Added Weight battle tests (#9202)

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Eduardo Quezada 2026-02-17 15:08:00 -03:00 committed by GitHub
parent 07fa2e2751
commit 56f22adc15
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6 changed files with 120 additions and 8 deletions

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@ -1,4 +1,4 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Heavy Metal (Ability) test titles")
// Tests for Heavy Metal are handled in test/battle/ability/light_metal.c

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@ -1,4 +1,30 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Light Metal (Ability) test titles")
SINGLE_BATTLE_TEST("Light Metal and Heavy Metal affect the power of Low Kick", s16 damage)
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_LIGHT_METAL; } // 10.0 - 24.9 kg (40 power)
PARAMETRIZE { ability = ABILITY_STALWART; } // 25.0 - 49.9 kg (60 power)
PARAMETRIZE { ability = ABILITY_HEAVY_METAL; } // 50.0 - 99.9 kg (80 power)
GIVEN {
ASSUME(GetMoveEffect(MOVE_SOAK) == EFFECT_SOAK);
ASSUME(GetMoveArgType(MOVE_SOAK) == TYPE_WATER);
ASSUME(GetSpeciesWeight(SPECIES_DURALUDON) == 400);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_DURALUDON) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_SOAK); } // To remove super-effectiveness, as it was messing with calculations.
TURN { MOVE(player, MOVE_LOW_KICK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_LOW_KICK, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} THEN {
// Calc 20 power increase, with the first iteration being 40 power
if (i != 0)
EXPECT_MUL_EQ(results[0].damage, Q_4_12((i * 0.5) + 1), results[i].damage);
}
}
TO_DO_BATTLE_TEST("Light Metal and Heavy Metal don't affect Heavy Ball's multiplier")

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@ -1,4 +1,32 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Float Stone (Hold Effect) test titles")
ASSUMPTIONS
{
ASSUME(GetItemHoldEffect(ITEM_FLOAT_STONE) == HOLD_EFFECT_FLOAT_STONE);
}
SINGLE_BATTLE_TEST("Float Stone halves the holder's weight", s16 damage)
{
u32 item;
PARAMETRIZE { item = ITEM_FLOAT_STONE; } // 10.0 - 24.9 kg (40 power)
PARAMETRIZE { item = ITEM_NONE; } // 25.0 - 49.9 kg (60 power)
GIVEN {
ASSUME(GetMoveEffect(MOVE_SOAK) == EFFECT_SOAK);
ASSUME(GetMoveArgType(MOVE_SOAK) == TYPE_WATER);
ASSUME(GetSpeciesWeight(SPECIES_DURALUDON) == 400);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_DURALUDON) { Ability(ABILITY_STALWART); Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_SOAK); } // To remove super-effectiveness, as it was messing with calculations.
TURN { MOVE(player, MOVE_LOW_KICK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_LOW_KICK, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
TO_DO_BATTLE_TEST("Float Stone doesn't affect Heavy Ball's multiplier")

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@ -1,12 +1,45 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Autotomize increases Speed by 2 stages");
TO_DO_BATTLE_TEST("Autotomize decreases weight by 100kg (220 lbs.)");
TO_DO_BATTLE_TEST("Autotomize can be used multiple times to decrease weight each time");
TO_DO_BATTLE_TEST("Autotomize increases Speed by 2 stages")
SINGLE_BATTLE_TEST("Autotomize decreases weight by 100kg (220 lbs.) each time it's used")
{
s16 damage[3];
GIVEN {
ASSUME(GetSpeciesWeight(SPECIES_METANG) == 2025);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_METANG);
} WHEN {
TURN { MOVE(player, MOVE_LOW_KICK); }
TURN { MOVE(opponent, MOVE_AUTOTOMIZE); MOVE(player, MOVE_LOW_KICK); }
TURN { MOVE(opponent, MOVE_AUTOTOMIZE); MOVE(player, MOVE_LOW_KICK); }
} SCENE {
// 200.0 kg or more (120 power)
ANIMATION(ANIM_TYPE_MOVE, MOVE_LOW_KICK, player);
HP_BAR(opponent, captureDamage: &damage[0]);
// 100.0 - 199.9 kg (100 power)
ANIMATION(ANIM_TYPE_MOVE, MOVE_AUTOTOMIZE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_LOW_KICK, player);
HP_BAR(opponent, captureDamage: &damage[1]);
// 0.1 - 9.9 kg (20 power)
ANIMATION(ANIM_TYPE_MOVE, MOVE_AUTOTOMIZE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_LOW_KICK, player);
HP_BAR(opponent, captureDamage: &damage[2]);
} THEN {
EXPECT_MUL_EQ(damage[2], Q_4_12(6.0), damage[0]);
EXPECT_MUL_EQ(damage[2], Q_4_12(5.0), damage[0]);
}
}
TO_DO_BATTLE_TEST("Autotomize cannot decrease weight below 0.1kg (0.2 lbs)");
TO_DO_BATTLE_TEST("Autotomize's weight reduction cannot be Baton Passed");
TO_DO_BATTLE_TEST("Autotomize's weight reduction cannot be removed by Haze");
TO_DO_BATTLE_TEST("Autotomize's weight reduction is reset upon form change (Gen6+)");
TO_DO_BATTLE_TEST("Autotomize's weight reduction is reset upon switch");
TO_DO_BATTLE_TEST("Autotomize's weight reduction is reset upon fainting");
TO_DO_BATTLE_TEST("Autotomize doesn't affect Heavy Ball's multiplier")

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Low Kick (Move Effect) test titles")
SINGLE_BATTLE_TEST("Low Kick's damage varies based on the target's weight", s16 damage)
{
u32 species, weight;
PARAMETRIZE { species = SPECIES_CUBONE; weight = 65; } // 0.1 - 9.9 kg (20 power)
PARAMETRIZE { species = SPECIES_SANDSHREW; weight = 120; } // 10.0 - 24.9 kg (40 power)
PARAMETRIZE { species = SPECIES_MAROWAK; weight = 450; } // 25.0 - 49.9 kg (60 power)
PARAMETRIZE { species = SPECIES_SANDACONDA; weight = 655; } // 50.0 - 99.9 kg (80 power)
PARAMETRIZE { species = SPECIES_DONPHAN; weight = 1200; } // 100.0 - 199.9 kg (100 power)
PARAMETRIZE { species = SPECIES_HIPPOWDON; weight = 3000; } // 200.0 kg or more (120 power)
GIVEN {
ASSUME(GetSpeciesWeight(species) == weight);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(species) { Defense(170); } // Cubone's Defense, the lowest one in hopes of avoid distorting the results.
} WHEN {
TURN { MOVE(player, MOVE_LOW_KICK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_LOW_KICK, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} THEN {
// Since Low Kick increases by 20 each tier, multiply by tier number to compare with the first tier.
if (i != 0)
EXPECT_MUL_EQ(results[0].damage, Q_4_12(i + 1), results[i].damage);
}
}

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@ -68,7 +68,7 @@ DOUBLE_BATTLE_TEST("Sky Drop is cancelled if Gravity activated")
}
}
SINGLE_BATTLE_TEST("Sky Drop fails on heavy targets")
SINGLE_BATTLE_TEST("Sky Drop fails on targets heavier or equal than 200kg")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_METAGROSS].weight >= 2000);