Merge branch 'upcoming' into stairWarps
36
Makefile
@ -41,11 +41,16 @@ REVISION := 0
|
||||
TEST ?= 0
|
||||
ANALYZE ?= 0
|
||||
UNUSED_ERROR ?= 0
|
||||
DEBUG ?= 0
|
||||
|
||||
ifeq (check,$(MAKECMDGOALS))
|
||||
TEST := 1
|
||||
endif
|
||||
|
||||
ifeq (debug,$(MAKECMDGOALS))
|
||||
DEBUG := 1
|
||||
endif
|
||||
|
||||
CPP := $(PREFIX)cpp
|
||||
|
||||
ROM_NAME := pokeemerald.gba
|
||||
@ -60,6 +65,7 @@ MAP = $(ROM:.gba=.map)
|
||||
SYM = $(ROM:.gba=.sym)
|
||||
|
||||
TEST_OBJ_DIR_NAME := build/modern-test
|
||||
DEBUG_OBJ_DIR_NAME := build/modern-debug
|
||||
|
||||
TESTELF = $(ROM:.gba=-test.elf)
|
||||
HEADLESSELF = $(ROM:.gba=-test-headless.elf)
|
||||
@ -86,7 +92,8 @@ TEST_BUILDDIR = $(OBJ_DIR)/$(TEST_SUBDIR)
|
||||
ASFLAGS := -mcpu=arm7tdmi --defsym MODERN=1
|
||||
|
||||
CC1 = $(shell $(PATH_ARMCC) --print-prog-name=cc1) -quiet
|
||||
override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast -std=gnu17 -Werror -Wall -Wno-strict-aliasing -Wno-attribute-alias -Woverride-init
|
||||
override CFLAGS += -mthumb -mthumb-interwork -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast -std=gnu17 -Werror -Wall -Wno-strict-aliasing -Wno-attribute-alias -Woverride-init
|
||||
|
||||
ifeq ($(ANALYZE),1)
|
||||
override CFLAGS += -fanalyzer
|
||||
endif
|
||||
@ -101,6 +108,12 @@ OBJ_DIR := $(OBJ_DIR_NAME)
|
||||
LIBPATH := -L "$(dir $(shell $(PATH_ARMCC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(PATH_ARMCC) -mthumb -print-file-name=libnosys.a))" -L "$(dir $(shell $(PATH_ARMCC) -mthumb -print-file-name=libc.a))"
|
||||
LIB := $(LIBPATH) -lc -lnosys -lgcc -L../../libagbsyscall -lagbsyscall
|
||||
|
||||
ifeq ($(DEBUG),1)
|
||||
override CFLAGS += -Og -g
|
||||
else
|
||||
override CFLAGS += -O2
|
||||
endif
|
||||
|
||||
ifeq ($(TESTELF),$(MAKECMDGOALS))
|
||||
TEST := 1
|
||||
endif
|
||||
@ -108,6 +121,10 @@ endif
|
||||
ifeq ($(TEST),1)
|
||||
OBJ_DIR := $(TEST_OBJ_DIR_NAME)
|
||||
endif
|
||||
ifeq ($(DEBUG),1)
|
||||
OBJ_DIR := $(DEBUG_OBJ_DIR_NAME)
|
||||
endif
|
||||
|
||||
|
||||
CPPFLAGS := -iquote include -iquote $(GFLIB_SUBDIR) -Wno-trigraphs -DMODERN=1 -DTESTING=$(TEST)
