Merge branch '_RHH/master' into _RHH/upcoming
@ -507,9 +507,9 @@
|
|||||||
.byte \battler
|
.byte \battler
|
||||||
.endm
|
.endm
|
||||||
|
|
||||||
.macro trainerslidein battler:req
|
.macro trainerslidein position:req
|
||||||
.byte 0x53
|
.byte 0x53
|
||||||
.byte \battler
|
.byte \position
|
||||||
.endm
|
.endm
|
||||||
|
|
||||||
.macro playse song:req
|
.macro playse song:req
|
||||||
@ -1721,6 +1721,12 @@
|
|||||||
.4byte \failInstr
|
.4byte \failInstr
|
||||||
.endm
|
.endm
|
||||||
|
|
||||||
|
.macro jumpifblockedbysoundproof battler:req, failInstr:req
|
||||||
|
callnative BS_JumpIfBlockedBySoundproof
|
||||||
|
.byte \battler
|
||||||
|
.4byte \failInstr
|
||||||
|
.endm
|
||||||
|
|
||||||
@ various command changed to more readable macros
|
@ various command changed to more readable macros
|
||||||
.macro cancelmultiturnmoves battler:req
|
.macro cancelmultiturnmoves battler:req
|
||||||
various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
|
various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
|
||||||
|
|||||||
@ -508,7 +508,7 @@ BattleScript_EffectAttackUpUserAlly_TryAlly:
|
|||||||
BattleScript_EffectAttackUpUserAlly_End:
|
BattleScript_EffectAttackUpUserAlly_End:
|
||||||
goto BattleScript_MoveEnd
|
goto BattleScript_MoveEnd
|
||||||
BattleScript_EffectAttackUpUserAlly_TryAlly_:
|
BattleScript_EffectAttackUpUserAlly_TryAlly_:
|
||||||
jumpifability BS_ATTACKER_PARTNER, ABILITY_SOUNDPROOF, BattleScript_EffectAttackUpUserAlly_TryAllyBlocked
|
jumpifblockedbysoundproof BS_ATTACKER_PARTNER, BattleScript_EffectAttackUpUserAlly_TryAllyBlocked
|
||||||
setstatchanger STAT_ATK, 1, FALSE
|
setstatchanger STAT_ATK, 1, FALSE
|
||||||
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAttackUpUserAlly_End
|
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAttackUpUserAlly_End
|
||||||
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectAttackUpUserAlly_AllyAnim
|
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectAttackUpUserAlly_AllyAnim
|
||||||
@ -1838,7 +1838,7 @@ BattleScript_HitSwitchTargetForceRandomSwitchFailed:
|
|||||||
goto BattleScript_MoveEnd
|
goto BattleScript_MoveEnd
|
||||||
|
|
||||||
BattleScript_EffectToxicThread::
|
BattleScript_EffectToxicThread::
|
||||||
setstatchanger STAT_SPEED, 2, TRUE
|
setstatchanger STAT_SPEED, 1, TRUE
|
||||||
attackcanceler
|
attackcanceler
|
||||||
jumpifsubstituteblocks BattleScript_FailedFromAtkString
|
jumpifsubstituteblocks BattleScript_FailedFromAtkString
|
||||||
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_ToxicThreadWorks
|
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_ToxicThreadWorks
|
||||||
@ -4281,7 +4281,7 @@ BattleScript_EffectPerishSong::
|
|||||||
waitmessage B_WAIT_TIME_LONG
|
waitmessage B_WAIT_TIME_LONG
|
||||||
setbyte gBattlerTarget, 0
|
setbyte gBattlerTarget, 0
|
||||||
BattleScript_PerishSongLoop::
|
BattleScript_PerishSongLoop::
|
||||||
jumpifability BS_TARGET, ABILITY_SOUNDPROOF, BattleScript_PerishSongBlocked
|
jumpifblockedbysoundproof BS_TARGET, BattleScript_PerishSongBlocked
|
||||||
jumpifpranksterblocked BS_TARGET, BattleScript_PerishSongNotAffected
|
jumpifpranksterblocked BS_TARGET, BattleScript_PerishSongNotAffected
|
||||||
BattleScript_PerishSongLoopIncrement::
|
BattleScript_PerishSongLoopIncrement::
|
||||||
addbyte gBattlerTarget, 1
