From 56330ea44cd21d4a65067291d8b353bbfef6a9ba Mon Sep 17 00:00:00 2001 From: RoamerX <20692776+RoamerX@users.noreply.github.com> Date: Sat, 12 Apr 2025 21:09:56 +0800 Subject: [PATCH] =?UTF-8?q?=E8=B7=9F=E9=9A=8F=E6=96=87=E6=9C=AC=E4=BF=AE?= =?UTF-8?q?=E6=AD=A3+=E6=9B=BF=E6=8D=A2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/data/text/follower_messages.h | 274 +++++++++++++++--------------- src/follower_helper.c | 4 +- 2 files changed, 139 insertions(+), 139 deletions(-) diff --git a/src/data/text/follower_messages.h b/src/data/text/follower_messages.h index 638df64d88..94e0b5f91d 100644 --- a/src/data/text/follower_messages.h +++ b/src/data/text/follower_messages.h @@ -19,40 +19,40 @@ extern const u8 EventScript_FollowerDance[]; extern const u8 EventScript_FollowerLookUp[]; // 'Generic', unconditional happy messages -static const u8 sHappyMsg00[] = _("{STR_VAR_1} began poking you in the\nstomach."); -static const u8 sHappyMsg01[] = _("{STR_VAR_1} is happy but shy."); -static const u8 sHappyMsg02[] = _("{STR_VAR_1} is coming along happily."); -static const u8 sHappyMsg03[] = _("{STR_VAR_1} is composed."); -static const u8 sHappyMsg04[] = _("{STR_VAR_1} seems to be feeling\ngreat about walking with you!"); -static const u8 sHappyMsg05[] = _("{STR_VAR_1} is glowing with health."); -static const u8 sHappyMsg06[] = _("{STR_VAR_1} looks very happy."); -static const u8 sHappyMsg07[] = _("{STR_VAR_1} put in extra effort."); -static const u8 sHappyMsg08[] = _("{STR_VAR_1} is smelling the scents\nof the surrounding air."); -static const u8 sHappyMsg09[] = _("{STR_VAR_1} is jumping for joy!"); -static const u8 sHappyMsg10[] = _("{STR_VAR_1} is still feeling great!"); -static const u8 sHappyMsg11[] = _("Your POKéMON has caught the scent of\nsmoke."); -static const u8 sHappyMsg12[] = _("{STR_VAR_1} is poking at your belly."); -static const u8 sHappyMsg13[] = _("Your POKéMON stretched out its body\nand is relaxing."); -static const u8 sHappyMsg14[] = _("{STR_VAR_1} looks like it wants to\nlead!"); -static const u8 sHappyMsg15[] = _("{STR_VAR_1} is doing its best to\nkeep up with you."); -static const u8 sHappyMsg16[] = _("{STR_VAR_1} is happily cuddling up\nto you!"); -static const u8 sHappyMsg17[] = _("{STR_VAR_1} is full of life!"); -static const u8 sHappyMsg18[] = _("{STR_VAR_1} seems to be very happy!"); -static const u8 sHappyMsg19[] = _("{STR_VAR_1} is so happy that it\ncan't stand still!"); -static const u8 sHappyMsg20[] = _("{STR_VAR_1} nodded slowly."); -static const u8 sHappyMsg21[] = _("{STR_VAR_1} is very eager!"); -static const u8 sHappyMsg22[] = _("{STR_VAR_1} is wandering around and\nlistening to the different sounds."); -static const u8 sHappyMsg23[] = _("{STR_VAR_1} looks very interested."); -static const u8 sHappyMsg24[] = _("{STR_VAR_1} is somehow forcing\nitself to keep going."); -static const u8 sHappyMsg25[] = _("{STR_VAR_1} gave you a sunny look!"); -static const u8 sHappyMsg26[] = _("{STR_VAR_1} gives you a happy look\nand a smile."); -static