Merge branch '_RHH/master' into _RHH/upcoming

This commit is contained in:
Eduardo Quezada 2024-09-11 07:28:02 -03:00
commit 551c558186
37 changed files with 331 additions and 31 deletions

View File

@ -507,9 +507,9 @@
.byte \battler
.endm
.macro trainerslidein battler:req
.macro trainerslidein position:req
.byte 0x53
.byte \battler
.byte \position
.endm
.macro playse song:req
@ -1721,6 +1721,12 @@
.4byte \failInstr
.endm
.macro jumpifblockedbysoundproof battler:req, failInstr:req
callnative BS_JumpIfBlockedBySoundproof
.byte \battler
.4byte \failInstr
.endm
@ various command changed to more readable macros
.macro cancelmultiturnmoves battler:req
various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES

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@ -508,7 +508,7 @@ BattleScript_EffectAttackUpUserAlly_TryAlly:
BattleScript_EffectAttackUpUserAlly_End:
goto BattleScript_MoveEnd
BattleScript_EffectAttackUpUserAlly_TryAlly_:
jumpifability BS_ATTACKER_PARTNER, ABILITY_SOUNDPROOF, BattleScript_EffectAttackUpUserAlly_TryAllyBlocked
jumpifblockedbysoundproof BS_ATTACKER_PARTNER, BattleScript_EffectAttackUpUserAlly_TryAllyBlocked
setstatchanger STAT_ATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAttackUpUserAlly_End
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectAttackUpUserAlly_AllyAnim
@ -1838,7 +1838,7 @@ BattleScript_HitSwitchTargetForceRandomSwitchFailed:
goto BattleScript_MoveEnd
BattleScript_EffectToxicThread::
setstatchanger STAT_SPEED, 2, TRUE
setstatchanger STAT_SPEED, 1, TRUE
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_ToxicThreadWorks
@ -4281,7 +4281,7 @@ BattleScript_EffectPerishSong::
waitmessage B_WAIT_TIME_LONG
setbyte gBattlerTarget, 0
BattleScript_PerishSongLoop::
jumpifability BS_TARGET, ABILITY_SOUNDPROOF, BattleScript_PerishSongBlocked
jumpifblockedbysoundproof BS_TARGET, BattleScript_PerishSongBlocked
jumpifpranksterblocked BS_TARGET, BattleScript_PerishSongNotAffected
BattleScript_PerishSongLoopIncrement::
addbyte gBattlerTarget, 1
@ -5603,13 +5603,13 @@ BattleScript_LocalTrainerBattleWon::
BattleScript_LocalTwoTrainersDefeated::
printstring STRINGID_TWOENEMIESDEFEATED
BattleScript_LocalBattleWonLoseTexts::
trainerslidein BS_ATTACKER
trainerslidein BS_OPPONENT1
waitstate
printstring STRINGID_TRAINER1LOSETEXT
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward
trainerslideout B_POSITION_OPPONENT_LEFT
trainerslideout BS_OPPONENT1
waitstate
trainerslidein BS_FAINTED
trainerslidein BS_OPPONENT2
waitstate
printstring STRINGID_TRAINER2LOSETEXT
BattleScript_LocalBattleWonReward::
@ -5661,15 +5661,15 @@ BattleScript_LocalBattleLostPrintTrainersWinText::
waitstate
returnopponentmon2toball BS_ATTACKER
waitstate
trainerslidein BS_ATTACKER
trainerslidein BS_OPPONENT1
waitstate
printstring STRINGID_TRAINER1WINTEXT
jumpifbattletype BATTLE_TYPE_TOWER_LINK_MULTI, BattleScript_LocalBattleLostDoTrainer2WinText
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_
BattleScript_LocalBattleLostDoTrainer2WinText::
trainerslideout B_POSITION_OPPONENT_LEFT
trainerslideout BS_OPPONENT1
waitstate
trainerslidein BS_FAINTED
trainerslidein BS_OPPONENT2
waitstate
printstring STRINGID_TRAINER2WINTEXT
BattleScript_LocalBattleLostEnd_::
@ -5680,12 +5680,12 @@ BattleScript_FrontierLinkBattleLost::
waitstate
returnopponentmon2toball BS_ATTACKER
waitstate
trainerslidein BS_ATTACKER
trainerslidein BS_OPPONENT1
waitstate
printstring STRINGID_TRAINER1WINTEXT
trainerslideout B_POSITION_OPPONENT_LEFT
trainerslideout BS_OPPONENT1
waitstate
trainerslidein BS_FAINTED
trainerslidein BS_OPPONENT2
waitstate
printstring STRINGID_TRAINER2WINTEXT
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_FrontierLinkBattleLostEnd
@ -5708,12 +5708,12 @@ BattleScript_TowerLinkBattleWon::
playtrainerdefeatbgm BS_ATTACKER
printstring STRINGID_BATTLEEND
waitmessage B_WAIT_TIME_LONG
trainerslidein BS_ATTACKER
trainerslidein BS_OPPONENT1
waitstate
printstring STRINGID_TRAINER1LOSETEXT
trainerslideout B_POSITION_OPPONENT_LEFT
trainerslideout BS_OPPONENT1
waitstate
trainerslidein BS_FAINTED
trainerslidein BS_OPPONENT2
waitstate
printstring STRINGID_TRAINER2LOSETEXT
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_TowerLinkBattleWonEnd
@ -5730,13 +5730,13 @@ BattleScript_FrontierTrainerBattleWon::
BattleScript_FrontierTrainerBattleWon_TwoDefeated:
printstring STRINGID_TWOENEMIESDEFEATED
BattleScript_FrontierTrainerBattleWon_LoseTexts:
trainerslidein BS_ATTACKER
trainerslidein BS_OPPONENT1
waitstate
printstring STRINGID_TRAINER1LOSETEXT
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems
trainerslideout B_POSITION_OPPONENT_LEFT
trainerslideout BS_OPPONENT1
waitstate
trainerslidein BS_FAINTED
trainerslidein BS_OPPONENT2
waitstate
printstring STRINGID_TRAINER2LOSETEXT
BattleScript_TryPickUpItems:

