From 563e094ea8c30c9003a6b25be9e6b753e936db9d Mon Sep 17 00:00:00 2001 From: Bassoonian Date: Sat, 12 Apr 2025 18:56:30 +0200 Subject: [PATCH] Add clarification for EVO_SCRIPT_TRIGGER_DMG (#6579) --- include/constants/pokemon.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index dc6d399acf..7c70129609 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -283,7 +283,7 @@ enum EvolutionMethods { EVO_LEVEL_NATURE_AMPED, // Pokémon reaches the specified level, it has a Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky nature. EVO_LEVEL_NATURE_LOW_KEY, // Pokémon reaches the specified level, it has a Lonely, Bold, Relaxed, Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful nature. EVO_CRITICAL_HITS, // Pokémon performs specified number of critical hits in one battle - EVO_SCRIPT_TRIGGER_DMG, // Pokémon has specified HP below max, then player interacts trigger + EVO_SCRIPT_TRIGGER_DMG, // Pokémon has specified HP below max, then player interacts with script calling "tryspecialevo EVO_SCRIPT_TRIGGER_DMG" EVO_DARK_SCROLL, // interacts with Scroll of Darkness EVO_WATER_SCROLL, // interacts with Scroll of Waters EVO_ITEM_NIGHT, // specified item is used on Pokémon, is night