|
||||
|
||||
@ -146,7 +163,7 @@ MAKEFLAGS += --no-print-directory
|
||||
# Secondary expansion is required for dependency variables in object rules.
|
||||
.SECONDEXPANSION:
|
||||
|
||||
.PHONY: all rom clean compare tidy tools check-tools mostlyclean clean-tools clean-check-tools $(TOOLDIRS) $(CHECKTOOLDIRS) libagbsyscall agbcc modern tidymodern tidynonmodern check history
|
||||
.PHONY: all rom clean compare tidy tools check-tools mostlyclean clean-tools clean-check-tools $(TOOLDIRS) $(CHECKTOOLDIRS) libagbsyscall agbcc modern tidymodern tidynonmodern check history debug
|
||||
|
||||
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
|
||||
|
||||
@ -154,7 +171,7 @@ infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst
|
||||
# Disable dependency scanning for clean/tidy/tools
|
||||
# Use a separate minimal makefile for speed
|
||||
# Since we don't need to reload most of this makefile
|
||||
ifeq (,$(filter-out all rom compare agbcc modern check libagbsyscall syms $(TESTELF),$(MAKECMDGOALS)))
|
||||
ifeq (,$(filter-out all rom compare agbcc modern check libagbsyscall syms $(TESTELF) debug,$(MAKECMDGOALS)))
|
||||
$(call infoshell, $(MAKE) -f make_tools.mk)
|
||||
else
|
||||
NODEP ?= 1
|
||||
@ -246,7 +263,7 @@ clean-tools:
|
||||
clean-check-tools:
|
||||
@$(foreach tooldir,$(CHECKTOOLDIRS),$(MAKE) clean -C $(tooldir);)
|
||||
|
||||
mostlyclean: tidynonmodern tidymodern tidycheck
|
||||
mostlyclean: tidynonmodern tidymodern tidycheck tidydebug
|
||||
find sound -iname '*.bin' -exec rm {} +
|
||||
rm -f $(MID_SUBDIR)/*.s
|
||||
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
|
||||
@ -256,7 +273,7 @@ mostlyclean: tidynonmodern tidymodern tidycheck
|
||||
rm -f $(AUTO_GEN_TARGETS)
|
||||
@$(MAKE) clean -C libagbsyscall
|
||||
|
||||
tidy: tidymodern tidycheck
|
||||
tidy: tidymodern tidycheck tidydebug
|
||||
|
||||
tidymodern:
|
||||
rm -f $(ROM_NAME) $(ELF_NAME) $(MAP_NAME)
|
||||
@ -266,6 +283,8 @@ tidycheck:
|
||||
rm -f $(TESTELF) $(HEADLESSELF)
|
||||
rm -rf $(TEST_OBJ_DIR_NAME)
|
||||
|
||||
tidydebug:
|
||||
rm -rf $(DEBUG_OBJ_DIR_NAME)
|
||||
|
||||
include graphics_file_rules.mk
|
||||
include map_data_rules.mk
|
||||
@ -305,6 +324,11 @@ ifeq ($(DINFO),1)
|
||||
override CFLAGS += -g
|
||||
endif
|
||||
|
||||
ifeq ($(NOOPT),1)
|
||||
override CFLAGS := $(filter-out -O1 -Og -O2,$(CFLAGS))
