Atk Canceller refactor / reorder / clean up (#5885)

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Alex 2024-12-27 21:14:05 +01:00 committed by GitHub
parent b0b1f449a3
commit 5900a01061
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5 changed files with 716 additions and 664 deletions

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@ -100,33 +100,37 @@ struct TypePower
enum
{
CANCELLER_FLAGS,
CANCELLER_STANCE_CHANGE_1,
CANCELLER_SKY_DROP,
CANCELLER_RECHARGE,
CANCELLER_ASLEEP,
CANCELLER_FROZEN,
CANCELLER_OBEDIENCE,
CANCELLER_TRUANT,
CANCELLER_RECHARGE,
CANCELLER_FLINCH,
CANCELLER_IN_LOVE,
CANCELLER_DISABLED,
CANCELLER_GRAVITY,
CANCELLER_HEAL_BLOCKED,
CANCELLER_GRAVITY,
CANCELLER_THROAT_CHOP,
CANCELLER_TAUNTED,
CANCELLER_IMPRISONED,
CANCELLER_CONFUSED,
CANCELLER_PARALYSED,
CANCELLER_IN_LOVE,
CANCELLER_BIDE,
CANCELLER_THAW,
CANCELLER_STANCE_CHANGE_2,
CANCELLER_WEATHER_PRIMAL,
CANCELLER_DYNAMAX_BLOCKED,
CANCELLER_POWDER_MOVE,
CANCELLER_POWDER_STATUS,
CANCELLER_THROAT_CHOP,
CANCELLER_PROTEAN,
CANCELLER_PSYCHIC_TERRAIN,
CANCELLER_EXPLODING_DAMP,
CANCELLER_MULTIHIT_MOVES,
CANCELLER_Z_MOVES,
CANCELLER_MULTI_TARGET_MOVES,
CANCELLER_END,
CANCELLER_PSYCHIC_TERRAIN,
CANCELLER_END2,
};
enum {
@ -197,9 +201,8 @@ u8 DoBattlerEndTurnEffects(void);
bool32 HandleWishPerishSongOnTurnEnd(void);
bool32 HandleFaintedMonActions(void);
void TryClearRageAndFuryCutter(void);
u8 AtkCanceller_UnableToUseMove(u32 moveType);
u32 AtkCanceller_MoveSuccessOrder(void);
void SetAtkCancellerForCalledMove(void);
u8 AtkCanceller_UnableToUseMove2(void);
bool32 HasNoMonsToSwitch(u32 battler, u8 r1, u8 r2);
bool32 TryChangeBattleWeather(u32 battler, u32 weatherEnumId, bool32 viaAbility);
u32 CanAbilityBlockMove(u32 battlerAtk, u32 battlerDef, u32 move, u32 abilityDef);

