Fixed if statement compilation
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@ -207,9 +207,8 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
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GetInFrontOfPlayerPosition(&position);
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metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y);
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if (input->heldDirection && (input->dpadDirection == playerDirection) && if (TrySetUpWalkIntoSignpostScript(&position, metatileBehavior, playerDirection) == TRUE))
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if (input->heldDirection && (input->dpadDirection == playerDirection) && (TrySetUpWalkIntoSignpostScript(&position, metatileBehavior, playerDirection) == TRUE))
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return TRUE;
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}
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if (input->pressedAButton && TryStartInteractionScript(&position, metatileBehavior, playerDirection) == TRUE)
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return TRUE;
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