feat: make follower sidestep or backstep with player during scripts
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@ -5189,6 +5189,7 @@ bool8 MovementType_FollowPlayer_Moving(struct ObjectEvent *objectEvent, struct S
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if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) {
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#endif
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objectEvent->singleMovementActive = 0;
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objectEvent->facingDirectionLocked = FALSE;
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if (sprite->sTypeFuncId) // restore nonzero state
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sprite->sTypeFuncId = 1;
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} else if (objectEvent->movementActionId < MOVEMENT_ACTION_EXIT_POKEBALL) {
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@ -5258,6 +5259,15 @@ bool8 FollowablePlayerMovement_Step(struct ObjectEvent *objectEvent, struct Spri
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// Follow player
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direction = GetDirectionToFace(x, y, targetX, targetY);
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// During a script, if player sidesteps or backsteps,
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// mirror player's direction instead
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if (ArePlayerFieldControlsLocked()
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&& gObjectEvents[gPlayerAvatar.objectEventId].facingDirection != gObjectEvents[gPlayerAvatar.objectEventId].movementDirection
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) {
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direction = gObjectEvents[gPlayerAvatar.objectEventId].movementDirection;
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objectEvent->facingDirectionLocked = TRUE;
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}
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MoveCoords(direction, &x, &y);
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#ifdef MB_SIDEWAYS_STAIRS_RIGHT_SIDE // https://github.com/ghoulslash/pokeemerald/tree/sideways_stairs
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GetCollisionAtCoords(objectEvent, x, y, direction); // Sets directionOverwrite for stairs
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