|
||||
override CFLAGS += -O0
|
||||
endif
|
||||
|
||||
# The dep rules have to be explicit or else missing files won't be reported.
|
||||
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
|
||||
# It doesn't look like $(shell) can be deferred so there might not be a better way.
|
||||
@ -443,6 +467,8 @@ agbcc:
|
||||
|
||||
modern: all
|
||||
|
||||
debug: all
|
||||
|
||||
LD_SCRIPT_TEST := ld_script_test.ld
|
||||
|
||||
$(OBJ_DIR)/ld_script_test.ld: $(LD_SCRIPT_TEST) $(LD_SCRIPT_DEPS)
|
||||
|
||||
@ -507,9 +507,9 @@
|
||||
.byte \battler
|
||||
.endm
|
||||
|
||||
.macro trainerslidein battler:req
|
||||
.macro trainerslidein position:req
|
||||
.byte 0x53
|
||||
.byte \battler
|
||||
.byte \position
|
||||
.endm
|
||||
|
||||
.macro playse song:req
|
||||
@ -1721,6 +1721,12 @@
|
||||
.4byte \failInstr
|
||||
.endm
|
||||
|
||||
.macro jumpifblockedbysoundproof battler:req, failInstr:req
|
||||
callnative BS_JumpIfBlockedBySoundproof
|
||||
.byte \battler
|
||||
.4byte \failInstr
|
||||
.endm
|
||||
|
||||
@ various command changed to more readable macros
|
||||
.macro cancelmultiturnmoves battler:req
|
||||
various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
|
||||
|
||||
@ -28312,10 +28312,19 @@ gBattleAnimGeneral_SeaOfFire::
|
||||
monbg ANIM_DEF_PARTNER
|
||||
splitbgprio ANIM_TARGET
|
||||
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
|
||||
fadetobg BG_FIRE
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 11, RGB(21, 2, 0)
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_DEF_PARTNER, 2, 0, 11, RGB(21, 2, 0)
|
||||
call SeaOfFireTwisterDos
|
||||
delay 3
|
||||
call SeaOfFireTwisterTres
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 10, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 10, 1
|
||||
waitforvisualfinish
|
||||
restorebg
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 11, 0, RGB(21, 2, 0)
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_DEF_PARTNER, 2, 11, 0, RGB(21, 2, 0)
|
||||
waitbgfadein
|
||||
clearmonbg ANIM_DEF_PARTNER
|
||||
blendoff
|
||||
end
|
||||
@ -28350,8 +28359,41 @@ SeaOfFireTwisterTres:
|
||||
delay 2
|
||||
return
|
||||
|
||||
gBattleAnimGeneral_Swamp:: @ To do
|
||||
goto gBattleAnimMove_Haze
|
||||
gBattleAnimGeneral_Swamp::
|
||||
loadspritegfx ANIM_TAG_RAIN_DROPS
|
||||
loadspritegfx ANIM_TAG_SMALL_BUBBLES
|
||||
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
|
||||
playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 0, 4, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
|
||||
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0, 4, 4, RGB(12, 11, 31)
|
||||
delay 1
|
||||
waitforvisualfinish
|
||||
fadetobg BG_SWAMP
|
||||
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
|
||||
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 11, RGB(11, 26, 10)
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_DEF_PARTNER, 2, 0, 11, RGB(11, 26, 10)
|
||||
waitbgfadeout
|
||||
delay 4
|
||||
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
|
||||
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 10, 1
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 10, 1
|
||||
loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 3
|
||||
waitforvisualfinish
|
||||
delay 10
|
||||
restorebg
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 11, 0, RGB(11, 26, 10)
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_DEF_PARTNER, 2, 11, 0, RGB(11, 26, 10)
|
||||
waitbgfadein
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 4, 0, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_DEF_PARTNER
|
||||
blendoff
|
||||
end
|
||||
|
||||
SnatchMoveTrySwapFromSubstitute:
|
||||
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
|
||||
|
||||
@ -508,7 +508,7 @@ BattleScript_EffectAttackUpUserAlly_TryAlly:
|
||||
BattleScript_EffectAttackUpUserAlly_End:
|
||||
goto BattleScript_MoveEnd
|
||||
BattleScript_EffectAttackUpUserAlly_TryAlly_:
|
||||
jumpifability BS_ATTACKER_PARTNER, ABILITY_SOUNDPROOF, BattleScript_EffectAttackUpUserAlly_TryAllyBlocked