const u8 sHappyMsg27[] = _("Your POKéMON is smelling the scent\nof flowers."); -static const u8 sHappyMsg28[] = _("{STR_VAR_1} seems very happy to see\nyou!"); -static const u8 sHappyMsg29[] = _("{STR_VAR_1} faced this way and\ngrinned."); -static const u8 sHappyMsg30[] = _("{STR_VAR_1} happily cuddled up to\nyou!"); +static const u8 sHappyMsg00[] = _("{STR_VAR_1}戳了戳\n你的肚子!"); +static const u8 sHappyMsg01[] = _("{STR_VAR_1}看起来既\n开心又害羞!"); +static const u8 sHappyMsg02[] = _("{STR_VAR_1}高兴地\n跟了上来!"); +static const u8 sHappyMsg03[] = _("{STR_VAR_1}非常平静。"); +static const u8 sHappyMsg04[] = _("{STR_VAR_1}好像很高兴\n能和你一起走路!"); +static const u8 sHappyMsg05[] = _("{STR_VAR_1}正散发着\n健康的光芒。"); +static const u8 sHappyMsg06[] = _("{STR_VAR_1}看起来\n非常开心。"); +static const u8 sHappyMsg07[] = _("{STR_VAR_1}使起了\n劲儿来!"); +static const u8 sHappyMsg08[] = _("{STR_VAR_1}正在闻着\n周围的气味。"); +static const u8 sHappyMsg09[] = _("{STR_VAR_1}在\n开心地跳着!"); +static const u8 sHappyMsg10[] = _("{STR_VAR_1}仍然\n精神十足!"); +static const u8 sHappyMsg11[] = _("它似乎闻到了\n烟的味道。"); +static const u8 sHappyMsg12[] = _("它戳了戳你的肚子!"); +static const u8 sHappyMsg13[] = _("它正在伸展身体\n放松身心。"); +static const u8 sHappyMsg14[] = _("{STR_VAR_1}好像想到\n前面去!"); +static const u8 sHappyMsg15[] = _("{STR_VAR_1}努力地\n在你后面跟着……"); +static const u8 sHappyMsg16[] = _("{STR_VAR_1}开心地靠了过来!"); +static const u8 sHappyMsg17[] = _("{STR_VAR_1}活力十足!"); +static const u8 sHappyMsg18[] = _("{STR_VAR_1}看起来\n很高兴!"); +static const u8 sHappyMsg19[] = _("{STR_VAR_1}开心地\n不能平静!"); +static const u8 sHappyMsg20[] = _("{STR_VAR_1}缓缓地\n点了点头。"); +static const u8 sHappyMsg21[] = _("{STR_VAR_1}干劲十足!"); +static const u8 sHappyMsg22[] = _("{STR_VAR_1}用心地听着\n四周的声音!"); +static const u8 sHappyMsg23[] = _("{STR_VAR_1}看起来好像\n非常感兴趣!"); +static const u8 sHappyMsg24[] = _("{STR_VAR_1}勉强地跟了\n上来。"); +static const u8 sHappyMsg25[] = _("{STR_VAR_1}看着\n你笑了笑。"); +static const u8 sHappyMsg26[] = _("{STR_VAR_1}开心地\n看着你笑。"); +static const u8 sHappyMsg27[] = _("它正在闻着花香。"); +static const u8 sHappyMsg28[] = _("{STR_VAR_1}一脸开心地\n看着你!"); +static const u8 sHappyMsg29[] = _("{STR_VAR_1}转了过来\n并冲着你笑了笑。"); +static const u8 sHappyMsg30[] = _("{STR_VAR_1}开心地\n向你靠了过来!"); // Conditional messages begin here, index 31 -static const u8 sHappyMsg31[] = _("Your POKéMON seems happy about the\ngreat weather."); -static const u8 sHappyMsg32[] = _("{STR_VAR_1} is very composed and\nsure of itself!"); +static const u8 sHappyMsg31[] = _("它好像因为好天气\n非常开心。"); +static const u8 sHappyMsg32[] = _("{STR_VAR_1}的心情\n非常平静与自信。"); const struct FollowerMsgInfo gFollowerHappyMessages[] = { {sHappyMsg00, EventScript_FollowerPokingPlayer}, @@ -72,20 +72,20 @@ const struct FollowerMsgInfo gFollowerHappyMessages[] = { }; // Unconditional neutral messages -static const u8 sNeutralMsg00[] = _("{STR_VAR_1} is steadily poking at\nthe ground."); -static const u8 sNeutralMsg01[] = _("{STR_VAR_1} is standing guard."); -static const u8 sNeutralMsg02[] = _("{STR_VAR_1} is staring patiently at\nnothing at all."); -static