|
addbyte gBattlerTarget, 1
|
||||||
@ -5603,13 +5603,13 @@ BattleScript_LocalTrainerBattleWon::
|
|||||||
BattleScript_LocalTwoTrainersDefeated::
|
BattleScript_LocalTwoTrainersDefeated::
|
||||||
printstring STRINGID_TWOENEMIESDEFEATED
|
printstring STRINGID_TWOENEMIESDEFEATED
|
||||||
BattleScript_LocalBattleWonLoseTexts::
|
BattleScript_LocalBattleWonLoseTexts::
|
||||||
trainerslidein BS_ATTACKER
|
trainerslidein BS_OPPONENT1
|
||||||
waitstate
|
waitstate
|
||||||
printstring STRINGID_TRAINER1LOSETEXT
|
printstring STRINGID_TRAINER1LOSETEXT
|
||||||
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward
|
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward
|
||||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
trainerslideout BS_OPPONENT1
|
||||||
waitstate
|
waitstate
|
||||||
trainerslidein BS_FAINTED
|
trainerslidein BS_OPPONENT2
|
||||||
waitstate
|
waitstate
|
||||||
printstring STRINGID_TRAINER2LOSETEXT
|
printstring STRINGID_TRAINER2LOSETEXT
|
||||||
BattleScript_LocalBattleWonReward::
|
BattleScript_LocalBattleWonReward::
|
||||||
@ -5661,15 +5661,15 @@ BattleScript_LocalBattleLostPrintTrainersWinText::
|
|||||||
waitstate
|
waitstate
|
||||||
returnopponentmon2toball BS_ATTACKER
|
returnopponentmon2toball BS_ATTACKER
|
||||||
waitstate
|
waitstate
|
||||||
trainerslidein BS_ATTACKER
|
trainerslidein BS_OPPONENT1
|
||||||
waitstate
|
waitstate
|
||||||
printstring STRINGID_TRAINER1WINTEXT
|
printstring STRINGID_TRAINER1WINTEXT
|
||||||
jumpifbattletype BATTLE_TYPE_TOWER_LINK_MULTI, BattleScript_LocalBattleLostDoTrainer2WinText
|
jumpifbattletype BATTLE_TYPE_TOWER_LINK_MULTI, BattleScript_LocalBattleLostDoTrainer2WinText
|
||||||
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_
|
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_
|
||||||
BattleScript_LocalBattleLostDoTrainer2WinText::
|
BattleScript_LocalBattleLostDoTrainer2WinText::
|
||||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
trainerslideout BS_OPPONENT1
|
||||||
waitstate
|
waitstate
|
||||||
trainerslidein BS_FAINTED
|
trainerslidein BS_OPPONENT2
|
||||||
waitstate
|
waitstate
|
||||||
printstring STRINGID_TRAINER2WINTEXT
|
printstring STRINGID_TRAINER2WINTEXT
|
||||||
BattleScript_LocalBattleLostEnd_::
|
BattleScript_LocalBattleLostEnd_::
|
||||||
@ -5680,12 +5680,12 @@ BattleScript_FrontierLinkBattleLost::
|
|||||||
waitstate
|
waitstate
|
||||||
returnopponentmon2toball BS_ATTACKER
|
returnopponentmon2toball BS_ATTACKER
|
||||||
waitstate
|
waitstate
|
||||||
trainerslidein BS_ATTACKER
|
trainerslidein BS_OPPONENT1
|
||||||
waitstate
|
waitstate
|
||||||
printstring STRINGID_TRAINER1WINTEXT
|
printstring STRINGID_TRAINER1WINTEXT
|
||||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
trainerslideout BS_OPPONENT1
|
||||||
waitstate
|
waitstate
|
||||||
trainerslidein BS_FAINTED
|
trainerslidein BS_OPPONENT2
|
||||||
waitstate
|
waitstate
|
||||||
printstring STRINGID_TRAINER2WINTEXT
|
printstring STRINGID_TRAINER2WINTEXT
|
||||||
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_FrontierLinkBattleLostEnd
|
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_FrontierLinkBattleLostEnd
|
||||||
@ -5708,12 +5708,12 @@ BattleScript_TowerLinkBattleWon::
|
|||||||
playtrainerdefeatbgm BS_ATTACKER
|
playtrainerdefeatbgm BS_ATTACKER
|
||||||
