Add test for lum berry multi status (#8430)
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@ -293,3 +293,29 @@ DOUBLE_BATTLE_TEST("Lum Berry correctly cures all battlers if multiple fainted t
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EXPECT_EQ(opponentLeft->status1, STATUS1_NONE);
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}
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}
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SINGLE_BATTLE_TEST("Lum Berry properly cures a battler affected by a non-volatiles status and confusion")
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{
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u32 status;
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PARAMETRIZE { status = STATUS1_BURN;}
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PARAMETRIZE { status = STATUS1_FREEZE;}
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PARAMETRIZE { status = STATUS1_PARALYSIS;}
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PARAMETRIZE { status = STATUS1_POISON;}
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PARAMETRIZE { status = STATUS1_TOXIC_POISON;}
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PARAMETRIZE { status = STATUS1_SLEEP;}
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE);
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PLAYER(SPECIES_WOBBUFFET) { Status1(status); Speed(1);};
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_LUM_BERRY); Speed(2);};
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} WHEN {
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TURN { MOVE(opponent, MOVE_CONFUSE_RAY); MOVE(player, MOVE_CELEBRATE, WITH_RNG(RNG_FROZEN, 0));}
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TURN { MOVE(opponent, MOVE_SWITCHEROO);}
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet's Lum Berry normalized its status!");
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} THEN {
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EXPECT_EQ(player->status1, STATUS1_NONE);
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EXPECT(player->volatiles.confusionTurns == 0);
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}
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}
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