const u8 sNeutralMsg03[] = _("{STR_VAR_1} is wandering around."); -static const u8 sNeutralMsg04[] = _("Your POKéMON yawned loudly!"); -static const u8 sNeutralMsg05[] = _("Your POKéMON is looking around\nrestlessly."); -static const u8 sNeutralMsg06[] = _("{STR_VAR_1} is looking this way and\nsmiling."); -static const u8 sNeutralMsg07[] = _("{STR_VAR_1} is gazing around\nrestlessly."); -static const u8 sNeutralMsg08[] = _("{STR_VAR_1} let out a battle cry."); -static const u8 sNeutralMsg09[] = _("{STR_VAR_1} danced a wonderful\ndance!"); -static const u8 sNeutralMsg10[] = _("{STR_VAR_1} is very eager."); -static const u8 sNeutralMsg11[] = _("{STR_VAR_1} is staring intently into\nthe distance."); -static const u8 sNeutralMsg12[] = _("{STR_VAR_1} is on the lookout!"); -static const u8 sNeutralMsg13[] = _("{STR_VAR_1} looked off into the\ndistance and barked!"); +static const u8 sNeutralMsg00[] = _("{STR_VAR_1}一个劲地\n戳着地面。"); +static const u8 sNeutralMsg01[] = _("{STR_VAR_1}正保持着\n警惕!"); +static const u8 sNeutralMsg02[] = _("{STR_VAR_1}\n正在看着远方。"); +static const u8 sNeutralMsg03[] = _("{STR_VAR_1}不停地\n环视着周围。"); +static const u8 sNeutralMsg04[] = _("它啊~地\n打了个哈欠。"); +static const u8 sNeutralMsg05[] = _("它正在警惕四周!"); +static const u8 sNeutralMsg06[] = _("{STR_VAR_1}看着\n你笑了笑。"); +static const u8 sNeutralMsg07[] = _("{STR_VAR_1}紧张地\n在四处张望。"); +static const u8 sNeutralMsg08[] = _("{STR_VAR_1}打起了精神!"); +static const u8 sNeutralMsg09[] = _("{STR_VAR_1}跳了一支\n精彩的舞!"); +static const u8 sNeutralMsg10[] = _("{STR_VAR_1}干劲十足!"); +static const u8 sNeutralMsg11[] = _("{STR_VAR_1}一直在眺望\n远方。"); +static const u8 sNeutralMsg12[] = _("{STR_VAR_1}正在警惕四周!"); +static const u8 sNeutralMsg13[] = _("{STR_VAR_1}朝着远处\n吼了出来!"); const struct FollowerMsgInfo gFollowerNeutralMessages[] = { {sNeutralMsg00, EventScript_FollowerPokeGround}, @@ -103,15 +103,15 @@ const struct FollowerMsgInfo gFollowerNeutralMessages[] = { }; // Unconditional sad messages -static const u8 sSadMsg00[] = _("{STR_VAR_1} is dizzy."); -static const u8 sSadMsg01[] = _("{STR_VAR_1} is stepping on your\nfeet!"); +static const u8 sSadMsg00[] = _("{STR_VAR_1}晕乎乎的。"); +static const u8 sSadMsg01[] = _("{STR_VAR_1}踩了踩\n你的脚。"); static const u8 sSadMsg02[] = _("{STR_VAR_1} seems a little tired."); // Conditional messages begin, index 3 -static const u8 sSadMsg03[] = _("{STR_VAR_1} is not happy."); -static const u8 sSadMsg04[] = _("{STR_VAR_1} is going to fall down!\n"); -static const u8 sSadMsg05[] = _("{STR_VAR_1} seems to be about to\nfall over!"); -static const u8 sSadMsg06[] = _("{STR_VAR_1} is trying very hard to\nkeep up with you…"); -static const u8 sSadMsg07[] = _("{STR_VAR_1} is nervous."); +static const u8 sSadMsg03[] = _("{STR_VAR_1}不太开心。"); +static const u8 sSadMsg04[] = _("{STR_VAR_1}看起来\n快要倒下了!"); +static const u8 sSadMsg05[] = _("{STR_VAR_1}差点就\n摔倒了!"); +static const u8 sSadMsg06[] = _("{STR_VAR_1}努力地\n在你后面跟着……"); +static const u8 sSadMsg07[] = _("{STR_VAR_1}紧张了。"); const struct FollowerMsgInfo