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@ -238,7 +238,7 @@ BattleScript_ActionWallyThrow:
waitmessage B_WAIT_TIME_LONG
returnatktoball
waitstate
trainerslidein BS_TARGET
trainerslidein BS_PLAYER1
waitstate
printstring STRINGID_YOUTHROWABALLNOWRIGHT
waitmessage B_WAIT_TIME_LONG
@ -246,10 +246,10 @@ BattleScript_ActionWallyThrow:
BattleScript_TrainerASlideMsgRet::
handletrainerslidemsg BS_SCRIPTING, 0
trainerslidein B_POSITION_OPPONENT_LEFT
trainerslidein BS_OPPONENT1
handletrainerslidemsg BS_SCRIPTING, 1
waitstate
trainerslideout B_POSITION_OPPONENT_LEFT
trainerslideout BS_OPPONENT1
waitstate
handletrainerslidemsg BS_SCRIPTING, 2
return
@ -260,10 +260,10 @@ BattleScript_TrainerASlideMsgEnd2::
BattleScript_TrainerBSlideMsgRet::
handletrainerslidemsg BS_SCRIPTING, 0
trainerslidein B_POSITION_OPPONENT_RIGHT
trainerslidein BS_OPPONENT2
handletrainerslidemsg BS_SCRIPTING, 1
waitstate
trainerslideout B_POSITION_OPPONENT_RIGHT
trainerslideout BS_OPPONENT2
waitstate
handletrainerslidemsg BS_SCRIPTING, 2
return

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@ -862,7 +862,7 @@ static bool32 AI_IsMoveEffectInPlus(u32 battlerAtk, u32 battlerDef, u32 move, s3
case MOVE_EFFECT_SP_DEF_MINUS_2:
case MOVE_EFFECT_ACC_MINUS_2:
case MOVE_EFFECT_EVS_MINUS_2:
if (ShouldLowerStat(battlerDef, abilityDef, STAT_ATK + (gMovesInfo[move].additionalEffects[i].moveEffect - MOVE_EFFECT_ATK_MINUS_1)) && noOfHitsToKo != 1)
if (ShouldLowerStat(battlerDef, abilityDef, STAT_ATK + (gMovesInfo[move].additionalEffects[i].moveEffect - MOVE_EFFECT_ATK_MINUS_2)) && noOfHitsToKo != 1)
return TRUE;
break;
}

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@ -7428,9 +7428,9 @@ static void Cmd_switchineffects(void)
static void Cmd_trainerslidein(void)
{
CMD_ARGS(u8 battler);
CMD_ARGS(u8 position);
u32 battler = GetBattlerForBattleScript(cmd->battler);
u32 battler = GetBattlerForBattleScript(cmd->position);
BtlController_EmitTrainerSlide(battler, BUFFER_A);
MarkBattlerForControllerExec(battler);
@ -17092,6 +17092,23 @@ void BS_TryTarShot(void)
}
}
void BS_JumpIfBlockedBySoundproof(void)
{
NATIVE_ARGS(u8 battler, const u8 *jumpInstr);
u32 battler = GetBattlerForBattleScript(cmd->battler);
if (gMovesInfo[gCurrentMove].soundMove && GetBattlerAbility(battler) == ABILITY_SOUNDPROOF)
{
gLastUsedAbility = ABILITY_SOUNDPROOF;
gBattlescriptCurrInstr = cmd->jumpInstr;
RecordAbilityBattle(battler, gLastUsedAbility);
gBattlerAbility = battler;
}
else
{
gBattlescriptCurrInstr = cmd->nextInstr;
}
}
void BS_TeatimeInvul(void)
{
NATIVE_ARGS(u8 battler, const u8 *jumpInstr);