printstring STRINGID_BATTLEEND
|
printstring STRINGID_BATTLEEND
|
||||||
waitmessage B_WAIT_TIME_LONG
|
waitmessage B_WAIT_TIME_LONG
|
||||||
trainerslidein BS_ATTACKER
|
trainerslidein BS_OPPONENT1
|
||||||
waitstate
|
waitstate
|
||||||
printstring STRINGID_TRAINER1LOSETEXT
|
printstring STRINGID_TRAINER1LOSETEXT
|
||||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
trainerslideout BS_OPPONENT1
|
||||||
waitstate
|
waitstate
|
||||||
trainerslidein BS_FAINTED
|
trainerslidein BS_OPPONENT2
|
||||||
waitstate
|
waitstate
|
||||||
printstring STRINGID_TRAINER2LOSETEXT
|
printstring STRINGID_TRAINER2LOSETEXT
|
||||||
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_TowerLinkBattleWonEnd
|
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_TowerLinkBattleWonEnd
|
||||||
@ -5730,13 +5730,13 @@ BattleScript_FrontierTrainerBattleWon::
|
|||||||
BattleScript_FrontierTrainerBattleWon_TwoDefeated:
|
BattleScript_FrontierTrainerBattleWon_TwoDefeated:
|
||||||
printstring STRINGID_TWOENEMIESDEFEATED
|
printstring STRINGID_TWOENEMIESDEFEATED
|
||||||
BattleScript_FrontierTrainerBattleWon_LoseTexts:
|
BattleScript_FrontierTrainerBattleWon_LoseTexts:
|
||||||
trainerslidein BS_ATTACKER
|
trainerslidein BS_OPPONENT1
|
||||||
waitstate
|
waitstate
|
||||||
printstring STRINGID_TRAINER1LOSETEXT
|
printstring STRINGID_TRAINER1LOSETEXT
|
||||||
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems
|
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems
|
||||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
trainerslideout BS_OPPONENT1
|
||||||
waitstate
|
waitstate
|
||||||
trainerslidein BS_FAINTED
|
trainerslidein BS_OPPONENT2
|
||||||
waitstate
|
waitstate
|
||||||
printstring STRINGID_TRAINER2LOSETEXT
|
printstring STRINGID_TRAINER2LOSETEXT
|
||||||
BattleScript_TryPickUpItems:
|
BattleScript_TryPickUpItems:
|
||||||
|
|||||||
@ -238,7 +238,7 @@ BattleScript_ActionWallyThrow:
|
|||||||
waitmessage B_WAIT_TIME_LONG
|
waitmessage B_WAIT_TIME_LONG
|
||||||
returnatktoball
|
returnatktoball
|
||||||
waitstate
|
waitstate
|
||||||
trainerslidein BS_TARGET
|
trainerslidein BS_PLAYER1
|
||||||
waitstate
|
waitstate
|
||||||
printstring STRINGID_YOUTHROWABALLNOWRIGHT
|
printstring STRINGID_YOUTHROWABALLNOWRIGHT
|
||||||
waitmessage B_WAIT_TIME_LONG
|
waitmessage B_WAIT_TIME_LONG
|
||||||
@ -246,10 +246,10 @@ BattleScript_ActionWallyThrow:
|
|||||||
|
|
||||||
BattleScript_TrainerASlideMsgRet::
|
BattleScript_TrainerASlideMsgRet::
|
||||||
handletrainerslidemsg BS_SCRIPTING, 0
|
handletrainerslidemsg BS_SCRIPTING, 0
|
||||||
trainerslidein B_POSITION_OPPONENT_LEFT
|
trainerslidein BS_OPPONENT1
|
||||||
handletrainerslidemsg BS_SCRIPTING, 1
|
handletrainerslidemsg BS_SCRIPTING, 1
|
||||||
waitstate
|
waitstate
|
||||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
trainerslideout BS_OPPONENT1
|
||||||
waitstate
|
waitstate
|
||||||
handletrainerslidemsg BS_SCRIPTING, 2
|
handletrainerslidemsg BS_SCRIPTING, 2
|
||||||
return
|
return
|
||||||
@ -260,10 +260,10 @@ BattleScript_TrainerASlideMsgEnd2::
|
|||||||
|
|
||||||
BattleScript_TrainerBSlideMsgRet::
|
BattleScript_TrainerBSlideMsgRet::
|
||||||
handletrainerslidemsg BS_SCRIPTING, 0
|
handletrainerslidemsg BS_SCRIPTING, 0
|
||||||
trainerslidein B_POSITION_OPPONENT_RIGHT
|
trainerslidein BS_OPPONENT2
|
||||||
