diff --git a/include/config/battle.h b/include/config/battle.h index 58ff0e764c..ffdfc40385 100644 --- a/include/config/battle.h +++ b/include/config/battle.h @@ -180,7 +180,7 @@ // Var Settings // To use the following features in scripting, replace the 0s with the var ID you're assigning it to. -// Eg: Replace with VAR_UNUSED_0x40F7 so you can use B_VAR_TERRAIN for that feature. +// Eg: Replace with VAR_UNUSED_0x40F7 so you can use B_VAR_STARTING_STATUS for that feature. #define B_VAR_STARTING_STATUS 0 // If this var has a value, assigning a STATUS_FIELD_xx_TERRAIN to it before battle causes the battle to start with that terrain active. #define B_VAR_STARTING_STATUS_TIMER 0 // If this var has a value greater or equal than 1 field terrains will last that number of turns, otherwise they will last until they're overwritten. #define B_VAR_WILD_AI_FLAGS 0 // If not 0, you can use this var to add to default wild AI flags. NOT usable with flags above (1 << 15)