gFollowerSadMessages[] = { {sSadMsg00, EventScript_FollowerDizzy}, @@ -120,11 +120,11 @@ const struct FollowerMsgInfo gFollowerSadMessages[] = { }; // Unconditional upset messages -static const u8 sUpsetMsg00[] = _("{STR_VAR_1} seems unhappy somehow…"); -static const u8 sUpsetMsg01[] = _("{STR_VAR_1} is making an unhappy\nface."); -static const u8 sUpsetMsg02[] = _("…Your POKéMON seems a little\ncold."); +static const u8 sUpsetMsg00[] = _("{STR_VAR_1}好像\n有点不开心了。"); +static const u8 sUpsetMsg01[] = _("{STR_VAR_1}看起来\n好像有点不开心……"); +static const u8 sUpsetMsg02[] = _("……\n它看起来有点冷。"); // Conditional messages, index 3 -static const u8 sUpsetMsg03[] = _("{STR_VAR_1} is taking shelter in the\ngrass from the rain."); +static const u8 sUpsetMsg03[] = _("{STR_VAR_1}在草丛里躲着雨。"); const struct FollowerMsgInfo gFollowerUpsetMessages[] = { {sUpsetMsg00}, {sUpsetMsg01}, @@ -133,11 +133,11 @@ const struct FollowerMsgInfo gFollowerUpsetMessages[] = { }; // Unconditional angry messages -static const u8 sAngryMsg00[] = _("{STR_VAR_1} let out a roar!"); -static const u8 sAngryMsg01[] = _("{STR_VAR_1} is making a face like\nit's angry!"); -static const u8 sAngryMsg02[] = _("{STR_VAR_1} seems to be angry for\nsome reason."); -static const u8 sAngryMsg03[] = _("Your POKéMON turned to face the\nother way, showing a defiant face."); -static const u8 sAngryMsg04[] = _("{STR_VAR_1} cried out."); +static const u8 sAngryMsg00[] = _("{STR_VAR_1}重重地\n吼了起来!"); +static const u8 sAngryMsg01[] = _("{STR_VAR_1}摆出了\n生气的表情。"); +static const u8 sAngryMsg02[] = _("{STR_VAR_1}看起来\n很生气!"); +static const u8 sAngryMsg03[] = _("它转了过来\n摆出挑衅\n的表情。"); +static const u8 sAngryMsg04[] = _("{STR_VAR_1}突然大叫了\n起来!"); const struct FollowerMsgInfo gFollowerAngryMessages[] = { {sAngryMsg00}, {sAngryMsg01}, {sAngryMsg02}, @@ -146,26 +146,26 @@ const struct FollowerMsgInfo gFollowerAngryMessages[] = { }; // Unconditional pensive messages -static const u8 sPensiveMsg00[] = _("{STR_VAR_1} is looking down\nsteadily."); -static const u8 sPensiveMsg01[] = _("{STR_VAR_1} is surveying the area."); -static const u8 sPensiveMsg02[] = _("{STR_VAR_1} is peering down."); -static const u8 sPensiveMsg03[] = _("{STR_VAR_1} is somehow fighting off\nsleep…"); -static const u8 sPensiveMsg04[] = _("{STR_VAR_1} seems to be wandering\naround."); -static const u8 sPensiveMsg05[] = _("{STR_VAR_1} is looking around\nabsentmindedly."); -static const u8 sPensiveMsg06[] = _("{STR_VAR_1} yawned very loudly!"); -static const u8 sPensiveMsg07[] = _("{STR_VAR_1} is relaxing comfortably."); -static const u8 sPensiveMsg08[] = _("{STR_VAR_1} is staring steadfastly\nat your face."); -static const u8 sPensiveMsg09[] = _("{STR_VAR_1} is staring intently at\nyour face."); -static const u8 sPensiveMsg10[] = _("{STR_VAR_1} is focusing its\nattention on you."); -static const u8 sPensiveMsg11[] = _("{STR_VAR_1} is staring into the\ndepths."); -static const u8 sPensiveMsg12[] = _("{STR_VAR_1} is sniffing at the\nground."); -static const u8 sPensiveMsg13[] = _("Your POKéMON