handletrainerslidemsg BS_SCRIPTING, 1
|
handletrainerslidemsg BS_SCRIPTING, 1
|
||||||
waitstate
|
waitstate
|
||||||
trainerslideout B_POSITION_OPPONENT_RIGHT
|
trainerslideout BS_OPPONENT2
|
||||||
waitstate
|
waitstate
|
||||||
handletrainerslidemsg BS_SCRIPTING, 2
|
handletrainerslidemsg BS_SCRIPTING, 2
|
||||||
return
|
return
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 303 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 842 B After Width: | Height: | Size: 836 B |
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 700 B After Width: | Height: | Size: 722 B |
|
Before Width: | Height: | Size: 614 B After Width: | Height: | Size: 452 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1019 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1008 B |
|
Before Width: | Height: | Size: 578 B After Width: | Height: | Size: 601 B |
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 939 B |
|
Before Width: | Height: | Size: 912 B After Width: | Height: | Size: 903 B |
|
Before Width: | Height: | Size: 980 B After Width: | Height: | Size: 842 B |
|
Before Width: | Height: | Size: 690 B After Width: | Height: | Size: 712 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 840 B After Width: | Height: | Size: 841 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 730 B After Width: | Height: | Size: 550 B |
|
Before Width: | Height: | Size: 824 B After Width: | Height: | Size: 714 B |
|
Before Width: | Height: | Size: 691 B After Width: | Height: | Size: 685 B |
|
Before Width: | Height: | Size: 811 B After Width: | Height: | Size: 825 B |
|
Before Width: | Height: | Size: 509 B After Width: | Height: | Size: 488 B |
|
Before Width: | Height: | Size: 864 B After Width: | Height: | Size: 743 B |
|
Before Width: | Height: | Size: 1019 B After Width: | Height: | Size: 1015 B |
@ -862,7 +862,7 @@ static bool32 AI_IsMoveEffectInPlus(u32 battlerAtk, u32 battlerDef, u32 move, s3
|
|||||||
case MOVE_EFFECT_SP_DEF_MINUS_2:
|
case MOVE_EFFECT_SP_DEF_MINUS_2:
|
||||||
case MOVE_EFFECT_ACC_MINUS_2:
|
case MOVE_EFFECT_ACC_MINUS_2:
|
||||||
case MOVE_EFFECT_EVS_MINUS_2:
|
case MOVE_EFFECT_EVS_MINUS_2:
|
||||||
if (ShouldLowerStat(battlerDef, abilityDef, STAT_ATK + (gMovesInfo[move].additionalEffects[i].moveEffect - MOVE_EFFECT_ATK_MINUS_1)) && noOfHitsToKo != 1)
|
if (ShouldLowerStat(battlerDef, abilityDef, STAT_ATK + (gMovesInfo[move].additionalEffects[i].moveEffect - MOVE_EFFECT_ATK_MINUS_2)) && noOfHitsToKo != 1)
|
||||||
return TRUE;
|
return TRUE;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -7428,9 +7428,9 @@ static void Cmd_switchineffects(void)
|
|||||||
|
|
||||||
static void Cmd_trainerslidein(void)
|
static void Cmd_trainerslidein(void)
|
||||||
{
|
{
|
||||||
CMD_ARGS(u8 battler);
|
CMD_ARGS(u8 position);
|
||||||
|
|
||||||
u32 battler = GetBattlerForBattleScript(cmd->battler);
|
u32 battler = GetBattlerForBattleScript(cmd->position);
|
||||||
BtlController_EmitTrainerSlide(battler, BUFFER_A);
|
BtlController_EmitTrainerSlide(battler, BUFFER_A);
|
||||||
MarkBattlerForControllerExec(battler);
|
MarkBattlerForControllerExec(battler);
|
||||||
|
|
||||||
@ -17092,6 +17092,23 @@ void BS_TryTarShot(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void BS_JumpIfBlockedBySoundproof(void)
|
||||||
|
{
|
||||||
|
NATIVE_ARGS(u8 battler, const u8 *jumpInstr);
|