|
||||
jumpifblockedbysoundproof BS_ATTACKER_PARTNER, BattleScript_EffectAttackUpUserAlly_TryAllyBlocked
|
||||
setstatchanger STAT_ATK, 1, FALSE
|
||||
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAttackUpUserAlly_End
|
||||
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectAttackUpUserAlly_AllyAnim
|
||||
@ -1838,7 +1838,7 @@ BattleScript_HitSwitchTargetForceRandomSwitchFailed:
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectToxicThread::
|
||||
setstatchanger STAT_SPEED, 2, TRUE
|
||||
setstatchanger STAT_SPEED, 1, TRUE
|
||||
attackcanceler
|
||||
jumpifsubstituteblocks BattleScript_FailedFromAtkString
|
||||
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_ToxicThreadWorks
|
||||
@ -4281,7 +4281,7 @@ BattleScript_EffectPerishSong::
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
setbyte gBattlerTarget, 0
|
||||
BattleScript_PerishSongLoop::
|
||||
jumpifability BS_TARGET, ABILITY_SOUNDPROOF, BattleScript_PerishSongBlocked
|
||||
jumpifblockedbysoundproof BS_TARGET, BattleScript_PerishSongBlocked
|
||||
jumpifpranksterblocked BS_TARGET, BattleScript_PerishSongNotAffected
|
||||
BattleScript_PerishSongLoopIncrement::
|
||||
addbyte gBattlerTarget, 1
|
||||
@ -5603,13 +5603,13 @@ BattleScript_LocalTrainerBattleWon::
|
||||
BattleScript_LocalTwoTrainersDefeated::
|
||||
printstring STRINGID_TWOENEMIESDEFEATED
|
||||
BattleScript_LocalBattleWonLoseTexts::
|
||||
trainerslidein BS_ATTACKER
|
||||
trainerslidein BS_OPPONENT1
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER1LOSETEXT
|
||||
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward
|
||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
||||
trainerslideout BS_OPPONENT1
|
||||
waitstate
|
||||
trainerslidein BS_FAINTED
|
||||
trainerslidein BS_OPPONENT2
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER2LOSETEXT
|
||||
BattleScript_LocalBattleWonReward::
|
||||
@ -5661,15 +5661,15 @@ BattleScript_LocalBattleLostPrintTrainersWinText::
|
||||
waitstate
|
||||
returnopponentmon2toball BS_ATTACKER
|
||||
waitstate
|
||||
trainerslidein BS_ATTACKER
|
||||
trainerslidein BS_OPPONENT1
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER1WINTEXT
|
||||
jumpifbattletype BATTLE_TYPE_TOWER_LINK_MULTI, BattleScript_LocalBattleLostDoTrainer2WinText
|
||||
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_
|
||||
BattleScript_LocalBattleLostDoTrainer2WinText::
|
||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
||||
trainerslideout BS_OPPONENT1
|
||||
waitstate
|
||||
trainerslidein BS_FAINTED
|
||||
trainerslidein BS_OPPONENT2
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER2WINTEXT
|
||||
BattleScript_LocalBattleLostEnd_::
|
||||
@ -5680,12 +5680,12 @@ BattleScript_FrontierLinkBattleLost::
|
||||
waitstate
|
||||
returnopponentmon2toball BS_ATTACKER
|
||||
waitstate
|
||||
trainerslidein BS_ATTACKER
|
||||
trainerslidein BS_OPPONENT1
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER1WINTEXT
|
||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
||||
trainerslideout BS_OPPONENT1
|
||||
waitstate
|
||||
trainerslidein BS_FAINTED
|
||||
trainerslidein BS_OPPONENT2
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER2WINTEXT
|
||||
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_FrontierLinkBattleLostEnd
|
||||
@ -5708,12 +5708,12 @@ BattleScript_TowerLinkBattleWon::
|
||||
playtrainerdefeatbgm BS_ATTACKER
|
||||
printstring STRINGID_BATTLEEND
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
trainerslidein BS_ATTACKER
|
||||
trainerslidein BS_OPPONENT1
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER1LOSETEXT
|
||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
||||
trainerslideout BS_OPPONENT1
|
||||
waitstate
|
||||
trainerslidein BS_FAINTED
|
||||
trainerslidein BS_OPPONENT2
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER2LOSETEXT
|
||||
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_TowerLinkBattleWonEnd
|
||||
