Adds move description battle config (#6364)
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@ -221,6 +221,9 @@
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// Ingame partner flag
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#define B_SHOW_PARTNER_TARGET FALSE // Shows the battler partner will target.
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// Move description menu
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#define B_SHOW_MOVE_DESCRIPTION TRUE // Shows move information in battler
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// Terrain settings
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#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
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#define B_THUNDERSTORM_TERRAIN TRUE // If TRUE, overworld Thunderstorm generates Rain and Electric Terrain as in Gen 8.
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@ -86,6 +86,7 @@ static void MoveSelectionDisplayPpNumber(u32 battler);
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static void MoveSelectionDisplayPpString(u32 battler);
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static void MoveSelectionDisplayMoveType(u32 battler);
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static void MoveSelectionDisplayMoveNames(u32 battler);
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static void TryMoveSelectionDisplayMoveDescription(u32 battler);
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static void MoveSelectionDisplayMoveDescription(u32 battler);
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static void SwitchIn_HandleSoundAndEnd(u32 battler);
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static void WaitForMonSelection(u32 battler);
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@ -786,8 +787,7 @@ void HandleInputChooseMove(u32 battler)
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MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
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MoveSelectionDisplayPpNumber(battler);
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MoveSelectionDisplayMoveType(battler);
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if (gBattleStruct->descriptionSubmenu)
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MoveSelectionDisplayMoveDescription(battler);
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TryMoveSelectionDisplayMoveDescription(battler);
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TryChangeZTrigger(battler, gMoveSelectionCursor[battler]);
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}
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}
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@ -802,8 +802,7 @@ void HandleInputChooseMove(u32 battler)
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MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
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MoveSelectionDisplayPpNumber(battler);
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MoveSelectionDisplayMoveType(battler);
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if (gBattleStruct->descriptionSubmenu)
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MoveSelectionDisplayMoveDescription(battler);
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TryMoveSelectionDisplayMoveDescription(battler);
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TryChangeZTrigger(battler, gMoveSelectionCursor[battler]);
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}
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}
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@ -817,8 +816,7 @@ void HandleInputChooseMove(u32 battler)
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MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
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MoveSelectionDisplayPpNumber(battler);
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MoveSelectionDisplayMoveType(battler);
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if (gBattleStruct->descriptionSubmenu)
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MoveSelectionDisplayMoveDescription(battler);
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TryMoveSelectionDisplayMoveDescription(battler);
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TryChangeZTrigger(battler, gMoveSelectionCursor[battler]);
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}
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}
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@ -833,8 +831,7 @@ void HandleInputChooseMove(u32 battler)
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MoveSelectionCreateCursorAt(gMoveSelectionCursor[battler], 0);
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MoveSelectionDisplayPpNumber(battler);
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MoveSelectionDisplayMoveType(battler);
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if (gBattleStruct->descriptionSubmenu)
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MoveSelectionDisplayMoveDescription(battler);
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TryMoveSelectionDisplayMoveDescription(battler);
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TryChangeZTrigger(battler, gMoveSelectionCursor[battler]);
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}
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}
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@ -876,7 +873,7 @@ void HandleInputChooseMove(u32 battler)
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else if (JOY_NEW(B_MOVE_DESCRIPTION_BUTTON))
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{
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gBattleStruct->descriptionSubmenu = TRUE;
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MoveSelectionDisplayMoveDescription(battler);
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TryMoveSelectionDisplayMoveDescription(battler);
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}
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else if (JOY_NEW(START_BUTTON))
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{
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@ -1745,6 +1742,15 @@ static void MoveSelectionDisplayMoveType(u32 battler)
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_TYPE);
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}
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static void TryMoveSelectionDisplayMoveDescription(u32 battler)
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{
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if (!B_SHOW_MOVE_DESCRIPTION)
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return;
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if (gBattleStruct->descriptionSubmenu)
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MoveSelectionDisplayMoveDescription(battler);
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}
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static void MoveSelectionDisplayMoveDescription(u32 battler)
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{
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleResources->bufferA[battler][4]);
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@ -3042,6 +3042,9 @@ static void DestroyLastUsedBallGfx(struct Sprite *sprite)
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void TryToAddMoveInfoWindow(void)
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{
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if (!B_SHOW_MOVE_DESCRIPTION)
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return;
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LoadSpritePalette(&sSpritePalette_AbilityPopUp);
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if (GetSpriteTileStartByTag(MOVE_INFO_WINDOW_TAG) == 0xFFFF)
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LoadSpriteSheet(&sSpriteSheet_MoveInfoWindow);
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@ -3104,7 +3107,7 @@ static void SpriteCB_LastUsedBall(struct Sprite *sprite)
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}
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static void SpriteCB_MoveInfoWin(struct Sprite *sprite)
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{
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{
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if (sprite->sHide)
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{
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if (sprite->x != LAST_BALL_WIN_X_0)
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