Fixed if statement compilation

This commit is contained in:
pkmnsnfrn 2024-07-27 15:07:50 -07:00
parent 4f03ba98be
commit 5bb1730394

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@ -207,9 +207,8 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
GetInFrontOfPlayerPosition(&position);
metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y);
if (input->heldDirection && (input->dpadDirection == playerDirection) && if (TrySetUpWalkIntoSignpostScript(&position, metatileBehavior, playerDirection) == TRUE))
if (input->heldDirection && (input->dpadDirection == playerDirection) && (TrySetUpWalkIntoSignpostScript(&position, metatileBehavior, playerDirection) == TRUE))
return TRUE;
}
if (input->pressedAButton && TryStartInteractionScript(&position, metatileBehavior, playerDirection) == TRUE)
return TRUE;