is staring intently at\nnothing."); -static const u8 sPensiveMsg14[] = _("{STR_VAR_1} focused with a sharp\ngaze!"); -static const u8 sPensiveMsg15[] = _("{STR_VAR_1} is concentrating."); -static const u8 sPensiveMsg16[] = _("{STR_VAR_1} faced this way and\nnodded."); -static const u8 sPensiveMsg17[] = _("{STR_VAR_1} seems a bit nervous…"); -static const u8 sPensiveMsg18[] = _("{STR_VAR_1} is looking at your\nfootprints."); -static const u8 sPensiveMsg19[] = _("{STR_VAR_1} is staring straight into\nyour eyes."); +static const u8 sPensiveMsg00[] = _("{STR_VAR_1}安静的\n盯着下面看。"); +static const u8 sPensiveMsg01[] = _("{STR_VAR_1}在四下张望!"); +static const u8 sPensiveMsg02[] = _("{STR_VAR_1}一直盯着下面看。"); +static const u8 sPensiveMsg03[] = _("{STR_VAR_1}强忍着\n睡意……"); +static const u8 sPensiveMsg04[] = _("{STR_VAR_1}正在环视n着周围。"); +static const u8 sPensiveMsg05[] = _("{STR_VAR_1}正看着\n周围发呆。"); +static const u8 sPensiveMsg06[] = _("{STR_VAR_1}打了个\n大哈欠!"); +static const u8 sPensiveMsg07[] = _("{STR_VAR_1}正在惬意\n地放松着。"); +static const u8 sPensiveMsg08[] = _("{STR_VAR_1}一直在盯着\n你的脸。"); +static const u8 sPensiveMsg09[] = _("{STR_VAR_1}一直在盯着\n你的脸。"); +static const u8 sPensiveMsg10[] = _("{STR_VAR_1}对你非常\n感兴趣!"); +static const u8 sPensiveMsg11[] = _("{STR_VAR_1}一直盯着\n下面看。"); +static const u8 sPensiveMsg12[] = _("{STR_VAR_1}不停地\n闻着地面上的气味。"); +static const u8 sPensiveMsg13[] = _("它一直在盯着什么\n都没有的地方……"); +static const u8 sPensiveMsg14[] = _("{STR_VAR_1}目光锐利,全神贯注!"); +static const u8 sPensiveMsg15[] = _("{STR_VAR_1}正在集中精神。"); +static const u8 sPensiveMsg16[] = _("{STR_VAR_1}看着你\n点了点头。"); +static const u8 sPensiveMsg17[] = _("{STR_VAR_1}看起来好像\n有点紧张。"); +static const u8 sPensiveMsg18[] = _("{STR_VAR_1}看着\n你的脚印。"); +static const u8 sPensiveMsg19[] = _("{STR_VAR_1}一直看着\n你的眼睛……"); const struct FollowerMsgInfo gFollowerPensiveMessages[] = { {sPensiveMsg00}, @@ -180,16 +180,16 @@ const struct FollowerMsgInfo gFollowerPensiveMessages[] = { }; // All 'love' messages are unconditional -static const u8 sLoveMsg00[] = _("{STR_VAR_1} suddenly started walking\ncloser!"); -static const u8 sLoveMsg01[] = _("{STR_VAR_1} cheeks are becoming\nrosy!"); -static const u8 sLoveMsg02[] = _("Woah! {STR_VAR_1} suddenly hugged\nyou!"); -static const u8 sLoveMsg03[] = _("Woah! {STR_VAR_1} is suddenly\nplayful!"); -static const u8 sLoveMsg04[] = _("{STR_VAR_1} is rubbing against your\nlegs!"); -static const u8 sLoveMsg05[] = _("{STR_VAR_1} blushes."); -static const u8 sLoveMsg06[] = _("Ah! {STR_VAR_1} cuddles you!"); -static const u8 sLoveMsg07[] = _("{STR_VAR_1} is regarding you with\nadoration!"); -static const u8 sLoveMsg08[] = _("{STR_VAR_1} got closer to you."); -static const u8 sLoveMsg09[] = _("{STR_VAR_1} is keeping close to your\nfeet."); +static const u8 sLoveMsg00[] = _("{STR_VAR_1}突然\n靠到了你的身边!"); +static const u8 sLoveMsg01[] = _("{STR_VAR_1}的脸颊\n变得红通通的!"); +static const u8 sLoveMsg02[] = _("哇!{STR_VAR_1}突然抱着\n你了!"); +static const u8 sLoveMsg03[] = _("哇!