Update colors and add config

This commit is contained in:
Bassoonian 2023-11-19 18:30:18 +01:00
parent 8a772b729a
commit 59a7d2cb92
2 changed files with 5 additions and 4 deletions

View File

@ -74,7 +74,8 @@
#define GEN_LATEST GEN_9
// General settings
#define EXPANSION_INTRO TRUE // If TRUE, a custom RHH intro will play after the vanilla copyright screen.
#define POKEDEX_PLUS_HGSS FALSE // If TRUE, enables the custom HGSS style Pokedex.
#define EXPANSION_INTRO TRUE // If TRUE, a custom RHH intro will play after the vanilla copyright screen.
#define POKEDEX_PLUS_HGSS FALSE // If TRUE, enables the custom HGSS style Pokedex.
#define SUMMARY_SCREEN_NATURE_COLORS TRUE // If TRUE, nature-based stat boosts and reductions will be red and blue in the summary screen.
#endif // GUARD_CONFIG_H

View File

@ -3473,12 +3473,12 @@ static void PrintRibbonCount(void)
static void BufferStat(u8 *dst, s8 natureMod, u32 stat, u32 strId, u32 n)
{
static const u8 sTextNatureDown[] = _("{COLOR}{09}");
static const u8 sTextNatureDown[] = _("{COLOR}{08}");
static const u8 sTextNatureUp[] = _("{COLOR}{05}");
static const u8 sTextNatureNeutral[] = _("{COLOR}{01}");
u8 *txtPtr;
if (natureMod == 0)
if (natureMod == 0 || !SUMMARY_SCREEN_NATURE_COLORS)
txtPtr = StringCopy(dst, sTextNatureNeutral);
else if (natureMod > 0)
txtPtr = StringCopy(dst, sTextNatureUp);