIG_H diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h index b081907ec3..2f52da3197 100644 --- a/include/constants/battle_script_commands.h +++ b/include/constants/battle_script_commands.h @@ -35,6 +35,7 @@ #define sMOVE_EFFECT gBattleScripting + 0x2E #define sMULTIHIT_EFFECT gBattleScripting + 0x30 #define sILLUSION_NICK_HACK gBattleScripting + 0x32 +#define sFIXED_ABILITY_POPUP gBattleScripting + 0x33 #define cMULTISTRING_CHOOSER gBattleCommunication + 5 @@ -165,6 +166,7 @@ #define VARIOUS_SET_LAST_USED_ITEM 99 #define VARIOUS_PARALYZE_TYPE_IMMUNITY 100 #define VARIOUS_JUMP_IF_ABSENT 101 +#define VARIOUS_DESTROY_ABILITY_POPUP 102 // Cmd_manipulatedamage #define DMG_CHANGE_SIGN 0 @@ -175,6 +177,7 @@ #define DMG_CURR_ATTACKER_HP 5 #define DMG_BIG_ROOT 6 #define DMG_1_2_ATTACKER_HP 7 +#define DMG_RECOIL_FROM_IMMUNE 8 // Used to calculate recoil for the Gen 4 version of Jump Kick // Cmd_jumpifcantswitch #define SWITCH_IGNORE_ESCAPE_PREVENTION 0x80 diff --git a/include/constants/moves.h b/include/constants/moves.h index 711aa30232..1c38d54e92 100644 --- a/include/constants/moves.h +++ b/include/constants/moves.h @@ -772,8 +772,17 @@ #define MOVE_JUNGLE_HEALING 744 #define MOVE_WICKED_BLOW 745 #define MOVE_SURGING_STRIKES 746 +// Crown Tundra Moves +#define MOVE_THUNDER_CAGE 747 +#define MOVE_DRAGON_ENERGY 748 +#define MOVE_FREEZING_GLARE 749 +#define MOVE_FIERY_WRATH 750 +#define MOVE_THUNDEROUS_KICK 751 +#define MOVE_GLACIAL_LANCE 752 +#define MOVE_ASTRAL_BARRAGE 753 +#define MOVE_EERIE_SPELL 754 -#define MOVES_COUNT_GEN8 747 +#define MOVES_COUNT_GEN8 755 #define MOVES_COUNT MOVES_COUNT_GEN8 diff --git a/src/battle_anim.c b/src/battle_anim.c index 6482ccc6ba..cb7ea5bea0 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -88,7 +88,6 @@ static void Task_PanFromInitialToTarget(u8 taskId); static void Task_LoopAndPlaySE(u8 taskId); static void Task_WaitAndPlaySE(u8 taskId); static void LoadDefaultBg(void); -static void LoadMoveBg(u16 bgId); // ewram EWRAM_DATA static const u8 *sBattleAnimScriptPtr = NULL; @@ -3177,7 +3176,7 @@ static void Task_FadeToBg(u8 taskId) } } -static void LoadMoveBg(u16 bgId) +void LoadMoveBg(u16 bgId) { if (IsContest()) { @@ -3205,6 +3204,10 @@ static void LoadDefaultBg(void) { if (IsContest()) LoadContestBgAfterMoveAnim(); + #if B_TERRAIN_BG_CHANGE == TRUE + else if (gFieldStatuses & STATUS_TERRAIN_ANY) + DrawTerrainTypeBattleBackground(); + #endif else DrawMainBattleBackground(); } diff --git a/src/battle_anim_new.c b/src/battle_anim_new.c index 0b54b4c409..a1c4d1afd3 100644 --- a/src/battle_anim_new.c +++ b/src/battle_anim_new.c @@ -14,6 +14,7 @@ #include "battle_scripts.h" #include "battle_controllers.h" #include "constants/moves.h" +#include "constants/hold_effects.h" //// function declarations static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite); @@ -66,6 +67,18 @@ static const union AffineAnimCmd sSquishTargetAffineAnimCmds[] = }; //// GEN 4 +// shadow sneak +const struct SpriteTemplate gShadowSneakImpactSpriteTemplate = +{ + .tileTag = ANIM_TAG_IMPACT, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gOamData_AffineNormal_ObjBlend_32x32, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gAffineAnims_IceCrystalHit, + .callback = AnimIceEffectParticle +}; + // power trick const struct SpriteTemplate gPowerTrickSpriteTemplate = { @@ -5001,8 +5014,9 @@ void AnimTask_PurpleFlamesOnTarget(u8 taskId) void AnimTask_TechnoBlast(u8 taskId) { - //gBattleAnimArgs[0] = gItems[GetBattlerPartyData(gBattleAnimAttacker).item].holdEffectParam; - gBattleAnimArgs[0] = ItemId_GetHoldEffectParam(gBattleMons[gBattleAnimAttacker].item); + if (ItemId_GetHoldEffect(gBattleMons[gBattleAnimAttacker].item) == HOLD_EFFECT_DRIVE) + gBattleAnimArgs[0] = ItemId_GetSecondaryId(gBattleMons[gBattleAnimAttacker].item); + else + gBattleAnimArgs[0] = 0; DestroyAnimVisualTask(taskId); } - diff --git a/src/battle_anim_throw.c b/src/battle_anim_throw.c index ad32702353..c8c2b9e6a4 100755 --- a/src/battle_anim_throw.c +++ b/src/battle_anim_throw.c @@ -2494,6 +2494,8 @@ void AnimTask_GetTrappedMoveAnimId(u8 taskId) gBattleAnimArgs[0] = TRAP_ANIM_CLAMP; else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB) gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB; + else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_INFESTATION) + gBattleAnimArgs[0] = TRAP_ANIM_INFESTATION; else gBattleAnimArgs[0] = TRAP_ANIM_BIND; diff --git a/src/battle_bg.c b/src/battle_bg.c index d9d6bf87cc..ca1893d652 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -1,5 +1,6 @@ #include "global.h" #include "battle.h" +#include "battle_anim.h" #include "battle_bg.h" #include "battle_main.h" #include "battle_message.h" @@ -23,6 +24,7 @@ #include "constants/map_types.h" #include "constants/songs.h" #include "constants/trainers.h" +#include "constants/battle_anim.h" struct BattleBackground { @@ -863,7 +865,11 @@ void LoadBattleTextboxAndBackground(void) CopyBgTilemapBufferToVram(0); LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40); LoadBattleMenuWindowGfx(); - DrawMainBattleBackground(); + #if B_TERRAIN_BG_CHANGE == TRUE + DrawTerrainTypeBattleBackground(); + #else + DrawMainBattleBackground(); + #endif } static void DrawLinkBattleParticipantPokeballs(u8 taskId, u8 multiplayerId, u8 bgId, u8 destX, u8 destY) @@ -1413,3 +1419,26 @@ bool8 LoadChosenBattleElement(u8 caseId) return ret; } + +void DrawTerrainTypeBattleBackground(void) +{ + switch (gFieldStatuses & STATUS_TERRAIN_ANY) + { + case STATUS_FIELD_GRASSY_TERRAIN: + LoadMoveBg(BG_GRASSY_TERRAIN); + break; + case STATUS_FIELD_MISTY_TERRAIN: + LoadMoveBg(BG_MISTY_TERRAIN); + break; + case STATUS_FIELD_ELECTRIC_TERRAIN: + LoadMoveBg(BG_ELECTRIC_TERRAIN); + break; + case STATUS_FIELD_PSYCHIC_TERRAIN: + LoadMoveBg(BG_PSYCHIC_TERRAIN); + break; + default: + DrawMainBattleBackground(); + break; + } +} + diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c index 9743e92e00..06a73beab1 100644 --- a/src/battle_controller_player_partner.c +++ b/src/battle_controller_player_partner.c @@ -1526,7 +1526,10 @@ static void PlayerPartnerHandleChooseMove(void) gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); } - BtlController_EmitTwoReturnValues(1, 10, chosenMoveId | (gBattlerTarget << 8)); + if (CanMegaEvolve(gActiveBattler)) // If partner can mega evolve, do it. + BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (RET_MEGA_EVOLUTION) | (gBattlerTarget << 8)); + else + BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBattlerTarget << 8)); PlayerPartnerBufferExecCompleted(); } diff --git a/src/battle_interface.c b/src/battle_interface.c index d302cd6463..267b06ece1 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -3062,6 +3062,9 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle) gSprites[spriteId1].tRightToLeft = FALSE; gSprites[spriteId2].tRightToLeft = FALSE; } + + gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][0] = spriteId1; + gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][1] = spriteId2; taskId = CreateTask(Task_FreeAbilityPopUpGfx, 5); gTasks[taskId].tSpriteId1 = spriteId1; @@ -3110,11 +3113,19 @@ static void SpriteCb_AbilityPopUp(struct Sprite *sprite) } else { - sprite->tFrames--; + if (!gBattleScripting.fixedPopup) + sprite->tFrames--; } } } +void DestroyAbilityPopUp(u8 battlerId) +{ + gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][0]].tFrames = 0; + gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][1]].tFrames = 0; + gBattleScripting.fixedPopup = FALSE; +} + static void Task_FreeAbilityPopUpGfx(u8 taskId) { if (!gSprites[gTasks[taskId].tSpriteId1].inUse diff --git a/src/battle_message.c b/src/battle_message.c index ea574f0e99..2d9ff1884d 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -3440,7 +3440,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) srcID += 2; break; case B_BUFF_ABILITY: // ability names - StringAppend(dst, gAbilityNames[src[srcID + 1]]); + StringAppend(dst, gAbilityNames[T1_READ_16(&src[srcID + 1])]); srcID += 3; break; case