{STR_VAR_1}\n突然想和你玩!"); +static const u8 sLoveMsg04[] = _("{STR_VAR_1}戳了戳\n你的脚。"); +static const u8 sLoveMsg05[] = _("{STR_VAR_1}\n好像害羞了。"); +static const u8 sLoveMsg06[] = _("啊{STR_VAR_1}啪地一下\n靠在了你身边。"); +static const u8 sLoveMsg07[] = _("{STR_VAR_1}一脸崇拜\n地看着你!"); +static const u8 sLoveMsg08[] = _("{STR_VAR_1}开心地\n靠了过来!"); +static const u8 sLoveMsg09[] = _("{STR_VAR_1}突然\n靠到了你的脚边!"); const struct FollowerMsgInfo gFollowerLoveMessages[] = { {sLoveMsg00, EventScript_FollowerGetCloser}, @@ -205,28 +205,28 @@ const struct FollowerMsgInfo gFollowerLoveMessages[] = { }; // Unconditional surprised messages -static const u8 sSurpriseMsg00[] = _("{STR_VAR_1} is in danger of falling\nover!"); -static const u8 sSurpriseMsg01[] = _("{STR_VAR_1} bumped into you!"); -static const u8 sSurpriseMsg02[] = _("{STR_VAR_1} doesn't seem to be used\nto its own name yet."); -static const u8 sSurpriseMsg03[] = _("{STR_VAR_1} is peering down."); -static const u8 sSurpriseMsg04[] = _("Your POKéMON stumbled and nearly\nfell!"); -static const u8 sSurpriseMsg05[] = _("{STR_VAR_1} feels something and is\nhowling!"); -static const u8 sSurpriseMsg06[] = _("{STR_VAR_1} seems refreshed!"); -static const u8 sSurpriseMsg07[] = _("{STR_VAR_1} suddenly turned around\nand started barking!"); -static const u8 sSurpriseMsg08[] = _("{STR_VAR_1} suddenly turned around!"); -static const u8 sSurpriseMsg09[] = _("Your POKéMON was surprised that you\nsuddenly spoke to it!"); -static const u8 sSurpriseMsg10[] = _("Sniff sniff, something smells really\ngood!"); -static const u8 sSurpriseMsg11[] = _("{STR_VAR_1} feels refreshed."); -static const u8 sSurpriseMsg12[] = _("{STR_VAR_1} is wobbling and seems\nabout to fall over."); -static const u8 sSurpriseMsg13[] = _("{STR_VAR_1} is in danger of falling\nover."); -static const u8 sSurpriseMsg14[] = _("{STR_VAR_1} is walking along\ncautiously."); -static const u8 sSurpriseMsg15[] = _("{STR_VAR_1} is getting tense with\nnervous energy."); -static const u8 sSurpriseMsg16[] = _("{STR_VAR_1} sensed something strange\nand was surprised!"); -static const u8 sSurpriseMsg17[] = _("{STR_VAR_1} is scared and snuggled\nup to you!"); -static const u8 sSurpriseMsg18[] = _("{STR_VAR_1} is feeling an unusual\npresence…"); -static const u8 sSurpriseMsg19[] = _("{STR_VAR_1} is getting tense with\nnervous energy."); +static const u8 sSurpriseMsg00[] = _("{STR_VAR_1}差点就\n摔倒了!"); +static const u8 sSurpriseMsg01[] = _("{STR_VAR_1}向着\n你咬了过来!"); +static const u8 sSurpriseMsg02[] = _("{STR_VAR_1}好像还不习惯\n他的名字。"); +static const u8 sSurpriseMsg03[] = _("{STR_VAR_1}一直盯着下面看。"); +static const u8 sSurpriseMsg04[] = _("它摔了一小跤,\n有点慌慌的!"); +static const u8 sSurpriseMsg05[] = _("{STR_VAR_1}好像是在\n诉说着什么一般地低吼着。"); +static const u8 sSurpriseMsg06[] = _("{STR_VAR_1}挺起了身板!"); +static const u8 sSurpriseMsg07[] = _("{STR_VAR_1}转了过来\n并吼叫了起来!"); +static const u8 sSurpriseMsg08[] = _("{STR_VAR_1}转了过来!"); +static const u8 sSurpriseMsg09[] = _("它好像因为突然被搭话\n所以吓了一跳!"); +static const u8 sSurpriseMsg10[] = _("嗅了嗅,\n闻到了很香的味道!"); +static const u8 