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@ -1126,19 +1126,6 @@ static bool32 NoTargetPresent(u8 battler, u32 move)
return FALSE;
}
static bool32 TryFormChangeBeforeMove(void)
{
bool32 result = TryBattleFormChange(gBattlerAttacker, FORM_CHANGE_BATTLE_BEFORE_MOVE);
if (!result)
result = TryBattleFormChange(gBattlerAttacker, FORM_CHANGE_BATTLE_BEFORE_MOVE_CATEGORY);
if (!result)
return FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AttackerFormChange;
return TRUE;
}
bool32 ProteanTryChangeType(u32 battler, u32 ability, u32 move, u32 moveType)
{
if ((ability == ABILITY_PROTEAN || ability == ABILITY_LIBERO)
@ -1177,8 +1164,6 @@ static void Cmd_attackcanceler(void)
CMD_ARGS();
s32 i;
u16 attackerAbility = GetBattlerAbility(gBattlerAttacker);
u32 moveType = GetMoveType(gCurrentMove);
if (gBattleStruct->usedEjectItem & (1u << gBattlerAttacker))
{
@ -1187,14 +1172,6 @@ static void Cmd_attackcanceler(void)
return;
}
// Weight-based moves are blocked by Dynamax.
if ((GetActiveGimmick(gBattlerTarget) == GIMMICK_DYNAMAX) && IsMoveBlockedByDynamax(gCurrentMove))
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveBlockedByDynamax;
return;
}
if (gBattleOutcome != 0)
{
gCurrentActionFuncId = B_ACTION_FINISHED;
@ -1207,28 +1184,8 @@ static void Cmd_attackcanceler(void)
gBattlescriptCurrInstr = BattleScript_MoveEnd;
return;
}
if (B_STANCE_CHANGE_FAIL < GEN_7 && TryFormChangeBeforeMove())
if (AtkCanceller_MoveSuccessOrder())
return;
if (AtkCanceller_UnableToUseMove(moveType))
return;
if (WEATHER_HAS_EFFECT && gMovesInfo[gCurrentMove].power)
{
if (moveType == TYPE_FIRE && (gBattleWeather & B_WEATHER_RAIN_PRIMAL))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PRIMAL_WEATHER_FIZZLED_BY_RAIN;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrimalWeatherBlocksMove;
return;
}
else if (moveType == TYPE_WATER && (gBattleWeather & B_WEATHER_SUN_PRIMAL))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PRIMAL_WEATHER_EVAPORATED_IN_SUN;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrimalWeatherBlocksMove;
return;
}
}
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_OFF
&& GetBattlerAbility(gBattlerAttacker) == ABILITY_PARENTAL_BOND
@ -1242,22 +1199,6 @@ static void Cmd_attackcanceler(void)
return;
}
// Check Protean activation.
if (ProteanTryChangeType(gBattlerAttacker, attackerAbility, gCurrentMove, moveType))
{
if (B_PROTEAN_LIBERO == GEN_9)
gDisableStructs[gBattlerAttacker].usedProteanLibero = TRUE;
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType);
gBattlerAbility = gBattlerAttacker;
BattleScriptPushCursor();
PrepareStringBattle(STRINGID_EMPTYSTRING3, gBattlerAttacker);
gBattleCommunication[MSG_DISPLAY] = 1;
gBattlescriptCurrInstr = BattleScript_ProteanActivates;
return;
}
if (AtkCanceller_UnableToUseMove2())
return;
if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0))
return;
if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE
@ -1268,8 +1209,6 @@ static void Cmd_attackcanceler(void)
gBattleStruct->moveResultFlags[gBattlerTarget] |= MOVE_RESULT_MISSED;
return;
}
if (B_STANCE_CHANGE_FAIL >= GEN_7 && TryFormChangeBeforeMove())
return;
gHitMarker &= ~HITMARKER_ALLOW_NO_PP;

File diff suppressed because it is too large Load Diff

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@ -63,7 +63,6 @@ SINGLE_BATTLE_TEST("Stance Change changes Aegislash from Blade to Shield when us
SINGLE_BATTLE_TEST("Stance Change doesn't change Aegislash to Shield if King's Shield is called by a different move - Sleep Talk")
{
KNOWN_FAILING; // Currently does change form
GIVEN {
ASSUME(gMovesInfo[MOVE_SLEEP_TALK].effect == EFFECT_SLEEP_TALK);
PLAYER(SPECIES_AEGISLASH_BLADE) { Moves(MOVE_KINGS_SHIELD, MOVE_SLEEP_TALK); Status1(STATUS1_SLEEP_TURN(3)); }

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@ -1431,6 +1431,7 @@ DOUBLE_BATTLE_TEST("(DYNAMAX) G-Max One Blow bypasses Max Guard for full damage"
}
// Bug Testing
// This test will fail if it's the first test a thread runs
DOUBLE_BATTLE_TEST("(DYNAMAX) Max Flare doesn't softlock the game when fainting player partner")
{
GIVEN {