@ -5730,13 +5730,13 @@ BattleScript_FrontierTrainerBattleWon::
|
||||
BattleScript_FrontierTrainerBattleWon_TwoDefeated:
|
||||
printstring STRINGID_TWOENEMIESDEFEATED
|
||||
BattleScript_FrontierTrainerBattleWon_LoseTexts:
|
||||
trainerslidein BS_ATTACKER
|
||||
trainerslidein BS_OPPONENT1
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER1LOSETEXT
|
||||
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems
|
||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
||||
trainerslideout BS_OPPONENT1
|
||||
waitstate
|
||||
trainerslidein BS_FAINTED
|
||||
trainerslidein BS_OPPONENT2
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER2LOSETEXT
|
||||
BattleScript_TryPickUpItems:
|
||||
|
||||
@ -238,7 +238,7 @@ BattleScript_ActionWallyThrow:
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
returnatktoball
|
||||
waitstate
|
||||
trainerslidein BS_TARGET
|
||||
trainerslidein BS_PLAYER1
|
||||
waitstate
|
||||
printstring STRINGID_YOUTHROWABALLNOWRIGHT
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
@ -246,10 +246,10 @@ BattleScript_ActionWallyThrow:
|
||||
|
||||
BattleScript_TrainerASlideMsgRet::
|
||||
handletrainerslidemsg BS_SCRIPTING, 0
|
||||
trainerslidein B_POSITION_OPPONENT_LEFT
|
||||
trainerslidein BS_OPPONENT1
|
||||
handletrainerslidemsg BS_SCRIPTING, 1
|
||||
waitstate
|
||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
||||
trainerslideout BS_OPPONENT1
|
||||
waitstate
|
||||
handletrainerslidemsg BS_SCRIPTING, 2
|
||||
return
|
||||
@ -260,10 +260,10 @@ BattleScript_TrainerASlideMsgEnd2::
|
||||
|
||||
BattleScript_TrainerBSlideMsgRet::
|
||||
handletrainerslidemsg BS_SCRIPTING, 0
|
||||
trainerslidein B_POSITION_OPPONENT_RIGHT
|
||||
trainerslidein BS_OPPONENT2
|
||||
handletrainerslidemsg BS_SCRIPTING, 1
|
||||
waitstate
|
||||
trainerslideout B_POSITION_OPPONENT_RIGHT
|
||||
trainerslideout BS_OPPONENT2
|
||||
waitstate
|
||||
handletrainerslidemsg BS_SCRIPTING, 2
|
||||
return
|
||||
|
||||
@ -1,4 +1,3 @@
|
||||
.if DEBUG_OVERWORLD_MENU == TRUE
|
||||
Debug_MessageEnd:
|
||||
waitmessage
|
||||
waitbuttonpress
|
||||
@ -448,5 +447,3 @@ Debug_EventScript_EWRAMCounters::
|
||||
Debug_EventScript_EWRAMCounters_Text::
|
||||
.string "Follower Steps: {STR_VAR_1}.\n"
|
||||
.string "Fishing Chain: {STR_VAR_2}.$"
|
||||
|
||||
.endif
|
||||
|
||||
@ -27,6 +27,16 @@ If you are not using competitive syntax parties, instead access the trainer data
|
||||
# What AI Flags does pokeemerald-expansion have?
|
||||
This section lists all of expansion’s AI Flags and briefly describes the effect they have on the AI’s behaviour. In all cases, please check the corresponding function or surrounding code around their implementation for more details. Some of these functions are vanilla, some share a name with vanilla but have been modified to varying degrees, and some are completely new.
|
||||
|
||||
## Composite AI Flags
|
||||
|
||||
Expansion has two "composite" AI flags, `AI_FLAG_BASIC_TRAINER` and `AI_FLAG_SMART_TRAINER`. This means that these flags have no unique functionality themselves, and can instead be thought of as groups of other flags that are all enabled when this flag is enabled. The idea behind these flags is that if you don't care to manage the detailed behaviour of a particular trainer, you can use these as a baseline instead, and expansion will keep them updated for you.
|
||||
|
||||
`AI_FLAG_BASIC_TRAINER` is expansion's version of generic, normal AI behaviour. It includes `AI_FLAG_CHECK_BAD_MOVE` (don't use bad moves), `AI_FLAG_TRY_TO_FAINT` (faint the player where possible), and `AI_FLAG_CHECK_VIABILITY` (choose the most effective move to use in the current context). Trainers with this flag will still be smarter than they are in vanilla as there have been dramatic improvements made to move selection, but not incredibly so. Trainers with this flag should feel like normal trainers. In general we recommend these three flags be used in all cases, unless you specifically want a trainer who makes obvious mistakes in battle.