||||||
|
u32 battler = GetBattlerForBattleScript(cmd->battler);
|
||||||
|
if (gMovesInfo[gCurrentMove].soundMove && GetBattlerAbility(battler) == ABILITY_SOUNDPROOF)
|
||||||
|
{
|
||||||
|
gLastUsedAbility = ABILITY_SOUNDPROOF;
|
||||||
|
gBattlescriptCurrInstr = cmd->jumpInstr;
|
||||||
|
RecordAbilityBattle(battler, gLastUsedAbility);
|
||||||
|
gBattlerAbility = battler;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void BS_TeatimeInvul(void)
|
void BS_TeatimeInvul(void)
|
||||||
{
|
{
|
||||||
NATIVE_ARGS(u8 battler, const u8 *jumpInstr);
|
NATIVE_ARGS(u8 battler, const u8 *jumpInstr);
|
||||||
|
|||||||
@ -2320,6 +2320,7 @@ enum
|
|||||||
ENDTURN_DYNAMAX,
|
ENDTURN_DYNAMAX,
|
||||||
ENDTURN_GMAX_MOVE_RESIDUAL_DAMAGE,
|
ENDTURN_GMAX_MOVE_RESIDUAL_DAMAGE,
|
||||||
ENDTURN_SEA_OF_FIRE_DAMAGE,
|
ENDTURN_SEA_OF_FIRE_DAMAGE,
|
||||||
|
ENDTURN_ITEMS3,
|
||||||
ENDTURN_BATTLER_COUNT
|
ENDTURN_BATTLER_COUNT
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -2452,6 +2453,15 @@ u8 DoBattlerEndTurnEffects(void)
|
|||||||
effect++;
|
effect++;
|
||||||
gBattleStruct->turnEffectsTracker++;
|
gBattleStruct->turnEffectsTracker++;
|
||||||
break;
|
break;
|
||||||
|
case ENDTURN_ITEMS3: // berry effects
|
||||||
|
if (gItemsInfo[gBattleMons[battler].item].pocket == POCKET_BERRIES
|
||||||
|
|| GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_RESTORE_HP) // Edge case for Berry Juice
|
||||||
|
{
|
||||||
|
if (ItemBattleEffects(ITEMEFFECT_NORMAL, battler, FALSE))
|
||||||
|
effect++;
|
||||||
|
}
|
||||||
|
gBattleStruct->turnEffectsTracker++;
|
||||||
|
break;
|
||||||
case ENDTURN_ORBS:
|
case ENDTURN_ORBS:
|
||||||
if (IsBattlerAlive(battler) && ItemBattleEffects(ITEMEFFECT_ORBS, battler, FALSE))
|
if (IsBattlerAlive(battler) && ItemBattleEffects(ITEMEFFECT_ORBS, battler, FALSE))
|
||||||
effect++;
|
effect++;
|
||||||
@ -2883,9 +2893,11 @@ u8 DoBattlerEndTurnEffects(void)
|
|||||||
case ENDTURN_ELECTRIFY:
|
case ENDTURN_ELECTRIFY:
|
||||||
gStatuses4[battler] &= ~STATUS4_ELECTRIFIED;
|
gStatuses4[battler] &= ~STATUS4_ELECTRIFIED;
|
||||||
gBattleStruct->turnEffectsTracker++;
|
gBattleStruct->turnEffectsTracker++;
|
||||||
|
break;
|
||||||
case ENDTURN_POWDER:
|
case ENDTURN_POWDER:
|
||||||
gBattleMons[battler].status2 &= ~STATUS2_POWDER;
|
gBattleMons[battler].status2 &= ~STATUS2_POWDER;
|
||||||
gBattleStruct->turnEffectsTracker++;
|
gBattleStruct->turnEffectsTracker++;
|
||||||
|
break;
|
||||||
case ENDTURN_THROAT_CHOP:
|
case ENDTURN_THROAT_CHOP:
|
||||||
if (gDisableStructs[battler].throatChopTimer && --gDisableStructs[battler].throatChopTimer == 0)
|
if (gDisableStructs[battler].throatChopTimer && --gDisableStructs[battler].throatChopTimer == 0)
|
||||||
{
|
{
|
||||||
@ -5300,6 +5312,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
|||||||
}
|
}
|
||||||
if (caseID == ABILITYEFFECT_WOULD_ABSORB)
|
if (caseID == ABILITYEFFECT_WOULD_ABSORB)
|
||||||
{
|
{
|
||||||
|
gBattleStruct->pledgeMove = FALSE;
|
||||||
if (effect && gLastUsedAbility != 0xFFFF)
|
if (effect && gLastUsedAbility != 0xFFFF)
|
||||||
RecordAbilityBattle(battler, gLastUsedAbility);
|
RecordAbilityBattle(battler, gLastUsedAbility);
|
||||||
|
|
||||||
@ -5307,6 +5320,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
|||||||
}
|
}
|
||||||
else if (effect == 1) // Drain Hp ability.