View File

@ -2320,6 +2320,7 @@ enum
ENDTURN_DYNAMAX,
ENDTURN_GMAX_MOVE_RESIDUAL_DAMAGE,
ENDTURN_SEA_OF_FIRE_DAMAGE,
ENDTURN_ITEMS3,
ENDTURN_BATTLER_COUNT
};
@ -2452,6 +2453,15 @@ u8 DoBattlerEndTurnEffects(void)
effect++;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_ITEMS3: // berry effects
if (gItemsInfo[gBattleMons[battler].item].pocket == POCKET_BERRIES
|| GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_RESTORE_HP) // Edge case for Berry Juice
{
if (ItemBattleEffects(ITEMEFFECT_NORMAL, battler, FALSE))
effect++;
}
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_ORBS:
if (IsBattlerAlive(battler) && ItemBattleEffects(ITEMEFFECT_ORBS, battler, FALSE))
effect++;
@ -2883,9 +2893,11 @@ u8 DoBattlerEndTurnEffects(void)
case ENDTURN_ELECTRIFY:
gStatuses4[battler] &= ~STATUS4_ELECTRIFIED;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_POWDER:
gBattleMons[battler].status2 &= ~STATUS2_POWDER;
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_THROAT_CHOP:
if (gDisableStructs[battler].throatChopTimer && --gDisableStructs[battler].throatChopTimer == 0)
{
@ -5300,6 +5312,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
}
if (caseID == ABILITYEFFECT_WOULD_ABSORB)
{
gBattleStruct->pledgeMove = FALSE;
if (effect && gLastUsedAbility != 0xFFFF)
RecordAbilityBattle(battler, gLastUsedAbility);
@ -5307,6 +5320,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
}
else if (effect == 1) // Drain Hp ability.
{
gBattleStruct->pledgeMove = FALSE;
if (BATTLER_MAX_HP(battler) || (B_HEAL_BLOCKING >= GEN_5 && gStatuses3[battler] & STATUS3_HEAL_BLOCK))
{
if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
@ -5329,6 +5343,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
}
else if (effect == 2) // Boost Stat ability;
{
gBattleStruct->pledgeMove = FALSE;
if (!CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
{
if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
@ -5350,6 +5365,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
}
else if (effect == 3)
{
gBattleStruct->pledgeMove = FALSE;
if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FLASH_FIRE_BOOST;

View File

@ -2367,7 +2367,7 @@ const struct Ability gAbilitiesInfo[ABILITIES_COUNT] =
[ABILITY_TERA_SHIFT] =
{
.name = _("Tera Shift"),
.description = COMPOUND_STRING("Terasteralizes upon entry."),
.description = COMPOUND_STRING("Terastallizes upon entry."),
.aiRating = 10,
.cantBeCopied = TRUE,
.cantBeSwapped = TRUE,

View File

@ -627,7 +627,7 @@ static void LoadCurrentMapData(void)
static void LoadSaveblockMapHeader(void)
{
gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum);
gMapHeader.mapLayout = GetMapLayout(gMapHeader.mapLayoutId);
gMapHeader.mapLayout = GetMapLayout(gSaveBlock1Ptr->mapLayoutId);
}
static void SetPlayerCoordsFromWarp(void)

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@ -1144,7 +1144,7 @@ static const u16 sMarkings_Pal[] = INCBIN_U16("graphics/summary_screen/markings.
static u8 ShowCategoryIcon(u32 category)
{
if (sMonSummaryScreen->categoryIconSpriteId == 0xFF)
sMonSummaryScreen->categoryIconSpriteId = CreateSprite(&gSpriteTemplate_CategoryIcons, 48, 129, 0);
sMonSummaryScreen->categoryIconSpriteId = CreateSprite(&gSpriteTemplate_CategoryIcons, 48, 128, 0);
gSprites[sMonSummaryScreen->categoryIconSpriteId].invisible = FALSE;
StartSpriteAnim(&gSprites[sMonSummaryScreen->categoryIconSpriteId], category);