|
||||
|
||||
`AI_FLAG_SMART_TRAINER` is expansion's version of a "smart AI". It includes everything in `AI_FLAG_BASIC_TRAINER` along with `AI_FLAG_SMART_SWITCHING` (make smart decisions about when to switch), `AI_FLAG_SMART_MON_CHOICES` (make smart decisions about what mon to send in after a switch / KO), and `AI_FLAG_OMNISCIENT` (awareness of what moves, items, and abilities the player's mons have to better inform decisions). Expansion will keep this updated to represent the most objectively intelligent behaviour our flags are capable of producing.
|
||||
|
||||
Expansion has LOADS of flags, which will be covered in the rest of this guide. If you don't want to engage with detailed trainer AI tuning though, you can just use these two composite flags, and trust that expansion will keep their contents updated to always represent the most standard and the smartest behaviour we can.
|
||||
|
||||
## `AI_FLAG_CHECK_BAD_MOVE`
|
||||
The AI will avoid using moves that are likely to fail in the current situation. This flag helps prevent the AI from making ineffective choices, such as using moves into immunities, into invulnerable states, or when the moves are otherwise hindered by abilities, terrain, or status conditions.
|
||||
|
||||
|
||||
BIN
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graphics/battle_anims/backgrounds/swampswizzle.png
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graphics/pokemon/archaludon/overworld.png
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graphics/pokemon/arctibax/overworld.png
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|
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graphics/pokemon/arctibax/overworld_normal.pal
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graphics/pokemon/armarouge/overworld.png
Normal file
|
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graphics/pokemon/armarouge/overworld_normal.pal
Normal file
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graphics/pokemon/armarouge/overworld_shiny.pal
Normal file
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|
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BIN
graphics/pokemon/baxcalibur/overworld.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
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graphics/pokemon/baxcalibur/overworld_normal.pal
Normal file
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graphics/pokemon/baxcalibur/overworld_shiny.pal
Normal file
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BIN
graphics/pokemon/bellibolt/overworld.png
Normal file
|
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graphics/pokemon/bellibolt/overworld_normal.pal
Normal file
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|
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BIN
graphics/pokemon/bombirdier/overworld.png
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|
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graphics/pokemon/bombirdier/overworld_normal.pal
Normal file
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|
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BIN
graphics/pokemon/brambleghast/overworld.png
Normal file
|
After Width: | Height: | Size: 812 B |
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graphics/pokemon/brambleghast/overworld_normal.pal
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JASC-PAL
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JASC-PAL
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0100
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BIN
graphics/pokemon/bramblin/overworld.png
Normal file
|
After Width: | Height: | Size: 491 B |
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graphics/pokemon/bramblin/overworld_normal.pal
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JASC-PAL
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Normal file
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JASC-PAL
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0100
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graphics/pokemon/brute_bonnet/overworld.png
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|
After Width: | Height: | Size: 971 B |
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graphics/pokemon/brute_bonnet/overworld_normal.pal
Normal file
@ -0,0 +1,19 @@
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graphics/pokemon/brute_bonnet/overworld_shiny.pal
Normal file
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JASC-PAL
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BIN
graphics/pokemon/capsakid/overworld.png
Normal file
|
After Width: | Height: | Size: 519 B |
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Normal file
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JASC-PAL
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graphics/pokemon/capsakid/overworld_shiny.pal
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graphics/pokemon/charcadet/overworld_normal.pal
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graphics/pokemon/charcadet/overworld_shiny.pal
Normal file
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graphics/pokemon/chi_yu/overworld.png
Normal file
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graphics/pokemon/chien_pao/overworld.png
Normal file
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graphics/pokemon/chien_pao/overworld_normal.pal
Normal file
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Normal file
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graphics/pokemon/dachsbun/overworld_normal.pal
Normal file
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Normal file
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