|
else if (effect == 1) // Drain Hp ability.
|
||||||
{
|
{
|
||||||
|
gBattleStruct->pledgeMove = FALSE;
|
||||||
if (BATTLER_MAX_HP(battler) || (B_HEAL_BLOCKING >= GEN_5 && gStatuses3[battler] & STATUS3_HEAL_BLOCK))
|
if (BATTLER_MAX_HP(battler) || (B_HEAL_BLOCKING >= GEN_5 && gStatuses3[battler] & STATUS3_HEAL_BLOCK))
|
||||||
{
|
{
|
||||||
if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
|
if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
|
||||||
@ -5329,6 +5343,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
|||||||
}
|
}
|
||||||
else if (effect == 2) // Boost Stat ability;
|
else if (effect == 2) // Boost Stat ability;
|
||||||
{
|
{
|
||||||
|
gBattleStruct->pledgeMove = FALSE;
|
||||||
if (!CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
|
if (!CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
|
||||||
{
|
{
|
||||||
if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
|
if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
|
||||||
@ -5350,6 +5365,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
|||||||
}
|
}
|
||||||
else if (effect == 3)
|
else if (effect == 3)
|
||||||
{
|
{
|
||||||
|
gBattleStruct->pledgeMove = FALSE;
|
||||||
if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE))
|
if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE))
|
||||||
{
|
{
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FLASH_FIRE_BOOST;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FLASH_FIRE_BOOST;
|
||||||
|
|||||||
@ -2367,7 +2367,7 @@ const struct Ability gAbilitiesInfo[ABILITIES_COUNT] =
|
|||||||
[ABILITY_TERA_SHIFT] =
|
[ABILITY_TERA_SHIFT] =
|
||||||
{
|
{
|
||||||
.name = _("Tera Shift"),
|
.name = _("Tera Shift"),
|
||||||
.description = COMPOUND_STRING("Terasteralizes upon entry."),
|
.description = COMPOUND_STRING("Terastallizes upon entry."),
|
||||||
.aiRating = 10,
|
.aiRating = 10,
|
||||||
.cantBeCopied = TRUE,
|
.cantBeCopied = TRUE,
|
||||||
.cantBeSwapped = TRUE,
|
.cantBeSwapped = TRUE,
|
||||||
|
|||||||
@ -627,7 +627,7 @@ static void LoadCurrentMapData(void)
|
|||||||
static void LoadSaveblockMapHeader(void)
|
static void LoadSaveblockMapHeader(void)
|
||||||
{
|
{
|
||||||
gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum);
|
gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum);
|
||||||
gMapHeader.mapLayout = GetMapLayout(gMapHeader.mapLayoutId);
|
gMapHeader.mapLayout = GetMapLayout(gSaveBlock1Ptr->mapLayoutId);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SetPlayerCoordsFromWarp(void)
|
static void SetPlayerCoordsFromWarp(void)
|
||||||
|
|||||||
@ -1144,7 +1144,7 @@ static const u16 sMarkings_Pal[] = INCBIN_U16("graphics/summary_screen/markings.
