From 58ee92c1c89b37c3622c39510317890e8cc92812 Mon Sep 17 00:00:00 2001 From: Alex <93446519+AlexOn1ine@users.noreply.github.com> Date: Fri, 26 Dec 2025 12:32:57 +0100 Subject: [PATCH] Fix transform shininess in link battles (#8554) Co-authored-by: Eduardo Quezada --- src/battle_gfx_sfx_util.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 0ae16a69cb..65d821081c 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -956,8 +956,8 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 changeType) if (changeType == SPECIES_GFX_CHANGE_TRANSFORM) { - personalityValue = gDisableStructs[battlerAtk].transformedMonPersonality; - isShiny = gDisableStructs[battlerAtk].transformedMonShininess; + personalityValue = gTransformedPersonalities[battlerAtk]; + isShiny = gTransformedShininess[battlerAtk]; } else {