Fixes Counter / Mirror Coat / Metal Burst damage assignment (#7538)

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Alex 2025-08-19 08:56:21 +02:00 committed by GitHub
parent 82bf955e35
commit 554c909983
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2 changed files with 114 additions and 8 deletions

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@ -13451,13 +13451,12 @@ static void Cmd_counterdamagecalculator(void)
&& sideAttacker != sideTarget
&& gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp)
{
gBattleStruct->moveDamage[gBattlerTarget] = gProtectStructs[gBattlerAttacker].physicalDmg * 2;
if (IsAffectedByFollowMe(gBattlerAttacker, sideTarget, gCurrentMove))
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
else
gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId;
gBattleStruct->moveDamage[gBattlerTarget] = gProtectStructs[gBattlerAttacker].physicalDmg * 2;
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
@ -13478,13 +13477,13 @@ static void Cmd_mirrorcoatdamagecalculator(void)
&& sideAttacker != sideTarget
&& gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp)
{
gBattleStruct->moveDamage[gBattlerTarget] = gProtectStructs[gBattlerAttacker].specialDmg * 2;
if (IsAffectedByFollowMe(gBattlerAttacker, sideTarget, gCurrentMove))
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
else
gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId;
gBattleStruct->moveDamage[gBattlerTarget] = gProtectStructs[gBattlerAttacker].specialDmg * 2;
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
@ -16732,26 +16731,26 @@ void BS_CalcMetalBurstDmg(void)
&& sideAttacker != (sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId))
&& gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp)
{
gBattleStruct->moveDamage[gBattlerTarget] = gProtectStructs[gBattlerAttacker].physicalDmg * 150 / 100;
if (IsAffectedByFollowMe(gBattlerAttacker, sideTarget, gCurrentMove))
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
else
gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId;
gBattleStruct->moveDamage[gBattlerTarget] = gProtectStructs[gBattlerAttacker].physicalDmg * 150 / 100;
gBattlescriptCurrInstr = cmd->nextInstr;
}
else if (gProtectStructs[gBattlerAttacker].specialDmg
&& sideAttacker != (sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId))
&& gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp)
{
gBattleStruct->moveDamage[gBattlerTarget] = gProtectStructs[gBattlerAttacker].specialDmg * 150 / 100;
if (IsAffectedByFollowMe(gBattlerAttacker, sideTarget, gCurrentMove))
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
else
gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId;
gBattleStruct->moveDamage[gBattlerTarget] = gProtectStructs[gBattlerAttacker].specialDmg * 150 / 100;
gBattlescriptCurrInstr = cmd->nextInstr;
}
else

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@ -1,6 +1,12 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_COUNTER) == EFFECT_COUNTER);
ASSUME(GetMoveCategory(MOVE_POUND) == DAMAGE_CATEGORY_PHYSICAL);
}
SINGLE_BATTLE_TEST("Counter is not affected by Protect effects")
{
u32 move;
@ -38,9 +44,110 @@ SINGLE_BATTLE_TEST("Counter is not affected by Protect effects")
}
}
TO_DO_BATTLE_TEST("Counter will do twice as much damage received from the opponent");
TO_DO_BATTLE_TEST("Counter cannot affect ally Pokémon");
TO_DO_BATTLE_TEST("Counter hits the last opponent that hit the user"); //Doubles
SINGLE_BATTLE_TEST("Counter will do twice as much damage received from the opponent")
{
s16 normalDmg;
s16 counterDmg;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_POUND); MOVE(player, MOVE_COUNTER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponent);
HP_BAR(player, captureDamage: &normalDmg);
ANIMATION(ANIM_TYPE_MOVE, MOVE_COUNTER, player);
HP_BAR(opponent, captureDamage: &counterDmg);
} THEN {
EXPECT_MUL_EQ(normalDmg, Q_4_12(2.0), counterDmg);
}
}
DOUBLE_BATTLE_TEST("Counter cannot affect ally Pokémon")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN {
MOVE(playerLeft, MOVE_POUND, target: playerRight);
MOVE(playerRight, MOVE_COUNTER, target: playerLeft);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, playerLeft);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_COUNTER, playerRight);
}
}
DOUBLE_BATTLE_TEST("Counter hits the last opponent that hit the user")
{
s16 normalDmg;
s16 counterDmg;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN {
MOVE(opponentLeft, MOVE_POUND, target: playerLeft);
MOVE(opponentRight, MOVE_SLAM, target: playerLeft);
MOVE(playerLeft, MOVE_COUNTER);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLAM, opponentRight);
HP_BAR(playerLeft, captureDamage: &normalDmg);
ANIMATION(ANIM_TYPE_MOVE, MOVE_COUNTER, playerLeft);
HP_BAR(opponentRight, captureDamage: &counterDmg);
} THEN {
EXPECT_MUL_EQ(normalDmg, Q_4_12(2.0), counterDmg);
}
}
DOUBLE_BATTLE_TEST("Counter respects Follow me")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN {
MOVE(opponentRight, MOVE_FOLLOW_ME);
MOVE(opponentLeft, MOVE_POUND, target: playerLeft);
MOVE(playerLeft, MOVE_COUNTER, target: opponentLeft);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FOLLOW_ME, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_COUNTER, playerLeft);
HP_BAR(opponentRight);
}
}
DOUBLE_BATTLE_TEST("Counter fails if mon that damaged counter user is no longer on the field")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); };
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN {
MOVE(opponentLeft, MOVE_POUND, target: playerLeft);
MOVE(playerRight, MOVE_POUND, target: opponentLeft);
MOVE(playerLeft, MOVE_COUNTER, target: opponentLeft);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, playerRight);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_COUNTER, playerLeft);
}
}
// Gen 1
TO_DO_BATTLE_TEST("Counter can only counter Normal and Fighting-type moves (Gen 1)");