|
|||||||
static u8 ShowCategoryIcon(u32 category)
|
static u8 ShowCategoryIcon(u32 category)
|
||||||
{
|
{
|
||||||
if (sMonSummaryScreen->categoryIconSpriteId == 0xFF)
|
if (sMonSummaryScreen->categoryIconSpriteId == 0xFF)
|
||||||
sMonSummaryScreen->categoryIconSpriteId = CreateSprite(&gSpriteTemplate_CategoryIcons, 48, 129, 0);
|
sMonSummaryScreen->categoryIconSpriteId = CreateSprite(&gSpriteTemplate_CategoryIcons, 48, 128, 0);
|
||||||
|
|
||||||
gSprites[sMonSummaryScreen->categoryIconSpriteId].invisible = FALSE;
|
gSprites[sMonSummaryScreen->categoryIconSpriteId].invisible = FALSE;
|
||||||
StartSpriteAnim(&gSprites[sMonSummaryScreen->categoryIconSpriteId], category);
|
StartSpriteAnim(&gSprites[sMonSummaryScreen->categoryIconSpriteId], category);
|
||||||
|
|||||||
29
test/battle/hold_effect/restore_hp.c
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#include "global.h"
|
||||||
|
#include "test/battle.h"
|
||||||
|
|
||||||
|
DOUBLE_BATTLE_TEST("Restore HP Item effects do not miss timing")
|
||||||
|
{
|
||||||
|
u16 item;
|
||||||
|
|
||||||
|
PARAMETRIZE { item = ITEM_BERRY_JUICE; }
|
||||||
|
PARAMETRIZE { item = ITEM_ORAN_BERRY; }
|
||||||
|
PARAMETRIZE { item = ITEM_SITRUS_BERRY; }
|
||||||
|
|
||||||
|
GIVEN {
|
||||||
|
ASSUME(gItemsInfo[ITEM_ORAN_BERRY].holdEffect == HOLD_EFFECT_RESTORE_HP);
|
||||||
|
ASSUME(gItemsInfo[ITEM_BERRY_JUICE].holdEffect == HOLD_EFFECT_RESTORE_HP);
|
||||||
|
ASSUME(gItemsInfo[ITEM_SITRUS_BERRY].holdEffect == HOLD_EFFECT_RESTORE_PCT_HP);
|
||||||
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WYNAUT) { MaxHP(100); HP(51); Item(item); }
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
||||||
|
} SCENE {
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
||||||
|
MESSAGE("A sea of fire enveloped the opposing team!");
|
||||||
|
MESSAGE("The opposing Foe Wynaut was hurt by the sea of fire!");
|
||||||
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
|
||||||
|
MESSAGE("The opposing Foe Wobbuffet was hurt by the sea of fire!");
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -68,3 +68,22 @@ SINGLE_BATTLE_TEST("Salac Berry raises Speed by one stage when HP drops to 1/4 o
|
|||||||
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
|
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DOUBLE_BATTLE_TEST("Salac Berry does not miss timing miss timing")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WYNAUT) { MaxHP(100); HP(26); Item(ITEM_SALAC_BERRY); }
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
||||||
|
} SCENE {
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
|
||||||
|
MESSAGE("A sea of fire enveloped the opposing team!");
|
||||||
|
MESSAGE("The opposing Foe Wynaut was hurt by the sea of fire!");
|
||||||
|
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
|
||||||
|
MESSAGE("Using Salac Berry, the Speed of Foe Wynaut rose!");
|
||||||
|
MESSAGE("The opposing Foe Wobbuffet was hurt by the sea of fire!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@ -836,3 +836,216 @@ DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move
|
|||||||
HP_BAR(opponentLeft);
|
HP_BAR(opponentLeft);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Electrify")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
ASSUME(gMovesInfo[MOVE_ELECTRIFY].effect == EFFECT_ELECTRIFY);
|
||||||
|
PLAYER(SPECIES_MAROWAK) { Ability(ABILITY_LIGHTNING_ROD); }
|
||||||
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WYNAUT);
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(playerRight, MOVE_ELECTRIFY, target: opponentRight);
|
||||||
|
MOVE(opponentLeft, MOVE_GRASS_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(opponentRight, MOVE_FIRE_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight); }
|
||||||
|
} SCENE {
|
||||||
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentLeft);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
||||||
|
}
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
|
||||||
|
HP_BAR(opponentRight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Storm Drain")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
PLAYER(SPECIES_GASTRODON) { Ability(ABILITY_STORM_DRAIN); }
|
||||||
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WYNAUT);
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(opponentRight, MOVE_WATER_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
||||||
|
} SCENE {
|
||||||
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
|
||||||
|
}
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
||||||
|
HP_BAR(opponentRight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Sap Sipper")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
PLAYER(SPECIES_GOODRA) { Ability(ABILITY_SAP_SIPPER); }
|
||||||
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WYNAUT);
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(opponentLeft, MOVE_WATER_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); }