sSurpriseMsg11[] = _("{STR_VAR_1}感到很清爽。"); +static const u8 sSurpriseMsg12[] = _("{STR_VAR_1}看起来\n快要倒下了!"); +static const u8 sSurpriseMsg13[] = _("{STR_VAR_1}差点就\n摔倒了!"); +static const u8 sSurpriseMsg14[] = _("{STR_VAR_1}小心地\n跟了上来!"); +static const u8 sSurpriseMsg15[] = _("{STR_VAR_1}因为\n紧张,所以很激动。"); +static const u8 sSurpriseMsg16[] = _("{STR_VAR_1}好像因为\n奇怪的气味,所以\n吓了一跳!"); +static const u8 sSurpriseMsg17[] = _("{STR_VAR_1}因为害怕,\n向你身上靠了过来!"); +static const u8 sSurpriseMsg18[] = _("{STR_VAR_1}感觉到了\n奇怪的气味。"); +static const u8 sSurpriseMsg19[] = _("{STR_VAR_1}因为\n紧张,所以很激动。"); // Conditional messages, index 20 -static const u8 sSurpriseMsg20[] = _("{STR_VAR_1} seems to be very\nsurprised that it is raining!"); +static const u8 sSurpriseMsg20[] = _("{STR_VAR_1} 似乎对下雨感到非常惊讶!"); const struct FollowerMsgInfo gFollowerSurpriseMessages[] = { {sSurpriseMsg00}, @@ -244,13 +244,13 @@ const struct FollowerMsgInfo gFollowerSurpriseMessages[] = { }; // Unconditional curious messages -static const u8 sCuriousMsg00[] = _("Your POKéMON is looking around\nrestlessly for something."); -static const u8 sCuriousMsg01[] = _("Your POKéMON wasn't watching where\nit was going and ran into you!"); -static const u8 sCuriousMsg02[] = _("Sniff, sniff! Is there something\nnearby?"); -static const u8 sCuriousMsg03[] = _("{STR_VAR_1} is rolling a pebble\naround playfully."); -static const u8 sCuriousMsg04[] = _("{STR_VAR_1} is wandering around and\nsearching for something."); -static const u8 sCuriousMsg05[] = _("{STR_VAR_1} is sniffing at you."); -static const u8 sCuriousMsg06[] = _("{STR_VAR_1} seems to be a little\nhesitant…"); +static const u8 sCuriousMsg00[] = _("它东张西望的,\n好像在找着什么。"); +static const u8 sCuriousMsg01[] = _("它没有在看路,\n不小心撞到了你!"); +static const u8 sCuriousMsg02[] = _("嗅了嗅,\n似乎附近有什么东西!"); +static const u8 sCuriousMsg03[] = _("{STR_VAR_1}正在\n骨碌骨碌地\n滚着石头玩。"); +static const u8 sCuriousMsg04[] = _("{STR_VAR_1}东张西望地\n在找着什么。"); +static const u8 sCuriousMsg05[] = _("{STR_VAR_1}正在\n闻着你的气味。"); +static const u8 sCuriousMsg06[] = _("{STR_VAR_1}好像有点\n犹豫…"); const struct FollowerMsgInfo gFollowerCuriousMessages[] = { {sCuriousMsg00, EventScript_FollowerLookAround}, @@ -261,22 +261,22 @@ const struct FollowerMsgInfo gFollowerCuriousMessages[] = { }; // Unconditional music messages -static const u8 sMusicMsg00[] = _("{STR_VAR_1} is showing off its\nagility!"); -static const u8 sMusicMsg01[] = _("{STR_VAR_1} is moving around\nhappily!"); -static const u8 sMusicMsg02[] = _("Woah! {STR_VAR_1} suddenly started\ndancing in happiness!"); -static const u8 sMusicMsg03[] = _("{STR_VAR_1} is steadily keeping up\nwith you!"); -static const u8 sMusicMsg04[] = _("{STR_VAR_1} seems to want to play\nwith you."); -static const u8 sMusicMsg05[] = _("{STR_VAR_1} is happy skipping about."); -static const u8 sMusicMsg06[] = _("{STR_VAR_1} is singing and humming."); -static const u8 sMusicMsg07[] = _("{STR_VAR_1} is nipping at your feet!"); -static const u8 sMusicMsg08[] = _("{STR_VAR_1} turns around and looks\nat