Update colors and add config
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@ -74,7 +74,8 @@
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#define GEN_LATEST GEN_9
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// General settings
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#define EXPANSION_INTRO TRUE // If TRUE, a custom RHH intro will play after the vanilla copyright screen.
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#define POKEDEX_PLUS_HGSS FALSE // If TRUE, enables the custom HGSS style Pokedex.
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#define EXPANSION_INTRO TRUE // If TRUE, a custom RHH intro will play after the vanilla copyright screen.
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#define POKEDEX_PLUS_HGSS FALSE // If TRUE, enables the custom HGSS style Pokedex.
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#define SUMMARY_SCREEN_NATURE_COLORS TRUE // If TRUE, nature-based stat boosts and reductions will be red and blue in the summary screen.
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#endif // GUARD_CONFIG_H
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@ -3473,12 +3473,12 @@ static void PrintRibbonCount(void)
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static void BufferStat(u8 *dst, s8 natureMod, u32 stat, u32 strId, u32 n)
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{
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static const u8 sTextNatureDown[] = _("{COLOR}{09}");
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static const u8 sTextNatureDown[] = _("{COLOR}{08}");
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static const u8 sTextNatureUp[] = _("{COLOR}{05}");
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static const u8 sTextNatureNeutral[] = _("{COLOR}{01}");
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u8 *txtPtr;
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if (natureMod == 0)
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if (natureMod == 0 || !SUMMARY_SCREEN_NATURE_COLORS)
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txtPtr = StringCopy(dst, sTextNatureNeutral);
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else if (natureMod > 0)
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txtPtr = StringCopy(dst, sTextNatureUp);
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