|
||||||
|
} SCENE {
|
||||||
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentLeft);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
||||||
|
}
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
||||||
|
HP_BAR(opponentRight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Dry Skin")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); }
|
||||||
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WYNAUT);
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(opponentRight, MOVE_WATER_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
||||||
|
} SCENE {
|
||||||
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
|
||||||
|
}
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
||||||
|
HP_BAR(opponentRight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Flash Fire")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
PLAYER(SPECIES_HEATRAN) { Ability(ABILITY_FLASH_FIRE); }
|
||||||
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WYNAUT);
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(opponentLeft, MOVE_GRASS_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(opponentRight, MOVE_FIRE_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight); }
|
||||||
|
} SCENE {
|
||||||
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentLeft);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
||||||
|
}
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
|
||||||
|
HP_BAR(opponentRight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Motor Drive")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
ASSUME(gMovesInfo[MOVE_ELECTRIFY].effect == EFFECT_ELECTRIFY);
|
||||||
|
PLAYER(SPECIES_ELECTIVIRE) { Ability(ABILITY_MOTOR_DRIVE); }
|
||||||
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WYNAUT);
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(playerRight, MOVE_ELECTRIFY, target: opponentRight);
|
||||||
|
MOVE(opponentLeft, MOVE_WATER_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); }
|
||||||
|
} SCENE {
|
||||||
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentLeft);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
||||||
|
}
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
||||||
|
HP_BAR(opponentRight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Volt Absorb")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
ASSUME(gMovesInfo[MOVE_ELECTRIFY].effect == EFFECT_ELECTRIFY);
|
||||||
|
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); }
|
||||||
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WYNAUT);
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(playerRight, MOVE_ELECTRIFY, target: opponentRight);
|
||||||
|
MOVE(opponentLeft, MOVE_WATER_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(opponentRight, MOVE_GRASS_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
||||||
|
} SCENE {
|
||||||
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
||||||
|
}
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
||||||
|
HP_BAR(opponentRight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Water Absorb")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
PLAYER(SPECIES_VAPOREON) { Ability(ABILITY_WATER_ABSORB); }
|
||||||
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WYNAUT);
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(opponentLeft, MOVE_FIRE_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(opponentRight, MOVE_WATER_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(playerLeft, MOVE_GRASS_PLEDGE, target: opponentRight); }
|
||||||
|
} SCENE {
|
||||||
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentLeft);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
|
||||||
|
}
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, playerLeft);
|
||||||
|
HP_BAR(opponentRight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DOUBLE_BATTLE_TEST("Pledge move combo doesn't trigger on opponent's Pledge move - Well Baked Body")
|
||||||
|
{
|
||||||
|
GIVEN {
|
||||||
|
PLAYER(SPECIES_DACHSBUN) { Ability(ABILITY_WELL_BAKED_BODY); }
|
||||||
|
PLAYER(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WOBBUFFET);
|
||||||
|
OPPONENT(SPECIES_WYNAUT);
|
||||||
|
} WHEN {
|
||||||
|
TURN { MOVE(opponentLeft, MOVE_GRASS_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(opponentRight, MOVE_FIRE_PLEDGE, target: playerLeft);
|
||||||
|
MOVE(playerLeft, MOVE_WATER_PLEDGE, target: opponentRight); }
|
||||||
|
} SCENE {
|
||||||
|
NONE_OF {
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentLeft);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASS_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, opponentRight);
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerLeft);
|
||||||
|
}
|
||||||
|
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PLEDGE, playerLeft);
|
||||||
|
HP_BAR(opponentRight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||