Add missing IsBattleMoveStatus

This commit is contained in:
AlexOn1ine 2025-05-26 12:16:31 +02:00
parent b90fdd1b3c
commit 5648792cbf

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@ -2973,6 +2973,7 @@ bool32 CanAbilityBlockMove(u32 battlerAtk, u32 battlerDef, u32 abilityAtk, u32 a
{
// Prankster check
if (battleScriptBlocksMove == NULL
&& IsBattleMoveStatus(move)
&& BlocksPrankster(move, battlerAtk, battlerDef, TRUE)
&& !(IsBattleMoveStatus(move) && (abilityDef == ABILITY_MAGIC_BOUNCE || gProtectStructs[battlerDef].bounceMove)))
{