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@ -0,0 +1,29 @@
#include "global.h"
#include "test/battle.h"
DOUBLE_BATTLE_TEST("Restore HP Item effects do not miss timing")
{
u16 item;
PARAMETRIZE { item = ITEM_BERRY_JUICE; }
PARAMETRIZE { item = ITEM_ORAN_BERRY; }
PARAMETRIZE { item = ITEM_SITRUS_BERRY; }
GIVEN {
ASSUME(gItemsInfo[ITEM_ORAN_BERRY].holdEffect == HOLD_EFFECT_RESTORE_HP);
ASSUME(gItemsInfo[ITEM_BERRY_JUICE].holdEffect == HOLD_EFFECT_RESTORE_HP);
ASSUME(gItemsInfo[ITEM_SITRUS_BERRY].holdEffect == HOLD_EFFECT_RESTORE_PCT_HP);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT) { MaxHP(100); HP(51); Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
MESSAGE("A sea of fire enveloped the opposing team!");
MESSAGE("The opposing Foe Wynaut was hurt by the sea of fire!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
MESSAGE("The opposing Foe Wobbuffet was hurt by the sea of fire!");
}
}

View File

@ -68,3 +68,22 @@ SINGLE_BATTLE_TEST("Salac Berry raises Speed by one stage when HP drops to 1/4 o
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
}
}
DOUBLE_BATTLE_TEST("Salac Berry does not miss timing miss timing")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT) { MaxHP(100); HP(26); Item(ITEM_SALAC_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
MESSAGE("A sea of fire enveloped the opposing team!");
MESSAGE("The opposing Foe Wynaut was hurt by the sea of fire!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
MESSAGE("Using Salac Berry, the Speed of Foe Wynaut rose!");
MESSAGE("The opposing Foe Wobbuffet was hurt by the sea of fire!");
}
}

View File

@ -836,3 +836,216 @@ DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move
HP_BAR(opponentLeft);
}
}
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Electrify")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_ELECTRIFY].effect == EFFECT_ELECTRIFY);
PLAYER(SPECIES_MAROWAK) { Ability(ABILITY_LIGHTNING_ROD); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerRight, MOVE_ELECTRIFY, target: opponentRight);
MOVE(opponentLeft, MOVE_GRASS_PLEDGE, target: playerLeft);
MOVE(opponentRight, MOVE_FIRE_PLEDGE, target: playerLeft);
MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
HP_BAR(opponentRight);
}
}
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Storm Drain")
{
GIVEN {
PLAYER(SPECIES_GASTRODON) { Ability(ABILITY_STORM_DRAIN); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft);
MOVE(opponentRight, MOVE_WATER_PLEDGE, target: playerLeft);
MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
HP_BAR(opponentRight);
}
}
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Sap Sipper")
{
GIVEN {
PLAYER(SPECIES_GOODRA) { Ability(ABILITY_SAP_SIPPER); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_WATER_PLEDGE, target: playerLeft);
MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft);
MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
HP_BAR(opponentRight);
}
}
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Dry Skin")
{
GIVEN {
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft);
MOVE(opponentRight, MOVE_WATER_PLEDGE, target: playerLeft);
MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
HP_BAR(opponentRight);
}
}
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Flash Fire")
{
GIVEN {
PLAYER(SPECIES_HEATRAN) { Ability(ABILITY_FLASH_FIRE); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_GRASS_PLEDGE, target: playerLeft);
MOVE(opponentRight, MOVE_FIRE_PLEDGE, target: playerLeft);
MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
HP_BAR(opponentRight);
}
}
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Motor Drive")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_ELECTRIFY].effect == EFFECT_ELECTRIFY);
PLAYER(SPECIES_ELECTIVIRE) { Ability(ABILITY_MOTOR_DRIVE); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerRight, MOVE_ELECTRIFY, target: opponentRight);
MOVE(opponentLeft, MOVE_WATER_PLEDGE, target: playerLeft);
MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft);
MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
HP_BAR(opponentRight);
}
}
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Volt Absorb")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_ELECTRIFY].effect == EFFECT_ELECTRIFY);
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerRight, MOVE_ELECTRIFY, target: opponentRight);
MOVE(opponentLeft, MOVE_WATER_PLEDGE, target: playerLeft);
MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft);
MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
HP_BAR(opponentRight);
}
}
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Water Absorb")
{
GIVEN {
PLAYER(SPECIES_VAPOREON) { Ability(ABILITY_WATER_ABSORB); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft);
MOVE(opponentRight, MOVE_WATER_PLEDGE, target: playerLeft);
MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
HP_BAR(opponentRight);
}
}
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Well Baked Body")
{
GIVEN {
PLAYER(SPECIES_DACHSBUN) { Ability(ABILITY_WELL_BAKED_BODY); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_GRASS_PLEDGE, target: playerLeft);
MOVE(opponentRight, MOVE_FIRE_PLEDGE, target: playerLeft);
MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
HP_BAR(opponentRight);
}
}