Update Supersweet Syrup with eject pack fix (#7015)
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@ -7847,8 +7847,9 @@ BattleScript_SupersweetSyrupLoopIncrement:
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_SupersweetSyrupLoop
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copybyte sBATTLER, gBattlerAttacker
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destroyabilitypopup
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restoretarget
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restoretarget
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pause B_WAIT_TIME_MED
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tryintimidatejectpack
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end3
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BattleScript_SupersweetSyrupWontDecrease:
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@ -161,12 +161,16 @@ SINGLE_BATTLE_TEST("Eject Pack will miss timing to switch out user if Eject Butt
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}
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}
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DOUBLE_BATTLE_TEST("Eject Pack: Only the fastest Eject Pack will activate after intimidate")
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DOUBLE_BATTLE_TEST("Eject Pack: Only the fastest Eject Pack will activate after an ability stat drop")
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{
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u32 speed;
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u32 species, ability;
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PARAMETRIZE { speed = 1; }
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PARAMETRIZE { speed = 11; }
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PARAMETRIZE { species = SPECIES_EKANS; ability = ABILITY_INTIMIDATE; speed = 1; }
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PARAMETRIZE { species = SPECIES_EKANS; ability = ABILITY_INTIMIDATE; speed = 11; }
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PARAMETRIZE { species = SPECIES_DIPPLIN; ability = ABILITY_SUPERSWEET_SYRUP; speed = 1; }
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PARAMETRIZE { species = SPECIES_DIPPLIN; ability = ABILITY_SUPERSWEET_SYRUP; speed = 11; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(10); Item(ITEM_EJECT_PACK); }
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@ -174,7 +178,7 @@ DOUBLE_BATTLE_TEST("Eject Pack: Only the fastest Eject Pack will activate after
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PLAYER(SPECIES_WOBBUFFET) { Speed(3); }
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OPPONENT(SPECIES_WYNAUT) { Speed(4); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
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OPPONENT(SPECIES_EKANS) { Speed(6); Ability(ABILITY_INTIMIDATE); }
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OPPONENT(species) { Speed(6); Ability(ability); }
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} WHEN {
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TURN {
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SWITCH(opponentLeft, 2);
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@ -184,14 +188,18 @@ DOUBLE_BATTLE_TEST("Eject Pack: Only the fastest Eject Pack will activate after
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SEND_OUT(playerLeft, 2);
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}
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} SCENE {
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ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
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ABILITY_POPUP(opponentLeft, ability);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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if (speed == 11) {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerRight);
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft);
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} else {
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerRight);
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerRight);
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}
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft);
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}
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}
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