you."); -static const u8 sMusicMsg09[] = _("{STR_VAR_1} is working hard to show\noff its mighty power!"); -static const u8 sMusicMsg10[] = _("Whoa! {STR_VAR_1} suddenly danced in\nhappiness!"); -static const u8 sMusicMsg11[] = _("{STR_VAR_1} is cheerful!"); -static const u8 sMusicMsg12[] = _("{STR_VAR_1} is jumping around in a\ncarefree way!"); -static const u8 sMusicMsg13[] = _("Your POKéMON seems to be smelling a\nnostalgically familiar scent…"); +static const u8 sMusicMsg00[] = _("{STR_VAR_1}使出全力\n炫耀了一番!"); +static const u8 sMusicMsg01[] = _("{STR_VAR_1}精神十足地\n动了起来!"); +static const u8 sMusicMsg02[] = _("哇!{STR_VAR_1},好像\n在高兴地跳舞。"); +static const u8 sMusicMsg03[] = _("{STR_VAR_1}开心地\n跟在后面!"); +static const u8 sMusicMsg04[] = _("{STR_VAR_1}好像\n想和你玩!"); +static const u8 sMusicMsg05[] = _("{STR_VAR_1}在开心地\n跳着!"); +static const u8 sMusicMsg06[] = _("{STR_VAR_1}\n竟然在\n哼着歌!"); +static const u8 sMusicMsg07[] = _("{STR_VAR_1}向着\n你的腿咬了过来!"); +static const u8 sMusicMsg08[] = _("{STR_VAR_1}转了过来\n并看着你!"); +static const u8 sMusicMsg09[] = _("{STR_VAR_1}努力地,\n表现自己!"); +static const u8 sMusicMsg10[] = _("哇!{STR_VAR_1}突然\n开心动了起来!"); +static const u8 sMusicMsg11[] = _("{STR_VAR_1}好像非常\n开心!"); +static const u8 sMusicMsg12[] = _("{STR_VAR_1}轻快地\n动了起来!"); +static const u8 sMusicMsg13[] = _("它似乎闻到了一种\n令它怀念的熟悉味道……"); // Conditional music messages, index 14 -static const u8 sMusicMsg14[] = _("{STR_VAR_1} is very happy about the\nrain."); +static const u8 sMusicMsg14[] = _("{STR_VAR_1}因为下雨了\n非常高兴。"); const struct FollowerMsgInfo gFollowerMusicMessages[] = { {sMusicMsg00, EventScript_FollowerLookAround}, @@ -294,7 +294,7 @@ const struct FollowerMsgInfo gFollowerMusicMessages[] = { }; -static const u8 sPoisonedMsg00[] = _("{STR_VAR_1} is shivering with the\neffects of being poisoned."); +static const u8 sPoisonedMsg00[] = _("{STR_VAR_1}中毒了,\n浑身都在发抖……"); const struct FollowerMsgInfo gFollowerPoisonedMessages[] = { {sPoisonedMsg00, EventScript_FollowerIsShivering}, diff --git a/src/follower_helper.c b/src/follower_helper.c index 8fae2d3bfc..89bddf1b8f 100644 --- a/src/follower_helper.c +++ b/src/follower_helper.c @@ -16,12 +16,12 @@ static const u8 sCondMsg00[] = _("{STR_VAR_1}开心地\n摇摆着身体。"); static const u8 sCondMsg01[] = _("{STR_VAR_1}优雅地\n摇摆着身体。"); static const u8* const sCelebiTexts[] = {sCondMsg00, sCondMsg01, NULL}; -static const u8 sCondMsg02[] = _("{STR_VAR_1}发出火焰并\n大声地吼叫了起来"); +static const u8 sCondMsg02[] = _("{STR_VAR_1}发出火焰并\n大声地吼叫了起来!"); static const u8 sCondMsg03[] = _("{STR_VAR_1}猛地发出了\n火焰!"); static const u8 sCondMsg04[] = _("{STR_VAR_1}突然发出了\n火焰!"); static const u8 sCondMsg05[] = _("{STR_VAR_1}猛地放出了\n火焰!"); static const u8* const sFireTexts[] = {sCondMsg02, sCondMsg03, sCondMsg04, sCondMsg05, NULL}; -static const u8 sCondMsg06[] = _("{STR_VAR_1}一直在盯着\n宝可梦联盟"); +static const u8 sCondMsg06[] = _("{STR_VAR_1}一直在盯着\n宝可梦联盟。"); static const u8 sCondMsg07[] = _("它一直在\n凝望着山峰。"); static const u8 sCondMsg08[] = _("传来了一股很香的气味。"); static const u8 sCondMsg09[] = _("它正在观察货架。");