Merge branch 'lighting' into lighting-expanded-id
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commit
582761f56a
@ -476,6 +476,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects::
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call BattleFrontier_EventScript_SetBrainObjectGfx
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setobjectxyperm LOCALID_OPPONENT, 13, 9
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removeobject LOCALID_OPPONENT
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delay 1
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp
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BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects::
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@ -48,6 +48,7 @@ SlateportCity_BattleTentBattleRoom_EventScript_EnterRoom::
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factory_setopponentgfx
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setobjectxyperm LOCALID_OPPONENT, 5, 1
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removeobject LOCALID_OPPONENT
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delay 1
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter
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waitmovement 0
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@ -102,4 +103,3 @@ SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter:
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walk_down
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walk_in_place_faster_left
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step_end
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@ -1,19 +1,19 @@
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JASC-PAL
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0100
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16
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24 41 82
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255 255 255
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222 230 238
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189 205 230
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156 180 222
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0 197 0
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246 197 123
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238 156 90
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205 115 41
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164 90 49
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131 131 139
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98 98 123
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65 74 106
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41 49 90
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115 189 246
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98 172 238
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255 189 131
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238 148 115
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222 106 98
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205 65 82
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115 197 164
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224 226 171
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216 200 152
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255 255 238
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222 222 197
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197 197 164
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164 172 123
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255 255 115
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@ -1,7 +1,7 @@
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JASC-PAL
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0100
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16
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24 41 82
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0 197 0
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246 197 123
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238 156 90
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205 115 41
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@ -1,7 +1,7 @@
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JASC-PAL
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0100
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16
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115 197 164
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0 230 25
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139 115 106
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115 90 82
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90 65 65
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@ -16,4 +16,4 @@ JASC-PAL
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148 74 41
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82 139 197
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74 115 172
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0 0 0
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246 74 65
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@ -131,6 +131,7 @@ struct ObjectEvent * GetFollowerObject(void);
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u8 GetDirectionToFace(s16, s16, s16, s16);
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void UpdateLightSprite(struct Sprite *);
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void TrySpawnObjectEvents(s16 cameraX, s16 cameraY);
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u8 CreateObjectGraphicsSpriteWithTag(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u16 paletteTag);
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u8 CreateObjectGraphicsSprite(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
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u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
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u8 SpawnSpecialObjectEventParameterized(u16 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 elevation);
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@ -154,6 +154,8 @@ const struct Tileset gTileset_EverGrande =
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.metatiles = gMetatiles_EverGrande,
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.metatileAttributes = gMetatileAttributes_EverGrande,
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.callback = InitTilesetAnim_EverGrande,
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.lightPalettes = LIGHT_PAL(8),
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.swapPalettes = SWAP_PAL(8),
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};
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const struct Tileset gTileset_Pacifidlog =
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@ -174,8 +176,8 @@ const struct Tileset gTileset_Sootopolis =
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.isCompressed = TRUE,
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.swapPalettes = SWAP_PAL(6),
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.isSecondary = TRUE,
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.lightPalettes = LIGHT_PAL(6),
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.customLightColor = LIGHT_PAL(6),
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.lightPalettes = LIGHT_PAL(6) | LIGHT_PAL(10),
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.customLightColor = LIGHT_PAL(6) | LIGHT_PAL(10),
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.tiles = gTilesetTiles_Sootopolis,
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.palettes = gTilesetPalettes_Sootopolis,
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.metatiles = gMetatiles_Sootopolis,
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@ -2110,7 +2110,7 @@ static u8 AddDecorationIconObjectFromObjectEvent(u16 tilesTag, u16 paletteTag, u
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}
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else
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{
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spriteId = CreateObjectGraphicsSprite(sPlaceDecorationGraphicsDataBuffer.decoration->tiles[0], SpriteCallbackDummy, 0, 0, 1);
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spriteId = CreateObjectGraphicsSpriteWithTag(sPlaceDecorationGraphicsDataBuffer.decoration->tiles[0], SpriteCallbackDummy, 0, 0, 1, paletteTag);
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}
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return spriteId;
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}
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@ -1632,8 +1632,20 @@ static u8 LoadDynamicFollowerPaletteFromGraphicsId(u16 graphicsId, bool8 shiny,
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return paletteNum;
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}
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// Like LoadObjectEventPalette, but overwrites the palette tag that is loaded
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static u8 LoadObjectEventPaletteWithTag(u16 paletteTag, u16 overTag) {
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u32 i = FindObjectEventPaletteIndexByTag(paletteTag);
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struct SpritePalette spritePalette;
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if (i == 0xFF)
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return i;
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spritePalette = sObjectEventSpritePalettes[i];
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if (overTag != TAG_NONE)
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spritePalette.tag = overTag; // overwrite palette tag
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return LoadSpritePaletteIfTagExists(&spritePalette);
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}
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// Used to create a sprite using a graphicsId associated with object events.
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u8 CreateObjectGraphicsSprite(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
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u8 CreateObjectGraphicsSpriteWithTag(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u16 paletteTag)
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{
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struct SpriteTemplate *spriteTemplate;
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const struct SubspriteTable *subspriteTables;
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@ -1649,8 +1661,14 @@ u8 CreateObjectGraphicsSprite(u16 graphicsId, void (*callback)(struct Sprite *),
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// Use shininess info from follower object
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// in future this should be passed in
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paletteNum = LoadDynamicFollowerPaletteFromGraphicsId(graphicsId, obj ? obj->shiny : FALSE, spriteTemplate);
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} else if (spriteTemplate->paletteTag != TAG_NONE)
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LoadObjectEventPalette(spriteTemplate->paletteTag);
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} else if (spriteTemplate->paletteTag != TAG_NONE) {
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if (paletteTag == TAG_NONE)
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LoadObjectEventPalette(spriteTemplate->paletteTag);
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else {
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LoadObjectEventPaletteWithTag(spriteTemplate->paletteTag, paletteTag);
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spriteTemplate->paletteTag = paletteTag;
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}
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}
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spriteId = CreateSprite(spriteTemplate, x, y, subpriority);
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Free(spriteTemplate);
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@ -1664,6 +1682,10 @@ u8 CreateObjectGraphicsSprite(u16 graphicsId, void (*callback)(struct Sprite *),
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return spriteId;
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}
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u8 CreateObjectGraphicsSprite(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority) {
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return CreateObjectGraphicsSpriteWithTag(graphicsId, callback, x, y, subpriority, TAG_NONE);
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}
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#define sVirtualObjId data[0]
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#define sVirtualObjElev data[1]
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@ -483,7 +483,7 @@ static void ApplyColorMap(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex)
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palOffset = startPalIndex * 16;
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UpdateAltBgPalettes(palettes & PALETTES_BG);
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// Thunder gamma-shift looks bad on night-blended palettes, so ignore time blending in some situations
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if (!(colorMapIndex > 3 && gWeatherPtr->currWeather == WEATHER_RAIN_THUNDERSTORM) && MapHasNaturalLight(gMapHeader.mapType))
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if (!(colorMapIndex > 3) && MapHasNaturalLight(gMapHeader.mapType))
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UpdatePalettesWithTime(palettes);
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else
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CpuFastCopy(gPlttBufferUnfaded + palOffset, gPlttBufferFaded + palOffset, 32 * numPalettes);
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@ -41,7 +41,7 @@
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#include "constants/songs.h"
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#define TAG_SCROLL_ARROW 2100
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#define TAG_ITEM_ICON_BASE 2110
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#define TAG_ITEM_ICON_BASE 9110 // immune to time blending
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#define MAX_ITEMS_SHOWN 8
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