B_BUFF_ITEM: // item name diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 13a919a534..047caa8ccc 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -6952,7 +6952,7 @@ static void HandleTerrainMove(u32 moveEffect) } else { - gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_GRASSY_TERRAIN | STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_PSYCHIC_TERRAIN); + gFieldStatuses &= ~STATUS_TERRAIN_ANY; gFieldStatuses |= statusFlag; if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_TERRAIN_EXTENDER) *timer = 8; @@ -8300,6 +8300,9 @@ static void Cmd_various(void) gBattlescriptCurrInstr += 7; } return; + case VARIOUS_DESTROY_ABILITY_POPUP: + DestroyAbilityPopUp(gActiveBattler); + break; } gBattlescriptCurrInstr += 3; @@ -8583,7 +8586,9 @@ static void Cmd_manipulatedamage(void) gBattleMoveDamage /= 2; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (B_RECOIL_IF_MISS_DMG >= GEN_5 || ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage)) + if (B_RECOIL_IF_MISS_DMG >= GEN_5) + gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; + if ((B_RECOIL_IF_MISS_DMG <= GEN_4) && ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage)) gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; break; case DMG_DOUBLED: @@ -8606,6 +8611,9 @@ static void Cmd_manipulatedamage(void) case DMG_1_2_ATTACKER_HP: gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2; break; + case DMG_RECOIL_FROM_IMMUNE: + gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; + break; } gBattlescriptCurrInstr += 2; @@ -10192,9 +10200,18 @@ static void Cmd_tryspiteppreduce(void) break; } + #if B_CAN_SPITE_FAIL <= GEN_3 if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] > 1) + #else + if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] != 0) + #endif { + #if B_PP_REDUCED_BY_SPITE <= GEN_3 s32 ppToDeduct = (Random() & 3) + 2; + #else + s32 ppToDeduct = 4; + #endif + if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct) ppToDeduct = gBattleMons[gBattlerTarget].pp[i]; diff --git a/src/battle_util.c b/src/battle_util.c index a53b6d56db..73157ac125 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -7059,7 +7059,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b } break; case ABILITY_FLOWER_GIFT: - if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) + if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move)) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_HUSTLE: @@ -7099,7 +7099,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk))) { case ABILITY_FLOWER_GIFT: - if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM) + if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && IS_MOVE_PHYSICAL(move)) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_POWER_SPOT: diff --git a/src/battle_util2.c b/src/battle_util2.c index 081b73621c..55f710a77c 100644 --- a/src/battle_util2.c +++ b/src/battle_util2.c @@ -45,7 +45,8 @@ void FreeBattleResources(void) { if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL) FreeTrainerHillBattleStruct(); - + + gFieldStatuses = 0; if (gBattleResources != NULL) { FREE_AND_SET_NULL(gBattleStruct); diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 0b0c0b5530..eca56e696b 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -7986,7 +7986,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_FINAL_GAMBIT] = { - .effect = EFFECT_HIT_SWITCH_TARGET, + .effect = EFFECT_FINAL_GAMBIT, .power = 1, .type = TYPE_FIGHTING, .accuracy = 100, @@ -7994,7 +7994,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED, .split = SPLIT_SPECIAL, }, @@ -11386,4 +11386,116 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_IRON_FIST_BOOST, .split = SPLIT_PHYSICAL, }, + + [MOVE_THUNDER_CAGE] = + { + .effect = EFFECT_TRAP, + .power = 80, + .type = TYPE_ELECTRIC, + .accuracy = 90, + .pp = 15, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + .split = SPLIT_SPECIAL, + }, + + [MOVE_DRAGON_ENERGY] = + { + .effect = EFFECT_ERUPTION, + .power = 150, + .type = TYPE_DRAGON, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + .split = SPLIT_SPECIAL, + }, + + [MOVE_FREEZING_GLARE] = + { + .power = 90, + .effect = EFFECT_FREEZE_HIT, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + .split = SPLIT_SPECIAL, + }, + + [MOVE_FIERY_WRATH] = + { + .effect = EFFECT_FLINCH_HIT, + .power = 90, + .type = TYPE_DARK, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 20, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + .split = SPLIT_SPECIAL, + }, + + [MOVE_THUNDEROUS_KICK] = + { + .effect = EFFECT_DEFENSE_DOWN_HIT, + .power = 90, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + .split = SPLIT_PHYSICAL, + }, + + [MOVE_GLACIAL_LANCE] = + { + .effect = EFFECT_HIT, + .power = 130, + .type = TYPE_ICE, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + .split = SPLIT_PHYSICAL, + }, + + [MOVE_ASTRAL_BARRAGE] = + { + .effect = EFFECT_HIT, + .power = 120, + .type = TYPE_GHOST, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + .split = SPLIT_SPECIAL, + }, + + [MOVE_EERIE_SPELL] = + { + .effect = EFFECT_HIT, // To do. It's a copy of Spite that inflicts damage and reduced the target's last move's PP by 3 instead of 4. + .power = 80, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_SOUND, + .split = SPLIT_SPECIAL, + }, }; diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h index 96b04d3422..354094ad00 100644 --- a/src/data/text/move_descriptions.h +++ b/src/data/text/move_descriptions.h @@ -2910,6 +2910,38 @@ static const u8 sSURGING_STRIKESDescription[] = _( "Mastering the Water style,\n" "strikes with 3 critical hits."); +static const u8 sTHUNDER_CAGEDescription[] = _( + "Traps the foe in a cage of\n" + "electricity for 2 to 5 turns."); + +static const u8 sDRAGON_ENERGYDescription[] = _( + "The higher the user's HP\n" + "the more damage caused."); + +static const u8 sFREEZING_GLAREDescription[] = _( + "Shoots psychic power from\n" + "the eyes. May freeze the foe."); + +static const u8 sFIERY_WRATHDescription[] = _( + "An attack fueled by your\n" + "wrath. May cause flinching."); + +static const u8 sTHUNDEROUS_KICKDescription[] = _( + "Uses a lightning-like kick\n" + "to hit. Lowers foe's Defense."); + +static const u8 sGLACIAL_LANCEDescription[] = _( + "Strikes by hurling a blizzard-\n" + "cloaked icicle lance at a foe."); + +static const u8 sASTRAL_BARRAGEDescription[] = _( + "Strikes by sending a frightful\n" + "amount of ghosts at a foe."); + +static const u8 sEERIE_SPELLDescription[] = _( + "Attacks with psychic power.\n" + "Foe's last move has 3 PP cut."); + static const u8 sNotDoneYetDescription[] = _( "Not done yet."); @@ -3664,5 +3696,12 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] = [MOVE_JUNGLE_HEALING - 1] = sJUNGLE_HEALINGDescription, [MOVE_WICKED_BLOW - 1] = sWICKED_BLOWDescription, [MOVE_SURGING_STRIKES - 1] = sSURGING_STRIKESDescription, - + [MOVE_THUNDER_CAGE - 1] = sTHUNDER_CAGEDescription, + [MOVE_DRAGON_ENERGY - 1] = sDRAGON_ENERGYDescription, + [MOVE_FREEZING_GLARE - 1] = sFREEZING_GLAREDescription, + [MOVE_FIERY_WRATH - 1] = sFIERY_WRATHDescription, + [MOVE_THUNDEROUS_KICK - 1] = sTHUNDEROUS_KICKDescription, + [MOVE_GLACIAL_LANCE - 1] = sGLACIAL_LANCEDescription, + [MOVE_ASTRAL_BARRAGE - 1] = sASTRAL_BARRAGEDescription, + [MOVE_EERIE_SPELL - 1] = sEERIE_SPELLDescription, }; diff --git a/src/data/text/move_names.h b/src/data/text/move_names.h index 1eaf3137d2..8df3a514dd 100644 --- a/src/data/text/move_names.h +++ b/src/data/text/move_names.h @@ -748,4 +748,12 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] = [MOVE_JUNGLE_HEALING] = _("Jungle Heal"), [MOVE_WICKED_BLOW] = _("Wicked Blow"), [MOVE_SURGING_STRIKES] = _("SurgeStrikes"), + [MOVE_THUNDER_CAGE] = _("Thunder Cage"), + [MOVE_DRAGON_ENERGY] = _("DragonEnergy"), + [MOVE_FREEZING_GLARE] = _("FreezngGlare"), + [MOVE_FIERY_WRATH] = _("Fiery Wrath"), + [MOVE_THUNDEROUS_KICK] = _("ThnderusKick"), + [MOVE_GLACIAL_LANCE] = _("GlacialLance"), + [MOVE_ASTRAL_BARRAGE] = _("AstrlBarrage"), + [MOVE_EERIE_SPELL] = _("Eerie Spell"), };